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#I also challenged my skills a lot
moony-mai · 13 days
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🍃🌸Spring Patrol with Pro Hero Dynamight & Red Riot~🌸🍃
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skrunksthatwunk · 4 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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simsreaper · 12 days
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I wanna do a bacc so badly rn 😭 I gotta stop reading other people's bacc but they're so entertaining. I'm not sure if I'd do sims 3 or 2. I've done it before the sims 3 before but never finished but I want to loosely follow rules instead of being strict about it
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volivolition · 4 days
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Is the Wip game finished? Can I still ask for stuff? If I still can, can I get a snippet from the one that give me the most rot (meet the parts)? If no, then I'm just swinging by to say hi how are you doing? <3
HI RED!! thank you for swinging by, im doing better than earlier!! my ear is getting better and im eating pizza :]!
okay so TECHNICALLY it's no longer wednesday, but i LOVE spoiling my fics so of COURSE you can have a snippet from Meet the Parts hkjh <33 you are always free to ask anytime, i will always be happy to share bits of my stories <3 AND SINCE THERE'S NO RULES I CAN SHARE MORE THAN THREE LINES!! here's like, a whole React Speed thing i just wrote :]
LOGIC – Along with Coach and Sparks – Flighty and Fingers too, I suppose – they're why you have trouble sitting still for long periods of time. The attention deficiency disorder... Or are they exacerbated by it? I still haven't figured out which is the cause and which is the effect...
REACTION SPEED – Point is, we got zoomies! Can't sit still. Always more to do, more to see, more to say.
YOU – "Are you why my leg is always-"
REACTION SPEED – Bouncing, yep! Fingers tapping, hands flapping, feet moving, words flying- hey, if you had wings like me, we'd never be touching ground.
YOU – "You have wings?"
KIM KITSURAGI – He jots this down with an interested hum.
REACTION SPEED – Yes! Books, what- which animal–
ENCYCLOPEDIA [Medium: Success] – You have the hovering wing type of trochilidae – hummingbirds, colloquially – with their ability to rotate their wingspan at the shoulder and elbow joints to create maximum lift. However, though you exhibit some iridescent feathers associated with the birds, your wings also connect to membranes, which share the Voronoi tessellation of the species anisoptera, the common dragonfly.
REACTION SPEED - Yeah, exactly! I'm a hummingbird and a dragonfly. Both of 'em. :)
#task: meet the parts#inland drabbles#volta transmissions#the :) is not in the original but i added it here for fun <3 :)!!! ALSO YAY my reaction speed has wings :]#im glad you like meet the parts :'] its hard for me to work on it but i just wrote this scene thinking ''oh but red loves these guys'' hkjg#like! i LOVE the premise of meet the parts as much as the next guy but i dont like how im writing it hkjgh? i dont know what im doing :']!!#i need to finish my character analysis for all the skills first because i feel like im writing them too shallowly... ough im trying#how am i introducing kim to the skills when even i dont know the skills!! im building a house with a foundation made of peanuts hkjh#like hm. ency wouldn't touch on so many subjects so briefly? he'd zero in on one topic and talk.... or not? idk!! im not an int guy!!#reaction speed does use a LOT of exclamation marks though i love this for him. his sentences are often short and cut into phrases.#''Blam! Straight in the eye. Straight in the old eye-orb. In *the lookin' ball*!'' short pointed sentences. also oh my god he's silly <3#restless and energetic. coach wants you to move; echem needs the dopamine; but react speed puts the Hyperactive in ADHD!#sidenote: canon in reaction speed's description ''working in tandem with your Intellect skills'' GUY WHO GETS ALONG WITH THE INTs :D <3#anyway this is also the one of the few skill-centric fics im writing that don't have my usual skill actions :0#''REACTION SPEED flutters excitedly; twisting to try and catch a glimpse of his own wings - Yes!'' vs just ''REACTION SPEED - Yes!''#which means a lot of what the skills are doing or thinking as characters are cut out unless i have them mention it in dialogue#which SUCKKSSS for me because i LOVE focusing on the skills but i often leave it out when the outside world is involved (harry and kim)#it presents a unique challenge to just write characters with only dialogue. ough... curse my current lack of interest in the humans hkfjh..#ANYWAY im running out of tag space so im done rambling hkjhg thank you for asking red! :D
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pine-arten · 7 months
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i genuinely kept forgetting to post these
i'm pretty burnt out on drawing, so i decided to end the cringetober challenge. as much as i would like to complete it, i would die
day 16 (objecthead) day 15/18 (song lyrics/old art redraw)
i got through halfway the month, which is honestly still a win for me.
look here for a cropped version of the redraw, and the original picture
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mcl-mia · 8 months
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@eye-cri #so true hiro.... Zeus is sooo 😢😢😢❤️❤️❤️❤️#gods#i wonder. does jay ever get upset / irritated of any sorts at Zeus's attitude?
//tl;dr, not really! jay finds zeus absolutely hilarious and finds it hard to take him seriously (most of the time). she thinks he's got a good heart, so even though she (playfully) bullies him relentlessly, she's never, like, too harsh on him. she'd never consider dating him or anything, but zeus is one of the first people she hits up during sleepless nights so they can talk about pretty much everything.
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storm-driver · 1 year
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kh4 rambling below the cut
im hoping they include multiple character campaigns for KH4. not just because i wanna see characters be playable that we havent seen in a while, or at all. but also because i feel like a whole game centered on sora in quadratum would get really difficult to tell a story in. not because interesting things couldn't happen. but the series has always had everyone venturing to other worlds to help progress the plot.
having sora, as limber and mobile as he was in that kh4 trailer, be secluded to a city, feels like he'd outpace the world itself and you'd end up traversing the same maps for tens of hours of game time. im sure there's gonna be plenty of narrative to push that world around, but i just dont wanna be in that single world the entire game.
it's part of why i wasn't the biggest fan of chain of memories. i didnt hate the story, and i didnt dislike castle oblivion. but KH excels at having the characters just be all over the universe in their journey. COM sorta shirks the responsibility of telling its story in one world by having illusions of the other worlds. but the most important parts are still only in castle oblivion. and after an hour or so of those cutscenes, it really starts to dawn on me how much ive grown used to the white walls of the castle.
perhaps that was the point? it's been a handful of years since those days, so i couldnt say anymore. ive grown up a lot since then, thematic choices will appear different to me from when i was a kid.
i digress, it'd also be a shame to bring back the whole main cast properly in kh3, free of their shackles or imprisonments, and then have them scarcely appear in the next mainline game. the hints that kairi will be training with ventus, terra, and aqua are already there, which gives me hope. donald and goofy are out looking for sora on their own, while mickey is on his way to the old scala ad caelum. it definitely FEELS like everyone is gonna be present.
im simply praying.
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13eyond13 · 2 months
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#here's some of the classics on that list i have beef with btw:#i have tried to read A Confederacy of Dunces several times and it's funny but it's also so cringe and Ignatius is so obnoxious#that i find it too difficult to finish like i just feel depressed and bad for everybody around him too much#i tried reading Infinite Jest like a decade ago and i got like 200 pages in and i remember thinking it felt like#such a slog the entire time because he's just so gd wordy and also i stopped liking DFW after i heard the abuse allegations against him#frankenstein i didnt read that long ago but i just remember finding it so boring for some reason?? i feel i might need to read it again#dracula ngl i feel like im cheating a bit saying ive completely read it because i loved the beginning and then HATED so much of the rest#the characters were just so boring and melodramatic hahaha i just liked the part where jonathan was doing a travel diary#and trapped in the castle tbh and after that i skimmed quite a bit#i almost flipped my shit when i saw ender's game on there because I ALWAYS mix it up with ready player one by ernest cline#which i bought the audiobook of a while back and hated every minute of it i dont think its good at all#but it wasnt that so phew my faith in this list is somewhat restored#i read most of the first game of thrones book and was disappointed tbh maybe because id seen the show already#so i was like 'this feels almost exactly the same except worse?' because i'd been expecting it to give me more depth and insight#into the characters but instead it felt exactly the same and i still didnt love any of the characters enough to feel attached to them#also i am fully aware me not personally liking or vibing with a book doesnt mean it doesnt deserve to be considered great btw#but i think if youre gonna be like me and force yourself to go through a bunch of lists like this very seriously then you also need to just#let yourself be like 'yeah not for me' without feeling too bad about it sometimes too#often times i dont particularly love the classics or 'important books' but at the same time#i still feel like im getting more out of reading them than just grabbing the newest hyped up books that also dont do anything for me#maybe not in a 'wow i loved reading this' way but in like a#'i now have first-hand knowledge of this thing that is so influential / so frequently referenced'#or 'this challenged me and i feel like i did a mental/emotional workout or gave me some new food for thought'#or 'made me more aware of what gaps in my knowledge and reading skills and what my tastes are too'#sort of way...#it really just depends on what you're reading for and why and what you're hoping to get out of it a lot of the time maybe#it's like the homework i give myself to go through these lists that i also intersperse with the stuff i read more just for fun#p
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sourkitsch · 1 year
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Me trying to explain to my professors that attaching a portfolio to my gallery internship applications will make my chances of getting hired WORSE actually
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darksouls2yuri · 2 years
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😐😐😐😐😐 SHOULDNT HAVE LOOKED AT THE SYLLABUS IT SAYS WEEKLY ZOOM MEETINGS TO CHECK PROFICIENCY
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heloflor · 2 months
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Me playing Mario vs Donkey Kong: Man this game is so janky! I’ve got so many unnecessary deaths because of it! How are you supposed to do some of this stuff?!
Also me playing Mario vs Donkey Kong:
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#Super Mario#Mario vs Donkey Kong#Flor talks#got to this amount at world 6+ if you’re wondering#and tbf most of my deaths in the first 6 worlds (and 6+) are in levels that give you a life; so it’s easy not to lose many lives#tho I NEVER would’ve reached 99 lives had the time attack mode made you lose them for each failure#finished this game yesterday and it’s a huge mixed bag#fun enough to finish 100% but it’s definitely going to end up in the pile of never-touched-again completed games#thing is I do like that it’s difficult and that enemies can one-shot you#but a lot of deaths are due to jankiness rather than a skill issue; which gets very frustrating very quickly#a lot of times I considered going into casual mode; which I ended up doing for two challenge levels#those levels being the long bob-omb one bc their hitbox is the worst thing about this game#and the vertical ghosts shy-guys one bc how the hell are you supposed to get all presents without getting hit ???#now I did complete those levels on time attack but also time attack doesn’t have presents to get#on that note my favorite things about this game are time attacks and the ‘plus’ worlds with mini mario#I think the fact you don’t lose lives for time attacks removes some pressure and allows you to experiment (and die) a lot#it’s also a very satisfying mode; the time is tight so it requires skill and having to learn a level; I really like it !#As for mini Mario his movements are incredibly janky but it’s a cute little guy; I love them so much they’re adorable !#So doing levels with one of them is great ! Lots of ‘don’t talk to me or my son ever again’ vibe too
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Exclusive Interview with Commander Chrysallus!
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"A-An interview... Why- How-
Not important. *ahem* What would you like to know?"
For those who don't know you, who are you?
"My name is Chrysallus. I am a sylvari mesmer, and was Commander for the Pact against the dragons that threatened Tyria time and time again."
What are some things that you feel has shaped you as a person? As a leader?
"....oookay. Um, I- I feel 'leader' might be a strong word these days, considering that I haven't been with the Pact in quite some time. While it's true others look to me for leadership in times of crisis, that isn't strictly the case.
As for things that have shaped me as a person..... It's hard to narrow down anything specific that isn't already public knowledge: taking down Zhaitan, stopping Scarlet's attack on Lion's Arch, destroying Mordremoth, stopping various rogue gods and lich kings... I've been through it all. Any further questions on that will have to wait until later."
Rumor has it that you have a lover. Is that true?
"Wh- Absolutely not, no. I don't understand why you people are obsessed with knowing about the private lives of other people."
As Commander, did you have anyone else leading alongside you, or for you if you were otherwise incapable?
"While those times were far and few between, I do have a lieutenant, Aurienal. Auri has always done their best for the Pact, for the teams they are in, and I trust no one else but them with my life."
Is there anyone you DO have your eye on?
"......... okay, I think we're done here. If you want other questions answered, be more prepared than 'who are you sleeping with' phrased three different ways."
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simsreaper · 2 months
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Sunset Valley was crashing and lagging too much and I had to move these guys into a new world: Willapa Valley!(fingers crossed that this will be better)
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On top of that too, the toddlers needed to age up into children!
Ansel gained the Unflirty trait!
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Dexter gained the Handy trait!
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Viper gained the Mooch trait!
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And finally, Calliope gained the Friendly trait!
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corbinite · 8 months
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Not me taking inspiration from fucking unbreakable kimmy schmidt when planning ttrpg villains
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ozzgin · 4 months
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Request/Idea-
Male Yandere Lawyer x Female Embroider Reader (a lady who works as a tailor is fine too)
Imagine a man falling head over heels for that newly employed lady who hand embroiders beautiful handkerchiefs in a luxury shop he visits to get his custom suits! And he just trying to coax her into dating him, marrying him, and becoming his stay at home wife (and mother of his children eventually) 🥰🤭
Age difference? I need some DILF Daddy energy more in my life (but don’t make him an actual father…yet)
P.S. I adore your OCs and writing. And your artwork is way too fucking good! You’re art is just *chef’s kiss* infuckingcredible
-👘
Ooh, you know what this reminds me of? I have a yaoi volume from Scarlet Beriko, “Queen and the tailor”, about an interior designer that visits a legendary tailor whose suits will supposedly help you achieve success. The tailor turns out to be a scary looking, blunt man but nonetheless extremely talented. I liked the premise a lot, so it’s definitely interesting to try out a different perspective.
In this case I have the image of a patient, soft-spoken reader and a hurried, short tempered lawyer. Comically different but in a way that eventually works out, you know? Also thank you for the kind words!
Yandere!Lawyer x Embroiderer!Reader Headcanons
Featuring a Reader that is blissfully unaware the lawyer she just stared dating has their entire life together already sorted out.
Content: female reader, age gap, older yandere, obsessive behavior
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Your eyes begin to hurt mildly, so you look out the window and blink repeatedly, trying to refresh your poor sight. Such detailed works always strain you terribly, but you love seeing the finished result. Others must, too, given your handkerchiefs are often sold out the very same day. Right before your needle pierces the silk canvas anew, the door opens with a burst and you jolt. An older man in a suit, arguing loudly over the phone. He’s drumming his fingers over the counter, eyes darting around in search for an attendant. You know the type quite well, so you hurry over with the hoop still in your hand. “Might I help you with anything?” You mouth discreetly. He turns to you, stares for a couple of seconds, and promptly ends his call.
Out of all the places, he certainly didn’t expect regretting his rusty, unpolished flirting skills in a luxury tailor shop. Yet here he is now, clumsily mumbling something about his new suit he’s come to pick up and wondering how to connect that with your number. The name’s the easy part, as it’s neatly and conveniently printed out on the little badge pinned to your collar. Everything else, not so much. You excuse yourself and return moments later with his order. Shit. You tilt your head, confused by the delayed response, worrying whether you forgot something. Next time. He’ll figure it out for sure next time he comes here.
If there’s one good thing about his career, it’s that his eyes have been trained to spot every detail. For example the embroidery hoop you gently held while speaking to him, so he knows exactly what his next custom order will be. Truth be told, he didn’t anticipate your popularity and long waiting times, but a calculated raised tone with a sprinkle of intimidation has convinced the employee to assign him to you as earliest priority. Whether he can flirt remains to be seen, but arguing with others? Child’s play.
“Thank you for coming again today.” You bow slightly and extend the gift bag. “Although, I must say…I’ve never seen you using these before. What has caused your sudden interest in handkerchiefs?” Rather bold of you to begin such conversations, but your curiosity is too great. No matter how hard you try, you can’t imagine why a blunt, nonchalant man like him would abruptly become passionate about embroidery. A lover? You smile faintly at the idea. Whoever it is, they’ve taken quite the challenge upon themselves. The lawyer frowns at the inquiry. It seems you’re just as observant as him. Maybe this shall be the pretext he can finally cling onto. So he presents it in the factual truth you’d hear in a courthouse: it’s his excuse to see you. You raise your eyebrows in surprise. Well now, isn’t it just silly? He could’ve simply asked. Buying countless expensive handmade items instead of plainly confessing his intentions…He stumbles, flustered. The same man whose ruthless reputation has even reached your humble ears is anxiously awaiting your response with a deep blush on his face.
The childlike innocence doesn’t last long. You’ve agreed to date him and that’s great, but he’s a man with little time that has known exactly what he wants for many years. When he laid his eyes on you he didn’t imagine cheesy coffee dates as you discuss your favorite color and cautiously breach the topic of intimacy. What’s the point? He’s already certain he’ll spend the rest of his life with you. Skip the unnecessary steps. On the other hand, you’re not as cooperative as he’d wish. Truly, the tangible proof that opposites attract. You’re always calm and take your time with everything. It’s almost frustrating how easygoing you are. When asked when you’re moving in with him, you just smiled and wondered out loud what could be wrong with your small studio above the shop. Marriage? Good question, you never thought about it.
Oh, the irony. Last time a client was being particularly difficult, your lawyer boyfriend pulled him out by the collar under the mortified stares of the other attendants and shoppers. The exact attitude he himself would’ve shown before, yet this time it’s different. Of course it is, it involves you. His thin patience runs out if it’s you. That’s all there is to it. Can you blame a man for following his heart? They say you should always chase your dreams; he prefers hunting them down efficiently, and the shotgun is pointed in your direction. His sweet, exquisite prey he can never get enough of.
Finally you agree to move in with him. Your hesitation was maddening and he’d started coming up with downright psychotic alternatives to convince you, such as your studio burning down after a vicious attack of some unknown hooligans. So it was rather wise of you not to push someone that knows the law like the back of his hand, even if you aren’t aware of it yet. He enthusiastically guides you around your new forever home, omitting unimportant details. The spare office he emptied for a future nursery? You’ll get to that later.
He can’t wait to spoil you. See, that’s the advantage of dating an older man. He’s gotten his life sorted out a long time ago. All that was left was finding you. You just need to be a darling and behave. He knows you will. After all, you’re his talented little embroideress that won’t have to worry about anything else ever again.
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I decided to redraw one of my earliest Tintin fancomics! I've been drawing Tintin fanart for a bit before I started posting online.
I can imagine Tintin having a tumultuous relationship with his editor, hardly ever being in the office and having a very low rate of writing articles. Tintin's increasingly liberal politics also clash with the newspaper's conservative values. Tintin and his editor frequently argue over this but Tintin almost always wins out, as he is aware that it is his articles that sell the paper. His editor is reluctant to let go of his golden goose.
More headcanon under the Read More! It's background stuff and things about his editor.
Tintin started his journalism career at just 14, and seeing the dangerous situations he is sent into in his early stories suggests to me that whoever hired him didn't have his best interests at heart. I can imagine his editor taking advantage of Tintin's ambition and naivety, while styling himself as a sort of father figure to the newspaper he runs. I based him off of the editor we see at the very start of Tintin in the Land of the Soviets!
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His editor hires him after Tintin demonstrates remarkable skills in investigative journalism, uncovering local corruption for his school paper. He takes advantage of Tintin's naivety, sending him off to various countries to write conservative propaganda pieces for the paper. He hopes Tintin will be easy to groom into a conservative pundit, but after witnessing atrocities and coming into contact with people from different walks of life, Tintin finds himself unlearning a lot of harmful beliefs he was raised with. After he earns global recognition in Tintin in America, Tintin leverages his star power to ensure less editorial interference with his work. His journey away from conservatism is kickstarted upon befriending Chang, who directly challenges a lot of his preconceptions.
Tintin stays with the paper under the misguided belief that he can steer the publication in a better direction with his influence. Deep down he also feels he owes his editor, as it was him who gave Tintin a platform and an oppurtunity to escape his situation, being raised in an orphanage and being deeply unhappy in school. His editor also frequently points out that other papers will not be as lenient with his low turnover rate of articles, and that he's lucky he's still with them.
After Tintin gets Chang a job there as his photographer, Chang ends up befriending a lot of the staff. He's one of the few non white staff members there, which causes quite the stir. While Chang is grateful for the job, he becomes increasingly uncomfortable with working for them the more he learns about the paper. He tells Tintin that by staying there, he's only legitimising the publication.
Tensions at the paper start rising as political tension rises in Europe. Tintin, Chang, and a lot of staff notice their editor acting erratically and making strange demands...
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