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#book of hours worldbuilding
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Spark bonds are a phenomenon not well understood by Cybertronians -- research into the spark in general was Frowned Upon during the Golden Age. Everyone knows they exist, and more or less what they do, but how they do it is an extant question. The dominant hypothesis is a sort of quantum entanglement. Spark bonds more or less mirror the activity of the bonded sparks, which allows bonded mecha to experience each other's emotions to varying degrees. You can sort of communicate instantly over very large distances this way, but it's an imprecise sort of communication, relying on shared impressions, and you have to really know your partner to figure out what they're trying to say.
Spark bonds are divided into a handful of different bond types. These are an entirely cultural distinction -- you could probably find mecha arguing that they differ biologically, but then you'd know that that mech is likely to fall for pseudoscience and conspiracy theories, and you'd know not to take their shit seriously lmao.
For unknown reasons, some mecha find it easier to create and maintain a bond than others. It's basically impossible to know how easily you'll be able to bond with a certain partner ahead of time. Sometimes you'll take three tries to establish resonance and have to merge sparks frequently and regularly afterwards to maintain the bond. Extremely rarely, you'll find mecha that straight up accidentally bond the first time they merge sparks because their sparks just vibe with each other that much.
The broadly-recognized bond types are:
cadre bonding (binary bonds, trinary bonds, group bonds) -- bonds forged between a 'found family' group. These might be explicitly romantic, or they might be more platonic, or they might be both. Cybertronian society doesn't really draw a distinction between romance and sufficiently-close friendship. Some social groups idealise two partners, some idealise three, others idealise seven, and others just don't give a damn as long as u can afford it. There isn't really a hard limit on the number of bonds a spark can sustain.
gestalt bonding (combiners) -- you have to be bonded to be a part of a combiner group. It just vastly improves group cohesion when u don't just think but feel on the same wavelength as ur arms and legs and whatnot. The only reason this isn't considered a sort of cadre bond is that combiners are made this way.
keynote bonding (lots of different situations) -- an umbrella term for lots of different social structures where one or more mecha acts as an agent of sorts for one or more other mecha who for whatever reason can't participate equally in Cybertronian society. Minicons often do this (it's traditional in some mountainous areas), as do satellites and shuttles. Bonding in this case is more or less like a regular cadre bond with a couple extra societal dynamics. The most famous examples are sparked ships and cities, which might have anywhere between one and fifty keynote-bonded stewards acting on their behalf. In this case, it's half a close friendship and half a job.
twin bonding ("twins") -- sometimes sparks come out of the Well of All Sparks already bonded. Nobody knows why. Most 'generations' of Well-born sparks have one or two twin sets born among them, so they're rare but not interestingly rare, so to speak. They can be identified by the brand-new newbuilds inconsolably seeking each other out with absolutely no idea what they're looking for, they just know that they need whatever it is. (Also might not be twins but triplets or more!)
parental bonding (incubated newsparks) -- newsparks created by a spark merge and incubated within a parent's frame end up with a bond just by proximity. These bonds decay naturally over time, and by the time the newspark is in their adult frame it's long gone.
All bonds will fade over time -- you can refresh your bond, so to speak, by merging sparks. If you want to break your bond, you have to just let it slowly decay. Putting long distances between yourself and your ex helps. A sudden breaking of bonds can occur only when one spark dies, and the backlash in this case can be injurious or even fatal to the surviving spark. The more resonant the bond, the worse it hurts.
Because of all this, spark bonds are mostly not what's considered by law. Wanna get married in the eyes of the Primacy? Go down to ur local Emporium and file the appropriate paperwork. Wanna get divorced? File the paperwork. Wanna friend-marry ur best friend? Paperwork. Kinship -- of any sort -- on Cybertron is mostly a result of paperwork. Full-on spark bonding is kind of intimidating for a lot of people, so many just settle for the legal version instead.
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masonscig · 1 year
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not really back but i started playing infamous... [muffled circus music in the distance]
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Thistlefoot made me cry a whole bunch especially at the end. It's very personally relevant and really pulled at some specific strings I didn't even know I had in me. I have some issues with the pacing in the opposite way than such a critique suggests - it could have easily been double the length and done twice as much and been twice as satisfying especially with the development of the side characters and the themes writ large - but the prose is insanity provoking and the message is clear, poignant, and well approached.
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claire-starsword · 10 months
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Shining Force World Book translation - part 2
Previous part here
I was a bit too harsh in saying this book didn’t have new backstory info compared to the other one, it does have some new stuff for Gong, and Arthur in the next part, since it found something else to say about the guy besides the horrors of a male individual touching laundry.
Of course, it still found other ways to be sexist.
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Mage who quietly manipulates flames
Tao Class: Mage Species: Elf Gender: Female Age: 48 years old Height: 178 cm Weight: 45 kg Place of Origin: Guardiana Starting Level: 1 Starting Weapon: Wooden Staff
A quiet lady who swore loyalty to Guardiana
She was a maid at Guardiana, but her talent was recognized and she began practicing magic with Princess Anri. After Anri left to study in Manarina, she became the only mage in the castle.
Tao's personality is the opposite of Anri's, she's quiet and keeps her feelings to herself. Also, she's exceptionally polite. It's also an opposite personality to that of her sister Diane, who joins the force later on.
An useful character who can play attacking and supporting roles as needed
She has unusually high HP for a mage, but her defense is low as expected. You don't want her taking hits from the enemies.
Her magic skills are somewhat unique compared to the other mages. Her only offensive spells are fire ones. Restricted to only this line of magic, she excels in it. Besides that, she learns plenty of support magic that others cannot use.
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Prideful member of the Royal Order of Knights
Mae Class: Knight Species: Centaur Gender: Female Age: 22 years old Height: 197 cm Weight: 178 kg Place of Origin: Guardiana Starting Level: 2 Starting Weapon: Bronze Lance
Closed off in a wall of pride, a brave woman who can't be honest
A typical centaur. They are already arrogant in general, and with her also being the daughter of Knight Captain Varios, her pride truly knows no bounds.
She was prejudiced against the protagonist, who had superior swordsmanship skills despite being from the inferior human race. Once they had to fight in the same team, she finally began to accept him. It's not typical of her to honestly accept others.
Spare no effort in raising her as your main fighting power
As expected of a girl, she's good at walking around. Since her movement and agility are superb, you want to use her for swift attacks. Her attack and defense are low, so have her advance alongside plenty of teammates. Because she grows steadily, she's sure to become a vital member of the force. Her HP growth is slow, but her initial HP is high so there isn't much reason for worry.
[obligatory eyeroll at the joke there]
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Kind old man who loves his family
Gort Class: Warrior Species: Dwarf Gender: Male Age: 233 years old Height: 142 cm Weight: 97 kg Place of Origin: Guardiana Starting Level: 2 Starting Weapon: Hand Axe
Starting a new leaf and letting go of the past
He used to be a warrior of the kingdom. His strength was number one, and his name was well known throughout the land. Currently he is retired, and lives with his daughter, granddaughter, and dog. However, he cannot forget the glories of the past, and lives his days drinking and grumbling at the bar.
When Runefaust killed his family, he realized he could do nothing by himself. With that revelation, he joined the force.
With outstanding sturdiness, he runs at the very front
Because his attack and defense are high, you should use him to break through the enemy lines. He lacks agility but his movement is great, so he can still advance quickly.
He grows steadily as he levels up, but his defense in particular rises quickly. Since he becomes exceptionally sturdy, you can have him lead the force in the very front, or use him as a decoy.
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Traveling priest with a past
Gong Class: Monk Species: Giant Gender: Male Age: 57 years old Height: 248 cm Weight: 203 kg Place of Origin: Depths of Sirius Mountain Starting Level: 1 Starting Weapon: None
A man who severed ties with his race, training his spirit
A trainee monk in a journey to train his body and spirit. Along his journey he meets the protagonist and joins the force.
Being quiet, polite, and honest, he is well trusted by his allies. In the past, he lived his days plundering and pillaging as it is typical of giants, but started to reform after a certain incident. Becoming a monk was also a form of atonement.
Be on your guard while low leveled
Having trained his body along his spirit, he is more resistant and powerful than the priests, however he can only use basic healing spells. Also, while his attack is exceptionally high, he fights bare handed and ends up being weaker than the other warriors. His defense is also lower than that of the priests at first, so he shouldn't be at the front. Let him take part in standard battles to raise his level to a good point.
[Some notes: Most of the text and the game's class refers to him as モンク, which is just katakana for the english "monk". The page title however does use 僧侶 (souryo), which is usually the word used the priest class, but can be translated as monk as well. I could have translated it as monk for consistency but i like to make it clear that these terms overlap a lot in the Shining world, even if the gameplay part will then discuss him as distinct from the priests.
Also, the country guide later on will show that his place of origin, Sirius Mountain, is to the north of Prompt in East Rune.]
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Girl with a heart of gold
Khris Class: Priest Species: Cantaul Gender: Female Age: 17 years old Height: 174 cm Weight: 38 kg Place of Origin: Alterone Starting Level: 2 Starting Weapon: Wooden Staff
A mild mannered person who keeps to herself
A priest who worked as a close aide to the princess of Alterone. She's an ordinary kind of girl, though unusually reserved. Out of everyone in the force, she resembles Tao the most, but she's even more timid. Being shy has always been her nature, but being constantly tormented by the cruel princess drove her to becomes even more withdrawn recently. She's incredibly meek.
Let her run through the battlefield restoring HP
She learns magic unusually fast, becoming capable of using high level spells faster than the other priests. Like Lowe, she learns both healing and support magic, but is better at healing than Lowe. She can learn both the single target healing spell Heal and the mass healing spell Aura.
She has no agility, so she tends to be the last to act in each turn.
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Beautiful princess with regal demeanor
Anri Class: Mage Species: Human Gender: Female Age: 18 years old Height: 158 cm Weight: 42 kg Place of Origin: Guardiana Starting Level: 3 Starting Weapon: Power Stick
The kind that surpress her feelings and acts with reason
The princess of Guardiana. As the firstborn, she's the first in line to inherit the throne. She has a talent for magic rare among the people of Guardiana, and went to study in Manarina.
As the heir to the throne, she's brave, and smart as well. Without letting herself be carried away by her emotions, she comes to lead the Shining Force alongside the protagonist.
She saves allies in a pinch with offensive magic
A mage skilled in all types of offensive magic. Particularly skilled in cold magic, to the point where no one compares to her on that.
She can assist others, and is even better to breach the enemy lines herself. However, her defense is incredibly low, and so is her HP, so she has no resistance to enemy attacks. She should attack while behind someone else.
[I had already heard that this guide was worded vaguely and left unclear if she has siblings. The other guide however clarifies that she’s an only child.]
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gloriousmonsters · 11 months
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'the john carter movie is going to become a cult classic'
'it's an underrated gem'
'it's remarkably faithful to the source material'
'i liked the books and thoroughly enjoyed it!'
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morhath · 1 year
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ugh, A Strange and Stubborn Endurance is so good that I forgot to take my meds on time b/c I was so busy re-reading it
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gaiussaidno · 2 years
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well, i finally finished dragon’s dogma: dark arisen today. a bittersweet goodbye to dolores and danny, my pawn named after danny devito (i will never forget this LOL, nor him). the game record says it took 91 hours to finish, but steam says more like 127 hours because i kept reloading when i died. xDD
at the end of may 2018 (gosh wow, almost 4 years ago exactly), i started playing dragon’s dogma without the expansion on xbox 360 because i saw the game in the used section of gamestop and gave it a chance. the game was fun, frustrating, unintentionally hilarious, and surprisingly meaningful to me when i first finished it years ago. and i’m happy to say i feel the same way again as i’ve finished it once more, this time with the expansion and dlc. (which btw, i really loved Bitterblack Isle despite all the grief it caused me lmao).
dolores’ nickname was Dragon because i thought of her as a strong, fierce spirit (and also bc she’s Arisen lmao). and danny’s was Dog because that’s the kinda vibe I imagined him as, like a lil puppy. i made up this whole story in my head of how dolores was just an angry, tired old grandma sorcerer and lil danny devito came into her life like a naive, chihuahua of a grandson. (i thought it would be funny to make him a two-handed warrior even though he’s shorter than dolores). though, ngl, it’s honestly kinda sad to see what his most said quote is (”I’ve had quite enough of battle”) because i imagine following the path of the Arisen, getting to know her and love her as his own grandmother, and then seeing how the end played out? yeah, lil danny devito sure would be tired of battle. 
part of me wants to immediately replay the game again because i missed quests the second time around that i somehow managed to do during the first time i played years ago, when i had no idea what i was doing?? like i missed 3 npcs questlines and that irks me, but there’s always new game plus, so i’m just making my peace with it for this playthrough. i think i wanna just let dolores and danny linger in my mind a little, maybe draw or write some stuff about them that the game didn’t give me. i love dragon’s dogma’s universe/plot and it has a strong theme, but you don’t really get to see your character and the pawn bond. and i get that it’s because the pawn is a blank slate canonically, but i still would’ve liked to see social quests where you forge a bond with your pawn and they get more of a distinct personality. the first time i played this game, i was not nearly so attached to my characters and i think it’s ‘cause the first time i played it like “oh i’m just gonna make a fantasy version of myself as an archer and then make a pawn mage to support me”. i wasn’t thinking about story, so much as efficiency for combat and gameplay. so yeah, dolores and danny devito started off as “hehehe” kinda jokes at first, but now they’ve grown on me and i already miss them. T_T
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blue-kyber · 6 months
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The Utray homestead valley cove.
The two story domed homestead is out of frame to the left (east). The island they tethered to the ground has a thumper beacon on it that keeps the other islands away from the area. In case of collisions, debris will fall into the ocean, or harmlessly away from the homestead.
Ilthall has a transient floating island problem.
And yes, there's one or two brave souls who live on them.
The planetary ring is obscured by the storm.
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shatteredsnail · 1 year
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why are all my favorite characters in the second arc i’m going to go insane
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marzipanandminutiae · 2 years
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you know how eventually you can cobble together the plot of media you don’t actually engage with from following fans on Tumblr?
that has never happened for me with...god I don’t even know what it’s called. The Locked Tomb? Harrow The Ninth? Death And Gay And Death And Gay And Memes [five-hour guitar solo]? this is the degree to which I genuinely have no fucking clue about this book series: I follow multiple hardcore fans, and I do not even know its proper name
plot? oh you want to know the plot? I could not have less of a clue what the plot is. none of the information I’ve learned- and there’s been a lot of it - has gelled into anything cohesive in my brain
I know there’s necromancy
I know it’s Deeply Really Truly Incredibly Sapphic
I cannot tell if it’s set in alternate universe (because that would make the most sense given the snippets of worldbuilding I’ve seen) or Earth’s future (because Memes apparently???)
I know some people have numbers after their names? but it’s something to do with numbered clans, not their ancestors having the same name?
I know The One Gay Death Lady Is Based On A Barbie From The 80s, Physically
(they are all Gay Death Ladies, it seems)
at this point I refuse to google it, even though I easily could. I have too much fun reading posts like “omg when Sapphia Dodecarius used Alex’s blood for the ritual to raise the dead king after they fucked with a strap made from his rib I couldn’t even” with absolutely zero context
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Cybertronian religions (they're related, but not the same thing) don't center around Primus so much as they're built on top of the concept. Primus is a primordial point of origin, who created Cybertron (or, in some belief systems, became Cybertron) and then... more or less vanished from the record. The Thirteen, and the various figures of the Dynasty, are the active 'gods' of the Cybertronian pantheon, the ones who receive most prayers and offerings and worship. Primus is sort of worshipped, but the form of worship is more like that of a distant ancestor, rather than an active god with the power to intercede in life. The Thirteen derive their power from Primus, and the rest of the Dynastic saints derive their power from the Thirteen, but inherently so, as the creations of Primus (and then of the Thirteen). Primus is the ultimate foundation upon which they stand.
Primus worship, therefore, is mostly done by ascetics - people who aren't really worrying about the things that ur average Cybertronian has to care about. That can dedicate themselves to worship of a god with no presence in the world (or who is present in everything in the world, depending on ur beliefs, but not really doing anything with it) and which has no power to change things (bc change as a whole is the domain of the Thirteen). People who want to meditate on beginnings and origins, and who aren't bothered particularly by what those beginnings grow into - or if they do even grow.
(Overall, Primus-centered worship just isn't considered particularly practical by most belief systems.)
With that said - a whole lot of the language of Cybertronian worship is pinned on words that ultimately derive from the name Primus, and from the symbology that represents Primus - the title of Prime, for example, and a whole lot of talk of foundations, roots, and strata and caverns and things that form underground in general. If you want to stand on stable ground, you're probably thinking of Primus - at least a little bit.
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physalian · 1 month
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What No One Tells you about Writing #3
Opening this up to writing as a whole, because it turns out I have a lot more to say!
Part 1
Part 2
1. You don’t fall in love with your characters immediately
But when you do, it’s a hit of serotonin like no other. I’d been writing a tight cast of characters for my sci-fi series since 2016 and switched over in a bout of writer’s block this year to my new fantasy book. I made it about ⅓ through writing the book going through the motions, unable to visualize what these new characters look like, sound like, or would behave like without a ‘camera’ on them.
Then, all of a sudden, I opened my document to keep on chugging with the first draft, and it clicked. They were no longer faceless elements of my plot, they were my characters and I was excited to see what they could accomplish, rooting for them to succeed. Sometimes, it takes a while, but it does come.
2. Sometimes a smaller edit is better than a massive rewrite
Unless you’re changing the trajectory of your entire plot, or a character’s arc really is unrecoverable, sometimes even a single line of dialogue, a single paragraph of introspection, or a quick exchange between two characters can change everything. If something isn’t working, or your beta readers consistently aren’t jiving with a character you yourself love, try taking a step back, looking at who they are as a person, and boil down what your feedback is telling you and it might demand a simpler fix than you expect.
Tiny details inserted at the right moment can move mountains. Fan theories stand on the backs of these minutiae. One sentence can turn a platonic relationship romantic. One sentence can unravel a fair and just argument. One sentence can fill or open a massive plot hole.
3. Outline? What outline?
Not every book demands weeks upon weeks of prep and worldbuilding. I would argue that jumping right in with only a vague direction in mind gives you a massive advantage: You can’t infodump research you haven’t done. Exposition is forced to come as the plot demands it, because you haven’t designed it yet.
Not every story is simple and straightforward, but even penning the first draft with your vague plan, *then* going back and adding in deeper worldbuilding elements, more thematic details, richer character development, can get you over the writer’s block hurdle and make it far less intimidating to just shut up and write the book.
4. It’s okay to let your characters take the wheel
I’ve seen writing advice that chastises authors who let their characters run wild, off the plan the story has for them. Yeah, doing this can harm your pacing and muddy a strong and consistent arc, but refusing to leave the box of your outline greatly limits your creativity. I do this particularly when writing romantic relationships (and end up like Captain Crunch going Oops! All Gays!).
Did I plan for these two to get together? No, it just happened organically as I wrote them talking, getting closer, getting to know each other better in the circumstances they find themselves in. Was this character meant to be gay? Well, he wasn’t meant to be straight, but you know what, he’d work really well with this other boy over here. None of that would have happened if I was bound and determined to follow my original plan, because my original plan didn’t account for how the story that I want to tell evolves. You aren’t clairvoyant—it’s okay if it didn’t end up where you thought it would.
5. Fight. Scenes. Suck.
Which is crazy because I love fantasy and sci-fi, the actiony-est genres. Some authors love battle scenes and fistfights. It comes naturally to them and I will forever be jealous. I hate fight scenes. I hate blocking and choreographing them. I hate how it doesn’t read like I’m watching a movie. I hate how it could take me hours to write a scene I can read in 5 minutes. I hate that there’s no way around it except to just not write them, or put in the elbow grease and practice.
Whatever your writing kryptonite is, don’t be too hard on yourself. It won’t ever replicate the movie in your head, but our audience isn’t privy to that movie and will be none the wiser of how this didn’t fit your expectations, because it’s probably awesome on its own. It could be a fight scene, sex scene, epic battle, cavalry charge, courtroom argument, car chase—whatever. Be patient, and kind to yourself and it will all come together.
6. Write the scenes you want to write first
And then be prepared to never use them. It can be mighty difficult working backwards from a climax and figuring out how to write the story around it, but if you’re sitting at your laptop staring at your cursor and watching it blink, stuck on a tedious moment that’s necessary but frustrating, go write something exciting. Even if that amazing scene ends up no longer working in the book your story becomes, you still get practice by writing it. Particularly if you hate beginnings or the pressure of a perfect first page is too high, you’re allowed to write any other moment in the book first.
And with that, be prepared to kill your darlings. Not your characters, I mean that one badass line of dialogue living rent free in your head. That epic monologue. That whump scenario for your favorite character. Sometimes it just doesn’t work out anymore, but even if it ends up in the trash, you can always salvage something from it, even if that’s only the knowledge of what not to do in the future.
7. “This is clearly an author insert.” … Yes. It is. Point?
No one likes Mary Sues, because a character who doesn’t struggle or learn to get everything they want in life is uncompelling. The most flagrant author inserts I see aren’t Mary Sues, they’re nerdy, awkward, boring white guys whose world changes to fit their perspective, instead of the other way around—they don’t have anything to say. I’m not the intended audience to relate to these characters and I accept that, but I don’t empathize with the so-called “strong female character” who also doesn’t have flaws or an arc either.
A good author insert? When the author gives their characters pieces of themselves. When the “author insert” struggles and learns and grows and it’s a therapeutic experience just writing these characters thrown into such horrible situations. They feel human when they’re given pieces of a human’s soul. They have real human flaws and idiosyncrasies. I don’t care if the author wrote themselves as the protagonist. I care that this protagonist is entertaining. So if you want to make yourself the hero of your book, go for it! But make sure you look in the mirror and write in your flaws, as much as your strengths.
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byoldervine · 4 months
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Motivation For Writing
Getting Off Your Butt:
1. Aestheticise it. Let the light in through the curtains, turn on your fairy lights, lay a blanket over your lap, light some candles, whatever you need to do to feel like a writer. The right vibes can go a long way
2. Picture that one scene. There’s almost always a moment you’re super excited about that basically inspired the whole book. Picture it, play it out in your head in full cinematic fanfare, gush to yourself about how cool it is and how everyone will love it, picture a future fanbase going nuts for it. You might get excited enough to go back to writing
3. Set a word count goal. During NaNoWriMo this year I think I wrote more than I ever have in one go. The thing that kept me coming back was the desire to not fall behind. I ended up with ~45K words after some complications irl caused me to drop off in the final few days, and that’s all just because I was adding up the 1667 a day word count goal and realising where I needed to be at to keep up. I definitely can’t stay as rigid as I did with 1667 words every single day, but seeing that you’re only a few hundred words off of a goal is super motivating - just be sure to set realistic, easy to achieve parameters for just general use, like 1000-2000 words per week. I know 200 words per day is a popular one for people trying to establish a writing routine that can’t dedicate forever to the craft
Maintaining Motivation:
1. Writing sprints. Writing sprints are a godsend for me, I like to set myself up in the living room with Abbie Emmons’ writing sprint video on. The video lasts two hours and is broken up into two parts; 25 minutes to write and 5 minutes for breaks between writing, so four 30 minute sprints overall. Having the timer and countdown with peaceful music and an aesthetic background is both relaxing and encouraging, as well as giving me a specific time for how much longer I have to push through. It’s easier for me to say “Okay, only ten more minutes, then you can take a break” then it is to say “Just keep going, we’re not stopping until I say so” which is too arbitrary for my brain to accept
2. Give yourself a choice. If you’re struggling to keep your focus, come up with a finish line and tell yourself you don’t have to do any more work once you’ve reached that point. Finish the paragraph, go for another five or ten minutes, keep it up until your next scheduled break. Whatever sounds realistic and doable without being overwhelming. And once you’ve met this goal, ask yourself if you still want to stop. With any luck, you’ll have gotten back into the zone and will choose to keep going. Maybe you’ll want to take a quick break but you’ll come back later on. And maybe you’ll decide that now actually is a good stopping point. Just remember that, if you do still want to stop, don’t force yourself to keep going. You can’t strike deals with yourself if you know you won’t keep your word and all you’ll end up doing is burning yourself out, which will lead to even less writing getting done
3. Try a new angle. If you can’t be bothered to write anymore, is there anything else you can do for your book? Plotting, editing, worldbuilding, character sheets, one-shots all that sort of thing can still be productive for your book while still being different enough to give your brain a slight respite. It also means less work in that particular area later on
Afterwards:
1. Organise. Clean up your workspace and put everything away so it’s nice and neat for when you come back to it. Or if you don’t need to pack things out the way, set it up in an aesthetically pleasing way so it will tempt you back next time. Let it give you the writer vibe
2. Take care of yourself. Get a drink, have a snack, walk about, stretch your limbs, take a breath, cuddle your pet. Something that gets you away from straining your eyes looking at text for a bit. This is also a good time to reward yourself if positive reinforcement is something you use on yourself. If you always feel shitty after your writing sessions, you won’t want to go back to it
3. Positive reflection. Make sure to tell yourself you did good, even if you didn’t get as much done as you would’ve liked or it isn’t up to a standard of quality you’re aiming for. That can all be fixed later on, and you’re infinitely better off than you would’ve been if you didn’t do it. Be proud of yourself. Tell yourself you’re proud of your hard work and your dedication and your effort. Remind yourself that this is a fun thing you like to do. Marvel over how insane it is that you’ve gotten this far - not many people do - and that you’ve got all this tangible work to prove you’ve accomplished something so many people wish they could pull off. If this isn’t fun overall, there’s no point
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dduane · 1 month
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I just wanted to tell you, I came across your name in a book group - someone suggested your young wizard series as something to check out if one had enjoyed Harry Potter. I didn't have any expectations going in aside from the general 'kid discovers magic is real', and I started to read last night before bed. I woke up 3 hours ago and immediately grabbed the book, and mainlined it like a junkie. I'm going to the library today to get the rest of the series. I am 43 years old, I've never written a letter to an author before, but I just had to tell you - I think your story is amazing. I loved everything about it - you followed the rules of the universe that you built, and because of that, I was able to stay in the story right alongside Nita and Kit. It is *rare* that I don't get bumped out of a book when it breaks its own universal rules - the only other ones I can think of are the Fellowship of the Ring series and the Broken Earth trilogy. Anyway, I'll stop rambling, but I just wanted you to know that your writing is incredible, and you are now on my 'recommend this author' list. Thank you for sharing your gift with us.
And thank you so much for letting me know! It's always good to hear I'm getting the job done. :)
As for the "rules" thing: I belong to one of the schools of (fantasy) writing that leans hard into the idea of limitation being key in both making things seem feel more real for your reader, and assisting them in fully grounding themselves in the story you're trying to tell them. (I just typoed that as "sell them", but that works too.)
Life is full of limitations: things you want but can't have, conditions there's no way to change but you wish you could. Without the ubiquitous reality of gravity underlying them, dreams of flying aren't worth much. So to feel real—at least from where I'm sitting—magic, to fit in, needs rules: things it can do, things it can't. The tension between those two states (and on the characters caught between them) will be a potent driver of both plot and character development. And with my eye on the drama both of those rely on, I have zero time for the "wave your wand and shit happens" approach to magic in fantasy worldbuilding. That generally strikes me as both lazy and boring.
Then once the rules have been set up, it seems to me, the writer needs to stay in them and not casually screw around with the structure... any more than gravity will let (nonwizardly) people screw around with it, no matter how much trouble they're in. Here, consistency really matters. To break the rules on a whim is to betray the reader... which is not a nice thing to do.
Anyway: I'm glad this approach is working for you so far. That said: the underlying magic system in the Young Wizards universe reveals more of its complexities as the series goes on. I'm hoping those books will work for you too.
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felassan · 5 months
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Thoughts on the new Dragon Age: Dreadwolf teaser THEDAS CALLS, and other new things about the game from DA Day 2023
[post under cut due to length]
(ノ `・∀・)ノ゙ New stuff! Let's goo!
Other than chatting about the new stuff with some friends, I have avoided reading other posts (and other peoples' speculations/theories from other websites/platforms) about it. I like to try and get it all out my head onto 'paper' before doing so (it's fun seeing the few things I get right and the more things I get wildly wrong in theorycrafting hhh). after this post I'm super excited to dive into other speculations, compare and contrast and also read the thoughts of others on things I will have totally missed!
this post will mention some things I already mentioned in previous posts.
First, I think it's interesting that the "Welcome to Dragon Age" text blurb on the website has been slightly updated. the old version reads:
“Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The Dragon Age is a time of warring nations, savage combat, and secret magics. Now, the fate of this world teeters on a knife’s edge. Thedas needs a new hero; one they’ll never see coming. Forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance abound as you bring striking individuals together into an extraordinary team. Become the hero and light the beacon of hope in their darkest moments.” [can be seen here]
The new version reads:
"Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife's edge. Thedas needs a new leader; one they'll never see coming. You’ll forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance will abound as you bring striking individuals together into an extraordinary team. Become the leader and light the beacon of hope in their darkest moments." [source]
I like "the world of Thedas" better as it makes for a nice call back to the World of Thedas lore books. The reference to "warring nations" has been removed which I find curious, and what remains is savage combat and secret magics only. I wonder if it was decided that some 'warring nations' storyline elements would take more of a back seat? e.g. the Tevinter/Qunari Antaam war or Qunari Antaam invasion of Tevinter and other northern nations. - in favor of focusing on the array of other stuff, factions, threats and plot-threads that's going on, like Solas' plans/the Veil, the threat of the Evil Gods, whatever's going down among the Wardens, all the new factions (Lords of Fortune, Shadow Dragons, Veil Jumpers), red lyrium etc? there's certainly lots the plot could involve and explore without a nations at war plotline/backdrop. The Qunari Antaam invasion has been covered a lot now anyways in short stories, Tevinter Nights, and the recent comics, and I'm reminded of how the mage-templar war in the run-up to DA:I seemed like it would be a bigger part of the game's plot than what it turned out to be.
Also interestingly, a new "hero" has been changed to new "leader". Become the "leader", not become the "hero". I feel like these words have kinda different connotations. what are the connotations of "leader" as opposed to "hero"?
I also like the Thedas Calls tagline. this teaser reminded me of parts of the DA:I "A Wonderful World" trailer, in that both are showcasing the varied regions we'll visit and locales that will feature in the game. and yk, I am super enjoying BG3, it's an amazing game that is really fun and beautiful and I've put loads of hours into it, but I miss the world&worldbuilding of DA. Thedas is calling to me indeed ( ´•̥̥̥ω•̥̥̥` )
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Now, the fate of this world teeters on a knife's edge. // "a spike of lyrium sprang from the base of the idol, so that all at once, it was not merely an idol, but a ritual blade."
I also wanna take a moment to compile in one place the various lines posted by the BW and DA Twitter accounts:
"Thedas is on the cusp of revelation and on the brink of damnation."
"This is Thedas. 💜 Enjoy it while it lasts." ("What does that mean?!")
"The Dread Wolf readies to make his move."
It's well-established by now that Solas has been Planning things and that there are imminent threats (not just Solas) to Thedas. it's also pretty commonly thought that the Veil will indeed be brought down in or prior to the next game - that would change the nature of Thedas as we know it, and the nature of reality. one version of Thedas would end as a new world begins (or the old world returns?). these snippets also sound like general fantasy/marketing/high-stakes SAVE THE WORLD! / THE WORLD IS UNDER THREAT OMG taglines. lines from the DA:I marketing era ("Will you stand against [the darkness/fires above]? Or lead this world to its bitter end?", "Lead Them Or Fall") weren't super accurate to the contents of that game. so I'm not sure how much we can read into them. but they sound cool and serve a purpose. (even the Gear Store account is in part in on it btw, "unveiling" the new merch in the store hh).
I also like the suggestion that a sort of bronzey color accompanies the purple color themeing now. it's neat.
To the trailer. The teaser is "a mix of gameplay and cinematics". It "represents [a] game in development". it's in-engine. we're told that there will be a full reveal of DA:D in the summer of 2024. what might a full reveal entail? sounds like a kind of detailed showcase right? showing new companions, showing gameplay, story trailers and story information, in-depth looks at specific systems in or aspects of the game like skill trees or CC or something etc. when might that be exactly - perhaps Summer Game Fest, or during an EA Play type event? they could also just do their own showcase.
also overall I liked the teaser, I thought it was neat, it looked and sounded cool.
the new blurbs from the latest blog are relevant to the trailer, so let's put them here too.
Ever the pinnacle of mystery and intrigue, the Crows watch from the deep shadows of beautiful Antiva. Something, however, is amiss, and they are set on uncovering the source.
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Upon eastern shores and sunkissed sands, the Lords of Fortune no longer hold dominion over the coasts of Rivain—not when dragons are growing bolder and laying waste to their ships.
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To the far west, three Grey Wardens patrol the Anderfels. Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies.
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We see a shot of Antiva and the port-city of Treviso. this city is in northern Antiva, on the coast of the Rialto Bay. The Antivan Crows originate from the lands surrounding Treviso, and it’s an important city for the guild still, as well as the seat of House Valisti. Fittingly in this shot in the trailer we see a corvid in the foreground, and more flying from Treviso in other parts of the map.
Treviso has been captured, occupied, burned and liberated several times during the Qunari Wars and the New Exalted Marches, and in recent times irl and in the post-DA:I Thedas timeline, in the short story As We Fly it has been occupied and invaded by Qunari Antaam. ("The Antaam will rule Antiva. And Treviso will learn to kneel." / "Out of time, like your city. And soon, the world" / "Treviso will be free.")
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He smiled and signaled for his men to halt, making a show of raising his war hammer to his shoulder, emphasizing its weight. "Out of breath?" he called.
I'd also like to note that while the blurbs reference tremors in the Anderfels, the trailer map shows fault lines/cracks in other parts of Thedas, as here in Antiva.
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Next we see a shot of the Treviso skyline at night. corvids fill the night sky and it sounds like we can hear them cawing. on a tower or rooftop is a statue of a crow (in fact there's more than one of these), and the rooftops with the roof tiles and those distinctive domes look like they would be super fun to do some Assassin's Creeding on. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Does anyone see any hint of the Qunari Antaam occupation of Treviso being ongoing in this shot? I could be missing something.
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"We fight for everyone, and we always will. The Crows rule Antiva." Who could the speaker be? Andarateia Cantori, Caterina Dellamorte, Noa de Acutis, a member of House Valisti, Crow Lady who is from concept art, the "another Crow" or "friend" who picked up the contract in As We Fly, someone new? What she's saying is also of note. the Crows are a guild of assassins who basically run Antiva, not freedom fighters per se. but as we can see in As We Fly, as the Crows have been combatting the Qunari Antaam occupation of the city, the Treviso populace have begun in part to see them as something akin to freedom fighters who are "fighting for us!" Noa and Neri, a pair of old Antivan Crows, discussed how the Crows are trying to free Antiva, and the Crow message being intentionally shaped in response to the message of the Qunari Antaam occupation:
"Pity,” said Noa, smiling across her drink. “I'd enjoy killing a few pretenders.” Neri smiled back. "Noted. But until then, we craft our message to answer theirs." He raised his cup. "The Crows rule Antiva." Noa answered with her own. "And Treviso will be free."
The Antivan Crow speaking in the trailer is echoing this message. it could also be a sincerely-held belief or principle for her of course. Teia for example seems to lean this way, and in Tevinter Nights it's detailed that before Houses and masks, the Crows were monks near Treviso. using some herbs they poisoned a local duke who was terrorizing a village; they did what needed to be done to protect the Antivan people. over the years, they've apparently lost sight of that. (with a Crow in TN saying that now it's all about family and blood instead of a claw working as one, and disparaging them for being all about money when, in the beginning, they were protectors who fought for Antiva and for the people. he felt that they had chosen profit over patriotism somewhere along the way). so for some Crows it's an actual sentiment and not just a crafted message. Tevinter Nights also mentions how the Crows are mostly heroes in Antiva (protecting it as it lacks an army), with Antivans tending to romanticize them as freedom fighters.
As for the blurb, I wonder what is amiss in Antiva? the Crows are apparently set on on uncovering the source of things being amiss in Antiva. Does this pertain to the Qunari Antaam invasion? Or is it to do with what Teia and Viago were investigating in one issue of Dragon Age: The Missing (which was of course a prequel comic)? they were in Vyrantium on a contract to kill Lady Crysanthus, because there were rumors of her unsavory connections and questions that needed to be answered. They believed that she was working with the Venatori, helping them to operate freely in Vyrantium while they laid their plans to plan a move against the Imperium. At the end of the comic, they say that they will report to the Crows what they learned with Varric and Harding, as "the Crows must be made aware that the Venatori are seeking to make a concerted move against the Imperium". that's Vyrantium and Tevinter ofc, but it could be part of some greater tangled thing. I'm also reminded of how in the Lucanis story, we learned that someone mysterious had contracted the Crows to kill a bunch of prominent Venatori. the Venatori were like "bro we will not cower to foreign mercs like the Crows". So perhaps they are cooking up something bad in Antiva because of this stuff between them?
in any event, per Tevinter Nights, with half her Talons dead, Antiva is more vulnerable than ever, and so something being amiss there does not sound good!!
The accompanying art piece from the blogpost (all three of these are beautiful ^^) shows three Crows on the Trevisan rooftops, looking out over the canals at night, one a bearded human man, one an elf, and one person who is facing away from the viewer's perspective.
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Next we move to Rivain. See here for prior posts on: the Evil Gods and cephalopods
I wonder if the placement of the squid monster ON/AS Rivain is just fun art/general foreboding 'oh no, the bad gods are coming',-themeing, or does it mean that an evil god is specifically rising in or under Rivain and that Rivain is in more danger? it's super clever art having the monster god be Rivain on the map anyways hh and it looks cool. I also think that it doesn't just look like a cephalopod - minus the tentacles, it looks like the head and snout of a dragon. I know the monster is following the shape of Rivaini landmass and so that's why, but it struck me nonetheless. (also I like the parallel imagery of a draconic squidthing vs draconic wolf in Fen'Harel's dragon-wolf form..)
it's a nice and ominous/threatening touch that the creature's eye turns to the viewer and the pupil dilates on catching sight of us. the creature's tentacles writhe and pour out of Rivain into the rest of northern Thedas. and when the trailer later shows a map of Tevinter coast, much of the center is entangled in tentacle-like or snake-like tendrils.
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btw are these lines implied shipping lanes, cool lines because cool art looks cool, or something else? I ask because they reminded me of the repeating circles motif and the geometric type patterns in the vinyl art.
"Glory to the risen gods. They've come to deliver this world." - Risen Gods plural, there isn't just one of these bad ominous risen gods. and the Dread Wolf (though, despite the Fen'Harel cultist/followers in TN I don't think that he's one of those being referred to in that line) clearly isn't the only thing that has been "rising" in Thedas, there are multiple other ancient godlike entities other than Solas afoot. The tentacles and squid remind me of the Cekorax (see Evil Gods and cephalopod posts linked above), which is neither demon nor spirit and came from somewhere past the Veil. this creature could be of a similar ilk, like maybe the Cekorax was a mere mook type mob (that's the vibe it gave. a herald of what is to come but not anywhere near like being a big bad itself) compared to this trailer squid which is more like a king of its kind or something. the Cekorax also said that "things are rising" in the story it appeared in. I also note that like the Cekorax, the true nature of the Old Gods is yet unknown - are they demons, spirits, Great dragons, something else?
Cephalopods also commonly in fantasy-type media have dangerous, demonic, cthonic, Lovecraftian, interdimensional type vibes and symbolism going on, e.g. the Illithids in BGworld. In a Dragon Age context, this makes me think of the Void/the abyss, eluvian travel, implied 'spaces between' and how the Crossroads is like a sort of pocket dimension. cephalopods are ofc also sea creatures, and so this also reminds me of the imagery where the Fade (another realm) is described as being watery or being like a sea in nature (the well of all souls, emerald waters of the Fade, the sea of dreams etc). You can see why these creatures are portrayed as or were designed to be tentacley and cephalopody. this is becoming a ramble I know but it's all connected somehow aaa.
On the speaker during this segment: perhaps they are a Tevinter or Venatori Old God cultist, that's the sort of vibe I get from them. worship of the Old Gods still persists in secret parts of Tevinter society to this day, with cults to them existing. in recent times in Thedas, we've seen numerous examples of these:
"the Blood Band is an Old God cult led by Fallstick. They hate templars and don’t view blood magic as being inherently evil. the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night).  Magister Aurelian Titus also led a cult. Titus wanted to return all of the Imperium to the worship of the Old Gods. He tried to use the Dreamer abilities of himself and his cult, bolstered by the Magrallen artifact, in order to brainwash Thedosians. He had a vision of a restored Tevinter where slaves knew their place and the Chant of Light and the Qun were both purged from peoples’ minds. He said “The old gods. The dragon gods. We shall become them”. there’s also a tale of a group of Old God cultists who departed mainland Thedas on a trio of ships in the late Storm Age to try and reach the mysterious uninhabited land of Amaranth, across the eastern ocean. Their expedition was supposedly never heard from again" [source]
I note with scared hamster fear btw that the Amaranthine Ocean is in the east, the land beyond it is called Amaranth, Thedosian people go there or try to go there and never come back, and the land there is said to be devoid of any sentient species and yet when former settlements are found they were empty and the only survivor had been driven mad and killed themself. meanwhile, the Executors purport that they act on behalf of powers across the sea, they are cloaked from head to toe and smell of salt/brine like the sea, and they have a history of being active in the east of Thedas and Thedosian countries with eastern coasts. It was said that "those across the seas will come soon enough". I have also speculated before since literally the time of Tevinter Nights's release a link between Ghilan'nain and the Executors, given that they smell of salt/brine/the sea, given the salty/briny smell of her monster lab creecher pools, and given the sea monsters she created, giants of the sea, of which some she left alive "in deep waters, for they were too well-wrought [though these could be cetuses], and Pride stopped her hand":
"Ghilan'nain kept herself apart from the People. She used her power to create animals none had ever seen. The skies teemed with her monsters, the land with her beasts. Andruil hunted them all, and after a year of killing, approached Ghilan'nain with an offer: the gods would share their power with Ghilan'nain, but only if she destroyed her creations, for they were too untamed to remain among the People. Ghilan'nain agreed and asked for three days to undo what she had made. On the first day she struck down the monsters of the air, except those she presented to Andruil as a gift. On the second day she drowned the giants of the sea, except those in deep waters, for they were too well-wrought, and Pride stopped her hand. On the third day she killed the beasts of the land, except the halla, whose grace she loved above all else. This is how Ghilan'nain was made youngest of the gods. —Story of the elven god Ghilan'nain, author unknown"
Back to this line: "Glory to the risen gods. They've come to deliver this world." here, I presume, are two of these risen gods, or these two are the risen gods. the one on the left has a watery motif with those wavy lines (water pouring off them as they rise from the sea), or it looks like seaweed hanging from their crown. in the concept art piece it's also depicted bursting out of the sea.
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People connect the lefthand figure to Ghilan'nain, among others. The figure on the right has pointed ears. I think they are Ghil and Elgar'nan.
This speaker also reminded me of the Jaws of Hakkon trailer. the Jaws of Hakkon past and present tried to bring their dragon-formed god to life or free him to destroy the Lowlands. the old Inquisitor and then the new Inquisitor then fought to save Thedosian lands from Hakkon. An Avvar (Gurd) with a not dissimilar English accent to this second trailer speaker (a non-RP one) says "blood will spill before the new moon". the trailers then both end with a godlike entity speaking a threat: "Lowlanders, I am the breath of winter, the cold wind of war. Join me in battle and die" and "All the world will soon share the peace and comfort of my reign". I am not saying that I think the second speaker in the Thedas Calls trailer is an Avvar, a Hakkonite or an Avvar devotee of a different god, or that I think the final speaker in the Thedas Calls trailer is Hakkon or another Avvar god btw. just that I was struck by the similarity of theme and patterns that repeat in Thedas, echoing across time and dimensions.
If not an Old God cultist, I could also see the second speaker being a Venatori or Venatori-type person. the speaker is obviously a follower or cultist of some kind of these "risen gods". the Venatori are arguably a cult, although not precisely of the Old Gods exactly but of one of the High Priests of the Old Gods, the Conductor, who we knew as Corypheus. They see/saw Corypheus as the Elder One and a deity, essentially, and want to restore the glory of Tevinter. They revered him and believed he’d turn them into god-kings when he became a proper god. Although routed by the Inquisitor in DAI, as we know they’re not gone. and Corypheus wasn't the only High Priest of the Old Gods, or the only ancient magister that breached the Fade (and there was more of them besides just the Architect). it's also possible that rather than one of Corypheus' contemporaries the modern Venatori have simply switched to straight up Old God worship, sans Cory-style middleman, and this is a modern Ventatori speaking - and in Tevinter Nights, one prominent Venatori loyalist tried to release a demon that was sealed under Minrathous in a ritual attempt to bring about “Minrathous’ return”. It was thought that the demon is so powerful that only a god (like Corypheus) could summon it. you sure could restore Tevinter to supremacy if you brought back its ancient powerful gods. but more on the god stuff later.
Back to Rivain.
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The cave rocks and stalactites give the sense of a toothed maw. the sea water is so bright and blue! in the distance in the sea looks to be a statue (of Andraste?). there's ships wrecked in the waters. the vegetation looks vibrant, and on the shore looks to be the skeleton of a great creature, maybe a dragon or a giant squid type creature that beached and died or died and was washed ashore. I also wonder why there are stalagmites among the ruins? as in why would people build buildings around stalagmites or rock protrusions like that. curious. also, it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Also I feel like the blue dome structure is somehow notable. it feels familiar??
We should also talk about the Rivain blurb. The Antivan Crows in Antiva are not alone in facing something amiss in their nation. The Lords of Fortunes' dominion over Rivaini coasts is slipping because dragons are growing bolder and laying waste to their ships. indeed, the trailer shows a wrecked ship, as does the accompanying art piece, which also features a red dragon curled around a chest of piratey treasure. What could be causing the dragons to grow bolder and attack ships? Is something upsetting or stressing them in the way that wild animals irl may lash out to humans when stressed or predate human livestock/attack humans the more humans encroach on their territory and deplete their natural food sources? Is something or someone controlling them in order to cause havoc (we have examples of people controlling dragons in DA)? Or as dragons, can they just innately sense that something, such as a potential return of dragon-formed dragon-gods, is coming, and are getting stirred up by that feeling? Have they been Blighted or maddened by something? there's that "eastern sea" motif cropping up again btw, and the Rivain blurb also made me wonder if this DA:D codex was written in Rivain about one of the dragons there, especially since it's about a dragon that can swim and catch prey underwater:
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this particular dragon has been hunting more than she needs, which could tie to destroying ships (or just be because she has babies). she's also not been attacking [REDACTED] unless they get close to her den, where her babies are. I think it's a fair assumption that the [REDACTED] thing in this codex could be what's behind the weirdly-behaving dragons on the Rivaini coast, and that it's redacted because it's spoilery. I also think it's interesting that this codex specifically mentions the dragon preying on.. squid, a cephalopod. what if she or other dragons in the area ate Cekorax-level mook squidguys that had been like schlorpin' around or near Rivain of late and were driven mad or corrupted by it or something? :<
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Next the trailer travels to the Anderfels, with a roar of battle during the transition. someone yelling a battlecry, and the clang of sword. the third speaker sounds like a hardened fighter, a seasoned commander. he is speaking when he's about to be attacked, or in a pause in battle - like he's in a fortress that is or soon will be under seige. there are cracks, faultlines in the ground in the Anderfels, just like there were in the Antiva map. and indeed, the Anderfels blurb specifically tells us that the land there has recently been shaking with tremors that have been causing disturbances, tremors of unknown cause. around the Anderfels in this map shot are smoky billowing clouds, representing the "storm of ominous intent" that is brewing and darkening the skies, encircling the Anderfels in a way that reminds me of the way the Blight encroached on Fereldan lands on the map of Ferelden in DA:O. the cracks go towards Weisshaupt. we can probably say that we are going to Weisshaupt in DA:D just like we're going to Treviso in DA:D, and we can probably say from this trailer that Weisshaupt is in imminent danger, or maybe even already under attack or laid to waste. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. "far west" also makes me think about the Volca sea and the place beyond it hinted at in World of Thedas, where ships came captained by dwarves talking of a cataclysm.
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The griffon obviously represents Weisshaupt fortress. I'm so excited to finally go there for real (but worried about what is happening there). "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run." - The situation sounds dire. This line also reminded me of Davrin's line in a previous trailer where he heroically said "Nobody dies on my watch! For the Wardens." (I don't think the speaker is Davrin though, the Davrin line just further adds to the stakes of the bad situation the Wardens are probably in rn). Remember, things weren't sounding good for the Wardens in the various DA:I and Trespasser epilogues:
The Grey Wardens of the south slowly rebuild in the months following the events at Adamant. They declare it time for the Order to emerge from the shadows, to join the rest of humanity in fighting their ancient foes. Rumors abound that they severed ties with their leaders at Weisshaupt, and that a bitter war now rages between them. What becomes of Hawke/Loghain/Stroud/Alistair is unknown – save that all news out of Weisshaupt soon ends. Does the sudden silence indicate a battle within... or something far worse? - Those Grey Wardens who survived the battle at Adamant ventured north into exile. They returned to the mighty fortress of Weisshaupt, and word slowly spreads that a battle for control of the Order has erupted. - It is said that Loghain/Stroud/Alistair leads these Wardens in their rebellion, a fight to change the Order from within. - If Hawke reaches Weisshaupt with them is unknown. Indeed, before long, all news out of Weisshaupt ends. - Slowly, the Wardens withdraw from across the north as well. Some believe the ancient order is on the verge of vanishing forever.
There's basically a Warden civil war and Weisshaupt has gone dark, and the Wardens are on the brink. Romanced Warden Blackwall kept getting increasingly urgent messages summoning him to return to Weisshaupt, and eventually when they became too urgent to ignore, he left for the sake of duty, and then years passed and he never returned and is implied to have fallen in the line of duty. (btw, maybe a Warden splinter faction/Warden civil war is the explanation of why we are now seeing a variant version of the traditional Grey Warden heraldry?)
I wonder if this speaker is the First Warden or a high up Warden who is opposed to the First Warden (or a male Hawke who survived DA:I and went to Weisshaupt in the epilogue?? probably not, because by the Trespasser epilogue Hawke has returned and been helping Varric in Kirkwall). I am leaning towards a different leader Warden who is opposed to the First Warden, as opposed to the First Warden themselves. Reason being, the FW commands from Weisshaupt HQ (holed up in a castle) and does not sound to be very frontline battle-like or heroic, unlike the speaker. the FW is said to be mostly caught up in Anderfels politicking, as there the Wardens are regarded as basically nobility, and the FW offers little guidance to the Order or its commanders. they are said to be mostly a figurehead, and even the Hero of Ferelden themself, right after stopping the Fifth Blight could "expect little assistance or guidance so far from the Anderfels" cleaning up the darkspawn dregs in Ferelden in Awakening, because:
Even those close to Weisshaupt learn to suffer alone. The murmurs are true—the First Warden is often embroiled in the politics of the Anderfels and has little opportunity to consider worldly matters. I would like to believe it is a matter of survival, not of political self-interest. [source]
This line, "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run", it doesn't sound like something such a figurehead would say. assuming it's still the same First Warden in command, it sounds like the FW's focus in the years before and since the Fifth Blight IS political self-interest rather than survival or for the Order's survival (distracted from the Grey Warden original purpose/duty at best, potentially something much darker and far worse, in that way that Wardens are wont to do - see what they got up to in DA:I etc). it sounds like the FW's actions have caused a segment of the Wardens to resent them and maybe rebel, try to take control back of the order. this is probably part of what's caused the schism/civil war/disarray. and I think the trailer speaker sounds like someone who is opposed to the FW and their 'type of Wardening'. I would not be surprised if this is a sort of rebel faction leader that we meet, and if in the years since DA:I, it's no longer Loghain/Stroud/Alistair that is leading the Warden rebellion to change the Order from within and is instead this speaker. (you could easily write that 'in the years since, X had to go and do something elsewhere and Speaker Warden took up the reins'. Heck if it's 9:52 some of them could have been due their Calling.. this would also remove the need to spend the resources to have 3 models and 3 sets of specific lines for the 3 characters in the same role. instead of a "Wrex or Wreave or Wreave2 oR EVEN HAWKE" situation, in the time since DA:I the quantum for that whole role could have been collapsed and it's just like "hello, I am previously-unknown Krogan Leader, Warden Wron Wreasely".)
Anyways, I think the next shot is also the Anderfels (the trailer shows 2x Antiva shots, 2x Rivain shots, 1 Tevinter/general northern Thedas shot and so it would make sense for these two to be 2x Anderfels shots), specifically I think it's Weisshaupt, and I think it shows Weisshaupt after some kind of attack or cataclysm, explaining what the epilogues were alluding to and why it has gone dark. See here.
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"[this image is Weisshaupt] after some kind of attack? like the ruins of Weisshaupt after something terrible went wrong. There’s a blue flag in this image like there are in this one. in this image of Weisshaupt something terrible, bright and green and magic (Fadey?) is going on outside. this last image to me has the feel of the ‘aftermath’ of that one, especially if it was a kind of magic explosion/attack. in the new trailer, the Grey Warden character is still talking when it pans to this scene, and it pans to this scene right after the view of the Anderfels on the map, where we saw cracks in the ground spreading ominously towards Weisshaupt. the trailer also shows 2 shots of Antiva and 2 of Rivain. I think there’s 2 of the Anderfels too (map + this one) before the final view of 1 pic of the northern coast. last time we heard from the Wardens as well, it sounded like some weird and strange and dangerous stuff was going down there too." [source]
So it sounds like this is what's befallen the Wardens, beyond their general disarray from their civil war. this image is so interesting to me. there's a green tinge in the sky, reminding me of the Fade/Breach and as mentioned, of that concept art. the atmosphere is so dark and ominous, lightning cracking in the sky just as the ground on the maps cracked with fault lines. it heavily reminds me of the Bad Red Lyrium Future in DA:I in atmosphere and tone, and if you look here there could be the suggestion of red lyrium on this door (alarm klaxon!!).
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also, is it just me, or can we see the pattern of carved griffon wings on this door/gateway or the stone around the door/gateway in this shot? also when the lightning flashes and illuminated things for a moment, I wondered if there were a few tiny figures on the clifftop in the distance, but maybe I am just seeing things.
The red lyrium is obviously alarming. it and the whole atmosphere of this shot immediately reminds me of the old EA Play 'spooky tree' teaser, with its dark skies, ominous setting, and red lyrium coiling around the tree and on parts of a building.
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I am wondering if ^ this is the same place as this. (no it doesn't look like dry badlands Anderfels climate conditions, but if a magic cataclysm of some kind has taken place or things got somehow warped, local climate conditions could also be impacted unnaturally). Another reason beyond the red lyrium that I say this is: these shots also look to be from the same location, and what have we here?
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A statue of Andraste in the 'red lyrium darkspawn' location, and a statue of Andraste on the Anderfels map in the new teaser. I know the Anders are devout and there's the Our Lady of the Anderfels statue of her there. and I know that there's also a possible statue of Andraste in the Rivain coast shot, and indeed of her all over Thedas. but I'm 👁️ because the presentation of these ones juxtaposed like this struck me, as did the similar conditions from the 'spooky tree teaser'/'red lyrium darkspawn' location compared to the 'Anderfels 2' shot. if red lyrium darkspawn would surface anywhere, I could see it most likely to be in the Blight-wracked Anderfels, and I could also see some of the Wardens fucking around with red lyrium in order to try and gain power to combat the Blight, or information about the Blight in order to stop it (red lyrium being Blighted), and so inadvertently causing red lyrium to spread all over Weisshaupt. we also have this concept:
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of a barren wasteland, red-eyed (red lyrium..) creatures/undead, a red lyrium afflicted ruined part of a big building like from a fortress, a red lyrium-affected tree twisting towards the sky, and the ever present 'trapped Evanuris Dragon Age 4 concentric circles' 'concentric circles with hemispheres' motif in the sky. and again the ominous atmosphere, darkness, and green tinge in the sky reminds me of the 'Anderfels 2' shot in the new trailer.
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Aside from that, what are these rings? is it part of a puzzle, or part of a platforming type mechanic? the thing they remind me of rly is the rings from the Jaws of Hakkon DLC. these were part of the ruined structures of a temple Razikale (an Old God, which.. of course the Wardens fight them in Blights when they become corrupted into Archdemons) in the Frostback Basin. in the quest On Ameridan's Trail, the Inquisitor pulls leavers to activate these things, which are trail markers, and they point to the next trail marker through a ring. the first of these markers is outside of Razikale's Reach, and activating them all gains the Inky access to the next quest.
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maybe the rings in the teaser are part of a similar mechanism? I feel like it would be a sort of delicious and tragic irony if one of the two last remaining Old Gods (who btw are Lusacan and.. Razikale) were slumbering in the Deep Roads right deep beneath Weisshaupt. or perhaps Weisshaupt itself was built on the site or on the bones of a temple to the Old Gods? as to why that wondering is relevant, in this scenario maybe the ring things were part of a temple to the Old God that once stood on that site?
all of this is interesting considering we know that Wardens fight corrupted Old Gods as Archdemons, the Old Gods sleep trapped underground until burrowing darkspawn find and Taint them, two remain, "glory to the risen gods" and there are tremors in the ground in the Anderfels. and especially considering the DA:D concept art that people often call the 'Double Blight' concept art, which features a Warden and companions fighting darkspawn with 2 horrid weird Blighted-looking Archdemon-looking Old-god-looking dragons in the background. especially considering the 'gold dragon' and 'dark dragon' in the vinyl art. etc
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so it seems that a sleeping Old God rising/escaping from underground could be a potential reason for the tremors in the Anderfels. BUT there are other very possible reasons too. these include: the Titans, who are "the pillars of the earth" and possessed of massive, tectonic-platelike power; the cataclysm from across the Volca Sea somehow spreading to the Anderfels; and the underground Ghilan'nain (ol' Ghil crops up again) monster labs from Tevinter Nights. in Horror of Hormak, some Wardens venture into the Deep Roads, find mutated darkspawn, yellow-green lyrium, a sea salt/briny smell, and deep elven ruins with the monster lab carvings on the wall. an enormous centipede monster comes out of the pool. the story ends by telling us that Ramesh has to warn the other Wardens, as the lab he found was only one of twelve. so it's also possible that the tremors are another one of these monster labs and another monster rising from a pool.
There are also some interesting inscriptions from Razikale's reach, written by those who worshipped her.
To She Who Winds the Skein of Wisdom, we dedicate this citadel. Dragon of Mystery, bestow upon your faithful servants your ineffable truth. Grant us eyes to pierce the darkness and souls to bear the wounds of your labyrinth.
For me this harks back to "Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities."
Razikale, O Shadow Which Obscures the Path Ahead, deliver your faithful, save us from the silence which devours
This reminds me of "Glory to the risen gods who come to deliver this world."
Dragon of Mystery, return to us, we beg you.
"The risen gods": risen, returned
If the Imperium has fallen, we shall build it anew. This citadel shall be a new Minrathous, and we who serve the Twisted Path shall be its Magisterium. Praise be to Razikale—may our raised voices reach her and bring her back to us at last.
Bring her back, risen. Building Tevinter anew, "all the world shall soon share the peace and comfort of my reign". I'm not saying I think Speaker 4 is Razikale, just that these things remind me of one another. Lusacan perhaps however..
The other thing about the Andefels is that in the accompanying image from the blog post, there's a brewing storm on the horizon. I imagine that if an Old God or other monster roses from out of the ground in a dusty land it would cause a big old dust cloud or storm that darkens the skies. I wonder if this is what this art piece depicts? the eye is also drawn to the small red items in the bottom left hand corner - some kind of plant, or small red lyrium crystals? also as an aside I liked that one of the Wardens is an elf. Maybe that's Antoine, and the Warden sitting down is Evka? they could just look shorter because of sitting down and the angle though, and I guess the weapons of choice don't match for these two Wardens to be Antoine and Evka. also I thought the knightly Warden's spear/polearm was cool and think it would be super cool if those were options for warriors as weapons in DA:D.
Lastly the trailer pans to this shot, which shows part of northern Thedas - including Tevinter - coastline, and other parts of the Thedas map which have featured in the new trailer thus far (panned out).
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It doesn't say "Tevinter" on the map in that shot, but we're looking at the Nocen Sea and the land around it, including Seheron. On the right are the white spires of Treviso city in Antiva again, Crows flying out from it. Beyond that is the hint of Rivain, with its 'squid'. We can see Minrathous clearly on the left, and a mass of tentacles or snake-like pattern twining through Tevinter (mentioned here) but which have not yet reached Minrathous. Cracks in the ground in Tevinter are also apparent, and so it's likely in Tevinter too. we can also see Arlathan Forest (breathes into paper bag) and the outline of the mountain called the White Spire.
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In the Forest is the suggestion of aravels, which remind you of these 'flying aravels' (halla circled, elven scene pictured) / 'flying ships' from this concept art, which in turn resemble Dalish aravels. I feel like this in turn confirms that this concept art is of a place nearby or in Arlathan Forest:
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which, given that the Veil Jumpers are an alliance of Dalish mages and hunters along (with some non-elves), it makes sense that there would be elfy/Dalish-looking aravels/ships there. Aravels were said to float by a magic method in a specific scenario in the Last Flight, but perhaps, given the space-time reality warping happening recently in Arlathan Forest (DA: The Missing, Ruins of Reality), and the Veil Jumpers' eponymous ability to navigate this, perhaps this explains why the aravels can float in this area, in a place where up is down and down is up etc. also the floating rocks stuff is classically Fadey, classically magic. In turn, the biome/vegetation etc in this art crops up a lot in the Veil Jumper images, see here (the yellowy/amber vegetation, the trees, floating stuff etc).
Now about Speaker 4, "all the world shall soon know the peace and comfort of my reign". As he speaks, the purpley foreboding clouds float over and encircle northern Thedas. Speaker 4 could be one of the 'risen gods' that Speaker 2 refers to earlier in the trailer (Speaker 4 obviously isn't Solas). This section reminds me a lot of the DA:I Enemy of Thedas trailer. I don't think it's Cory, but the vibe, voices and sentiments are similar. The Elder One comes etc. Cory was all like "Bow before your new god and be spared", "I am worthy of godhood" etcetc. I wonder if Speaker 4 is another ancient Magister like Cory, one of the others of that group? Some other fanatical Tevinter cult leader (as opposed to cultist like Speaker 2 may be), like a Venatori leader, or the Archon or the Black Divine? the voice of the squid monster? one of the Forgotten Ones? one of the Forbidden Ones - the Formless One? an entity we've not yet heard of? the voice of an Old God, two of whom have now risen/returned? ("Risen" would make sense if you had to literally.. rise out of the ground LOL). I sorta lean towards the Old God or Old God priest/ancient magister idea, because when Speaker 4 finishes speaking, his voice deepens and "reign" rolls into the SFX of like a big beast's growl or rumble, like a dragon growling. & and the Old Gods are dragons, and a divine pretender like Cory already had a dragon himself. If it is an Old God, we could probably guess at it being Lusacan, as the voice sounds like a dude and Lusacan is referred to with he pronouns. and Lusacan is one of the two remaining sleeping OGs along with Razikale (who in contrast is referred to with she pronouns). Call of the Dark also said this:
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it."
I guess Lusacan's day could have come? "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." we talked about the Last Moon cult already,
the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night). 
it wouldn't be the first time Lusacan has cult followers of late. the eternal night idea is interesting to me too. the speaker doesn't say "MY REIGN WILL BE BLOODY, FIERY, AND AWFUL I WILL TORTURE YOU ALL FOR ETERNITY". it will still be bad and he is still gonna rule, but he frames it in terms of a creepy sense of peace, security and comfort. night-times can obviously be creepy (fear of the dark etc) but they're also a time of peace, quiet, when we sleep in our beds, comfortable, underneath blankets in the blackness, ensconced in darkness. a 'in the womb' type darkness I guess, shared eternal sleep, Sloth in DA:O type vibes. (thinking also again of Titus' cult where he was going to use Dreamer abilities to brainwash all of Thedas and become a dragon god/old god. Dreaming links to that imagery of peaceful comfortable sleep, and if you were brainwashed to think you were living a peaceful live in a comfortable place, well, you would.).
Another possibility is that Speaker 4 is an Evanuris, who are said to be 'Evil Gods' that would return if Solas brings down the Veil. - and I think this is what's most likely precisely because of the "Evil Gods" stuff in Trespasser and the BioWare 25 year book. Flemythal needs/needed Solas' plan to succeed and them to be released for her to take her vengeance and kill them, you can't kill someone locked away from your realm in magical prison. I also wonder if it's Elgar'nan because of:
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and
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(staff shape), as well as:
there is also the eclipse-style imagery in the in-game Dragon Age: Dreadwolf cinematic and a bunch of previous sun/moon motifs/references floating around e.g. Dalish lore holds Mythal created the moon and was born of the sea (so a moon connection there via the tides), and that Elgar'nan opposite her is the Eldest of the Sun, the guy who buried the Sun, the Pools of the Sun etc. also those art assets of overlapping spheres, repeating/concentric circles etc. [...] left [in the vinyl art], silvery dragon - Mythal? right dragon (which is gold-toned despite the blackening) - Elgar'nan, after he’s approached her [maybe as the figure on the rock promontory] and then murdered her and taken her place as the god, ruler, dragon who presides over all? moon and sun, moon dragon and sun dragon, beauty and destruction.. the shape of the 'right-hand’ dragon’s horns match the evanuris headpiece on the ring which is in the biggest hemisphere, and of the 7 gods those headpieces apply to (9 Evanuris, minus Mythal and Fen'Harel), the 'biggest’ naturally is the patriarch leader opposite Mythal, Elgar'nan. [quoting myself from here]
If it was Elgar'nan I would ascend, primarily bc I simply think he is the most metal of all the potential options ('wanna fight Elgar'nan' since 2014 squad!!). and also I am for some reason an Elgar'nan truther, like if you said, MJ, you're just suggesting literally all possibilities here in this post, who do you think it actually is and you can only choose one in your answer? (Elgar'nan, and I think this is him too). But I would like to say that the actual things the speaker says remind me somewhat of Falon'din, god of death and fortune and guide in the Beyond. There is A Certain type of vanity inherent in the idea that if you ruled all the world, everyone would be knowing the peace and comfort of your reign. sounds more vain and insidious than random basal cruelty or tyranny. and Solas says of Falon'Din in the Temple of Mythal:
"I do not believe they sing songs about Falon'Din's vanity. It is said Falon'Din's appetite for adulation was so great, he began wars to amass more worshippers. The blood of those who wouldn't bow low filled lakes as wide as oceans. Mythal rallied the gods, once the shadow of Falon'Din's hunger stretched across her own people. It was almost too late. Falon'Din only surrendered when his brethren bloodied him in his own temple." 
And like Tamlen identifies this statue as Falon'Din in DA:O (and also noting that this statue follows a design which was an old discarded design for the Old Gods' appearance before the title of the series made it so they had to change them into dragons). I could imagine the peace and comfort of my reign line coming from such an entity. So I feel like in a way Falon'Din matches the vibe of the line more than Elgar'nan, who seems to be more of the fiery anger, aggressively lashing out type.
But MJ, I hear you say, how can Speaker 4 be an Evanuris rather than an Old God when it peels off into a dragon growl? Well my friend, there is dragon stuff up in the Evanuris' grill as well, may I introduce you to the idea that: "The Evanuris Were [all] Dragons[haped sometimes]"
of course, if you subscribe to the 'Old Gods and Evanuris are the same, or linked somehow' theories, it could be both an OG and an Evanuris, or both, in a manner of speaking. and there is a link for example between Falon'Din and Lusacan suggested by Tenebrium. in which case the Razikale pairing could be Razikale-Ghilan'nain for instance, given the Ghil presence in the lore and the monster labs etc.
"Called "Shadow" in the common parlance, likely due to the ancient association of the constellation Tenebrium with Lusacan, the Old God of darkness and the night. It is odd, however, that the depiction for this constellation has always been an owl and not a dragon, even in the Tevinter texts. This lends credence to the widely-held belief that Tenebrium was a name meant to supplant an older, elven association—perhaps with the elven god Falon'Din, sometimes represented in tales as a giant owl. There is, of course, another explanation: owls are nocturnal hunters, and among earlier people, were considered terrifying omens of loss."
Speaker 4 also sounds like a or one of the big bads. ofc 'Solas is not the real big bad, something else is afoot' is a long-running theory, the idea that he's a red herring or perhaps 'The Dragon' to something else (perhaps Mythal or another non-supergood entity that he's trying to stop, say, Speaker 4), like how Loghain is an antagonist but he can even be recruited, and the real overarching enemy in that story is the Blight/Archdemon.
The trailer ends with an echoing, wolf-Fen'Harel howl. I thought it was neat how that followed right after the rumbling draconic growl, like a warning of the danger of that entity, or Solas following in its trail on its heels to oppose or try to stop it, yelling a war cry as they go to do battle or something. the dragon growl into wolf howl also reminded me of Fen'Harel's draconic wolf/lupine dragon appearance as described in TN.
Overall, I feel like the speakers in the trailer aren't companions but important NPCs we will meet (for example I think Davrin sounds like a more likely Warden companion than Warden Speaker 3 from this trailer).
In general, the trailer showcases, or rather teases, some of the locations we will go to in DA:D and confirms Antiva, Rivain, and the Anderfels along with the already-confirmed Tevinter. I wonder if we will go to Nevarra at all? the scope (at least four countries) seems like a lot but I would guess that these would be smaller zones within each of the countries, like the different zones for the main questlines in DA:O or something, rather than straight up an open-world or four massive open-world maps. With the water in Rivain coastline, I wonder if swimming makes its series debut? and with so many different countries involved, I wonder again about us travelling around via eluvians on a commandeered portion of the eluvian network, and it + the Rivain stuff also makes me think of the common fan theory that we will have a ship base. Minrathous and Treviso are also on the coast incidentally, we could like sail between them.
It also seems that the trailer lends credence to the idea that these three factions, Antivan Crows, Lords of Fortune, and the Grey Wardens are important factions in the game. Perhaps we will have a companion from each of these groups, or perhaps these are different backstories (I'm saying backstories because we don't know if it's selectable backgrounds like in DA:I or playable origins like in DA:O, and because I feel like playable origins isn't as likely) the PC can be from. this would make sense, as we need to "find people he doesn't know", while in Tevinter Nights groups which Solas seems to have more detailed knowledge of, and groups which are interested in moving against Solas, were mentioned (Carta, Mortalitasi, Tevinter Siccari, Qunari Ben-Hassrath, Inquisition remnants, Executors - note that the Lords of Fortune, Antivan Crows and Grey Wardens were not among these). Wardens can be any class and the order has humans, dwarves and elves in it. The LoFs contain humans, dwarves, and elves and there's no lore saying mages can't be LoFs (mages would make good treasure-hunters too). the Crows contain humans and elves, Calien d'Evaliste was a mage Crow. given where Crow recruits sometimes come from you could probably write a Surface Dwarf Crow. there are assasins in the Carta, so it's not like a dwarven assassin is a crazy idea or something.
Some of the text from the blog entry is also worth mentioning. at the top, character focus and a "few returning characters" (I wonder if this means characters beyond Solas and Varric..?) was exciting. other quotes of note compiled below:
we’re sharing a look at a few of the in-game locations you’ll explore on this new adventure (and perhaps a little more for those who listen closely). The stage is set. The Dread Wolf is ready to make his move.
More locations if we listen closely? is there hints hidden in the trailer audio? can anyone confirm?
This time, you’ll be venturing to places unseen and returning to places from long ago.
Does this mean we will visit ruins of / what remains of ancient places in Thedas in DA:D, that we will visit places back in time temporally in DA:D, see echoes in the Fade, or that in DA:D we will return to locations we visited in earlier games in the series?
We stand on the precipice of change.
hello Flemeth advice/prophecy reference (“We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.”)
This time, however, much more of Thedas is yours to see. The desolate, beautiful badlands of the Anderfels with curtains of distant mountainous spires. The twisting canals and gleaming towers of Antiva, where Crows may lurk in any shadow. The turquoise seas of Rivain with its rushes of greenery and hardy sea-faring people. And of course, there’s more.
Anderfels badlands: the DA:D team's location scouting visit to Drumheller badlands in Alberta now makes sense. ^^ this description of the locales is also 👌
We felt this was best for the tale we wanted to tell this time and we hope you enjoy it as much as we have! It’s allowed us to create many more locations than past games, including both some you’ve longed to go to…and some you’ve never heard of before!
ヽ(°〇°)ノ places we've never even heard of before! The places Beyond Thedas like Amaranth and Par Ladi, type of places, or places we've never even heard the names of before ever?
An insult that he took as a badge of pride. An insult to inspire hope in his friends and fear in his enemies. That is what Fen’Harel, the Dread Wolf, truly is. Not a man who sees himself as evil, but someone who believes he’s fighting for a good cause and is willing to get his hands dirty.
dragon age dragon age dragon age
we’ll have much more to share with you as we approach Summer 2024.
this comment makes it sound like there will be a few bits of info in the lead up to Summer 2024.
Know this, though: The Dread Wolf has not been idle these past years. His reach is far, and soon his plans will come to fruition—a cataclysmic rejoining of magic and realms hundreds of years in the making. Will you be able to stop him? We hope so.
I wonder if these past years in-world are the timeskip that takes us to 9:52? the cataclysmic rejoining of magic and realms again make it sound like the Veil is definitely coming down.
anyways those are some thoughts for now. ^^
if you have any thoughts pls let me know. ^^ also I'm sorry that this post is so rambly and it like talks about multiple theories all mashed up at once, has some repetitive elements etc. but if you read this far I hope you enjoyed dragon ageing with me. (❁´◡`❁)
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belle-keys · 8 months
Text
Summary: Virtual Author Talk with Cassandra Clare at San Anselmo Public Library (23/08/23)
Cassie wrote her first “novel” when she was 12 on a Mac computer, the infamous The Beautiful Cassandra that she regularly teases to us. She got into writing fiction professionally full-time after leaving her journalism job in 2006.
Finishing City of Bones took about 3-4 years because it was her first novel. Holly Black was the one who hooked her up with her first agent who then got the book published, which was a really new experience. She said that the publishing process was initially surprising to her because of how crazily long it takes to get a single book published.
Cassie acknowledges that City of Bones is starkly “different” from the rest of all her books in colour and voice, because of how experimental the novel writing process was for her. She said she thinks she’s evolved a lot as a writer since then.
She aims for psychological realism in her books even though it’s fantasy. She tries to see each character as a fully-formed person who can exist outside of the immediate plot. She creates worksheets to write her characters.
She also believes it’s necessary to let your main characters make bad mistakes – she cites Matthew as a prominent example i.e. someone highly reactive to their own mistakes. Matthew is defined by his regret and his need to fix his mistakes. She thinks Matthew is one of the most relatable characters because of this.
She’s very drawn to the found family trope because of how much she moved around as a kid – the stability and love of a found family is something she’s worked to build her whole life. She emphasizes the importance of friendship and its different forms in life.
Cassie cites Magnus as the character who turned out most differently than she had initially planned – she hadn’t originally anticipated how significant Magnus would be in the wider scheme of the series.
Doing The Last Hours was, at least a little, in response to people’s excitement about The Family Tree back in 2013.
Her advice for writing fantasy worlds is to create a flexible and expansive magic system so it can grow with you as a writer. She also emphasizes letting your favorite characters make poor decisions – your characters determine the plot and not the other way around.
Cassie strikes a balance between planning worldbuilding details beforehand and then spontaneously adding in new things in the writing process. The Scholomance is an example of something new that was added later in the TSC writing chronology.
She decided that Sword Catcher had to be in the adult publishing category because when she initially developed the characters, they just appeared as people in their twenties. With TSC, the characters had just appeared to her as teenagers then. Writing characters in these different life stages was interesting and challenging.
Sword Catcher is the first in a duology, but she’d like it to be four books if it’s successful.
Cassie has always wanted to write Shadowhunters in the Roaring ‘20s but she has no idea what the plot would possibly be.
She doesn’t read TSC fanfiction, but her husband has informed her of a popular Magnus X BTS fanfiction on AO3. She stays away from fanfiction, but she is very invested in the fanart of her works. Her favorite artist is, of course, Cassandra Jean, and she also loves Charlie Bowater.
She loves writing with Holly Black and probably would only do more Middle Grade writing with her.
She is very much anti-censorship and anti-banning books, especially because of the form it takes in the US (aka, censorsing books dealing with issues affecting the BIPOC and queer communities).
She doesn’t believe they’ll do another TMI adaptation in any form, even though she doesn’t believe the TMI books’ story was ever truly told. She hopes, one day, that TID can get made as it’s the most adaptable series in her catalogue for logistical reasons.
If she couldn’t be a fiction writer, her dream job would be a travel writer. She intensely loves traveling and making her characters travel as well.
Her favorite author of all time is Dorothy Dunnett. She thinks you should check out The Queen’s Thief by Megan Whaler Turner (I agree). And she’s currently reading Hidden Pictures by Jason Rekulak (I really enjoyed this one).
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