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#boswer fan
chalktaco · 1 year
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I like the, Rockstar Ruler singing at the piano about how much they wanna marry woman who hate them, character dynamic a lot.
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awkward-lion · 11 months
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Little bit of fan art for my absolute favorite bowuigi fanfic, "Through suffering and pain I’m glad it was with you" by @snapple16
Based on this little exchange in chapter 3 that inspired me so much!
"He let out a squeak as Bowser grabbed the back of his suit jacket and lifted him up. This way neither had to crane their necks to have eye contact, still it felt odd just dangling there from his claws. Luigi instinctively curled his legs up, almost looking like a kitten being scruffed."
I'll put my ramblings about the pic as well as a mini speed paint under the cut here in case ur curious vvv
Tbh I love the writing in this fic sm its so expressive I can't describe it but literally every scene in this fic paints such a vivid picture I could draw any scene from it, its so engaging pls read it, its genuinely one of the best pics ive had the pleasure to read in along time its so good im so exited for the next chapter!!
Anyhow here's the aforementioned speed paint from procreate, sorry its tilted bc the drawing is vertical it just exported that way and I don't know how to change it sorry but hopefully u can still appreciate it I spent an ungodly amount of time on this
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jell-o101 · 1 year
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I recently rewatched Amphibia and got a little inspired to do a thing.
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This is NOT ONLY MY FIRST TIME drawing Boswer and Luigi or ANY Mario characters besides Mario himself, but I am attempting to also use this as an excuse to practice drawing on my computer. So if the rest of this comes like looking a little wonky, you know why.
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Yeah we play supor Mario Brothers. Koop of troopa, goombar, you kname it, we's-a-gots-it. No quastions. All hours of of the day, we're Brothering all day we hold the, uhm,, controller.
Louie-G, Princes Speach, Boasar (who bad's), MASTER of all these characters, practic-allie EXPERTS on the stuff, Go on, ask us Who we know.
That teeth enemiy? Chained Chom. Named for the chain of which it is chomp-es.
Small pointed turtals? That's the The Spinny. Lack Of Two throws them. We all know this.
Pipe Question? Of Course; the Parona Platform. They DO teeth like have a force to bite with, A Danger! Be sure to prece The "A" button to "Jumpt"! To avoid the "Paraned Blants"!
Who's that Guy with the Shell but who is Not of Bowers? Many such incidences. A potential for the "Junior", Which may provide context for "Boswer, Son". BUT AS WE SAY, "never predictable when NINTENTO©" Of course.
While Not nestesarily Bowsed Junior; put percanxe "Koop o' flings", the Potential offshoot of "Biser" Many different; Boys sons only knows One daughter (Wenyy) Also son's Names inclodes:
"Roy", He a draker one hwo maychaps occasionally sungless. Ofthen comfused within "Mort".
"Lemmy", "Ludeig", "Diggy": Also, The "Larry"!
Coins blocka and will prize for HE who is: "Mareo".
He we always A Jump Fans and we will loves He. Marjio, Obama smear Sir-teefore. Jolf.
"ASK ME A MARIO "
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jinxthejubilee · 2 years
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I was talking to my friend about the Mario animated universe, and I struck gold when I showed her the Japan-only exclusive movie "Super Mario Bros.: Peach- Hime Kyushutsu Dai Sakusen!"
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Or as translated in English, "Super Mario Bros.: The Great Mission to Save Princess Peach!"
I do vastly prefer this movie over the disaster that was the live-action movie, mostly because I'm a sucker for an animated movie.
But it is interesting seeing what aspects of the movie and the old games became concrete in later games.
Like Luigi having blue overalls instead of his iconic green, because not a lot of people cared about him at the time...
Or the mushrooms becoming coins.
Or Boswer being able to shapeshift.
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Or the disappearance of my favorite forgotten character in Mario, Prince Haru Toadstool!
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A character who I wish survived in some aspect today. A prince who was cursed to become a dog, who helps the main hero? Sign me up!
For context, and slight spoilers:
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Prince Haru was transformed into a wiggler after Bowser cursed him and kidnapped Peach.
He joins Mario and Luigi's quest to save her after leading him to the Mushroom Hermit, a character who I also wish stayed in the franchise.
Sadly though, a lot of the Mario fans hate Haru for the crime of being engaged to the love interest LONG BEFORE Mario arrived, and essentially "took Peach away from Mario" in the end.
Even though Mario expressly stated in the movie that he was happy for her and moved on with his life, but whatever!
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Anyway, this movie is a cluster of madness, and I love it! It's a shame that there wasn't a proper dub for this movie, but there is a fandub on YouTube if you guys want to watch it. Just a warning though, the dub's not great, but it's really fun to watch.
Also, just a side note: look at the characters in the promotional material for the movie and actual movie.
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Anyone spot the difference?
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The Defender Arc
SMG4 Plays Sonic Fangames (FT: Tari)
Exactly as the title implies! 4 plays Sonic fangames, and Tari joins him. The games are good, bad, cringey, and glitch a lot, but they have a lot of fun! Forum joins about towards the end, just saying that he wanted to check in on SMG4. He seems to not even notice Tari until she says hi, which he then says hello back. Odd, but not too noteworthy.
SMG3 and the No Good, Horrible Bad Day
SMG3 is.. just not having the best day. It's like Murphy's Law; "everything that can go wrong, will go wrong." Domain soon meets up with him a bit into the episode, just as SMG3 gets near squished by a falling anvil. Domain manages to pull him away, but he hovers over 3 a lot the rest of the episode, doing what he can to keep his son safe. It's mostly played off as him just being worried because of the strange bad luck, but some fans do notice that he's a bit more.. protective.
Stupid Mario And Luigi: Dream Team
Extremely loosely follows the plot of M&L: Dream Team, but with 4 and 3 added into the mix. The plot of Dream Team is followed, but with the usual SMG4 craziness mixed into it. By the end, they've defeated Boswer and all that, and Forum and Domain drop by. Forum is noticeably the more worried of the two, checking 4 over several times. His and Domain's reasoning being that Bowser was practically a god in that weird state, so of course they're worried. But still.. it doesn't really sit right with everyone.
Dad.. are you alright?
4 and 3 both come to the agreement that Domain and Forum are acting very strangely. They discuss it between themselves, noting how the two are intervening whenever it looks like the two are in danger. So, with Mario's help, they stage several scenarios where they could get hurt, and lo and behold, Domain or Forum appears every time. Neither answer any of the questions asking why they're so protective lately, instead simply leaving each time. The episode ends unresolved, as the USBs head back before answers can be given.
Back to the Dark Web!
SMG3 and SMG4 agree that they need to figure out what the hell is going on. Taking Mario and Lil Coding with them, they begin to explore and try to see if they can find answers in the Dark Web. Normal shenanigans ensue, but there's the lingering feeling that something is amiss. Towards the end of the episode.. a flash of code is shown, and cracks on Forum's and Domain's bodies can be seen. The defender command is active.
Kidnapped And Reseted?!
When everything goes to hell. The defender command has taken hold of Domain and Forum. The gang, when going to the Internet Graveyard, stumble across Domain's USB and see the line of code being input. They manage to escape, heading back to the showgrounds, but it doesn't last long. The defender command has taken hold of Forum and Domain, and they don't intend on leaving until they have the four. Mario makes a deal with them; they'll come willingly, but they have to leave the others out of it. The defenders agree.
The episode ends with Meggy and Shroomy bursting and seeing the room in dissary. Meggy can be seen beginning to cry before the episode ends..
A Totally Normal Mario Plays Flash Games
It's a totally normal Mario episode! He may be acting smarter than usual, not raging as much, and actually giving commentary, but that's normal! He's normal! He's not acting strange! He's safe, after all! :D
Totally.. Normal Pizza Cooking
Mario elects to try and cook some pizza. He and Lil Coding work together, with SMG4 and SMG3 popping in every once and a while. They seem.. somewhat normal. But they're clearly acting off. They aren't.. themselves. It's more noticeable in this episode, and we do get a glimpse of outside.
They're in a pocket dimension.
..Normal Smg4 Learns How To.. Meditate..
SMG4 has been having.. trouble with his code lately. It's glitching out, searing randomly, and he's ran into the strange paintings one too many times to count now. Forum, who we only see through shadows through the episode, tells SMG4 to try meditating. And he does! It works.. for the most part. But his code starts acting.. strange, towards the end. Trying to revert back. Trying to make him remember.
Normal.. Smg3 And The Vanishing Memes...
The episode where it's really hammered in just how reset these guys are. It was sprinkled throughout the others, but this is the episode where its laid out. Memes are vanishing from the Graveyard, and while he knows of the meme cycle, he thinks that everything is fine. In reality, due to the meme cycle being handled differently by SMG4 and SMG3 now, due to not having their memories.. the memes are pretty unhappy. But that doesn't constitute them leaving. As he searches, he finally get an actual glimpse of Domain, but the USB stops his son from investigating further. As the episode ends.. we see computer booting up and a familiar deity, half of her face illuminated by the screen and her smile that slowly grows.
Melony and The Quest
This focuses more on Melony and how she focuses on getting through to her four kidnapped friends. Using her skills, she's able to hack the command boxes of the SMGs and even get to Mario. Doing what she can, she tries to jog their memories and all that. It slowly begins to work, as she's able to gain their trust and slowly push forward truths that the defender command hasn't let them know. And then, bingo; she's able to pinpoint their location.
SMG4 MOVIE: INTRUDER ALERT.
Melony is able to find the pocket dimension, and with the help of Luigi, she's able to enter in. This, of course, doesn't go unnoticed by the Defenders. She's able to narrowly get out of there with the SMGs, Mario, and Lil Coding. The four of them are slowly remembering as they return to the showgrounds. It doesn't last long, unfortunately, as Forum and Domain soon enter. Melony does her best to hold them off, to buy everyone time to run, but it's no use.
Just as she grabbed and it seems like she's going to join Axol.. Forum and Domain manage to break through, just for a moment. They apologize to her, and tell her a code; Forum giving three numbers and Domain giving the other three. They say she'll know what it's for before Domain tosses her away, just as the defender command takes hold again. She, somehow, lands back with the group. Heavily bruised and battered, but still, she's alive.
As the other four slowly return to normal, its discussed what should be done. When Lil Coding brings up there's probably some sort of code that could stop the defender command, given how old it is, there should at last be that, right? Melony realizes; it's a shutdown code. With everyone working together, they manage to lure Domain and Forum to them and distract the two as Melony gets to work hacking them. She's nervous, she's afraid, but she pushes forward. And she pushes more and more, she becomes more and more resolved. She can do this. She knows she can.
And when she breaks through and is able to enter the code, deactivating the command.. she's relieved. Even more as Domain and Forum return to normal, thanking her. With Domain adding that maybe he'll take Melony under his wing to chuckles and giggles all around.
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chrismequick · 1 year
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"it seems like boswer and luigi couple is popular with international fans because of the mario movie so i feel like seeing it. i wonder what thats about" is the only tweet that matters
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cryapie · 1 year
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MARIO MOVIE REVIEW 2023
As a Mario fan, ofc
SPOILERS UNDER THE CUT
Things the Movie excelled in
Cinematography
It was actually pretty nice and refreshing
The set pieces
Immaculate attention to detail.
Mario Movie References
Mario Galaxy
The blue star child in the cage
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When Peaches ship thing dis-attaches from the castle in the beginning of the film
Super Mario 3D World
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The music when they enter the mushroom town is the same as in Super Mario 3D World
In one of the stalls in the town, the Toad is selling the bell powerup
The town has the same colour scheme & clear pipes as the game
Mario gets the same bell/cat powerup as in the game
Super Mario Odyssey
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Pauline Reference
Bowser’s wedding outfit is the same as the one in the game (flowers, suit, the whole bit)
Same with Peach
The wedding music that plays is the same that plays in the Odyssey game
The desert area with the floating pyramid is an actual world in Odyssey
MarioKart Eight Deluxe
Blue shell
Bananas
Rainbow road
The Kart mechanics (hovering, glide )
Nice attention to detail with drifting
When picking their karts the music that plays is the same as on the customisation screen of the game(also the scrolling thing to pick the kart components is neat)
THEIR CHOSEN KARTS AND OUTFITS
Peach has the iconic bike and outfit
Mario has the standard kart
Also, toad having the big car is a nice touch
Mario Party
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The superstar
The shot in which Boswer holds the star is the EXACT SAME as when you win the star in the game
Luigi’s Mansion
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The “Dark Lands” trees have the same gnarly design as in the game
ALSO, LUIGI’S FLASHLIGHT AND THE WHOLE BIT IN THE FOREST GAVE MASSIVE LUIGI’S MANSION VIBES OTHER REFERENCES
“The princess is in another castle” joke
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Captain Toad looks very good, his bag is on point, love the attention to detail (I wish they actually named him tho)
The soundtrack
When the brothers discover the underground pipes in brooklin, the music is the same as when u are in an underground tunnel in the Mario games
The music that plays when they use the star to defeat bowser is the same as in the games
The music that plays when the toads cheer for Peach and Mario is the same as in the Congratulations screen in Mario Kart Wii
Love their mannerisms
I like how Peach’s fighting style comprises mostly of kicks, like in super smash bros
How Mario jumps
Nailed the outfits (Peach’s fire and ice outfits, cat power, racoon power etc) and how they looked as kids
Love how they managed to fit all of bowsers army
Yoshi cameo <3333
The design of DK’s village is spot on
Like how they included the different characters, with DK, Diddy Kong and the old guy (sorry DK fans, Idk his name)
Not a massive DK game player, so any references were lost on me tbh
Things the Movie sucked at
The plot was generic at best, actively terrible at worst
The Peach’s song sucks, and I hope it is mem-a-fied
The Jokes were a hit or miss
MISSED OPPORTUNITIES
BOWSERS KIDS, WHERE IS BOWSER JR!!!!
HONESTLY, THE B PLOT OF THIS MOVIE SHOULD HAVE FOCUSED ON THE KAPPA CHILDREN, DO U NOT UNDERSTAND THE POTENTIAL!!??
Rosalina my beloved
Daisy :(((
WALUIGI AND WARIO HOW DARE THEY CUT U OUT
Overall Thoughts and Opinions
6.5/10
The creators definitely loved the franchise, I adored the attention to detail. It’s not the peak of cinema by any means, but it’s a good time. Though, if you’re not a Mario fan, you might want to skip this one.
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zeethequeerbitch · 2 years
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After watching the trailer for the Mario movie, I'm right on the line of being skeptical and hopeful about Chris as Mario.
On the other hand, Jack Black as Bowser is more perfect than I initially imagined. But for fuck's sake the way they introduced Boswer in the trailer....I can FEEL the fan fiction numbers for that character skyrocketing already.
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lykantrooppi · 3 years
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bowser jr is legally baby
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diabeticfruitloop · 5 years
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Once you draw Waluigi you can never go back I swear
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tanakavox · 3 years
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Look into the mutiverse chapter 4
Thanks again to ExiledDarkness for writing the charcters reaction for this chapter. Please go check out his stuff. And if your wondering where Qrow came from, We forgot to add a scene for Qrow and didn't feel like going back.
This chapter is based of the Youtuber SomecallmeJohnny and his review of Super Mario 64. I had to cut it short because my laptod was acting up again and google docs was acting wonky, parts of the fic getting erased. Rest assure for the Somecallmejohnny fans, I won't just do his reviews. I have plans to do Super gaming bros reaction as well. And for those who don't know Johnny, go check him! Enjoy the reaction.
The screen lights up again and shows Jaune wearing a cap and hoodie and sitting on a bright red couch. He had a bit of stubble on his face and he was currently holding a controller in his hand as he turned on a device known as the N64.
"Oh? Jaune looks good with stubble." Blake comments. Everyone looks at Jaune and then back to the one on the screen. They all nodded in agreement.
"It's a go time! Super Mario 64!" He said in a high pitched voice with a bad accent.
The Jaune on the screen sighed seemingly tired. "Lady and Gents welcome back to the Super Mario marathon, And just like with Ocarina of time, this is a game that haunted me during the N64 lifetime. Jaune looked the the N64 sitting on his dresser and continued. "It was like the console itself was actively mocking me like: "Hey Jauney? How about you ditch that playstation and try me out instead?" The blonde's eyes lit up in anger. "Well I didn't have a job in 1996 you sensitive prick!" Jaune snapped at the console.
Everyone blinked at the sudden anger. Ruby turned towards JNPR and asked, "Are you okay Jaune?"
Jaune, still frozen from the sudden burst of anger from his other self, snaps back to reality and nods at the question. "Yeah, I think I understand what's happening here. But I'll stay quiet until I know for sure."
Jaune turned toward the screen and went on like nothing happened. "Last time I gave Mario attention, I was focused on what made the Italian "Plumber—"" He said with quotation marks. "—the video game icon he is today. Now we're gonna do it again only in 3d."
Jaune turned to his audience and smiled. "You guys ready for another Super Mario marathon?"
"Aha!" Jaune says as he slammed his closed fist on his hand. "This is me doing video games!"
Ren paused at hearing this information. "Then that explains the sudden burst of anger then." Nora and Jaune nod while the rest of the audience looks on confusedly.
RWBY look at each other before Yang hesitantly asks, "So why did he get so angry?"
Jaune laughs before scratching the back of his head. "I like video games but I hate it when I can't progress further into the game. Sometimes I get really into it, I guess."
"Here we go, Super Mario 64, the 64 being figureded to the console and not the 64 game in the series, Mario's first 3d game, and a launch title for the N64. It was highly praised and hailed as the 3d version of what Super Mario bros on the NES did for platemors at the time, Mario 64 did the same. But I came into the 64 train late, So I don't have what you call: Super Mario 64 memories. In fact my first 3d Mario game was the next game we'll be looking at: Super Mario Sunshine on the GameCube. Jaune's expression darkened as he smiled hurmlousy. "But that can wait. Oh it can wait." The tone of his voice was bitter and venomous.
Everyone laughed now knowing the context of Jaune's anger towards video games.
"Alright booting the game up and the first thing you see is Mario's head. You know to really hammer in that this is Mario's first 3d adventure. You can even fuck around with the face a bit but it doesn't really effect the game it's just there for fun.
We're also greeted by Mario's new voice, provided by Charles Margent. Shockingly this isn't his debut as the Jumpman, that was in Mario Fundamental, a Pc game released a year before. Pretty sure no one heard of it before someone did a document on it.
"This idea of a floating Mario head, perhaps more infamously in Mario teaches typing two. A floating deformed head pop on the screen.
"Hey? Are you ready for Mario type?" It asked.
"Mother of God." Jaune deadpan in horror.
"Despite the new voice, Mario doesn't speak much. It's mostly hiyas woohoos throughout the game. And he only speaks a full phase when he completes a goal or he falls asleep on the job. It shows the red clad mario on the ground sleeping.
"Ha spatgai, Ha ravioli." The plumber mutters in his sleep.
Nora drools over the names of food. They sound pretty good right now.
"Charles as Mario is so absorbed into my head I can't imagine anyone else doing the role. It's not like the acting is amazing or anything, he's been voicing Mario for nearly 20 years at this point. If Charles stepped out of the role for any reason, the next guy would just try to simulate Charles' voice.
"It's weird that way," Ren piped up, "No matter what happens people are going to remember the original no matter how much the new one tries to be the old one.
"Hear hear ninja boy" Qrow cheered a bit and took a swig of his beer.
"Okay nearly forgot that I was looking at a video game, Sorry about that. Well let's look at that plot shall we?"
"I'm curious to hear about the kind of story this game might have," Ozpin said as he crosses his legs.
"Boswer kidnaps Princess Peach, Mario must go save her, now that didn't take long now did it?"
Ozpin blinked and sat back in his seat, a bit disappointed.
"I'll let it slide this time since they probably wanted to keep it safe for the first game in 3d. Hell, the menu theme is the main theme for the series."
Qrow snorts. "Fair enough. I guess you can't expect these guys to be that ballsy."
The entire game is set in Peach's castle. Boswer has taken the power star, which I believe gives the castle power? Jaune shrugged. I dunno what they do, it's not really explain and getting more powerstar allows you to get into more levels, and that's the name of the game here. Bowser had set up routine courses in painting.
"The courses tend to varies but nothing here gets too crazy like other Mario games. It's not until late game you go to more odd place like in a clocktower or riding rainbow.
"The game's openness is the first thing you'll take note of in Mario 64. You can start a mission with a hint on what to do,but there is nothing stopping you from just doing a different mission and grabbing the star despite not being the mission you clicked on.
There are a handful of expectations like racing against against Koopa the quick who not gonna show up unless you chose his mission, but most of the time you can go at it on your own pace. Eh, I didn't wanna fight King Bo-mb yet, I want free the chain chomp and get the star there. I could take down King twop, or I could do a well place jump and get this unrelated power star. And that's where a lot of Mario's replay value comes in, not just getting the power star but how you get them.
"Oh, this game sounds fun! I should get it if we ever get out of here." Nora exclaimed.
"With what money Nora?" Jaune asked. Nora looked at Jaune with a wide smile. "No." Jaune deadpan. Nora pouted at his response and turned to Ren with a wide smile.
"No Nora. And do not ask Weiss either." Ren said with his eyes still on the screen and Nora pouted again.
Peach's castle acts as a hub world, the place you're exploring and using to get to other stages to get more power stars. But in order to duke it out with Bowser, you need to get a certain amount of power stars to access the level. As a guy who doesn't care for hub worlds I don't mind Peach's castle. The levels aren't too far apart and there are things you can do in the castle that can help you increase your star count. Like a secret race track that gives you two stars if you're fast enough, or an underwater level that contains an easy to get star. It challenges you in a way that makes it still feel like a Mario game.
"It sounds pretty easy at first glance, but I can understand how annoying it can become if you mess up at least once or twice." Jaune says. Ruby, Nora, and even Ren nod in agreement.
The biggest change to the formula was the jump to 3d, like with Ocarina of Time. He still has to break boxes, stomp on enemies, the works but this game gave the man a few extra moves to go along with the change to 3d. The analog stick is used to move Mario, the further you tilled it the faster he moves, instead of the run button we knew from the past game. Mario still has the jumps he's famous for, but pressing the jump button can allow Mario to reach the heights he's never seen until this game without a power up. He can crouch and crawl but I've only used this a total of once. But you standstill and jump you can do a backflip, and if you crouch and run you can do a long jump which I love using so much and because you can do some real fancy shit with it, and it makes Mario move faster to boot. If you snap the anlong back and jump he can do a somersault and if you jump towards a wall, Mario can wall jump as well.
Nora makes a face at the detailed review. "All these moves and stuff sound annoying. Why can't games be as simple like they are now?!"
Ren sighs and begins to explain but Qrow cuts in. "It's because of games like these were like test models that you get to play the good quality games you have now. I remember playing Soaring Ninja back when he was literally unplayable and useless. Now look at him!"
Ruby and Yang gasp, Soaring Ninja was unplayable?
"I wouldn't be surprised if this move came from the gameboy version of Donkey kong. That remake has a fucklord of levels and a handstand jump for Mario. He still takes damage if he falls too far, so he's just a pale imitation. Jaune had Mario wall jump a wall to prove a point. "The Mario I know could fall from any height and take no dam-" Jaune cut himself off his eyes widening when he heard Mario grunt in pain and his health go down a bit. "WHAT THE FUCK! He took damage from a large height! Mario! What's the meaning of this?" He asked in bewilderment, looking at the floating Mario head from earlier."
"Oh nice computer you have here. Can I have it?" the Mario head asked
"No!" Jaune exclaimed.
Everyone's eyes widened at the scene. Ozpin checked his mug with scrutiny to see if he was still drinking the right drink. Looked normal enough.
"Peach's castle has 120 power stars in the castle, but you only need 70 of them to beat the game." Jaune had a strained smile on his face as he continued. But where the fun in just getting 70 power star and beating the game that way, it not like getting all the star is that time com- for fuck sakes yes it is!"
"Let's just get one thing clear, I fucking depise the 100 coin misson. It's as simple as it sounds, grab 100 coins and then grab the star that appears over your head. Lather rinse repeat, for all 15 courses. In a game that usually has you go to once place and grab the star, collecting these coins brings the game to grueling crawl. Mario 64 doesn't have a checkpoint system. It doesn't bother me much. The levels are usually small and with Mario's new moves getting the Power star is not only comartable, it's also pretty fucking fun. And then their these." That venomous tone from before came back. The screen showcased the blue coins that have appeared throughout most of the video so far.
"Aw it's one of those games! The type that needs you to waste your time actually going through all of what the game has planned for you before you get to the final boss! What a rip off!" Qrow exclaims, tossing his hands in the air. Jaune agrees, crossing his arms and trying not to join in on the rage.
"No amount of looking of cute puppies. can cotain the amount of rage i have when I fuck up these mission with a impeferct jump or when a enemey hits me from behind. It's not always a painful process, but sucks so hard cause the coins are either place so far part or because they're so goddamn scarce! "Gotta kill those enemies before the coins blink away and scatter when they spawn. These blue coins are 5 regular coin a piece but you gotta get them before they blink away and you only got one shot! Was there area I didnt search, an enemy I skipped, I did I fuck up somewhere since I only have 64 coins after look around what feels like for fucking ever?!
"And try not get the last coin in a dangerous area or impossible to backtrack to. The star will always appear right above Mario's head, so make sure it's a safe locati-GODDAMN!"
The star had appeared in a caged area that Mario couldn't reach.
Everyone laughed at the other Jaune's misery. The Arf viewing the screen feels relieved that he himself isn't on the receiving end. Or was he?
"Couldn't just tell the star to come to you Mario?" Jaune asked the Mario head on his computer.
"When a moon hits your eye, like a big pizza pie, that's amore!" Mario began to sing and Jaune facepalm when he didn't get answered. "When an eel lunges out…
"UNGAI?!" Jaune jumping up. A eel appeared and let out a roar and Jaune wasn't in his chair anymore, It being left spinning by how fast he booked it.
"That's amore!" Mario finished singing and chuckled. Get it? Amore eel? I said funny.
"Fuck you!" Jaune said from somewhere in the house.
All the immature audience members fell out of their seats in laughter while the more mature chuckled at the scene.
At the end of the day, I really shouldn't be going for all the Power star, and that's more of a technical issue, but I'm gonna bitch anyway. But despite the age, this game is still a treat to play even today. This has been Somecallmejohnny, and you guys have a Good Day.
Nora stretches and yawns. "Well, that was a nice one. Funny too! I wonder what's next?"
The end
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zachscarroll · 4 years
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Final Thoughts on Paper Mario the Origami King with some major spoilers
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I thought this game overall was incredibly charming and worth your time if you are a fan of the classic games like the original Paper Mario 64 or Thousand Year Door. It was leaps and bounds ahead of Sticker Star, and overall I thought it was better paper Mario game than Color Splash ever hoped to be.
Even though I'm pleased with playing it through it does have some glaring issues. Right out of the gate, this game is being held back by some sort of executive decisions from Nintendo and it shows tremendously especially within the first few hours of the game. I know nothing about the development of the game, but there are defiantly some things that seem either out of place or rushed which is strange.
Practically the first 3-4 hours of the game is nothing but tutorials, which they do need to explain stuff but not this much oh my goodness. They truly took a lot of the challenge out of the game and made it "very, very young kid oriented" and I'm not looking for the most challenging game out there--I usually play most games on easier difficulties so I can enjoy the adventure instead of having to be annoyed with redoing things. Olivia pops up way too much. I liked her character for the most part. Between Huey, and Kersti, Olivia was a very good one. Huey was a little bit more funny, but Olivia had a lot of charm and multiple emotional arcs. I know saying that sounds silly for a Mario game but she does grow as a character showing that she's still worried about whether or not she can really stop her brother. However, she pops up every time something happens. It's too much. I can see something has appeared Olivia. It's okay--but I'm getting off topic that's exactly what Huey did too in Color Splash. I hate to say it but when she leaves your party by being crushed by a boulder it felt like a classic paper mario game then. You had Bobby with you and he would add his own flair as the helper character.
Bobby truly was a great partner, and even if he's only with you for like maybe 2 or so hours I enjoyed having him around. I'm extremely glad they had partners return even if they felt more like story related. I liked having more than just Olivia with me. All of the partners except Professor Toad were really cool. It kinda sucks that Professor Toad is so forgettable because he is the only partner who has an over world ability. I think it would have been cooler if he was like a Monty mole or something instead of just a Toad with a shovel, there's just so many Toads in the game that an archaeologist Toad could have been cool, but I don't really know where they were trying to go with the character. He was like a scaredy-cat kind of character but also made weird like college references like about his thesis. At the very least he had an unique outfit? I don't know I'm reaching for Professor Toad. Why not just have Captain Toad who's an already established character and an explorer? Anyway, I found it kinda weird that no one else had an over world ability, and they could have done some more interesting puzzles if they had given Kamek or Boswer some. I loved having Kamek join and how he talked about being self conscious and lacking self esteem because Bowser never listened to him. Bowser Jr. was cool too, he wasn't as bratty as I thought he'd be. He was written like a tough kid. Both Kamek and Jr. have satisfying reasons for leaving your party. I liked how they put Mario first in order to save the whole kingdom. It made me as the player feel like "these bad guys know that Mario can save them." I know it's silly but again just a nice touch to the story. Of course you get Bowser to join you right at the very end which is just so great. He even talks about his parenting practices. Luigi also have a shockingly hilarious and "key" role to the story. I'm so glad to see these classic characters have great writing behind them, and really show off that these partners are pretty vital to paper Mario. Especially Luigi and Bowser when in the previous two titles had maybe like 8 lines between the two of them. Yes they don't do much in battle, but they are vital to the story. If my paper Mario games have a fun and unique story then that's all I really want.
Bobby was my favorite. If you haven't seen the one big twist involving Bobby, I'd skip this section and pick back up at the next paragraph. Anyway, Bobby sacrifices himself to save Olivia. While you can kinda piece things together and see it coming after a while you don't expect Bobby to just like straight up die. I remember when it happened I was like, "they really did this in a Mario game?". They even have a cute moment later on in Bowser's castle where Olivia thinks she see Bobby again. Overall he was amazing. That whole area of Shogun Studios felt the most reminiscent of classic Paper Mario games. I had a grin on my face pretty much the whole way through.
The one big gripe I had with the partners is other than Bobby any time you wanna go back to Toad Town or other areas they're just like "yeah okay i'm gonna stay here see ya later". Why? Why not let them come with you? The writers don't have to write any additional dialogue and if they did that would have been cool. Why wouldn't Professor TOAD wanna go back to TOAD town? There's an extra area where you can take Bobby at one point to get photos taken with him in Shogun Studios. Why not do that with other characters as a cool little Easter egg? Truly I didn't understand why they couldn't travel with you. I know in that infamous interview floating around with the directors and producers saying they only wanted one partner at a time so it didn't cause any confusion for swapping them out but that's so stupid.
Back to the game being held back--there were times I could see the designers desperately wanted to make a unique character better, or give something else a personality but they weren't allowed to. It hurts a lot when the original paper Mario games could give toads fun little names like  "Zess T." or "Fice T." and now we have "Professor Toad" or "Battle Lab Toad". There are two toads in Toad Town that both say something like "where's Purple Toad?" or "Where's Blue Toad?". Stuff like that takes me out of the enjoyment of the game. It's only when you go and look on the around on other sites that you find out that the Origami Craftsman man is actually Theofold. Yes, we did have captain T. ode, but like. That's just "Toad". Back to that interview from the producers of the game where they say they can't really alter Mario characters anymore like give them age, gender, etc. But come on. I'm not really sure why they can't give the toads proper names. I know that's an extreme nitpick, but that's definitely something that takes me out of the game and reminds me "oh yeah we can't do this anymore". Even Bobby, will constantly remind Olivia to call him "Bob-omb" It just feels like a slap in the face. Bring back Toadsworth? An established character who has been MIA for like years now. Just please. Please make the Toads different they did a very good job here with a handful like, the sea captain, captain T.ode, Professor Toad, and the Shangri-spa Toads. I remember those toads because they were dressed up differently than the other ones. I even remember the Toad who told you where the heart ups were because he was in a completely unique pose then the other ones. Please Nintendo I'm begging you just make them look more unique or don't rely on them as a pillar of a character. They are all the same. Just do more colors of Toads! There's red, blue, yellow, green, and purple.Make an orange Toad or something please. I liked finding the Toads in the different areas and they would unfold from origami, it gave me some korok seed vibes. Do more stuff like that!
Concerning the game's overall story, I liked it, but it could have been so much more. There were multiple key moments where I was like "why wouldn't they have a cut scene for this as like a flashback?". The first one was right at the beginning of the game. They instead of showing you in the actual game like a cut scene, they show a small slideshow of Toads setting up for the Origami festival with Princess Peach on the logo screen which I guess is okay, but I'm not a fan. Personally, I would have liked there to be a sort of storybook intro that the previous games had being like "every 100 years the toads in toad town set up a festival to honor the proud technique of origami" and then cut to Mario and Luigi getting a mail call from Parakarry (like the previous games) and then being like "the festival is today we hope to see you there." and then bam they're driving to the festival. I know that seems kinda dumb but why not show that in your game instead of Luigi being like "can't wait to get there" while he's driving his cart from Mario Kart. It's a little weird to me. The biggest moment like this happened when you first meet the origami craftsman (who yes is just a Toad) he explains these unique origami techniques he used to fold King Olly to make him come to life, but like brushes past it real quick. And then at the very very end (skip ahead if you don't want spoilers) Olly talks about this 1000 crane origami wish thing that was never brought up before by anyone. If he had mentioned it when he dropped the boulder on Olivia that would have been acceptable but it just kinda comes out of nowhere. If you're going to bring these things up then like at least mention them once before or have some type of set up and pay off for it. It just felt kinda rushed. The ending was cute though, and I remember liking Color Splash's ending a bit more but this one was surprisingly beautiful with how it ends with floating lanterns it reminded me a little of Tangled.
The other big thing people are complaining about is no experience. This has pros and cons. pros: the battle in this game a lot of them are scripted or can be ran past no problem. However if you want to buy better weapons or accessories (this game's subtle nod to the badge system) you need a lot of coins. A lot of them. You use the coins in battle to let the Toad audience help you or use coins to buy more time to line up your foes properly. I like this system. While I could have gone for a little more incentive to battle I found myself using my coins even if I had thousands of them. I thought it was a pretty good balance. I don't see why they couldn't have thrown in a little more to make the battles worthwhile though. Why not after ever 10 battles let you pick a stat? Mario's running speed in the over world could be faster, Mario's first strike can be stronger, It doesn't cost as many coins when using them in battle? These are just thoughts I've had if they don't want to use a traditional style stat system. They had max up hearts that raised power and health it's just kinda strange why they don't want to have stats improve or give you another reward for battling other than money.
I will say while backtracking to get missing collectibles I avoided battles outright. If I got into a battle while backtracking I would sigh. I knew there was nothing left for me to spend my coins on so I would try to run from the battle but nine times out of ten I would fail running from the battle. At least the battles go by quickly, but it would use up durability on your consumable weapons. I'm very glad that they brought back permanent weapons and no stickers or cards. This weapon system is a littler underutilized though. I feel like if the designers went in they could have come up with three or four more weapon types. Why not use more Mario related power ups? Why just the fire or ice flowers, tail, and pow block? Why not have a jump move that hits in a 4x4 area like the hammer? They have a hammer item that works like the jump move! Why not have the frog suit back from sticker star or color splash that you can use to dodge unavoidable damage if you don't line up the monsters in time? I loved the battle system a lot more than Sticker Star and Color Splash but it seems like they only scratched the surface of the attacks Mario could do. If you're going to have different weapons that break why not have 10 or 20 unique different weapons as opposed to just more powerful versions of the same 5 weapons? Same with the healing items. Why only mushrooms, when in Toad Town you can get coffee that speeds you up or slows you down? Especially when you find a handful of coffee shops in the game, why can't I buy those coffees there? Why not bring back the cooking in the game from the first two? I know it'll never happen, but near the end of the game you get a spot to cook one item and I really got my hopes up.  I know I'm presenting a lot of questions, but this is all I thought about when doing the battles. If they do an "origami king 2" or something that reuses this battle system I feel like there is a lot of room for improvement and a lot more unique encounters. I also feel like they did this because they didn't want to over complicate things. They wanted the battles to be simple after you did a puzzle section. Also the battles are super snappy. Lasting two turns if you get the right line up and can be more if you don't. I think that's a really good way to make the player really learn the right way to move the board. That being said there were many times I didn't see the solution and would brute force my way through making some of the battles a bit of a slog.
They do flip the script a lot with the boss battles. First off "The Legion of Stationary" is great. While it took me a while to get used to them, they were some of the best fights in the whole game. The Tape boss was extremely cool and used an element that I wished more games could use. They let you get comfortable with the battle system then the tape is like "no you can't move stuff around, or you have to move the 2 rings around at once." This was such a cool battle and it really did make you think. I will say it was a little weird that the bosses were real life objects like colored pencils or a bunch of rubber bands, but I thought it was more comical. I know a lot of folks did not like them at all. They were set up and referenced though because all of the tools were mentioned in a bookshelf in the origami craftsman's library. This is how set up and pay off is done correctly because Olly would have seen him using them and so he'd use them against the toads and Mario just a nice little touch really. If you missed the book in the library scene they really hammer it home by showing you the legion of stationary was on the origami craftman's desk. I've looked around online and apparently a lot of the bosses can be beaten differently, they don't all end in 1000 fold arms finishers which is super cool.
Also the two other big mechanics for this game were the 1000 fold arms and the paper macho bad guys. The 1000 fold arm thing was fine, it felt right at home in a game like this which focused on origami. That being said the paper macho characters felt tacked on. They did not belong in this game, They were the other side of the battles being in real time and defeated by Mario using his hammer on them. The reason why they had to have these were if Olivia was not with you like on the cruise ship you had a way to take down a boss without her help, because she's needed for the 1000 fold arm technique. Cool idea, but felt wrong for this game which focused on origami it's like they really really wanted to make this a Zelda game and have action style battles to contrast to the puzzle ones. Again, I could see them being used in another game.  
If they do make another Paper Mario game, and I hope they do, I hope they keep pushing the needle forward.Every game since Sticker Star has been a HUGE improvement, and if we're not going back to the original games I hope each game makes an effort to address all of the glaring issues that all of us Paper Mario fans have.
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random-child · 4 years
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Which video game villain do you prefer Bowser or Robotnik?
I feel like a fake Mario fan now (I’ve only played Super Mario Bro’s and a bit of Paper Mario/ Mario and Luigi Bowser inside story). I know in literally ever Mario game other than the original and Super Mario bro’s, Bowser actually has a goal and some sort of plan, but in the games I’ve predominantly played his goal was literally just to kidnap Peach...
Eggman though had actually goals and development as the series went on for Sonic (which was probably why I played more Sonic as a kid). Whether it be to gather all the Chaos emeralds or to just be a pain in Sonic’s side he had a goal and worked towards it through our the series which is something Bowser never could.
So I’d definitely say Eggman was the better villain just because Sonic was a series that built a story based on the previous games, allowing him to develop both as a character and villain (e.x. Let him refine and get new goals and even work with different allies). But with Mario most games have absolutely nothing to do with each other outside of using the same characters and relationships which is why Boswer gives off the feeling of a more 2-D villain. Bowser was evil for the sake of being evil whereas Eggman was evil because of his goals and ambitions.
(Ngl I had to search up who Robotnik was loll I forgot Dr.Eggman wasn’t his full name XD )
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ayadaniels · 4 years
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What games do you like to play?
I love any Nintendo game, but I’m most interested in any Mario game. As a kid I was OBSESSED with Mario (really I had and have a fixation with Luigi). I played Super Mario 64 DS, Mario and Sonic at the (Winter) Olympic Games, MARIO GALAXY, MARIO AND LUIGI BOSWER’S INSIDE STORY, Super Mario Bros, Mario Kart... I can seriously go on. Mario is my shit and sadly I don’t have any systems to play any games on (I play on buying a switch soon), HOWEVER, they came out with Mario Kart Tiur for phones and I have been playing that for about a month now. Yeah... I’m just a huge fan of those games and they hold a very special place in my heart and I’d love to incorporate them in my art (without uhhhhhh copyright infringement).
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sleepymunchlax · 6 years
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Never been a big fan of Boswer before, but seeing him (them?) actually act like a dad is undeniably sweet. <3
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