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#botw writing
aleakybiro · 1 year
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A ramble about Breath of the Wild's difficulty level;
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I've poured more hours into Breath of the Wild than I probably should have, perhaps only outdone by my last obsession with Animal Crossing New Leaf. I’ve finished the game twice, and decided I wanted another go. Let me say; it’s rare to come across a game so captivating it makes you want to pour in another 150 hours to see every detail all over again.
My first time playing the game, I was pretty bad at it by any gamer’s standards. If I wanted to go somewhere, I’d quite literally go as the crow flies. I’d cross cliffs, attempt to jump huge rivers, swim across lakes; because, apparently, I’d never heard of roads. At every enemy, I chose flight over fight. I forgot to prepare food before every venture from a stable. There was no strategy, no direction, no intent. I once tried to befriend wizzrobes because I thought they were fairies, and I’ll die disappointed about it.
But I think that was why it was fun. I played the game like a 6 year-old who just wanted to ride horses and find out what happened to Zelda. And the game let me. Unlike most games, where you can only access certain parts of the map at certain levels, I could go the most illogical way possible and this game would just laugh and wish me good luck. I didn’t get stuck, like ever, because I wasn’t bogged down figuring out how it was supposed to be played, how someone else was expecting me to get unstuck.
My second time, I knew the tricks. I knew there were roads and bridges, I knew how to fight from the offset, I knew which enemies were too dangerous to take at the beginning, and how to find everything. This time, I went to Gerudo town first so I could get the magic jewellery, because I knew it would be helpful on the way to getting the proper armour. I played the game the way it was perhaps not so much intended to be – for Breath of the Wild there is, of course, no intended way – but expected to be. Eventually though, I got bored. I didn’t have the patience to drag my heels through the completion of every shrine and puzzle. I just fought Ganon so I could finish the game and start over. Another nice option, might I add.
But why? Well, there was no challenge anymore. I knew how to beat every enemy, what was where. I knew to visit the castle dungeon mid-game to get the goods rather than right at the end where they were little use. I knew every twist and turn, every memory scene, most of the secrets in the map. But it just felt like I was walking in my old footsteps with less wonder and less to discover.
I love Breath of the Wild. I wanted to traverse its wonderful universe a hundred times. But I couldn't just do the same thing a third time, what was the point? I needed something new. A challenge. So on my third playthrough, I had some new rules:
No upgrading hearts or stamina. I could collect every spirit orb in the game, but it wasn’t allowed.
No upgrading runes.
No using the champion gifts, even if I had earned them fair and square.
No fancy clothes. Basic Hylian clothes only. And the warm doublet, ‘cause I said so.
No upgrading clothes either. Not that I’d miss the fairies.
Now, this put me in an interesting position. I played through the Great Plateau as normal, and enjoyed it as I always did. There’s something about it, it’s just my favourite part. Perhaps it’s the secluded area, perhaps the small space as you build from zero. Or maybe the stronger link to the story at that point in the game. I’ve never been sure. But the moment I set foot on Hyrule kingdom soil, there was no more normal; and in a good way.
At this point, I hadn’t considered any other changes to my playthrough, so I set off down the beaten track towards Kakariko village…for maybe 2-3 minutes?. I saw the Bridge of Hylia, and I turned right. Impa could wait.
And it was a great decision. The Faron region is the only one you’re not really directed to in your main quest, when you think about it. Most regions are home to an important village, a major path, or an area where at least part of the main quest takes place. Excluding Akkala, but there’s plenty of direction towards it. So what directs people to Faron? There’s only one memory there, and it’s right on the outskirts. Either you’re aiming for completion, or you’re just plain curious. The latter is the beauty of the game.
The only area that really has a difficulty level intended for a specific point in the game is the Duelling peaks, and to an extent Hateno, suited to be easier in the beginning. So Faron was a fun choice for a first region. Storms, the lightning god, a jungle, a peaceful village unaffected by your main quest? Perfect.
I had my knowledge of how to fight, and of different enemies and whatnot, but I was still in for a shock. Oh yeah. Where most of us would brush a couple of Stalmoblins off, they were a one hit killer for me, and I quickly learned I couldn’t take three at once without getting hit. A rude awakening. So travelling at night was out. I also quickly found I had to restock food at every cookpot, because there was no point in carrying a ten heart meal. Just lots of burnt fish and mushrooms. Classy.
But the biggest change (and my favourite) was the combat. I’m aware that you can buy master mode if you want to make the game more challenging, but what does it change? You take more damage, enemies are stronger, your weapons break more often. To me, that honestly sounds very frustrating. It makes the technical combat more difficult, but it doesn’t change how you approach it. That, for me anyway, was the fun bit.
I remember early in my first playthrough, I was sent to raid a beach camp near Hateno village to rescue some sheep. At this point, I was still a terrible fighter (and a bit of a wimp), so I picked the monsters off one by one with remote bombs until there were few enough to take in one go. It took a while, sure, but hell was it a satisfying victory. Now, two playthroughs later, it was back to that kind of strategy. Analyse your surroundings for things to drop or to blow up, approach from the right place, bait monsters out to you, pick them off one by one. Granted, I failed a lot – I’m still not a great fighter by any stretch of the imagination– but I was thinking about what I was doing, so every victory felt more earned.
The most satisfying win I’ve had so far was against a lynel. (No, I wasn’t going to hide from them this time, I’m slightly less of a wimp.) So, I thought back to how I normally fight a lynel. Stasis, hit, wait to recharge, repeat until dead. But that strategy had some beef with my little rulebook – No stasis +.
Which turned out to be pretty brilliant.
In my previous victories against lynels (few and far between, if I’m honest), I had never really taken the time to watch how they fought, I’d just ran around waiting for my stasis to recharge. However, upon watching, I noticed they don’t have too many moves, really.
Their close combat moves feature a cross slash and a heavy swing, dodged by backflip, as well as a charge attack which can be avoided with a side hop, both allowing me to get my hits in with a flurry rush. (which were my best friend this playthrough, even on bokoblins)
They also featured a move where they breathe fire – my personal favourite, because for the lynel of Ploymous mountain, he was standing on grass. When this move was featured, I could glide on the updraft, and draw my bow.
Now, a general rule when fighting a lynel is never draw your bow. You draw your bow, they draw theirs. Big mistake.
My first encounter with a lynel way back when was with the one on the Naydra snowfield. Here, I had a similar situation as with the wizzrobes. You see I thought, ladies and gentlemen, that the lynel was a centaur. Like an npc creature. That I should go and talk to. Until, of course, I saw the dreaded yellow exclamation mark and knew I had royally screwed myself over. I ran, only to find that their arrows could HONE IN ON YOU LIKE MISSILES, and I was dead in less than ten seconds. You can draw a number of conclusions about my intelligence from this, but the important lesson is never to let a lynel draw its bow.
Once yours is in hand, the only way to stop it from doing so is to shoot it in the face, stun it, then put your bow away. But on the ground, you have no chance of this hit before you’re trampled. From the air, however, the time freeze allows you to take the shot, drop to the ground, and perform the legendary move of mounting a lynel.
Did it take some trial and error to figure this out? Absolutely. Would I have figured it out if I hadn’t put myself in the position where I had to? Probably not. And I certainly wouldn’t have been able to ramble about it like a 5 year old at a birthday party if I hadn’t.
To me, that’s what makes videogames exciting, especially ones like Breath of the Wild, where you’re constantly figuring out new ways to do things. If any of you have ever played Splatoon, think about what’s more fun; Shooting your enemies down, or surprising them as you jump out from the trail of a curling bomb and splashdown three people at once? The rewarding part of the fighting aspect of gaming is winning in the ways that no one, sometimes not even yourself, expects. I don’t imagine everyone feels the same way; there is, of course, a certain pleasure to just blasting them. But this is true for me.
I also feel like, as you move through Breath of the Wild, you get a lot of great tips on creative fighting; from npcs, loading screens, and hidden all over the game, but many of them quickly become irrelevant. Taking out a bokoblin camp with magnesis is all great until you have seven hearts and can run in and mow them down in 20 seconds. During this playthrough, I actually learned a lot of tactics I could apply in the overworld through shrine puzzles.
In my early game exploration of Faron, I encountered an area of constant thunderstorm, caused by a shrine. The shrine was at the top of a massive waterfall. First thing that comes to your head? Yep. Zora armour. But by my rules, that wasn’t an option. Next? Climb the cliff and rest on its ledges. Bad news; with one wheel of stamina and constant rain, that wasn’t happening either. So what would I do? Come back later? In any other situation, yes, but this time, later in the game I’d still have no fancy armour, and no more stamina. So I had just as much chance of success now as I would later.
I am admittedly proud to say I did figure it out. The solution was found in a rather annoying shrine puzzle, where you had to lead one of those giant Sheikah orbs along a waterfall and into the hole. The goal was to use cryonis blocks to make a path for it. Incredibly pernickety and frustrating, but there was the solution, staring me in the face. A cryonis staircase up to the top of the waterfall.
It took a while, but it’s another example of using every tool at my disposal. The runes are an aspect of Breath of the Wild’s gameplay that is very creative, and very well used in overworld korok puzzles as well as shrines, but I think, rather underutilised in combat. That’s not to fault the design – the open nature of the game gives us the option, but most players would simply rather opt to use a royal broadsword, which is to be fair completely understandable.
This way of playing made the experience feel more human. If you were out in the wild, you’d need every trick in the book. You’d have to pick your battles - when you travel, what route you take, what you pack - very carefully. From the beginning of the game, Link is, let’s face it, already strong for a human/hylian. He can fight, he can take being stabbed a few times, withstand harsh environments for a decent amount of time, jog for way longer than I could dream, sprint a fair bit, climb sheer cliffs… He has the strength of your average soldier right off the bat. By the time you’re halfway through the game he’s frankly super-human. And yes, this kinda fits with the lore of the goddess’ chosen hero, but still; anyone who can get hit by a guardian’s laser square on and get back up is more than just abnormally strong.
And I’ve always been very interested in what it would be like to be a civilian during the events of the game. We laugh as travellers get beaten up by red bokoblins, but the truth of it is we’d probably be just like the truffle hunter girls. This time I suddenly didn’t feel so invincible against a black bokoblin, and the reality of the danger of Breath of Wild’s expansive world hit me. It’s not all pretty post-apocalypse of open fields and skies. I don’t think the urgency of the boss battle in universe quite hits any player in the vast expanse of pretty picture material, but during this playthrough the thought did occur. Not that it made me go any faster.
Really, my point is that even if you love obliterating sixteen monsters in one charge (‘cause same), I would still whole-heartedly recommend trying Breath of the Wild this way if you ever plan to play through it again. It gives a different take on the world and gameplay, which for me was very fun, and breathed a little new life into a game that was already brimming with it the first time. Games are best when you play them however you want. Solve problems with crazy backwards solutions. Play games like a happy little six year-old at Christmas. Sometimes making things difficult for yourself is fun, and who’s gonna stop you?
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By This Years End
Summary: This is the first part of a Breath of the Wild novelization. It is a narrative of the events leading up to the Great Calamity primarily told from Zelda's point of view using the memories found in game. Age of Calamity is taken into consideration but nothing from that game is really used in this story (no egg guardian). Story will stray from canon towards the end.
General Warnings: Story will contain canonical character death and injury as well as minor character death and injury, war imagery, depictions of mental illness including depression and anxiety, rape intention insinuation though nothing actually happens and trauma. 
Individual chapter warnings will be provided when applicable.
Chapter 1 - Demise
Chapter Summary: Hyrule was falling. In a desperate attempt to fix things,  Demise escapes his prison.
Chapter Warnings: war imagery and implied injury
Word Count: 1403
AO3 Link
Hyrule was falling.
A miasma of ash and malice hung thicker than bar smoke threatening to choke any who’d dare be caught in its path. Yet there was nowhere else to go, houses long kept neat in a reflection of the kingdom's long held peace collapsed under flame and foot as mechanical wonders fought to keep earth-sprung beasts at bay. Animal and human carcasses alike sprawled across road and field, soldiers and fleeing citizens made indistinguishable in the hellish lighting. 
The very air vibrated with screams of the fallen, war cries of the still standing and roars that shook the earth itself from beasts meant to be nearly as divine as the goddess herself; meant to protect, shield and offer hope in a time turning increasingly desperate. They seemed clumsy now. A miscalculation engineered by those arrogant enough to think that in light of a twist in fate something could be done to seal away a millennia's worth of plague in a single day.
Feet blackened by char and dirt slipped and pounded their way through the decaying underbrush. Desperate breaths heaved through burning lungs and long red hair snagged and snapped on branches reaching uselessly to stop the man from making another mistake. A mistake he had already accepted and prayed to every spirit he knew that this was something that would aid in the short term- buy just enough time to fix what he hoped was not yet beyond repair. Years of research through the best kept tomes and crumbling scrolls made him certain he knew where the source of all this lay.  Where Demise had been kept sealed since before Hyrule was named. Link’s power was strong- Zelda’s even stronger. He had faith they would know what to do and be successful in doing it.
Though they had refused to discuss it, this was their plan b after all.
“There is over a ninety percent chance of failure in this endeavor.”
The thing outside snarled before smashing yet again into the wall holding fast between it and its target.
"My data projections indicate sharing some information with you may cause your current emotional status to become placated. Allow me to inform you, then, that the hero of legend who trapped you here is long since deceased, and therefore no longer cause for such hatred. Does this not make you wish to cease your thrashing?"
The hulking mass paused before settling for a casual lean against the glowing wall, its thrashing ceased for the time being. “You know, for nothing but a goddess made projection you seem to only gain cheekiness throughout the millennia. Were you not meant to be an impartial guide, with your purpose long since been fulfilled? I still have my kingdom to take back; if what you say is true, what exactly is keeping you here?”
Fi smiled slightly, a function her data tampering had only just allowed her to manage a mere two centuries prior. Though the blessed goddess had seen fit to equip her with only the most standard of functions to be able to assist the first hero, she had been able to slowly but surely analyze her memories and code certain things into her base; thus allowing her to feel and think far more efficiently. It was quite the revelation, one she relished in showing the demon king, if only to perfectly capture the moments of extreme annoyance that flashed across his face.
She would not allow him to win in the mind games he attempted to bait her into. She had changed, even through simply sitting and observing her charge over thousands upon thousands of centuries. She retained within her the means to adapt and grow, her purpose fluctuating along with her. She would not be baited into an argument whose only answer was that Demise was too prideful to do the same.
“Smirk all you want.” he growled at her silence. “I’ll have what’s mine soon enough.”
“Doubtful. But my memoritive data tells me there is no harm in trying.”
 A backhanded fist came slamming mere inches from her face, again merely bouncing off the force field that served as her only protection. She shifted slightly away after a beat of silence, wondering for what seemed the quadrilienth time if this would be the one that did it. Thankfully the shield held as it glowed smugly against the assault, much to Demises' chagrin.
Though she was thankful for the protection the shield granted her, over so many years she began to grow (tired?) of her role trapped inside the cursed darkness sealing sword. It had done well to keep the demon king’s desires from being executed, but it left little to do other than stare and listen to the other’s fits of rage. She often wondered what it would feel like to once again enjoy the companionship of another person who didn’t wish the complete destruction of all things. The shield as of late had felt smaller and smaller, a prison to her every bit as the sword was to her ward. 
Shifting, she watched as Demise threw another well meant punch to her walls, holding in an exhausted sigh. She wondered how her goddess Hylia had willingly taken the step to become mortal. Did she find the sensation of thinking of things other than her divine purpose exhausting, or was she truly lost within the long bloodline of royals, without a care to be had? Perhaps she had always acted outside of her purpose, making her appointment as the protector of the triforce truly a job only she could fulfill.
Suddenly jolted from her musing, the empty space filled with bright red noise, alarms echoing off the edges of whatever their pocket of space was made of.
Teeth flashing a sinister grin, the king erupted in a thick red rage dripping with malice and decay. Bubbles exploded with squelching hisses to reveal bright orange eyes that took in every direction at once, and every weak point it could make out. Coalescing into a dark, boiling mass it ricocheted off the protective barrier and hurled towards the end of the abyss, spreading and growing ever larger as it went.
The shield shattered and was consumed by darkness as Fi appeared before the king of demons, barring his exit in a wall of glowing white behind spread arms and a steady glare.
“I cannot allow this.” She knew, as they both did, who had set off the alarm. She would do everything in her power as the sole guardian within the Master Sword to stop whatever plan they thought they could execute. “You, Demise, are to remain here as set by destiny. The goddesses and chosen hero made sure you were sealed, and I am to make sure you stay.”
The oozing mass roared and a lone figure shoved its way through to leer at her determined face through the darkness. She did not waver as it creeped closer, she would adapt her purpose. She would stand and fight as long as was needed if it meant the sword would stay hidden and protected. Dual blades shone sudden and bright in her hands as her stance shifted. 
“You will yield. My goddess and the kingdom she rules will stand unimpeded by your intentions.”
The figure grinned wider, tar dripping from ever sharpening teeth as he growled low in her ear. 
“Then I entrust you to inform your goddess of your failure.”
And with that, the demon king exploded in red and black poison, advancing to fill the void and completely absorb the glowing figure in its depths.
Just like that it was gone, the void once more just that, leaving Fi to lower her guard and look about with a passive horror.
"And so the rise of another hero is needed." She lowered to the floor once more. "Link, I hope you will prevail against the king, as you did all those centuries ago."
Folding her hands in her lap, Fi lowered her head.
And waited.
The night had turned an eerie silence, cool and still as if waiting with bated breath. A man with hair as red as blood was engulfed completely, melting to a bubbling puddle that disappeared nearly as quickly as it had come to be. The Master Sword was once again left alone on its pedestal, an impassive witness as the sky darkened once more through skeletal trees. 
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aslyran · 4 months
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Visions
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silvergarnet12 · 11 months
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What if you could find the Divine Beasts in the Depths?
You’re in this dark, alien environment, strange noises echoing around you, the inescapable anxiety your only companion. Squinting in the distance, you see a frighteningly familiar shade of blue flicker, faint in the distance.
Cautiously moving forward, you begin to realise the blue belongs to something much, much larger than a possible guardian. Eventually, an ancient behemoth looms overhead, still, silent, and empty, both at rest and unnervingly calm. A strange, restless melancholy replaces the sense of creeping dread, no less uneasy than before.
Entering the resting stone, in the corner of your eyes, you see movement flicker. At first you think a spirit, perhaps the Champions still linger… but deep down you know they’ve passed on… right?
Echoing footsteps fill the silence as you press on, avoiding gloom where there had once been malice, a desecration of a sacred resting place. You see the flicker again, turn on your foot and see for a split second, a beloved friend, an uneasy rival, a stalwart protector, a steadfast leader, an ally, a painful reminder of your worst failure. Even now, years later, it stings.
You try to get their attention, but there is no response. Instead, you watch. And realise. And mourn again. There are no spirits here. Not in the vast, decaying depths, not in the final resting places of a final hope.
These are echoes of the ones you knew. You can see them in the corner of your eyes sometimes, going about preparations for that ill-fated battle. It’s eerie, made no better by the Grand Poes gently swaying, their locations random but making uncomfortable sense.
Sometimes, on unlucky days, it is not preparations that these echoes go through. Pain torn screams faintly heard as their final moments are played out, a play on an eerie stage.
Vah Medoh groans in the dark, as the image of her pilot slams limply on her back, wing torn, and struggles to get up, defiance in his glare even now.
Vah Ruta cries a warning, as her pilot slumps over the controls, never seeing her killer, her last thought to warn the others.
Vah Rudania braces herself, as the echo of her pilot does the same, but the shield shatters, a flash of phantom heat coating the area, followed by darkness.
Vah Nabooris strides steady, until her pilot, fatigued from a relentless assualt, makes one fatal misstep in her final dance, lightning crackling in the air.
The stone beasts are restless, aware of the new threat, and unable to let go of the last pilots they’ll ever have, desperately trying to fight once more. But instead, they lay still, silent, a monument to their pilots lost to time.
What if you could find the Divine Beasts in the Depths?
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bodhrancomedy · 2 months
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The worst thing for me about playing Breath of the Wild and Tears of the Kingdom is how desperately it makes me want to write a very traditional fantasy story with a deaf, nonverbal blond swordsman travelling through a magical landscape having little adventures.
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People like to romanticize the relationship between Zelda and Link in a whole “destined reincarnated soulmates” kind of way, but am I the only one who thinks it would be more interesting if Link didn’t love Zelda?
Like, think of it. Hylia is a Goddess, basically Hylian Jesus, and she loves this mortal man. A hero who stepped forward to defeat a Devil in the world’s hour of greatest need. But, he didn’t do it for her, he did it for the World. Even when he binds his soul to the Triforce, locking himself in an endless pattern of reincarnation with her against the Devil Demise, it’s not because he loves her. He loves Hyrule and its people.
But that’s okay, maybe in the next life they can be?
But it isn’t. Over and over, Hylia becoming Zelda, Link doesn’t love her. He loves Hyrule. He loves to dance to its music and ride its fields and wants to preserve it against the threat of Demise. He loves different women each time, and sometimes it is Hylia’s reincarnation, but they’re never the core of his heart.
It’s always Hyrule that he loves. From it’s savage and arid deserts to the cold and harsh tundra, he loves it, and steps forward to save it each time.
Duty, he calls it. Responsibility and Purpose, but Hylia/Zelda knows the truth. He’ll never love her the way she wants him to.
Hyrule will always be Link’s first and greatest love.
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blueskittlesart · 6 months
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Now that you're gone
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Link
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colgeras · 3 months
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did you know that the rito can’t see well at night?
did you know that they all come home to roost before sunset blankets tabantha frontier like a stage curtain, tucking themselves under each others wings before the night cradles them in her own?
did you know that when a rito is caught in the dark, the first thing they are taught to do is sing, in hopes that another will hear and guide them back to safety?
did you know that the calamity struck hyrule during an apricot-skied evening, and despite revali’s fervour, malice-soaked night had cloaked the kingdom by the time he had made it to vah medoh’s pilot’s chamber?
did you know that, transcending species, the body’s first instinct when frightened in the dark is to attack with desperate ferocity, praying that one hit might just land?
did you know that revali drowned out his own SOS signal with a warbled rito lullaby, because a rito like revali can’t see well at night?
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prisiidon · 24 days
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✨ Zora May 2024 ✨ 6th year let's gO 🐬
Guidelines: Tag as #Zora May. Not everyday, no specific order, just pick some prompts you like! For: art/writing, canon zora and zora ocs~ Past prompts can be used, and you can merge prompts too 🐟 I’ll also rb entries!
Design a Zora Masterpost
Entries: tumblr entries  |  twitter entries  |  old twitter entries Previous events: 2023 | 2020-2021  | 2019  |  2018
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zellink · 3 months
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home.
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glitterbuns · 4 months
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If they make a Zelda movie where the focus is on the fighting I'm going to be so mad
It could be so visually dreamy and nostalgic, with an emphasis on nature, AND colorful (NO grey medieval aesthetic, thanks)... It could explore how tragic it is that Zelda, Link and Ganondorf are doomed to repeat history over and over again and Zelda and Link must suffer for the greater good of the kingdom. The saga's lore has so many opportunities to explore religious trauma, the greys between good and evil, corruption, power, inequality...
I truly fear they might turn it into a grey pseudo-medieval action movie where the big baddie is bad because yes and there's no depth
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batsycline69 · 1 year
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A Cure for What Ails You
Summary: You heal Link's wounds after a battle with a lynel
Pairing: botw!Link x healer!reader (gn)
Words: 1,127
Warnings: brief mentions of injuries, barely edited (I'm just vibing and waiting for midnight)
A/N: This is just a fun little oneshot I wrote up tonight because man oh man am I jazzed for TOK.
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“You really didn’t have to do that, you know.”
Your voice cuts the silence between the two of you as you mend the deep scratches across his forearm. The bleeding has slowed, but you still wear the concern on your face.
Link watches you, unblinking. When you first met, you would have said his expression never changes. Now you know better. His bright eyes have a little flicker of indignation. You quirk an eyebrow up at him, a small smirk flashing across your face.
"I appreciate it, though," you continue, turning your eyes to the wound on his arm. If he's in pain, he'd never tell, but his back is stiffer than it's been around you as of late, and his silence feels more pressing.
Today hadn't marked your first life threatening experience since you began your journeys with the Princess and her knight, but you believed it to be your closest to grave harm. Link had stepped in just as you were about to be a lynel's prize.
You'd stumbled into the beast's territory foraging ingredients for tonight's dinner. Luckily, you'd found enough ingredients to whip up some healing potions and a salve as well. Your thankful that Zelda had stayed at the stable, unaware of the whole ordeal.
Link's guarded gaze is still fixed on you, like he's trying to tell you something that you can't quite make out. Though you've learned his little tells, there's still so much of himself he hides when he chooses to. You wonder what he's hiding around you.
"It would have killed you," Link says finally. His voice doesn't convey the seriousness of the sentiment.
You laugh quietly though that's not quite appropriate for the situation either. "It could have killed you, too."
"Probably not."
His bluntness catches you off guard, and you can't help but laugh. Link's expression softens just a smidge, like your laughter is the medicine he's needed for his wounds all along.
"I guess you're right," you say, a hint of startled laughter still in your voice.
Once your pleased with how clean his scrapes are, you wrap them up as you begin to get to work on the salve. He sits still, and though your back is to him, you can feel him observing, always so alert to everything going on around him.
"How did you know to come?" you ask after a moment of quiet. The question weighed on your mind. You'd gone off all on your own. When the lynel made its first yell, you were certain that you'd seen him and the Princess for the last time. And suddenly, out of nowhere, Link was there, just before you, fighting off the lynel before it even had the chance to touch you.
You hesitate before turning to face him, a sudden creeping awareness of him. Your duties were elsewhere on your travels, but within your company, you couldn't help but have...noticed Link was handsome.
It started out innocently enough, admiring the way his light caught his hair, the way their nightly campfires lit his face, how extraordinarily kind he was to his horse. Your not sure when the change happened, but the casual admiration morphed into something less easy to shake off.
You and Link spent very little time alone because he was often fulfilling his duties of protecting Zelda. It'd been easier to keep the feelings at bay then. But Zelda's absence was incredibly noted. Now it was just the two of you, his eyes following you as you prepared a salve for him.
When you finally find the courage, you turn to face him, your hands over a small slimy mixture in a small glass. He sat on a stump, one leg straight out, the elbow of his injured arm resting upon the knee of his bent leg.
Sure enough, he's watching you.
"Thought there might be monsters," he replies.
You breathe a laugh, though the breath is hard to find quite suddenly. You bend down and remove the cloth wrapped around his forearm, your fingers barely grazing his skin as you apply the salve. You tell yourself its so you won't hurt him, but you know perfectly well that as soon as the salve is on, the pain will disappear entirely.
You fall back into silence as you make quick work of healing him. One hand lightly grips his forearm to keep him steady, the other coating his wounds. His skin is warm underneath your fingertips. You try to push the thought back with all your might, though you find it hard to resist.
Link ever so softly sighs in relief. You feel the tension in his muscles ease as the pain fades away and smile gently.
"Is that better?" you ask. Your grip on his arm lingers.
He nods. For a moment, you think he'll pull his arm away, but he doesn't. His bright eyes are on you, and you can't look away. You're caught in his gaze, stuck on the spot.
"We..." Your voice is thin. You clear your throat and finally tear your eyes from his. "We should get back. We don't want the Princess to worry."
You rise to your feet, beginning to walk away, but something holds you back. A glance down shows Link's hand wrapped gently around your wrist.
"Wait," he says. And for the first time, you can so clearly read everything he's trying to tell you without saying more than a single word. His eyes are so open, as if he's giving you permission to understand him, know what goes on in his mind.
Your breath catches in your throat. There's longing, fear, concern all swimming in his eyes. He's letting you see it.
Link rises to his feet, only a few inches from where you stand. He smells like leather and warm days, fresh breeze and soil.
"It could have killed you," Link says again. This time, his voice is heavy, thick with everything he's feeling. Everything he's showing to you openly, or at least as openly as he can.
You nod, temporarily at a loss for words until you're able to choke out, "Yes."
"I did have to do that," he says firmly. For a moment, it takes a moment for you to understand what he's trying to say. When you do, your lips part to speak, but he frees your wrist and pulls his sleeve down over his healed wound. "We should get back."
The sky has turned vibrant orange. Night soon follows, and you know just as well as Link what you could meet in the night.
"Right," you say softly, and note that for once, he's the one with much more to say. If you weren't still so stunned, you'd think it was funny.
As you walk back to the stable, Link walks behind you, just like he does with Zelda.
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thefaeriecreek · 11 months
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Link would be the type of chess player that has a hard time concentrating on the strategy of the whole board and can only concentrate on a piece at a time. He loses most games, but his strategy is nonexistent, making him extremely unpredictable. Revali is a master strategist, (which we can see in his dialogue in Age of Calamity), so Link's blockheaded, rock-eating playing style is infuriating.
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yandereunsolved · 2 months
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Breath of a Yandere - ,, Yandere Wild headcanons
tw(s): yandere themes, (Wild) multiple mentions of suicidal ideations/suicide & self depreciation
ꨄ︎ Yandere Wild who met you after waking up in the Shrine of Resurrection. You were a lone traveler from Lurelin Village. You traveled countless months, with many others accompanying you at various points on your journey. You had to know the truth. You had to know if it was true. The rumors about the legendary hero fueled your adventures. You feared the worst, but you found him. He didn't awake at first. You spent weeks traveling out of the Shrine only for necessities.
ꨄ︎ He heard a strange voice coming from the darkness and then saw you. You spoke to him with such a reverence that he wasn't accustomed to. He was incredibly cautious and wouldn't allow you near him. That all changed when you offered him some glazed meat. He shoved it down his throat and suddenly you were his closest companion.
ꨄ︎ Words never leave his mouth. You thought at first it was just the surprise of awakening after a hundred years, but no. He just never spoke to you. He spoke with his hands and through his body language. He taught you most of the Hylian sign language that you know. It is probably better that he doesn't speak. You would be disturbed and greatly flattered about the things he thinks about you.
ꨄ︎ He never leaves your side unless you are both put in a life ending situation. He's like a silent but loyal dog. He is always watching your movements and standing guard over you. You have to cuddle with him before he finally allows himself to succumb to sleep.
ꨄ︎ Guardians? You are staying behind. Shrines? You may stand at the entrance as long as there are no monsters around. If there are then he will kill them and then make you wait. The Divine Beasts? Okay, fine— he allows you in all the Divine Beasts except for Vah Naboris. He allows you to ride with Riju but only because she has the Thunder Helm. However, the Ganonblights? On Hylia's name, no. You go back to the entrance and wait there.
ꨄ︎ Ganon himself? You wait. After your entire journey together, he only speaks one word to you. "Wait." He presses himself against you and makes you hide behind one of the castle pillars. There are tears in his eyes and he is shaking. You are his God(dess). He has killed and sacrificed so much. You saved him. You did. He signs to you. "I face Ganon alone. I can't lose you." His hands get shaky. "I love you."
ꨄ︎ That's the first time he ever says he loves you and his yandere tendencies only get worse from there. More possessive. More obsessive. More puppy-like. He's a wolf in sheep's clothing. He always has an eye on you and doesn't allow you out of his sight. He would never hurt you, but he'll hurt others for you.
ꨄ︎ After the battle you two embrace each other and he sobs quietly into your chest. He allows you to patch his wounds. It's difficult because he's hanging off of you. Zelda is sitting near you both around the campfire. It's a little a lot awkward because she's seen his entire journey. She has seen his feelings for you blossom. A part of her hurts because she won't have her Link back, but was he ever hers? It was just his duty.
ꨄ︎ His memories may have come back but he only has one person in his heart. That person is you. Zelda wants him to come back as a knight. He signs no. He has to stay near you. He will die without you.
ꨄ︎ He thinks the sweetest and most depraved things in his mind. He is constantly praising you within his mind. He wishes he could speak those words but he can't. So he signs them. He shows them through acts of service. His mind is just a constant track about you. Partially this is because of his knight training. He was trained to protect and serve. He was trained to help the princess. His mind still sometimes slips back into that. It's just you, you, you, danger?, you, you, you.
ꨄ︎ On that note, his trauma is constantly fueling his tendencies and how he sees you as his god(dess). He was a child knight, blames himself for failing to protect everyone before Calamity Ganon gave over, and woke up with zero memories and a mission to save all of Hyrule. You were the first person he met. You were and still are his guide to this world. Sure, you aren't fated to be with him. Sure, it could have been just a mistake— but you are the first person that ever got him. You didn't push him to speak. You took your time in learning how to communicate with him. You respected him not just as the hero but a person.
ꨄ︎ He takes interest in whatever you are interested in. He will go so far as trying to replicate what you are doing. He isn't great at art but he'll do his best to draw what you are doing. He shows it you like an excited little kid. He does little poems as well. They are all about his adoration to you and how much he wants to spend time with you. Sometimes they have some blood splatters on them. Don't think about it too hard.
ꨄ︎ He his naturally cautious when all of these goods things become interrupted with the introduction of The Chain. He is like a frightened animal with his hackles up. He has his mastersword pointed to the strange group. They introduce themselves and he relaxes a little. He stays by your side the entire time and makes sure everyone knows that you are taken by him.
ꨄ︎ It's really, really, really hard for him when you say you want to travel with The Chain. His thought process is like this: heartbreak. My God(dess) wants to be around other Links? Why do they want to put themselves in danger? Why? Why? I have to protect them. I have to. I need them near me. Why do they want to travel? Will they still cook for me and me only...? Or will I have to share? You want to travel to different Hyrules and fight monsters with them? You want to see their Hyrules? What if my Hyrule isn't good enough for you?
ꨄ︎ As much as he hates it— he'd do anything for you. He sets some ground rules though. No letting the others get too close. Stay by his side. Tell him everything. And do not, ever, put yourself in harms way. That has been his number one rule since day one. No getting yourself hurt. That scares him the most. He could live without you, but you are alive. He'd barely be alive but he could live. If you died? He'd kill himself and die right next to you. So when you get a scratch he wants, needs, aches to kill the thing that gave you that scratch.
ꨄ︎ You both begin traveling with The Chain and it goes better then expected. Wild is still the same Wild. He may even be getting a little better. The Chain is a bunch of hims. Wild is doing better in a way. He's gotten close to everyone and now knows some of their secrets. He's quiet and he listens. They are unassuming of him. Even the more cautious ones such as Hyrule, Legend, and Time bring their guard down a little. He rarely communicates with them but you know he is acutely listening. He only really signs to you.
ꨄ︎ So, it's perfect. There are a bunch of hims that stay away from you and protect you. He is getting them to trust him. You are safer than you have ever been. Safe. So safe. And if he needs to kill them for you? He's already got the information on them.
ꨄ︎ Wild always buys you things from the villages you all go to. He runs up to you and shoves them into your hands happily. It's one of the few times you see a smile on his usually stoic face. He absolutely adores buying you matching fits. He's practically bouncing on the balls of his feet. He loves matching with you. He even gets you a sword that mimics the mastersword in style. He teaches you how to wield it and everything.
ꨄ︎ He sabotages the others in The Chain if they try to spend time with you. He'll tell you things about them, dark things that he's learned. He'll write them out to you and slip them into your back pocket, your satchel, your bed roll. He'll make them look stupid in front of you. He might accidentally trip them or outbest them in sparring. He makes sure you see the worst of them and the best of him. He doesn't need words to steal your heart all for himself.
ꨄ︎ He always wakes up early and watches you sleep. He tries to resist your warmth to not fall asleep but it's too much. So he wakes up in the morning before you. He watches silently, unblinkingly. He thinks you look so adorable, so pretty, so handsome. You are even more angelic when you are awake. Your smile could even make Ganon fall to his knees.
ꨄ︎ He either makes breakfast for you or with you. He sits guard while you bathe in the river. He wants to take a peek but he doesn't! He's a loyal man. He's tempted. Very tempted though. He loves watching you do your skincare and getting ready though. His eyes rarely leave you while in eyesight.
ꨄ︎ His habits reach their most overbearing after Sage joins The Chain. His life was going so perfect with you. You got protection and he got you all to himself. Now, there's this new version of him. He is acting so... clingy towards you. He just seems so attached to you. Wild begins to get shooed away when Sage is near. You are all about being near Sage. Saving Sage.
ꨄ︎ He refuses to leave your side, even for a moment. He distances himself from the rest of The Chain. He begins to not eat. He begins to not sleep. He gets very nervous and becomes a wreck. He thinks if he does this to himself you'll love him. You loved him when he was like this before. Is this what you want? Do you want someone that needs you? He needs you more than anyone else. He doesn't see any reason to live anymore without you.
ꨄ︎ Like always, you save him. You save him from that dark place and refuse to leave his side. He cuddles into you and refuses to let you go. You feel guilty and you are worried sick about him. Wild almost died and he refuses to tell you why. You were sparring with Sage and suddenly you heard a sword slash in the woods. Wild stabbed himself in the heart with a sword... If it wasn't for Hyrule he'd be dead.
ꨄ︎ You sobbed for hours over his body and you refused to leave. You still do. You are beginning to succumb to his neediness and overprotective ways. Just like Wild wanted. He just needs to be wanted by you. He just needs your love. He just needs one person who will love him above all else.
ꨄ︎ Wild has you, but at Sage's expense. He's extremely irritated that this little boyfriend of yours is taking you away from him. A few of the other Links have mixed, upset, and possessive feelings as well. However, we'll discuss that another time.
tag list; lmk if you want to be tagged: @screaming-until-god-hears-me
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noraiir-arts · 1 year
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Guys I think I’m so funny
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