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#energy and then thinking about how
saym0-0 · 6 months
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au where imp&skizz are literally just two guys that get isakai'd into the minecraft/hermitcraft world and r just like 'aight guess this is happening now' and just,, continue on. like its just these two entirely regular dudes acting completely casual as if they aren't dealing with magic and nonhuman people on the daily. the result, of course, is two fellas that are just completely chill about absolutely everything because they have no idea what the norm is. hilarity ensues
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delicourse · 3 months
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i miss them a little if im gonna be honest
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stuckinapril · 3 months
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megan thee stallion is the perfect example of unbothered energy. nicki has repeatedly vagueposted about her, gone on unhinged rants about her, gone so far as to mention her dead mother (such a classless low blow), threatened her on live, and has now released the tackiest diss track in history. and what has megan done? literally nothing. she straight up ignored her, aside from that one ig story where she posted herself laughing (which was perfect btw). she is the epitome of “i will not dignify that w a response.” i love it.
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qcomicsy · 1 year
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Alfred comes home and there's a whole noise from the kitchen.
Alfred: Is everything okay?
Damian: Dumbass is coming out.
Alfred: Oh.
Alfred (to Dick): ...I figured this day would come sooner or later...
Dick:
Alfred: Don't think I didn't saw it my boy, and pardon me if I should said something before...
Dick: No, no, no it's not
Alfred:... I mean It was obvious from the start but I figured I shouldn't press-
Dick: Alfie It's not
Jason: No, no let him finish.
----
Batman: Yes, my kid also came out to me recently.
Superman (to Dick): Oh wow, that's great! I'm proud of you buddy.
Dick:
Dick: What
Tim: It's me.
Superman: Oh
Superman: Oh wow, thats great! I'm proud of you buddy.
Dick: No, wait you can't just-
----
Jon: I'm just glad in not being alone in this, you know.
Titans:
Dick: It's not me.
Titans: "Oh, right. Sure." " Yeah we knew it" "Totally"
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yellowvixen · 5 months
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i want that blue hog to sacrifice himself ‼️
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puppyeared · 1 year
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obsessive
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crabussy · 9 months
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for the record I think wind turbines are beautiful and are not a stain on any landscape and the sounds they make are beautiful and whenever I see one I am filled with love for human innovation and hope for the future of clean energy and if they needed to be built close to my house I would go YAYY ^_^ WAHOO ^_^ WIND TURBINE!!
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uncanny-tranny · 7 months
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Hey, if you have speech impediments, you are so amazing.
If you stutter or have a lisp or misspeak easily or you have a flat affect or a limited verbal vocabulary or if your voice is AAC or if you just have a difference in your vocality, you are so incredibly important and amazing.
Just know that your voice is yours. Nobody will ever be able to truly take it away. Your voice is part of you, and you deserve to make it as true to you as you deem fit. I hope you have the space to grow with your voice and whatever about it makes it unique.
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dragonpropaganda · 2 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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nyxofdemons · 11 months
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i'm sorry but stolas bound and powerless and tortured to tears still pushing himself off the ground snarling threats at the man who would dare even mention his daughter. the breathless all-consuming fury that striker would dare to speak a word about her. stolas knows striker is going to kill him and could make it painful beyond imagination and the only thing he cares about in this moment is octavia's safety why the fuck aren't we talking about this scene more
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deltaruminations · 4 months
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what if gaster in a future chapter calls out the audience for speculating so much about him. the guy canonically has some amount of access to Real Life Social Media. like i started this mostly as a joke but there are definitely some real metanarrative opportunities for a character with recklessly curious impulses, and possibly a fragile sense of self, having nearly limitless access to streams of debate over whether or not he’s a bastard. rude to talk about someone who’s listening etc
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whoopseydaisy · 22 days
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sillycathorrors · 3 months
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doing one of these cause i think it would be funny !!
If this post gets 5k notes, ill finally completely cut ties with my toxic ‘friend’ who constantly victimises herself and is honestly the most infuriating person on the planet
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wrinkleintime · 5 months
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enterprise text posts: featuring starfleet’s most reluctant astronaut, hoshi <3
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dlartistanon · 11 months
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My friend and I brainstormed a Nearl dating sim and I wanted to touch on it for Pride
General notes:
7 routes; Penance is DLC
Shining is a close friend/companion, Liz is the sickly gentle neighbor, Platinum is a “working girl“ (Roy and Monique exploit her as always), Viviana is the newcomer, Degenbrecher is the rival, Dobermann is a colleague/sort-of mentor, Meteor is the childhood friend
college/university setting. Nearl is a promising academic athlete on an athletic scholarship
Viviana is the easiest route (joke: U-Haul by the third date)
Shiningale are roommates; you need enough points with both + trigger certain flags to get an OT3 ending
sleeping with Plat too early/too late locks you out of a proper romance ending. Her route is easy to screw up
Degen really dislikes Nearl and this is basically a shonen where you have to change her mind
Dobie’s is where the BDSM is
Meteor actually has a kid (Gianna) and is separated(?) from the child’s other mother
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gayspacemonk · 8 months
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the thing is, the "I would eat my arms and legs for zoro" scene wasn't just for shits and giggles. yes, it was to show just how devoted luffy is to his friends, but it also shows how he's naturally an great captain that he immediately understands zeff and says without hesitation "oh yeah I would do that and beyond for my crew"
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