☆ even the gods bleed [ pt 4 ]
{☆} characters arlecchino, furina, lyney
{☆} notes cult au, imposter au, multi-chapter, gender neutral reader
{☆} warnings blood
{☆} word count 3.7k
{☆} previous [ 1 ] [ 2 ] [ 3 ]
Fontaine was bathed in darkness, not even the moon daring to illuminate where the common man fears to walk. The streets were bleak and empty save for the constant, rhythmic ticking and clanking of machines marching on endlessly, dauntlessly wading where even the bravest dared not to venture. Not even the sharp click of the Gardes boots followed the occasional hisses of steam as they walked the barren streets.
It was haunting, and it'd been like that for days now. It showed little signs of stalling in the slightest, too. Every inch of Fontaine was practically crawling with Gardemeks– like a swarm of rats skittering about.
Arlecchino had secluded herself in the Hotel Bouffes d'ete for days at this point, waiting– biding her time. Her nails clicked against the wood as she tapped at the table in a stilted rhythm, the subtle click of the clock mixing into the clanking outside, weaving in and out of earshot as the patrols slipped by. She reached forward after a moment of thought, reaching for the white king.
She leaned back against the chaise, tilting her head just enough to catch a glimpse of a patrol of Gardemeks as they vanished behind the rows and rows of buildings. It wasn't enough to keep her attention for long, however, her features twisting in disinterest as she glanced back to the chessboard– and the letter neatly resting beside it. The seal was unmistakable and a sobering sight, demanding her attention– the soft hues of blue etched into the shape of a dragon stared back at her in a way that almost unsettled her.
She had already parsed through it's contents hundreds of times, but she was met with only vague, flowing script that only served to irritate her more then anything– it filled the page top to bottom yet managed to say nothing at all. Her hand reached out again, but instead of reaching for the letter she plucked the black rook from the board, setting it down with a soft click.
Arlecchino had all the time in the world to sit back and observe her prey, but all that time would be useless if she lacked the information to act.
And he was quite tight fisted about it, evidentially. None of her inquiries or attempts to decipher any potential codes in the letter left her empty handed. She could not act without even knowing the reason for his summons– it was almost worded like a personal affair rather then one would expect for a foreign diplomat. In truth, she'd expected a scalding report on her operatives, but it lacked any mention of anything of the sort.
She was no stranger to people masking hostility behind pretty words and compliments, not that it was ever unwarranted per se– the Fatui did not create connections through honesty and genuine kindness. They have strong armed more then their fair share of people into cooperation to the point distrust is all the Fatui are met with outside of Snezhnaya. Every word was meant to conceal the deceit, every action meant to conceal the price later paid.
So she had been..skeptical of the letter, to put it lightly. She doubted the Iudex of all people would offer a hand to the Fatui without a price attached– a trap, perhaps, meant to lure in the most powerful piece left on the board. Her eyes narrowed, reaching for a white rook and moving it to the right.
Or he was hiding something. Something that he simply couldn't risk getting out to anyone, not even the Divine themself. A tempting prize, whatever it was.
..A dangerous prize, too.
She'd considered burning the letter and forgetting it all together– the risk was great, and she couldn't risk getting caught up by whoever else the Iudex may have on his side of the board. But she could hardly pass up the challenge and the prize that he fought so hard to keep from prying eyes and ears. Even her agents came back empty handed each time. She lazily picked up a black rook, sliding the white pawn aside.
"Lyney," Arlecchino drawled, crossing one leg over the other and turning her gaze to the door as it slowly creaked open. The pale visage of Lyney stepped through, though his siblings were noticeably absent. The weariness that weighed down on his shoulders was apparent in the slightest furrow of his brows and the subtle creak of leather as he clenched his fists behind his back. "Father." He choked out, the title dragged out by the sharp inhale and shaky exhale.
He looked out of breath, she noted.
The silence that lingered after the small exchange was punctuated only by the click of another chess piece being moved. She sets aside the black rook, letting it sit among the dozen other pieces that had been wiped off the board. She can see the conviction glinting beneath the fog of exhaustion, but if he would utilize it was another matter all together.
He had seemed to make his choice quickly, at the very least.
"Our contacts and operatives within the Fortress of Meropide have gone silent– all we have is their final confirmed missive.." His voice is confident, but it is rigid as the words spill from his lips. He takes a sharp step forward, unfolding his arms from behind his back and opening his hands– the small, water stained and messily folded note catches her eye, plucking it from his palms with a half hearted interest. "They believe the Duke left the Fortress of Meropide..and that he may be coming to the Court of Fontaine."
Her eyes narrow dangerously, nearly crumpling the thin paper in her hands– yet just as quickly, she collects herself.
But she cannot get rid of the bitter taste on her tongue, lingering as she sets down the note and slides it to the side, her lips pursed into a thin line.
So the Iudex had shown one of his pieces..she tightly grasps a black rook, tipping over the white rook, letting it roll against the board.
If the Duke was involved, things were much more complicated then she expected– he would be a problem, she was certain. She couldn't blame the lamb for fearing the wolf, either. Whether her agents had been killed or captured by the man mattered little. He had his ways, and he was a force that could instill fear in even them.
Which meant the possibility that her operation was already compromised was far too real.
What had the Iudex so concerned he had gone through the trouble of bringing in the Duke and herself? The Fatui was one thing, but to specifically request one of it's Harbingers..
The Prophecy? The thought had her clenching her fist, but..no. If it were to rear it's head now, the Iudex could simply not afford to waste time on his contacts deciphering his nonsensical script– If the prophecy were to be the issue, there time would be limited to mere minutes in the worst of cases. Which meant it was worth biding his time in order to ensure absolute secrecy.
So if not the prophecy, then what?
Her next moves were..limited. She was already walking on eggshells considering her position and the reputations of the Fatui– especially with a Harbinger in the midst. If they caught wind of her operations, they'd weed out her operatives and be on guards for any snakes that lingered in their garden.
She reached for the chessboard again, picking up one of the white rooks from the board with a scowl. The sharp click as she sets down the white rook and sets aside the black pawn draws a shaky inhale from Lyney as she moves another black pawn, the dull click of the pieces drowning out the distant clinking of machines.
..A draw, perhaps.
The pieces were all falling into place– the players of this game were slowly being revealed. Whether she could secure her victory..she was unsure.
She wasn't even sure who her opponent was. Only that the Iudex himself was but another piece in their game.
Arlecchino reached for the board again, yet this time she hesitated. Perhaps she could still swipe the win from beneath them, if she played her cards right.
She would simply have to capture the king– or, if need be, let it end on a draw. Either way, she would not concede. She could not afford to concede. Down to the last piece, she would drag out this match until she was in a position to force their hand into the outcome she desired.
She stood slowly, picking up the king piece and observing it for only the briefest of moments before she set it down on the table, taking measured steps around the table and across the room. She was hunting a much more dangerous quarry today– it would be no simple runaway traitor this time.
"Do you remember the directive?" She inquired coldly, her hand lingering on the door for that long, tense moment. "..Yes, Father." Lyney faltered, taking a hesitant step back and bowing at the waist. "Then do not stray."
All that was left was the silence and click of the door shutting behind her as she disappeared down the hall, her boots clicking harshly against the floorboards. The rest of the agents knew better then to linger in her path as she stepped down into the lobby, adjusting the cuffs of her sleeves. She barely even acknowledged the Fatui agent standing at the ready by the heavyset doors, their gloves hands held out with her cloak held loosely in their palms. She quickly snagged it from them, tugging it over her board shoulders and clasping it around her throat.
With a quick tug, she brought the hood up over her head to conceal her sharp features, lifting her hand and placing a neatly folded note within their waiting hands. She had only one chance to make the right moves and secure her victory– no matter the cost.
Each piece had it's purpose.
Oft, that purpose was a bloody and horrible end– but for the grand goal of the Fatui built on the backs of the dead, it was an honor.
She didn't bother speaking a word as she dismissed them with a wave of her hand, pushing open the heavyset doors and stepping out into the barren, damp streets. The rhythmic clink and whir of Gardemeks was still distant– she needed to move. Her boots clicked and splashed in the rain soaked stone of the streets as she slithered between the buildings, ducking through the openings in the patrols.
It was almost too easy.
She tilted her head back, taking in the towering Palais Mermonia with a scowl, her hands clenched into fists. The final moves were being played– the king was within her reach, yet she felt no more confident then when she began.
The air carried a sense of unease, thick and heavy, filling her lungs until she felt her breath still in her chest– listening to the empty, bleak night that seemed so..quiet.
She'd done her fair share of research, had more then her fair share of her agents try to peer into the Iudex's office or the Archon's supposedly hidden chambers, but every attempt was a failure. She had to give them credit, they were quite elusive when they wished to be. Though now she only thought about it bitterly– this was all a risky gamble, in the end, and only time would tell if it paid off.
With minimal effort, she'd managed to pull herself to the flat, tiled roof, eyeing the massive tower peaking out of the center cautiously. At least here the wandering patrols down below weren't likely to notice her..she could hear them passing by the spot she'd been in only a few minutes ago, just beneath her. She pulled the hood further over her face, peering through the sheer darkness of the night for any oddities, but it was almost impossible to see in the dark.
Her boots clicked softly against the tiles as she approached the tower jutting out from the Palais, her hand gliding along the smooth stone, pressing against odd indents or crevices. If it was for the Archon's chambers, she doubted they made it very difficult– she'd only met the woman once, but she doubted the Iudex make it all that complex just from a brief glance. And it surprised her little when one of the stones sunk into the wall, gears whirring as the walls split open to reveal a stairwell straight into an inky black hall. Only the barest hint of light peaked under the door at the bottom, but it's occupants must have heard her, considering it went out not a moment later.
She cautiously stepped down into the small crevice, her breath visible in the bitter cold air– her shoulders tensed at the subtle sound of muffled footsteps behind the door, her vision flaring with a molten heat between her shoulder blades as she reached for the worn handle of the door. The heat of her vision was enough to just barely heat the metal, her vision flaring like a quickly building inferno.
Arlecchino was prepared for a fight, if it came down to it.
The door creaked as she pressed against it, shoving it open with a grunt of effort and surveying the room with narrowed eyes and a biting remark on the tip of her tongue– the lavish opulence was expected, she supposed, but the lack of the towering figure of the Iudex was not.
Yet before she could get a word in or even take in her surroundings properly, the light flickered back on and she had to squeeze her eyes shut with a hiss at the sudden brightness. She could hear the door being shoved closed behind her, the hurried footsteps retreating just as quickly as her eyes adjusted to the light.
..This was a joke, wasn't it? It had to be.
She'd expected the Iudex, perhaps even the Duke if she'd been unlucky, not the Hydro Archon. She had half the mind to test her worth as an Archon then and there, her temper flaring like an uncontrollable blaze, barely kept at bay. It took all her self control to force herself to smile politely at the woman rather then snarl.
"Miss Furina," She sneered beneath her hood, x shaped pupils locked onto the startled, trembling Archon with thinly veiled contempt. "What a..pleasant surprise. You'll have to forgive my manners, I assumed I was meeting with the Iudex." She observed her body language carefully– the way her eyes darted about like a frightened rabbit seeking escape, the slightest tremble of her lips..
Arlecchino opened her mouth to offer another scathing remark, but her jaw audibly clicked shut as her entire body seemed to lock up. Even her vision went cold against her back, a chilling feeling creeping up her spine as someone, or something, crept up behind her. Their footsteps were almost silent, the slight rustling of their clothes the only thing she could hear over her heart pounding against her ribcage.
Arlecchino had always prided herself on being on the other end of that sensation– she was the monster, and her target was the prey frozen like a deer between the hunters crosshair.
It was a chilling feeling to have the dynamic shifted on it's head.
She couldn't even swallow, her jaw clenched so hard she could hear it creak as she tried to reason with her quickly splintering mind– a futile effort, her joints locking up almost painfully. Black spots were quickly swallowing her vision from the lack of air in her lungs, the sound of shuffling behind her barely audible over the ringing in her ears.
For a moment – a moment too long to have only lasted the seconds that it did, yet so quick it gave her whiplash – she thought she would hit the floor dead before she could even glimpse her assailant.
And then it was gone. She came crashing back into reality with a startled inhale, her lungs burning and her knees nearly buckling under her. The instinct to lash out and kill whoever had done it was intense, yet she couldn't bring herself to move even a finger– it would be so easy to twist around and ignite them with searing flames, but her feet were rooted in place.
She almost didn't notice the surprisingly gentle hands unclasping her cloak, tugging it off her shoulders, if not for the sheer intensity of the presence still lingering behind her. Her mind was still fractured, struggling to right itself after the ordeal, and it had her seething.
"..Are you certain you held back enough?" Furina croaked, the normally soft lilt raspy and almost hoarse. "Not– not that I doubt your capability, most Divine!"
Arlecchino felt her nails dig harshly into her palms, heat swelling beneath her skin– Divine? Had she lost her mind? The Divine was..
The Divine was upon their throne where they belonged. She'd seen them!
"Hm. Well, maybe? Sorry, I didn't think it'd affect you too." Their voice was sickeningly soft as they stepped around her like she wasn't even there, focusing their attention on the Archon who seemed more then delighted about it. "What gave you that impression, most Divine? Aha, I..was completely unaffected, as you can see! Perfectly fine."
Furina let out a small squeak when they pinched her cheek, but the almost affectionate smile that tugged at their lips revealed the lack of malice behind the action.
"You're a bad liar, Furina. You might want to sit down..please?" They didn't take her protests for an answer, gently pushing her to sit on the bed before abruptly turning to face Arlecchino once more, a forced smile on their lips. "Oh, good, you're..uh, not dead. That's good. I thought I fried your brain. Sorry?"
..Had she hit her head on the way here? The Divine should still be on their throne, yet she couldn't shake the weight of their stare– it felt tangible. She felt like she was standing face to face with the stars– galaxies and constellations bearing down upon her.
She grit her teeth and clenched her hands until she felt the sting of her nails against her palms, grounding herself in the pain through the sheer overwhelming nature of their existence.
"You.." She croaks, reaching out with a shaky hand and grabbing them by the collar of their shirt, lifting them up until their feet left the floor– she pays no mind to the startled protests of the Archon. Arlecchino would crush her like a bug before she even got the chance to intervene and they both knew it. "You shouldn't exist– you aren't them, and yet you..you're the imposter, aren't you?" Her grip tightens yet they face her without an ounce of fear, meeting her unyielding glare with a pondering look.
Arlecchino wanted to make them bleed just to see if she could, the urge to sink her teeth into skin welling up in her chest to the point she visibly snarled, her mask of politeness long . "You're the imposter." Her expression falls for a moment before she schools it into one of apathy, setting them back down and holding them there for a moment, finally releasing them after a tense moment. "Or you were supposed to be."
Hers brows furrow– she wants to demand answers, to throttle them for damning them to being nothing more then dolls for the supposed Divine to break at their whim, but none of the words come to her.
"..Why now? The current Divine has been in power for years, yet you descend now?" Her shoulders tensed, lips pursed into a thin line– it's impossible to ignore the truth that lay before her. The Divine is a fraud and this..imposter is the true Divine. How many years had they been in power, now? How many years were they waiting? Why did they wait? Was the suffering of Teyvat not enough? Was the blood that painted the steps of their stolen throne not enough?
She'd personally been on the wrong end of the Divine's wrath– she wonders..had they watched? Had they seen the cruel hand of their imposter and turned their back on Teyvat?
"I.." They hesitated. It made her seethe, her hands clenching into fists at her sides– her vision flickered, flames swelling within it's casing just to be smothered by the presence of the Divine. But once that spark had been lit, she refused to let it go out. "I didn't know."
The answer does not satisfy her. There is an itch beneath her skin that she cannot scratch, a fire that burns in her chest so hot it scorches even herself.
"And what about now? Are you content to cower like prey in the safety of the Palais Mermonia?" She snapped, taking a step forward, her brows furrowed and her glare intense– she can see the slightest bit of worry in their eyes. She revels in it. "Will you let them use your acolytes like pawns? How many more need to be broken on the steps to your throne before you act?"
Again, her vision flares and dims– it refuses to be used against the Divine that created it.
"Have you no answer?"
The room is silent. They do not speak and neither does she.
Even the world itself seems to quiet in the face of her accusations, fury boiling to the surface so hot it incinerated all it touched.
"I will kill them myself."
Their words are quiet, but they are not soft– there is a vindictive, searing anger that explodes out like dying stars within their eyes. The sight of constellations replaced by a void that would not be . The smell of ichor grows stronger– to the point she feels almost lightheaded.
"..I am aware that I have failed in preventing this, but I had no choice in the matter. Still," They muse, their voice like the tolling of bells. A solemn melody that stills the swelling fury burning in her chest, if only for a moment. "I will rectify it– I will tear down their throne of lies and let not even the earth tarnish itself by burying their corpse among it's soil."
They pause for a moment, holding out their hand– scarred and bandaged by the weapons of the devout, yet still they take upon the burden of dirtying their hands to save those who did not save them.
"Do you trust me, Arlecchino?"
Did she?
"Will you help me?"
She exhales heavily, meeting the starry iris' of the Divine with a scowl still tugging at her lips. Arlecchino trusted no one but herself.
"..Yes."
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
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