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#making use of limited ''game'' mechanics
1o1percentmilk · 10 months
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all of my followers will reread ajin for the 5th time with me
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presiding · 6 months
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you'll never guess which level we're up to in this dishonored 2 rewrite
#if i haven't stuffed up my timezones this post should land on thanksgiving so here's somethin' to read to go with your food coma#dishonored#dishonored shitposting#emily kaldwin#billie lurk#dishonored fic#interesting the way the resurrection was handled - rock up to aramis stilton's powerpoint presentation basically#does anyone else think it would have been cool if you had to do the duke's palace first.#grab delilah's mortality and give it back in the past. like while she's vulnerable#kind of makes sense too from an emily character perspective#because she shows SO much character growth in stilton's manor#and then goes to the duke's palace next and IMMEDIATELY says the dumbest shit she says all game re: her entitlement and obliviousness#stilton's manor: wow ive learned so much i finally get it now!#nek minnet. emily misunderstands class warfare so bad she thinks she needs to sharpen her dads folding blade. emily. no#and if you think about it the duke's palace would have made a lot of sense for an earlier level just from emily's perspective.#hes very clearly her enemy compared to meagan's vague idea of where sokolov might be. a darker timeline perhaps#lovely Off_Topic mentioned hating time travel as a plot device and i have to agree. here's my take on that level anyway#also big thank you to RoseEll (<3) for saying it parallels the limitations of the game's mechanics interestingly ♥#using this meme template was like. 'oh hey lingering hatred for jeremy clarkson i forgot i had you'#making the badly photoshopped heads too big. my beloved.#ah crap rambling again
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warlordfelwinter · 5 months
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another reason palia would be better if it was offline: i could still play without issue on days like today when my server connection keeps flaking out
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danielnelsen · 1 year
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having a LOT of fun recreating my warden and hawke using the ttrpg system
#i just wish you could get more spells and talents#like you get 12 and 10 respectively#(technically you can get up to 24 spells with careful talent choices and 16 talents if you count specialisations)#(but when they include every dao spell AND a bunch from the other games AND a bunch created for the ttrpg……it’s a bit limiting!)#i wonder why they decided to make it only go up to level 20#i get it for class powers but couldn’t they say like.. level as high as you want and alternate levels for spells and talents#and maybe start alternating levels for focuses or allow +4 focuses so you don’t just end up with every single focus#(not that there’s much risk of that. narrowing down my focus choices was just as hard)#idk it’s weird to limit something like that when you’re not restricted by video game mechanics#if i ever play this (which i hope i do) i’d want to extend it a bit#anyway. gotta sleep but tomorrow i’m gonna properly plan out abilities and preferred stunts too#(very confusing that they use ‘abilities’ as the name for what every other game calls ‘attributes’)#(but i DO like that there are 8. communication and perception are nice additions for a game that uses stats outside of combat)#(and god imagine how many focuses there’s be for cunning if they didn’t separate communication)#personal#da#darpg#i was doing like. 4d chess trying to plan out alim’s talents (some lore; spirit: creation; armor; spell expertise)#but then for hawke i was just like yeah give him max carousing and entropy and unarmed style. simple#(not actually. it was very hard rejecting other things. but i’m fine with what i’ve given him)
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telesilla · 2 years
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If i was an academic doing pop culture work, I would study the hell out of choices made by game developers, particularly two areas in which games often get weird—bathrooms and inventory.
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avalior · 1 year
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Following Angela's creation of her nanotechnology and the revolution she brought to the nanobiology field, both* Ziegler siblings underwent a surgery to be injected with nanites similar to those found in the Caduceus staff. They circulate throughout the body in the blood and can be used to heal with a physical touch, as Angela did with Mei in the 'Zero Hour' cinematic, and keep both* siblings in good health, healing any wounds they might suffer in the line of duty so that they can continue to function as field and combat medics.
Although intelligent, and specifically engineered to heal the body to a fit state, the nanites are not sentient and are incapable of independently recognising how a body is broken, only that is is -- for example, if a bone is broken and the two halves are not perfectly aligned with one another, the nanites are able to detect the bone is broken but are unable to independently recognise that the two halves will need to be realigned with each other before any fusion should take place in order for the bone to be considered healed from a human perspective, not just a bio-technological perspective. To address this, both* siblings had neural chips implanted that would help them control how the nanites would heal and to communicate with them directly, being able to utilise their medical education and biological knowledge to direct exactly how injuries should be healed to best avoid improperly healing civilians and colleagues in the field and leaving their bodies a grotesquerie of mishealing in horrific conditions.
There is not an infinite supply of these nanites however, and although they are self-regenerating over time, these are more often used for smaller, more visible injuries that can be correctly diagnosed and immediately addressed or for injuries to be treated in a tighter space where it may be more awkward or difficult to wield the Caduceus staff. For injuries that may require more extensive or prolonged use of nanobiotics, or they are unable to come into physical contact with the injured party, the Caduceus staff is used, as it has a greater pool of self-replicating nanites that can be utilised over a greater distance. While these can also be directed by the neural implant, and will be directed as needed, these are not often directed to the same precise level as those transmitted through physical touch as the staff is most often employed in the heat of battle when the general instruction of healing any injuries suffered in battle as they are suffered can be easily understood and executed by the staff's nanotechnology.
As there is not an infinite supply of nanites transmitted by physical touch, overuse of these nanites can result in dehydration, nausea, fatigue and full body aches at lower levels of overuse, and bleeding from the nose and ears, full body exhaustion, and intense myalgia at the most severe levels of overuse. This can only be remedied by allowing the internal nanites to self-replicate and regenerate -- while using the Caduceus staff on themselves will at least partially abate the physical symptoms for a time, it will not restore the levels of the internal nanites.
While Angela's nanobiotics revolutionised the medical field, there are injuries sustained in the field that cannot be healed exclusively with this nanotechnology alone, such as injuries sustained in car crashes, air strikes, and the like, as those injuries would potentially include internal bleeding, hidden broken bones, intermuscular injuries the injured party themselves may not be aware of and may be unable to communicate, etcetera. As such, the internal nanites are capable of performing a full-body scan, sweeping through an injured party's body to highlight injured areas, where the nanites compare their findings in the injured's body to the schematics of how the human body should look when in perfect health and report any discrepancies, which are communicated back through the implant. From there, it is left to the healer to parse the relevant information and interpret actual injuries suffered versus ongoing health concerns -- for example, a scan on Cole may reveal some smoke-related damage to his lungs due to his smoking, but that information would not be prevalent when treating him for a bullet or laser wound. The level of information relayed in these scans is relatively in-depth and highlights every missing correlation without specification -- for example, it will highlight a bone is broken in a certain area, but will not indicate how it is broken, the severity of the fracture, if the break has caused other injuries to the surrounding tissue in the same area. Repeated use of nanites in this fashion, without rest or sufficient breaks, can result in high intensity migraines and overall fatigue. These scans are not possible through the Caduceus staff nanites, as those nanites are engineered specifically to heal or bolster the body, nothing else outside of those parameters.
Given the varying biologies of Overwatch agents, both pre-Fall and post-Recall, such as Lena and the chronal accelerator, the prevalence of high-grade prostheses and how they might interface with human biology, and Genji and Sojourn's cybernetic bodies, it is imperative that both* have an understanding of each agent's biology and how their bodies should work as compared to the typical, standard, human biology. As such, it is made mandatory, as part of Overwatch's physical examinations, that a full-body scan taken through machines rather than nanites is carried out, that both* may familiarise themselves with the people they will be working with to better support them. If ever asked about whether this is necessary, or in the face of any reticence, Markus will always be upfront and frank about why this is needed and what, in terms of avoiding any horrific body horror misguided and misinformed healing, they are hoping to avoid.
While they can heal a great deal of injuries from minute to horrific, nanites are incapable of regrowing amputated limbs. If the injury is recent enough and the limb still fresh, reattachment is possible in a very methodical and delayed procedure, albeit not recommended for in-field application. For those such as Torbjorn, Cole, Genji, and Sojourn, however, where their amputations are several years old and the site no longer fresh, it is not possible for any of their limbs to be regrown.
please note: both* refers to the Ziegler siblings as used in this blog's overall canon. When writing with any depictions of Angela, this can be adaptable in line with any headcanons specifically regarding Angela this may retcon or not work alongside.
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dravidious · 3 months
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You're more amazing than cars
Popped open RPG Maker XP this morning and decided to make a game where you play as a kobold and fight humans to save your sibling from hunters who captured them, and the other party members are other monsters, and some enemy skills are effective against certain monster types, but you get an accessory called a "Human Glamour" that makes the party member ignore their species weakness but it also lowers the power of their species-based skills. XP is unfortunately an early entry in the series so it's harder to do unique mechanics, but I managed to get the glamour accessory working! Now I just have to Make The Game
#asks#the idea was inspired by seeing the “vs Goblin” and “vs Angel” and such in the elements section#all my rpg ideas involve adding cool mechanics so i can't do any of those#at least not until i have more experience with this program#so i had to make an idea with the mechanics that already exist#even with this i had to edit a script in the game to implement the glamour#but it works!#it's awkward and hard-coded but it works!#i understand why they released xp for free now#it's so limited in what you can do in it that it makes you want to buy the newer ones that offer more customization#but hey i have an idea now! and i have the tools to implement it!#anyway i wanna talk about the way the glamour is implemented#the way it works is that the player classes have elemental weaknesses/resistances#so the kobold character will have the kobold class which will be weak to the “vs Kobold” element#the glamour accessory applies the “Glamour” status effect which technically doesn't do anything besides reducing the SOUL stat by 50%#but in the code that checks the player character's elemental weaknesses/resistances i added a check for the glamour status#and if it has the glamour status then instead of using the character's class it looks at the human class! it's perfect!#at first i thought about just making the accessory give resistance to “vs Kobold” and everything#but that would make ANYONE who equipped it resistant to “vs Kobold” attacks#and it would make the kobold resistant to all the other “vs Monster” elements too#and i'm not going to make separate accessories for all the party members because that's dumb#i really like this way of doing it! referencing the human class's elemental resistances is such a perfect flavor fit!#and i say it's awkward because it's hard-coded but it's only 5 lines of code#and really it's only 3 lines because 1 line was just very slightly modified and 1 line is just the end of an if statement#still though for my first time doing a script in this game it felt really good to have it work perfectly on the first try!#once i have enough experience with this program i'll just rewrite whatever i need to to implement unique mechanics
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gaythreadrunner · 6 months
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so you're taking care of your computer's software health. NICE! but what about its physical health?
because yes, computers do need the occasional real-world checkup to make sure that they're running well. but what exactly does that entail? i see many posts about maintaining software health: limit your browser tabs, ensure your antiviruses are working properly, so on and so forth, but checking the physical components is something i sparsely see discussed here.
so what's the deal with physical maintenance? well, have you ever had your computer hack and wheeze trying to keep up even if your OS and all your drivers are up to date and functioning? if you've never opened up your computer before, you may be shocked to find just how FILTHY it can get in there:
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take a closer look at that snout dust! PTOOEY .. BLECKH
computers are much more likely to accumulate internal dust if they're sitting on the floor, and especially if they're near any vents and/or if you have pets.
ok, you've figured out how to open your device and now you're staring at the second coming of the dust bowl in your gaming rig. what now? let's explore some basic cleaning tips, deep cleaning pointers for your CPU/GPU, and tips to help keep maintain your computer's physical health in the future.
first of all, turn off your computer and unplug it (for my computer, i turn it off, turn off the PSU switch, unplug it, and then press the power button for about 30 seconds to drain the capacitors and minimize static risk)
generally, you're gonna want to have THESE items:
some sort of face mask (dust masks are best, but anything that'll help keep the harmful dust out of your lungs will generally work)
a can of compressed air (or an electric duster if you're ~fancy~. they look and function like turbo blowdryers)
a vacuum will be useful if there's a LOT of dust, best to use in combination with an anti-static cleaning kit
if you ARE gonna use a vacuum, spray every attachment you use with an anti-static spray. disturbing large amounts of dust creates a lot of static, and electronics are very sensitive to that.
it's never a bad idea to grab an grounding wristband as well, but as long as you wear loose clothes and always keep some part of your skin in contact with the case, you should be ok. (i don't know how much this applies to laptops and smaller devices, since the cases for those are typically plastic)
if there's staining (like from smoke) or there's more gunk caked on than you thought, you can gently clean electronic components with a brush/paper towel/microfiber and medical-grade isopropyl alcohol ONLY. do not use any other cleaning alcohols for this task.
before you do anything, TAKE THAT FUCKER OUTSIDE! always clean a dusty device where the wind can carry that shit away, because oh my GOD will it fuck up your lungs like crazy. (that, and compressed air cans have fluorocarbons in them, which isn't great to breathe in either)
most of the time, you'll probably be fine just using an air duster. for compressed air cans, spray the dirty surfaces in short bursts. an electric duster can be constantly blown. when dusting fans, make sure that you're holding the blades still as to not accidentally make them spin too fast (ESPECIALLY with an electric duster!), since that can damage the mechanism that makes them spin.
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however, if there's a lot of dust, it may be better to give it a vacuuming first. anything from a handheld to a shop vac will work, and attachments with brushes on the end will help tons with loosening up even more dust. and of course ALWAYS make sure that you're spraying any attachments with anti-static spray, and keep a hand on the case of the computer to electrically ground yourself since the hose will be in contact with the internals.
if there's any left over, give it a blast with the duster.
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in some rare cases, there may be some extra gunk caked onto the internals, and you may have to really get your hands in there or take components out individually. if you don't have an anti static wristband (the ones with an alligator clip) do your best to ALWAYS keep your skin in contact with the case as you're finagling around in there.
it's probably a good idea to have disposable gloves on for this. grab your isopropyl and towel of choice (microfiber is ideal, but dirtier PCs may need disposable paper/shop towels), soak it a little bit, and gently scrub off the gunk n' grime as needed.
with heat sinks specifically, since they're just big blocks of metal, they're the one part of a component that can be cleaned under water. if a dusting doesn't suffice, gently scrub it with a brush under warm, soapy water, rinse thoroughly, and let it dry on a towel for a few hours before reassembling it into the electronic components.
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if there's still little bits stuck in the radiator fins, stick an isopropyl-soaked q-tip in there to push it out.
the dust settles, everything's put back together, and it's all clean in there again. YAY!!!!! but what if you're still experiencing temperature problems? well, it typically comes down to either the CPU or GPU:
IF ITS THE CPU: if you took off the cooler to clean it, then i hope you remembered to dab some fresh thermal paste on there. you should be replacing thermal paste few years, otherwise it dries out and loses its effectiveness.
the type you use makes a huge difference too; i like to use arctic's mx-4, it has excellent thermal conductivity while still being an electrical insulator, so spillover isn't a problem. if you go for a liquid metal compound, please do your research first, since some of them can run the risk of corroding the cooler pipes and/or the CPU's outer casing.
to replace thermal paste, make sure that the crusty old paste is sufficiently scrubbed off the contact points of both the CPU and cooler. again, use isopropyl for this. once it's all cleaned off, put about a pea-sized amount of paste on the CPU and carefully lower the cooler onto the mounting bracket before fastening it in place. (also it really doesn't matter how you put the paste on, as long as it ends up covering most of the contact area)
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also if you're still using the cooler your CPU came with, you should probably get a better cooler. especially if you're doing gaming or using graphically/mathematically intensive software. sorry. the stock coolers that most CPUs come with are mid as hell. you can get a nice ARGB one for less than 20 USD i promise its worth it
IF ITS THE GPU: like CPUs, your graphics card also needs to have its thermal paste cleaned out and replaced every so often. but they also utilize a second thermal material called thermal pads. these are usually made of either silica gel or a very thick clay-like grease, and come in different thicknesses. my favoured pads are owltree's 12.8w grease pads, the assorted pack comes with enough for about 4-5 GPUs.
taking apart a GPU seems scary, and understandably so; they're incredibly expensive and hard-working pieces of technology! but i've done it twice now, and it's actually surprisingly simple (as long as you keep track of all the damn screws... im lucky there's a magnetized screw mat in the house i can use)
i recommend watching a deep clean/teardown video of the GPU model you have before digging into it yourself. generally, they separate into 4 distinct portions: the outer shell, the heatsink, the board, and the backplate.
the shell contains the fans and any possible RGB elements. it'll have 1-2 controllers plugged into the board, one for the fans and one for the lighting elements if there are any. once the case is unscrewed, unplug these connectors with a firm squeeze and tug.
these tend to be surprisingly dusty on the inside, so it's probably a good idea to blast it with a duster. again, make sure to hold the fans so they don't overspin. you can also remove the fans from the shell and clean them individually if you'd like.
the heatsink is BIG and heavy, and you can do all the same stuff here that you would with a CPU cooler heatsink. it may take a bit of effort to tug off if the thermal materials are really making it stick to the board. once it's off, scrub the old thermal paste, blast it with a duster, and wash under soapy water if needed before rinsing thoroughly and leaving it to dry for a while.
the backplate is just a flat piece of metal that protects the back side of the board. usually all this will need is a simple wipedown.
the board is where all the magic happens, and will usually have a layout that's something like this:
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clean up as needed; gently scrub off old thermal paste, scrape off the old thermal pads (but take close note of how thick they are so you can replace them with the correct pads), and brush/wipe down the dust and grease on each side as needed. take care to avoid touching the PCIe connector too much (the bar of golden pins that juts out from the bottom)
thermal padding varies from card to card (i recommend checking thermal pad placements for your gpu in water cooling guides, even if you're not doing water cooling) but it's typically gonna be on THESE spots:
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the VRAM chips surrounding the die (main chip) along with the small black chips next to the capacitors will require thermal pads the most. cut each one to size, carefully peel off the plastic films, and press each piece onto the chips.
now you can grab your thermal paste and put some on that big shiny die. now take your freshly pasted/padded board and CAREFULLY lower it back onto the heatsink. i highly suggest having a good source of lightning for this, since shifting around the pieces too much trying to get them to align properly can displace the thermal pads and mess with how the paste spreads.
screw the heatsink tight to the board, and double check to make sure that the pads and paste are snug against the heat sink. now put the backplate and shell back on and BAM YOU'RE DONE! with the paste and pads i used, i was able to bring down the temperature of my cards by a good 10-15 °C.
ok you've done all this deep cleaning shit and your computer is happy and healthy. what can you do for your computer's health in the future?
DUST AT LEAST ONCE A YEAR. haul that thang outside and spray that shit out to stop it from building up for too long.
KEEP IT OFF THE FLOOR. if you can, of course, not everyone has the desk room for it. computers accumulate dust easier when they're close to the floor. if you do need to keep it on the floor, you might have to dust it every 6-8 months rather than once a year.
AND STOP PUTTING YOUR LAPTOPS ON SOFT SURFACES I SWEAR TO GOD
GET A FAN CONTROLLER. motherboards are DOGSHIT at maintaining fan speeds!!!! there are physical fan hubs that use controller software, but if you can't afford that, fancontrol by rem0o is a stellar software-only option.
IF YOU DON'T ALREADY HAVE CASE FANS, GET THEM. the number of fans depends on the motherboard form factor your case can accommodate (ATX cases typically have 6-8), but having that air circulation is very important to maintaining ideal temperatures. arctic makes fantastic budget-friendly fans.
IF YOU HAVE AN NVMe HARD DRIVE: please put an aluminum heat sink on that thang. they get toasty :(
OK THATS IT I THINK. if anyone else has tips they wanna add, go right on ahead. ok thank you bye your computer will love you
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insertdisc5 · 5 months
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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how did wayne like sons of the forest? i only got as far as him saying he liked the custom building mechanics in it (also by far my favorite part, besides having ai companions, that shit rocks. i love them) and i had to go to bed.
#the game has huge problems and i wouldn’t be hurt if he said he hated it over all lmao but i can’t help but be curious#i love. LOVE the base building mechanics and i’ve been dying for a good survival game with actual seasonal changes#and god the ai companions are so fucking cool. they are probably my new favorite video game companions of all time#i love what endnight has done for survival games for real#just god i wish so fucking badly that they would have polished up the first game before making a sequel because fuck dude#the forest is great but it feels so unfinished. it’s buggy as hell and why would you put talon pelts into the game and only give them 1#*racoon pelts#recipe and no way to throw away useless items#i hoard everything i harvest like a fucking gremlin because that’s what every survival game has taught me to do#it just feels like a waste to leave a raccoon pelt behind even though you literally could only use it once in the entire game#i love the way your character gets stronger and faster as time goes on and i love how calories and fullness and stuff contributes to how#quickly your character gets better at these things#these are such cool things#idk it’s making me really seriously consider making my own survival game (no story or gimmick lmao i just want to be plopped somewhere and#just start punching trees)#with SOTF’s building mechanics and seasons and the forests calorie and strength/athleticism system and the long dark’s limited carryweight#and- and- and- (a lot of things i have such a vision right now lmao) i could make THE BEST survival game#(says every indie creator in the over-saturated survival game market lmao)#i should literally just starts playing modded minecraft again and calm the fuck down
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dcxdpdabbles · 8 months
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Respawn and Relive
@thenightwolf51 who tagged me in this months ago, but I didn't know enough about Respawn to write something. I didn't forget! I just still haven't found much on him, so sorry if I get his character wrong.
They don't give him a name.
It's one of the first things he notices they do to dehumanize him. It's not like they see clones as humans- he's just a science experiment meant to keep the legacy of the League of Assassins alive, even at the cost of his life.
He is just there to be trained to follow commands, and if needed, he is spare parts for the Real Son. He is made from part of the same DNA as the Real Son, but that hardly matters to what should be his mother, as she does not feel anything for his biological father and thus feels nothing for the being created from the two DNAs.
He is the clone created by Slade Wilson- alias Deathstroke- and Talia al Ghul. She may not had a hand in his creation, as that was done by her father, but she had no issues using him.
Torment him. Rip him apart and put it back together just to see what happens.
She looks at him with the same gaze she would a sword. Valuating his worth by how well he can do in training, how healthy his organs are, and how he should be nothing but a loyal dog.
But he isn't. Not really.
If this was all he knew, maybe he would be the weapon they wanted, but he knows more. Remembers more. Yes, he doesn't have all his memories, but he has flashes- glimpses- of the life he had before the Leauge.
They would disapprove of the memories, which makes them all the more precious.
He can still clearly remember his mother- his real mother- a brilliant mind, his father's warm, solid hugs, and his sister's gentle eyes. He can recall his home's layout even if he can not remember the street or how far it was from his school. He can identify his two best friends' faces even if their names slip through his fingers like falling sand.
He also remembers his first name and the initials of his last.
Danny F.
He thinks he died before, waking up as the clone. He remembers standing inside a metallic cave- or a large hole in a machine?- and being electrocuted. He remembers the screams, the flashes of light, the pain, and even a glimpse of his best friends' horrified faces but not much else.
The next clear memory is looking in a mirror to see white hair and green eyes. The same combination he now sports as the Leguage's weapon and spare organ farm.
The memories after that are filled with harsh training, even more, brutal torture, and the reintegration that should his half-brother ever need them, he would give up his organs for the Real Son.
He is, after all, Damian Wayne's gift. He was created to harvest his super healing for the boy's body parts. Danny thinks he hates him, but he's not sure he can remember what hate is supposed to feel like.
He does remember what love is supposed to feel like.
Sometimes, when all he can do is lay in his cell, body aching as they test his healing factor beyond its limits- they cut off his left arm once, just to watch the tissue slowly regrow- he lets himself drown in his old memories, in the few dream-like sequences.
Some make sense, others don't. For some, he's a black-haired blue-eyed boy, and for others, he has white hair and green eyes.
Danny is sitting in class, eagerly taking notes on a topic he has been having trouble with-
-He's playing fetch with a small green dog, throwing snowballs into the air, flying after the excited creature-
-Danny is playing video games with a goth girl and a nerdy boy, laughing so hard he can't see the buttons on the control correctly-
-He's flaying alongside his sister, aiming his outstretched arm at a figure in the sky, shooting a green ray at the same time she does down below in her mechanical armor-
-Danny is helping his mother mix the dough for the cookies. He is swaying his hips to the song she has on the speaker. She's in her teal jumpsuit, having come up from the lab to do mother/son cookies as they do every Thanksgiving-
-He's testing the latest blaster with his father. They wanted to see if the auto-aiming feature was interfering with his flying. He flickers the white bangs out of his eyes as his father cheers from the roof while he takes aim-
Yes, Danny knows what love is supposed to feel like, even if he can't remember all the details, even if his full name evades him. He will escape the Leauage of Assiagins and find that feeling again.
Maybe he'll track down his biological father. Deathstroke does not know a clone was created by him, so maybe he will be willing to take him in.
It takes months, but eventually, they tell him Damian Wayne needs a kidney. Why? They don't say, but Talia knows her Beloved will donate his own, and she won't stand for it. She orders him to fulfill his duty as guards drag him to the operation table.
He grits his teeth as they strap him down and prep for surgery. Thankfully, they don't apply any anesthetics- they don't deem him worthy of a painless operation- so he has a clear head for escape.
The surgery has a thirty-window opening with no guards around. He waits until they are about to begin when he taps into the powers his memories tell him. He makes his limbs intangible, slipping through the restraints with great effort.
The medics only have a few seconds to be shocked before he is upon them. They lay in a pool of blood- not dead. His chest flares up in pain if he kills, so he tries to avoid it as much as his environment allows- as he flies through the walls. He has been planning here, so he knows what to do. Turning invisible, he passes under a helicopter scheduled for a month supply run.
By doing so, he does not appear on any radars using the large cargo as camouflage. Danny drops into the ocean as the alarms go off on that wrenched island, allowing his whole body to turn tangible. This way, the water does not slow him down as he flies deeper and deeper down, praying that they won't be able to track him the further he goes. When he gets to the part where everything is too dark to see- he picks a direction from where he came and hits top speed.
Traveling three hundred miles an hour, Danny escapes the League of Assians with all his organs intact, so take that Damian Wayne.
He has no real destination in mind but maybe, he can find the little town of his memories or maybe he'll find Deathstroke.
Maybe he will discover what the F. in his name stands for.
For now, he'll work under the name Respawn because that's a name he picked out for himself, and he'll do what he wants. He's no one's tool any longer.
(Miles away Tim Drake squints at the small dot darting from Nanda Parbat on his spying map. He's not sure what kind of misle Ra's just shot, but it's traveling fast, and he feels like he needs to phone this in.
"Hey B, we may have an issue." )
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gummilutt · 5 months
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Autonomous crafting for all teen+ Sims
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
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In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. VER 2: Toggler object now also works on community lots, turning off autonomy if present on community lot. Residential/apartment behavior remains the same as before. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare | Download ver 2 on simfileshare (New version out, fixing a bug reported by Nemertes. More info here)
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
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Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.
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mochatsin · 4 months
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MC as a Dating Sim Character
An AU in which the seven brothers knew you as a dating sim character from a game they love to play so much. Has nearly the same functions as the Obey Me app. 
It started off as a trend in Devildom, a new app that a lot of citizens and RAD students play with recently. Great reviews when it came to the storyline and the characters. The brothers gave it a shot and surprisingly became attached to it. The reason? You.
Levi is the first to fall down that rabbit hole because he’s been waiting for this game’s release for a while now. He saw the roster of dating sim candidates and he fell for you first. Something about your design was alluring to him and when he finally had the app downloaded, he spent the first night playing the storyline to understand you. Learning your lore is what made him fall even harder to the point he has a shelf dedicated to your merch. He grinded so hard to upgrade all your cards (he definitely got those UR and UR+ ones)
Asmo started playing when he saw the trends about it and he wanted to jump on that bandwagon. Play the game and talk about the characters, which ones he like and whatnot right? It was easy, but when it came to your character he found himself playing on the game longer than he wants to admit. His fans can immediately tell whose Asmo’s favorite character is with how much he talked about you in his videos. He makes sure to get all the pretty skins that get released because in his opinion, there’s not a single outfit that doesn’t look good on you. 
Mammon plays the game as well when he attempted to sneak into Levi's room to sell something and ended up finding his brother’s merch of you. Mammon doesn’t want to admit how many hours he’s spent on the game trying to max out the affection level with you. Definitely spent so much money to get the UR cards since he can’t grind as much as Levi does, and he’ll buy those limited gifts to hear those special voice lines from you.
Satan gets curious and downloads it because he’s wondering how good was this game to even make Mammon lessen his casino gambling habits. The storyline is great, but the writing for your character was what made Satan stay in the game. He doesn’t hesitate in approaching Levi to ask about the game mechanics and tips, and Satan has it covered from there. He focuses on the story to get as much lore he could out of you. He wants to learn about every single fact about his favorite character. 
The twins played at the same time, and it’s funny how they both ended up liking the same character. They found out when they were playing the game together and saw you were their home screen character. Beel loves listening to your voice lines while he works out to motivate himself, while Belphie always has your voice lines wishing him goodnight that he uses to fall asleep with. 
Lucifer will never tell anyone that he plays the game. Not as much as his brothers though, this is something he wants to do in his free time or when he’s alone in his private study, he’s more casual about this than others. Your character is honestly pleasant company, it’s nice to hear you cheer him on while he works. Though he’s sure that if his brothers knew he found comfort in a dating sim character, they would mock him for sure (even if they’re all the same).
Though something weird happens one day when all users log in the app. Levi is practically screaming when he runs out of the room with distraught in his face. You’re his home screen character, but for some odd reason you’re not where you’re supposed to be. He thought maybe it’s the game being laggy, but you don’t reappear no matter how many times he refreshes the app. 
The brothers are just in shock, phones on the table during breakfast to check what was going on exactly. Your cards are all glitched out and corrupted, though everyone else’s was fine. People are wondering if this was all part of the game, if there’s some sort of event or what but there’s nothing. It’s like the game actively tried to erase you.
The devs eventually released a statement that due to some complications and unforeseen circumstances, the game will be deleted. Of course a lot of people are outraged, why would the devs suddenly discontinue the game in the middle of its peak? It was gaining a lot of attention and some people have already spent so much money for it. Everything was just unfair when there’s no answers.
Despite any attempts to keep the game, it was somehow deleted from everyone’s phone. Levi only has some of his screenshots and recordings to keep, whining from time to time as he looks longingly on his merch line. Some brothers sulk more than others, though they’re all upset regardless. Why you? Why did it have to be you specifically? You suddenly disappeared from the game, and they never knew why. With the game gone, there doesn’t seem to be a way for them to get their answers. 
Satan wanted to use his connections to figure out the truth, try to find the devs to get the answers everyone is looking for. The truth seemed much more disappointing for Satan though, learning that the devs actually didn’t know either where your character went. They thought it was a virus at first, but all your data was just missing. No matter how hard they tried to fix it, there was nothing they could do. They can’t handle running a faulty game, so they chose to discontinue and start fresh. 
Some fans would probably be thrilled to hear a new game already in the works, but it doesn’t feel the same. You’re the character that these brothers were invested in. There’s just something about you and your charms that had them drawn in the game, so the brothers weren’t exactly excited hearing about the new set of characters. Clearly it upsets the demons.
That’s until Lucifer called the brothers to Diavolo’s castle, as there’s some sort of emergency that requires their attention. Lucifer drags each and every one of their brothers out of their rooms, they can pout and whine about you later. 
Diavolo called in all of them, talking about that dating game that took Devildom by storm once. No matter how hard they tried to hide it, the young prince knew that each and everyone of them were playing it. They’re all embarrassed at being caught, but surely they’re not here just to be exposed by Diavolo right? He says that an unexpected guest has been found in Devildom recently, bringing the boys to a room in a castle.
There you are, standing in the room in front of the seven demons that are staring at you with awe. You’re here… in Devildom? At first they thought you were just some cosplayer, but the way you introduced yourself and your name was the same as the one in the game. There’s no way you’re real, but all the evidence is standing right in front of them. 
Diavolo says that he’s entrusting you in the care of the seven demon brothers. Barbatos somehow knew that you were all of their favorites, so they probably know what you like and how to take care of you. Maybe it would be a good idea. 
To be continued… i think?
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boss-poss · 6 months
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See, Lethal Company's real genius is that it somehow marries two normally opposed genres, those being horror and comedy together into something greater. Mechanically it's a multiplayer looter extraction survival type game. It's designed to create stressful and scary situations by forcing you to speedrun mini randomized dungeons while monsters hunt your character to meet a certain quota (our asses are not making quota). That's not the clever part though, no, that's giving the players the ability to fuck themselves over and the hilarity that comes from it.
Anything you say into your mic is said in the game world and can be heard by certain monsters. Many items, similarly, can be used to make noise and you can bet there is little impulse control when a player finds an air horn or gets a walkie talkie. The sound of a distant honk somewhere out of nowhere is not something most players are prepared for while in a pitch black maze. Sound in this game has a doppler effect, which makes it harder to hear the further away the source is, allowing screams to fade into nothing and unintelligible yelling heard for a second before vanishing. You must rely on your senses but those are, by design, limited and regularly tricked.
Because level layouts, monster locations, and item spawns are all random, it's insanely easy to get lost or lose track of thigs, especially in the dark and especially when panicking. Seeing a bracken for the first time will almost certainly send a player running in the opposite direction and get lost, if they even see it all. No one is prepared to have a hand wrap around their face and snap their neck in an instant. It's utterly shocking and will leave you gasping in surprise to first time you experience it.
Certain weather patterns make levels harder, some even nearly impossible (looking at you eclipse), and sometimes your options are avoiding deadly lightning or not being able to see due to fog. High level moons have excessively valuable loot but also feature the worst foes and cost a fee to access, forcing a compromise between greed, ability, and resources.
Dying, likewise incurs a penalties. Your team is fined for dying and not bringing the bodies back but if you all die, all your collected loot goes poof. Gone. A team wipe can and will effectively end the run in an instant if you do something stupid like stick around when you hear "pop goes the weasel" or try to pick up that funny looking roomba. You can almost feel the pressure weighing down on your shoulders when you realize you're the last one left and you need to get back to the ship or miss the quota.
The monsters likewise, are engines of terror that are comically effective killing machines with no cohesive theme to help anticipate them. The already mentioned bracken is one of the scariest things I've seen in a game, and those technically aren't even that bad. They're completely manageable if you keep your head on a swivel and pay attention to your surroundings. Coilheads are these mannequins with bobble heads that will path to and kill you in a microsecond the moment you aren't looking at them, weeping angel style. There's a thing called the ghost girl that I have yet to see but is apparently one of the most terrifying critters in the menagerie. Forest giants. If you know, you know.
All these little mechanics, these choices that are made by and for the player, create a maelstrom of unpredictable chaos that, like a buxom blond transforming into an orgasming pooltoy, turns what would be strictly serious horror into a unique form of dark comedy that layers over it like jelly on peanut butter. You are scared, you are on edge, and it only gets worse when you know what these things are capable of, but the sheer hopelessness is something you all have in common. It's funny how little hope you have. You will die. A monster will wipe your team. There will eventually come a quota you can't beat. You were doomed from the start.
So why not get silly with it? Why not try to fight that bracken with shovel? Fuck him. Why not just run past a turret and try to nab that fat jar of pickles? Why not wander off from the group? You're just as likely to come back with arms loaded and the quota met as you are likely to not come back at all. You're already dead, so take the gamble, do stupid shit, repeat this hell until you can meet its horrors with grim determination and put in the effort to afford that goddamn boombox. Dance. Just press 1 and dance the fear away.
You are all united in your mortality and duty, fragile sacks of flesh working to break even at the behest of perhaps the greatest horror of all: The company you work for. You are so preposterously fucked beyond all belief from every angle there really isn't enough adjectives to describe it. And that's comedy baby, when things are so bad all you can do is laugh.
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anim-ttrpgs · 2 months
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Why I Dislike PbtA Games, and How Eureka: Investigative Urban Fantasy is Their Opposite
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@tender-curiosities
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It is no secret that I hate PbtA games.
Though due to a recent misunderstanding regarding another post, I’m going to preface this post by saying that this is going to be a very opinionated post and
I do not seriously think that PbtA games are inherently bad, though I may sometimes joke about this.
While I do often question the taste of people who make and play PbtA hacks, I do not think poorly of their moral character.
While I am going to call for PbtA to be used less as a base for games in the future, I’m not saying that the whole system and all games based on it should be destructified. It’s good for what it’s good for, but unless you’re doing that, I really think you should use something else.
Now that that is out of the way, here’s what I have to say about it.
My first experiences with PbtA games were pretty rough. Monster of the Week was not the first, but it was one of the first ‘indie’ TTRPGs I played after having previously played mostly only D&D3.5e and 5e. I really appreciated that the use of 2D6 over a D20 meant that the dice results would be more predictable, and I really liked the various “classes” I was seeing. (At this time, I didn’t really understand that they weren’t really “classes” at all, though I think I can be forgiven for this because many people, even people who like PbtA games, still talk like “classes” and “playbooks” are interchangeable.)
I was very enthusiastic to play, until it came time to start actually “making” a character, and found that I couldn’t “make” a character. I wanted to make a nuanced, three-dimensional PC who was simultaneously stereotype-affirming and stereotype-defying, with a unique backstory and dynamic with the other characters—but when I went to actually fill out the character sheet for basically any “class”, I found that most of the backstory and most of the personality for my character was being set for me by the playbook. It felt like the only thing about the character I really had a say in was their name, and that two PCs of the same playbook would actually turn out to be almost identical characters. At the time, I thought this was very restrictive and very bad design.
Later, now that I understand the design intent behind it, I still think of it as very restrictive, but I think of it as very bad design for me, not inherently bad.
When I play a TTRPG, I want more freedom in who my PC is. That doesn’t mean I want less rules, in fact having more rules can often increase freedom, but that’s a different post. I want to create original, unique characters, that I won’t see anywhere else. If it’s a class-based system, I want that class to barely touch the details of my character’s backstory or personality, so that I can come up with something original and engaging for why and how this “Fighter” fights. This means that two level-1 Fighters, despite having almost the same mechanical abilities, will potentially be very different people.
PbtA games don’t let you do that. In a lot of PbtA games, you’re not playing your own original character, you’re playing someone else’s character, that every other player that has picked up the same playbook before you has played. It’s more like “character select” than “character creation.” I think I could liken it to playing Mass Effect or The Witcher. Every player may pick a few different dialogue choices in those games that change the story, but we’re still all playing Shepherd or Geralt. No one is going to experience a new never-before-seen story in Mass Effect or The Witcher, which is very much a factor of them being video games and not TTRPGs, and therefore limited to the amount of code, writing, and voice-acting that can go into them.
This anonymous asker who sent a message to @thydungeongal seems to feel pretty similarly to me about PbtA games, and @thydungeongal's response is a very good response about how people find this appealing.
I have more respect for PbtA now than I did, but I still don't like it because to me it seems to play so much against what I consider to be the strengths of TTRPGs as a medium, much like how video games like The Last of Us and David Cage games play against the strengths of the medium of video games, and I will never like it. But other people clearly do, so to each their own.
Then another reason I don’t like it is because I think it’s oversaturating the TTRPG space. I’ve referred to PbtA before as “indie D&D5e”, and i do think that’s a reasonable comparison, because in much the same way that you always hear “D&D5e is a system that can do everything”, I think a lot of people seem to be under the impression that the PbtA system is a system that can do anything. It’s kinda the système du jour for indie TTRPGs right now, and many iterations of it make it clear that many designers do not consider how PbtA differs from more traditional TTRPGs, and how it is specialized for different types of TTRPG gameplay. Just like how I feel PbtA isn’t playing to certain important strengths of TTRPGs, I think that many—maybe even most—PbtA hacks don’t play to the strengths of PbtA. But this isn’t really PbtA’s fault, that comes down to any individual indie TTRPG developer on a case-by-case basis. And the cure for that is something I’m always saying: If you are going to be a writer, you have got to read lots of books. If you are going to be a director, you have got to watch lots of movies. If you are going to be a video game developer, you have got to play lots of video games. And if you are going to be a TTRPG designer, you have got to read and play lots of TTRPGs. That and you have to understand that TTRPGs are specialized. Even "agnostic" systems like PbtA are somewhat specialized, and therefore might really not be a great fit for the game you’re trying to make.
That and, to get more subjective again, there’s like an ocean of them, and I don’t even like the ones that are actually good.
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Now that I’ve talked about how I don’t like PbtA games, I’m gonna talk about a game I do like: Eureka: Investigative Urban Fantasy. Obviously, I like it because I’m the lead writer for it, but I would also like it even if I wasn’t the lead writer for it, because it’s just my kinda game. Eureka is the opposite of a PbtA game. I wrote it to play to what I feel are the strengths of the TTRPG medium.
Eureka’s character creation uses personality traits as a mechanical element of the character, but it does so in a deliberately freeform way. You build your character’s personality out of a list of traits, so who your character is is very much linked to what your character can do, but we aren’t just handing you a pre-made character.
Eureka is designed to incentivize organic decision-making by the PCs, most often by the mechanics of the game mirroring the world they live in. Every mechanic aims to create situations wherein “what will the PC do next?” is a question whose answer can be predicted - it doesn’t need to be ordained by a playbook.
One of my favorite examples of this is, rather than a “Fear Check” forcing the PC to run away if they fail, or “Run Away from Danger” being a “Move” on their character sheet, Eureka opts for the Composure mechanic. The really short version is that one of the main things that lowers a PC’s Composure is encountering scary stuff, and the lower a PC’s Composure, the more likely they are to fail skill checks, and the more likely they are to fail skill checks, well, the less brave they and their player probably feel about them standing up to this scary monster. So if the PC has low Composure, they are more likely to choose to run away. The lower their Composure, the better idea that will seem.
This system really really shines when it comes to monster PCs in Eureka. Most monsters benefit a lot more from having high Composure, but have fewer ways to restore Composure than mundane PCs. Their main way to restore their Composure is by eating people. The rulebook never says “your monster PC has to eat people”, but more likely than not, they’re going to be organically steered towards that by the game and world itself. Sure, they could decide to be “one of the good ones”, and just never eat people, just like you reading this could decide to stop eating food. You technically could, but when your body starts to fail, how long would you? (This is a big part of the themes of Eureka and what it has to say about crime, disability, mental illness, and evil. People don’t just arbitrarily do bad things, it is often their circumstances that leads them down that path until they see little choice for themselves in that matter, and “harmful” people are still just as deserving of life as people who “aren’t harmful”, but that really deserves its own post.)
It has been said that Eureka: Investigative Urban Fantasy actually arrives at much the same end as the PbtA game Monsterhearts, and I actually don’t disagree, but it gets there from an entirely different starting point and direction. The monster PCs in Eureka are very likely to eat people and cause drama, but it won’t be because they have “Eat People and Cause Drama” as a “Move” on their character sheet.
Monsters in Eureka have a lot of abilities, which they can use to solve (and create) problems as the emergent story emerges organically.
(Oh and Eureka is about adult investigators investigating mysteries, and sometimes those investigators are monsters, not about monster kids in high school, to be clear. The same “end” that Eureka and Monsterhearts reach is that of the monsters being prone to cause problems and drama due to the fact that they are monsters, though this isn’t the sole point of Eureka, just one element of it.)
You can pick up the free shareware version of this game from the download link on our website, or the full version for $5 from our Patreon.
And don’t forget, Eureka is fundraising on Kickstarter starting on April 10th, 2024! We need your support there most of all, to make sure we hit our goals and can afford to make the best version of Eureka we can make!
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Interested in branching out but can’t get your group to play anything but D&D5e? Join us at the A.N.I.M. TTRPG Book Club, where we nominate, vote on, and play indie TTRPGs, all organized by our team with no strict schedule requirement! Here's the invite link! See you there!
We also have merchandise.
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I don't think I'll ever get over how Organization XIII was hyped up as this super nefarious villain group but then you get to their game 358/2 Days and they treat it like a job. A 9-5 soul crushing job. They have their daily menial tasks and then they go home and wash, rinse, repeat with little else occupying their lives. Even their hobbies and pastimes seem so limited, although you can arguably chalk that up to the game just not being interested in developing them like that (which is part of why the manga is great, because it has a tendency of developing them in ways the main writers aren't interested in). From the way they talk about it, they almost sound like they work at an office sometimes. A very bizarre, particularly backstabby office, but still. It's a soul crushing job AND a weird cult all at once and it's treated with this mundanity that's both hilarious in a way I didn't really get when it first came out and oddly humanizing.
I know for some dumb reason they didn't do a remake of Days and it's harder to access because of that, but if you can and it interests you enough to where you've wondered if it was worth playing, I really recommend playing it or watching a playthrough of the actual game instead of just the cutscenes. The story really is partly told through the mechanics and so much is lost when they just gave us the cutscenes pulled from the game in the compilations.
They really reinforce how bleak and mundane Roxas' life is most of the time, how bleak and mundane most of the members' lives are. How much control the Organization has over them. You don't just level up organically like in other kh games, you have to do this weird puzzle thing that limits your growth and abilities. They don't give you munny, they give you heart points that you can only use at the moogle shop in their castle, so they're literally paid in scrip. If you're unfamiliar with it, scrip is a currency you can only use in certain places instead of throughout a whole country or other type of political union like the eu, usually with the store at the company you work at. When you're on missions your path is blocked off, you can only go to certain areas that are directly related to your daily mission. It's suffocating and genius, especially since in most other series entries you get so much freedom comparatively.
With all that context it starts making some of their vices a bit more understandable. Can you really blame Demyx for not wanting to do his work when all he gets out of it is room and board, and the distant, vague promise of maybe someday getting a new heart? Especially since he's probably been with the Organization for years?
Can you really blame Marluxia and Larxene for wanting to mutiny when their boss is useless and all of their colleagues seem indifferent to it? I mean like. The murder isn't great. I'm still a bit sore about that. But I can definitely get behind the 'screw our boss' sentiment. I'm still very fond of my 'instead of going the cloak and dagger route Larxene and Marluxia somehow, possibly with the help of devil magic, manage to get everyone to cooperate so they can unionize and kick Xemnas out' au. An Organization XIII union au, if you will. Imagine Xemnas having to explain that to the other Xehanorts.
Master Xehanort: The people you gathered up for us to use as our vessels. Unionized?
Xemnas, the biggest loser in the entire series: :/
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