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elcorreografico · 2 years
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Vuelven a tocar a tu puerta con una propuesta renovada
#Sociedad #Religión | Vuelven a tocar a tu puerta con una propuesta renovada #testigosdeJehová #JW #Biblia #cursointeractivo
A partir del 1 de septiembre, si llaman a tu puerta, puede que sean los testigos de Jehová. Luego de una pausa de dos años y medio por motivo de la pandemia de COVID-19, esta organización religiosa internacional reanuda sus tradicionales visitas casa por casa con una invitación especial: iniciar un curso interactivo de la Biblia gratis. Cortesía de los Testigos de Jehová La obra educativa de los…
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jujuygrafico · 2 years
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En septiembre, los testigos de Jehová vuelven a tocar a las puertas con una propuesta renovada
#Jujuy #Sociedad #Religión | En septiembre, los #testigosdeJehová vuelven a tocar a las puertas con una propuesta renovada #JW
A partir del 1 de septiembre, si llaman a tu puerta, puede que sean los testigos de Jehová. Luego de una pausa de dos años y medio por motivo de la pandemia de COVID-19, esta organización religiosa internacional reanuda sus tradicionales visitas casa por casa con una invitación especial: iniciar un curso interactivo de la Biblia gratis. El curso provee un método práctico para aprender lo que la…
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notasoupcompany · 10 months
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just tryin' to hold it all together, we all wish our best was better 🌼🎶
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Find digital classroom services provider in Hyderabad. When it comes to digital classroom services for students in Hyderabad and all over India; Digital teacher provide latest apps and software for quick learning. Take advantage of e-Learning and Digital interactive classrooms.
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blueberrylarry · 10 months
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The rat ate a ton of stuff it wasn’t quite supposed to. I quite enjoy making collage art when i have the time to sit down and create. Making traditional stuff always makes me feel better and happier then digital stuff and i don’t know why. I think its because of all the cutting and pasting it makes me feel happy knowing im repurposing an old magazine into art.
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Appropriation of Urn with Flowers (Aubusson Tapestry)
Pearlescent Photographic Print. Acrylic and Fabric Paints. Wood. Steel. Found Fabric. Glue. Thread. 2020.
I've been posting older art work here today, and I wanted to take the time to talk about one of the coolest things I've ever made. This work began with an image of an Aubusson Tapestry which I wanted to reinterpret the shape of the vase to be the shape of a body. I painted myself, bought two bouquets of meaningful florals, and photographed myself. This image was composited with textures and printed on gold perlescent photo paper. I sourced some second hand doilies and a childrens tapestry. I used some second hand RIT dye to dye the tapestry with blue undertones. I cut it in half and sewed it back together to create framing with the bows. I used found fabric paint to add the roses and bird details. I made this frame from wood I cut and stained along with steel hardware. She has sadly been lost to time and damage, but lives on as my multimedia masterpiece.
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vucipehuxet · 2 years
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gital counterparts are vital classroom tools but also a major expense, and it is worth taking time to find the best quality materials
</p><br>https://miquqocihamu.tumblr.com/post/693602622491541504/entry-level-police-officer-candidate-study-guide, https://gidanurax.tumblr.com/post/693602745528221696/irritrol-manual-turn-on, https://miquqocihamu.tumblr.com/post/693602622491541504/entry-level-police-officer-candidate-study-guide, https://gidanurax.tumblr.com/post/693602745528221696/irritrol-manual-turn-on, https://miquqocihamu.tumblr.com/post/693602622491541504/entry-level-police-officer-candidate-study-guide.
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If i were rich I'd make handmade leatherbound journals (can be faux leather) and send one to all my mutuals
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zorilleerrant · 2 years
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fun fanfic hack: no event is integral to canon if you just completely ignore canon and make up your own stuff
this is why the comment “when does this take place? listen it’s fine” is so popular. sometimes you just gotta take an idea and run with it
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maganganaksmk · 2 years
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1814308 · 2 years
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Front of the Arena
The games however did have a name change from British empire games to the commonwealth games in 1954, and to the British commonwealth games in 1970. In 1966, Jamaica was the first country outside of the British and white dominion to host the games.
The creation of thousands of temporary graduate jobs and long-term infrastructural development and the renaissance of many old architects will no doubt together with the awards, serves as some of the highlights of the ceremony, thus it will personify as an opportunity or a stepping stone for those graduates on temporary jobs to use that privilege and hopefully use it as a catalyst to crack the actual job market.  
With some of the above stated facts about Birmingham, that with the revitalised transportation system, and added renewed infrastructure and the natural warm nature of the Midlander’s it’s safe to say that the 3rd edition of the commonwealth games in the UK is in safe hands and looking to be a very memorable one.
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studioboner · 1 year
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got the cheapest set of watercolors i could find [4 dollars]
and painted some stuff on the paper i always use [canson multimedia 140msg 20 sheet block, 2 dollars]
all except knuckles were painted with the brush that came w the watercolors, but the knuckles was w a 4 dollar watercolor brush i had online
now here instead is a student grade watercolors i usually use
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there is a difference but i just kinda wanted younger artists to know that please dont feel overwhelmwd by the quantity of materials u can find on the internet, nor the best prices, start small... see if u like the media ... experiment and have fun, trad art can def be a beast sometimes
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farenmaddox · 14 days
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currently reading an article about the fact that the first time Roland Barthes' "Death of the Author" was published, it was in this particular special issue of Aspen magazine focused on materialism and minimalism, and that the essay was intended be to read in conjunction with this variety of multimedia experiences in the magazine, and THEREFORE that we've been understanding Barthes' point incorrectly all this time because we failed to take the special circumstances of its publication into account.
and that's just. screamingly funny to me. y'know. considering what the essay is about.
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strangesmallbard · 3 months
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sukimas · 6 months
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the rough description of what touhou is is "a multimedia primarily game-based project about the concept of humanity's delusions, fears, awe, and stories being 'real', except they're perfectly self aware about the fact that they're not actually real, and how this plays out in a land created by the monsters made by the human imagination that artificially allows for their continued existence even in an era where it's considered obvious that gods of the gaps and Russell's teapot are just dodging the truth of materialism."
or "the series where anime girls drink a lot and get into shmup fights".
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swordfright · 20 days
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Tell me about how the structure of the medium impacts the story 🔫
My brother in Christ, prepare yourself for the most boring essay you could possibly imagine. I'm going to over-simplify a few things here for the sake of Getting To The Point, so bear with me.
I think a good starting place is that DSMP is an example of New Media. The go-to definition most folks use is this one: that New Media are stories told via "communication technologies that enable or enhance interaction between users as well as interaction between users and content." In other words, NM is basically this category of stories made up of convergent elements, which satisfy a multimedia requirement, and are heavily reliant on both participatory fan culture and recent advances in technology that allow creators/audiences to communicate with one another instantly.
There's a couple ways you can understand DSMP as a New Media, but as far as I'm concerned, one of the most interesting is prosumption. The term "prosumption" describes a creative situation where a piece of art is being produced (at least in part) by the same people that consume it; they're both audience and creator. DSMP is a really great example of this phenomenon, because A) it's serial and therefore the CCs had ample opportunity to respond to and engage with the audience's reception of their story; and B) because the chat feature allows CCs to interact directly with their audience during roleplay rather than after the fact. These features, among others, kinda set the stage for DSMP to function as a highly prosumptive piece of media.
In particular, the stuff that interests me is the stuff to do with storytelling convention (genre, perspective, etc) and how prosumption turns all that on its head. There are a number of altercations in DSMP canon where the course of the story is altered because of real-time interactions between the CCs and their chat - particularly times when a CC's chat warns them about events happening at the same time elsewhere in the server. In this kind of scenario, the CCs are static, they can't really leave their own stream. Their viewers, on the other hand, are able to jump between streams and talk to each other to figure out what's happening in the overarching story. When this happens, viewers have choices to make: are they going to tell a CC what's going down on the other side of the server? If so, how are viewers going to communicate those events? Viewers are biased, they directly inform CCs, and the information they divulge (as well as how they divulge that info) goes on to influence CCs' actions and thus the events of the story, to some degree. In my opinion, this is a pretty new and exciting way to prosumptively construct a narrative! Media has always been interactive to some extent (especially serial works), but the interaction being live and in real-time is pretty significant in my view because it can exert unique pressures on a narrative.
Speaking of audience choice, that brings me to the next thing I want to yap about: ergodic storytelling, a term that refers to stories “negotiated by processes of choice, discernment, and decision-making.” For reference, a good non-MCYT example of this would be hypertext fiction, because it's generally characterized by the ability of the interactant (that's the reader, in this hypothetical example) to explore material provided by someone else, either as a kind of conceptual landscape (think setting in a video game), or as puzzle pieces that must be put together in order to give the interaction the "big picture" of the story. Basically, with hypertext fiction, there is a core text (the main document that forms the skeleton of the story) and there are multiple hypertexts branching off of the core text - and whether the reader ends up reading those branches, and in what order, inevitably shapes that reader's perception of the whole story.
So here's where it gets tricky. In the case of DSMP, where is the core text located? Is there any one identifiable core text at all? Or is it more appropriate to consider each individual stream or VOD as its own singular core text, with the related Twitch channels and Youtube recommended in the sidebar being "branches"? Alternatively, if the streams and recordings distributed on the server members’ official channels are the central text in the grand hypertext fiction that is DSMP, then can adjacent spaces where audiences do the work of creating and archiving lore be considered their own story branches? I don't have answers to these questions. No one does. That's part of what makes DSMP exciting.
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To translate the above quote out of Academia Hellspeak: in an ergodic story, the audience has agency, but the agency enabled and allowed by the text varies in its intensity and mode. Yes, stories told ergodically necessitate choice — and therefore enable agency, turning the reader or viewer into interactant — but that element of choice doesn't always look the same. Some hypertexts are more choice-reliant than others, or are choice-reliant in different ways. So, rather than being a choose-your-own-adventure story, DSMP is more closely analogous to a story where the audience chooses the perspective through which they view plot developments, in addition to having some influence over how plot developments unfold.
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(☝️From a 2021 Polygon article, if you think I sound crazy☝️)
The web of choices DSMP presents to viewers is very complex, even compared to other forms of choose-your-own-adventure game. Because each CC approaches the task of story-creation from their own angle (bringing their own narrative baggage to the writers’ room, so to speak), those shifts in perspective this Polygon article describes often also constitute shifts in genre. For instance, cc!Wilbur brought his music production experience and interest in musical theater to the server, cited operas and stage musicals as some of his main inspirations; and accordingly, much of c!Wilbur's most crucial arcs observably draw from those sources. When you watch a c!Wilbur stream, you’re watching a story about statecraft, about revolution, about the triumphs and tragedies of ego that play out during the process of nation-building. On the other hand, cc!Quackity has repeatedly identified Breaking Bad and Better Call Saul as his primary influences; accordingly, his RP character’s story is closer to a piece of gritty prestige television in some places (especially LN series). Unlike with c!Wilbur, a lot of c!Quackity's tension does not revolve around a romanticized fantasy of revolution but around more personal conflicts: securing your place in a new regime, navigating exploitation as both exploited and exploiter, etc. In terms of both plot beats and character arcs, Wilbur and Quackity’s respective storylines embody many of the genre conventions the content creators are working within.
Moreover, a shift in genre often entails a shift in style or mode. Because cc!Wilbur was heavily inspired by musical theater, the presentation style of his character’s storyline is correspondingly both theatrical (i.e. only loosely scripted, nearly always televised live, and improv-heavy) and musical (featuring multiple instances of Wilbur singing in-character ballads and anthems.) On the flipside, Quackity’s streams (especially the later ones, since I'm mostly focusing on Las Nevadas era here) demonstrably mimic the prestige TV shows the CC draws his inspiration from, with lore sessions being pre-recorded rather than televised live, featuring distinctive sonic and visual aesthetics popularized by neo-Western thriller dramas. So, where a piece of media like DSMP is concerned, shifts in perspective entail shifts in genre, which in turn entail pronounced shifts in style. I don't think it's an exaggeration to say it's an entirely new story depending on which character the viewer decides to follow. In that regard, what initially appears to be a single choice (whose perspective to watch a plot event through) has the power to determine a wide array of other elements, as viewers’ responses to the options presented to them will decide the overall tone of the section of the story they're about to watch.
While I think the genre-switching is genuinely super cool, lately I'm a lot more interested in perspective-switching and how it's related to viewer empathy. One side-effect of DSMP being televised live is that yes, you can watch a plot event from 30+ different POVs, but you can't watch every POV live. Typically, you either have to switch between multiple streams, or you need to pick one streamer to watch live and maybe later you'll watch other characters' POVs as you see fit. This has an impact on your perception of how that plot point went down because watching something live feels very different from watching something after-the-fact. I haven't done study on this, so what I'm about to say is mostly conjecture, but I wouldn't be surprised if viewers felt greater empathy for (and greater degrees of kinship with) characters whose POVs they watched live.
The choice of which character to follow also has observable impacts on other kinds of narrative conventions (who is the main character of DSMP? the boring answer is c!Dream because the server's named after him, but the real answer is the protagonist is whoever's POV you watched most of the major plot events through) but to be honest, those questions don't interest me as much.
So, going back to perspective and empathy. I think viewers' reactions to Exile are a really solid way of exemplifying the thing I'm trying to say, so this is the part of the yapping where we gotta bring up the dreaded Exile discourse.
Even though the Exile VODs are available and new viewers can go back and watch them, those viewers experience the Exile arc in a way that is fundamentally different from the experience had by viewers who had to wait in between updates as the videos were being streamed serially in real-time. I would argue that viewers who were “present” during the whole arc noticeably felt the brutality of c!Tommy’s treatment to a greater degree, because the audience was effectively forced to sit in exile alongside Tommy’s character - stewing in anxiety, looking forward to the possibility of appearances from other characters, and living in fear of Dream’s next visit, etc etc. Obviously you could also make this point using c!Dream's time in Pandora as an example, but I'm using Exile here because I've actually seen a lot of fans bring this up when discussing the arc: "people who didn't watch live Don't Get It," "the reason newer fans don't see Exile as scary is because they didn't have to watch it live," that sort of thing. And while I have certain qualms with some of the implications here, I do think these are really fascinating responses! These sorts of responses show that viewers consciously perceive their viewing experience as having been fundamentally different from others' based on a temporal element that's unique to serial fiction!
This instance of a divergence in collective fan experience is an example of choice being rendered unavailable to viewers by virtue of the story’s structure and means of distribution; audience members who happen to accidentally miss streams or who begin following the story after major events have occurred will never be able to engage with and witness those events as LIVE viewers, merely as retrospective ones. They don’t get to make that choice, but they do get to make choices about which perspective (and therefore genre) they get to experience the story through. So it follows that each aspect of DSMP, a semi-ergodic story, can be categorized as either ergodic or non-ergodic, and whether a particular storytelling element is ergodic can change depending on WHEN the viewer began tuning in to the story.
I have a lot more shit to say (shocker) but I'm gonna cap it here for now. Though I do want to add that this is kinda why I have a lot of patience for the crazy diversity of interpretation you tend to get in DSMP fandom. If you took a random sample of fans and asked them what they think of various arcs, characters, and plot events, chances are they would all have fairly different things to say. To me, that's a feature, not a bug. Obviously I have my own opinions, and obviously I do think it's possible for a given interpretation to be "bad," i.e. not grounded in the text - but I have a lot more patience for it here, in a fandom where agreeing on what "the text" EVEN IS presents a challenge. We can't all agree on who the main character is, so I don't ever expect us to agree on more nuanced questions of theme and conflict resolution in the narrative. Again, that's a feature, not a bug. I don't think it was ever possible to reach a consensus with a piece of media like DSMP because of how inextricable the audience is from the story.
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