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#pathfinder homebrew
akkator · 4 months
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Janbrewary 2024
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Gonna try #Janbrewary (spelt correctly this time) again this year. Prompts are the same as last time but I don't think anyone did more than like 5 😅.
Opening this up to all TTRPGs so feel free to try something.
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cy-cyborg-draws · 3 months
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I don't usually share my maps for worlbuilding projects, but this is the first time I've made a city map without tools like Inkarnate or other similar tools and I'm really happy with how it turned out. That and it's been a while since I talked about my pathfinder homebrew lol.
Torebli is a city in my homebrew pathfinder setting Sauvias, within the kingdom of Heralia. It is surrounded by rainforest and wetlands (across the lake depicted on the west of this map). While a fairly diverse city, it has the largest population of the semi-aquatic Axoli people and as such, has several residential districts partially submerged in the lake.
Every year during the spring time, Torebli is host to The Festival of Flames (working title lol) - a celebration honouring a hero from the ancient draconic wars in Sauvias's history (I'm keeping it vague because some of the players in the campaign I'm planning to run follow me on here and this festival is connected to the story).
[ID: An illustrated, top down map of a medieval city along a lake shore. The city's wall and several of the buildings extends into the water, and around the city on land is dense forest. In the bottom right is the name of the city, Torebli, and in the top right is a compass rose to indicate that north is towards the top of the image. /End ID]
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cy-cyborg · 4 months
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I've been working on a pathfinder setting lately - the one I've been talking about on my art account - that takes a lot of inspiration from the part of Australia I grew up in (+ dinosaurs lol) and one problem I keep running into is that I'm trying to take inspiration from real plants and animals and make fantasy versions of them, but everything I can think of is not even that exaggerated from the real thing.
Take the plants for example. Around my parents farm is a species of eucalyptus tree that is almost perfectly suited to catch fire and explode. They need fire for their seeds to start growing, their life cycle depends on it. They're also filled with a highly flammable oil and there have been cases of them literally exploding like bombs during bushfires. Oh and some species wood is solid enough to break most axes, just to put the cherry on top. And these aren't rare, they're everywhere! It's like 80% of the forests around my hometown. That already sounds like something you'd find in a pathfinder/D&D world, how am I supposed to exaggerate that lol.
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ghoulcaclulator64 · 6 months
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Eidolon Defenses
hey guys, made a collection of level 8 evolution feats for summoner! each one is based on an existing eidolon type.
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heres a link to pf2 scribe if its difficult/not possible to see these as images
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onehobgoblin · 6 months
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Homebrew - For the cost of a 7th level skill feat and 1 minute, you can die!
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Also, if you are really into being dead:
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sevilai · 4 months
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To close out the year, a chrimsmus present for @paladinjay! His DnD character(Tengu in hat) with all of the children he collected over the course of my last campaign. I don't often try to make this many characters work in one picture so I'm quite happy with the result~
Tengu child in red is she/her, all other characters pictured are he/him!
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ninjasylveon · 10 months
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HEY SO FUN FACT ITS @sadincae's BIRTHDAY AND THEY'RE FREAKING AMAZING AND DESERVE ALL THE LOVE AND BIRTHDAY WISHES I may or may not have made a smol something for their birthday of her dnd blorbo Keeva, who deserves all the happiness just like sadie :3
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Scourge Spotlight: Oitos
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CR 11
Lawful Evil Medium Outsider
Complete Book of the Damned, pg. 249
While most velstrac believe in the beauty of mutilated flesh and twisted muscle, for the Oitos, such beauty is only skin deep. These gilded fiends eschew tinkering with flesh in its entirely, believing in the perfection of bone, despite how inflexible it is when compared to the myriad of shapes helpless flesh can be molded into. Rather than be discouraged by the restrictions placed upon themselves, Oitos take the challenge in stride, representing the fiends of greed among the velstrac race, decorating themselves and the exposed bones of their victims with elaborate scrimshaw, gilding with precious metals, and gemstones gruesomely embedded in the surfaces.
Mortals enticed by the idea of wealth are the primary victims of the Oitos who, like other “ambassador”-type velstrac, can use Plane Shift not only to move themselves around the universe, but take other Lawful-aligned creatures along with them. Whenever an Oitos uses its Plane Shift to travel to the Plane of Shadow or any Evil-aligned plane, it arrives at its desired location with perfect accuracy thanks to them being skilled Dark Travelers. Dark Traveler also doubles the speed at which an Oitos travels with its 3/day Shadow Walk, letting it cover preposterous amounts of distance in incredibly short amounts of time. If, for whatever reason, it needs to travel to one of the transitive planes or the Negative Energy Plane, Shadow Walk allows it--and any passengers it’s carrying--to reach such destinations in just a few hours. They even have Deeper Darkness at will to always assure they have an entry point/escape route!
With Charm Monster available to it 3/day, an Oitos can easily kidnap someone who’d otherwise wise up to the fact that this talking golden skeleton might not want what’s best for them, inviting them into a life of wealth and splendor only for them to find out it literally costs them (all the skin off) an arm and a leg. Oitos don’t actually need to install the gold manually, mind--though they often do--they just need to score a critical hit with any one of their three natural attacks to afflict someone with Golden Bones. This curse permanently transforms the victim’s skeleton into radiant gold, lowering their Con score by 4, afflicting them with a Faerie Fire aura that can’t be dispelled, and potentially burning out their eyes from the inside to blind them if they fail a DC 21 Fortitude save that they must make every round.
Luckily, they must first fail a DC 21 Fortitude save after being critically struck by the Oitos to suffer this cursed transformation in the first place, but as previously mentioned, they can attempt three times a round to afflict an unwilling creature with this splendor. Two claws (1d6+11 +2d6 Cold) are their primary means of offense, but they also have a Lash on hand made up of the leather and skin of past victims that deals 2d4+11 +2d6 Cold damage. While flesh is discarded, skin is kept to be made into fashionable accessories and even weapons by the depraved fiends, their curse of Golden Bones transferring through any such leather weapon they field.
Side note: the book says the cleaned skeleton of someone afflicted with Golden Bones is worth about 1,000gp, but I find that figure insultingly low. Yes, if you melted them down you’d get about 1,000gp worth of ingots, but I bet if you really looked around in any large enough fantasy town you’d be able to find a real weirdo who’d pay top dollar for a solid gold skull. Like, perhaps, a devotee to Raetorgash...
Second side note: Because they have Fabricate available 3/day, Oitos can and will reshape the bones of unworthy victims into jewelry and decorations for themselves or their more worthy victims.
While potentially damaging all the gilding they worked so hard to apply makes Oitos hesitant to actually engage in a combat they could reasonably be damaged in, if victims have no weapons that can bypass their DR 10 (bludgeoning weapons that are silver or Good-aligned), they’ll at least stick around enough to try and get some licks in before they attempt a hasty escape. In battles where they need to stick around, they can make sure EVERYONE stays where they are with a 3/day DImensional Anchor, which is especially useful when hunting down fellow Outsiders and their nasty tendency to Dimension Door or Teleport away.
Their DR isn’t where their defenses end, though. Their Unnerving Gaze can cause nausea in any creature that fails its save, preventing them from fighting back as they’re peeled by the skeletal fiend, and they have Eyebite available 1/day to sicken and panic lesser beings with a single glance. Eyebite can also render a target comatose for two hours if they have 4 or less HD, making the Oitos terrifyingly efficient kidnappers and slavers... and excellent at churning out gold in exchange for sacrifices. The Golden Bones curse only works if the victim is critically struck, but a helpless or willing target can allow the Oitos to coup de grace them, which is always a critical hit.
You can read more about them here.
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Discord server for find players and GMs
Just gonna put another feeler out there for interest. The idea is a discord server and accompanying google drive where players and gms can fill out applications that can be seen by everyone in the server so players and gms have an easier time finding each other.
It’s pretty much ready to go, just going to have some friends test it out before unleashing the link lol
Lemme know if you’d be interested or have any suggestions for what you’d like to see in such a server!!
I’m going to start tagging anything related to this as “table top hangout”
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underleveledjosh · 2 months
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I'm cooking.
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akkator · 1 year
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You Homebrewer
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Show me the creation you are most proud of!
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cy-cyborg-draws · 5 months
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I've been taking over on my main account about how I've been doing a lot of world building lately but was never quite sure how to share any of it. I'm thinking of using platforms like Obsidian Publish for my bigger ones like my webcomic's setting eventually, but for the smaller ones like the one I'm working on right now, I'm probably going to just talk about them here since I usually make art to go along with most of the notes! I've installed a theme on this page that lets you see posts under a certain tag, so each world building setting will get its own tag!
Anyway, The project I'm currently working on right now is called Sauvias, a pathfinder 2e setting for a homebrew campaign my partner and I are planning to run.
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Sauvias is a land of dinosaurs and other, much more ancient beasts. Even the people of Sauvias look quite different from those in other parts of the world. While humanoids do inhabit Sauvias too, you're much more likely to encounter one the insectoid Insavan people, the draconic Drakari people, the axolotl-like Axoli, merfolk who have found ways to traverse the land and sea and many, many more (all of whom are playable).
While the creatures and people may look different, one thing Sauvias shares with the more familiar worlds of pathfinder 2e, is that it's always in need of heroes to deal with the rising threats, magical and otherwise.
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I'm eventually going to make a propper map, but I'm using this one while I learn how to actually do that lol
All of the posts I make for this project are going to be under the tags "Sauvias" and "worldbuilding" which (should) both linked on the little sidebar on my page!
[ID 1: A logo on a dark brown background with light tan text and a light tan boarder. On the left is the silhouette of a continent roughly in the shape of a triceratops head, and to it's right is the word "Sauvias". /end ID 1] [ID 2: A map of the same landmass from the logo. This map shows Sauvias's tropical south-west side and arrid north-eastern side, divided by a mountain range running down it's centre. Several of the regions are labelled, and a faint hexagon grid has been overlaied onto the image with a scale in the bottom left corner indicating each hexagon represents about 30km. /end ID]
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vajra-furor · 1 year
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So, i've spent something like 2 years now working, like really working, on a homebrew pf2e project. And it's finally done, and ready to be shared. Fully playable through 20th level, complete with a full list of class feats, focus spells, a multiclass archetype, and even a fun little thematic weapon. It's called The Stitcher, and it's about being Victor Frankenstein if he wasnt a coward and a deadbeat dad. Build a buddy, customize them, and prove you're the best damn surgeon the world has seen.
It's still in the process of being fully playtested, but thats part of why I'm sharing this initial draft, in the hopes that other people will look it over, share their thoughts, and maybe even try it out themselves,
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thespacejamber · 1 year
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have you ever looked at your pathfinder characters and thought, "hey, they COULD be more bestial? I DO want to friend more beast-like characters..."
look no further than eldrich osiris games' kickstarter for monstrous beasts: a guide to friend them! closing in JUST UNDER 3 DAYS (from today, 11/28/22), this book is packed with animal companion options, new feats, archetype expansions, subclasses, and more!
a pledge of $25 or more gets you:
PDF of Monstrous Beasts: A Guide to Friend Them
Backer Credit
Bonus PDF of Cut Material
a pledge of $75 or more gets you:
Foundry VTT
Physical Copy of Monstrous Beasts: A Guide to Friend Them
PDF of Monstrous Beasts: A Guide to Friend Them
Backer Credit
Bonus PDF of Cut Material
click the link above for the kickstarter!
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onehobgoblin · 5 months
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Pathfinder 2e homebrew - a focus like ability for alchemists.
Emergency formulas
Choose two 1st level formulas from your formula book to be your "emergency formulas".
Each day you prepare an extra batch of reagents called "emergency reserve". This extra batch can only be used for quick alchemy using your emergency formulas.
Once used, the emergency reserve is depleted and cannot be used again.
When your reserve is depleted, you can spend 10 minutes working with your alchemical tools to replenish it, free of charge, with enough reagents to use once again. You cannot have more than one emergency reserve at the same time.
Items created by this reserve have a short life. An item created in this way that has an effect that lasts longer than 1 minute has its duration reduced to 1 minute.
Whenever you level up, you can change one of your emergency formulas for another formula in your formula book of the same level as yours or lower.
Basically the alchemist suffers from lack of reagents at low level (you normally don't even have that much to save to use quick alchemy), but has plenty of them at higher levels. So I wanted to make something that wouldn't be too big of a buff at higher levels and would help at the lower levels.
Now you have an extra source to play around with quick alchemy and at the late game alchemists already have so many reagents that 1 more wouldn't hurt. The biggest worry is the long lasting buffs the alchemist can provide, but this cuts these benefits down to 1 minute.
What's your opinion about this ability?
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magicitemsrus · 1 year
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Assa Driing Pan (WARNING, UNBALANCED)
Assa Driing Pan
“Hey I know! I'll use my trusty frying pan as a drying pan!” ~ Brock, Pokemon (1997)
Magic Item/Weapon/Artifact
The Assa Driing Pan is a magical Frying Pan artifact found in the Endless Ayt by a group of adventurers in a strange dungeon. It has various magical properties that make it more than what meets the eye! In the hands of a skilled cook, it could even bring great benefits to the average murderhobo!
Weapon Stats
Source: Adventures in the Endless Ayt
Price: Priceless / Damage: 8d10 Bludgeoning, 5d10 Fire / Bulk: L
Hands: 1 (d12 Two Handed)
Category: Simple
Group: Club
Let Them Cook (15 min)
As a ritual that takes 15 minutes, the Assa Driing Pan can be used to create a quick feast that grants all who partake in it their full health, plus 50 Temporary Hit Points. This can be done ONCE PER ADVENTURE.
OBJECTIVE: SURVIVE (Reaction)
As a Reaction, the wielder of the Assa Driing Pan may cast Revival (10TH LEVEL) ON ANOTHER CREATURE. This may be done ONCE PER ADVENTURE. This may be flavored (HEH) as the player wishes.
Cast Iron
This item is always under the effects of the Indestructibility (10th level) spell.
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