Ok, so Noldolantë, "The Fall of the Noldor" is a lament composed by Maglor about what happened before, during and after First Kinslaying at Alqualondë. It's such a good song that it's played regularly in Aman and Valar listen to it often (I swear, I swear it was in the Silmarillion I just can't find it now).
It's also a more or less common fanon that Maglor continues writing Noldolante through the whole First Age. Makes sense - it's about fall of the Noldor, and Noldor did a lot of falling back then.
Headcannon time: So my first thought was that Noldolante must a long, long, long epic of a song. So it probably has many parts, right? Iliad has 24 books/parts, somehow I think Noldolante would be at least just as long, and there are longer epics. And again, just like Iliad, unless you're a scholar, in the daily life you don't really listen to/read the whole thing, just reread and repeat the most dramatic fragments. What I'm trying to impress upon you all is that the story would have different segments, or chapters, if you will.
And if Maglor continues to write the story during the FA, there would absolutely be a moment in the lament where the OG Noldolante becomes Noldolante 2, and even Noldolante 3. There may be the same musical motif or something, I decided that Maglor IS that good of a bard to keep it all consistent enough so you know it's all the same story, but the style changes a lot - it's been 400 years in the making, let The Music Elf have fun!
So, Point 1: Many, Many Parts, basically Maglor's FA WIP
My second thought was that, while Feanor invented his alphabet, elves learned their history mostly through oral tradition aka songs and spoken stories. Noldolante is definitely a historical record, where a historical event was archived for future generations.
(It was a also a way to deal with grief, guilt and blame Maglor and all Noldor have faced regarding First Kinslaying - free therapy! But that's not what this post is about)
Archived.
My 2.5 thought was that Noldolante isn't just recallings of how pretty and horrified the beach looked during the murdering or how mad and sorrowful the sea was at everyone during the voyage or even how awesome and charismatic Feanor looked during his speeches that every single Noldo was ready to fight Morgoth barehanded in his name - no, this is a record of who killed who, who got killed by whom, and how.
Noldor and Teleri knew each other (were friends, even!) before the First Kinslaying, so I'm confident that after a lot of interviews, detective work, and cross-referencing, Maglor could and would create a very good... name list. Practically every Noldo and Teler present during First Kinslaying would get a stanza in a song, more if he killed someone, most if he killed many people. Killers and killed would show up twice, first in a fragment listing the killers and their victims, then in a part listing the victims and their murderers. Basically it's the same thing twice, but from different POVs. With when, where and how included.
(It was seen to be in bad taste to compare kills during Maglor's Regency, when most of his interview-part work happened. People did it anyway. There were a Saddest Kill, Funniest Kill, and Weirdest Kill discusions. There was a Tier List. These were weird times to be a Feanorian Noldo.)
(It WAS in Bad Taste, but at least people talked about it. I cannot stress enough how much free therapy this lament provided)
(Little did they know, when Teleri started getting reembodied in Aman, they had very similar discussions, but more in a "I can't believe he killed me like THAT" way. Long, long, long after the First Age. Noldolante is a gift that keeps giving)
So, Maglor had all the historical grith and no common shame to create a "We Killed All These People And We Feel Bad About It" banger of a song, and every Noldo had a very personal reason to at least remember the fragments they are in. It's a hit on a scale never seen before.
(I'm not sure how to tackle the issue of Nolofinweans and Arafinweans learning about Noldolante after crossing the Ice. But there were discussions. There was anger, there was "????", there was controversy. Basically, the song got bigger and bigger rep no matter what your opinion on it was. By the time of Mereth Aderthad it was an important cultural and political piece and at least Fingon's forces were included in the main song. It had parodies.)
Point 2: Archive Function/Kill count storage. Cultural phenomen, every Noldo included
This is where my personal nonsense begins: Main Noldolante was done, there was nothing more to say about First Kinslaying, all killings and deaths were well documented.
But the Siege started. And the Noldor kept dying.
It was less dramatic than it sounded - between the big battles the siege was maintained, but orc raids also happened and sometimes one to few Noldor died in skirmishes. The legal procedure was to document the death of a fellow elf and send a word to king Fingolfin. The cultural procedure, technically started by Feranorians but adapted by many more, was to send the name, common characteristics and cause of death to Maglor's Gap. After few months, King Fingolfin would send reinforcements, short condolences and financial compensation if they had family. After few months, family of an elf would also receive a personal lament for them and a place for them in a Noldolante.
Yes, every lament Maglor created in that time was technically part of the Noldolante. Noldolante 1.5, if you will. Laments make in that time were very customized, and simpler than Noldolante Main, but were still considered a part of the same song. Of course, nobody was expected to know and remember laments for every single Noldo, younger Noldor born in Beleriand could even only know fragments about their family members. Only Maglor would ever know Noldolante in full, but it was understood that everyone had their place in The Song.
The results of Great Battles were harder to document, but Maglor did that. Of course, Dagor Bragollach was hard on him personally, but he worked his way through.
(High King Fingon forbade creating laments for his father. There were no songs for Fingolfin. Apart from in Noldolante, of course. Of course. Maglor did not share the lament with anyone, but he sat long hours and many nights with a blank paper before him, looking at the candle flame and thinking of the past and the future. The song unsung, but there)
Nirnaeth was... Maglor was never more hated and more approached at the same time than then. Still, Noldolante grew and grew, as if people knew the end was near.
It was Second Kinslaying that destroyed the myth of Maglor's song. Feanorians didn't know the Sindar they killed, but surely, they couldn't just left their names unmentioned like they did with orcs? So, Noldor talked, but the battle happened in caves - it wasn't uncommon to find dead bodies in empty rooms, with no witnesses to what happened. Surviving Sindar didn't want to share any names, even when Maglor strong-armed some into talking with him, and good for them. Maglor made a big lament anyway. Maglor, wild, with no shame and dead brothers, with legacy crumbling around him. Noldolante, with holes.
After Third Kinslaying, Noldor didn't want to talk. Lament for Sirion didn't have any names. Clearly, songs weren't a way to go anymore, it was always about live witnesses. And so Maglor raised the twins.
Lament for Maedhros was sung repeatedly. There was no one to hear it.
Point 3: Only Maglor knows Noldolante in full. But that doesn't matter, because everyone knows the important part: the Noldolante is finished. The Star of Hope rises in the West and the story goes on. The Fall has ended.
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as much as i want the Players to win (because of how much they’ve been fucked over by pb&j), I also want to see pb&j as the sole survivors. what kind of peaceful ending do you get when it is only your team left? i want them to live with their actions of making other players ban themselves for them. If they want to win, they should deal with consequences, and hold their empty victory in a deserted server. Because ultimately, it’s not a server of gods bending to the will of mere mortals, it is the players scrapping together pyrrhic victories, living with all the bad that the conflict has brought to them, like it has alway been. no one wins a conflict without sacrifice, but pb&j don’t see that: they are trying to have a complete and utter victory. They can’t just flip a switch to revert everything to how they want it — they need to preserve it and make an effort to actually achieve the goal that they want, not just pvping the shit out of the other team. Part of their goal IS in fact get rid of the other team bc they want to ban people, but the main objective would be that they actually HELP the other players on the server, not getting them to ban themselves for fighting them better. Along their way of obsessively trying to get rid of the Players and their violent ending, they have been pursuing a violent ending, perhaps even better than the Players, with them getting other to ban themselves. They complain about the moral debates, yet their entire purpose is because of the morals they claim to have (even though they are VERY contradictory), with the conflicting ideas of peace and violence. So when the Players bring up that they have been going against their morals (by getting others to ban themselves), they immediately shut it down, because… they are right. Because if they don’t deny it, they are forced to recognize they are no different to the Players, perhaps even more ruthless being tunnel visioned on a side goal.
no matter who wins the physical war, who is left standing on the server in the end, both sides will have proven that there can only be violence, that lifesteal can never end in peace because of the lengths the server members will go to win their physical battles. PB&J can’t even stick by their own ideals to win the war, and instead give in to the gritty cruel nature of the server to be able to gain advantages, which is fine, except for the fact that one of their main goals is… to NOT have people banned? (esp because both sides keep saying that the war is between people who WANT everyone banned and those who DON’T, and yet those who don’t keep getting others banned… And, they are the ones that started it first, thus making the Players also plan on doing it… so which side has honor and morals again?)
it is also interesting when pb&j say that they don’t really have a ‘reward’ for winning, but they quite literally did that to themselves. LS has gods and exploiters, but it still is up to the players to forge their own victories, and relying their entire victory (of bringing everyone back when they ‘win’) on gods is kind of… eh. YOU make your victory, and if that victory includes banning people for another edge in pvp, then so be it (you, after all chose this, without any prompting or getting the ideas from the Players. it is naturally a place that brings the worst and cruel out of people.)
pb&j are also made up mostly of new players (and ash who is new to the whole ‘heroes’ thing), and they don’t seem to understand that a victory of their morals and being on the ‘good’ side requires sacrifice. They seem very bent on getting a clean, holistic victory, but when you fight those who want to ban everyone, you can’t get that (and pb&j have already been doing that to themselves by getting others banned, but they want a full revival to have their ‘perfect victory’). pbj are new: they don’t really see the suffering and pain previous ‘heroes’ (aka zam most of the time) had to go through, and ash is new to the whole ‘good person’ thing: he is used to complete and utter victories and power that compromise and sacrifice (something not really a problem in his godly endeavors) are a cost of pursuing their goal.
their goal for the server is unattainable, and they proved it themselves with their obsession of beating the other team
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