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#this is not specifically about d&d warlocks
prokopetz · 9 months
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One of those anime-style spells of fuck your shit up where the verbal component is a long monologue that name-drops a specific demon, except it goes into a weirdly personal level of detail regarding the relationship between the invoker and the demon.
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bosspigeon · 1 year
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did you get what you were asking for?
haven't been able to write much lately, but i've been playing D&D pretty regularly, and i like thinking about my boy <3 Raike's first "patron" in the Feywilds, though not the one who gave him his magic. a snippet of memories he lost in Barovia coming back to haunt him now that he's returned to where it all started...
He finds it almost funny that he doesn't remember the name of the man who taught him the importance of names in this realm. He doesn't remember his face either, but after Barovia, there are far more important things he's forgotten.
Some of it he's gotten back, but not all, not enough. He's far more concerned with remembering his mother's face than that of some shitty ex–
Ex? Ex-something. Something… something important, truly, but something he's not sure he wants to have back.
The more he recalls, the more he wishes he could pick and choose what he keeps, and what he forgets.
But that's not how it works. That's not how anything has ever worked, no matter much he pretends to believe it does.
Raike used to think of himself as something of a romantic, but much like the boy he was before the Wilds, that part of him died long ago.
He hoped that after he escaped Barovia (though he's still not sure how it happened, and regrets that, once again, he's left his family behind without so much as a goodbye) his memories would return, but that doesn't seem to be the case.
He gets fragments, sometimes. Snippets and shreds, shards of his life before that bleak, murky hellhole. They come to him in wispy half-memories, flashes of sensation, the dry heat of the sun on red sand, the hazy violet of the sky after sunset, the constant thrum of nighttime insects that echoes in the chest.
The memories that come to him in dreams tend to be the clearest, and the worst.
"Slit his throat, pet."
The voice is soft, silky-smooth. Dangerous.
The man at his feet looks up at him, eyes wide and fearful in his ashen face. He's a young man, human–perhaps Raike's age, or maybe a little older.
(How old is he again? How long has he been here?)
Raike wonders what crime the human has committed. It's impossible to guess. He's learned the hard way how easily the Fair Folk are offended. His master is no different.
(Master? Yes, that sounds right. Raike might have called him lover once, when he was newer. Stupider.)
Whatever the crime, it's unlikely it calls for execution. It's even less likely his master is incapable of doing himself, and doing it much less… messily.
Raike hesitates too long.
"I made a request of you, my pet."
A request. He almost laughs.
Instead, he looks down at the human at his feet. He's never seen him before. Poor thing must have stumbled upon the Courts recently. There are still twigs in his hair.
"Raike," his master coos. Sickly sweet. Oily. Like poison dripping from a blade.
That name doesn't belong to him anymore. It's a noose around his neck now, and he feels it pull taut, not-quite choking him–not yet.
He already has so many things to apologize for, if he ever sees his father again.
His master places the knife in his trembling hand, curls his fingers around it, and squeezes. It's a gentle touch, meant to ground him, but the hands around his are corpse-cold.
Raike looks at the human again, sees the panic in his eyes, feels it in the tightness of his own throat, his heart stuttering in his chest.
He's slaughtered animals before. It was a necessity of the humble life he lived before the forest, before the fight, before the Wilds. This can't be much different, can it?
(Raike's always been a good liar, especially to himself, but not this time. Not about this.)
"Please," the human sobs.
"Please," Raike echoes, but his voice is strangled to nothing by the snare his name has become.
His body is moving on its own. He can't fight it. He's tried.
"Don't be so dramatic, pet," his master scoffs. "Just do it."
Raike obeys, as if he has any other choice. He grabs the poor bastard's hair. He tries to keep his grip gentle, but his body refuses–it's not his body anymore, not now–as it jerks his head back to expose his throat. The man gasps, sniveling pleas and prayers to a god Raike's never heard of.
Forgive me, Raike thinks desperately as he brings the knife to the human's throat and across it with one quick, practiced slash.
As it turns out, cutting a human's throat is not the same as cutting that of a goat or a rabbit. The cut is not as clean as he hoped it would be.
Though the rites are screaming through his head with the clarity of years of rote memorization and practice, Raike is not praying to the God of his bitter adolescence.
The face he pictures is lined and austere, gentle black eyes and greying hair.
Forgive me, he pleads a man he hasn't seen in so long, will probably never see alive again. I'm sorry, I'm sorry, I'm so sorry.
"Good pet," his master purrs, running cold white fingers through Raike's hair. There are tears on his cheeks. The human's pleas are drowned in pathetic gurgles, choked for breath. His blood is burning hot and slick on Raike's hands, soaking into his shirt and plastering the fine fabric to his skin.
He feels sick. He feels empty.
His master leaves him to his theatrics, scoffing something about bards. Raike stands there, still as stone, as a man dies miserably at his feet, by his hand.
He murmurs the rites like his father taught him. He closes the man's eyes, tries to wipe the blood from his chin with an unsullied piece of his shirt.
There will be no funeral at the water's edge for this man. There will be no honor, no remembrance, no closure for his kin. This stranger dies another nameless mortal in the wilds, a plaything to be toyed with until it breaks, to be tossed away and forgotten in favor of the next curiosity.
Raike stands there, staring numbly at the body until it is carried off by his master's courtiers.
He watches the procession, and he sees his own funeral.
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aceofwonders · 1 year
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presenting lady vittora uwu
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pidgedee · 1 year
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BEHOLD!! the party!
more info about this au under the cut because i love it So Much
first of all, you can read what i’ve written of this au here on ao3! it’s only backstory oneshots rn, but i do have a whole timeline plotted out that i’d love to keep chipping away at. but it’s taking me forever so here’s a little summary w some spoilers!
basically:
- tommy and wilbur meet when tommy is this twelve year old scruffy little street kid and wilbur is a traveling charlatan bard. tommy steals from him. wilbur casts hold person and goes “hey you fucker give me my goddamn wallet” and tommy goes 🤩 “ok but only if you show me how to do that” and because wilbur is easily manipulated by tommy’s charming street urchin ways, he agrees. and now they’re literal crime boys and travel together stealing and conning As Brothers <3
- tubbo was raised by a cult that believes he’s a prophesied savior, so tubbo ALSO believes he’s a prophesied savior. scott smajor is a divination wizard and part of the cult. one day some stranger wanders into the cult, realizes Oh My God This Cult Is Raising A Kidnapped Child, gets in over his head, murders a cult member (not scott smajor), and causes such a ruckus that tubbo gets kidnapped 2 electric boogaloo by a surviving cult member (this time it is scott smajor). a chaotic and bloody series of events ends with tubbo completely alone in the world and not sure where to go. luckily, there’s a certain bard-rogue duo to swoop him up and pull him into their party!
- quackity is Not a warlock no really guys seriously he’s just some guy. he’s just some guy who once accidentally wandered into a cult and murdered one of the cult members (they had it coming ok) and then sold his heart to a devil who, uh, took out the entire cult after that. we connecting the dots here? yeah. when quackity meets the rest of the gang, he and tubbo stand there spiderman meme pointing at each other but in Total Secret because neither of them are eager to reveal their backstories yet. tubbo kind of hates quackity. quackity does not know what to think of tubbo. it’s fun.
i’m cutting myself off here so i don’t ramble forever but IVE ALSO DONE SO MUCH WORLDBUILDING specifically regarding religion in this au. Ask Me About My D&D AU Pantheon
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Coming updates for popular RPGS
GURPS: Good news! After getting 5 PhDs, 20 million in funding and solving one of the millennium maths problems, someone finally played GURPs!
D&D: God I wonder, do you think it will be another overpowered spell and a new colour of dragon?
FATE: I can't roast FATE. Partly because its good, but mostly because my Aspects are pretty bad and I can't risk them getting invoked.
Shadowrun: Indefinitely cancelled due to dice black hole :(
Powered by the Apocalypse: Having now made a game for literally any conceivable circumstance, look forward to a PBTA game about you specifically coming to stores this fall.
Witch-Fated Souls: Mwahaha! That's right Witch-Fated Souls fans! I'm coming for your obscure dark urban fantasy warlock game!
Chronicles Of Darkness: New Gameline announced: Bastard the Asshole Chronicles. You play a very unpleasant man who rolls 40 dice to inflict the "punched" condition on everyone (the condition gives you a beat every time you say "owie" and is resolved when you get a little smooch on the nose)
World of Darkness: Bastard the Assholing: you're a very unpleasant man in an MCR t-shirt blasting the Cure. The game revolves around avoiding becoming a landlord.
Call of Cthulhu: Bored of Cthulhu now. Game will be centered entirely around Vthyarilops for the foreseeable future.
Warhammer 40k: No more gameplay. They've decided to cut out the middle man and just have a guy dressed as a Tyranid mug you IRL.
Nobilis: Good news! After getting 5 philosophy PhDs, hiring several poet laureates and taking a good portion of the world's LSD supply, someone finally played Nobilis!
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victorgrwrites · 7 months
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Gortash Age/Timeline
For my prelude, see live footage of me at work below. (PS: Mac on the right there is basically my wife, she was very kind to let me ramble about this.)
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Here we go. And I think it goes without saying, but spoilers ahead.
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So, we have a better idea of Durge's timeline than Gortash, which is helpful since we know that they knew one another before the events of the game. On top of that, we know what each was doing when the other was doing something else. At least, to a point.
We'll start with Durge.
Exhibit A: We know that Sceleritas Fel appeared to Durge on their "age of majority", which is generally accepted to be 18. Could be 16, but we're going with 18 for the timeline.
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Exhibit B: We know that in the prequel Blood in Baldur's Gate, the main antagonist is Dark Urge, and Sceleritas himself appears multiple times in the story. We also know for a fact that this happens in 1477, 15 years before BG3.
Therefor, we know that Durge CANNOT BE YOUNGER than 18 in the year 1477, and therefor cannot be younger than 33 in BG3.
It's important to note for later on that at this point in Baldur's Gate in 1477, it is very likely Durge has already started the cult of Bhaal or is on the verge of starting it. --- Like I said, easy as Hell, now on to Gortash. Cause he is definitely trickier; we'll be needing to work backwards for this guy. Exhibit A:
Gortash is intent on making a memoir of his life, and has given us a helpful order of events, if without dates and such.
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Exhibit B:
We'll start with the heist at the House of Wonders. If you don't know what the House of Wonders is, imagine a giant museum/research university run by NASA. It's a big fuckin' deal, and holds some insane things.
We don't know everything they stole, but we do know some. 1. A Bhaal torture device and some preserved Bhaalist bodies (unimportant for our conversation), and 2. Schematics which served as the basis for the Steel Watch, as well as the submersible.
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((I can't find the specific screenshot for the Steel Watch schematics, but just trust me, it exists.)) We can assume that Karlach was sold right around this time, maybe before, most likely right after. The reason why she was sold around this time is because... ---
Exhibit C:
Karlach is a proto-prototype Steel Watcher, or at least of the infernal engines the Steel Watch use. What Gortash most likely got for Karlach were plans/materials/development for the infernal engines.
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So let's recap. We now know that ten years ago Durge and Gortash pulled their heist, traded Karlach, figured out infernal engines, and started production or development on the Steel Watchers. Neither were the chosen of their gods yet, and the Crown of Karsus wasn't even on their radar.
Let's keep going. --- Exhibit D:
The first and second listings in Gortash's memoirs are him founding the Bane cult, and then discovering that there was a Bhaal cult already started. I would posit that Gortash established the Bane cult right around the time of the previously mentioned Blood in Baldur's Gate. At the bare minimum we know that Durge had to have been already active and Sceleritas already trying to guide him. So we can likely say that Gortash established the cult of Bane in 1477. Which means he was not in the House of Hope any longer in 1477.
The Crux of the Issue:
Here is where we get into speculation, and there's several questions we have to answer that don't have a clear answer. 1. How old was Gortash when he was sold off?
2. How old was he when he escaped the House of Hope?
3. How long after that did he establish the Cult of Bane?
I'll give you my answer for these questions, and my reason why.
Given my previous post, you might know that I subscribe to the idea that Gortash had a knack for artifice when he was young. There's no way a devil/warlock would pay even a small amount for a useless kid. So, at what age is a kid "useful" while still being a kid? My guess would be as old as ten, as young as eight.
Based on the conversation with Nubaldin, I would say he was still fairly young when he escaped. The way he talks about Gortash establishes that the jailor remembers Gortash as a 'sniveling little shit' and 'mischievous little blot of a boy'.
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I would put him at about sixteen, absolute tops.
3. I believe he would have started the Bane cult very, very soon after leaving the House of Hope because I have a sneaking suspicion that Bane's influence started at the House of Hope. Might be how he escaped in the first place, or maybe he heard about Bane while there. Either way, I don't think he took very long.
In my head, he's probably around 17-19 when he starts the Bane cult. But also, if there's age discrepancies, this is probably where they come in.
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And there you have it. I don't focus on his in-game model much, because looks can vary so wildly. Especially when there's years of demonic torture, obsessive artifice study, and dead god cults. The game narratively describes him as a young man, so I generally erred on the side of "young" when figuring out this timeline.
If you've got questions, comments, additions, go on and lay them on me.
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utilitycaster · 1 year
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So you're playing a D&D class
(had these thoughts while thinking about CR character builds, but relevant to D&D in general).
Here's just a brief list of three questions per class that are intended to be helpful if you're playing that class and are working on fleshing out that aspect of your character. Note that I'm only covering officially published classes for 5e. If you're a blood hunter I am just going to assume you know what you're about, and if you're a mystic then you are beyond help or hope. Also, obviously, there's way more to a character than their class! But understanding why the character is that class is pretty crucial to overall character build.
Artificer:
Did the magic come first or did the tinkering come first?
Did you apprentice or were you self-taught?
What do you dream of creating - or if you don't, what outside goal drives your creations?
Barbarian:
Is rage a cultural or family trait, or is this unique to you?
What do you feel like when you rage?
What do you feel your purpose is, outside of combat? Do you have one or are you not sure? (note - feel free to ask this about other martially focused classes, but barbarians skew especially hard towards combat skills above all others)
Bard:
What led you to be able to tap into the echoes of creation (not guaranteed for all artists!)
What is your medium, and how did you come to it/learn it?
You have a ton of skills - how did you acquire them?
Cleric:
What is your relationship with the deity/entity/concept that grants you your powers?
Since many sources have multiple domains, why this domain specifically?
What does your worship look like?
Druid:
Is your relationship to nature cultural, or personal?
What drew you to your circle?
How do you feel about wildshape? Is it a tool available to you, or an enjoyable experience?
Fighter:
Who trained you or how did you pick up your skills?
What led you to focus on fighting? Is there something you wished to attack or to protect?
Fighter is REALLY modular/subclass dependent, so dig into your subclass; if you're a champion, the 'what is your purpose outside combat' from Barbarian may apply, but if you're say, an eldritch knight or rune knight, you may have had two teachers and should dig into that.
Monk:
Who trained you?
What does Ki feel like for you?
Not a question, but: with the caveat that I know very little about martial arts, I do think that having a concept of the martial art style your monk uses is a huge help in bringing the character to life.
Paladin:
What drew you to this oath?
What continues to motivate you?
You're in a very versatile role; which part speaks to you the most- do you see yourself more as a protector? a healer? is the versatility itself what matters?
Ranger:
How did you learn your nature skills?
What is your relationship to your magic?
Why are your favored terrain and enemy what they are?
Rogue:
How did you learn to pick locks?
Did your thievery/stealth come as a necessity for survival, or was it a choice?
As with bard - what specifically led you to develop the skills you have?
Sorcerer:
When did your powers first manifest? If it was not when you were very young, what were you doing beforehand?
Are you interested in where your powers came from? How far would you go to learn about them? Or do you already know?
What would you do if your powers disappeared?
Warlock:
What led you to make the pact - even if it was accidental or a trick?
How do you feel about your patron generally?
Because warlock is truly very modular - that is, extremely reliant on the boon and evocations for flavor, analyze the choice of evocations and boon. If you picked agonizing blast, why specifically did your warlock want to make eldritch blast stronger? What drew your character to the blade vs. chain vs. tome?
Wizard:
What role do wizards play in your society?
How were you trained?
What do you most desire to learn or achieve?
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thydungeongal · 4 months
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Hi there, I got started with ttrpgs after dnd 5e came out so I don't have any personal experience or strong opinions about 4e. Would you be willing to share some of the things that were different in that version that you enjoyed?
So okay with the caveat that there isn't a single edition of D&D I don't enjoy to some extent, this isn't really a "list of reasons why D&D 4e is objectively better than any edition of D&D ever," but more like "list of features of D&D 4e where I feel it distinguishes itself from other editions":
As much as D&D has always been a combat-focused game, where characters usually have to at some point rely on violence, D&D 4e is the one edition where combat has felt the most tactically engaging and where there are sometimes genuinely tough tactical decisions to be made. Part of the beauty of D&D 4e's combat is down to a very simple fact: combat isn't quite as swingy as in other editions, where a couple of lucky rounds can either make or break the combat in the characters' favor. If you lose in D&D 4e it's usually not the result of a single bad turn, but multiple turns' worth of bad decision-making and bad luck. There's nearly always a way for players to turn around a combat that's going badly. While I also enjoy the extremely lethal and swingy editions of old on the macro level, combat in them isn't as tactically satisfying as in 4e to me (but on the flipside, combat being very quick and dirty is definitely a benefit of those systems).
I genuinely feel that it does class balance better than any other edition of D&D. Class balance has always been tough in D&D: you've either had artificial balancing like "start Magic-Users weak and have them advance slower, but once they survive to higher levels they become extremely strong," or just poorly thought out "I guess one of the Druid's class features is having an extra character that's a bear and almost as strong as a Fighter, and the Druid can summon more bears while turned into a bear." That isn't to say that it's perfect: some classes had their growing pains (Warlocks weren't great to begin with, Avengers were good but not great) and some classes did outshine others (I'm not sure if this was ever the consensus, but I always got the vibe from discussions that Fighters were probably the best Defender), but it was very hard to build a character who could overwhelm an entire party or play rocket tag while everyone else was still playing D&D.
Many of the additions and changes to the lore and cosmology of D&D were welcome to me. I liked reframing the cosmic conflict as gods vs elemental primordials, as it felt like a return to the Law vs Chaos conflict of old. I liked the idea of devils as corrupted angels, punished for deicide, which also made them a great mirror to demons that in 4e were technically corrupted elementals! It basically turned the Blood War into a dark reflection of the ongoing conflict between order and chaos (as represented by the gods and the primordials)
The Warlord is such an amazing class. It is genuinely my favorite thing to come out of 4e, and the fact that it was never brought into 5e is actually the worst thing the designers of 5e ever did, even though they explicitly promised the return of every class that had ever been featured in the first PHB of the game.
Of all the WotC D&Ds it had the simplest and most intuitive action economy. Standard, Move, Minor. You get one of each. Standard action can be traded in for a Move or Minor action. Move action can be turned in for a Minor action. It's hilarious to me how simple it is and how 5e in trying to simplify it further by making movement something you have every turn by default and making bonus actions a separate thing ended up making the action economy more complex with its various if: then statements about when you're allowed to use a specific bonus action and how sometimes a bonus action you've used can limit the actions you can take.
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tsams-and-co-memes · 26 days
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TSAMS Sunrise Canon Info
Updated - 4/23/24
Sun's likes:
Cats (he owns two)
Dressing up his cats
TF2
Listening to/watching documentaries while he cleans
Red Dead Redemption and Baldur's Gate 3
Cult of the Lamb
Yellow (his favorite color)
Snapple (his favorite drink)
Hamburgers (his favorite food)
Spiderman
Sun's dislikes:
Squids
Insects
Balloon Boy
Hot water
Sea water
Taylor Swift
Garden gnomes
Sports
Salads
Kids (this was implied)
Eclipse
The creator
Bloodmoon
Roxanne
Minesweeper
Miscellaneous:
Sun tends to get very competitive with gaming
He’s watched the entirety of Dragon Ball Z
He has an obsession with cleaning and stacking the toy barrels/tumble barrels in the daycare. If they’re not adequately cleaned or stacked in a very specific way, he gets upset
He’s bought stilettos and tried on a dress before, while saying that he’s a pretty princess
He used to have a crush on Roxanne
He’s not good at dancing and really only moves the upper half of his body
Sun is pansexual (check for sources). He's not bisexual, so him being pan is slightly more likely
Sun has a car and knows how to drive
He isn’t very good at acting
He has a habit of cheating when playing competitive games
It’s been implied numerous times that Sun occasionally enjoys cross dressing
Old Moon has made a statement before, suggesting that Sun has kleptomania
Sun can read bar codes
He apparently knows the history of gravel and can talk about it for hours
He was programmed to know how to drive
His rays are made of plastic
He plays D&D and his character is a warlock
Sun grooms his rays like they’re his hair, and he uses ray polish to do so
Sun knows the history of Windex
Sun knows how to play Yu-Gi-Oh
Cleaning is one of the things that calms him and helps him focus
Sun panics sometimes when he's not doing anything, because he feels like he's not doing enough. Apparently this was triggered by Eclipse's return
Sun can't calm Moon down whenever Moon gets seriously upset, and Sun finds that "kinda scary" (<- exact wording from the therapy video). This means that on some level, Sun is afraid of Moon's anger, and of Moon acting irrationally when he's upset
Sun is the only janitor in the daycare
Sun's had a bird fly in his face before, and according to him, it's more annoying than scary
Sun's not good at bowling
He's eaten glitter glue at one point as a coping mechanism. He may or may not have also eaten sparkles
Sun knows how to grind coffee beans
He turned his basement into a cat den, and his cats have their own TV
Sun drinks (we don't know how often)
If he could be an animal, Sun would be a stingray
Sun doesn't clean the bottom of the ballpit
Sun received an offer to replace Glamrock Freddy as the face of the pizzaplex, but he refused. A lot of the refusal stems from him not wanting to be on a stage in front of so many people
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mango-sideburns · 9 months
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My fav thing about TAZ is that any aspect out of context sounds fucking bonkers.
Like, in the balance finale there's a scene in which Garfield (who is very specifically never described visually bc most people imagine him as like. The Lasagna Cat. Who in this universe is the most powerful warlock in the realm and also has a hobby of cloning people, which is great for the one character that got forced into haunting a mannequin) is summoned by an alien spaceship that runs on the power of friendship so he could beat up some flashing balls. In D&D.
And that was just. Such a normal scene in the narrative. No one blinked an eye. I would like to bow down to Griffins clear unmatched talent for making me feel such big emotions over ridiculous shit like a goddamned umbrella or a regular ass pair of jeans or the idea of a taco recipe.
#taz balance#the adventure zone#taz#i have. so many drafts of this post decontexualizing so many different scenes.#merle killing a room of autism creature looking things by asking them to tell the truth which then summons god#also merle retiring from his retirement to run fantasy margaritaville under the title Earl Merle#magnus the mannequin telling taako and merle to find the baby voidfish bc the big voidfish sung at him real hard bc in the century he#just now remembered (bc hes a mannequin not a human boy)#he gifted an alien jellyfish with dozens of shitty wooden ducks. he forgot that century bc his friend fed the jellyfishs baby a book#the gnome version of Teddy Rucksbin turns out to be the universes most competent spaceship pilot. hes also a talented opera singer#a man named Barry Bluejeans is dead and uses his ghost haunting powers to gift the three heroes badges that they cant see#right before theyre shuttled off in a cannonball to save a space lab full of kitschy elevators thats snowing pink tourmaline#barry also uses his ghost powers to hold hands with magnus and make random shapes in midair like a dresser when theyre trapped in a#fantasy version of The Dating Game hosted by ghost Jesse and James Rocket who steal bodyparts if you lose their game.#or like in campaign how a dude who wiped out in the first three seconds of ninja warrior convinces a human wifi router#who owns a bible theme park to take the apparent King of America to the white house on their hovercraft to be trued for treason#after he announced his intent to take over the country in a televised debate with an inuit goddess who is sometimes trapped in the body#of an HR worker all Donald Blake/Thor style#anyways. this show is ridiculous and i love it So Much
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vermilionstarlight · 2 months
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Feel free to explain why you feel that your choice fits you in the tags :3
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lizaoverlord · 3 months
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I do wonder. Judging by your previous answered question about Deimos' train of thought...does he Actually care about Ludek? Does he like him? Is he just another useful pawn like Vannatir was in the past?
Ohh man, asking the hard hitting questions! For a while I actually did think that Deimos just sees Ludek as a useful pawn. ( ;____; ) Ludek is an incredibly strong Fighter and there have been battles where Ludek stepped in to protect Deimos specifically. Like a bodyguard. Deimos really fears losing that protection, so he is careful with Ludek's feelings.
And ya know, Ludek being a rich noble is also a nice way to get back to the luxurious lifestyle that Deimos is so used to. Very useful. >D
However, during the Denholm ball there was a sincerity towards Ludek that Deimos actually regretted afterwards. That night Deimos felt so much like himself again. And while he had already been planning to seduce Ludek, somehow the feeling became far too real by the time they were alone together. Maybe it's because Deimos felt safe that night?
Deimos has been in survival mode this entire campaign so far. Already in session 4 his warlock patron Vannatir found Deimos again and there was a real risk that Deimos was going to be whisked away from the party/campaign as a player character. But thankfully Deimos managed to convince Vannatir that his growth in powers together with this group will only benefit Vannatir as well. Vannatir agreed but did give Deimos a mission that will prove the party's capabilities when Deimos sees them as ready.
So I think the main problem is that Deimos can't afford to be sincere with Ludek. The two of them meeting now is just the worst timing.
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aziraphales-library · 18 days
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hello library team!! i have a somewhat strange search going on that i'm having trouble parsing through:
i'm looking for specifically sfw omegaverse fics, any characters, any ships, it doesn't matter. yes, strange, but i love potential for worldbuilding. unfortunately, i can only ever find nsfw. i know mod d answered a similar ask a few years back, but i wanted to see if there was any hidden gems you could find.
i would greatly appreciate some help in this, much love being sent <3
Hi! Yes, we have some specifically sex/heat/mating-free a/b/o fics here. The fics I have here do include them as themes, but are non-explicit with no sex scenes. Enjoy!...
Till The Stars Go Out by WildestHeart (T)
Takes place roughly a year before Preparations. An attempt is made to woo Aziraphale into being Crowley's mate. Aziraphale has a different idea of courtship.
That Lavender Haze by KiaraMGrey (T)
Crowley has no interest in attending the party of some rich Lord. But with his title and inheritance on the line, he needs to find an alpha husband, and fast. But Crowley isn't like the other omegas. He's snappy and impatient and unwilling to be treated like some pet to an alpha. When the party goes south, he's sure that he'll never find someone compatible with him. But maybe he just needs to meet an angel.
Finding Home by Vagabond (M)
Aziraphale protects, as it is his nature. Whether it is giving away his flaming sword to defenseless humans, or coming to Crowley in his time of need, he sees it as his duty. If there's a little bit of love simmering beneath it all, especially when a certain demon's wings are laid out before him shivering with need, well. He'll do his duty first, and figure out the rest later. Or: an alpha angel and an omega demon eventually overcome the end of the world, their insecurities, and manage to find a home together.
Twice Bitten, Once Shy by JoseyxNeko (M)
Crowley is the new Alpha in Tadfield and on the opening day of his new shop a very angelic Omega walks in. They hit it off right away, and- what a coincidence! They both have seventeen year old sons. Their mateship is guaranteed, so long as their sons can get along. What could possibly go wrong? Warlock is the new kid in Tadfield, and on the first day of school a boy with a mop of dirty blond hair makes fun of his name. They butt heads right away, but what a coincidence! Their dads both want them to meet their new love interests. Their rivalry is guaranteed, so long as they don't get along. What could possibly go right?
Duty and Desire by Purple_Rose_Writes (M)
A Regency-Era GO Omegaverse Human AU Aziraphale Heavens has resisted taking a mate, but when the family hits hard times, he has no choice. His fears about being mated to an alpha he's never met are only heightened when Alpha Anthony Crowley is rather non-traditional. Is he doomed to a life of abuse and mistreatment? Or is there more to Crowley than meets the eye?
Stubborn Love by Get_Wrexed (M)
Lord Aziraphale Fell, the Viscount of Whitefeather Manor and heir for the title of Earl of Sussex is a reserved, persnickety fellow much more fond of literature than the tedious song and dance of noble society. Although he is in need of a mate, he is plagued with the residual fear of a heartbreak several years past. Lord Anthony Crowley, the youngest and only Omega child of the Earl and Countess of Sutherland, is a wild, untamable thing with a propensity for outspokenness and mischief, underscored by an intriguing disregard for etiquette despite the good breeding and education to know far better. Both are faced with the newfound knowledge that a True Mate awaits them out in the world, and are faced with the question: shall they remain in search for their destined partner, the other half of their soul? Or shall they forge ahead and write their own destiny? *** The turn-of-the-century nobility True Mates Omegaverse AU literally nobody asked for ***
- Mod D
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plumadot · 2 months
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hi plume!! do you have any hcs/thoughts on what each hermit or life series member’s dnd class would be?? i’ve thought about it a lot (like pearl and scar are both rangers to me) but i love seeing if other people think similarly to me!!
GFDJGKJFKGJFD eeeeeeeeeeeee i've been thinking about this quite a bit but i didn't know whether it was weird to post it lmao i've been wanting to try and make the magical mountain friends into a d&d party haha
scar is always a bard for me (college of lore to be specific), but i think he's a bard/ranger this season!!!!! ren is definitely a bard as well, maybe college of eloquence. grian's weird thing with the ocean makes him a fathomless warlock for me lmao. gem is a swashbuckler rogue but mmmm maybe also some levels of druid. lots of redstoners would make great artificers or maybe even sorcerers or wizards. impulse also has cleric energy to me because idk he has healer vibes. i somehow feel like skizz would be a barbarian but like. the heart of gold type of character jgkfdjg. oh and doc could be a conquest paladin for the goat mother. and bdubs is a moss druid yes i just made that up but you know!!!!!! you know!!!! lol i think that's most of what i've been thinking about kgfjdkgj i love pearl as a ranger!!!! time to think about that more now heheh
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deconstructthesoup · 3 months
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Some Adventure Time characters in D&D, 'cause why not:
Finn: I think he would start out as a Champion fighter, but then eventually switch to a College of Valor bard---fitting his more musical side while also keeping in line with his desire to be a hero and not making it all about violence---and maybe take a few levels of a Monster Slayer ranger for good measure. That last one is mostly due to the growth he goes through in Hall of Egress and him learning from Huntress Wizard, but I think it works. Also, he's still obviously a human.
Jake: Astral Self monk, Swashbuckler rogue. His whole deal as a stretchy, half-alien dog is very difficult to translate into D&D terms, but I think it'd make sense for him to be a changeling and a werewolf, keeping the whole canine aspect while also adding in the shapeshifting and the, uh... well, the whole "we have a kid who is definitely from somewhere else but we're keeping him anyway" thing.
Bonnie: I think her whole deal speaks to her being a textbook Alchemist artificer, and her princess nature, long lifespan, and a somewhat loose grasp on the concept of morality absolutely reminds me of high elves (no shade meant to PB, I love her and her emotional growth). However, just making her a high elf isn't enough---the fact that she was literally born from a mutagenic gum formed in the wreckage of a ruined world can easily translate to her also being a Reborn. Fitting, for a mad scientist.
Marceline: She's quite clearly a bard, and I think College of Spirits suits her the best---she's got a lot of connections to ghosts and undead things in AT canon, after all, and seeing as she survived an apocalypse, I think it's fitting that her college of choice would be one that's all about singing the songs of the departed. And, well... tiefling vampires are probably a thing in D&D, so. Yep.
BMO: He's an Inquisitor rogue and a lil' autognome. 'Nuff said.
Flame Princess: Circle of Wildfire druid, for reasons that are kind of obvious. And a Fire genasi. For reasons that are... also obvious.
Huntress Wizard: Um... a Hunter ranger. Probably an Eladrin due to the forest-like appearance, though I have no idea what her season is.
The Ice King/The Ice Thing/Simon: So, the Ice King, to me, is an eeeeeeeexcellent portrayal of a Great Old One warlock---specifically, a Pact of the Talisman warlock---gone horribly wrong. While the crown might not seem very classic GOO at first, the fact that using it literally gambles away your sanity is pretty in-line with the risks of that patron.
Gunther, pre-fusing with the crown, is really just a Great Old One on his own, albeit one that's been stuffed into a safe and squishy container. After fusing with the crown, and likely losing his memories of his time as Orgalorg for good, I think he probably became a Storm Sorcerer, as what powered his ice magic was now (almost) irremovable.
And Simon... honestly, between his nerdiness and his low constitution, he's just your classic wizard, really. Probably Chronomancy, due to his penchant for bouncing through time and multiverses.
Betty/Magic Betty/Golbetty: Order of Scribes wizard, who eventually became a Wild Magic sorcerer, who eventually became the Greatest Great Old One that there ever is. And yes, that makes Magic Man a Wild Magic sorcerer, because of course he is.
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vhstown · 7 months
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spider-teens ★ D&D HEADCANONS
— hobie, gwen, miles, pavitr (+ peter b & mayday!)
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warnings: d&d jargon (there's definitions at the end if you're curious), shenanigans, miles being a NERDDD, a lil shorter than usual
a/n: how id imagine these lot playing d&d!!! ive only played / ran 5e so forgive me veteran players 😭 again feel free to add / disagree w me it's all in good fun
If MILES doesn't run the game, he plays a warlock for sure. Not because it fits him personality wise but because he wants to be a magic user but also not be held back by it. My man is thinking STRATEGY and takes every opportunity to geek out about the specifics of his abilities. He also definitely has a ridiculously fleshed-out backstory he's kind of too embarrassed to tell anyone about.
Either warlock or the nerd multi-classes and it confuses the hell out of EVERYONE... I feel like he tries a lot of the classes though so warlock is kind of a starting point when he's playing with his spider friends (he defo played fighter or sorcerer in the past)
Miles is the one who gets everyone together though (and jumps through universes to make sure everyone's on time 😭 he will NOT tolerate scheduling issues)
Peter B runs a lot of their games except he used to play 3e or Pathfinder back in the day (nerd...) so Miles is just like... gritting his teeth a little whenever Peter misses a little detail or a skill check. He probably used to play in high school / college I mean come on...
Speaking of Peter B OF COURSE he lets Mayday roll the dice. The entire party could depend on that roll and she's rolling it and everyone is TENSE (And he tries not to let her eat the dice... Tries.)
HOBIE plays a barbarian or rogue. He'd play a barbarian just for the hell of it (sounds cool) and would most definitely carry everyone by total accident because he's like... the only one alive.
Rogue also for the hell of it cause stealing is rebellious and that 😭 Though if he does play a rogue his character becomes one of the most unintentionally complex characters in the game.
Hobie would figure out the entire plot of the adventure completely by accident and Peter just laughs awkwardly and goes "You'll just have to find out next session!" and maybe dies inside (but it's not like he prepares for his sessions anyway 💀)
Absolutely crits at the most ridiculous times and derails the whole campaign because he decided to interrogate a minor political figure and now they're destabilising the region's government instead of fighting dragons
And he accidentally becomes the leader of like the whole village and maybe starts a revolution and Peter is sat there lips pressed together hands pressed together elbows on table like "...I guess that happens then."
Might cheat a little bit. Just a little. Not enough to ruin the campaign but enough to have Peter sweating 💀 A lil strand of web under his dice hurt nobody right? (Those goblins are DEAD dead)
Miles is gob-smacked and definitely a little jealous of him 😭
PAVITR originally wants to play a fighter because that sounds... cool as hell BUT when Miles explains the bard class to him he takes it and runs
I'd say Pavitr is relatively new to the game as are Hobie and Gwen but he hones in on the roleplay (not as seriously as Miles but definitely participates)
Probably leads the group and goes head-first into danger (Miles is literally pissing himself) and his character probably knows loads of languages cause he just conveniently picked a race with very useful languages for the adventure (as per Miles' suggestion)
But he goes out-of-character more than once to go "WTF????" when he doesn't manage to rizz up an NPC and they're have to roll for initiative (attempts to be a pacifist)
The goat when it comes to fights though he plays such a good supporting character and if he were to die everyone would totally be finished 😭🙏
GWEN plays either a monk or a wizard. I feel like she doesn't particularly mind but she plays wizard for a little bit before realising that she doesn't really like the magic stuff? Goes for monk and it's a lot simpler and more fun
More of an observer but is helpful when it comes to investigating areas and carries like EVERY item possible: potions, magical items, 20 rocks for some reason. Bag of holding girlie (like how she holds that trauma she has in real li—)
Has THE coolest weapons. Because her character can't rely on magic she's constantly upgrading or getting new weapons and her unique monk abilities come in handy again when exploring!!!
Totally makes fun of Miles (endearingly!) And maybe points out a plot hole in his backstory and he wants to curl up into a ball and disappear for a good minute (he rethinks his entire character for 2 nights straight)
Has an NPC she would protect with her LIFE. Barmaid at the inn? Anything for you sweetums 😁😁😁 *trips over and dies*
That's all given if they have an actually functional game... It takes them probably about like a year to finish a one-shot adventure
But it is SO worth the memories (albeit very chaotic memories.) Even when they're arguing over a roll (usually Hobie's) or someone's character has literally died they make it work through the power of friendship...! And a broken table
These guys are crazy I love them
"Embrace the chaos is the mood for tonight's session. AKA you guys are screwed... Roll initiative."
"What the hell?!"
"Don't swear in front of the kid!"
Jargon!
Campaign: A world containing one set of characters where different adventures take place
Dungeon Master / DM: The person who creates the story and runs the game
Skill check: Rolling a die to see if you've passed or failed a certain skill when performing an action (for example charisma when trying to persuade somebody)
Crit: Critical hit. When you roll a 20 on a 20-sided die. You deal loads of damage in a fight basically.
NPC: Non-playable character. Any characters who aren't the players within the universe. Controlled by the DM.
Initiative: The roll you have to make before a fight to decide the order of turns. "Roll initiative" means "you guys are in a fight now!!!! lmao!!!!"
🕸️🕷️💫
thank you for reading my insane midnight rant LMAOOO
i haven't played d&d in like 2 years so apologies if anything is diabolically wrong here 💀would love to hear your thoughts!
reblogs appreciated <3 read the rest of my atsv stuff here!
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