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#Vladimir the Bloodsucker
whole-fruit-pie · 7 months
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Vladimir's build day was on October 26th.
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It was theirs too!
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thedrifter143 · 5 months
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@whole-fruit-pie had an OC voice claim post that stated her OC Bluebell was voiced by Rachael Lillis (Utena Tenjo from Revolutionary Girl Utena.) I'm a fan of both, so crossover art with Bluebell and Vladimir as Utena and Anthy!
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theresattrpgforthat · 4 months
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Heya! I was wondering if you had any recommendations for ttrpgs that are easy to teach the basic rules of in ~10 mins and good for running one offs!
I work with an organization that runs dnd games at conventions and breweries and we've been trying to branch out from DnD lately, but unfortunately since so many people know how to play 5e already it's the easiest to just keep using that.
THEME: Easy To Teach
Hello there, I totally sympathize with you on this! I’m first going to direct you to my First-Time GMs post just to take a look at some of the games I’ve listed there. I definitely recommend Pugmire and Visigoths vs. Mall Goths as the top two from that list. I’m also going to stick to games I’ve personally played before. I'm also going to @gayandtrashy because they asked a very similar question.
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Enjoy!
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The Vampire Next Door, by Cat Elm.
It's the late 2000s, school's out for summer, and you're headed out of town to stay with your grandparents in the idyllic Yorkshire village of Wymton-on-Tee. Your summer plans include exploring the countryside, and most importantly enjoying Grampy's famous chocolate chip cookies…. except that you're pretty sure that Vladimir Alucard, Grommy and Grampy's new neighbour is an evil bloodsucking vampire.
And none of the adults will believe you.
The Vampire Next Door is a roleplaying game for 3-7 players, intended for single-session or short form play. It's an homage to classic shows like Scooby Doo, Mona the Vampire, and Gravity Falls, where it's down to the kids to be smarter than the adults and save the day.
I’ve played this game with a first-time GM, and it was fantastic. The GM had an outline of the village that she could use to reference when the players wanted to go somewhere new, and the rules were very easy to understand - 4 stats, 4 dice attached to them, and 3 levels of difficulty. The goal is to acquire 4 pieces of evidence indicating that Vlad is a vampire, so once your kids have the evidence, it’s just a quick ending narration scene and you’re done! (If you want a shorter game though, I’d recommend reducing the evidence required to 3 pieces instead.)
Kids on Bikes, by Hunters Entertaiment.
Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. It is a rules-light storytelling system that gets players into the action fast. Kids on Bikes takes place in a more mysterious time, where anything and everything could happen. 
I’ve run a hack of Kids on Bikes for friends before, most of which hadn’t played much outside of D&D prior to playing. The tropes that are present in Kids on Bikes streamline character creation, because each trope presents you with dice already assigned to stats, and recommendations for strengths and flaws. Worldbuilding can be done by the GM or collaboratively depending on what the group is more comfortable with. The GM is presented with a a Difficulty chart that they can reference to determine how difficult its is to do something. If you have a larger dice, you’re more likely to succeed, but players also have resources such as adversity tokens, which can be spent to add bonuses, ignore the effects of fear, or activate special abilities attached to each character.
The best thing about Kids on Bikes is that once you’re comfortable with the system, you can branch out into the other games that use the same rules! This includes games such as Teens in Space, a game about science-fantasy exploration, or Kids on Brooms, a game about magic schools.
Cats of Catthulu, by Joel Sparks.
In Cats of Catthulhu, players take on the roles of a variety of ordinary-seeming cats fighting conspiracies of cosmic chaos. Mighty spirits such as Snarlyathotep, slimy Phatphroggua, and Hastpurr of the Yellow Eye inspire their cultists to destroy civilization-but that’s where all the comfy furniture is! One person acts as the Cat Herder, arranging the secret plots, challenges, and rewards and guiding the others through the process of making an adventure. Rules are light and quick, emphasizing player cleverness and the fun of being feline. There’s plenty of darkness and chaos in the world, but our fuzzy heroes can handle it!… Usually.
This is another game I’ve run for new players before! The game mentions special d6’s with cat dice on them, but you can honestly use any old d6. There is a short, defined list of character options with helpful charts to give your players some inspiration. To do something, you’ll roll 2d6. You’ll want to get at least one Success on your dice, although in some situations you might need 2 successes to get what you want. If you are the Right Cat for the Job, then the task is easier for you, and if you have a Treat that you can spend, you might even get to re-roll!
This game is cute, humorous, and excellent for short games, although there’s definitely room for longer stories if there’s interest.
Spectaculars, by Scratchpad Publishing.
Spectaculars is a tabletop roleplaying game where players create their own comic book universe, craft heroes and villains to populate that universe, and then play through full-length campaigns to tell incredible stories of heroism and villainy in a world of their own creation. This box set game gives a gaming group everything they need to play the game, and to create their own consistent campaign that spans multiple comic book genres.
Through play, each copy of Spectaculars evolves into its own unique comic book universe; in essence, the players create, through play, a rich backdrop against which their heroes and villains clash. The nature of the setting is determined by the players. Spectaculars makes it easy to create a fully fleshed-out setting, guiding you the process of creating the setting’s major elements at the time they come into play.
This is another game that I’ve seen a new GM pick up with excitement - and continue to run! This is a superhero game that takes a lot of inspiration from recognized superhero media, so it’s great for folks who are looking to emulate what they’ve seen on television. This is a really big game, with a lot of tools to help the GM run the game - including adventures with plenty of places to slot in thematically relevant villains and obstacles. There’s also plenty of collaborative world-building, giving the players a say in what they want to see, while also taking the burden off of the GM.
The physical copy is also really good at making you excited to play. It comes with tokens, dice, character pads, and plenty of GM tools and toys!
If you’re interested in a similar game that uses the same system but takes place in a fantasy city of crime, then check out Dusk City Outlaws, which is by same publisher!
External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau is a game of paranormal investigation and bureaucracy using a lightweight, hackable version of the Forged in the Dark design framework. You play as trained agents of the External Containment Bureau, an organization tasked with the study, identification, and containment of paranormal phenomena. The Bureau authorizes agents to make use of these phenomena to give yourself incredible powers (so long as the proper forms are in order). But take care: using paranormal energies inches you ever closer to joining the ranks of the paranormal yourself. Will you transcend humanity in the line of duty? Play to find out.
External Contaiment Bureau is great for fans of SCP or Control, and is also a sleek, simple introduction to the world of Forged in the Dark games. Your players will add dice to their pool from a list of resources on their sheet, whether that be from their background as paranormal academic, or their special weapon commissioned from R&D. It simplifies the Controlled, Risky, Desperate pool from Blades in the Dark, and also imports the Mystery Clock from games like Brindlewood Bay and The Between, which also have a good reputation for being beginner-friendly. There are also a number of adventures available for new GMs to run, such as the Sidhe Conservancy of Portland, which pits you against the Fae, or Checking Out, which places you in a hotel that slowly erases your memory.
Other Posts to Check Out
Top 5 TTRPGs for Beginners
Introductory Games
First Time GMs (repeat of the first link at the top)
Some Final Advice
If you have any regular GM’s who you’re hoping to introduce to new games, find out what pieces of media they really like. Then go hunting for games that fit that description. When it comes to picking up a new game, nothing is more motivating then finding out there’s a story you want to tell, regardless of whether or not it means learning a new system.
One of my friends started running a Pokemon campaign because he loves the games so dang much - and he’s got a dedicated party of players! Another friend found Mausritter and got really excited because he just loved the idea of playing tiny mice on adventures. A third friend is starting to determine if she wants to hack the Cypher System to make it work for Horizon Zero Dawn. If I can compare popular pieces of media to the games that I want to run, I get folks signing up in droves - I’ve advertised Studio Ghibli, Star Wars, Really Gay Teenagers, and Bloodborne to great effect.
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Every You Every Me - Placebo / Natural Born Killers / Chapel - Nicole Dollanganger / x / Planet of Love - Richard Siken / Vladimir Nabokov / The Agonist - Shastra Deo / Zura.hell / The Best American Poetry (2014) - Marty McConnell / Breezeblocks - alt J / The Waves - Virginia Woolf / Norwegian Wood - Haruki Murakami / Sick Like Me - In This Moment / Marina Abramović / Soft Targets  - Deborah Landau / Crimson Peak / Ada Limón / Wally Lamb / Anaïs Nin / Venetta Octavia / Knuckle Velvet - Ethel Cain / No Good Bloodsuckers - Emma Rebholz / The Body - Stephen King
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acendem · 6 months
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Vladimir Tod: don't.
Henry McMillian slowly pulling up blinds:
Vladimir Tod: I'm sorry! I didn't mean to blow your house up in Minecraft!
Henry McMillian: it's to late bloodsucker..
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aurora-by-jacqui-natla · 11 months
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19. A FEW ERRANDS
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THE NEXT DAY, BELLA ASKED ME TO GO WITH HER WHILE JACOB and Renesmee went to Charlie's place. I didn't know what it was about but it must be something important for Bella. Whatever it was, good or bad, she needed me to be there.
I sat at the back with Renesmee and Bella was getting inside Edward's Volvo. I watched Renesmee, who looked at the house and eagerly waiting for Jacob. She got on a brown coat with grey leggings and brown boots.
"Hey, Ness," I said, making her small head turn to me. "You excited to see your grandpa?"
Renesmee nodded and placed her hand on my cheek. She often did this to communicate with others.
"Where are you and Momma going?" She asked me in my head.
I shrugged my shoulders and Renesmee removed her hand. "I don't know," I answered. "Maybe it's a surprise."
"Why can't we take your Ferrari?" Jacob complained when he met Bella in the garage; she got inside the Volvo with us.
"Too conspicuous," Bella answered. "We could go on foot, but that would freak Charlie out."
"She does have a point," I agreed.
Jacob grumbled but got into the front seat. Renesmee climbed from my lap to his.
"How are you?" Bella asked him as she pulled out of the garage.
"How do you think?" Jacob asked bitingly. "I'm sick of all these reeking bloodsuckers." He saw our sour expression and spoke before we could answer. "Yeah, I know, I know. They're the good guys, they're here to help, they're going to save us all. Etcetera, etcetera. Say what you want, I still think Dracula One and Dracula Two are creep-tacular."
Bella and I smiled widely at his comment. The Romanians weren't my favorite guests, especially what they did to Dad and Joseph.
"I don't disagree with you there," Bella said.
"I'd drink to that," I replied.
Renesmee shook her head but said nothing; unlike the rest of us, she found the Romanians strangely fascinating. I don't know why she would think that but she's a kid. Kids found anything fascinating. She'd made the effort to speak to them aloud since they would not let her touch them. Her question was about their unusual skin and, worrying that they might be offended by her question, I was kinda curious to know.
They hadn't seemed upset by her interest. Maybe a little rueful.
"We sat still for a very long time, child," Vladimir had answered, with Stefan nodding along but not continuing Vladimir's sentences as he often did.
"Contemplating our own divinity. It was a sign of our power that everything came to us. Prey, diplomats, those seeking our favor. We sat on our thrones and
thought ourselves gods. We didn't notice for a long time that we were changing— almost petrifying. I suppose the Volturi did us one favor when they burned our castles. Stefan and I, at least, did not continue to petrify. Now the Volturi's eyes are filmed with dusty scum, but ours are bright. I imagine that will give us an advantage when we gouge theirs from their sockets."
Bella tried to keep Renesmee away from them after that. And I didn't blame her. Then, their words echoed in my head.
"We hope that this controversy caused by the child will finally destroy the Volturi."
"Are willing to lose your coven —?"
"The same way we lost ours?"
"You think apologising will change anything?"
"Well, if the child is not going to destroy the Volturi, then perhaps she will."
"How long do we get to hang out with Charlie?" Jacob asked, interrupting my thoughts.
I took a breath in, trying to calm myself from their words. Jacob seemed to be visibly relaxing as we pulled away from the house.
"For quite a while, actually," Bella replied.
The tone of her voice caught his attention.
"Is something going on here besides visiting your dad?"
"Jake, you know how you're pretty good at controlling your thoughts around Edward?"
He raised one thick black brow. "Yeah? Considering you're taking Violet with you?"
"Yeah, why did you want me to go with you?" I asked, my voice curious.
"Just spending some time. Catching up, you know."
She just nodded, cutting her eyes to Renesmee. I looked over to her and she was looking out the window like any kid would do in the car. I couldn't tell how interested she was in this conversation, but it didn't go further.
Jacob waited for any of us to add something else, and then his lower lip pushed out while he thought about what little we'd said.
As we drove in silence, Bella squinted through the annoying contacts into the cold rain. I looked at the window to see droplets trailing on the it. It wasn't quite cold enough for snow. I noticed that my eyes were as bright as they had been in the beginning—definitely closer to a shiny glowing gold than yellowish brown.
Jacob was still chewing over the truncated conversation when we got to Charlie's. We didn't talk as we walked at a quick human pace through the falling rain. Charlie was waiting for us; he had the door open before Bella could knock.
"Hey, guys! It seems like it's been years! Look at you, Nessie! Come to Grampa! I swear you've grown half a foot. And you look skinny, Ness." He glared at me.
"Aren't they feeding you up there?"
"It's just the growth spurt," I muttered. "Hey, Sue," I called over his shoulder. The smell of chicken, tomato, garlic, and cheese issued from the kitchen; it probably smelled good to everyone else. I could also smell fresh pine and packing dust.
Renesmee flashed her dimples. She didn't spoke in front of Charlie.
"Well, come on in out of the cold, kids. Where's my son-in-law?"
"Entertaining friends," Jacob said, and then snorted. "You're so lucky you're out of the loop, Charlie. That's all I'm going to say."
Bella punched Jacob lightly in the kidney while Charlie cringed and I chuckled.
"Ow," Jacob complained under his breath.
"Better her than me," I whispered to him, making him shrug it off.
"Actually, Charlie, I have some errands to run," Bella said and Jacob shot a glance at me but said nothing.
"Behind on your Christmas shopping, Bells? You only have a few days, you know."
"Yeah, Christmas shopping," she said lamely.
Charlie then looked over to me. "Hey, Violet," he said. "I don't know if Ayla told but I was wondering if you would like to come over for Christmas?"
"I would like to," I answered simply.
"That's great," he smiled. "Oh, and Leah invited Ethan to come over. And she said you know him?"
"Well, he's..." I tried to think of a good story. Then, I thought about a lie about me being a student at Oxford. "He's my friend from Oxford."
"He went to the same class as you?"
"Some but we hang out afterward."
He nodded and looked down at Renesmee.
"Don't worry, Nessie," he whispered in her ear. "I got you covered if your mom drops the ball."
I rolled my eyes at him, but in truth, I hadn't thought about the holidays at all.
"Lunch's on the table," Sue called from the kitchen. "C'mon, guys."
"See you later, Dad," Bella said, and exchanged a quick look with Jacob.
"Bye, Charlie, bye Sue," I said as well. "Bye, guys."
They waved at us as we got into the Volvo. Bella started the engine and drove off. Once the house disappeared from our sight, Bella began to drive faster. We sat in silent for a moment until I saw her hands gripping onto the steering wheel as if she was holding on for dear life.
"Bella?" I asked with concern in my voice. "Are you okay? You just seem a bit... tense?"
Bella bit her lip and relaxed. She inhaled deeply as her amber eyes looked on at the road.
"It's Alice," she said, sighing.
This caught my attention. "What about her?"
"She had a vision of the Volturi coming to us,"  Bella explained. "I'm sure you notice that she and Jasper hasn't come back."
I just nodded. I did notice that they hadn't come back. Yet why was that?
"Before they left, Alice wrote a message for us, saying we need to gather witnesses before the snow hits the ground."
"Why?" I was confused by her.
"That's when they'll come," Bella answered grimly. "Then I realised that she wrote it on a torn paper from a book: THE MERCHANT OF VENICE. On the other side, it said the address at Seattle and a name."
"Wait, Seattle?" I sounded surprised.
This place was where I unknowingly spent my final days as a human.
Continue to 20. SEATTLE
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adamwatchesmovies · 2 years
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The Twilight Saga - Breaking Dawn Part 2 (2012)
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So THIS is what it’s all been building up to? I know fans of this series eat the story up like it’s the food from heaven, but now I’m wondering whether the entire Twilight franchise wasn't a joke.
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After Bella (Kristen Stewart) awakens from her transformation from human to vampire, she is initially horrified to discover that her rapidly-aging newborn daughter, Renesmee has been betrothed to the werewolf Jacob (Taylor Lautner). While she and Edward (Robert Pattinson) digest the idea, the Volturi approach, intent on annihilating the Cullens and their allies.
There’s nothing that happens in this film, or in the previous one to validate it be split into 2 parts. While we get the big battle and the drama that’s been promised since Eclipse, it could’ve all fit comfortably in a single film. Padded out like this, it's often boring and packed full of fan service that doesn’t mean a thing in the end.
To watch Breaking Dawn Part 2 is to suffer through an endless parade of introductions to characters you don’t care about. From the way they're credited, it feels as if director Bill Condon suddenly realized that Twi-hards would burn the theatres to the ground if their favorite vampire – be it Zafrina (Judi Shekoni), Siobhan (Lisa Howard), Vladimir (Noel Fisher) or some other overpowered, one-dimensional bloodsucker – didn’t show up for a minimum of 30 seconds. I kept assuming it would lead up to something, and in a way it does. Whether you find it clever and satisfying, or you tell me there aren’t enough “A”s in the world to spell a “Whaaaat!?” long enough to describe your reaction I'm not sure. I fall somewhere in the middle myself.
This final (thank goodness) chapter continues to raise unanswerable questions and create numerous plot holes. Once AGAIN, Alice Cullen (Ashley Greene) proves that if she stuck around and acted like someone who’s been able to predict the future for decades would actually act, the story would be over in a matter of minutes. This means she's promptly written out of the story as soon as possible. Again, these vampires haven’t realized that humans have invented these things called ‘guns’ and don’t need to go into battle empty-handed. Everyone we see is a slave to a predetermined ending and a mythology created without a single secondary thought.
With a truly legendary performance from Michael Sheen (it’s so bad you have to see it to believe it), a determined fidelity to the original story (complete with plot holes), and a final conclusion so bold I think I have to call it brilliant, The Twilight Saga: Breaking Dawn – Part 2 should be gold for fans and for amateurs of shoddy cinema. I found it as pleasant and entertaining as a long wait sitting to get my teeth scraped at the dentist. The best thing about Breaking Dawn Part 2 is that I won’t have to sit through it, or any of the other films, ever again now that it’s finally over. (On Blu-ray, June 23, 2017)
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crashandswirl · 28 days
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Name: Katarin
Katarin comes from the 2005 film, BloodRayne, which... quite frankly, I wouldn't recommend to anyone haha. It's pretty bad. I am fascinated by it, though, and I do like the idea of Rin's character. When interacting with her, there might be violence, blood, gore, and death.
Eyes: Dark blue
Hair: Dark brown
Face claim: Michelle Rodríguez
Pronouns: She/her
Age: 26
Height: 5'4"/163 cm
Sexual/Romantic orientation: Bisexual/biromantic
Occupation: Vampire slayer
Personality: Katarin is tenacious, steadfast, and occasionally arrogant. Her stubbornness and rigid opinions/beliefs are impressively difficult to break, often to the point of being infuriating. She'll make sure to plainly lay out what she thinks as well. Her trust isn't easily earned.
She's not afraid to do whatever it takes, no matter how extreme. She's worked hard to harden all her soft parts, which she perceives as weaknesses that could potentially build up to a greater failure. As a result, she can come across as ruthless, cutting down those in her way with minimal hesitation.
In the end, she's convinced that the choices she makes are the right ones, and that regardless of any death or hurting that occurs in the process, she will help achieve a better tomorrow in the end.
Katarin primarily grew up within the walls of the Brimstone Society's fortress. Brimstone is made up of vampire hunters. Not only do they travel out and kill bloodsuckers, but they also work to oppose a terrible vampire king called Kagan.
From a very young age, Katarin was trained to do battle by her father. She was taught to never trust someone after they had turned, regardless of who they used to be.
Her father was never a very parental man and that, combined with Katarin's headstrong nature, often caused them to butt heads. She frequently ended up turning to Brimstone's leader, a man named Vladimir, for emotional support growing up.
When she was sixteen, her father was bitten. It is expected in Brimstone to kill a comrade quickly after this happens as a common courtesy, but Katarin did not have it in her to end him. As a result, he was exiled from the society. He retained much more of his humanity than most vampires, but a greater strain was placed on their already rocky relationship regardless.
By the time she was twenty-three, she had become one of Vladimir's closest confidants and a member he often has accompany him out.
Some other stuff:
Katarin hails from 18th-century Romania... A version of it, anyway. I'm not opposed to time travel and things like that in threads, though.
Most of what I write for her will take place before the events of BloodRayne. Or at least, before her canonical death in it.
While trained to handle a multitude of weapons, Katarin is most skilled with swords, followed closely by a bow and arrow.
She has not seen her father since his exile. However, the two of them do occasionally exchange letters. Being unable to kill him is what Katarin considers her greatest moment of weakness.
Her father is the only biological family she has ever known personally, but she does also consider Vladimir a parental figure of sorts.
Vladimir's other closest confidant, a man named Sebastian, is a bit of an older brother to Katarin.
Although she typically dresses in neutral tones, her favorite color is lavender.
She has a fleabitten grey horse named Bela.
Her visage tag can be found here.
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fangedxprince · 2 years
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@definitioncfcursed​  asked : [ TAKEN ] - Giselle
receiver has a small injury and sender wipes away some of the blood then licks it off their hand.
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   Vladimir went to wipe them blood off himself but Giselle was quicker. He watched as she brought her hand to her mouth. “Hey now...I’m the bloodsucker here.” He smirked.
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thecharminghazelnut · 2 years
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Flowers for him💐💐
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whole-fruit-pie · 5 months
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Another meme redraw. Original picture below 👇
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Bloodsucker by Vladimir Matyukhin FT
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THEME: Fangs, Fangs, Fangs
This week's themed recommendations all have to do with those blood-hungry creatures of the night - vampires!
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Vampires & Claymores, by Torthevic.
Vampires & Claymores is a pamphlet Tabletop RPG about recently turned vampires discovering more about themselves while avoiding losing their minds to the everlasting hunger. 
This game is played as a traditional RPG, in which one of the players takes the role of the Game Master (GM) while the others make their in-game characters to inhabit this world. 
This game is ideal for short campaigns or one-shots, with a dwindling availability of a resource called Insight, which Vampires will use to both flesh out their character backstory and learn Blood Spells. The dice system uses d6s, which represent both the vampires’ advantages as well as the challenges they will face. In this game your characters can’t die - however, if they lose enough Blood, they’ll go Feral, which is the first step to losing salvation. If you like the idea of a game where your character deteriorates at the same time as they advance, this might be the game for you.
Vamp Camp, by Sebastian Yue.
You’re a new vampire and it’s not quite as straightforward as you imagined. Maybe you’re struggling to accept your new form, or maybe your feeding habits are testing your roommates’ patience—it’s not your fault that you have to keep a bag of blood in the freezer! Perhaps you’ve tried to talk to your living friends about it; while they’re kind and sympathetic, there are some things they just don’t get.In your search for help, you’ve stumbled across VAMP CAMP, a local support group for vampires and the only one in your area. In this game for 2-6 players, you’re going to attend your first VAMP CAMP meeting. You’re not sure what to expect but at this point, you’ve got nothing to lose.
This game is GM-less by default, though there are alternate rules included if you prefer to play with a facilitator. Players take turns reading and responding to prompts about their experience as vampires. If you don't have your own ideas, you can use the roll tables provided to choose or randomly determine them. 
Character creation starts with a single fact about your character; as you continue playing, you will fill out more information about yourself, such as what about your body changed, and what you do to feel alive. This is a game that encourages players to dive into topics that may not be comfortable for everyone, so it is important to establish safety tools before you start play. If you have a group that is heavily interested in role-play and enjoys getting into the meat of the character, this is a game you should absolutely check out.
The Vampire Next Door, by Cat Elm.
It's the late 2000s, school's out for summer, and you're headed out of town to stay with your grandparents in the idyllic Yorkshire village of Wymton-on-Tee. Your summer plans include exploring the countryside, and most importantly enjoying Grampy's famous chocolate chip cookies.... except that you're pretty sure that Vladimir Alucard, Grommy and Grampy's new neighbour is an evil bloodsucking vampire.
And none of the adults will believe you.
The Vampire Next Door is a roleplaying game for 3-7 players, intended for single-session or short form play. It's an homage to classic shows like Scooby Doo, Mona the Vampire, and Gravity Falls, where it's down to the kids to be smarter than the adults and save the day.
Similar to Kids on Bikes, this game assigns a different-sided dice to each stat, but kids in this game only have four stats: Creativity, Physicality, Luckiness and Sociability. This means that the target numbers that you're trying to hit won't be as varied, although there will still be definite strengths and weaknesses. There’s also a Push Your Luck mechanic that players can use to attempt to re-roll a failed roll - with the caveat that a second failed roll has an especially bad consequence attached to it. It’s a great game for a first-time GM, as well as for a game group that doesn’t mind being a little bit silly.
The Vamp is Dust, by Alyssa / @adisasterqueer.
You rose – alone, confused, and hungry. The vampire found you, explained what you were, and promised to help shepherd you into this new phase of (un)life. But when you went to visit them, all you found was a pile of dust and a departing Vampire Slayer.  
Maybe you want to guarantee your safety. Maybe you’re looking for revenge. Maybe you just need to prove that you didn’t end the vampire yourself. Whatever the reason, you’re now hunting the Vampire Slayer. They’ve retreated to their Hideout; get them.
This game is a hack of Grant Howitt's The Witch is Dead. It's easy to play and run, with (optional) rollable tables for generating PCs, plot, adversaries, and setting. Characters will roll for strengths and weaknesses, assign numbers to stats, and then, with a d10, you’re ready to go!
This is a game in which the vampire is a sympathetic character, rather than a threat - and all of you are trying to wrestle with feelings of loss, grief, and revenge. The game itself is only two pages, but it’s beautifully laid out and contains the tools you need to get the game rolling. If you like minimal setting details and just enough information to start creating the story for yourself, this is a game for you.
Bloodbeam Badlands, by Viditya Voleti.
You have survived the apocalypse, and your worst nightmare has come true. The sun burns redder, brighter, and hotter, never setting - the Forever Dawn. The land has been irradiated and kissed by its strange sanguine rays, warping the world into a carnival for the strange and the supernatural.
Bloodbeam Badlands is a game for at least 2 players, including a Game Master (GM). It’s a game about vampires stuck surviving a post-apocalyptic world where the sun never sets, what it means to keep moving when the deck is stacked against you, the immortal facing mortality with every step. It’s also a game about being really cool vampires with cool vampire powers and cool magic guns going on rad adventures in a rad world filled with rad things. 
Characters in Bloodbeam Badlands have 3 Stats: Guts, Guile, and Guise that determine your capabilities and how many dice you roll, and 3 Sources: Blood, Bullets, and Burn which determine your state of being and what value you need to roll under. Managing your Sources as they fluctuate and playing to your strengths allows for a dynamic yet simple system!If you like games about survival and dread, if you like your vampires weak and vulnerable, and if you like the rough-and-tumble of a wild wasteland, you should check out this game.
Clown Helsing, by Planarian.
Dying is Easy. Comedy is Hard. 
Clowns. We've all seen them... riding their unicycles, blowing up balloons at parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires.
Clown Helsing is a goofy, silly game, rife with humorous imagery and a series of stellar instructions that demonstrate just how seriously you should take this game - which is, not at all. All conflict (called Throwing Hands) is solved using Rock-Paper-Scissors. Any ties are solved by whoever has the best Shtick, which is selected during character creation. If you are looking for a quick pick-up game, or if you like vampires but aren’t a fan of horror games, you might want to check out Clown Helsing!
Brinkwood, Blood of Tyrants, by Far Horizons Co-op.
The world is not as it should be. The rich feed, literally, upon the poor, as blood-sucking vampires who barely bother to conceal their horrific, parasitic nature. The downtrodden peoples of the world struggle under the burdens of rent, payable through the sweat of their labor or the blood of their veins. Evil has triumphed. Many have given in to despair. But all is not lost.
Mask up. Spill blood. Drink the Rich.
In Brinkwood, you take on the role of renegades, thieves, and rebels struggling for freedom and liberation in a castylpunk world controlled by vampires. Radicalized by tragedy, you have taken up arms and fled into the forests, where you were taken in by unlikely allies - the fae, forgotten creatures of myth - who offered a different path and the means to fight back against your oppressors.
Brinkwood runs on Forged in the Dark rules, and requires a significant amount of involvement from the players. As a group, you will create the Fae that took you in, as well as the Vampire Lord that is serving up the country of Cardenfell on a platter. An interesting phenomenon in Brinkwood is that some character sheets are shared by the group. A series of masks, with different powers, are passed around by the brigands, with penalties incurred if a brigand holds onto one specific mask for too long. Make sure to check out some of the supplements for Brinkwood as well! Once you have a list of favourite factions to ally with and a first location to hit, you’ll be ready to go!
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i just spent like. two hours reading magnus archives vampire au fic. i meant to be researching forensic linguistics, but, whatever, i’ve got like another week for that presentation
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jackalreads · 5 years
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samhain is almost over! did you celebrate? if so, what did it entail?
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sanguiresse-a · 5 years
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eciled replied to your post: “For them, the greatest terror would be for...
but also i really like the idea that there IS something that can put them to rest for good - makes them seem less invincible than they’d like to think themselves
I think that one of the major threats is not just Mordekaiser’s sheer power, but what he knows. The Black Rose is entirely based around secrets and keeping those secrets, but then here comes an ancient reanimated hunk of armor who has absolutely no interest in maintaining that smoke-and-mirror reputation of the people who betrayed him. And he knows their past. He knows who they once were, and subsequently, who they are now. 
So it’s not only that he’s going to slowly rip them limb from limb--- the Black Rose can handle that, it’s happened before--- but he’s also going to reveal every secret they’ve been keeping for centuries. And that’s the real scary part, and a consequence of what happens when you decide to keep immortal allies, even for a short period of time. They learn about you, and of course no one knows better than the Black Rose that knowledge is power. 
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