Friendlocke Violet Gijinkas (Part 1/7)
Since the edited episodes are starting to come out, I figured that bc of that and the fact that I've been keeping this in the back burner for a loooong while now, might as well complete all my friendlocke violet gijinkas!! Some are gonna stay the same while others are gonna have slight/ complete redesigns, so please keep that in mind!
I plan on posting them in order by groups of three, so there's gonna be seven parts in total, all of which I'll be linking here when done vvv
(Part Two) (Part Three) (Part Four) (Part Five) (Part Six) (Part Seven)
!! These will contain personal headcanons I have for the cast, little fun facts, and also spoilers for Friendlocke Violet (for both the edited vids and the streams) !!
@saltydkart-reblogs
And that's pretty much it, designs under the cut!
LARK:
HUGE nerd. spent most of his time during the Uva Academy studying different kinds of pokemon as well as different fighting styles he can utilize once he is able to go out on his own journey with his very own trainer! Too bad that didn't really help in the long run...
His entire wardrobe consists of McDonald's related outfits. It's fucking insane. He even has some from long LONG ago that aren't available anywhere else.
The bubble pattern on his hair is able to move and change. Nobody knows how this is possible, not even Lark himself. All Lark knows is that his hair looks incredibly stylish!
Speaking of bubbles, he has the ability to blow bubbles whenever and wherever he pleases!
Often keeps himself extremely clean and gets upset if even a small speck of dirt gets on him, despite this he somehow smells like McDonald's food and axe body spray. Disgusting. He's so cool!
Even after death he still likes to hang around the other team members as a ghost, often getting to know the newer members as well as reuniting with the old ones. Sometimes they see him, sometimes they don't. It usually depends.
SARA:
Due to being a human in her past life, Sara is able to actually speak with the other humans in the pokemon world. However she usually doesn't due to it being seen as extremely weird and out of place. She did slip up once while talking in the presence of Arven, who thought it was the weed making him hear things.
Oinkologne are usually unable to do much with their hooves but Sara spent nights practicing how to knit with her new hooves and now she's able to do it flawlessly. I don't know how she managed to do that but go queen!
When first joining the team she'd often have the urge to eat her food related companions. It was a strange time for Sara, but she managed to overcome it.
When Peppy gets sick, she usually is the one who nurses him back to health. She was a human once so she often is able to figure out whatever sickness Peppy has and treat it properly. I suppose she's like a second mother to him.
The bag she carries with her is full of thread that she collected from various Tarountula she encountered on the journey, as well as little things she knits together in her spare time.
For the most part, Sara forgives... but NEVER forgets.
Did you guys know that Sara has a new YouTube channel? Check it out!
Pastey:
Before joining the team, Pastey was a nameless wanderer. He's been down every road in Paldea and knows almost the entire region (except for Area Zero) like the back of his hand.
He's gotten hurt pretty badly throughout the run (ie. the Mikey fight, the Atticus fight, and ESPECIALLY the final battle), however, he does not gain any (physical) scars from those fights. This is bc he's basically an axolotl, and axolotls are usually able to heal without scarring.
Pastey's "arms" are, to put it simply, mud prosthetics. More info here vvv
Pastey HAS met Mall Bingo once before the run, however, he doesn't recognize her. The only reason he does not recognize her is bc she wears glasses. (You know how people somehow aren't able to recognize Superman bc he wears glasses in his civilian attire even tho his face remains the same? It's basically like that lmao)
Unlike the lightbulbs he eats, the gasoline he drinks isn't really mandatory to his diet. Gasoline is like alcohol to him and he drinks it like an absolute CHAMP.
He goes fishing when there's nothing else to do or when he can't sleep at night. He doesn't do this bc he thinks it's fun or anything, only bc it's a "good time passer" or so he claims. Other members of the team will often sit with him and vent out anything that's troubling them at the moment, and Pastey is always there to listen to them.
And that's pretty much it. Next is Joe, Hannah Ü, and Mykyie!
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theoretical entroponetics: the post
okay. LONG post incoming. i have summarized all available information on the pale, separated into confirmed objective truth & in-canon speculation that may or may not be true, and then appended my own very detailed theory on the pale! this post is meant as a resource; please feel free to add things of your own in replies/reblogs (please tag me if you do!) or point out any errors i may have made. you’re welcome to use any of my personal theory in your own work but please credit me if you do!! (and tag me in that/send it to me, i really want to see what you do with it!)
Here’s what we *know* about the pale, according to in-game and concept art:
It erases data, at least the kind stored on radiocomputer filament and magnetic tapes.
It has no dimensions of its own- pale latitude compressors serve to force dimensions on raw pale and allow navigation.
The pale is referred to in the context of entropy
It arrived with mankind, but not immediately- there are 8000 years of written history, but the pale was first recorded 6000 years ago, implying that pale either didn’t start forming immediately or that it was so insignificant/distant that it went unnoticed for 2000 years.
There exists a group of people who are actively trying to expedite entroponetic collapse; the ideology is called entropolism
To this point, pale isn’t immediately visible. Pale has molecular structure, but manifests as a waveform, and only becomes visible at a certain distance from the origin, once wave frequency is sufficiently high.
During pale exposure, people experience “sense objects”: visual or auditory hallucinations and/or vivid physical recollections of memories. These hallucinations may originate from their own consciousness or someone else’s. c
People require physical and mental examinations before interisolary travel and are allotted a certain number of days per year as their pale exposure threshold.
Overexposure results in a pale “addiction”- these individuals crave pale exposure, and it’s unclear if this addiction can ever be broken. It’s also unclear whether there is a point at which pale exposure becomes lethal, but given that it dissolves matter, we can be fairly certain that a given length of continuous exposure will kill.
Radio signals, cold plasma torches and anodic sound are all used to manage the pale to permit travel through it. Plasma torches destabilize the molecular structure of the pale to create gaps, anodic sound widens and maintains these gaps, and radio signals rationalize the pale into recognizable dimensions.
Radio signals are, in return, susceptible to corruption by the pale, resulting in entroponetic crosstalk, where signals from the past or the future are transmitted to the present. CCP is one such phenomenon and is directly related to the formation of new pale through magpie interpretation.
There is a dedicated Union for people who work in and with the pale (the Pale Workers Union). They have two slogans; “The light purifies; The sound absolves; The pale no more” and “Son et Fureur” (sound and fury)
Here’s what we may choose to believe about the pale, based on the thoughts and beliefs of in-game characters:
In conversation with Soona, the pale is described as a “curdling milk” phenomenon: “repulsive, but natural”
In this same conversation you can theorize that the churches were meant to contain the pale origins; out of the seven churches, six were destroyed during the suzerain or the revolution
The phasmid and whatever other lifeforms it’s communicated with believe that entroponetic collapse is comparable to an oxygen holocaust (i.e. the great oxygenation event), implying mass extinction due to a toxic overabundance of sapient thought
Harry refers to it once by saying “The wolf is at the door. It’s going to eat the sun.” so take that as you will
It’s likely that Tiago’s “Mother” is some manifestation from the pale, if you choose to believe that the 2mm hole is in fact a pale origin point (the concept art does confirm it’s a pale origin, but the game offers other explanations, so I won’t say it’s the only answer)
Inframaterialists believe that revolutionary action (NOT thought) may create a counter-force that will prevent the spread of pale; it’s unclear if any reversal is possible.
The world will be fully consumed by the pale in 27 years (I put it here because you may or may not believe that shivers and harry are reliably sourcing this information)
And now my personal speculation about the pale:
A quick and easy point: it’s confirmed that the pale has a measurable EMF “exhalation” frequency that varies with proximity. Strong enough EMF pulses can actually tamper with magnetic storage- radiocomputer filaments! Electronics! Fortress Accident data loss! This gives us a tangible explanation for why pale can delete data :)
This may also explain its ability to cause radio interference- radio frequencies are just a subset of EMF frequencies, so it’s possible that pale exhalation on *just the right frequency* is what’s responsible for the entroponetic crosstalk we get on radios sometimes
The pale canonically has an atomic structure, but it also has wave properties, so it’s possible that the pale has wave-particle duality on its subatomic level, like photons do
Based on this, entroponetics is likely a very similar field to quantum mechanics, which might be an interesting source of ideas for anyone (like me) who wants to explore pale-related possibilities
The pale could be a manifestation of raw patterns. That’s why math “forces dimensions” on it- it rationalizes or “tames” the patterns, which allows it to be manipulated to a certain degree.
There are several references to the pale that refer to mathematical concepts and patterns, saying that the world dissolves into “a tangle of azimuths and cosines” as it blends into the interisolary pale- more on this later
Steban comments that the pale is commonly theorized to be nostalgia or “historical inertia”, but it’s largely agreed that it’s “the past” in a broad sense. Thinking about the idiom that history repeats itself, it could be that history/the past is part of the pattern that comprises the pale, and that it’s also the type of pattern most readily perceived by people (people don’t viscerally *perceive* math, for example, but we experience memories)
To first define entropy: Chemically speaking, “the measure of a system’s thermal energy per unit temperature that is unavailable for doing useful work. (per encyclopedia britannica).” Physically speaking, it’s a measure of randomness or disorder in a system. Less work/less order = more entropy; it’s a physicochemical “winding down” of a given system
It’s commonly thought that pale is the entropic force, but what if it’s the opposite? (Keep in mind the chemical definition: less ability to do work = more entropy) Consider: the pale as less entropic, a cleanup force, recycling the potential lost by death and destruction in the universe. This in part explains why a dead person’s memory is present in the pale- their potential has been recycled into the pale in the form of their memories (their life’s *pattern*)
Enthalpy is a related concept to entropy and is defined as the total energy contained within a system. Holding the system enthalpy constant- saying the universe will always have the same amount of total energy, no matter what, according to thermodynamics- results in an entropic tug-of-war between the pale and the world. The pale wins through sheer inertia (again, inertia is mentioned specifically in game)
Overall: think of the world as “cooling”, losing heat and energy through war and death and complacency. Think of the pale as steam and heat, melting down old materials to start it all over again. (Kim says, *through entroponetic interference*: “it’s been a long, cold winter.”)
Consider: the pale as a sinusoidal function, eternally repeating. The pale recycling the universe to start a new cycle, “spending” itself, resulting in pale not being present in the beginning. Then, as the new things begin to settle- with the advent of the human mind, specifically- the pale reforming, slowly reclaiming potential, eventually ending the cycle to start again.
In comes CCP and magpies. Consider: CCP as a backwards transmission from the next “cycle” (after all, pale has no sense of time). Magpies as *pattern-sensitive* people who are able to decode CCP into something useful called novelty. They reach into the potential of the next cycle to build the potential in their current one- this paradox could be what creates more pale, because (and this is where it gets weird, I apologize) doing this retroactively increases the total amount of energy/work/potential in the current cycle to have been reclaimed by the pale for the next one.
Think of the pale as the compost bin for every single thought in the universe. The pale is the exact right size to compost every little atom and thought in the universe, and can hold nothing extra. But magpies reach into the future, the next cycle, and bring in extra. This paradox forces the pale to grow to accommodate the additional material, which also increases the starting potential of the next cycle. This process allows each cycle to accumulate minor changes from the previous one, which can snowball over many cycles.
Furthermore, to the inframaterialists’ point: revolutionary action would be such a radical shift in inertia that it would increase the potential in the world, forcing the pale to pause/shrink to “balance the equation” in terms of pale-vs-world thermodynamics. So maybe they’re right after all :)
And some diagramming, to explain the utter bullshit I’ve just dropped:
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