error report: by combining the multi-tool, holographic projector, and the blue papers with a cruxtruder, one can create designs with multiple objects which spawn clipped into themselves.
by doing this with roughly 246 anvils, and 245 pins to prevent the chain separating, one can overwhelm the server with enough collision updates where immunity frames fail to be applied correctly, letting you one hit kill the black king with any weapon.
I'll put a stop to this once I find more brackets and, just for this case, semicolons.
Ugh.
Sincerely
SN Tech Support (Gear)
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An afternoon out at Scarland <3 🏰🎈🐈🍦🦜
continuing to pursue my "if i'm gonna draw fanart, i gotta draw backgrounds" resolution.
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FWD: SPaceII Trust & Safety
Report Title: Error displaying Grist totals when in the proximity of flour
Session ID: 220-ψ66C
Details: Apparently, a player loves to bake bread, they even home-mill their flour. You'd think that SGame Systems would be able to handle baking grist, but apparently not. Wayve isn't entirely sure as to the actual origin of this issue. An explanation and a workaround would be appreciated.
- Dr. Grey Aerian, SPaceII Project Lead
Uhhhh, hang on. Oh shit the flour thing.
So basically if you have a bulk material or liquid, each unit (grain, drop, pellet, you get it) is ID'd by the parents unit. That means that if you have flour or sugar, their parent is the box or sack they have been in when the game started. So it's like "This is grain of flour #368889 from This Particular Bag". Because if we had to give an unique number to each grain of flour or snd or drop of water, we'd just give up, let's face it. Nobody likes that big numbers.
Here is where comes the problem from home-milled stuff: It does not have a parent container. When this flour is rendered, the game is too busy with "Oh holy shit, how do I ID all of this even?" to even consider bothering with some build grist, because that's UI element and is therefore secondary.
Fortunately there is an easy solution on your side: Scoop as much of that flour as you can into some bag or box and either via console command or by reapting it clearly and calmly, state that this container is now the parent of all that material. In theory you can assign the room or mill building as the parent of the flour too, since a room is a container, but then you're going to get into big numbers and big numbers make shit slow.
Once a parent node exists, re-assigning children between them is fairly easy (For example: All the water drops you pour into a glass get reassigned to that glass from the tap, and once you drink it and it absorbs in your digestive system it gets reassigned to blood vessels.)
Sincerely
SN Tech Support (Gear)
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yall think angels ever felt cute aggression when looking at humans? im imagining michael in the cage, confused and concerned about his sudden urge to squeeze adam until he pops.
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