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#characters interactions
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What do you think...of AU Hopper!Wally👁️👁️
(I'm curious and Hopper hasn't had any interactions at all😭)
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Hopper belongs to @tanga-si-klover
Hunter belongs to @violet-gumdrop
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redysetdare · 4 months
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Sometimes...characters being in a romantic relationship is worse.
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by-saiyuri · 5 months
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I played cards with al-haitham
he was ruthless, but my yaoyao card lived
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ragingbullmode · 2 months
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please... understand my vision.....
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chez-cinnamon · 4 months
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Do you think they had a situationship??
Bonus Teacher's Pet doodles-
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tranny-man · 4 months
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It's wild to me that there are people out there who genuinely don't like women. I'm not even talking like romantically or sexually or anything I mean like they just don't care about them at all.
They won't watch or read anything with female main characters, they don't listen to music made by women, they don't ever think about girls at all. It's crazy to me
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hellspawnmotel · 28 days
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hold me tight
(sketch commission I got from my good friend iplidl on twitter, colors by me)
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blacktabbygames · 6 months
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Slay the Princess Concept Art
We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)
Going to start with the first piece of concept art Abby drew for the game.
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In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.
The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:
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The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.
If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.
We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.
That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:
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You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!
The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.
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Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.
We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.
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There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.
Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.
Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.
First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)
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Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.
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The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.
A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.
The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.
Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.
If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.
An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.
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Anyways next up is the razor's final form. We decided she needed more swords.
Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)
So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.
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Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.
She's hit the gym since this concept art. Good for her :)
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And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.
This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.
Anyways, that's all we've got for you right now. Hope this was fun!
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wtfforged · 3 months
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IDK IF I EVER POSTED THIS OLD REDRAW. here:) my fav chapter illustration i think....
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demanding a series in the same vein (heh, vein) as Dexter/Hannibal wherein a prolific serial killer plays cat & mouse with the police--except the serial killer in question is a preteen schoolgirl. this would make for compelling television due to the fact that middle school frequently causes girls to become deranged, and more media should reflect this
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karoochui · 7 months
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My contribution to TADC fandom. I love pomni so bad
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tibby-art · 14 days
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hitman au save me .. its been seven years ..
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haven’t been able to draw/write much of this au lately but i want to write a few little scene snippets i have stored my brain :’D ill include them under cut
=+=
“This better be something good,” Scar muttered to Cub as they stepped out of the elevator. The hitman, while bound to his contract, considered ‘boring’ missions to be a waste of his time.
“I hope so,” Cub hummed. “Hope so.”
The ConVex swung open the doors to the NHO conference room, not bothering to check if their bosses were actually ready for their meeting.
“Holy mother of—! Knock next time, will you?” A man setting files down on the conference table jumped visibly as the doors slammed open.
“The Vex require a dramatic entrance, Beef,” Scar said casually. Cub snickered.
“Sure, whatever.” Beef furrowed his brow, used to this behavior. He didn’t have time for this. “Okay. Doc was supposed to do this briefing, but he’s busy with his machines I guess, because of course he is, so.” He huffed, composing himself. “Your new top-secret project. This one’s a doozy. Have a look.”
Beef slid the folder across the table. The hitmen flipped it open, absorbing its contents with hungry eyes.
What caught their eyes immediately were the photos. The person of interest looked nothing like a powerful crime boss or a dangerous anomaly. A young adult with glasses, dark eyes and short, sandy brown hair stared back at them.
“Who’s this?” Scar raised an eyebrow. Is the NHO asking them to assassinate some normal-looking university student?
“That is Grian,” Beef explained, both hands planted firmly on the table. “Grian has been with us at the NHO for months.”
“I’ve never seen him before,” Scar remarked.
“Grian’s case is top-secret. He’s been staying in high-security, private quarters… as well as our research laboratories.”
“I thought you guys seemed super suspicious lately! I knew they were hiding something from us, Cub,” Scar nudged his partner with a grin. Cub did not budge as his sharp eyes combed through the documents. He hadn’t heard a single word spoken to him.
“Cub? What’s the deal?” Scar asked. He preferred to let Cub read their mission files and summarize it for him, anyways. Dyslexia and top-secret government files were not a great mix. Oh, what would he do without Cub?
“Watchers?” Cub finally spoke, looking up at Beef with a quizzical frown. The other man nodded slowly. “You’re kidding.”
“After months of testing and analysis, we can confirm that this individual is the only currently documented case of a mortal possessing Watcher abilities,” Beef nodded slowly.
Scar had heard whispers of the Watchers only a handful of times. As a vex, he knew plenty about the realm of magic, the divine, the fae, you name it! But Watchers were said to be ancient entities, perhaps as old as time itself. So old that they were widely considered to be a myth.
“So this is not a hit,” Scar said after a moment.
“This is not a hit, Scar, good lord, do not kill this person,” Beef put both hands on his forehead and let them slowly drag down his face.
“Mortal, you say?” Cub raised an eyebrow.
“Yep,” Beef said. “She was a completely normal citizen until he got these abilities in some freak accident. Lucky for everyone involved, the NHO was able to take control of the situation before anything… dangerous happened.”
“So,” Scar narrowed his eyes slightly, “If this isn’t a hit, then what do you want from us?”
Beef sighed. “After months of testing to determine Grian’s situation, the NHO has decided that he is too important to return to life as a normal citizen at this time. Instead, we’d like to utilize his abilities in our goals to maintain order in Hermit City, and we need someone to train her how to be a special agent in the field.”
“You want the ConVex to train a Watcher how to be a hitman,” Cub said with a slight smirk at just how insane that sounded.
“Yep.”
“Huh.” Scar put both hands on his hips. “Well, that’s not what I was expecting.”
“I suppose we could give it a shot,” Cub said. Although the ConVex were bound by a fae contract to work for the NHO, the vex took every opportunity to feign control over their situation. There was no choice here. Beef had given them an order.
“Sure, sure! We are very good at our jobs, after all,” Scar grinned. Whatever happened, good or bad, would at least be entertaining, surely.
“You’ll come back here to meet her tomorrow morning,” Beef instructed. “Hand me that file back and be here by 9, will you?”
“Sure thing,” Cub replied coolly, sliding the file back to the man. Scar couldn’t help but grin wider when he noticed Cub’s hand casually in his pants pocket, some folded white paper barely visible in his grip.
“Don’t be late. I’m serious this time,” Beef called out as the hitmen turned and exited the conference room.
=+=
The conference room was tense that morning. Towards the end of the table sat the NHO - Beef, Doc, Etho, and Bdubs. On one side sat Cub and Scar. Across from them, Grian sat alone.
“So, how about introductions?” Doc clapped his hands together. “Er… Cub and Scar, this is Grian. Grian, this is Cub and Scar. You guys already know the deal. Grian is going to come with you on missions from now on.”
The ConVex hadn’t taken their eyes off of Grian since they entered the room, unable to resist their curiosity. They had both read the files, but still found it hard to believe the person before them was a Watcher. Grian sat rigid in his chair, fiddling with his hands, looking tense and exhausted. She eyed the vex curiously as well.
“Well hello there,” Scar greeted. “I’m Scar, and this is Cub.”
“Hey, hey,” Cub said quietly.
“Hello,” The corner of Grian’s mouth twitched in a possible attempt at a smile.
The three continued to stare at each other until Bdubs cleared his throat.
“Wonderful introduction. Now that we’ve broken the ice, let’s talk about your next mission.” The man picked up a small remote, and the large screen on the wall behind them illuminated.
“Before we send our agents out into the field, we meet like this to discuss the details and ensure that the mission is clearly understood,” Doc explained to Grian, throwing a disapproving glare in the ConVex’s direction.
A lengthy file on some high-profile criminal appeared on the screen, as Bdubs proceeded to read off the information. Scar slumped back in his chair. These mission briefings were the worst. It was time to zone out and have Cub tell him the details later with all the fluff cut out.
At about ten minutes in, Scar yawned absentmindedly.
“Oh, are we boring you, sir?” Doc interrupted Bdubs to shoot a piercing stare at Scar.
“Oh, not at all!” Scar said cheerfully, but slumping in his chair slightly lower.
“As I was saying,” Bdubs continued loudly.
Scar glanced over at Grian. Her eyes quickly darted back to the presentation when they made eye contact. Scar looked over at Cub and found he had still not taken his eyes off of Grian. Hopefully Cub was at least somewhat paying attention, because he sure wasn’t.
Grian continued to fidget with his hands. Scar felt a pang of pity for him. The vex were used to this sort of environment, but according to the NHO, Grian had a completely normal life up until a few months ago. Now suddenly, he gains these terrifying powers and spends months in a top-secret lab having tests run on her all day. Who wouldn’t be overwhelmed?
Scar yawned again, this time more intentionally. He earned another death glare from Doc, but Bdubs droned on. He glanced over and saw Grian rubbing a hand on his cheek to help hide a grin.
The art of annoying your boss was a delicate one. Timing is everything. Let enough time pass until they’ve forgotten, or they think you’ve stopped, to continue the game. Scar lets about ten minutes pass before his next yawn, bigger this time.
“Quit it,” Beef hissed. Even Etho glanced over. Doc kept his eyes on the screen, but his jaw was clenched. Grian let out a cough that sounded suspiciously like a laugh.
Five minutes later, Cub clears his throat rather loudly. Bdubs stutters over his words for a second, but because Cub is Cub, none of the NHO seems to be able to tell if that was a deliberate cough or not, and they decide to ignore it. Cub shows no emotion.
After an hour that felt like an eternity of Bdubs explaining every possible detail about the case, it seemed to be almost concluded. That was, until a rather loud yawn was heard throughout the conference room.
“WILL YOU LET ME FINISH, FOR GOODNESS SAKE?!” Bdubs finally erupted, whipping around in his chair to face Cub and Scar.
The hitmen stared back blankly. They glanced over across the table, and Bdubs followed their gaze, where Grian sat with both arms over her head in a large stretch.
“Sorry,” Grian said simply when all eyes were on him, lowering his arms. “Just had to stretch a bit.” He stared back at Bdubs innocently.
The NHO stood there, confused. Bdubs was at a loss for words, unable to get a read on the new recruit. He sighed and turned back to the screen. “Well, regardless, I think we’ve about summed things up,” he grumbled.
Scar made eye contact with Grian once again. The two cracked a smile at one another for a second, too quick for the NHO to notice.
Scar had a feeling that him, Cub and Grian were going to get along just fine.
=+=
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bananafire11 · 4 months
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Part two to my mlp wof au
Part one!!!
The princesses and cutie mark crusaders
Note that the princesses got some animus stuff going on and that's why Celestia gets to be an extra fancy colored Sandwing^^
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ayellowapple · 1 month
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Gon hugs redraw!
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Bonus sketches ✨️✨️✨️
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raepliica · 10 months
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tristamp post-S1 mashwood sillies and tri98(?) merylwood :]
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bryverros · 2 months
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asami and her girlfriend from fortnite or whatever
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