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#fox plays
I, like I suspect a lot of people, make my create-a-character look a lot like me, at least for the first playthrough. I also try to make them, not necessarily my personality, but my priorities are usually a) the funniest option then b) the option that will be the best outcome for the situation or characters I care about then c) the option that will make the characters I dislike most the angriest.
In Dragon Age this works out to a lot of okay-looking red-headed (assassin-specialized) rogues who are incapable of taking anything seriously and think the Templar/Chantry treatment of mages is a travesty.
What this means is, in Origins, Cullen is saved from Uldred by a wise-cracking ginger rogue who tells him it’s his fault the mages went blood crazy.
The Circle is slowly rebuilt and Cullen gets transferred to Kirkwall because of PTSD issues, where he fits in well with Templars Who Really Hate Mages Like, Even More Than Normal. Things are pretty good for a few years, except every time there’s a little excitement, someone is on the periphery of it -- this redheaded woman with her pair of knives and big mouth, who is incapable of taking anything seriously except, apparently, mage rights. It’s not quite funny, because the last 5 years are not so far in the past that he can laugh at them, but there is a sense of deja vu when the Champion protects the Circle mages then sticks her daggers in the eyeballs of an abomination.
A few more years pass. Cullen goes to Haven with Cassandra and awaits the outcome of the Conclave. There is an explosion that gives Cullen a horrible flashback, and Cassandra goes to investigate, and eventually pulls out of the wreckage: a redheaded rogue whose first words upon being dragged in front of the war council in chains are “sarcasm.”
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saltmalkin · 5 months
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starstuff
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stil-lindigo · 7 months
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the fox god.
a comic about a trickster.
--
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all my other comics
store
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fernsnailz · 1 year
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guys. murder of sonic the hedgehog is really good
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clumxy · 8 months
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I can't believe I haven't drawn them for a month
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cantarelaria · 30 days
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beast peak's shixiong 🐲✨
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pixiefeatherkw3 · 7 months
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I'm here (always with you) <3
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rocketrrush · 1 year
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I hated the think levels
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samipekoe · 10 days
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Yuel commission 🦊
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kindacts · 9 months
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I can't believe how wrong I was about you. Most people are.
NICHOLAS GALITZINE as HRH Prince Henry of Wales
Red, White & Royal Blue (2023)
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artofobsession · 4 months
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Pretty Prince Henry poses in precious pearls
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The Quarry ch 9/10
Are read mores broken on this thing??
Never mind, I figured it out. Edit: Or maybe not!
Laura ran when the family was distracted by Ryan, which I felt bad for, except she only met Ryan 20 mins ago and doesn’t care about him. So: narratively consistent.
I also didn’t remove the knife from Ryan’s side, because you should only remove the weapon if you are able to care for it immediately (it acts as a stopper for the blood, plus the shape of the blade could exacerbate the wound), which I didn’t think he could… but this game also plays fast and loose with medicine. Because Dylan should be passed out and in shock right now. And shock has a medical meaning that doesn’t mean “so surprised you’re able to walk around like totally chill even though your hand was cut off.”
”Play piano?” YEAH GAME I THINK I’M GONNA PLAY THE PIANO. YEAH. Asshole.
Me: this manipulate the claw with the crane segment has ZERO gameplay?? What the fuck??
Me, twenty seconds later: okay, so it’s got some gameplay.
Still, that gets to the crux of what annoys me most about this game: there’s no fucking gameplay. You can’t lose in a traditional game sense, i.e. be forced to stop playing, which I suppose takes away some of the tension for me. I accept that winning and losing have different definitions in this genre, ie I can only lose by making poor choices, but there’s no tension like, can I manipulate the buttons adequately to survive this scenario. Maybe I am comparing it too much to Heavy Rain, where I could choose an unlikely or dangerous path, but if I were good enough at video games, I could still succeed in it (i.e. preventing Nahman from taking triptocaine).
But there’s a QTE where Laura and Ryan are in the excavation site, and the catwalk breaks, and you have to jump. If you miss it, there is no consequence besides Ryan making an awkward quip. Maybe it affects relationship values (which aren’t tracked, or at least not shown to the player), but it seems like it’s there because the devs realized there hadn’t been any gameplay in a hot minute. Yet Laura fleeing from Max on the island had no QTEs either, and there definitely should have been, especially since the game is clear they are willing to include QTEs with no effect, just to spice up gameplay. I wish there were a million button presses in the crane scene, every time anyone is fleeing anything, I wish conversations were a rhythm game. I want this to be more than a movie where I press a few buttons – I want this to be an actual game.
And so far no set piece has approached Mike going through the Sanitarium. In fact, the only creep I get from this game are the ghosts – but those have been pretty consistent and spooky. The one behind Abi in the storm shelter !
Well, shit. I really thought the game was going to make it all the way through without saying g**** referring to the travelling show. In fact when I saw that it was consistently referred to as the travelling show or side show and a few times as the freak show, I was like, cool! Not bringing any racism into it! Both times it was members of the Hackett family, so maybe it was “look how Evil these guys are,” but still.
I love Max. What a wife guy. Too bad I decided to leave my safe little island and immediately got got by Caleb.
”Eliza was killed in the fire…” Uh, no she wasn’t? I dodged the spike when it blew up and almost hit me? But that does explain the question I immediately had, which was what if you don’t dodge it? Does she fade away before your eyes? [Edit: Even if you dodge that, the implication is she dies walking into the fire after.]
Dammit, screwed up the don’t breathe and Kaitlyn got killed with surprising violence, which was undercut by how goddamn awful her ragdoll looked. The physics keep getting worse and worse, which either means the ending was rushed or it really, REALLY was not meant to be played on PS4. Or both! The subtitles have also gone totally off the rails. They appear at the beginning of the scene then disappear, or reappear later and out of order, or are from a clearly different scenario. My fault for playing a day 1 game, I guess. Well, month 1, with no internet to download patches. [Edit: it took me 5 months to get internet installed in my apartment.]
Anyway, if I get to do the UD thing where I can play through from a chapter of my choosing, I’ll replay chapter 10 and keep Max and Kaitlyn alive. Not sure where the Emma or Jake chapters would slot in, but I don’t miss them. I assume Emma would be kind of Jess-like, where because she is siloed on the island, she has basically one encounter with Max and that’s it.
Can you post up in the lodge alone as Kaitlyn? Because a few times she said something seemingly to herself… then Dylan would walk up and comment, and at least once she responded with the same thing she had just said to herself. There are also definitely seams in other parts of the game where it was meant to swap scenes in and out depending on who was alive.
This is worst in the the fortune telling: “do you want to see the future?” [PAUSE] [SELECTION] “great” [PAN TO CRYSTAL BALL, ELIZA LOOKS LIKE SHE BELONGS IN A DIFFERENT GAME] [PAN BACK] [PAUSE] “that’s just one possible future!” [PAUSE] “now let’s continue the game!” It’s just as bad if you don’t get any cards. “normal patter” [PAUSE] “you didn’t get any?! Asshole!” [PAUSE] “dialogue that doesn’t change and segues back to the game”
You’re welcome, Eliza. :3 But, uh, Dylan and Abi survived?? And Silas and Caleb and Nick.
I was so moved by Eliza’s plea that I declined to shoot Silas, knowing that would mean Travis/Ryan/Laura would die immediately. So yes, I’m definitely going to replay chapter 10, which I earned because it wasn’t me screwing up that led to their deaths. I guess I will argue that I was playing consistently, because showing compassion even when it was not in the best interest of the characters was basically how I chose to play.
That said, my Laura snapped easily and acted first, asked questions later a lot, so killing Silas was probably the right move even in my narrative.
So were the old still and the oil spilled all over the ground of the scrapyard red herrings? Because I really thought I was going to have to blow up the mansion and/or fight off a werewolf by setting things on fire. [Edit: There was a QTE where I had to stop from slipping on the oil in the Hackett’s basement, I think.]
RYAN ERZAHLER?? Ryan the Explainer?? Actually all these names are off the wall. Mountebank (actually that’s a good name for an instagram lifestyle influencer who flogs shitty products)? Blyg?
Aww, the names from the Video Nastys seem to be members of the dev team. That’s cute. :3
Speaking of the Video Nastys, I’d like to know more about their logic. Laura acted pretty adversarial towards Travis the whole time, injecting him with the tranq and strangling his dad. But she didn’t shoot him during her jailbreak and she didn’t shoot his mother in the face. So was that //just enough// to make him trust her?
I’m charmed by the podcast. I enjoyed “hat insurance” and “you don’t lock your doors??!” even on the third listen. They’re cute. :3
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lemonboyjosten · 17 days
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feeling nostalgic over these covers.
(they are beautiful and they are 10 years apart btw. god bless @korakos for keeping the aesthetic.)
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noeggets · 7 months
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can we just have a game with them as the main characters? like not DLC just a brand new game that's them cause im down for family adventure
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fernsnailz · 1 year
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i don't know how to describe how much i love sonic battle's endings with words so i made a comic about it
epilogue:
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clumxy · 10 months
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the bros being cute ✌
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