Happy birthday to the mark of beauty amongst men, the love of my life, the bane of my existence, the most kind and wonderful person, the reason I get up, the person who has gotten me through so much, the cutest dork ever-
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Henna not being back in any capacity in the second Mariposa movie gives me two impressions:
1). untapped potential for a 3rd movie where we get Henna reformation or some such.
2).
Mariposa: I wonder how Henna's doing out there.
Willa: ..... what if she's dead 😧
Mariposa: 😨
Honestly it's entirely possible that she IS dead; a lot of her control over the Skeezites hinged on the promise of invading Flutterfield, and we can see their patience wearing thin throughout the movie. It's possible her failure to follow through would be the final straw, and that her lights would only be able to carry her so far when her entire army is against her.
I do like the potential for another sequel to tie up that loose end though, in no small part because "dramatic revenge declaration followed by offscreen death that's never mentioned" is just kind of anticlimactic. Even if it's been a decade and that ship has sailed at this point. We could've had it all. Two fairy trilogies.
Also consider: The Skeezites don't seem to be a threat--or even present at all-- in Fairy Princess. They're not once brought up unless in past tense. Regellius brings up Flutterfield defeating them when that's not necessarily how it happens in the first movie(which she does point out but focuses more on the method than the outcome so it's still unclear). Yeah they succeed in driving them off, but if Mariposa's quest or the fact that they've been terrorizing the kingdom for centuries says anything, it's that there are probably way more hanging around than Henna's immediate army. I'm imagining a midquel where she manages to get the Skeezites to hold out for a little longer so she can get her Revenge Plan in, and Flutterfield deals with them for good.
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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For the record I don't think the Sannin had some sort of dramatic falling out. I think they grew apart in a way that they almost didn't notice. I think they found different interests, different people, and no matter how much they told themselves they were still as close as they'd always been they weren't. And I think it was a process of continually realizing these people aren't who you idealized in your mind; that they are maybe, kind of, sort of bad people; that they have done things you can't ignore, and that, maybe, they are your enemies. But there's no closure there. There's no sense of relief to be gained. Because you love them. You love them more than anyone in the world–– more than your students, more than your spouse, more than your family, more than your village. They know more about you than anyone ever will or ever could. They hold pieces of you, not only in your knowledge, not only in your youth, but in your soul, because they are one-third of it. You know them more, and less, than anyone could, and definitely more than you should
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Wreckers and human ice hockey
Ya know,, I really feel like the wreckers would get seriously into ice hockey,, just thinkin' about it while watchin some hockey right now
There are a lot of physically aggressive human sports, but there's something about hockey specifically that feels almost clan-like.
Flying around on steel blades with your brothers on the ice, slamming shoulders, brawling and spilling blood. All while coordinating as a tight-knit unit who know each other's strengths and shortcomings, and fighting together for a common goal.
They feel like warriors in a way, looking at it from an outside perspective.
Ya can't tell me Bulkhead and Wheeljack wouldn't be so down for that shit,, like
a game where fights are culturally encouraged, shedding blood and losing some teeth are viewed as badass and respectable, it's fast and brutal, and a crowd of roaring fans are chanting and cheering for you and your team.
Hockey becomes the weekend get-together spectacle for Team Prime's resident Wreckers.
shhhh, just don't tell Ultra Magnus
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Feanor had a complicated relationship with Indis’ children, but I do firmly believe it was that: complicated. Not cut-and-dry antagonism and opposition. Why? Because I think the story characterizes Feanor as someone to whom family is extremely important. I think in other circumstances (ie: if Miriel had been the one birthing his siblings), he might have been delighted to be a big brother.
Feanor is obsessed with his mother’s legacy, not just as it pertains to his own legitimacy, but for her sake; his grief over her loss is arguably a catalyst for much of his behavior. He adores his father ( “...his father was dearer to him than the Light of Valinor or the peerless works of his hands; and who among sons, of Elves or of Men, have held their fathers of greater worth?” Of the Flight of the Noldor; The Silmarillion). He married his wife in defiance of the expectations of the Noldor and hers was some of the only counsel he would take. He had seven children among a people who conceive only by choice, and named them all after Finwe.
Clearly family is really important to Feanor.
Therefore I do believe that despite his negative associations with his half-siblings, there was affection there. There were times they got along and he did things with/for them and maybe even times he would admit to enjoying having them around, but he could never get over his insecurity over what they represented (Indis’ attempted usurpation of his and his mother’s positions, in his mind) or his resentment about his father’s remarriage to have a more positive, less complicated relationship with them.
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☀️💋
Sage/Julian! This is also based off a scene in this fic I read on AO3 but it's in Italian so there's that. I become fond of this ship like a while ago but I'll draw something for them better someday, still trying to get used to drawing Sage.
( Also this is a very, very old doodle so please excuse me. )
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