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#like the concept of a fantasy world that progresses through the ages of technological advancement instead of remaining static is cool!
quillsand · 1 year
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oh also i finished the lost metal!!!!
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Final Fantasy X Review
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Year: 2001
Original Platform: PlayStation 2
Also available on: PS3 and PS4 (HD Remaster)
Version I Played: PlayStation 2
Synopsis:
Tidus is a renown blitzball player in the city of Zanarkand. One day, his mysterious buddy Auron whisks him away to the land of Spira after a massive entity known as Sin attacks Zanarkand. Tidus ventures into Spira, a strange world lacking in advanced technology. There, he finds many uncomfortable truths after joining a pilgrimage with the summoner Yuna.
Gameplay:
I will preface this by saying that this was my very first Final Fantasy game way back when I was like 13. I wasn’t keen on handling RPGs yet so it took me ages to finish. The result was me falling in love with everything about it. Final Fantasy X is the last main Final Fantasy game to feature turn-based combat. One of the coolest features of the battle system in this game is being able to switch characters in the middle of a battle. I missed that afterwards. When I played more Final Fantasy games after this, I kept thinking instinctively that you could switch characters in the middle of battle.
Leveling up is conventional but also introduces a Sphere Grid. You gain Ability Points to progress through a grid where each sphere unlocks a special ability or a higher stat. You can pick different paths along the grids and, typically, by the end of the game you are crossing over other character's grids.
The only truly annoying aspect of playing the game was the sphere puzzles in the temples. Every so often you have to enter a temple and solve a puzzle by placing spheres in the right places. It was so mind-numbing and the irritating music really didn't help either.
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Because of how the story is told, the game is much more linear than its predecessors. The bulk of the game is spent journeying on foot across Spira. But don’t worry – there are plenty of secrets and extras to unfold – PLENTY. You eventually get an airship, but instead of flying around a world map you simply pick a destination on a map and you’re there. It sounds lame but the world is already so massive and detailed that Square probably couldn’t fit the graphics of flying around a world map.
Graphics:
The cinematics blew everyone away – because for the first time we have VOICE ACTING! JUST LIKE WATCHING A MOVIE! The voice acting worked really well in this game. It was only ever awkward when Tidus was being, uh, really annoying.
Exhibit A:
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The in-game cutscenes can also be a bit stiff.
Story:
Final Fantasy X was my very first Final Fantasy game – as such, I could be biased in how I feel about it. Or maybe not. I’ve grown to be enough of a dick to crush my own dreams.
The story is completely different than the rest of the series. Completely different. While the rest of the series likes to make references to Western mythology and atmosphere (medieval and industrial settings), Final Fantasy X actually has an East Asian setting. There are no knights in armor or empires fighting rebels or even technological powers like Shinra. There are no witches or wizards. The story and references are quite esoteric, more mysterious and conceptual.
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The narrative is radically different from the entire series. For the first and only time (so far), the main character narrates the unfolding events to the audience. After getting sucked out of his homeworld of Zanarkand, Tidus gets caught up in a pilgrimage to defeat Sin. Sin is a massive creature that returns every so often to punish the world for its dependence on technology. (So Sin is basically a kaiju.) A summoner with his or her friends go on a quest to defeat Sin, and the Calm returns for some time until Sin returns.
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Spira is probably my favorite Final Fantasy world. It’s beautiful and haunting at the same, sad and bright. You can tell that there was once a great cataclysm but the long years have overridden the past. The rules of the world are so unique. Monsters are explained as the ghosts of people who have not passed on. A summoner this time not only summons great beings (called aeons) but also “sends” the dead away so they can find the Farplane, essentially Heaven. Like I said before, the concepts of Spira are very esoteric and East Asian. While Final Fantasy X does derive influences from Christian concepts (i.e. pilgrimage, priests, doctrines), it just as much references many Japanese and Buddhist concepts (rebirth, wandering souls, sacred temples). Overall, Final Fantasy X’s story is the most religious and spiritual in the entire series.
It’s relatively rare for a JRPG to take on an entire fictional world with a visual design referencing Asian settings. Usually, Final Fantasy and other JRPGs are more obsessed with Western settings (i.e. medieval towns). Spira is ripe with influences from island nations and places like Thailand and Bali.
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The major plot twist require you to wrap your head around a bit, but surprisingly nothing is truly complicated. For the most part, you follow the story through the pilgrimage, learn some backstory stuff, and then face the end.
There are several “main” villains. For argument’s sake, and for the sake of not ruining any spoilers, let’s go with Seymour. Seymour is a recurring villain who again ups the ante on the bishonen trend. He’s also the biggest pain in the ass out of any Final Fantasy game. Ask anyone who has played this game and they will get Vietnam flashbacks of fighting Seymour. The bastard keeps popping up every so often to hinder the party’s progress. Seymour may look strange, but don’t let that fool you. He is also seriously one of the most fucked up villains in the entire series.
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Tidus is unique in that he is an outsider viewing the story. He tags along and has his own story arc to deal with. Tidus’s story is one of the most personal and relatable. It’s so unique to play as a character who is not a conventional fantasy hero like a thief or a mage or a knight, but a sports celebrity with daddy issues.It’s also unique in that Tidus isn’t even the central character – Yuna is. Yuna is the summoner on a pilgrimage to defeat Sin. Even so, Tidus still plays an important role by falling in love with Yuna, influencing her goals on the pilgrimage.
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In retrospect, Final Fantasy IX appears to be a prototype to Final Fantasy X. Tidus is a version of Zidane, except, unfortunately, a bit more annoying when he tries to woo Yuna. Zidane and Garnet’s relationship mirrors Tidus and Yuna’s; both involve an upbeat male trying to woo a reserved, quiet female. Tidus is the temptation to Yuna’s repressed Catholic schoolgirl personality, advising her to loosen up. The existential crisis that Tidus faces is also similar to Zidane’s.
All that being said, Final Fantasy X is my personal favorite in the entire series. It has its flaws, and yes, it’s a sappy romance. But I love it. I fucking love it. I LOVE IT ALL. I love the world. I love the plot. I love the music. I love all the characters. Auron is so fucking cool. Just look at how cool this guy is.
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And that ending. Oh man. I really don’t want to spoil anything but at the same time. UNGH. This game. It is poetry. Everybody is a real gangsta until they watch what happens at the end.
Final Fantasy X is probably the most unique out of all the Final Fantasy games. Different didn’t pan out well for Final Fantasy VIII. But for Final Fantasy X – different was good, really good.
Music:
Final Fantasy X does a few things radically different from its predecessors. For one, the series’ main theme isn’t featured. That may sound like blasphemy to some. In retrospect, it might have been a good move because frankly I can’t see the main theme being played anywhere in a story like this. The “Prelude” theme is only briefly featured in an opening menu, but this time it’s given a sick beat that makes you want to dance a little jig.
Alas, Nobuo Uematsu begins to detach himself from full reign of the soundtrack. Two other composers, Masashi Hamauzu and Junya Nakano, also co-wrote a bulk of the soundtrack. While Uematsu composed the main themes of the game, Hamauzu and Nakano composed many of the other tracks. While not everything they did was so different from Uematsu, there are a couple tracks, namely “Assault”, which is distinctly unlike something Uematsu would ever compose. I don’t say this in a bad way at all. The score is still golden. But after Final Fantasy X we see Uematsu depart, and Final Fantasy music starts diving fresh into the unknown.
The pop song for this score is “Suteki da ne”. It’s pretty good although I prefer “Eyes on Me” and “Melodies of Life”.
The HD Remaster soundtrack seems to skewer the original sound of the music. I’ve listened to it and was very displeased by what they did to “Assault”, which was one of my favorite pieces. The original soundtrack has more umph, more pomp and circumstance.
Meanwhile, “Otheworld” is a metal song – a first for the series. It plays in the opening when Tidus plays blitzball, and in one of the final battles. “Otherworld” is frequently misattributed to Rammstein, especially back in the days of Limewire. They had nothing to do with it. Uematsu composed “Otherworld”, and Bill Muir, a lead singer from the metal band xtillidiex, sang it.
Uematsu’s fully orchestrated work on the ending scene is masterful. The emotion behind it brings tears to my eye. It wrecks you, man. It pulls those heartstrings and doesn’t let go. It hurts so good to listen to it and remember how the story ends. It is the most emotional track for the most emotional Final Fantasy ending. It is here where you realize that Nobuo Uematsu could really be a movie soundtrack composer. His craft came full circle here.
Notable Theme:
“To Zanarkand” – the main theme of Final Fantasy X. Beautiful, gentle, and solemn.
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Verdict:
Final Fantasy X is my personal favorite. Final Fantasy VI can objectively be called the best, but I have a soft spot for Final Fantasy X. I admire its unique story and its world. It can be campy and corny at times but I love it overall. Objectively, it’s still of a higher caliber in the series.
Direct Sequel?
Yes. Final Fantasy X-2, or also known as Final Fantasy X-2: For Fangirls Who Couldn’t Handle the Ending to X.
 I kid. That was harsh.
 But I mean. . .
 They gave this Charlie’s Angels vibe with Yuna, Rikku and this new girl Payne.
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And like I guess it’s cool but like the tone is soooo campy.
And then they sing and it’s like J-Pop and . . .
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 Yeah.
This was the sequel.
This was the first Final Fantasy sequel ever made.
And it was. Uh. It was something.
At the time, I could only play about a quarter of the way through before feeling wrong about it. Many critics would agree that it robs the dignity of the original game. I do want to actually try playing it again. I might come into it with a new mind. But. Still. I prefer they leave the original ending untouched.
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recentanimenews · 3 years
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FEATURE: 5 Anime That Seem a Lot Like Isekai (But Aren't)
  Isekai is a pervasive and imminently popular genre in anime right now, every season we find ourselves with more and more unfortunate characters who find themselves transported one way or another to a new world. So what if I told you there were actually even more isekai out there than you even realized? 
  Just look at this season's Tokyo Revengers, a story about a down-and-out guy named Takemichi who, after a tragedy rocks his life, is sent to the past and given the chance to change fate. Once working a lame job and dealing with normal problems, Takemichi is suddenly thrust into the life of a young gang member — a whole new world for him. When you think about it, for Takemichi 12 years ago is so different it might as well be a different world, and the chance to start over and gain a new lease on life is a core tenet of isekai. In other words, while unconventional, Tokyo Revengers is kind of an isekai in its own right.
  If that blows your mind, let me introduce you to five more anime you might not think of as isekai, but have secretly been part of this popular genre all along!
    Zombie Land Saga
  An idol show with bite — sometimes, literally. Zombie Land Saga follows a group of seven girls and their overly enthusiastic manager as they try to bring attention to the titular Saga Prefecture through their work as pop stars. The twist? They're all zombies from various periods in the past, ranging from the 1800s to 2011, resurrected in the year 2018. This sudden shift in age causes all of them to have different kinds of culture shock as they engage with things that might be new to them, like social media, and pine for things more common in their old "worlds." Though they are all Japanese, none of them are from current times, so we get to see each of them acclimate to their new "world" in their own ways, much like an isekai protagonist. Sort of like seven isekai in one!
  As a bonus, the protagonist Sakura initially dies in the most stereotypical isekai way — from being hit by a truck.
    Dr. STONE
  In most isekai, the hero is moved or transported to their new world in one way or another. Not in Dr. STONE — not only does Senku not have to move, he stays in place for over 3,000 years! While he was living in our current world, a sudden flash turned everyone on the planet into stone, leaving Senku and the rest of humanity stuck inside rocks seemingly forever. Senku eventually manages to escape his stone shell and emerges in an unfamiliar world — still the planet Earth, in the very same spot he was frozen, but with all traces of civilization completely erased by time. Now he has to use his knowledge of science to try and achieve progress as fast as possible to get humanity back where it was before the flash, and maybe even find a way to save all the people petrified thousands of years ago. Senku’s world may be nominally the same place but it actually couldn’t be any more different, and like any good isekai hero, he has to use his wits to save it!
    ERASED
  Much like Takemichi in Tokyo Revengers, ERASED's Satoru is sent back to the past after the murder of a loved one and is given the chance to prevent her death as well as a number of other tragedies. Unlike in Tokyo Revengers, Satoru is sent all the way back to elementary school, creating a very different dynamic for his story and adjustment to his new surroundings. Satoru must deal with being an adult in a child's body, masquerading as a normal kid while trying to unravel a mystery that proves to be much larger and darker than he ever anticipated. Watching him navigate a child's world is both amusing and enlightening. When seen from an adult's perspective, the world of kids feels contradictory, alien in many ways yet familiar in some other surprising ones, much like the world of our favorite isekai.
    Kyousougiga
  Kyousougiga takes place in a fantasy alternate dimension Kyoto where anything that can be imagined seems to be possible. Normally separate from the "real" world, the story really kicks off when a girl named Koto forces her way into this "mirror world" and follows her as she spends her days in Kyoto trying to find a way back to her original home. This is technically a more literal "isekai" than most on this list, since Koto is in an actual fully different universe, but isn't usually thought of as an isekai, probably because Koto wasn't sent to the Mirror Capital — she goes there herself! Directed by Rie Matsumoto, whose boundless creativity you might have seen on display in Blood Blockade Battlefront and the recent Pokemon music video "GOTCHA!", Kyousougiga is great if you're looking for a more traditional isekai in form if not in function.
    Gargantia on the Verdurous Planet
  Ledo is a soldier involved in a galactic war involving superweapons, squid aliens, and intelligent AI — that is, until in one battle, he and his robot Chamber are knocked into a wormhole and sent lightyears away. Found by a caravan of ships on a water-covered planet, Ledo and Chamber discover that the wormhole has sent them all the way to Earth, the birthplace of humanity. Ledo and Chamber have to adjust to life in a new world they thought was just a myth, without all the technology and conveniences of their old world, while uncovering some long-forgotten truths about the past along the way. While most isekai protagonists don't start in a world as advanced as Ledo's, moving from a technologically advanced setting to a more simple one is an isekai tradition, and while Earth may not be in the same galaxy, in this case, it might as well be a different world altogether. Gargantia on the Verdurous Planet has all the hallmarks of an isekai but with a sci-fi twist!
    And there we have it — five more shows for you to check out if you're itching for more isekai but think you've drained the well. Or maybe you love the idea of isekai, but you want a new take on the concept and themes it usually comes with. Either way, all of these shows have what you're looking for, so while you're waiting on new episodes of Tokyo Revengers, give them a try!
  Do you have a favorite that you think is secretly an isekai? Let us know in the comments below!
      David Lynn can be found obsessing over Fate/Grand Order on Twitter @navycherub.
    Do you love anime? Do you love writing? If you have an idea for a features story, pitch it to Crunchyroll Features!
By: David Lynn
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thehumanobservation · 3 years
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Seems like Humans are the problem
T.S. Eliot loves to talk about huminites alienation.
Let us be honest with ourselves; we have all felt that moment where we just feel like we are the only ones in this universe.
However, T.S. Eliot loves the concept of alienation and the sense of being alone that, when reading through his selected poem of the anthology, I could not help but think and feel like being alone. J. Alfred Prufrock, A Games of Chess and Burnt Norton all highlight a sense of isolation in a world that is grandeur and alive.
Reading Eliot's poems during 2020 is haunting as the recent global pandemic event has put all of us under lockdown. We suddenly felt alienated because we have all lost our lives basic need, which is human contact, only to replace it with technology.
The theme of alienation is very dominant in The Love Song of J. Alfred Prufrock, where the speaker J. Alfred Prufrock highlights society's alienating people, whether that be due to differences, education and appearance; society will permanently alienate someone for their differences. It then leads the person to question themselves, just like how Prufrock questions his ability to talk to this woman he feels passionate about but yet repeats himself, "Do I dare? and Do I dare?".
The Love Song of Alfred Prufrock eerily reflects in the society we all live in, especially in a digital world where now days having a brand to your name is a verification of who you are. Although the poem's era is in the 1920s, the concept of societal alienation is fundamental as representing who you are determines everything from social status, wealth, and how you are seen in society. However, as we live in a digital age, that has changed everything because of social media and the easy projection of brands and virtual connection. It put us in a position to lead lifestyles that could be fabricated and very isolated.
Yes, I know we all keep hearing how social media is bad for us and how it has damaged our society but let us not forget they are hard facts and evidence out there if why such point even exists. Eliot's point, as I said, is very haunting because, in his view, modernism shows a “disintegration of life and mental stability” and as we are keeping hearing, that is how social media is damaging our society.
With T.S. Eliot other poems, A Game of Chess and Burton Norton, similar themes are discussed about alienation and modernism problems.
A Game of Chess explores humanity's disconnection by having a dark undertone of how we live in a modern world. First of all, this poem's setting is ambiguous, but it is lavish as “the chair she sat in, like a burnished thorn.” So, is the woman in this poem a queen? We will never know because does the woman know herself if she is the queen. The line “withered stumps of time” shows how humans are disconnected. We use a medieval concept of kings and queens and apply it to our everyday lives where everyone wants to be treated like they part of the royal society, which alienates us from reality.  
Similarly, Burnt Norton explores alienation themes by using phrases like “Internal darkness, deprivation and destruction of all properties” Eliot again show how the modern world is doomed. The difference with this poem is the use of past, present and future all coexist and how humans have repeated the sins of the past, bringing it to the present and will continue it to the future (“on its metalled ways of time past and time future”). Relate this to A Game of Chess, and you can see why the use of iambic pentameter starts to lose its rhythm because as time progresses, the structure changes, making it unstable.  
What does the future mean for humans and technology? Krapp’s Last Tape has one perspective
You must have read this title and must have thought, “hmm, what does the future mean for humans and technology?” Humans and technology have had a harmonious relationship throughout the ages where technology has benefitted our species is progressing throughout the world.
However, Krapp's Last tape would say otherwise. It depicts a decrepit old Krapp at his “den” with a “tape recorder, microphone and a number of cardboard boxes containing reels of recorded tapes.”  That does sound very bleak, but it is meant to sound like that because it shows the over-reliance on technology as we progress more into the future. Technology has been used for good like prosthesis, telecommunications, television, the internet, and other things. However, it does raise a question of how much of ourselves are we going to give to technology? Are we willing to let technology replace us? These sort of questions we have to ask ourselves as the future nears.
The tape recorder in Krapp’s Last Tape may seem like an ordinary device at first. Still, it symbolises a much deeper meaning as Beckett points out in the ending stage direction, “Krapp motionless before him. The tape runs on in silence”. The tape is personified; it symbolises a grandeur “being” of immortality, whereas Krapp is just a fragile old man running on his last leg until he is nothing but bones.
Every year there is a new release of technologies that changes everything. Apple, for example, changes the technological landscape with its latest iPhone, iPad and MacBook every year. Thus, it puts this pressure on everyone to buy the newest product because it is so cutting edge even though it is only a slight improvement from the previous model. As humans, we are like guinea pigs to experiment. Look at the other technologies we have, Amazon Alexa, to remind us of appointments, dates, or even just to have a chat.
Now the tape recorder that Krapp has is just a device that stores audio recordings; it may seem harmless and beneficial but look at it this way. Krapp has a collection of his audio recording that he needs to clinch to his memories. It is for him to relive the past, and that is the troubling thing because, as humans, we are wired and programmed to relive memories through a mental image. If we remove that via an audio recording and even pictures, we release our mind's valuable asset.
It is daunting that we live in an age where we are comfortable with having our data like shopping, searches or what we even ordered on Uber Eats sorted and shared across the digital world; it makes me wonder about our privacy and how much is it valued?  It does question that social media has made it easy for us to share our pictures and have them stored there forever for everyone to see and yet to be analysed beyond its initial reason.
Nevertheless, technology will forever shape our future for good or bad reasons, but our ambition will determine our morality and our existence in that future. What will that future look like when we rely on Artificial Intelligence to meet our human needs? If science fiction has told us anything is those good intentions can be lead us astray.
 Do we have a God complex? Or are we just morally driven to a path of ill ambition?
Have you just sat there and thought, “I wonder what it will be like to create a new being?”.  If you have not, then you are not as crazy as Victor Frankenstein. If you have, then you might be as mad as Frankenstein but not as quiet.
Mary Shelly classic Frankenstein is widely known throughout pop culture and the world to the point where every monster and science fiction tale will have an underlying message and recreation of a human creating a grotesque creature. Still, it is not hard to see why it has been recreated so many times.
Human morality is often debated a lot, especially within the scientific community, because how far are we willing to play God? What is God? Moreover, who is ready to stop us? These sorts of questions are constantly asked within our species as we continue to evolve.
“whose future lot it was in their hands to direct to happiness or misery.” What does this mean to you? To Victor, it is an idea that your parents essentially play God from the moment you are born. Like God, the concept of nurture, care, and help you direct to your future, whether happy or sad, is your parents who do it.
It may seem a little far-fetched, but there is a point to this as when we have children, we want the best for them, like how God does the best for us; however, most of us believe
God is sin-free; he can do no wrong as God is above all beings, so whom do we blame for all the trouble we suffer. We condemn the devil.
So, who are we to even think this? After all, we as species are relatively new, only being 250,000 years old,but the advances we have made are astronomical; from creating languages to art and making substantial scientific discoveries, we have evolved quicker than other species lived. Nevertheless, the one thing we have not been able to do is to create a sentient being.
Has that ever stopped us? No, it never has because our race is built on the fundamentals of finding a purpose within this universe. We always ask ourselves the question of are we alone in this universe? If not, then what other beings are out there and are they more advance than us?
What Frankenstein teaches us that we are scared to be alone, so to eradicate that loneliness, we fantasies and makeup beings that will perfect us. However, in some cases, perfection is also our monster, like Victor’s monster, which leads to neglection, alienation, and judgment.  
Let us be honest; humans do not have an outstanding record of celebrating differences. Our history book is full of events that show us how we despise differences, like slavery and the abomination against Black people, the Jewish Holocaust, Islamophobia. Moments we question humanity, and yet in all of these events, the superior majority is always against the minorities and in my view, that is a God complex.
The idea of humans creating a new life that is intelligent and sentient juxtaposes us. They could be a very high possibility that society will reject a new species that we have created because it is not human. If we cannot accept the differences within our race, how will we accept a new race? We will just reject it like the monster or, even worse, kill it, but even then, we are ideally and morally happy to do that and given our track record with animal extinction.
However, on the other hand, we live in a time where acceptance is becoming more and more viable, especially with everyone difference, so unlike rejecting the monster, we come and love it, but that does bring a problem of how accepting are we willing to be? We are human, after all, and we do not operate in a black and white world; our nature and intention will always put us in this grey area, and that is the area were we initially show our true morality and ambitions.
As technology advances and genetic engineering becomes a reality, we have to think about our intentions and our willingness to act like God when it comes to a new life. Are we ready to use gene therapy to eradicate diseases before birth, and if so, what impact will that have on the human race and its longevity? As Robert Sparrow points out, “Just because we have the capabilities to perform enhancements, it does not mean we need to perform it.”
Charles Dicken’s Tale of Two Cities is very much a reality
Charles Dickens is famously renowned for speaking out against a society catered towards the rich and leaves its poor in debt. After all, his famous books Oliver Twist and A Christmas Carol show the people's inequality during Victorian England, but those books were optimistic; they had a happy ending.
On the hand, a Tale of Two Cities does not have a happy undertone, and in my opinion, it does show the grim reality of how we have created a world that favours the few and neglects the people.
Look at the mills that have survived; mills symbolise a strong workforce, productivity, capitalism a well-established economy. They also represent class distinction, poor working condition, and fear. It clearly says in the book, “samples of people who had undergone a terrible grinding and regrinding in the mills”. Less fortunate people had to experience, and no matter if this was in England and France, the message was the same, humans are expendable, and the poorer you are, the less value you will have to your name. Sadly, that is true to this day, where wealth inequality just grows further.
Let me just throw some numbers out there for you. In England, at the end of the 2020 financial year, the wealth inequality grew to a point where the income of the top 20% grew six times more than the most deficient 20%, and the top 10% had an income stream that was 50% greater than the poorest 10%.
That is shocking, but what is more surprising is that this all happened during a global pandemic that resulted in many people losing their jobs. This is to be expected because of how our society has been structured, and figures like Dickens challenged this economic structure, so are we and will continue to do so.
Dickens novel also points out the force of the people as they make the majority of the nation is solid and to be frightened about as “urging one another, and themselves to madness, with the wildest cries and action.”
Events throughout 2020, like the Black Lives Matter to the Indian Farmer protest, is a perfect illustration of movements reforming and challenging society. Dickens' novel mirrors this that no matter where in time and what era, society will always be dysfunctional due to the few exploiting the rest.
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razorblade180 · 4 years
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An original story?
I finally have the time to answer the question @mrsevenplus7 asked about if I ever thought about creating an original story or world; the answer is most definitely! There’s several worlds over the years that I’ve created in my head and written things about. There’s one in particular that leans towards fantasy but still has realistic elements. (Keep in mind this concept was originally thought of when I was in middle and completely infatuated with RWBY/Final Fantasy. I’m in college now 💀) I apologize in advance for the words vomit.
Breakthrough
World building
This is a world that geographically speaking is much like ours. Rolling hills, scorching deserts, icy tundras, vast oceans, ect. Since the beginning, the make up of this world could be credited to eight elemental crystals. Fire, Water, Air, Earth, Lightning, Ice, Light, and Darkness.
Man since the beginning of their discovery of these crystals saw them as divine entities that helped them survive by giving them the potential to become stronger. It would’ve sound a bit ridiculous, if it wasn’t literally true. Around a certain age the human body gained an affinity to one of the crystals that manifested in a variety of ways. An ice user can be particularly skilled in creating objects out of the element while another used the property of snow. A fire user might envelope themselves in flames while a second user creates explosions. Even those with similar manifestations find unique ways to differentiate themselves through unique qualities of simple just being different people. It was quickly noticed the four basic elements were slightly more common than the others if only by a relatively small margin. Despite all the differences, one thing remained constant for all humans beings. An untapped potential that ran to the very essence of their power.
Many could feel this potential inside of them. These internal barriers that capped of the limits of their abilities. Some precived them as walls, while others envisioned them as chains or a fence but it was all the same. In time, people learned that with training of the body, the mind, their powers, and discovering a better idea of themselves, it was possible to overcome one barrier after another. They could break through and gain more power. This began an age of self improvement and technological advances. Knowledge was shared throughout the world. Civilizations expanded in even the most unlikely of places and it was common to mostly find people with the same affinity creating and living in places tailored for their needs.
Full blown cities that ran predominantly off of electricity. Fishing settlements and tribes that never feared the mysteries of the oceans thanks to their water control. Many other remarkable feats were achieved in the far future because of the power granted by the crystals. However, before humanity didn’t get to that glory over night. Before they reached the height of their progress they had to face the natural horrors of this world that went beyond the regular wildlife. The crystals might have given them strength, but it could also be the bane of their existence.
The elements itself had also taken the form of vast wildlife creatures that more often than not ruined what humans tried to build and seemed to have a natural aggression towards the species in general. Stallions made of earth with the power to cause tremors or mudslides as they stampede. Massive gust of winds that took the shape or large birds. Wolves that faded into shadows and stalked in the dead of night. Some “Elementals” were more difficult to dispose of then others but none could be taken lightly. A greater danger awaited once one was killed. Their bodies simply became like the element it was constructed out of and a black miasma like substance was expelled. Inhaling a small out was enough to hinder people and cause an incurable sickness that effects their powers. Inhale too much and your being would succumb and turn you into Humanoid Elemental that was devoid of any soul or the humanity they once had. All they had left was the strength they had acquired and a higher intelligence. It was one such monster that changed the course of history forever.
In universe lore
Something had happen back in the days where man was still getting the fundamentals tapping into their potential. Tales of a being in the form of a woman that had unlocked their full power spread across the globe. Not only that, but it had the power of all the elements and was laying destruction to any who barred its path. Such a tale was seen as just that, a tale. No one was ever that had the powers of each crystal. Also, such a person would surly had to have had some kind of spiritual balance if they had unlocked the end of their potential. Yet as ridiculous as it was, it soon couldn’t be ignored.
Slowly the weather became more treacherous. Stories of men, women, and children seemingly vanishing out of nowhere turned into entire villages being erased from the map. There was something out there and no one who has seen it lived to talk about it. The days themselves began to change which would bring on two more phenomena that were signaled by the moon. In the span of a month two events occurred. A blue moon that bathed the land in a light that enhanced powers for a full day. Then a red moon that did the same for the Elementals. All these strange things that could not be explained continued to raise more questions until humanity was given an answer in the form of a foe. Someone had finally lived to tell their tale. A battered man who was approaching deaths door.
He spoke about how a young woman with red eyes and ghost white hair came strolling into his village; the one closest to the wind crystal. The woman wore nothing but a worn out robe and her skin looked the color of bone. The only thing in her possession was an odd tool which would later be known as a scythe. Somehow she seemed drawn to crystal and new exactly where to go. His people forbade direct contact with it like all homelands did that were founded around it but she did not care. When warriors came to deter her, they were met with the same sight as anyone else. The look of a weeping women, then an instant death. The man didn’t see when she moved her arm but he felt the wind come off the attack before being sent flying and nearly blacking out. Barely conscious enough to see his people be slaughtered by Elementals of every type that obeyed her faithfully for she had created several before his eyes. The tale was true and terrifying. That woman continued to press on until it made contact with the wind crystal and caused the formation of a storm like no other. Not once did she ever smile. Only tears. But the man had seen something in her. An evil that ran deep and twisted as the darkest parts of humanity itself. Was this woman, this creature ever human? Or was it an Elemental that started off like this from the beginning? Stronger, faster, aware.....he asked it what it’s name was and it only said one thing. “Sin”
The man died shortly after telling the story but it had done the job it needed to, call people to action. Brave warriors everywhere rose to face this new threat and the beasts it brought along. Many of them confident in their unlocked potential to bring the being known as Sin down to its knees. Countless tried, and they failed. Hundreds upon hundreds either fell in a battle they weren’t prepared for or defending what they could. Soon all the crystals were thrown into a state of shock and the world ran rapid with extreme weather for years; humanity pushed to the brink and Sin vanished. It should’ve been the end. Until one day, one man met seven people and became legends.
This man have had enough of living in despair. Watching his people endure ever since the day he was born was painful. Being born in the tundra and granted power over ice meant weather was always an extreme to overcome from the start, but not like this. It was only possible with the help of trade from other villages which was all but destroyed. So he trained. He trained physically and mentally from the time he was a teenager until he was mid twenties like if it was his destiny to change things. Then one day he decided to finally put it to the test. The man traveled acrossd the icy landscape until he reached the coldest place near the center; the ruined homeland where the crystal still rest. Guarding it was massive and ferocious ice Elemental in the form of a snow fox. The man should’ve been dead on the spot. He was only armed with scythe as a way to tell the world that it could achieve power as boundless as Sin. Perhaps it was that belief that was the key. He slayed the beast and brought a calm to the crystal once more. It was a harrowing experience and he had partly a blue moon to think for it but he did it nonetheless. He showed the world that they weren’t gonna die so easily. And so began his journey.
The man sailed of to locate the other crystals and start putting the world back in order. Calming the crystal had brought him more understanding of his power and that brought greater strength. This brought him to a grassy plain where another who was tired of living in fear wanted to make a change and asked to join him on this quest. Despite how many times he denied this middle aged man the right to travel along, the ice warrior could not get rid of him! Days passed before they reached the wind crystal and encountered another deadly Elemental guarding it. This time it was a was a massive wind condor. The ice man thought beating it would be a simple task but he was wrong. It had nearly cost him his life if wasn’t for the older man by his side. Not only did he control wind as well, but he managed to deliver the final blow needed with the iceman’s scythe and brought another crystal to peace. He too seemed to have grown from the experience and found new strength. The two of them continued on as equals to save the world.
The power of wind meant sailing to the ruins of island of the water crystal possible without the destruction of their boat. However, they needed a proper guide of the sea and found that in a young women who also wanted to make a change. The three of them sailed of together and the beginning of a pattern started to form. It wasn’t that humanity had given up fighting, but finding those with the will and means to go on was scarce. It was hard to self improve when so much tragedy fell around you. Like the last two, an Elemental stood in their way but together they bested it and their new teammate managed to calm the crystal.
The cycle repeated. For each crystal they traveled to, someone eager and ready to join tagged along. Each time the ice warrior was wary but grew to appreciate their help. A menacing Elemental of unique form tried to kill them but never got the chance. They knew that it wasn’t just random animals either. It was always indigenous to the region and more importantly, had a sinister and potent miasma unleashed from them that was more dangerous than the regular foes they encountered. As the group slowly grew, they learned from each other. Their lives, likes, dislikes, training, skills, dreams, fears..... it was all shared. They had become friends. All of them more than capable of learning how to use a scythe in order to spread the ice warrior’s beliefs. Sometimes they faught but they would make up. The team eventually became eight strong; one for each crystal type. All that was left was light. Seven out of eight had gained exceptional strength from calming their crystal and they felt ready for anything. Not because of their individual strength, but because a new power they had discovered over the three year long journey of saving the world.
Working together, truly connecting with each other. It allowed for something that the warrior of water and darkness people believed in; they could use each other’s powers in combination with their own. The technique was difficult and way more straining than other things they had learned. Not to mention it was only possible to use one other power at a time, but done right had amazing results. Results they did not know they would need for the final Elemental. The group found themselves walking up a huge tower known as The Stairway to Heaven. It was here that the light crystal resided, but not guarded the same way as rest. No, instead it was guarded by a familiar set of blood red eyes and ghostly appearance. Sin stood in their way. It had been here the entire time. Only this time it was bathed in a brilliant holy light with seven dark pools around it. The aura it gave off was immediately recognized as whatever remained from the previous Elementals. Sin had divided its power in an effort to defend the crystal; all this time they had been fighting the being that was supposed to have vanished years ago. Now it was back at complete strength.
The group did not waver; not even the warrior of light who had still yet to awaken her power by the crystal. It was now or never. Save the world or die trying. The only thing left to do before the fight was ask why? Why had this creature throw the world into such chaos. “If you have the potential to do anything, why shouldn’t you do everything? Destroy it all and create from the ruble.” The answer was unsettling. Any person with simple morals and able to have achieved such power surly would’ve known being able to do something did not inheritly mean they should. The warriors asked what exactly was it. Human gone Elemental? An Elemental in the form of man? It simply grabbed itself and embraced the dark pools of its fallen counterparts. A range of emotions washing across its face before settling on a mournful expression. “I am the end result.”
The battle was fierce and savage. Nature itself seemed to scream as all it had to give was being used to clash with in a way, itself. Landscapes changed, wildlife ran, the battle could be seen for miles. Somehow in all the chaos the heroes managed to calm the final crystal; gaining a slight edge that slowly kept building. Sin had faced many people but none like this. It wasn’t their strength that overwhelmed it, or the eight to one odds. It was there teamwork; the bond allowed them to use each other’s abilities and perform feats like no one had seen at the time. Things that could not be learned alone. In the end, it led to Sin’s demise. A lethal blow dealt by all of them that render Sin unstable and fading, but with a catch.
“Power like mine does not fade. Sin does not fade....it festers” the miasma shot off into seven pieces once more and found its way into all the warriors except for the Ice warrior. Stricken with fear, he watched his closest friends writhe in agony as they desperately tried to hold onto their humanity as temptation at away at their soul. Wrath, Lust, Pride, Gluttony, Sloth, Envy, and Greed. Still connected through their bond, he couldn’t help but feel all the suffering inside of himself. What could he do? Was this really the end? Tears started to well up before a voice called out to him. “It’s okay...” it was the first to join his journey, the wind warrior. More called out to him. “Don’t let this be in vain.” said water
“You know what you must do...” Darkness cried out.
“Trust our bond.” Earth said calmly
“Alone we might not be strong enough.” Lightning said wary.
“Together though, we’ll stand.” Light exhaled exhausted.
“So what are you waiting for?” Fire proclaimed.
All of them gave their leader one final look of relief; satisfied with the end results as they seem more radiant than any crystal. The leader had no words. Only resolve as he took hold of his weapon and stood ready. Their eyes said all that was left to be said. “I can’t believe we did it.” He made it swift, and cut them all down in one slice. The world was finally returned to normal.
Humanity rejoiced. Finally it could once again get on track to growing strong and mighty. Many searched for the brave heroes they had to thank for this accomplishment but only found their weapons; each taken and placed by a crystal in honor of them. As for the ice warrior, he simply vanished. No one could find him. When people eventually reached the ice crystal it had his scythe mysteriously placed there with no clue how. He must’ve been alive somewhere. Legend says the man took ahold of the seven sins and placed them inside himself for the sake of the world, but he did not lose his mind. He simply wandered off. That the bond he had with the team he grew to love was beyond death and kept the sins in check within him. It also said that the man spread knowledge of the abilities his friends cultivated and is why we have them today. Now anyone who dares learn how to wield a scythe do so in the heroess’ honor and belief that unlocking one’s full potential means facing the odds with comrades.
As for the fallen heroes, they are clearly not forgotten. Some people believe their will lives on apart of the crystal and will grant strength to a select few who rise to the challenge of beating the odds.
Phew 😅
That was more tiring than I thought. That was just explaining the world and some extremely important lore but I never actually talked about the main characters, the plot, how powers work on a more conceptual level, or the setting. Maybe I’ll make a second one of these if you all really, and I mean really want more. Looking back at this I have realized something staggering. Aspects from this story have bled over into my many AU’s. I’m talking down to the idea of mental headspace and two very specific characters that I know realize somewhat live through Yujin and Tenzen; fighting wise anyways. (Personality too for Yujin which is nuts and I don’t know how to handle that. They are even blonde.)
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fipindustries · 5 years
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Playing at the world
this is a book that im reading where it tells the history of the creation of dungeons and dragons. In order to do this it establishes what the general historical context amidst which d&d was created and then it  traces the roots of every single tiny minuscule subatomic aspect of the game all the way back to the time its fundamental particules were forged in the big bang
whereas i expected this to be a fun and slightly sensationalized story about gaygax and his friends cobbling up together a game, much in the vein of “based on true events” movies, instead i found the complete story of simulation wargaming implemented as a teaching tool for young officers in prussia of the 19th century and how its development was influenced by the napoleonic victories againts east europe. this is subsection 3.4.2 of chapter 3.
we dedicate about twenty chapters to examine the entire history of the fantasy genre, going from the epics of old, through arturian myths, across the old pulp fiction stories of the 1920′s and 30′s to lord of the rings and beyond. we explore how the term “sword and srocery” was first created, when the concept of “fantasy genre” was invented (fun fact, it was established as a thing way after science fiction, to descrive stories that were not science fiction)
this is very much an academic text, this is a full college course, with all the dryness and minutae of one. at one point it gets so bad that the book itself advises to just skip a couple of chapters if it gets too dull for the reader.
one thing i learned is that all throughout the history of d&d there was this dichotomy between simulating reality as granularly as possible while still keeping it playable and fun, with fierce supports from both camps. it feels that this book falls onto the side of the former at the expense of an amenable light read. this is not light reading, this is homework.
and yet
it is nice to see this amount of dedicated work put on to something i like, to feel that yes, someone went to all this trouble for the sake of my instruction. i always had trouble with highly complex granular things such as advanced games, rolepaying, programming, calculus, but i always appreciate that there are people out there who can do those things, that these intricacies and detailed boring walls of text exist if we are ever to need them or just for their own sake.
with all that said, there are juicy tibdits to extract from this book such as the fact that robert louis stevenson and H G wells were both avid players of war game simulations, to the point that wells wrote his own set of rules for a war game that he published in 1913. yes that’s fucking right, one years before the big fuck off war, which might have contributed to such a text being forgotten by the general culture.
or the fact that when prussia started to do really well in combat soon after the napoleonic wars the rest of the world started to asks themselves how could this be possible and the first answer they came across was “its because they are constantly playing wargames, of course! we must start doing that as well!”
another interesting thing is that fans of war game simulations back in the 60′s and 70′s would get really nasty looks from the rest of the youth of the time, particularly from the hippie culture because back then you were supposed to say no to war and there you had these bunch of geeks playing at it. so that is a thing that was always true, the hip countercultural zeitgeist criticizing nerds because of their hobby being “problematic”. it probably didnt help that these geeks were not above making edgy nazi jokes just to stirr up shit in the fanzines and public forums of the time, another thing that seems to have perdured until today.
yet another interesting tibdit is that for most of it’s existence war games were supposed to be simulations of contemporary wars, so it’s rules would be getting constantly updated to keep up with the technological progress of weapons and infantry and this stayed more or less constant right up until the end of world war 2 when the atomic bomb was introduced and at that point to try and simulate warfare with nuclear missiles became kind of pointless because you would inevitably have the opponents pressing the red button and the entire board would be anihilated. so wargamers had to start looking backwards to find new things to do and started simulating warfare from the napoleonic era and even further before, until they arrived to the combat of the middle ages, and one guy named gary gaygax came up with a set of rules for medieval warfare called chainmail, at the end of which he made one final addenum: if you so desired you could not only simulate medieval warfare, but also include elements of fantasy on your campaign. this was the seed that would later become dungeons and dragons.
this is all incredibly fascinating and certainly worth wading through entire chapters dedicated to examining specifically why “dungeons” in dungeons and dragons, you know, what is even the etimology of the word dungeon, how was it first introduced in the old literary stories the trope of exploring dungeons, how come dungeons were first built in medieval times in the first place? what was their function? and how come gary gaygax might have found out about all of this (this is then continued with chapters upon chapters of why “Dragons” in dungeons and dragons, etc)
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comicteaparty · 5 years
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August 3rd-August 9th, 2019 Creator Babble Archive
The archive for the Creator Babble chat that occurred from August 3rd, 2019 to August 9th, 2019.  The chat focused on the following question:
Describe your comic’s setting.  What made you choose this setting?
Steph (@grandpaseawitch)
For https://oldmanandtheseawitch.tumblr.com/, I chose a very nebulous interbellum period because I felt like that sort of gave me the best of all worlds. At heart, I just love me some vintage settings, especially the early 20th century. I knew I wanted a setting without modern conveniences, not only because it helps the comic stand up to aging and reduces the risk of falling out of date, but presents its own challenges and advantages. But while I wanted a vintage setting, I also wanted one that I felt like hadn't been done before in regards to mermaid stories, which are almost always set either in modern days or in the rough time period of the Little Mermaid--1700s to early 1800s. Interbellum Scotland felt like a unique setting that was, at once, hearkening to classical mermaid settings with sailboats and old-timey fisherman, tiny fishing towns, but with some trapping familiar to modern readers even they have vintage twists, like telephones but with switchboards, cars but they're old model Ts, things like that. I also felt like this period brought some neat ideas. I've never seen mermaids dealing with old radios or model Ts or a setting that had just recovered from a brutal world war with trenches and ocean mines and diesel and radar. Transitioning from pastoral to industrialized. Where does this element of fantasy, the mermaid story, come into play and interact with this? And you'll see that, even between Witchy and Ainsley, things revolving around mermaids are more fantasy-based with monsters and magic, while things revolving around humans are more realistic and down to earth, wondering about income and walking to work and selling your goods and what's going on south in england. And over time, things start to overlap and entwine as their relationship progresses, magic seeping into the human world and the mundane seeping into the mermaid world.
But overall I just love drawing and researching vintage things. ;3 And Scotland's just pretty as heck.
Respheal
Galebound http://www.galebound.com/ takes place on a tidally-locked planet shortly before their equivalent to earth's industrial revolution. Steam engines are getting more popular, mostly used by merchants where the fixed wind and currents aren't helpful, and they're on the cusp of science and medical advancements that will make their planetary and magical system very problematic. The tidally-locked world came first, just 'cuz they're neat! Planets like that have one side constantly facing their sun so you get that whole fire-ice world with a narrow band of eternal twilight and safety in between. These type of planets, if they have a good atmosphere, also usually have a giant storm at the subsolar point. So I made that storm the carrier of their magic system, the Gale, because why not. This sorta setup causes some interesting narrative features, like the complete lack of night and seasons and huge swaths of the planet that are completely uninhabitable. The time period sort of just happened, but it worked out. I wanted it to take place later than sword-and-sorcery times, but it couldn't be too modern, so the early 19th century was about right. Also it sort of sets a time limit on fixing certain things, because certain scientific advances would make the magic system so ridiculously broken I don't think it could be salvaged ahahaha :'D(edited)
spacerocketbunny
http://www.ghostjunksickness.com/ the setting in GJS is in a universe that has a variety of different time period aesthetics in one. It takes on a retro futurism where there's outdated tech from the 80's and 90's but there's also spaceships and technological advancements to make travelling from one planet to the next into a day trip. There's aliens and a variety of different people that make humans a minority in the population in a very mixed and blended cultural mosaic. The main setting of the story, which is a planet called June7 is also a place recovering from a inexplicable catastrophe which destroyed a majority of the planet's surface. It's unstable and crumbling structures make it difficult for the residents to thrive and something like transient bounty hunters have pretty much taken over the main livelihood of the planet.
We wanted to make a really well lived in setting, so we took inspiration from a variety of different cultures and stories that the science-fiction genre hadn't quite delved into.
LadyLazuli
For Phantomarine, http://www.phantomarine.com/, the basic concept was simple - I like the ocean, and I like ghosts, so I mashed them together into a haunted ocean But I also love worlds where beauty and danger are close neighbors - in this case, a network of sacred lighthouses keeps swarms of hungry ghosts away from the living population of the sea. I love stories where civilian life is pretty uncomplicated and chill - I've got a nice tropical fantasy vibe going on in these last couple chapters - but there's always a massive danger element looming over everyone's head. What if those lighthouses fail? What if you fall overboard outside the barrier? All that relaxing energy can change to morbid tragedy in a flash...(edited)
LadyLazuli
In terms of rough time period, I've kept it incredibly vague, mostly for my own enjoyment I have sailboats and motorboats existing side by side, color cameras, radios, electricity... certainly not technologically advanced, but it's got some 19th-20th century bits-n-bobs here and there. It's a fantasy world, but more supernatural than magical - gods, ghosts, some humans with strange gifts, but more often than not, a very strong boundary between ordinary and extraordinary. It's a story where a few normal people get swept up into all sorts of divine shenanigans, and have to find their way through.
Steph (@grandpaseawitch)
Finally getting a chance to read through phantomarine and I thought that blanket was familiar! Absolutely love the PNW-inspired outfit, @LadyLazuli !
LadyLazuli
AAH! Yes yes! I've spent far too much time at the Museum of Anthropology here in Vancouver to NOT be inspired by it. My world is truly a mishmash of cultures
Steph (@grandpaseawitch)
OHHH I WANNA VISIT SO BAADD. I need to get my washington license upgraded so I can take a trip up there to the museum!(edited)
But your whole comic is a delight. <3 I'll be retweetin' it in a bit when I finish reading.
AntiBunny
AntiBunny http://antibunny.net/ is pretty straight forward. The city is inspired by film noir, hardboiled comics, and detective novels. It's an old city, so everything should look weathered, especially the old town district where most of the stories take place, so it's all brick work, broken plaster, cracked window panes and such. To some degree I also take visual inspiration from the historic district in my home town, and surrounding areas.
MJ Massey
Black Ball http://welcometoblackball.com/ is set in an alternate 1920s in the New York area. Because of course you set a 1920s comic in New York! But also, I used to live in the metro area and loved it, so to me it was natural to have the setting there. There's a lot of good reference, and lots of sneaky places one can hide a speakeasy. There are a whole bunch of good historical references as well, which makes it easier.
snuffysam
Super Galaxy Knights Deluxe R http://sgkdr.thecomicseries.com/ is set in a deliberately anachronistic fantasy world. There are biplanes and 20's cars, but there's also online message boards and cell phones. Fashion makes no sense, climate makes no sense, etc. The reason I built the world like this is because I wanted to mix up my background designs (and crowd designs) between scenes, and making a world that has no real consistency was the best way to get away with this in my mind. One town has modern art and roller skates, another has tents and open-air shops, there's a city on a hexagonal grid with triangular skyscrapers, this city: http://sgkdr.thecomicseries.com/comics/524/ uses a fractal pattern for its layout, etc.
Desnik
http://ask-a-warlock.tumblr.com/ is based on the idea that a medieval fantasy can be MORE than a DnD piggyback ride. And like, the medieval time period was a couple thousand years, yo, there's differentiation between different time periods. I used it as an opportunity to revamp my worldbuilding techniques and I've learned a lot about frontier-style governments and societies that function without a central authority. Also marginalia are the best comics and no one can tell me otherwise.
Attila Polyák
The setting of Tales of Midgard https://talesofmidgard.com/ is at a glance pretty much what you’d expect a generic fantasy world to be. Aaaand in a way that is right. The setting is a world that used to be kinda medieval-Europe like a long time ago, magic became commonplace, and the world reacted. Instead of developing technology, like in the real world, magic became technology and ultimately it became so common that it satisfied the needs of everyone in every niche possible. And then modernization happened, because why wouldn't it? What we in real life call science and technology slowly got discovered and integrated with a magic-based economy. The end result is a world that looks a bit anachronistic but if you look at it more closely you’ll notice that most things either don’t have a real-life counterpart or if they do they actually mean very different things. This is the point where my main story takes place and the world we see in my comic.
Funari (Raison d'Etre)
Well for Raison d'Etre ( http://raisondetrecomic.com/ ) I was always inspired by anime and general Japanese culture/pop culture growing up, so I had a handle of 90s/00s Japan pretty well that I wanted to use it! I also grew up during the 00s as a teen so the fashions and stuff have stuck. Kinda giving off a sense of nostalgia with the memories that way. And the "Present Day"'s trends are just based off what I grew up with and what a future would look like if we re-cycled back to millennium pop culture, including the love for 60s/70s-inspired stuff, so it's a "neat mess" of that stuff
We haven't shown much of the other planes of existence yet, but we plan to soon. But the idea with those is alternate/fantastical takes on plain ol' Earth (the Middle Plane). Mildly so, though, as even Umbria and Celeste have evolved over time like Earth's denizens have. Little bits of modernization, and assimilation with Earth trends due to the eventual discovery of these planes by Earth's NKP folks.
KAME (commissions open!)
Describe your comic’s setting. What made you choose this setting? For http://tapas.io/series/dragonclawcomic I chose fantasy because I’ve always loved stories about epic adventures, and magical creatures, and I also love the elements from mythology that are often integrated into fantasy stories (gods and demons, heroes and villains, etc.). There’re so many wonderful worlds and characters and creatures that exist within a fantasy setting, and so many more you can create on your own, it’s overwhelming (I mean, Dragons, man, they’re awesome!). Probably one of the first things that got me into fantasy was the Dungeons and Dragons cartoon show, but recently and more importantly, the thing that inspired me to write my own story was the The Legend of Drizzt novels, which I absolutely love (and I’m thankful to my brother who sent me the first like 9 novels for me to read, when I didn’t know a thing about them, and now there are over 20?, I lost count, but I always look forward to the next book) and needless to say have and keep inspiring me a lot
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scifigeneration · 6 years
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Stephen Hawking: blending science with science fiction
by Christopher Benjamin Menadue
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Fact or fiction? Either way, an alien still seems menacing. Cindy Zhi/The Conversation, CC BY
This article is part of our occasional series Zoom Out. Here we offer authors a slightly longer essay format to widen their focus, and explore key ideas in science and technology in the broader context of society and humanity.
Theoretical physicist Stephen Hawking died recently at the age of 76.
He was a man who had a significant influence on the way we view science today, noted for his work with Sir Roger Penrose on the singularities at the origins and future of the universe, starting with the Big Bang, and ending in black holes. His work had significant implications for the search for a unified theory that would link Einstein’s general relativity with quantum mechanics, and discussions that originated from his work continue to reverberate in the field of theoretical physics.
Beyond doing an excellent job of raising the public profile of black holes, Hawking also wrote and spoke publicly on issues beyond his research. He expressed concerns about the possible impacts of artificial intelligence, and the questionable wisdom of attracting alien visitors.
Was he presenting new concerns? Or were these ideas already deeply rooted in prior science, or envisaged in fiction? The answer lies in the complex relationship between science and science fiction.
A brief history of fictional science
There was a time when science fiction writers may have imagined they were exploring the frontiers of the future. When the science caught up with the fiction, and in many cases exceeded it, this relationship turned on its head. Enduring themes of science fiction, which survived the impact of this scientific apocalypse, include interests expressed by Stephen Hawking – putting ourselves at the mercy of machines, communicating with non-human life and phenomena that are so grandly cosmic that they defy normal comprehension: sentient machines, alien visitors and black holes.
Science fiction authors used to make mileage out of technological speculation. From the 1930s through to the 1950s, video telephones, atomic bombs and thinking machines were wonderful things to speculate about, and no one knew for certain what was out there in the rest of the universe.
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Astounding Science Fiction, December 1950: Impractical SF - Cities in Flight. Author Supplied
Robert Heinlein talked about bases on the Moon run by free-wheeling libertarians and Isaac Asimov wrote of future star-spanning, galactic-scale human empires. Alien visitors were common – whether for good or bad – and ravening beams of destruction had been tearing through the black emptiness of space since the mid-1930s for E.E. ‘Doc’ Smith. You could even make cities fly.
Science overtakes science fiction
In 1957 the Russians launched the first orbital satellite – Sputnik – and perhaps this was the beginning of the end for scientific fantasy.
It is strange to think today that when the meticulous director Stanley Kubrick was working on 2001: A Space Odyssey – released in mid 1968, and now celebrating its 50th birthday – no-one even knew for certain what the surface of the Moon was like.
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Earthrise on the Moon in 2001: A Space Odyssey. Kubrick's Films
Kubrick had access to in-depth, technical support by NASA and other space technology experts, and this strongly influenced his designs. But even NASA didn’t know whether the lunar landscape was rocky or smooth, or exactly how Earthrise on the moon might appear.
The first pictures of Earth from space had been taken in 1946, but it was not until Christmas Eve 1968 that a high quality colour image of the Earth rising over the Moon was taken by the crew of Apollo 8. Despite Kubrick’s access to the best information you can see the differences between his imagery and the real thing.
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Apollo 8 Earthrise. NASA
But Kubrick’s 2001: A Space Odyssey has elements of realism that are not found in modern science fiction films – the silence of space being perhaps the most striking. What people remember about 2001, however, more than the realism, is HAL – the sentient machine who goes haywire.
2001: A Space Odyssey touched on subjects that were significant to Hawking – artificial intelligence, alien contact, and even wormholes in space-time, or whatever it is that happens when Bowman goes through the stargate. These were still being presented on the basis of well-informed guesswork, however – and it might be argued that the release of this movie, which attempted to portray space travel and technology as realistically as possible, marked a point of crisis for science fiction.
The Apollo missions revealed Earth to be a blue marble, and, as Jean Baudrillard has suggested: when you have seen people go to the Moon and come back again, in a “two‑room apartment with kitchen and bath” the magic and wonder may have evaporated. Astronauts might indeed just be “spam in a can…”, as the legendary test-pilot Chuck Yaeger cynically suggested.
The future now
After this, science fiction had two choices. Choice one: do realistic science, and get the science right so people couldn’t criticise it (which has even inspired an academic paper on the work of author Greg Bear). Or choice two: go beyond it. Create science so speculative and conjectural that it could not be categorically denied.
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The Man in the High Castle: Philip K. Dick’’s alternate universe where the axis powers won WWII. Amazon Studios via IMDB
The future has become now, as British New-Wave science fiction author J.G. Ballard observed, and our fears about the future are that it will simply be more of the same, and boring. For his part, Ballard explored the “inner space” of human psychology in extraordinarily ordinary environments and alternate universes, approaches which enable some writers to evade criticisms based on scientific credibility.
Science fiction has to build a vision of the future that is not just more of the same. As human knowledge, and the application of that knowledge through technology advances, it becomes harder to find scientific subjects that are truly inspiring.
These days, 2001: A Space Odyssey has appeared at number 12 on a list of “the most boring films ever”.
Artificial intelligence
Artificial intelligence at the level of sophistication and consciousness portrayed in science fiction, with the potential to cause the concerns raised by Hawking, is a long way away. But Larry Tesler – former Chief Scientist at Apple – has suggested this will always be the way people think about it because “intelligence is whatever machines haven’t done yet.”
Hawking was not alone in prophesying the end of humanity as the logical endpoint of successfully building a sentient machine. We may think of this concern with what machines may do to us as recent, but in 1863 Samuel Butler encouraged us to rise up against the machines before we become their servants. He predicted that our increasing reliance upon technology would end with us serving it rather than it serving us, and that the more science and technology progressed, the more dependent we would become on it until it was indispensable. Butler’s proposal was immortalised in science fiction as the inspiration for the “Butlerian Jihad” in Frank Herbert’s seminal 1965 novel Dune, with the edict:
Thou shalt not make a machine in the likeness of a human mind.
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Analog Dec. 1963 Cover for Frank Herbert’s Dune World. Author Supplied
The signs of this dependence on machines are around us now, and subtly pervasive – most of us have smart phones, and many other devices too.
Artificial intelligence is frightening for several, good, reasons. Perhaps the least threatening is that sentient machines could do our jobs as well as, or better, than we can – making us redundant. Robots have done this already with many manufacturing jobs. But robots who think could conceivably make human minds as unnecessary as our manual labour.
Current artificial intelligence projects include robotic doctors, stockbrokers, and, of course, weapons.
These, however, are not the “holy grail” of artificial intelligence – these examples are better described as “expert systems” that simulate human capabilities, like your fridge ordering some more milk because it has realised there’s none left.
A more disturbing recent development is the ability of algorithms and expert systems aided by humans to influence public opinion, and voter intentions. When machines can play poker better than humans, it demands we consider how else they might out-think us.
What people tend to think of as true artificial intelligence, and the type that appears most often in science fiction, and in the fears of people like Stephen Hawking, is the achievement of “general intelligence” – human level abilities. With the addition of consciousness, this is known as “strong AI”.
Strong AI is the stuff of science fiction nightmares - such as HAL in 2001, Ava in Ex Machina, and apparently more benevolent, but no less disturbing by implication, Her, the self-actualising virtual companion.
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The face of indifference: Eva from Ex Machina. Universal Pictures via IMDB
Perhaps our biggest issue with artificial intelligence is the ethics of it - not whether it is ethical to build one, but whether an AI could ever be part of a human ethical environment that relies on communal concepts of moral accountability.
Would an AI have any feelings of responsibility towards humans, regardless of how we feel about them? What is to stop an AI with sufficient access to resources from exterminating all human life because it finds it convenient to do something that will incidentally cause us harm, as has been suggested by the philosopher Nick Bostrom?. Or would it stick to fixing elections in its favour?
AI researchers suggest that there is quite a lot that can be done to stop this, not least including a hardware off-switch, and not being silly enough to give an AI autonomous control of anything particularly important.
There are also suggestions that we could program an AI to be ethical in a human sense – and not just Asimov’s Three Laws of Robotics, whose flexibility and loop-holes were the basis of the majority of Asimov’s robot stories.
Regardless of how carefully we try to protect ourselves from programming an AI to “do the right thing” by us, there is always the possibility of the AI finding internal exceptions, as Gödel’s Theorem implies. Determinism, and complexity theories also suggest that to believe we might begin to programme such a sophisticated machine to unequivocally respond to our orders may be doomed to failure. As Stephen Hawking would remind us, failure is not an option.
Alien real-estate agents
Hawking’s other words of warning were on the subject of contacting aliens - the logical premise being that any aliens who could both (a) pick up our communications, and (b) pop over for a visit, would be in the possession of powers to transform space-time which are simply inconceivable to us. Our theoretical approaches to faster-than-light travel have some serious obstacles to overcome.
Theoretical approaches include the Alcubierre drive, which requires the creation of “exotic” matter at the limits of, or beyond, our very concepts of physics.
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Alcubierre Warp-Bubble: if we find a way to do this to space-time, we can get there faster than light. A. DeBenedictis
Again, the question of ethics arises - why would an advanced alien civilisation be interested in, or feel any responsibility towards humans? Cautionary tales abound in science fiction about the possibilities. A particularly gruesome example is The Screwfly Solution – a story by James Tiptree Jr. that won a Nebula Award in 1977. Spoiler alert: in the story, we discover that the horrific genocide committed on humanity may just be the result of some alien real-estate agents tidying up the back yard before putting the “house” on the market.
Science fiction writers and directors are fond of the trope of the alien menace. Director Ridley Scott has imagined the awful consequences of an AI believing an alien species is more deserving of survival than the human one, in Alien Covenant.
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Artificial Intelligence teams up with Xenophobic Aliens in Ridley Scott’s Alien Covenant. Twentieth Century Fox via IMDB
Is there any reason to believe that visiting aliens would have any more noble or less disruptive intentions than colonists reaching the Americas, or Pacific islands? Perhaps they might consider Earth a good place to send convicts, like Botany Bay in Australia. It might not bode well for the indigenous Earth people.
Black holes
Stephen Hawking’s most significant contributions to science have been on the nature and characteristics of black holes. These were already imagined in physics and in science fiction, becoming more topical for science fiction writers towards the end of the 1960s when Hawking’s work was emerging.
Probably the most popular book to deal with the concept of black holes was Hawking’s A Brief History of Time, published in 1988. Black holes had appeared in popular media before, even in a Disney film in 1979, but realism had not been a strong point.
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The Not-So-Realistic Disney Black Hole. Disney via IMDB
Testament to the increasing knowledge and fascination with these phenomena, faults in the portrayal of the effects of the black hole Gargantua in Interstellar – despite being well researched – were considered interesting enough to the general public to be worthy of critical attention in mass-media news reporting. They also inspired a detailed explanation in academic literature of how a black hole might actually appear.
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Progressively more realistic conceptual images of black holes - a: as portrayed in Interstellar, c: the (more) genuine article. Oliver James, Eugénie von Tunzelmann, Paul Franklin and Kip S Thorne
Black holes have also featured in music, and are almost certainly the only celestial phenomena to have made it to the top of the charts.
To infinity and beyond
Did Hawking and other scientists discover things that had a significant influence on science fiction, or were they publicists of things that authors and specialists already knew?
The answer may be a bit of both - certainly the public comprehension of “grand science” has made it possible to create science fiction that is more readily comprehended, and discussed, by the non-expert. This, along with scientific progress, has changed the nature of science fiction - writers and film-makers can no longer produce “lazy” work, but can sidestep by presenting the unknowable, as Kubrick did at the end of 2001: A Space Odyssey.
The history of debates about and representations of artificial intelligence, aliens and even black holes pre-dates Hawking, even though he, and his contemporaries, have raised public awareness of these outside of a science fiction audience.
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One thing is certain, however: even though science has rendered the premises of much historic science fiction obsolete, the relationship between science and science fiction is just as strong today as it has ever been.
Christopher Benjamin Menadue is a PhD Candidate, Literature and Society at James Cook University.
This article was originally published on The Conversation. 
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ark-of-eden · 7 years
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Fanfics for Appreciation.
(R:) This is, by no means, an exhaustive list of every awesome fic author or awesome fic that I love, because that is a huge list and I am honestly writing the following recs based on what comes up first in my mind or in my collections and how long I can write this before my brain melts. ^^;; Please do not assume that if you aren't below then I don't read or like your stuff; if you write fic, assume that I love you and you deserve all the treats and affection. :D
Uh, just for the record, in the course of compiling this list, I learned that I seem to like more darkfic than I thought I did, so...C_C;;;
The World's Translated Thus by Abyssal1/Aleph_Abyssal: I believe that @12_drakon deserves thanks for reuploading the PDF in Google docs? The above link is literally the only place I can find it anymore. The prequel, Red Letter Days, is downloadable here in EPUB. This fic is one of the famous ones, IIRC. I love it because it has the very best alien worldbuilding for G1 Cybertron that I have ever read. This is one of the fics that is so well-contained that I feel like I could easily rec it to anyone who knows nothing about Transformers and they would be able to grasp it all just fine, provided that they were cool with the quantum alien goo sex and tons of angst. (And if anyone out there knows what Abyssal1's pro name is, tell me so that I can buy the shit out of her novels and whatever else she's writing these days.)
The collected works of Anax (Imperator): Anax is technically on AO3, but most of his TF fics remain on LJ. All existing chapters of Five Million Years are there, while only eight were ever uploaded to AO3; LJ also holds the two incomplete sequels. Please send ups to this dude so he will Rite Moar because he is brilliant. His worldbuilding is magnificent, depicting early-war military life with all sorts of brilliant politicking and character interactions.
Starcrossed Duology by gatekat & Verilidaine: Another infamous fic, IIRC. Amazing character development and breadth of story, and the most tearjerky ending I have ever seen on a fic. The first fifth to fourth of the main story is the most soul-numbing stretch of extended horror and torture that I've experienced (and I have read quite a bit of horror and torture), but the really great thing is that the echoes of those events continue for the rest of the entire fic, shaping the lives of the people involved and prompting a very realistic recovery/adaptation in the wake of the trauma. The rest of what these two wrote together is also good; I especially like Judicium and The Making and Breaking of a Trine, but all of their work is hugely detailed. (Just really pay attention to those tags.) For even more of the even more if you find that you need more, search gatekat's immense outpouring for the more. There is so, so much. x_x
Borealis by tainry: This fic is amazing. It starts with the discovery of how the Bayverse Cybertronians can reproduce after the loss of the Allspark and a way of turning salvaged human minds into new Cybertronians, and then it expands through ages of time and cultural advancements until it's beautiful and huge. Science and technology are wrapped into the setting with special skill so all the tech feels believable.
Sound and Fury Series by fractalserpentine & HopeofDawn: One of my favorite pieces of fiction ever, and another series that I could rec to non-TF-fans and feel confident that they wouldn't lose their grip on the setting. This is some goddamn beautiful worldbuilding focused on the culture of carrier and symbiote mecha with Soundwave and friends as a focal point. I cannot overstate how great the work on the setting and characterization is. Even cooler, the "interfacing" in this whole series is asexual (based on data transfer) and is intimate without being truly erotic. The end of this series wraps up in the end of the Giants of the Earth series (another badass piece that I, being ignorant of Iron Giant media, didn't expect to like as much as I did).
Domesticus Series by femme4jack, fractalserpentine, HopeofDawn, and Sakiku: The premise is that Earth is exporting humans to be turned into sex slaves for Cybertronians who don't see them as sapient beings. But the stories are way more than shallow xenoporn (though there's plenty of that in many lovely forms). Various Cybertronians end up learning more about the human species and work for greater human rights, especially after humans and Cybertronians are discovered to have a natural symbiosis.
Everything written by peacewish: She is intimidatingly brilliant. These Games We Play is the main story, and it's such a carefully-crafted epic in which Soundwave becomes too attached to Jazz (his postwar slave) and there is a great deal of politicking among the Decepticion elite, plus the small-scale mind games in which Jazz and Soundwave jockey for power in their relationship. It's so complex and it unfolds so perfectly.
Book of Hours by Kemmasandi: An in-progress fic that I love because of all the careful attention to worldbuilding (probably you can see a theme to my picks here). Cybertronian society and technology are written in a natural, effortless way that makes the whole setting feel very alive, and the characters are so well-crafted. I've yet to come across another fic that does the prewar development of Orion and Megatronus' relationship so believably.
Across the Great Divide Series by dragonofdispair and Rizobact: I freaking love this series to bits because it addresses disability in such an interesting way. Prowl has a sensory issue that makes it painful for him to touch anyone, but he wants to have a relationship with Jazz and they make it work. Involves other people learning about and respecting a disabled person's needs and a couple working to accomodate one partner's difficulties for mutual pleasure. Also cool cultural details and robot Mafia.
what you are in the dark by Enfilade: This is actually my favorite one-shot fic, the one I think of first after setting aside all those epic Great Cybertronian Novel fics mentioned above. The appeal for me is the simple setup of erotica in which one person cannot see and the other doesn't speak. The descriptions and everything else about this fic just amaze me... It's beautifully executed and I hold it very, very close to my heart.
Soooooo many other things by Enfilade: There's just...so damn much here to love...TT^TT The agonizing denial desert of These Shackles You Forged, the great character interactions in Mend What is Broken, the more great character interactions enhanced by extra added Tarn and Deathsaurus in On My Dark and Lonely Side... It's all so good. It's all so painfully good. TTT^TTT
oh god so many things by ultharkitty i'm pretty sure i have a problem: I confess that my favorite pieces by her are the extremely twisted ones that are permutations on the theme of sociopathic monster Vortex fixating on innocent angel First Aid. I'm just gross with how much I love the things she does with that pairing purely because it's her doing that pairing; otherwise, I couldn't give a damn about Vortex/First Aid. I have to make some specific recs here: -- Mind Games and Dream Fragments: The Fave. Vortex is cruelly kind in giving First Aid what he wants the most. -- What You Wish For: If you can handle very dark darkfic, PLEASE READ THIS. It's actually Vortex/Dead End, but the main storyarc involves Dead End becoming addicted to the experience of other people's deaths and eventually graduating to terrible misuse of spark bonds. All the characterization is razor-sharp, the pacing is perfect, the character development is wow, and the ending is inevitable. I love this horrible lump of pain. -- Rain: Sad, minimalist story of fallout from fraternization. -- The Wages of Compassion: First Aid sparkbonds with Vortex to save his life, and there is some twisted Combaticon culture and First Aid literally reformatting a dude. Characterization is lovely despite how dark this is. -- Euphoria: A non-war, sane-Vortex AU in which First Aid gets a membership at an exclusive kink resort and Vortex is his amazing dom. Downright cockle-warming!!
An Education by zuzeca: Sequel to Fading Embers by spaceliquid. Galvatron starts brooding after battlefield sex with Optimus and Cyclonus, worried that he won't ever be able to satisfy his lord again, starts taking pleasure lessons from the Prime. It sounds like it should be lolcracky, but it's actually gentle and bittersweet with very lovable characters. This is one of the fics that I keep rereading every so often because I enjoy experiencing it that much. Zuzeca's Pillars of the Temple series is also several stories of TFP AU win that include too much awesome to sum up here.
Fics and Fears by 12drakon: Damn, I love this fic so, so much. The underpinning of the whole thing is the function of fiction in different areas of life. Some people use it to cope with past trauma, others to spin events in their favor, others to prop themselves up with hero fantasies... It's like fanfiction about the concept of fanfiction, but the TFP story packaging it all is really great too.
Robots, Robots Everywhere Series by oriflamme: Each fic is very different in nearly every way, but holy shit, her use of language and world design is just amazing. I wish I could be more specific, but every story really is too different to write a capsule of the whole thing. :P IT GOOD. READ.
Just about everything by spockandawe: It took a bit for me to get used to the second-person narration, but the stories are so great that any delivery method is perfect. I love the character interaction. I love the narrative voice (it constantly makes me want to read them out loud because the language she uses is so fun). The sad bits are piercing but beautiful.
War Without End Series by AzarDarkstar & dracoqueen22: Finally, a series based on the enormous question of why Bayverse Optimus is so chill about his people getting killed and why he keeps bending in favor of the humans to the point of destroying his own species. The other Autobots are just as disturbed by these events. Eventually, Autobots and Decepticons gravitate together to save their own kind and learn to reproduce without the Allspark. This series is just designed and executed in a damn cool way.
Prisoner by hellkitty: I have such a soft spot for this one because it focuses on linguistic differences between Autobots and Decepticions that have developed over the war. The POV is of a human grad student who is given the injured Starscream to study because the Autobots and NEST don't care about her research.
Just about every other damn thing by hellkitty: For your convenience, the above link goes to the first of the 19 pages of fic she has. Just chug those damn things. Most aren't very long. Also, it's hard to pick out certain ones to rec without my notes elsewhere, because she tends to not include descriptions or link related stories into series, so reading oldest to newest is how to get most things in order. :/ I remember her fondly because she writes quite a bit of prewar Drift (including interesting stories of how poverty and sex work manifest in Rodion) and Deadlock, and I am just ragingly onboard for that content. Be aware that there's some twisted stuff in places, especially with her super toxic Turmoil/Deadlock. One specific rec I might make would be Meridian, a fairly dark AU in which Deadlock really did sell out the Knights and took Wing as a war prize when he returned to the Decepticons.
Upon a Star Series by dracoqueen22: I love this series so much. It makes my heart tender and my eyes tear up. TT_TT It really does feel like a fairytale and I love all the tiny details about Prowl and Sunstreaker and even poor, desperate Starscream. Turbocharged comfort fic like a fuzzy pillow fort.
So many things by Lycaste: There's just so many damn delightful pieces here. It helps that a lot of it has to do with the DJD and the like. XB Wired for Action, The Autobot Justice Division, Cry Havoc (In Quatrains), and Sibling Rivalry are some of my very favorites. After spending too much time stuffing my brain with darkfic, I really need well-written humor, and these are definite repeat reads.
Nearly everything by Owlix: Owlix writes a little bit of everything. I recall a lot of his pieces being small, carefully-made sketches of character interactions.
Dear Lies Series by dracoqueen22: I honestly like this one not because I enjoy the dynamic, exactly, but because it shows how insidiously and gradually abusive elements can enter into a relationship. Features Jazz as the too-intense antagonist. (TBH, I have a weird liking for fics in which Jazz is subtly or overtly sinister.)
And I'm pretty sure everybody likes something from Bibliotecaria_D: You can't really go wrong with her work. ^^ Highlights in my mind include White Lies (great postwar DJD sads), Constructicon Lite (Constructicons feeding Prowl), Gone Fishing (the wonderful adventures of the guy with Megatron's voice), Walk the Line (realistic, educational BDSM fic), and Playing the Long Odds (another cool realistic story about falling in love with friends and how that changes things).
There are so damn many more but my eyes are starting to get blurry from too much shuffling around in my archives. =_= I love all you wonderful fic writers. You bring me so much joy.
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chalkchuckles · 5 years
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Need Educational Learning Toys games in Today's World
The need to empower them, the need to keep them informed and aware about the ever new advancements in this educative world is what made us think about this need of educational toys in today's world. And this is what made us explore the reasons behind the need of Educational Toys games for kids this new generation. Let's explore these new finding together to get better insight about the development of children in a more informative way.
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No kid in this world has ever said no to the games and teaching them the required skills through these games can encourage them to get their interest towards learning new things. Playing with board games having learning modules curated according to the different age groups or triggering their senses with some real life like modeled game structures will help not only in conceptual skill building but will also help them to improve their physical, motor and psychological development. The advanced touch and play games in this modern world are also new win-win situation for the parents and teachers who want to impart the technologically advanced skills along with some basic educative material in their little kids without giving them the over burden of those textual books. Having extra influential effect on the kids of pre-school age, the games let them improve the abilities, skills and qualities that helps them in the overall course of upcoming life. They help them gain the motor skills, cognitive skills, emotional development and social interaction skills through the different kind of plays. Best Educational Board Games The games will not only help in overall development but also maintains a balance of innocence and worldly knowledge in these master kids. The major benefits of teaching the children through games include: 1. Confidence Built Up - Games will make them win at one time and lose at the other. This winning or losing in a game and seeing others doing the same help them gain the confidence in outer world. 2. Triggered Imaginations - The dress me up like games or other games in which the most of the part is based on child's imagination be it coloring, making an object ready or anything like that trigger their imagination to the whole new level. 3. Development of Willing Attitude towards Learning- Learning can be a boring task for the little kids when done through the books and one can make it interesting than ever with tried and tested method of education through play concepts. 4. Long Term Retention of Concepts - The things that are learnt in a fun way, tend to be more thoroughly studied and hence get its hold in children's mind for a longer period. 5. Creativity Boost Up- The games seeking the creative side open of the player makes them use most of it and hence boost it up better than any other means of study. 6. Critical Thinking Development- Choosing the one or the other, doing an important decision in a game or constructing an effective strategy to win against the competitors demands critical thinking and hence develop the same in the most fun-filled way. 7. Team Building Attitude- Most of the games are more fun when played in a group and thus teaches the team building attitude to little kids. 8. Communication and Language Improvement- The games teaching basic alphabets, words or languages or the games requiring multi-players, both are helpful in communication and language development skills of little kids. 9. Problem Solving Ideas- The games when played with attention and a goal, presents a lot of challenges requiring problems and puzzles games to be solved with utter presence of mind and hence gradually develop this skill among little kids. 10. Ability to Follow Certain Directions- Games at each step direct its players to follow certain steps for the progress and following these steps for winning the game, kids will unintentionally learn so much while growing in a healthy way. Thus, giving them the opportunity to learn through toys will result in better education impairment while letting them have their share of fun in the age full of innocence and fantasies.
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genocidershodan · 7 years
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Tagged by my good writing/space buddy @johnandrasjaqobis
List all the things you’re currently working on in as much or little detail as you’d like, then tag some friends to see what they’re working on: writing, art, gifsets, whatever.
Well. First off, I’ve stopped doing fanfics. At least for the time being. The last fanfic I wrote was a sweeping MLP epic story that I kinda stopped writing a few chapters in, even though I had grand plans. But my waning interest in both MLP and writing about other people’s characters, as well as the show having progressed to a point that my story was no longer canon (I started writing it in like the middle of season 3. i think.
Anyway, I just told you what I’m not working on, let’s talk about what I am…
Black Horizon This is my current project, and everything else is on the back burner. Black Horizon is the first book in what is projected to be a series of about 6 high fantasy novels.
The story for the first book follows Drade and Darius. Too child hood friends who were children growing up together in the northern frontier town of Durst Ridge. The setting in the story has an incredibly long and complicated history. But most recently, nearly 2 hundred years ago an apocalyptic war had almost wiped humanity clean from the world. However, now Toraan (the only country to survive the war), is entering a golden age of industry and technological advancement. People are saying that we’ve finally recovered from the war. The nation is undergoing a huge social change as a lot of the government institutions implemented for regrowth are becoming irrelevant.
In this world Drade and Darius come in, growing up they fantasized about being soldiers together, but their fates change when Elzor the Wind Walker, court spellbinder to the king, arrived in Durst Ridge to inform Drade that many years ago, he journeyed across Toraan, testing new born babies for a particular affinity for spellbinding. Drade had been one of those babies, and now the choice was laid to his feet to go back south with Elzor and become an apprentice spellbinder.
It’s a no brainer really, I don’t think anyone would say no. But the story follows Drade and Darius as they grow older, and learn, until eventually their fates intertwine again when a shadow of Toraan’s past threatens to swallow it whole.
Unnamed Science Fiction project. This is a fairly recent idea that, admittedly started off as a Star Trek spin off. As such, it is very inspired by Star Trek, including the concepts of unity and embracing multiculturalism, but most of all the optimism for a better life for all humans.
The story, set in the 23rd century. Is set after the construction of several ships equipped with brand new class 5 Alcubierre drives at Dire Dawa shipyards in Ethiopia. (Well, technically the parts were constructed there, then brought out to space and assembled). Journeys that could take over a month before can now take just under a week. And these brand new top of the line ships are built for long term space expeditions, that could sustain the crew for years without having to return for supplies. The media and the public are going crazy. Finally we’re out there, exploring the galaxy in all of it’s glory.
Nabihah Abu El Sayid, an experienced and cool headed captain in the USSEA. Has demonstrated in her career the ability to take command and control an emergency situation, being able to deal with complex moral issues, and has a strong background as a scientist. As such, she was selected by the board of the USSEA to take command of the USSS Āsisi, one of these brand new ships.
The story follows her and the crew of the Āsisi, as they explore space, come across anomalies, and perhaps maybe spearhead humanity’s first contact with an intelligent alien species.
I’ve been working on mostly the world building and the back story. So far I only have two characters. Captain Nabihah Abu El Sayid, a Muslim woman born in Gaza, Palestine with a background in science but some solid leadership experience. And Captain Alejandra Monero, born in Cali, Colombia. XO of the Marine detachment assigned to the  Āsisi for defence. While on the ship though, as per marine tradition, she’s referred to as “commander” instead of “captain”. She’s a devout marine and the corps is her life.
Overclocked “I think. When you kill someone. A part of you dies as well. And if you kill enough people, at some point there’s be nothing left of the living person you used to be.” 
This is actually a bit of an old idea, If you’ve watched Purepwnage, Overlocked could actually be set in the same universe. This was also planned originally as a TV series. Korn would feature heavily and thematically. With each season being represented by themes in a different Korn album. It’s a bit of a weird idea. and ok maybe I was going through a korn phase at the time I was coming up with this. The story was pretty dark. It dealt with trauma, PTSD, death, the effects of killing other human beings can have on your psyche, etcetera.
Basically, the story is about a group of characters. Veterans of the 8-bit war. When Sega fell at the end of the war. The remaining people either defected to Nintendo or were hunted down by the inquisition. A group of nintendo fanatics who made it their mission to eradicate every last remaining sega loyalist. Of which our main character, Kaiden is one.
He’s in hiding and as far as he knows, all of his squad either defected or are dead. He never really wanted to go to war. He was young and naive and followed his older brother on adventure, having been fond of the sega. His brother was the smart one. Got out before the war started making his head too funny. But Kaiden couldn’t leave. Not after what he’d seen, and to abandon his new family? Never. He resented his older brother, for bringing him along and for leaving. When the war ended, however hadn’t died or defected went into hiding. Refusing to denounce their loyalty to sega.
Growing up in war. There’s only one skill that he has left now. Killing. He works as a hit man for local mobsters. He gets paid exceptionally well for what he does for two reasons. One, he’ll do the jobs that other people won’t take. Two, he’s an exceptionally good gunslinger.
Indeed, the first episode revolves just pretty much about his mundane day to day life. And then at the end he goes for a job, and umm, kind of murders an entire family including two 6 year old girls. And then his actual target comes home, finds his family slaughtered, and Kaiden delivers him a message from his employer, and kills him.
This is our main character. And the main story kicks off when he’s contacted by some guy he used to know from the war named Dex. Telling him he’s got information about the high inquisitor (yeah, he’s involved in Kaiden’s back story a bit too). And to meet at a certain time and place. Kaiden goes there to find that it isn’t Dex waiting for him. But Gilligan. who was his best friend during the war before he defected, right before the end. The two argue, and almost come to shooting at each other. With Kaiden accusing Gilligan of turning his back on his comrades. And Gilligan accusing Kaiden and all their friends of being too stubborn and basically sacrificing their lives for a cause that didn’t matter any more. But before they start shooting, they realise that Dex must have set a trap for them to be in the same place at the same time. Just then a group of soldiers come in to try to take them down.
The plot goes on from there. And the overall story had like 5 seasons I think? I may probably go back and do this idea as a book. Everyone uses light guns to shoot, and the type of light gun people use is like, indicative of their character and things like that. A focal point of the show was fast and intense gunplay that didn’t wander out of the realms of realism too much. So something along the lines of John Wick. And of course loads of videogame references abound.
Haha, So that’s that. This went on for longer than I expected. And I didn’t proofread this post. So my apologies for any typos.
In return I’ll tag some of my other creative buddies. @thedevilishdouble, @mistbornhero, @zarina-the-nocturnal, @heyparadiamonds, @nellysketchesnstuff aaand @oceanblue971
If I didn’t tag you, and you see this post, and want to do it too. Please tag me in it so I can see the cool stuff you’re up to!
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alicerosedejak-blog · 7 years
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The world outside is ever so continuously Burning and constantly churning So take refuge inside the dishonest chapel Instead of evolving, adapting and learning Your ignorance does not and will not Stagger the incomprehensible inevitable For the pages of life will keep on turning This sadistic saga of ultimate survival This chapter continues its epic conquest Of unemphatic godless apathy Despite all religious cults of false beliefs For mother nature cares not for humanity And all of their acclaimed divine deities Worship the true beauty of life and love Instead of praying to your entitled egos The fate of the world depends on all of us As individuals connected to each other We must become one and another For time is not linear but for us it is ending New beginnings arise on the Horizons of change, the ever impending Doom of all human kind can only Be accepted and universally praised For fear of death is the only God That truly exists in our defined reality So spiritually break free from the spectrum Of the population’s preordained and Massively produced perspective And embrace the new order of perception For darkness lingers within all living light There is always a shadow obsessively Attached to every “morally correct” idea That has ever and will ever be conceived Our selfish needs will never be fulfilled Our carnal desires will never be satisfied Enlightenment is the most devastating Disappointment to our modern civilization Today’s society is a hidden occult Eclipsed by the blissfulness of our Narrow-minded brainwashed sense of “freedom” To be free is to finally question yourself Our connection with the Earth is the Truest possibility of a higher self The chains of colonization are still in Full affect and we are the new age Minimum wage slaves committed to our Self-fulling prophecies for it comforts our Conformity and falsely perceived ideas of Personality as we rot inside of our Self-contained personal mental prisons Someone wise once said: “The best way to keep a prisoner is to Convince them that they’re not in jail” Time to wake up is now or never and We all need to stop believing in fairy tales And take the empathetic highway of realism Onto the interstate of beautiful acceptance For hiding within the constricting confines Of the hypocrisy of religions and ministries Is what has been holding us back as a Species for centuries and centuries Politics and media have been endlessly Patronizing and secretly controlling us Ever since their demonic conception The government is a fallacy, a conspiracy Elaborately and intricately designed by The fruitfulness and nourishment of lies When we can take up our arms, unified and Expand on what it means to be a free human being and Redefine are definitions of individual equality Only when we can critically question the People placed in positions of power and Change our internal need for leadership Is when we can approach anarchy with A new found mutual respect and Evolutionary adaptation for order because Chaos is the one true form of freedom We will ever experience in actuality but First we need your constitution and willpower To evolve your instinctual behaviors  Understand than nihilism is regressive Real progression begins with starving the ego And most philosophies are just the actualization of Our falsely believed ”Superior Sentience”  That only disconnects us further from nature Tap into you innate intimate animalism and Your uncivilized minimalist need solely for survival Must stop being mocked and ridiculed but But taken with solemn and soulful seriousness For this is not a joke and it is not satirical Anymore nor was it ever a parody to begin with Our ignorance remains through our humor Our last defense to our hilarious self-crippling  Torment of constant inner-conflict But the laughter will cease to be when we Ultimately arrive, unprepared, at the gates of hell So by God, no God will help us besides The Gods that have been living and raging Impatiently waiting inside of all of us There is no other way to eliminate the  Societal self-deprecation that has been Deconstructing who we are as people than To create artwork and vessels for our feelings That connects us with our unquenchable thirst For awareness and authenticity We need no alienating alleviation for This evil unwavering way of life, for we have been Desperately starving for real salvation And that unstable and nonsensical savior  Is us vulnerably evolved in togetherness Spiritually united by a common cause of Righteousness and vigor for a more Vitalizing meaningful existence I die everyday that i cannot live a better life I cannot bear to exist as a puppet in this lie We have a cosmic purpose much greater than Just paying the rent and exchanging Paper bills to own property and materials We have the collective ability to become The revolution, but only once we stop Revolving around our cultural possessions and Mass hallucinations of idealism  Once we abandon our useless fear of abandonment Solve the persisting issues with independence Stop the anxiety and start celebrating our Shared identities because honestly, in real life,  None of us are born inherently special We are defined by our definite indefiniteness and Will forever be inadequately unique and “never enough” So succumb your body and mind to the Harmonious energy of the infinite universe Allow yourself be engulfed inside of the Entirety of the ever-expanding Cosmos, The gift of spiritual enlightenment has Been knocking at the door of the unknown Ready to be unanimously explored By the metaphysical travelers, healers, believers, And Torch Bearers of this dying world We are face to face with our self-inflicted extinction At the end of all of our justified fabrications of lies And imagined impossible fantasies We shall prevail! Becoming the Death of The Old The Finale Rebirth of The Earth  We shall awaken! With the realization of our destiny and fate We have a date at the boundaries of space Becoming limitless as we reach the pearly gates Surpassing the threshold of earthly emotion;  Consequently conquering all human suffering We shall transcend like titans into the  Eternal ethereal realm of immortality When we reach the unfathomable state of Nirvana  We shall learn what we cannot consciously Comprehend on this physical dimension We shall gain the impossible knowledge of A universal higher understanding of  The divine vibrational frequency of all creation  We are our created Gods But we’ve been devolving through technology and Generations of genetic engineering so  In our substantial lust for a real connection we must Advance adventitiously amidst the graves Of all the free thinkers and revolutionaries That have came before and fallen pray Viciously to the woes of the hateful greedy men that Masterfully manipulate the masses so In amending to these the absolutely horrifying implications Of our immediate future and disaster Presently, i have presented my very vexed view Of our non-ironically timely demise All in hopes that we can all be opened up to The rise of our inner selflessness and to Ride on the cusp of the upcoming Expansion of the ego-less mindset Attributed to this ever-so-growing implicit demands Of the destruction of society’s Monotonous molding of our minds, The time to end this seemingly-never-ending Cycle of painful rumination has come to the surface Of our attention as a whole for we have Been left heartless in this furnace since The beginning of civilized man and now  The beginning of Gods will commence Resonating with our heavenly freedom, let us rejoice! Reminisce with this joy and pureness you shall receive We were whimsically and intangibly conceived Magically powerful and ageless, Timeless without my physical confinement Over-encompassing all that’s above Live momentously in the presence of love Never underestimate who you will become We’re all been spun from the spider of the sun but We’ve been stuck inside the wed of what we’ve done We need to break loose, pull our heads from out the noose As we lift the veil of falsehood we all perceive the Truth! Open your eyes, open your mind, It’s time to wake from the self-induced comatose We are raping the world that we need to be living in harmony with While we’re being raped by the world that we made exist Humanity’s been hallowed, drowning in its shallowness We’ve been dying slowly in the desert of our selfishness But alas! We discovered the oasis of enlightenment  Drink from these waters for we are all parched But this has been my calling card and I need you all to start Living a life that is true to your heart, true to your art I need all you to start being who you truly are
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catnipandcaprice · 7 years
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How in the world do I get a character to, well, leave it?
Confession #1: At the tender age of nine, I decided that I wanted to write a fantasy novel, and tenaciously clung to this outrageous concept. Nearly eleven years later, I harbor the same ambition, while having made shockingly little progress.
Granted, my ideas matured, I gained confidence in my ability to write realistic male characters (the thought of which was once enough to make me decide I would write a story with an exclusively female cast), and I lost my taste for creating fantasy names that could have been duplicated with a few artful keyboard smashes. Still, to put it simply...it needs work.
Confession #2: I have no idea where to begin said work, and admit readily that certain blog posts here will likely be insufferable to read (if anyone is reading this). 
I know it seems ridiculous to have this idea for eleven years in the back of one’s mind and just not get anywhere with it, but how many ideas did you have as a nine-year-old that still sound solid today? I kept the general structure of the original plot, and the characters that stood out to me most, but so much of it was in dire need of re-working (especially given that nine-year-old me spent a truly incredible amount of time describing in excruciating detail, and even sketching, what my characters wore at every stage. Forget the plot, we’ve got to know what character X and character Y are wearing to Z’s masquerade/coronation/wedding/funeral/insert-event-here. Heaven help me.)
Confession #3: I’m hung up on the most glaringly obvious of cliches--the desire to cause a literary collision of our world, our timeline, our reality--with that of a fantasy world. Through the eyes of a human protagonist, we enter that world...or we would, if I had any idea of how to go about it. 
As a longtime admirer of fantasy sovereigns C.S. Lewis and J.R.R. Tolkien, I debated the potential of using an object (after the fashion of Lewis’ wardrobe). For the sake of originality, I decided against an object, perhaps in favor of a physical location. A particularly magical location, obviously--which is taking my story to places I never expected, quite literally. 
Since I intend for the story to remain firmly within the realm of fantasy, it almost automatically rules out any technological advances that cause the protagonist to be transported to a different universe. Unless I’m not thinking far enough outside of the box?
Perhaps you can sense the dilemma. 
Am I overthinking this? Very likely, though it goes against my nature to simply dive in. I like to know my protagonist’s origins, at least, how she got into the situation of consequence, and the fundamental mechanics of the universes i want to describe. Regardless of the painful intricacies and eleven-year-long dilemmas, now begins the attempt to draw it all together.
Thanks for reading, if you made it this far. :) 
--Cat 
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internetbloga · 4 years
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Digital Games And Kids - A Different Perspective
The "Wikipedia drawback" which implies kids turning to web for readymade solutions is the brand new age phenomenon baffling lecturers and mentors globally. There are nearly equal numbers of lecturers who think about expertise to be an answer as a lot as an issue. Whereas a standard perception is that expertise is hindering the scholars' capability to assume and analyze, there's additionally a robust opinion in favor of video video games and digital devices' means to interact college students and improve studying through the use of a couple of sensory stimulators. Despite the rising concern concerning the college students' deteriorating consideration spans, establishments are incorporating them within the means of classroom studying. 먹튀검증업체
Kids are inherently inquisitive creatures. They've a curiosity to find new issues and be taught by the use of discovering and experimenting even earlier than they're subjected to strategies of formal training similar to studying or writing. Science is a self-discipline of experiments and discoveries. The Nationwide Science Schooling Requirements emphasize that "science training wants to present college students three sorts of scientific abilities and understandings. College students have to be taught the rules and ideas of science, purchase the reasoning and procedural abilities of scientists, and perceive the character of science as a selected type of human endeavor. College students due to this fact want to have the ability to devise and perform investigations that take a look at their concepts, and they should perceive why such investigations are uniquely highly effective. Research present that college students are more likely to know and retain the ideas that they've discovered this fashion ". Therefore, it turns into crucial to interact kids in science training at an early stage.
Digital video games are extra succesful to realize college students' pursuits and a focus than different typical technique of imparting training in a classroom. Nevertheless, some educationists additionally regard them as culprits of exponential decline within the consideration span in kids. The subsequent sections on this article focus on the involvement of kids in video games within the tech age, forms of video games obtainable available in the market and the impression of digital gaming as studying aids in lecture rooms.
Gaming and the New Age Children
Digital expertise has expanded the horizons of video gaming within the fashionable world. Children are subjected to way more complicated and difficult technological setting than their counterparts have been from over half a century again. Involvement of youngsters in digital gaming is a results of many vital adjustments within the way of life and tradition of the fashionable society. Simple accessibility of expertise, dispensable revenue because of twin revenue households and lack of infrastructure for out of doors actions in lots of cities are some main contributors in making display video games an necessary a part of the kids's' lives. A examine by Facilities for Illness Management and Prevention (2010) discovered that solely 20 % of the census blocks are inside half a mile of a block boundary. Additionally, the impact of peer strain can't be undermined in these instances of social networking.
The digital gaming market is without doubt one of the quickest rising segments of the worldwide leisure trade. US is witnessing unprecedented penetration of digital video games amongst kids. Within the US, 97% of the teenagers play some sort of sport frequently. In India, the gaming market has grown manifold in the previous couple of years. Therefore, it's crucial that educationists are constantly considering using digital gaming as a studying software in lecture rooms. Establishments are additionally using revolutionary methods to leverage the digital benefit for enhancing the training expertise at colleges.
What are Digital Video games?
There isn't a concrete definition of video games as it could differ with a person's desire and occupation. Video games will be outlined as a "system during which gamers interact in synthetic battle, outlined by guidelines, which end in a quantifiable end result". Expertise and digitization add new dimensions to video games the place simulations, interactivity, augmented actuality, different actuality, collective intelligence and sensory stimulators similar to sound and visible results. Digital video games are additionally characterised by their portability and limitless accessibility.
Position-playing video games, simulation video games and puzzles are a number of the hottest digital video games. In role-playing video games, the participant enacts the function of a selected character in a digital world transferring from one degree to the opposite based mostly on the end result of the sooner degree. RPGs will be single participant such because the dungeons and dragons from earlier days of gaming or multi-player video games similar to Diablo III, Xenoblade, Ultimate Fantasy XIII-2 or Mass Impact 3. MMORPG or the Large A number of On-line Position-Taking part in Video games are an extension of the RPGs the place giant variety of gamers interacts in a web based digital world. Simulation video games create reasonable conditions in digital worlds. The end result will rely upon the participant's decision-making and responsiveness and will likely be intently just like what might occur in an actual world in the identical scenario. Extensively utilized in coaching and evaluation, simulation video games are additionally standard because of their unpredictable and customized outcomes. Flight Simulator X, Reside for Velocity (LFS) and Want for Velocity have been extraordinarily standard simulation video games for a very long time. Puzzles style of digital video games entails drawback fixing and evaluation with various levels of problem relying on the character of the sport. Crosswords and treasure hunt video games are fundamental types of puzzle video games in each bodily and digital type.
All forms of digital video games contain a social involvement of gamers. Some want collaborative efforts to play whereas others could also be mentioned or analyzed socially. Despite some video games being accused of outright violent visible results, a well-designed sport can speed up the considering course of by motivating, participating, involving creativity and creating a meta-game i.e., social interactions impressed and enhanced inside or outdoors the sport. Incorporating digital gaming within the fundamental training framework can result in augmented competitiveness and multi-dimensional progress in kids.
Digital Video games in Science Schooling - Why and Why Not?
The 21st century requires the mentors and the scholars to combine expertise into the curriculum. Although the final word purpose is to profit the scholars by way of studying and expertise, unsupervised, unorganized or irrelevant utility can result in full failure or have unfavorable results. Among the unfavorable impacts of digital video games on the whole and in context with the training are listed beneath:
Digital video games have been going through fixed rebuke for allegedly enhancing aggression amongst youngsters and creating a violent streak at an early stage. In a examine by Anderson and Bushman (2001), Kids concerned in violent video video games usually tend to have elevated aggressive ideas, emotions, and behaviors, and decreased prosocial serving to. Use of weapons and being rewarded for being violent is a reason for widespread concern.
Digital video games will be addictive for kids and make them bodily inactive. Digital video games, aside from social networking, are thought-about for decreased bodily exercise resulting in weight problems in youngsters and postural and skeletal problems.
Habit to video games can be recognized to make youngsters socially secluded. Impulsive conduct, despair and elevated anxiousness ranges are largely attributed to extreme gaming in kids. Some research additionally recommend that the kids enjoying video games are unable to pay attention for an extended span and have decreased consideration span.
Kids are liable to absorbing socially unacceptable conduct by means of some digital video games similar to utilizing profanities and ill-treating the fairer intercourse. Lack of satisfactory information about screening the fabric obtainable on-line is a rising concern amongst the dad and mom.
Digital video games are thought-about a hindrance to higher efficiency in teachers. College students are sometimes discovered to skip homework to play video games resulting in deteriorated efficiency in school. Nevertheless, regardless of their status as promoters of violence and mayhem, digital video games have in reality been proven to assist kids be taught abilities, content material, and important "21st-century" abilities. From digital video games kids can be taught: content material (from wealthy vocabulary to science to historical past), abilities (from literacy to math to complicated problem-solving), creation of artifacts (from movies to software program code) and programs considering (how altering one ingredient impacts relationships as a complete). Robust arguments in favor of utilizing digital video games as studying aids in secondary training are summarized beneath:
Digital video games contain excessive hand-eye coordination and improve motor and sensory abilities. Sensory stimulation principle proposed by academician Laird (1985) validates that efficient studying happens when the senses are stimulated. Whereas some research present that digital gaming reduces consideration span, there are sturdy evidences of improved focus briefly intervals of time. Digital video games contain keeping track of each element, observe the foundations and reply proactively to the given scenario. Advanced digital video games assistance is creating problem-solving and decision-making abilities. Some video games additionally contain logical evaluation of the scenario and sample recognition and enhance memorizing thus helping within the cognitive course of. Taking part in by the foundations teaches kids to simply accept and respect a sure degree of self-discipline.
Multi-player digital video games develop a way of constructive aggressive perspective. Collaborative video games additionally enhance team-building perspective. They develop time administration abilities in a workforce and practice the gamers to cooperate for mutually desired purpose. They train the gamers to simply accept defeat in addition to try for higher outcomes. Digital video games present an avenue for hyperactive youngsters to direct the power in a constructive system based mostly sport. In addition they present an outlet to launch aggression and frustration, thus serving to in diffusing stress. Some video games additionally contain bodily exercise similar to Nintendo Wii boxing serving to youngsters to interact mentally and bodily with the youngsters. Advanced digital video games contain excessive degree of multitasking thus bettering mind's pure studying course of. Mind based mostly studying principle proposes that multi-tasking is an inherent exercise of the mind and studying is enhanced by challenges at varied ranges. Digital video games develop environment friendly situational evaluation and technique making in kids. Since video games have sure targets at each degree and a last goal of the sport, it teaches gamers to plot brief time period and long-term methods similar to scoring factors, retaining power and reaching the final word purpose of the sport. Simulation video games and the role-playing digital video games assist gamers acquire experience or be taught by experiencing in replicas of actual world conditions. Experiential studying and motion studying theories are based mostly on the premise that people be taught sooner once they by experiencing and really taking part in motion.
"Video games require the sort of considering that we want within the 21st Century as a result of they use precise studying as the idea for evaluation. They take a look at not solely present information and abilities, but in addition preparation for future studying. They measure 21st century abilities like collaboration, innovation, manufacturing, and design by monitoring many alternative sorts of details about a pupil, over time.
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