Chapters: 8/?
Fandom: Last Tango In Halifax
Rating: Explicit
Warnings: Creator Chose Not To Use Archive Warnings
Relationships: Gillian Greenwood/Caroline McKenzie-Dawson
Series: Part 4 of are we cool, vincent?
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Every week, Eco India brings you stories that inspire you to build a cleaner, greener and better tomorrow.
In India’s Himalayan region, grazing and rearing of sheep has a long tradition. But the change in wool production and consumer preferences has meant that the use of traditional Himalayan wool has declined massively - with a direct impact on the region's ecosystem. Some organisations are now trying to change this. Let's see how.
Credits:
Supervising Producer: Nooshin Mowla
Field Producer: Aditya Pande
Script: Nooshin Mowla, Tejprakash Bhardwaj Video Editor: Amit Garg (Metro Media Works) Associate Producer: Ipsita Basu
Director of Photography: Jagdish Jahagid
Executive Producer: Sannuta Raghu
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It was not proving a good deal:
The sheep are much cheaper now some of Capt. Piper's best breed of sheep have been sold at auction, a few days since, for sixpence per head. Money I have not any having spent all, mainly for shoes, etc., and God knows what I shall do. No person has money here. Sydney present a scene of poverty & distress & thousands leaving daily altho everything is so low. Good cattle £1 per head. Horses will scarcely be received as presents. Butter 6d. per lb. We have not sent anything to Sydney for some time it will not pay.
"Killing for Country: A Family History" - David Marr
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ATLUS's "Catherine" for the PlayStation 3 console
Reviewing ATLUS's "Catherine" from a philosophical perspective involves delving into its narrative, themes, and gameplay mechanics to explore the existential, ethical, and psychological implications it presents.
1. The Struggle of Choice and Moral Responsibility:
At its heart, "Catherine" is a game about choices, specifically the choices that protagonist Vincent Brooks faces in his relationships. These choices are not just narrative devices but are deeply integrated into the gameplay and story progression. Philosophically, the game explores the concept of moral responsibility and the existential burden of choice. Every decision Vincent makes affects not only his fate but also the lives of others, echoing the existentialist idea that individuals are fully responsible for their actions and must bear the consequences.
2. The Dichotomy of Freedom and Commitment:
"Catherine" sets up a dichotomy between freedom and commitment, embodied by the characters of Catherine and Katherine, respectively. This dichotomy invites players to contemplate the nature of freedom in the context of relationships and societal expectations. It raises questions about the existential pursuit of authentic freedom and how this pursuit is often in conflict with the responsibilities and commitments of adult life.
3. The Fear of Commitment and Escapism:
Vincent's fear of commitment and his escapist tendencies resonate with a broader philosophical discussion about the human condition in the modern world. His reluctance to make definitive choices in his relationships and his nightly escapes into surreal nightmares reflect a deeper existential anxiety about making meaningful choices in life. The game challenges players to confront their own fears and anxieties about commitment and the societal pressures that shape them.
4. The Concept of Identity and Self-Discovery:
Throughout the game, Vincent grapples with his identity and desires, leading to a journey of self-discovery. This journey reflects the philosophical theme of personal identity and the quest to understand one's true self. The game presents this quest as tumultuous and fraught with internal and external conflicts, mirroring the complex nature of self-discovery and personal growth.
5. The Nature of Love and Relationships:
"Catherine" delves into the nature of love and relationships, exploring themes of fidelity, desire, and the complexities of human emotions. The game prompts players to reflect on the ethical dimensions of relationships and the subjective nature of love and attraction. It raises questions about the moral implications of actions within intimate relationships and the often ambiguous nature of love and desire.
6. Reality vs. Illusion and Psychological Exploration:
The game's use of surreal dream sequences blurs the lines between reality and illusion, echoing philosophical inquiries into the nature of reality and perception. Vincent's nightmares serve as a metaphor for his inner turmoil and fears, inviting players to explore the psychological depths of the human subconscious and the way it manifests in our perceptions and experiences.
In conclusion, "Catherine" is a deeply philosophical game that engages players in existential themes of choice and responsibility, freedom and commitment, fear of commitment, identity, the nature of love and relationships, and the distinction between reality and illusion. Through its unique gameplay and narrative, it offers a platform for players to reflect on complex and challenging philosophical and ethical questions, making it a thought-provoking experience beyond its entertainment value.
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Thirty years ago and counting. 90's reminiscence.
Part 2 of my time-travel series. I travel back to the 90's.
Last week I was talking with my son about the past.
He asked whether I thought things were better 30 years ago.
30 years ago, I was 20, my son’s current age. (He’s 19).
Better is vague.
It encompasses multitudes.
Bad, better, best?
We didn’t finish the conversation.
Perhaps there was too much to say or maybe the answer would have been too bad.
The moment passed.
We might have been…
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