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#the character driven narrative arc
altschmerzes · 10 months
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hey for something new and different im gonna do something i havent done in a very long time and share a bit of my original sports fiction project. this is from the very beginning of it, not the actual opening-opening but very shortly after it. it helps introduce and get to know our audience surrogate character, hockey player jesse marvel who’s just been drafted and is about to start training camp for the team that drafted him, the minneapolis-saint paul phoenixes.
buries my face in my hands anyways here’s this
Since he started high school, Jesse has been experiencing a recurring dream. It happens every couple of weeks or so, to the point that it’s an inside joke around his family’s home that Jesse got another video call from his alternate life whenever he has it. 
In the dream, he’s at a concert, standing off to the side of a massive stage, grandly lit with an inferno of blinding bright lights. The crowd is enormous, the kind you’d see at Madison Square Garden or Red Rocks Amphitheatre. Thousands of blurred out faces gather in an undulating mass of expectant fans, ready and waiting for the show to begin. The anticipation is so thick in the air that he can taste it, a metallic aluminum-copper, the adrenaline emitting from every person there enough to raise goosebumps on his arms. He never knows what band is supposed to take the stage, and every time he tries to read the banner hanging at the back of the platform it’s like he can’t get his eyes to focus on it. Then the crowd starts cheering, a wall of sound sweeps in a tidal wave across the stage, and someone plants a hand square in the middle of Jesse’s back. There’s the quick jerk of a nylon strap around his neck, the whack of an electric guitar into his chest, and a shove that sends him stumbling out, unable to stop until he stands, centre stage, staring out at the crowd that he now realizes has come to see him.
At this point of the dream, a few things occur to Jesse at once. He cannot play the guitar and in fact has never touched one in his life before this moment. He cannot carry a tune in a bucket. One time, he’d been singing in the car and his little sister Brigit, who’d then been ten years old, had very solemnly pulled a five dollar bill out of her backpack and handed it to him, informing him she was bribing him ‘cash money’ to stop. And finally, in just a moment, he’s going to play a chord, or open his mouth to sing a note, and irreversibly, inescapably, profoundly let every one of these thousands upon thousands of people down. 
Jesse hasn’t had the dream since before the draft. He’d walked up on the stage when his name had been called, selected third overall out of hundreds of talented young players hoping this would be their big shot to make it into the League, and accepted the jersey and hat handed to him by the Phoenixes general manager without a single slip-up. It was the exact opposite of the experience in the dream. So much so that he’d thought maybe the dream had just been him psyching himself out since he really got serious about making the League, some kind of subconscious hazing he’d been inflicting on himself. 
It’s not until after the draft, when he’s milling awkwardly around the hall in a surreal haze surrounded by families in fancy clothing and reporters with flashing cameras and little recorder microphones, that Jesse realizes he'd been premature on deciding that one. If the dream was meant to prepare him for anything, it wasn’t the draft. It was everything that followed. Every day he steps out of the hotel room he’s been calling home for the last couple weeks, Jesse feels like he does in the dream when the shove propels him forward onto the stage. It’s like even the walls in the twin cities of Minneapolis and Saint Paul have grown eyes, and every pair of them is trained on him. 
During the rookie showcase, there had been a reassuring degree of anonymity that had helped Jesse feel a little less like he was living a waking version of that dream. Every person there is in the same uniform, the Phoenixes standard gear complete with a blank practice jersey and helmet, none of which had a name or number attached. There, he’d just been another kid with skates on his feet and big dreams in his head, surrounded by fifteen or so others exactly like him. It isn’t until he’s at the first day of training camp, a freshly signed contract placing him in the slim ranks of players who were signed to teams their first year before ever playing a single minute of a game on League ice and a jersey screaming his last name in all-caps across his shoulders, that the feeling comes back. Everyone’s eyes are on him again, and this time it’s worse, because those eyes are the eyes of the Phoenixes.
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joncronshawauthor · 4 days
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How Fantasy Writers Can Draw Inspiration from Red Dwarf
In the boundless realm of fantasy literature, where authors conjure tales from the depths of their imagination, inspiration can emerge from a myriad of sources, including the world of science fiction comedy. “Red Dwarf,” a beloved sci-fi sitcom known for its unique blend of humour, character-driven stories, and speculative science, offers a wealth of creative insights for fantasy authors. Let’s…
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thekimspoblog · 9 months
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That brief moment of realization that, "I'm not confident she'd tell me if she was"
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The moment that launched a thousand fanfics. Well okay, not a thousand... like... five fanfics.
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buckttommy · 2 years
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scattered-winter · 1 year
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ok. this might be slightly insane but uhh...how do you feel about doing all 4 pevensie kids (or however many of your choosing) for character bingo? i know they're probably not, like, blorbo status but your narnia posting around thanksgiving made me think of them. (if not them, i propose: owen bc your owen rants delight me, and judd bc. judd <333)
AKSJLDFKSHDGISLRIJSKHG UR SOOOO VALID ACTUALLY !!! i'm gonna do them all <333 because i want to <333 i've actually never read the narnia books so these are all the movie kids <3
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lucy, edmund, susan, peter <3 you've awakened something in me <33
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everything on this is derogatory <3 i have a rich inner world where owen is a genuinely interesting character with a genuinely interesting narrative but i also don't give a fuck about him so i'm probably never gonna talk about it <3
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judd <333333333 my beloved <33333333333333 the only wrong thing he's ever done is support owen in any way shape or form and that's just down to the writing constantly propping owen up and so i choose to ignore it all <3
#someday we need to have a conversation about how the characters in lone star aren't allowed to have any stories/arcs of their own#without it revolving around owen somehow#like. i know there are a few non owen-centric arcs but they're all so so so minor and are resolved within the episode#but GOD. it's so frustrating when the characters act ooc in order to make owen look good#like. they constantly prop him up as Their Leader The Captain The Best Man Ever even though he's canonically. done some shit.#and he's just obnoxious as hell.#and idk. owen's continued Main Character Disease is an act of hatred towards me specifically#but god. GOD. the narratives that could be possible if they let other characters take the limelight. if owen wasn't front and center#every goddamn episode.#JUST around owen himself!!! he would be so much more interesting if they just!! gave it a REST!!#the arc in s3 where he came to terms with his trauma regarding being on the front lines of 9/11????????#that would have been SUCH a compelling arc !! but by the time i got there i was soooo fed up with every single thing#being about owen in a show that's supposed to be driven by an ensemble cast.#i was SO frustrated by all the owen bullshit that when they had a genuinely good storyline for him it just flew over my head#because it was Just Another Owen Centric Thing.#idk if im making sense im tired and fed up with owen's shit#i've been wanting to rewatch lone star for the longest time but im putting it off because i dont wanna have to deal with owen again lmao#pros: carlos and marjan and judd and tk and mateo and paul and nancy and tommy and michelle and billy and all the amazing characters i love#cons: OWEN'S ANNOYING BLAND BITCH ASS#anyway. anyway#leo 🌻#i looooove peter pevensie so much he's so <33#the way he tries so hard to keep his siblings safe in the first movie ???? when he doesn't know what's going on ???? god.#its the siblings in media that always fuck me up#and edmund is just a little shit (affectionate)#i'd beat him up on the grounds that he reminds me of my little brother. which is reason enough <3#susan <3333 i love a smartass <3333#and lucy is just. so sweet. and hopeful. i <3333
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writingonesdreams · 2 years
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Dreamy I miss you! Somehow.
Sleepy, darling, I miss you too!
I'm right here though, whenever you wanna talk 💕
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chiokedmachi · 3 months
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Cliff Notes Version: The Heartless Reign Chronicles by Chioke Dmach
– **Setting:** The story unfolds in the stark and sterile environment of the Reign Apartment Homes complex, where diverse characters grapple with their inner demons and search for meaning in their lives. – **Characters:** 1. Chioke: A strong, charismatic young man in his mid-20s, radiating innocence and faith despite the challenges he faces. 2. August: A brooding figure battling self-doubt and…
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mysillyside · 4 months
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Misa Amane is conceptually, at her core, a character driven by a need for an emotional connection to another person after the death of her parents. Light is her ideal person to latch on to. Not only is he Kira (her savior) but he's also an attractive charismatic man her age. She asks to be his girlfriend specifically to ensure he stays in her life, essentially to trap him from leaving her, even specifying she's okay if all he does is use her, bc ultimately she just wants to be helpful to Kira. While she hopes that someday maybe he might learn to love her too, she's fine with playing pretend when he suggests he can act like her boyfriend, even if he clearly states he doesn't reciprocate her feelings. The reason Misa is so easily manipulated is because she's already in a vulnerable state of mind. Traumatized and emotionally unstable, she needs someone to depend on, someone to fill the void left after her parents were murdered.
You see the problem with Misa isn't that she's inherently a flat character. The problem is that she's written by a misogynist.
What happened was, the author wrote an extremely interesting set-up for a great female character full of potential depth- and didn't realize it.
So instead of exploring her preexisting characterization or motivation meaningfully, the narrative frames her as purely unintelligent and oblivious, because that's how the author sees her.
Despite her extreme competence at many crucial parts of the story like her emergence as the second Kira, the fact she managed to trap Light in a relationship with her or her contributions to the case during the Yotsuba arc, she's instead used for comic relief or fanservice. She's usually portrayed as dumb and irrational, a nuisance, nothing but a pawn in Light's plan, another woman who fell for his manipulation.
She's not allowed further complexity or to be taken seriously, because the author isn't interested in exploring his female characters beyond the most surface level writing required for the story to make sense.
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The Five Types of Readers That Read Your Fantasy Book (For Writers)
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As a fantasy writer, understanding your target audience is crucial for the success of your book. Knowing the different types of readers who are drawn to the genre can help you tailor your writing to their preferences and create a more engaging experience. In this blog post, I'll help you explore the five types of readers that are likely to read your fantasy book and provide insights into their characteristics and expectations.
The Escapist Reader
The first type of reader is the Escapist. These readers are looking for a break from reality and crave immersion in a rich and imaginative world. They are drawn to epic quests, magical creatures, and fantastical settings. As a writer, you can capture their attention by crafting a vivid and detailed world, filled with intricate plotlines and larger-than-life characters. Engaging their sense of wonder and providing an escape from their everyday lives will keep them hooked from the first page to the last.
The World-Builder
The next type of reader is the World-Builder. These readers are fascinated by the intricacies of world-building and the lore that shapes the fantasy realm. They enjoy exploring the history, mythology, and geography of the fictional world you create. To captivate these readers, focus on developing a well-constructed and cohesive world that feels authentic and believable. Pay attention to the small details, establish consistent rules of magic, and provide glimpses into the rich tapestry of your universe.
The Character-Driven Reader
Another important type of reader is the Character-Driven reader. These readers are emotionally invested in the journeys and growth of the characters they encounter. They want to experience the highs and lows alongside the protagonists, forming deep connections with them. To engage these readers, focus on creating well-rounded and relatable characters with compelling arcs. Develop their motivations, flaws, and relationships to evoke empathy and resonate with your audience on a personal level.
The Plot-Oriented Reader
The fourth type of reader is the Plot-Oriented reader. These readers are primarily interested in the twists, turns, and surprises that unfold throughout the story. They enjoy intricate and well-paced plots that keep them guessing. As a writer, you can capture their attention by crafting a narrative with unexpected twists, clever foreshadowing, and satisfying resolutions. Keep the suspense high and deliver a satisfying payoff to keep these readers engaged and coming back for more.
The Theme-Seeker
The final type of reader is the Theme-Seeker. These readers are drawn to the deeper meanings and messages embedded within a story. They enjoy exploring philosophical, moral, or social themes that resonate with them on a personal level. As a writer, you can captivate these readers by weaving thought-provoking themes into your narrative. Explore complex issues, challenge societal norms, and offer unique perspectives to stimulate their intellect and leave a lasting impact.
Conclusion
Understanding the different types of readers that are drawn to your fantasy book can help you tailor your writing to their preferences and create a more immersive experience. Whether you are capturing the attention of Escapist readers, captivating the World-Builders with your intricate lore, evoking emotions in Character-Driven readers, surprising Plot-Oriented readers, or stimulating the intellect of Theme-Seekers, knowing your audience is key. By crafting a story that resonates with these reader types, you increase your chances of creating a loyal fan base and achieving success as a fantasy writer.
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Blow your readers mind. Happy writing!
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comicaurora · 2 months
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In the latest trope talk you used Odo as part of your examples. I think You've talked about Star Trek: The Next Generation before but not Deep Space Nine and I just had some questions about what you thought about the show.
What did you most/least enjoy about the series?
What did you think of DS9's syndicated episodes compared to contemporary trek's (TNG, VOY) episodic nature?
How do you feel about the Dominion storyline as a whole? Did you feel like it went against Star Trek's utopian future?
Which characters stood out to you the most/had the most engaging development?
What do you think gagh tastes like?
Any other thoughts about the series?
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Oh man, DS9.
I have this very consistent pattern of thinking that the star trek I have most recently watched is the best star trek. When I watched TNG it was the best because of its standout episodes that let Patrick Stewart and Brent Spiner show off. Then when I watched Voyager it was the best because Janeway was incredible and 7 of 9's arc was a beautiful iteration on the "inhuman character explores humanity" star trek trope. Then when I got to DS9 I was like "Oh, so this is what actually good Star Trek looks like." I do think I'm actually right this time, though.
I think they really took advantage of how different the core premise of the show was from previous Star Treks. Because the setting was very consistent, the episodic variations on the formula weren't dedicated to seeking out Weird New Shit, but to focusing on the characters and their dynamics with one another. Correspondingly I think the best thing in the show is the character writing and how everyone's arcs are built up. This was something I think they were building towards with the previous series; TNG would occasionally have character-focused episodes, but for the most part everybody on the ship operated like a well-oiled machine, inputting the Weird Thing Of The Week and outputting a solution. Voyager destabilized the formula by yeeting the heroes halfway across the galaxy and well outside the safe confines of federation space, so you got a lot more opportunities for drama caused by limited supplies or existential despair, and a lot more character-driven conundrums without clean or flawless solutions. DS9 is kind of the apotheosis of this shift away from "seek out new life and new civilizations, boldly go etc etc" because instead of our heroes briefly interacting with Bajor and then fucking off into the end credits, they're sitting right on top of a planet undergoing tumultuous social restructuring after the end of a long and horrible military occupation, and they're there for 7 seasons. Because they aren't following an adventure-of-the-week formula, absolutely everything they do has consequences they have to deal with later down the line, and that lends itself very well to longform character arcs.
I liked the Dominion storyline well enough, and I think the existence of an evil space empire to fight doesn't preclude the Federation being a utopia. Utopias are internally perfect systems, not worlds that have absolutely no conflict. I think the part of DS9 that does undercut the utopia is the whole thing with Section 31, but I think that's part of a very intentional move on the writers' part to highlight that Section 31 is not as necessary as they think they are, and that doing all this stuff unethically is a moral concession and a shortcut that demeans the principles of the Federation. That's part of why I like that they serve as a nemesis to Doctor Bashir, who has very personal reasons to despise the idea of taking the easy way out.
Character-wise, I have very predictable favs. Jadzia Dax is fascinating to me, and I love the way they play with her past lives and centuries of experience to create this very layered character packed with plothooks. Also I have very simple tastes, and "woman fills narrative Man Role trope and nobody is weird about it" is an itch I so rarely get scratched despite how not complicated it is. Jadzia gets to be a swashbuckling romantic hero with a tragic starcrossed lover; she gets to be a wise yet cheerful mentor to Captain Sisko; she gets to be a noble warrior honoring debts from a lifetime ago. And I adore how her dynamic with Sisko plays out over the seasons - another completely uncomplicated trope I so rarely get to enjoy, male and female leads who are profoundly ride-or-die for one another and have absolutely no interest in making out. I am still so mad about how Jadzia gets iced, but that doesn't mean I don't like Ezri, and there is something very beautiful about how when she gets Dax'd and her existence becomes an absolute mess of confusion and conflicting memories and she doesn't even know who she is anymore, her single point of stability is Sisko.
That said, Garak is probably my overall fav. The man is an absolute drama hound and since he's not technically main cast it's a rare treat to get him focused on. He is so much fun on a rewatch when you can see exactly when and how he's lying and when he's telling the truth in a way that everyone thinks is lying, and what I think is most interesting about him is how absolutely everybody else on the station has him figured out. There's this "I know he knows I know they know" loop underlying almost every interaction. Everyone knows he's a spy, he knows everyone knows, and they're all just vibing anyway. It's like his entire character is built on telling the truth in a way that sounds like a lie, to the point where it always manages to surprise people when he does something absolutely ruthless. He's been saying he's a bad guy the whole time! People seem to keep forgetting!
Also, fun fact, the very first chunk of DS9 I caught was the back half of the episode "The Wire", and when I was mentioning this to my dad, I was like "yeah I don't remember their names but these two guys seemed extremely married-" and he immediately went "oh, Garak and the doctor?" so that's very telling I think
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rawliverandgoronspice · 5 months
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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yurimother · 7 months
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'I'm in Love with the Villainess' Anime - Episode 1 Review
An astounding and hilarious first outing for the series with the power to revolutionize Yuri
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We are finally here, the long-awaited and much anticipated first episode of Platinum Vision’s I’m in Love with the Villainess anime aired on Tokyo MX and is streaming everywhere outside of Asia with a plethora of dubbing options, including English, on day one on Crunchyroll.
The first outing covers most of the events of the light novel’s first chapter, or the first three chapters of the manga, at a rapid but steady and not overwhelming pace. At this rate, the anime should be able to cover much of the series’ first arc, or the first two out of five books, in a single cour. Perhaps a bit less, depending on which of the story’s various adventures it elects to include. This is an exciting possibility, to be sure, as the story is a character-driven, socially mindful, and expertly written and, despite its fantasy setting, an exceptionally relevant tale of romance, socio-economic inequality, and of course, queerness.
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While the first arc of Villainess is a triumph, it would be a shame not to see at least some of the developments from the extra chapters that lead into the second story, like (spoilers for the end of volume 2) Rae and Claire’s wedding and their adopted twin daughters May and Aleah. If we are lucky, perhaps they will appear in the final episode or, dare to dream, a second season (end of spoilers).
Now, onto the show itself. For those who, for whatever reason, have not read Inori’s masterpiece, I’m in Love with the Villainess follows Rae Taylor. A salary worker who dies and is reincarnated as the protagonist of her favorite otome game, Revolution. However, Rae has no interest in any of the game world’s three eligible royal bachelors and has eyes only for the game villainess Claire François. Armed with exceptionally magical ability, Rae sets out determined to secure a happy ending for her beloved Claire against the coming revolution and perhaps win her heart in the process.
Now, the opening of I’m in Love with the Villainess is the series' weakest moment in all mediums, which, considering episode one’s outstanding quality, only highlights just how superb the Yuri masterpiece is as a whole. Even with its need to establish the setting, characters, and premise of the series, the premiere managed to be an excellent introduction and set the bar high with lots of laughs, entertainment, and service between our two leads.
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I watched the Japanese audio, and Yu Serizawa and Karin Nanami are fantastic in these roles, with Serizawa playing up Rae’s teasing adoration and borderline masochism at full blast, and Nanami explicitly giving voice to Claire’s arrogance and frustration. She even manages to deliver a perfect Ojou-style laugh to seal the character’s elite status and lean into the show’s use of otome tropes. And having the leads sing the excellent opening and ending themes is just icing on the cake.
Speaking of tropes, while Ironi’s original work is a genre-defying masterpiece that broke the Yuri mold, it is never afraid to play with the genre’s iconography and its otome game setting. Every other scene had another allusion, including to the book’s cover. As always, I am likely overeager to see connections, however intentional they may be, but the academy’s halls harken to otome staples, the bells and strings of the first scene's soundtrack conjured blistering memories of Strawberry Panic (perhaps a sacrilegious comparison to make but I digress), and even an areal shot of the campus was another check mark on my “Scenic Yuri” theory.
Now, as mentioned, I’m in Love with the Villainess has to establish the groundwork here, and narratively, these are the weakest moments, often direct exposition, with a few exceptions like Rae’s conversation with her roommate Mash about maintaining Claire’s attention. The narration is at least accompanied by relevant and creative, if perhaps limited, animation. But to their credit, these moments are succinct, existing only as long as they have to in order to provide the necessary information and get out of the way for what matters most: the characters.
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Rae and Claire are front and center from the very get-go, and there is little time wasted in showcasing Rae’s intense bottom energy or establishing Claire’s elitism and bewildered anger towards Rae’s excitement in the face of Claire’s carefully calculated cruelty. It is a montage of silly and fun competitions between the two that had me laughing and smiling all the way through, as the Yuri was present in full force, and gives glimpses at the mutual obsession the women have for each other that will soon blossom into a wonderful romance.
These early story beats have a light tone and focus on the bullying, teasing, and rivalry between Rae and Claire, a dynamic that previously and understandably made a subset of readers somewhat uncomfortable. However, assuming the anime unfolds in a similar manner to the manga and light novels, the narrative will explore meatier, heavier subject matter and a far deeper lesbian romance, all without losing its sense of fun and adventure. The next episode or two will be incredibly telling - as the source material is perhaps the most profound and forthright depictions of LGBTQ identity in Yuri, and that all starts with a pivotal conversation that, if it is included, will be coming up shortly.
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Overall, I am incredibly excited for this series. The first episode is everything I had hoped for out of an adaptation of one of my favorite works of all time, save the animation, which is average at best. While there is a lot more to see, and we will have to wait to know if I’m in Love with the Villainess lives up to its incredible potential and source material, I am extremely hopeful. We have one of the funniest, most thoughtful, and queerest works of Yuri transformed into a stunning anime project unlike anything that has come before and offers the chance at not just a new Yuri “gateway” but to continue the work of its source material in revolutionizing the genre.
Ratings: Story – 8 Characters – 10 Art – 5 LGBTQ – We shall see… Sexual Content – 3 Final – 8
I'm in Love with the Villainess is streaming on Crunchyroll with English sub/dub.
Review made possible by Avery Riehl and the rest of the YuriMother Patrons. Support YuriMother on Patreon for early access, exclusive article, and more: patreon.com/yurimother
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deception-united · 14 days
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Let's talk about writing fantasy.
Fantasy is one of my favourite genres, to read and to write. But the worldbuilding required and the existing tropes can make it difficult to craft a unique, compelling novel. There are a number of less-discussed nuances that might not always be at the forefront of writing discussions. Here are some tips to help you out:
Ground it in reality: Even though fantasy allows for boundless imagination, grounding your world in elements familiar to readers can make it more relatable and believable. Making it too otherworldly can make it difficult to understand or follow, and will likely make it much more difficult to interweave the explanation of your world and its society into the text seamlessly.
Consistency is key: Fantasy worlds can be complex, with their own rules, magic systems, and histories. Ensure consistency in your worldbuilding, avoiding contradictions or sudden changes without explanation. I find it helpful to keep a world bible or notes to track details and maintain coherence throughout the story.
Character-driven plots: While epic battles and magical quests are exciting, don't forget that compelling characters drive the heart of any story. Develop multi-dimensional characters with strengths, weaknesses, and personal arcs that resonate with readers (see my post on character development for more).
Avoid clichés and stereotypes: Fantasy often draws from familiar tropes and archetypes, but try not to rely on them too heavily. Subvert expectations and breathe new life into old conventions by adding unique twists or exploring lesser-known mythologies and cultures. Make it your own!
Magic has consequences: Magic adds wonder to fantasy worlds, but it should also have limitations and consequences. Consider the societal, environmental, and personal impacts of magic on your world and characters. A well-defined magic system can enhance the depth and realism of your story.
Worldbuilding through storytelling: Instead of dumping large chunks of exposition, reveal your fantasy world gradually through character interactions, dialogue, and plot progression. Show, don't tell, and let readers piece together the intricacies of your world as they journey through your story (check out my previous post on worldbuilding for more tips).
Embrace diversity: Fantasy worlds should reflect the diversity of our own world. Include characters from various backgrounds, cultures, and identities, and explore themes of inclusivity and acceptance within your narrative.
Conflict beyond good vs. evil: While the battle between good and evil is a classic fantasy trope, consider adding layers of moral ambiguity and complexity to your conflicts. Explore themes of power, redemption, and the consequences of choices made in the face of adversity.
Research is essential: Even in a world of imagination, research plays a crucial role in grounding your story in reality. Whether it's drawing inspiration from historical events, cultural practices, or scientific principles, thorough research can enrich your worldbuilding and add depth to your narrative. Even fantasy worlds and elements require some sort of basis to make them more believable.
Revise: Like any genre, writing fantasy requires extensive revision and polishing. Be prepared to revise your manuscript multiple times, seeking feedback from beta readers or critique partners to strengthen your story, characters, and worldbuilding.
Happy writing!
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ladyluscinia · 6 months
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Ok, I think I might be exiting the "are you fucking kidding me?" period and ready to make a real argument, so lets talk about Three Act Structure!
Is OFMD S2 just the "Darkest Hour"?
A very common explanation I've been seeing for some of the... controversial... aspects of S2 is that it's meant to be that way. That the middle act is where the protagonists hit their lowest point. Where we get the big failure point. Where everything looks kind of shit.
S2 is supposedly just that point. It's The Empire Strikes Back. People have been making that comparison since before the first episodes even dropped, telling everyone to expect something that could be disappointing or unsatisfying - it's just a matter of needing to wait for S3 to pull it all together.
It's not a baseless framework to consider the show through - I'm pretty sure David Jenkins has mentioned it in interviews (or at least mentioned he planned for three acts / seasons) so it's certainly worth asking how he's doing at the 2/3rd mark.
So - quick summary of Three Act Structure:
Act 1 introduces our characters and world. It includes the inciting incident of the story and the first plot point, where a) the protagonist loses the ability to return to their normal life, and b) the story raises whatever dramatic question will drive the entire plot. Act 2 is rising action and usually most of the story. The protagonist tries to fix things and fucks them up worse, in the process learning new skills and character developing to overcome their flaws. Act 3 is the protagonist taking one more shot, but this time they are ready. We get the climax of the story, the dramatic question gets an answer, and then the story closes.
If you want examples, the Star Wars Original Trilogy is a very popular template. And, hell, he said it was a pirate story... the main Pirates of the Caribbean trilogy also does a solid job with their three acts.
Let's compare. (Spoiler: I'm not impressed 🤨)
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First thing I need to establish... Wait. Two things. First is that Three Act Structure is flexible, so we can't really analyze success or failure by pulling up a list of necessary plot beats that should have been hit in X order. Second is that if you tell me you are writing a romance with a Three Act Structure - where "the relationship is the story" - the first thing I'm going to do is ask you how you are adapting it. Because while there's not necessarily anything preventing you from applying this to a character driven plot, most people are familiar with it as plot structure for externally driven conflict.
Unless there's a reason the status of the main relationship is intrinsically tied up in the current status of the war against the evil empire, a standard Three Act Structure is going to entail either an antagonistic force that absolutely wants your main couple apart being the main relationship obstacle OR the romance aspect being a subplot to the protagonist's narrative adventure. None of those sound like how the show has been described.
So how is OFMD adapting it?
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Act 1
(Can't figure out how well Act 2 is doing if we don't start at setup.)
Right out the gate, OFMD breaks one of the main "rules" for a story where the Acts are delivered in three parts. Namely the one where the first Act is treated as an acceptable standalone story, with it's own satisfying yet open ended conclusion.
In Star Wars, A New Hope ends with the princess rescued, Luke finding the Force, Han finding his loyalty, and the Death Star destroyed. The Empire isn't defeated, the antagonists still live... the story is not over, but this one movie doesn't feel unfinished.
Similarly, Curse of the Black Pearl gives Jack his ship back, Elizabeth and Will get together, and Norrington has the English Navy let them all off the hook and give Jack and the pirates one day's head start.
OFMD's final beat of S1 being Kraken Arc starting is not that, even if Stede returning to sea is still a pretty hopeful note. Now... I don't necessarily think this was a bad call. At least, not if the story is the relationship. It's easy to close on a happy ending and then fuck it up next movie if the conflict is external and coming for them. Not so much if you're driving the story with your protagonists' flaws, in part because it should be really obvious at the end of setup that your main characters need development and can't run off together right now. I actually like that they were risk-takers and let S1 look at the situation clearly vs doing a fragile happy end, because it takes into account the difference between a character-driven and plot-driven narrative.
I think OFMD's Act 1 actually ends at maybe the Act of Grace? Well, there through the kiss on the beach, counting as our "first plot point" before everything goes wrong, basically.
At that point, they have setup the story and characters. We've been introduced to Edward and Stede's current issues. Signing the Act of Grace does make the intertwined arcs between them real - it's no longer a situation that either one of them could just walk away from like it was in 1x07 - and we narrow in on the (alleged) driving question of the show:
It's not about "Will Stede become a great pirate?" or "Will we develop a better kind of piracy for the crew?" - the show is the relationship and the big question is "What is Stede and Edward's happy ending?"
Act 1 ends on their first solution, being together and making each other happy and admitting it's more than just friendship. Act 2 starts, appropriately, by saying both of them are currently too flawed for that to go anywhere but crashing and burning.
Now... looking back, what does Act 1 do well vs poorly?
I think it's really strong on giving us the foundation for BlackBonnet's characters and flaws. We aren't surprised Stede goes home or Edward goes Kraken (or at least... we weren't supposed to be surprised. There are still a lot of holdouts blaming Izzy for interrupting Edward's "healing" despite how at this point in the story it doesn't make sense for Edward to have the skills to heal... but I digress). The relationship question is compelling at the end of S1, the cliffhanger hooks, and the fandom explosion of fics did not come from nowhere - the audience was invested.
I also think Act 1 does a great job of settling us in the universe. We understand the rules it abides by, from how gay pirates are just a fact of life to how there's no important organs on the left side of the body. Stede has a muppety force field. Rowboats have homing devices, and port is always as close as you want it to be. Scurvy is a joke. The overblown violence of pirate life is mostly a joke, but we are going to take the violence of childhood trauma seriously.
Lucius's fake-out death, while technically part of Act 2, works well because Act 1 did a good job of priming everyone to go "obviously this show wouldn't kill a crew member for shock value, and we're 100% supposed to suspend disbelief about how he could have survived getting flung into the sea in the middle of the night." And we do. And we get rewarded for it.
Regarding antagonists - a big focus of any setup - the show is deliberately weak. The one with the most screentime is Izzy, and he's purposefully ineffective at separating our main couple. Every antagonist is keyed to a particular character, and they function mostly to inform us of that character's flaws and development requirements. The Badmintons tell us about Stede's repression and feelings of inadequacy, and Izzy tells us about Edward's directionless discontent and tendency to avoid his problems. Effectively - the show is taking the stance this will be a character driven narrative where Stede and Edward's flaws are the source of problems and development the solution. No person or empire (or social homophobia) is separating them...
...which leads me to something not present - there nothing really about the struggle of piracy against the Empire. Looking at Curse of the Black Pearl... we see piracy is in danger. The Black Pearl itself is described as the last great pirate threat the British Navy needs to conquer. Hangings are omnipresent - Jack is sentenced to die by one almost as soon as he's introduced to the story, when his only act so far had been to wander around and save Elizabeth from drowning. OFMD tries to invoke this kind of struggle in 2x08, but there's no foundation. Our Navy antagonists are Stede's childhood bullies, and so focused on Stede the crew isn't even in danger when they get caught. The Republic of Pirates is getting jokes about being gentrified, not besieged.
Even the capture of Blackbeard by the Navy is treated as a feather in Wellington's cap but not a huge symbolic blow against piracy... because we just do not have that grand struggle woven into Act 1. You only know the "Golden Age of Piracy" is ending if you google it, or have watched a bunch of pirate shows.
Overall, a solid Act 1, well adapted to the kind of story they've said they were looking to tell - a romance in the (silly-fied) age of piracy, instead of a pirate adventure with a romantic subplot.
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Now, Sidebar - Where is the story going?
The thing about the dramatic question - in OFMD's case: "What is Stede and Edward's happy ending?" - is that a) there's normally more than one question bundled up in that one + sideplots, and b) while you aren't supposed to have the answer yet, you can usually guess what needs to happen to give you the answer.
Back to our examples... Luke's driving question is "Will the Empire be defeated?" Simple. Straightforward. Also: "Will Luke become a Jedi?" The eventual climax of our story from there is pretty obvious... the story is over when Luke wins the war for the Rebellion in a Jedi way. That's the goal that they are working toward.
Pirates of the Caribbean is a bit more complicated. We're juggling more characters and have a less defined heroic journey, but there are driving questions like "Is Jack Sparrow a good man?" and "Is Will Turner a pirate / what does that mean?" and even "Will the British Navy defeat piracy?" They get basic answers in Curse of the Black Pearl, and far more defined ones in At World's End. Still, this is another plot-driven narrative. They've laid the foundations for the Pirates vs Empire struggle, and when that final battle turns into the trilogy climax then you know what's happening.
OFMD is not doing a plot-driven narrative. To judge how they are doing at their goals, we have to ask what they think a happy ending entails in a character sense.
Clearly it's not the classic romantic sideplot, where the climax is the first kiss / acknowledgement of feelings. They've teased a wedding in Word of God comments a lot, so that's probably our better endpoint. Specifically, though, a wedding where both of our protagonists aren't ready to flee from the altar (big ask) and where they've both grown enough that their flaws / mutual tendencies to run away from life problems won't tank the relationship.
In Stede's case it's still massive feelings of inadequacy and being too repressed to talk about his problems. Also he ran away from his family to chase a lifelong dream of being a pirate - "Is Stede going to find fulfillment in being a pirate captain, or will the real answer be love?" Edward meanwhile expresses a desire to quit piracy and retire Blackbeard, but we also find out he's struggling with massive self-loathing and guilt from killing his father - "Is retiring what Edward wants to do, or is he just running away?"
If they are going to get to a satisfying wedding beat at the climax of their story, what character beats do we need to hit in advance?
Off the top of my head - both characters need to self-realize their flaws (a pretty necessary demand of anyone who runs away from problems). They are set up to balance each other well, but also to miscommunicate easily. They have to tell each other about or verbally acknowledge that self-realization so it can be resolved. Stede has to decide how much being a pirate means to him. Edward has to decide if he's retiring and what he wants to do. They both need to show something to do with getting past their childhood traumas given all the flashbacks. Through all this, they also need to hit the normal romance beats that convince the audience they are romantically attracted to each other and like... want to get married.
Oh, and this is more of a genre-specific sideplot, but once they demonstrate a behavior that hurts the people who work for them, they need to then demonstrate later how it won't happen again. Proof of growth, which is kind of important in a comedy where a lot of the humor is based in them being massively self-centered assholes. Stede doesn't earn his acceptance in the community until he kicks Calico Jack off the ship, making up for causing the situation with Nigel in the first episode. A workplace comedy can get a lot of material from the boss as the worker's antagonist, but if you want the bosses to stay sympathetic you have got to throw them some opportunities to earn it.
All that sounds like a lot, but like - the relationship is the story, right? If we spend so much time on establishing flaws big enough to drive a story, we also have to spend time on fixing them. Which is where the turning point hits.
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Act 2: How it Starts
This is where the full story reality-checks your protagonist. Glad you saved your boyfriend and embraced new love in Act 1, but his repressed guilt means he's about to completely ghost you, and your own abandonment issues and self-loathing are about to make his dick move into everyone else's problem.
Again, it's a non-conventional choice OFMD has this start at the very end of S1 rather than with a sudden dark turn in the S2 premiere, but it's still pretty clearly that point in the Three Act Structure.
In Star Wars, The Empire Strikes Back opens with a timeskip to our Rebellion getting absolutely crushed and hiding on a miserable frozen planet. The Empire finds them as the plot is kicking off and they have to desperately flee. They get separated. Han and Leia try to go to an ally for help and end up in Vader's clutches. It's a sharp turn from the victorious note that A New Hope ended on.
Pirates of the Caribbean's Act 2 starts dark. Dead Man's Chest opens with our happy couple Will and Elizabeth getting arrested on their wedding day for the "happy end" escape of the last movie. Jack has not been having success since reclaiming his ship, and we'll soon find out he's being hunted by dark forces. As for the general state of piracy, we get a horrifying prison where pirates are being eaten alive by crows, and a new Lord Beckett making the dying state of piracy even more textual. "Jack Sparrow is a dying breed... The world is shrinking."
The key here is making a point that our heroes aren't ready. This is the struggles part - things they try? Fail. The odds do not look to be in their favor.
Now, OFMD apparently decided to go all-in on flaw exploration, especially with Edward. The first 3 episodes of S2 are brutally efficient in outlining Edward's backslide. In S1 you could see he had issues with guilt and feeling like a bad person. S2 devolves that into a destructive, suicidal spiral where Edward forces his crew into three months of consecutive raids, repeats his shocking act of cruelty with Izzy's toe offscreen (more than once!), escalates it with his leg, and finally they state directly that Edward hates himself for killing his dad so much that he fears he's fundamentally unlovable and better off dead.
Stede's struggles are subtler, but most definitely still there. He's deliberately turning a blind eye to tales of Edward's rampage, half from simply being too self-centered to care about the harms Edward causes others, and half from being unable to face or fathom that he had the ability to hurt Edward that much. Upon reunion he wants to put the whole thing behind them, not addressing why he left in the first place. Very "love magically fixes everything" of him, except Stede is no golden merman.
Interestingly, here, BlackBonnet's relationship dysfunction has very clearly been having a negative impact on the surrounding characters we care about. Make sense, since it's the driving force of the story, but that also adds a lot more relationships we need to make right. Like... Edward is the villain to his crew. The show focuses on their trauma and poisoned relationships with him. And then draws our attention even more to Stede taking his side to overrule their objections to him.
For a story where the conflict and required resolutions are primarily character based, and the setup had already given the main couple a good amount to work with, dedicating a lot of S2 to adding more ground to cover was... a choice. Potentially very compelling on the character end, certainly challenging on the writing end... but not a complete break with the structure.
Bold, but not damning.
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Act 2: How it Ends
Now it is true that Act 2 tends to end on a loss. Luke is defeated by Vader and loses his hand, and Han has been sent away in carbonite. Jack Sparrow for all his efforts cannot escape his fate, and he and the Pearl are dragged to the locker.
But the loss is not the point. The loss is incidental to the point.
Act 2 is about struggles and failure, but it's also about lessons learned. There's a change that occurs, and our cast - defeated but not broken - enters the final act with the essential skills, motivation, knowledge, etc. that they lacked in the beginning.
Luke Skywalker could not have defeated the Empire in Return of the Jedi until he'd learned the truth about his father and resisted the Dark Side in The Empire Strikes Back. (Ok, confession, I'm using Star Wars as an example because literally everyone is doing so, but frankly it's a better example of formulaic Three Act Structure repeating within each movie because on a trilogy level - relevant to this comparison - it is a super basic hero's journey in a very recognized outfit and as such the Act 2 relevance is also... super basic "the hero tries to fight the antagonist too early" beat where he learns humility. Not really a lot going on. So, for the better example...)
Dead Man's Chest has a downer ending with the closing moment of the survivors regaining hope and a plan against an enemy now on the verge of total victory - a classic Act 2. But in that first loss against Davy Jones we get Will's personal motivation and oath to stab the heart, Jack finally overcoming not knowing what he wanted and returning to save them from the Kraken (being a good man), Elizabeth betraying Jack (being a pirate), Barbossa's return, and Norrington's choice to bargain for his prior life back. The mission to retrieve Jack from the World's End is the final movie's plot, but things are already on track to turn the tables back around as we enter the finale.
Now, relevant sidenote - one major difference between Three Act Structure within a single work vs across three parts is that Act 2 continues into Part 3, and only tips over into Act 3 about midway through. This is because obviously your final movie or season cannot just be the climax. That's why both movie examples start with a rescue mission. They have to still be missing something so they can get the plot of their third part accelerating while they go get whatever that something is.
But if you wait until the 3rd movie / season to get the development going at all - you're fucked.
Jack's decision in the climax of At World's End to make Elizabeth into the Pirate King goes back to the development we saw in the Pearl vs Kraken fight in Dead Man's Chest. So does Elizabeth's leadership arc. Will's whole arc about becoming Captain of the Dutchman gets built upon in the third movie, but it starts in the second. Not just as an idle thought - he's actively pursuing it. Already consciously weighing saving his father vs getting back to Elizabeth as soon as he makes the oath. Everyone is moving forward in Act 2. Their remaining development might stumble for drama, or they might be a bit reluctant, but I know that they know better than to let it stick, because they already faced their true crisis points.
I'm not sure we can say the same about OFMD.
S2 does a good job of adding problems, yeah, but there's not really any movement on fixing them. Our main couple stagnates in some ways, and regresses in others.
Stede opened Act 2 by running away in the middle of the night back to his wife without telling Edward anything. We know he did it because of feeling guilty and his core childhood trauma of his dad calling him a weak and inadequate failure. Now in S1 he actually speedruns a realization of his shitty behavior with Mary, but what about S2? Well...
He continues to not talk to Edward about... pretty much anything. My guy practiced love confessions galore but Edward only finds out about going back to his wife via Anne, and it gets brushed aside with a love confession. He seems to think Edward wants him to be a dashing pirate, or maybe he just thinks he should be a dashing pirate. Idk, it doesn't get examined. Regarding his captaincy, they give him an episode plot about Izzy teaching him to respect the crew's beliefs, but this is sideplot to a larger arc of him completely overruling their traumas and concerns (and shushing their objections) to keep his boyfriend on the ship so. That.
Stede kills a man for reasons related to his issues, shoves that down inside and has sex with Edward instead of acknowledging any bad feelings. At least this time Edward was there and knows it happened? Neither Chauncey's death nor his dad have been mentioned to anyone. He gets a day of piracy fame that goes to his head, gets dumped, and ends on a complete beat down by Zheng where he learns... idk. Being a boor is bad? He's still wildly callous to her in the finale, and spends the whole time seeking validation of his pirate skills. He reunites with Edward, kisses, and quotes Han Solo.
Where S1 ended on a great fuckery, his S2 naval uniform plan after they regroup is ill defined except to call it a suicide mission - and we don't get to see what it would have been because it devolves into a very straightforward fight and flee. And gets Izzy killed. Quick cut funeral (no acknowledgement of his S2 bonding with Izzy), quick cut to wedding (foreshadowing), quick cut to... innkeeper retirement? Unclear when or even if BlackBonnet discussed Stede's whole driving dream to be a pirate and live a life at sea, but I guess that got a big priority downgrade. Despite the fact he was literally looking to Zheng for pirate-based compliments in the post-funeral scene.
I guess he's borderline-delusionally dogged in his pursuit of love now - so unlikely to bolt again - but he's also got at least a decade of experience mentally checking out in a state of repression when he's unhappy. And he's stopped being as supportive and caring toward the crew in that dogged pursuit, while arguably demonstrating a loss in leadership skills, so, um, good thing someone else is in charge?
And if Stede is a mess, Edward's arc is so much worse.
As established, they devote the Kraken to making Edward worse. He literally wants to kill himself and destroy everyone around him in the process because Stede left, and this is fixed by... Stede coming back. That's it. The crew tries to murder him and then exiles him from the ship (and Izzy takes the lead on both, indicating exactly how isolated Edward has become), but it's resolved in half a day by Stede just forcing them to put up with his boyfriend again. Like they think he murdered Buttons and still have to move him back in???
The show consistently depicts Kraken Era as a transgression against the crew, but they also avoid showing Edward acting with genuine contrition. He admits he historically doesn't apologize for anything, and then mostly still doesn't. It's a joke that he's approaching probation as a performance (CEO apology), and then the only person he genuinely talks to is Fang - the one guy cool with him - and the only person who gets a basic "sorry" is Izzy - the guy he really needs to be talking to. Edward's primary trauma is guilt, but apparently he only feels it abstractly after all that? He's only concerned with fixing things with Stede, despite Stede being about the only person around who hurt him instead of the reverse.
Speaking of primary traumas, Edward hating himself doesn't really go anywhere after the beat of self-realization. Apparently Stede still loving him is enough of a bandaid to end the suicide chasing, but he doesn't like. Acknowledge that. Edward is maybe sorta trying to go slow so he doesn't hang all his self-worth on Stede again (you can speculate), but they a) absolutely fail to go slow, and b) he doesn't make any attempt to develop himself or another support structure. Just basically... "let's be friends a bit before hooking back up." And then we get the whiplash that is Blackbeard and/or retirement.
Kraken Era is Blackbeard but way worse, like no one who has known Blackbeard has ever seen him. In the Gravy Basket Edward claims he might like being an innkeeper, before destroying his own fantasy by having the spectre of Hornigold confront him over killing his dad. The BlackBonnet to Anne & Mary parallel says running away to China / retiring makes you want to kill each other - burn it all down and go back to piracy. Stede rightfully points out prior retirement plans were whims. Edward gets sick of the penance sack after a day and puts his leathers back on to go try "poison into positivity". But also claims to be an innkeeper (look - two whole mentions!) when trying not to send children to be pirates after teaching them important knife skills.
Killing Ned Low is a serious, bad thing that prompts ill-advised sex and then going hardcore into retirement mode - leathers overboard, talk about mermaid fantasy, get retirement blessings from Izzy, end up dumping Stede for a fishing job instead of talking about how he's enjoying piracy. The fishing job, however, is also a bad thing and a stupid decision because Edward is a lazy freeloader fantasizing about being a better person. We have an uncomfortable, extended scene of "Pop-Pop" weirdly echoing his abusive dad and then sending Edward to go do what he's good at - disassociate, brutally murder two guys, fish up the leathers, rise as the Kraken from the sea. He continues with comically efficient murder but also he's reading Stede's love letters and seeking to reunite with him so... wait, is this a good thing? Post makeout / mass slaughter he's trading compliments on his kills with Zheng so. Yeah. Looks like it. Murder is fine.
Wait, no, skip ahead and Izzy is dying and Edward suddenly cares a whole lot as Izzy makes his death scene about freeing Edward from Blackbeard. Now being a pirate was "encouraging the darkness" because Izzy - a guy who had little to no influence over Edward's behavior - just couldn't let Blackbeard go. Murder is bad again, and he is freed. Minus the little detail that the murder he explicitly hates himself over was not related to Blackbeard or piracy whatsoever, so presumably haunts "just Ed" still. Anyway he's retiring to run an inn with Stede now, as the "loving family" Izzy comforted him with in his dying moments sails away from the couple that can best be described as the antagonists of their S2 arc. Also Edward implicitly wants to get married. It's been 3 days since making out was "too fast". He's still wearing the leathers.
So most of the way through Act 2 and Edward's barely on speaking terms with anyone but Stede, who he has once again hung his entire life on really fast? Crushing guilt leads to self-hatred leads to mass murder and suicide, but only if he's upset so just avoid that. He's still regularly idealizing Stede as a non-fucked up golden mermaid person (that maybe he personally ruined a bit) because he barely knows the guy. His only progress on his future is "pirate" crossed out / rewritten / crossed out again a few times, "fisherman" crossed out, and "innkeeper ?"
Just.
Where is the forward movement?
It's not just that the inn will undoubtedly fall apart - it's that the inn will fall apart for the near-exact same reasons that China was going to at the beginning of Act 2, and I can't point to anything they've learned in the time since that will help them. I guess Stede realized he loved Edward enough to chase after him, but that was in S1! They should be further than this by now. You can't cram another crisis backslide, all the Act 2 development, and the full Act 3 climax into one season. Certainly not without it feeling like the characters magically fix themselves.
If they just fail and keep blindly stumbling into the same issues because they don't change their behavior, then Act 2 doesn't work. You're just repeating the turning point between Act 1 & Act 2 on a loop.
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Where Did They Fuck Up?
Actually... lets start on what they did right.
The one consistent aspect of S2 that I praised and still think was done well in a vacuum (despite being mostly left out of the finale) was the crew's union-building arc.
With only 8 episodes and more to do in them than S1, side characters were going to get pinched even if the main plot was absolutely flawless. That was unavoidable. With budget cuts / scheduling issues, we regularly have crew members simply vanish offscreen outside of one scene, meaning cohesive arcs for your faves was not likely. Not to say they couldn't have done better - my benefit of the doubt for the TealOranges breakup and Oluwande x Zheng dried up about when I realized he was literally just her Stede stand-in for the parallel - but something like Jim's revenge plot from S1 was realistically not on the table without, like, turning half the crew into seagulls to afford it.
The union building works around this constraint really well. They turn "the crew" into the side arc, and then weave Izzy's beats in so that they aren't just about Izzy. The breakup boat crew working together to comfort each other and protect him turns them into a unit, and Stede's crew taking it upon themselves to address the trauma vibes while the captains aren't in the way solidifies it across all our side characters. The crew goes to war with Stede's cursed coat and wins, they Calypso their boss to throw a party, and they capitalize on a chance to make bank with an efficiency Stede could only dream of.
We don't get specific arcs, but Frenchie, Jim, and Oluwande are defaulted to as leaders in just about every situation, and Roach is constantly shown sharing his inventions with different characters. Individuals can dip in and out without feeling like the sideplots stutter. Any sense of community in S2 is coming from this arc - even if there are cracks at the points where it joins to other storylines (Stede and Edward, Zheng, etc.)
So why does it work? Well, because it's a workplace comedy, and you can tell they are familiar with working on those. They know where the beats are. They know where to find the humor. They know how to build off of S1 because they made sure the bones were already there - an eclectic group of individuals that start as just coworkers, but bond over time in the face of their struggle against an inept boss who they grow to care for and support while maintaining an increasingly friendly antagonism because, you know, inept boss.
OFMD does its best work in S2 when it's being true to its original concept... and its worst work when it seemingly loses confidence in its own premise.
"The show is the relationship," right? It's a romance set in a workplace comedy. The setup of Act 1 was all about creating a character-driven narrative. So given that... where the hell are we getting the dying of piracy and a war against the English Navy?
That's not a character-driven romcom backdrop, it's an action-adventure plot from Pirates of the Caribbean or Black Sails. It's plot-driven, creating an antagonistic force that results in your characters' problems. Once the story is about the fight against the Empire, the dramatic question becomes the same as those adventure stories - "Will the British Navy defeat piracy, and will our protagonists come out the other side of the battle?"
Forget the wedding. The wedding is no longer the climax of the story, its back to the happy ending flash our romantic subplot gets after winning this fight.
Except, of course, trying to pivot your story to a contradictory dramatic question near the end of Act 2 can be nothing short of a disaster, because either you were writing the wrong story until now, or you've completely lost the plot of the real one. I shouldn't even be trying to figure out if they are doing this, because it should be so obvious that they wouldn't.
And yet.
What do the Zheng and Ricky plots add to the story if not this? Neither of these characters have anything emotionally to contribute to Stede and Edward - they truly are plot elements. It's a hard break from the S1 antagonist model, but it also takes up a lot of valuable screentime. This was considered important, but still Zheng's personality and motivation only gets explored so far as it's an Edward-Stede-Izzy parallel with Oluwande and Auntie, and they only need the parallel for Izzy's genre-jumping death scene. Which follows a thematically out-of-left-field speech about how piracy is about belonging to something good (workable) and how Ricky could never destroy their spirits (um...?). And then David Jenkins is pointing to it and saying things about "the symbolic death of piracy" and speculating S3 might be about the crew getting "payback"??? An idea floated by Zheng right before our temporary retirement, btw.
Fuck, the final episode of S2 didn't have time for our main couple to talk to each other because it was so busy dealing with the mass explosion of Zheng's fleet and Ricky's victory gloat. We get lethal violence associated with traumatic flashbacks until they need to cut down enemy mooks like it's nothing, at which point we get jokes with Zheng. The Republic of Pirates is destroyed outright, and it feels like they only did it because they got insecure about their "pirate story" not having the right kind of stakes. Don't even get me started on killing a major character because "Piracy’s a dangerous occupation, and some characters should die," as if suspending disbelief on this aspect makes the story somehow lesser, instead of just being a fairly standard genre convention in comedy. Nobody complains about Kermit the Frog having an improbably good survival record.
Did someone tell them that the heroes have to lose a battle near the end of Act 2, so they scrambled to give them one?
Just... compare the wholly plot-driven struggle in 2x08 to Stede and Edward's character-focused storylines in 1x10 and tell me how 2x08 is providing anything nearly as valuable to the story. Because I can't fucking find it.
At best they wasted a bunch of time on a poorly integrated adventure plot as, like, Zheng's backstory or something, and just fucked it up horribly by trying to "step up" the kind of plot they did for Jim. In which case the whole thing will be awkwardly dropped but damage is done. Otherwise, they actually thought they could just casually add a subplot like this because they've done something wildly stupid like think "pirate" is a genre on the same level as "workplace comedy" and can just trample in-universe coherency while you draw on other media to shore up their unsupported beats.
Bringing us to the most infuriating bit...
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"...end the second season in a kinder spot."
If this was the goal, the entire season was written to work actively against it in way that is baffling and incompetent.
The really ironic thing is that the reason that the Act 2 part typically gets a downer ending is because of the evil empire that OFMD did not have to deal with until they pointlessly added it. A plot-driven story has an antagonistic force - a villain - that the heroes need to defeat. Something external working against them. The story ends when they beat the thing, and it's not much of a climax if they do most of the defeating before you get there. Ergo, they have to be outmatched up to the climax. Ergo, the second part cannot end on them feeling pretty comfortable and confident going into the third.
The same rules do not apply in the same way to a character-driven arc.
We already established Edward and Stede declaring their love is not the end of the story. Nor, necessarily, is both of them confidently entering a relationship. Even once they've developed a bunch they will have to show that development by running into the kinds of problems that would have broken them up before and resolving them better.
David Jenkins keeps talking about this idea that S2 is getting a hopeful open ending and S3 will get into potential problems, and like... I don't see any reason why they couldn't have done that successfully. They didn't, but they could've.
If S2 grew them enough as characters and then had them agree to try again in the last minute of the finale, they absolutely could have had a kind and hopeful ending where you were confident they could do it. And then a potential S3 can show that. It's a bit rockier than they were counting on, but they have learned enough lessons to not break up. And then the overall plot can build to proposal (start of Act 3) and wedding (the romantic climax). It doesn't have to be a blow out fight to be emotionally cathartic.
(Hell, the main rockier bit that they overcome in the S3 Act 2 portions could be marriage baggage. I'm sure they both have some. It would work.)
In the same way focusing on our character's long term flaws and character-driven conflict makes an Act 1 "happy ending" more difficult, I suspect it makes an Act 2 "happy ending" easier.
Instead they wrote an Act 2 that failed to convincingly start development and got confused on its direction, and then presented a rushed finale ending in a copy of the predictable disaster from S1 as though it's a good thing. They yanked the story at least temporarily into an awkward place where a romcom is trying to sell me on a bunch of serious drama / adventure beats that it has not put the work into, and inviting comparisons to better versions of those same beats in other, more suited media that make it look worse. The need to portray everyone as reaching happy closure overrules sitting with a major character death and using it for any narrative significance, while still letting it overshadow those happy endings because a romcom just sloppily killed a major character with a wound they've literally looked into the camera and said was harmless.
If I'm being entirely honest, Dead Man's Chest ends effectively at Jack Sparrow's funeral and then cuts to the British Navy obtaining a weapon of mass destruction, and it still feels kinder and more hopeful just because I leave with more faith the characters are actively capable of and working toward solving their problems.
OFMD S2, in contrast, has half-convinced me our main couple would live in a mutually obsessed, miscommunication-ridden horror story until they die.
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Additional Reading
Normally I link stuff like this in the post, but that requires more excitement than I'm feeling right now. Here's my alternative:
Where I thought they were going with Edward - really outlines the mountain of character development they still have unaddressed
Where I thought they were going with Izzy - touches on a lot of themes that might be dead in the water & also context that's still probably relevant to why Izzy got a lot of focus in S2
My scattershot 2x08 reactions
An ask where I sketched out the bones of this argument, and another where I was mostly venting about the fandom response
This one, this other one, and this last one (read the link in op's post too) about genre shifts and failure to pull them off
The trauma goes in the box but it never opens back up - the whole point of Act 2 is that they needed to start opening shit like that - and also they focus so much on needed character growth and so little on following through
They can't even carry through on character growth that we got last season???
Why Izzy's death feels like Bury Your Gays ran smack into shitty writing
EDIT: Oh and this post is REALLY good for outlining the lack of change in way less words than I did
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lakesbian · 1 year
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i am actually kind of fascinated by the worm fanfiction environment because it’s like. worm is fucking massive. there are a lot of works that are hard to write fanfiction for because they kinda say everything there is to say about themselves already within the pre-existing plot, but worm is not like that. worm is fucking massive. there are so many interesting worldbuilding details & character arcs we see implied but not played out in full that would be fun to make shit up about. if you gave me twenty minutes w/ a piece of paper and pencil i could probably come up with fifty different character-driven worm fanfiction ideas. 
like here: aisha introspecting about how her big brother carried her away from one of the worst days of her life but now she can’t figure out how to do the same for him. recounting of how 13yo alec escaped from heartbreaker. what danny was thinking and doing while taylor was gone. day in the life of the travelers w/ one bit from each of their perspectives to demonstrate all the different plates they were spinning and how inevitably those plates were gonna fall. dragon & defiant character developing convo while they’re chasing after the nine. I Could Go On. i don’t even have to bring AUs into it until i get into the thirties, probably. fuck it, if you wanna get real creative, write about the day one of the civilizations the entities previously visited got kersploded. there are a million one-off lines you could develop.
and yet. 85% of the worm fanfiction out there is just like. “what if taylor. had a different power that is less cool and thematically fitting than bugs.” the tedious convoluted AUs that would be the bottom of the barrel in literally any other fandom somehow comprise The Vast Amount of worm fanfiction. people will be out there putting characters in situations you did not know it was possible to put them in. why are we making our amy and alec dolls kiss, and more importantly, why is that one of the most notable alec fanfictions. it’s like a fucking rollercoaster ride of people seeing a universe with one million billion interesting characters in it and a bunch of free compelling narratives to explore already attached and going “Hmm. No. I want to see everything that already happened except it’s written worse and Taylor has Wolverine knifehands and keeps stabbing people.”
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angelasscribbles · 2 months
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Character Development
Here's the summary of today's live discussion.
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What is it?
Character development can refer to initial character creation, but when I say character development, I'm usually talking about how the character grows and evolves over the course of the story.
We will talk about both.
Character Creation
Creating a character is much more than just what they look like. So many things play into their personality, beliefs, feelings, etc. Their ethnicity, religion, sexual orientation, what kind of upbringing they had, past traumas, general inborn temperament traits, etc.
Character Types
Static v dynamic: refers to how much the character changes throughout the story.
Static characters stay the same and do not change at all during the course of a story.
Dynamic characters change and grow in many different directions. This character will develop and change throughout the story, sometimes to the point where it surprises the reader. Sometimes they surprise themselves and the other characters.
Flat v Round: refers to how much depth the character has.
Flat: A flat character is pretty one-dimensional, and that doesn’t change throughout the story. It is a static character with little to no depth. Maybe one or two identifying traits.
Round: A round character is more developed and has some depth and layers. They are interesting. They do not necessarily change throughout. (Unless they are also dynamic).
Character-driven story v Plot-driven stories: A plot-driven story is one where the plot moves the characters, while a character-driven story is one where the characters drive the plot. 
The key difference between a plot-driven story and a character-driven one is that in a character-led narrative, the focus is more on the thoughts and feelings of the protagonist and the decisions that they make. Whereas, in plot-driven narratives, the action and occurrences that unfold will be the main point of focus.
Plot Driven examples:
Jurassic Park by Michael Crichton.
Dark Matter by Blake Crouch.
Gone Girl by Gillian Flynn.
The Da Vinci Code by Dan Brown.
Character Driven examples:
To Kill a Mockingbird by Harper Lee.
The Seven Husbands of Evelyn Hugo by Taylor Jenkins Reid
Practical Magic by Alice Hoffman.
Some Definitions
Main Character: The character through whose POV we get the story. Often the same as the protagonist, but not always.
Protagonist: Prime mover of the plot. And in the vast majority of cases, the main character.
False protagonist: A character that seems to be the protagonist until a twist tells the reader otherwise. Think Ned Stark in Game of Thrones. This is why his death was such a shock, because most readers assumed he was the main character. This is often done exactly for that reason. Plot twists and shock value.
Antagonist: Opposing force who stands in the way of the protagonist’s goals.
Grey/morally ambiguous character: Just as it sounds. A character who is not all good nor all bad. They have complex motives and can sometimes be a loose cannon. Their actions are not always clear-cut in terms of morality.
Unreliable Narrator: An unreliable narrator is an untrustworthy storyteller, most often used in narratives with a first-person point of view. The unreliable narrator is either deliberately deceptive or unintentionally misguided, forcing the reader to question their credibility as a storyteller.
Character Arc
The character arc is the full extent of how the character's inner world - thoughts and emotions - transforms from the beginning to the end of a narrative.
Things we will discuss in a future session:
Character motivation
Inciting incident
drivers of character growth
Random recommendations from today:
Lovecraft Country: an American horror drama television series developed by Misha Green based on and serving as a continuation of the 2016 novel of the same name by Matt Ruff. Lovecraft Country follows Atticus Freeman as he joins up with his friend Letitia and his Uncle George to embark on a road trip across 1950s Jim Crow America in search of his missing father. This begins a struggle to survive and overcome both the racist terrors of white America and the terrifying monsters that could be ripped from a Lovecraft paperback.
Otherworld series by Kelley Armstrong. A good example of using the same characters but shifting who is the main character from book to book. The series began in 2001 with Bitten, featuring werewolf Elena Michaels. It continued for thirteen novels, introducing other supernatural characters–witches, ghosts, necromancers, half-demons–and spinning off to their stories, and expanding the series into a multi-narrator fantasy world. Past characters continued to appear in guest roles and often returned to narrate new novels or short fiction.
Ya'll, I'm sure there were more recs from both myself and others but I'm drawing a blank and once the live stage ends, I can't see the chat anymore, so please comment or DM me if you remember a rec that I didn't.
Please, if I've missed anything at all, mention it in the comments and I'll add it!
Also, check out these articles:
Character Development
April Event:
TBD pending voting.
Word Warriors:
@karahalloway @aussiegurl1234 @harleybeaumont @alj4890 @peonierose @petiteboheme @twinkleallnight @lizzybeth1986 @noesapphic  @thedistantshoresproject @welcometotheweirdplqce
@ryns-ramblings @tate-lin @nestledonthaveone
@aallotarenunelma @kristinamae093 @coffeeheartaddict2 @memorias-depresivas
@jerzwriter
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