i am absolutely obsessed with your alpha dave because you just hit that itch for me when it comes to the idea of guardians being the worst version of what their kid version could become. i've always wondered that, if the alpha guardians had the same concept the beta guardians did, how would they be-- especially dave, cause the striders relationships with their guardians are always so like. volatile? just the idea of dave growing up with no one to give him proper attention or care or love, (1/2)
and instead of bettering himself he just turns to the constant attention and eyes of the public when he becomes famous, because he NEEDS attention, he needs people to want him and crave him and look up to him and shit. and alpha dave just going down this spiral of doing more and more wack shit to get the public's attention, doing hard drugs with nasty circles he shouldn't be getting himself in, cause he's constantly chasing after the euphoria of people "loving" him. thats all thank you for listening to me go on and on like a maniac. tldr alpha dave being the worst version of who dave can be is an idea i am absolutely obsessed with partially due to your interpretations of him. ur art and ideas are stellar about the striders (2/2)
oh my god I love you. yes this very much how i envision alpha dave to be and it really falls into my stringent devotion to the concept of "universal karma" i.e. where beta dirk strider was so aloof and in his own head alpha dave strider must exist as an extreme direct inverse of that. needy, demanding, overbearing. this man, much like beta dirk, was not built to be a guardian. I think he kind of sucks super bad and it's so awesome. i could go on and on and on about this but I already have another ask in my drafts about him that’s hit 1k words with no end in sight and who knows when that’ll be ready. thank you for your kind observations. picture me smiling at you right now.
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I played goat simulator for the first time and made a horror game concept with my friend
So I tend to ramble a lot and while playing goat simulator it eventually escalated into a whole plotline from my commentary.
My friend has it downloaded on his little kid tablet with the foam casing that most kids have (monkey preschool lunchbox iykyk).
In goat simulator everything is pretty scuffed and while you can be destructive, you as the goat cannot die and the npc people cannot either.
At first this devolved into me thinking it's sad, since the goat is not noticed no matter what damage is done (the npcs are reset with no lasting impact even after explosions, headbutting, etc.)
When the npcs are"reset", they still tend to stumble around and fall, which could be apart of the crappy effects but it shows the small effect the goat had (although not very visible)
Then I thought maybe they really are just npcs and the goat the player controls is self aware (as a player we're controlling it, therefore the goat is not a normal goat but self aware)
The goat has to find a way to break out instead of being trapped with mindless npcs
The game was probably made to be buggy for comedic quality (it works) but I personally I thought it was a bit scary (this is where the game plot started to form).
In Goatsville (I think), there are mushrooms that you can lick as the goat, and they make the goat's body look even more silly paired with the glitches when playing.
This could mean taking mushrooms makes it less scary since the goat was less realistic (for me personally it was better to see a weird, unrealistic goat with it's neck flopping around)
Some of the npcs were really weird
In Goatsville (where you start as the goat), there are protesters standing around with signs
At first they weren't relevant since we found mushrooms, but if you read their protest signs they're protesting against "pointy food"
I came up with the concept that the npcs aren't allowed to protest against anything that could spark the idea of rebellion (for the goat/player, hence pointy food)
There is someone controlling all of the npcs
Aside from Goatsville, there are separate areas (me and my friend freaked out when we found out) and there is a statue of a goat
As a joke, I said that the goat statue was of the goat/player's great grandaddy/relative whose remains were in the statue
Somewhere along this time, a group of npcs chased after the goat, and they all looked the same and wore shirts with goats on them. After licking them, it was found that these particular npcs are labelled "goat fanatics" (licking or headbutting an npc will show their name)
What if the goat fanatics are trying to catch us because we've become self aware???
Maybe the goat/player is descendant of a goat god?
These goat fanatics are the ones who erected the statue of the great grandaddy goat/goat god
Maybe the goat/player is next in line?
We ended up heading back to Goatsville and ended up at the starting point again. The player starts in a fenced area with other goats (not self aware). There is a tower that we decide to head up and it ends up leading to another area at the top.
We go inside, and it leads to a goddamn throne room
Goats kneel down as you (goat/player) walk down the red carpet and there is a throne at the end
The throne is made of goat SKULLS
We reach the final conclusion
All along, this was a ploy to find the new goat god (great grandaddy goat god died). The starting point was filled with unaware goats, and the fanatics were breeding goats to find a self aware one (goat/player). By trying to break free, we have been trapped.
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