Y'all remember when "Number of onscreen enemies" was purportedly a measure of a game's quality, according to E3 marketing folks? What a surreal measure to highlight in marketing... Like you can fit more enemies if you make them shitty. It's a measure of how shitty your individual enemies are, relative to the hardware they run on.
Last year, I worked on this huge poster for the game "Dungeons of Aether"! It has been a lot of fun figuring out this crazy composition, with keeping Fleet🦊🏹 as the central focus in the midst of a crowd of characters.❤️
I strongly suspect that the reason posts about obscure 1980s and 1990s point and click adventure games tend to have legs on Tumblr is related to the fact that the site has a large population of recovering Homestucks who seem perennially surprised to learn that the comic’s pop-culture parody elements were actually based on something.
one thing about me is i like a good map in stories. oh yeah baby show me where each event took place mmmmm yeah that's the stuff. oh god you have a layout of an entire building? shiiiit that's hot. you have actual descriptions of what each area in the map is like? of different climates? altitudes? settlements? fuck keep going-