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#when I am better might redraw this then
teejaystumbles · 7 months
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For Sandtober #2 "nightmare" and the monsterfucker bingo square "angel"
I am happy with everything except the halo which looked better in my sketch and colour mockup. I might redraw it in a few days when I'm back at my tablet. 🤔
I am personally very happy with how the wings turned out, I tried a gouache brush and it worked wonders 😊 might be my new favourite colouring brush
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0hmanit · 5 months
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Random Gourmand art
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A warm up for the ancient art series. Drawing the background was tricky, so I switched from FireAlpaca to MSpaint after realizing it would be much easier to use the tools found in there.
I really wanted to draw the rest of the slugcats like this, but that's when I realized how bad I am converting the slugcats into anthro characters.
Still a cool piece nevertheless
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A redraw of one of my drawings with a different brush
I never found myself thinking about the dynamics between different slugcats if they ever interacted, but this piece in particular made me realize how fun it really is. especially when it found in-game that both slugcats are shown expressing through art, about their environment, the creatures around them and their personal experiences. This my favorite detail about their campaigns, Spearmaster might relay more on this as a way of communication, but they have shown to even consider this as a hobby. So it's really interesting to think about their possible interaction with other slugcats or even the colony found in Outer Expanse by drawing. or in short: I think Gourmand would find Spearmaster easy to befriend.
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Most of you probably found out that I digitally paint as well. this piece inspired by the gourmand main menu art.
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More Gourmand shenanigans, testing out different coloring methods and comic related stuff.
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also this
I find it hard expressing myself online about anything that I'm passionate about, mostly caused by shyness and language barrier
So I hope this type of posts will help me to connect better to my followers, and the community as whole by sharing with you random thoughts and doodles about the game that I love the most.
Thank you for 900 followers!
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tomlinfonda · 8 months
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"Why are artists so butthurt about AI art? Horse carriage drivers didn't complain when they invented the car, they were just grateful that the technology evolved and made it easier to get around."
Art is not a carriage, it's not a vehicle. Its purpose is not to be efficient, to do a practical job with as little effort as possible. Art is not something that can be automated, because its artistry lies in the humanity of its creator. Art is wonderful, from a baby's first drawing, inexperienced and unskilled, to the paintings adorning the ceiling of the Sistine Chapel.
If you consider yourself an AI artist, I ask you: are you proud of yourself when the computer has completed another image that you will claim as yours? Do you look at it and feel the joy of having created something?
Does the generative process teach you how to see the world better? With every image created, do you evolve? Do you understand the planes of the face better now than 1000 images ago? Do you know what rim light is, and where to put it? Do you understand light sources? Tones? Could you take a piece of paper and shade a portrait by yourself?
"AI software is just like Photoshop or Blender, the next step in artistic technology".
It's not though, is it? A digital artist uses a pen to put colors on screen, chooses where to put each brush stroke, when to smudge or use the liquify tool. A 3D sculptor manipulates basic shapes into characters just like a traditional artist molds clay. An AI "artist" doesn't make any of the thousands of choices that lead to the creation of a real piece of art.
"But art is hard, and I'm not good enough."
Neither am I! Man, I'm not the worst artist in the world, but I'm not great, still not at the level I would like to be. Sometimes I draw something and I look at it and realize that it sucks ass! Sometimes I post a drawing online and realize that I drew a character out of proportion, that the light source is not consistent, that I've shaded outside the lines! And you know what's great? That I get to have an understanding of what I did wrong! I get to evolve! I redraw something from 5 years ago and realize that my composition is much better, my shading more believable. And I know that in 5 more years, I might redraw it again and pride myself in how much I've evolved.
I've been drawing since I was a baby, and I still have a long way to go. And that is also fine, because art is a lifelong pursuit, growing, changing, just as I am.
It's okay to not be good. Hell, it's okay if you don't even try to get better. By drawing, you WILL. It's inevitable that, by practicing, you'll learn.
You know what will not make you a better artist? Software that will generate your "art" for you. The result might look more complex than what your skill level allows you to create right now. But it doesn't look better. You could draw a crooked circle on xerox paper and it will look better than all the AI art in the world. Because you made it. Have some faith in yourself. Your vision has more artistic value than what that computer generated.
"If you're afraid that AI will steal your job, learn to draw better!"
I'm trying. Are you?
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naturecalls111 · 2 months
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I wrote this on twitter but I thought I'd put it here too, since I occasionally get asks on how I draw/any tips I might have. On twitter I also made the caveat that I don't feel I'm qualified to give anyone tips, LOL, but I was drawing today for an assignment and felt like this is worth noting to any beginner artists who have a tendency of clinging onto sketches that they feel like they finally got right! (A.K.A, a habit I still have years later HA!) This isn't so much of a tutorial as expressing my thought process in this discovery of how to draw more dynamic pieces. I found it to be satisfying on my end, seeing it unravel, so hopefully it can help someone who may be struggling with the same thing I am.
MAKING MORE DYNAMIC PIECES, A PERSONAL STUDY!:
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I wasn't upset by this drawing, but I could tell there was something stagnant about it so I ended up pushing it and redrawing it a million times to see if I could somehow make it look more dynamic.
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Here's one part of the timelapse - I'm clearly adamant on trying to make this pose/composition work but while the sketch itself may look better, the stagnation hasn't changed. Perhaps this works for some people, but anyone seeking a dynamic visual will be able to spot that this simply isn't working as anything more than a semi-decent anatomy study attempting to be applied.
I changed the position of both arms, I tried to play around with the angle of the head, I tried to just the hips forward more so that the spine had increased curvature, but the main issue, really, was that the initial composition lacked the dynamism in general. It prioritised dramaticism over dynamism. Both can exist in the same piece - it did not, in this one.
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This was the new sketch I started with. Less rigid base to go off of. Just getting down the general shape I wanted to score - make the spine and tail take a sort of mid-whip path, shoulders hunched, hips cant forwards, as if he's curling in on himself. I think for a dynamic piece, it's more helpful that your initial sketch uses the body as a general marker as opposed to something to do lineart over (granted, I don't really do lineart anyway, my sketch is usually the extent of my "lineart", but since this is just looking at creating a more dynamic composition, I think it still applies!)
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Here it's the same principle. For the left image (the legs) I've established where the knee of the right leg goes, and where the hip that precedes the left leg will sit. These are just base anatomical structures that help me figure out 1. Whether or not the mere idea of this composition will work, and 2. where I have to stop once I start drawing. For me, having some sort of limitation for the body helps me stay within range of proportionate anatomy (not that I particularly care for the anatomy to be realistic, just proportionate to the style I'm drawing in)
On the right image is also the same principle. Establishing the movement of the arm, the elbow/arm bend, and the hand. (If you see the full sketch before the two above, I established the hand in that one too - it really is helpful figuring out the placement of the hand ahead of time.) If it looks atrocious afterwards I always have the lasso tool/eraser to save me.
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The new attempt brings me to this. While preference in art is subjective, I do think I'd be staying in SOME realm of objectivity when I say this is more dynamic than my initial sketch, LOL. Of course, lighting/rendering choices help push the composition a little more, but this achieves what I couldn't do with that first sketch. I had a general idea, but it's important to know when to let go of something that clearly isn't working.
Would love for anyone to add their own tips or ideas to this post - I'm not particularly known for dynamic pieces so I'm always looking to learn. This was a really valuable study for me so I wanted to share it, but everyone has their own method and what works for me may not work for the next person!
There's a few other asks that asked me for tips on general anatomy, and more specifically legs (oh dear god, I'M going to need to study for that before writing out any sort of resource guide for that, lol) that I hope to get around to doing in the near future. Thank you for your guys' vote of confidence, haha! ❤️
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roxtron · 10 months
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I've gotten an absolute spike of motivation lately so I've been drawing a ton lol. I figured it might be nice to draw fanart based on the more recent events since they're pretty fresh in my mind, and others. This post might have a bit more words than I try to put on my art posts so I'll just start it off by showing the panel of @somerandomdudelmao 's comic I redrew.
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Ok so the main thing I wanted to talk about more in this post is- I'm not great with backgrounds and stuff, working off the gray is hard for me, which is why the last fanart I posted didn't have a background lol. I thought about making the lighting more inspired by one of the screenshots of the Hidden City. (Since I assume that's where this scene takes place. Funny enough I tried to find screenshots of any trees for the leaves blowing but I could only find glowing mushrooms haha.) At the end of the day while I was getting ready to start working on the redraw, I clicked the link for the post that helped inspire the next update, too. And oh boy I was absolutely inspired as well. https://www.tumblr.com/tapakah0/722593112900403200/somerandomdudelmao-cass-sensei-this-is-the @tapakah0 Mayybe this type of ramble is better saved for a reblog but I absolutely fell in love with the environment she created in this scene, and that's why I chose to go with that color palette for the environment. Considering my initial plan was the bright yellows, oranges and greens typically used for the hidden city- I gotta say I don't think it would've come across with the same vibe it intended to. With the post I was heavily inspired by, it's just such amazing art, really. I struggle to put it into words but the bright blues really just help give it the calming atmosphere while also keeping the uplifted/hopeful nature of the environment I feel in the recent updates. If you can't tell from some of my votes I really like to work with glows and dramatic lighting lol, and the lighting in this was just amazing, I feel like it worked so well. Wished I could've worded my praise better but unfortunately I am not the best at describing things, especially when they get technical.. If you haven't already I highly encourage checking out Cass' AU and Tapakah's post I linked to especially. I plan to check out her AU too but I haven't gotten around to it yet, but the work I have seen from her is amazing as well. Sorry for getting really rambly on this one. I had a lot to say I guess lol.
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emerxshiu · 1 month
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FORGOTTEN LAND'S SECOND ANNIVERSARY :3
I AM SOOOO BACK
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I started this drawing yesterday around afternoon and finished it just a few minutes earlier.
I went with a messier type of drawing instead of more clean like the elfilin one from yesterday, i find it fun doing it like this, mostly cause i dont have to worry about making it perfectly so i dont get as frustrated as normal. Id place this one as my second best digital drawing. im pretty sure i havent posted what i consider my best digital drawing here, tho i do have it in instagram, i might post it here one day, tho these two are way too tied up, i love how this came out, its not exactly like how i imagined it but its really close to it, and also itd say that since i dont tend to play around lighting that much, this was such a joy to draw and i cant help but stare at it a lot, at least until i start hating it because i made quite a lot of errors. i also changed my elfilis gijinka just a tad bit from last time, but its not that big of a difference, mostly.
ofc i had to draw elfilis for forgotten land's anniversary, i tend to deny it in my head but yeah they're my fave of the kirby characters even tho i hate them a bit. I wanted to draw some more doodles, like, elfilis eating cake, kirby car, a bunch of other stuff (not elfilin cuz i already drew him yesterday) but when i tried i couldnt draw anything more, guess this drawing burned me out a lot, huh?
you can definitly tell i spent all the efforts on him cuz if you look a bit closer to the bottom part you'll see its almost barely detailed, but i mean, they're the focus so make sense i guess for me not add that much detail there. um also, maybe because i dunno i had OVER 130 LAYERS jeez no wonder firealpaca was slowing down so much, i need to manage my layers better next time, tho i did do something i keep forgetting, wich is naming them (most of them at least) that was a real life saver
Also, antares (fecto elfilis' spear/cadaceus), as always, was a pain to draw, but this time its probably been draw the most accurate out of every other drawing ive made with it in it, i didnt notice it was like, a little curved when it reached the blade
some close ups since his face is a bit hard to see
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silly :3
fun fact! actually, this is technically a redraw, somewhere around between february and march i started a fecto elfilis drawing for the first anniversary, but i couldnt finish it in time, and i never finished it
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thats...quite the improvement! (i remember being so proud of it)
also his wings are like that cuz i did not want to draw the pattern, its way too hard, i literally copy pasted it, wait, i was talking about the 2024 version but i looked at the 2023 one and i just noticed it also has the pattern copy pasted, i guess some stuff never changes since i still abuse the ctrl+c ctrl+v to this day
Also i ended up making a huge error there, i was planing to add the phantom spears from orbital pulsar (the attack he does first when you battle them at lab discovera) but theres an innacuracy, when they do the attack, they always close their eyes, i had actually sketched him (well i mean both these drawings are basically the first sketch (2023) or second sketch(2024) with some color, shadows and lighting. i didnt do lineart in the 2024 one cuz i wanted to be a bit like the og i made (too bad i sketched that one with black since the og was sketched with white due to me drawing the bg first)) with his eyes closed but them decided to make them open for a reason i cant remember, maybe i thought itd look nicer? idk
ive had the idea of redrawing this for quite some month now so it was kinda already planned
background cuz i think it came out really pretty
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doesnt have the little stars since without elfilis and the structures it looks fucked up. the actual sky in game is more blue, but the clouds have some orange, in the 2023 ver. i made the sky orange, and in the 2024 ver i wanted it more accurate, but i didnt wanna loose the orange sky, so i did a gradient. pretty...
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also here's a screenshot i took when i was like halfway trough it, its barely noticeable but i changed his mouth in the final drawing
I really love katfl, like a buncha whole lot, its basically almost my first mainline kirby game. 100% the demo, finished the game in almost one day, i literally play it monthly, like, every month i put the card in my switch, start it up, get morpho sword, and go shred elfilis in lab discovera. i would probably not even be here on tumblr and the kirby fandom if it werent for it. and i love it so much i genuinly cannot express how much i like it and treasure it with words or anything
Thank you for reading my unnecesarily long rambles lol
I hope i'll post tomorrow and dont forget like usual
Jambuhbye!
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otdiaftg · 1 year
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The Foxhole Court - Chapter Two
Date: Friday, May 12th Time: 3:05 PM EST
Neil couldn't believe Andrew would even risk sobriety when the consequences were so steep. He wondered if his arrival had to do with it, if Andrew wanted to meet his newest teammate without a hazy mind, or if Andrew just hated spending his summer break drugged to the gills. As if on cue, Andrew appeared in the doorway with a bottle of whiskey in one hand and Kevin at his back. "Success." "Ready, Neil?" Nicky asked. "We should probably beat it before Coach shows up." "Why?" Neil pointed at the liquor. "Is this a robbery in progress?" "Maybe it is. Will you tell Coach on us?" Andrew asked, sounding entertained by the notion. "So much for being a team player. I guess you really are a Fox." "No," Neil said, "but I would ask him why you're not medicated." There was a heartbeat of startled silence. The only one who didn't react was Andrew; even Kevin looked surprised. Nicky was the first to find his tongue, but he reverted to German to ask Aaron, "Am I crazy? Did I just see that happen?" "Don't look at me," Aaron said. "I'd prefer an answer in English," Neil said.
Art used with permission by the amazing Aymmi. Thank you @aymmidumps !
Check out the other pages from Aymmi here and here.
Andrew put a thumb to the corner of his mouth and dragged it along his lips to erase his smile. "That sounds like an accusation, but I didn't lie to you." "Omission is the easiest way to lie," Neil said. "You could have corrected me." "Could have, didn't," Andrew said. "Figure it out for yourself." "I did," Neil said. He tapped two fingers to his temple, copying Andrew's mocking salute from their first meeting. "Better luck next time." "Oh," Andrew said. "Oh, you might actually turn out to be interesting. For a little while, at least. I don't think the amusement will last. It never does." "Don't mess with me." "Or what?" There was a rattle as someone tested the knob on the front door.
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roodles03 · 19 days
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Fuck You, *Genderbends your Alastor*
(Screenshot Edits)
First off, DO NOT REPOST ANY OF THESE. I left out my signature and watermark for the sake of the authenticity of the edits. Basically meaning I want them to look as real as possible. However, I will be forced to add these to future edits if people start reposting them, especially without my permission. (The Hellaverse fandoms are very bad with this) Due to previous bad experiences, I deal with reposting (especially on insta) very harshly. Especially if reposted without credit. I am not afraid to file reports and get uncredited reposts taken down. This is your ONLY warning, and the ONLY time I will say this, so please heed it.
However, you CAN use my Genderbent designs in fanart or your own edits. All I request is credit for the design!
Okay, papa Roo is done yapping. ANYWAY-
I have been having so much fun with these and they're actually really good for learning to draw in the HH style!
Btw I've changed her name from Alastrina to Alice since I got a comment suggesting that Alice would be a better name. Despite that comment's phrasing being a bit on the rude side, I do agree that, yeah, Alice is a better name. So I do genuinely appreciate the critique despite the fact it could've been a bit nicer said. Tbh I just looked up "Female version of Alastor," when I made the edit of Alastor's render and Alastrina was what I got.
I also made a slight edit to Alice's design where I gave her lipstick since I noticed in Viv's OG drawing she probably did have lipstick.
How many people am I gonna make gay/bi/pan/omni/hetero/etc panic over these edits. Like despite these being my own edits, I am one of the people gay panicking-
Disclaimer: These are EDITS. NOT REDRAWS. I did not draw these from 100% scratch, because the point of an edit is to EDIT. Obviously it is going to be traced in some areas (mainly the face and the limbs) because that's what editing is.
Side note: Imo, good screenshot editing actually still requires heavy drawing experience to pull off well. Obviously your tracing in some areas but you're still changing some things, (the entire point) and if you don't know how to draw well, or draw in the show style well, the edit will either look fake or just bad. Edits still require good drawing experience to pull off well, just the same as regular drawing. You just have a templete to go off of. It's basically the same situation as art bases. They might be infamous for often being done poorly, but they can be still be used to make incredible art if the artist is experienced. And this is not to dunk on beginner artists, because I support the practice of edits and bases (as long as proper credit is given and its stated that they used a base or it is an edit) because bases and editing can be used as training wheels for beginner artists, or even profressional artists like me who are learning a new style, (which is what I'm doing rn actually) it's just at some point, if you're someone who does want to improve your art rather then just have fun, you gotta take the training wheels at some point.
Anyway, rant over. I just wanted to talk about my silly thoughts on bases and editing.
Og screenshots
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capn-twitchery · 8 days
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do you have any tips for drawing expressions? it’s one thing that I always notice about your art, I love how expressive your characters are.
thank you so much!! it really means a ton bc expressions are one of the things i've focused & worked the hardest on over the years :D ♥
which ALSO MEANS--HA, YOU ACTIVATED MY SPECIAL INTEREST TRAP CARD i am now going to talk at you all for far too long about it >:) buckle up!
prefacing this by saying i Love animation, this makes me biased as hell with where i get my sources + how i study art. anyway!
i think my biggest #1 tip is don't be afraid to get goofy with it--characters don't have to look cool and stoic all the time, they can be silly! if an expression reads better, but looks a little off-model, do it anyway! make that guy look weird!
i draw little thumbnail expressions a Lot, whether for actual art or for just fun doodling. i don't have any recent ones to hand-- but here's some from a while ago. they help a ton to figure out what works quickly without worrying about actual facial features
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they also help to see if i can push an expression further, it's easier to test out weird things on a tiny round doodle and then translate that into an actual drawing later on. pushing expressions To The Limits is a really good exercise in itself!
gonna put the rest under the cut bc it's getting long & i have a lot more to say
ok this in itself is a whole topic i can go on about for hours, but i'll try to keep it semi brief--i Love considering how different characters would show emotions! how one character would express sadness, how that would be different to another, how one character would smile vs. another, stuff like that!
related, giving characters individual expression quirks. twitch's :3 mouth & lazy lidded eyes if you could see them anyway & Very Smug Eyebrows, while grace has heavy low eyebrows & sad puppy eyes & usually looks at least 10% unsure at all times. it makes every single twitch smile look slightly not genuine and makes grace look. well. you know. the quirks are really fun to think of, and it makes drawing expressions feel a lot more fun when you personalise them!!
expressions can be easier to think of when you put characters in scenarios & consider how they'd react. it can also help to think of the character Moving/talking, instead of as a static image. mini comics or just adding dialogue to art helps a lot with this, i've only just started doing it and i'm having a blast!!
ok this one is weird and hard to explain and might only be applicable to me bc i can't see images in my brain-- but i'll throw it out there just in case! lots of artists make faces in the mirror to reference their own expressions, but it's never worked for me
i Do still act stuff out in my brain & make faces irl, but instead of doing it in the mirror, i just make the expression & consider how my face is moving in Words? ok for example This Comic, last panel for twitch--i'd run through the dialogue in my head and move around how i feel like they would, and list it off in Words--raised eyebrows, closed eyes, tilted head, etc etc. then i have a framework to base the expression on! and i don't need to stare into my own face in the mirror for reference. no mirror needed at all, actually. win/win. i do this for body language too
(yes this makes you look insane btw. sorry. if you do it too long best case scenario you get very dextrous eyebrows and worst case scenario you might start making cartoon character faces irl (or both) (i'm both))
not sure how much it helps specifically with expressions outside of animation, but it's a fun exercise--learning the limits of a character's face, animation calls it squash & stretch. drawing a face in the two most extreme states. so on character expression sheets you'll see weird faces like this⤵️ that's what that is
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another exercise, i always have a ton of art saved that i like the expressions of. usually a lot of concept art for films. i'll do studies of them & redraw them, and/or take ocs and redraw them with those expressions! it's a great way to look at how other artists do stuff and yoink bits you like.
you'll hear this a lot if you look up Any art tips, but references & studies are great. i get a lot of inspo from disney concept art bc their artists are very talented people, but currently i hope disney studios' own hubris eats it alive. i want to see mickey mouse buried in a hole, the rat bastard. anyway some places i personally take inspiration from:
i look at a lot of animation concept art, some good sources are characterdesignreferences, livinglineslibrary, there's pdfs of animation art books all over the place too.
specific concept artists i like are jin kim & shiyoon kim !! they do Great expressions.
outside of film industry, tealin and tracy butler of lackadaisy cats are some inspirations! tracy butler has a great expressions tutorial here
if you find this stuff interesting & like reading, the illusion of life by ollie johnston & frank thomas is an incredible insight into the thought process behind stuff like this! there's a pdf here, unfortunately just a scanned copy but worth a read if you like this stuff!! specifically chapters 'character development', 'animating expressions & dialogue', and 'acting & emotions'
sorry that was an essay and a half but hopefully it was a little bit helpful!! i always love talking about this stuff so if you want anything clarified/just wanna talk about it more i am Always ready to go off >:3
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nightkit92 · 8 months
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Alright! I finished the lovesick Wally AU!! I hope it's alright!!
this AU belongs to halohelene on TikTok!
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It looks like absolute trash. I might redraw him when my art is better, it's 5 am and this took like 2 or 3 hours to complete lol. Gn 🥱💤
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ruelin024 · 1 month
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opinions on graphictale ya silly person
@graphictale-au
erererererer -Yes. o(〃^▽^〃)o ✨
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Interesting setting in place, since they from a corrupted genocide reset timeline. *Check*
Brotherly Relationship Dynamic complicated. *yusss Check*
Literal graphic, graphic, yes! *check*
They goofy, cute to me. (ahem GW!Sans’s outbursts, precious GW!Papyrus) *Check*
Fragile hurt-looking character next to scary-looking aggressive character. *Check*
Mysteries abound yet to uncover~ *check*
Art makes me laugh and is awesome! *CHECK*
I can incision invision a lot of angst and plot. (Feeding into my many imaginations.)
And for some odd reason, and I don't know how, but I am in the “I can fix him.” ... “I can save him.” ... And the “They can ruin my life but they cute.” Mindset when I see and read about your GW!Sans and GW!Papyrus. But like uhh, hmm, I swear if I dig deep into my head I might overdraw them to the point I simp for them like oh dear I've become the problem I've caused *sweats* 〒▽〒 And the fact you haven't drawn out the rest of the Undertale characters of your AU is gonna make me do somersaults when you ever do release some more character/plot art. (Wait are you gonna draw out other GraphicTale AU characters? Cause if you is, I'm finna draw them hahahah. ψ(`∇´)ψ)
In summary, I see potential in this AU. (❤´艸`❤) Though at the moment I don't know what to expect, and to me that's cool, cause I don't know what goes through your ✨wonderful head,✨ meaning I look forward to your posts and those who make the asks.
My grand opinion: I actually love what you doing in this AU and enjoy seeing it grow. Tis gud. 👌✨💕😙
Can't wait for more lore and drawings from you!
And I made this from one of yer asks. (I attempted to make human version of GW!Sans and GW!Papyrus but I sucked at it, so I decided they look better like this. \^o^/)
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I love redrawing your asks, you fuel my imagination like bruh. (^///^)
Oh also! Thank you for the ask, hopefully I answered uhh sufficiently? I tried to give you a detailed answer on my opinion on graphictale au, hopefully it was alright. o(* ̄︶ ̄*)o
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rosekasa · 11 months
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Hello! I am a beginner artist and I love ur art!! Super pretty and the colors are very tasty. Do you have some tips? I'd love to see your art process!
HELLO ANON!! first of all i am very honoured that u would ask me this because 90% of the time i feel like i have no idea what i am doing and like im still a beginner artist myself DSDSJDF. i would love to share some stuff i learnt and some stuff about my process (regardless of how messy it is sdfhsj)
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(final piece)
here's an old example of my process i found! while the steps sometimes look different for other pieces, i feel like this is a good demonstration of how the basic structure looks.
1. the sketch - this is where i'm mainly figuring out how i want the piece to look. i was redrawing a screenshot for this piece so it looks a LOT neater than what a lot of my other sketches look like, for example, here's the process of me figuring out my recent drawing of haise:
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(final piece)
in the first two steps, i was mainly working with showing myself what the piece was going to be. the last one was where i used references/technical knowledge to try and show whoever will be looking at it what the piece was
2. cleaning up the sketch + base colours. these two usually occur simultaneously because i will get bored cleaning up the sketch midway through and want to start adding colour LMAO. on a more practical note, sometimes putting down the base colours and having a better idea of what the finished product will look like might make it easier to refine things.
a note: cleaning up for me doesn't mean doing lineart. it mostly means erasing any overly messy lines on the sketch and redrawing small parts to make it look tidier where needed. i often leave it 'messy' at this stage, too. like here:
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(final piece)
3. light/shadow. this is my FAVOURITE part because it's where the piece starts pulling together. the method i used in the current piece was putting a multiply layer over the colours folder and filling in where light would be obstructed. after that, i used a luminosity layer to put in some bright sunlight. marc brunet has a great way of explaining it by advising to pretend that the light is the camera and you're behind the lens. this is such a good way to block in average light/shadow values! sometimes this looks a bit crazy because everything is still so messy but that is why we have...
4. rendering. this is where i fit all the remaining pieces of the puzzle together. i'll refine the colours a bit more -- e.g. colouring in the eyes, -- and fiddle a bit with the shadows to add some more variation to the hues/value. this is where i think a lot about light and shadow theory and try and make it look more realistic. marco bucci saved my LIFE with his videos about ambient occlusion and ambient light (part 1 / part 2) -- essentially, what i keep in mind the most is that if a plane in shadow is facing the sky (or is open to any other form of light that isn't the direct light source) it will contain ambient light. it is SUCH a game changer when you add it to your pieces, trust me, even if youre lazy about it. if needed i'll pull up some references to make everything look good!
5. rendering... part 2? honestly this step kind of blends with the last one as i tend to do it simultaneously. i basically clean up all the messy lines from before by painting over them! with the majority of the colours i need put down, i can just eyedrop them and paint over anything that's needed. this also comes in with the light/shadow, where, if i need a more subtle hue for either/or, i will eyedrop it and brush it in.
some further notes:
i very rarely use references during the first stages of my sketch. i think it tends to look quite stiff and unnatural if i rely too hard on the. and i personally prefer the creative room when the idea is still being conceived. references come in when i can look at what i have down on the canvas and have a fairly decent idea of what i want, including pose, composition, etc. it's essentially a first draft to guide me to where i want to go with the piece. it's when i'm done with this that i bring out references, and even then, they don't necessarily have to be the exact pose -- i'll usually get a couple of pics which show what i need to double check and keep them up as a guide. by the end of the 'sketch', i usually have a basic construction of what i need to continue, even if it's messy.
i use very soft brushes when putting down colour because it allows for more hue variation. like i said, i enjoy eyedropping and brushing in colours afterwards, so this really helps!
layer modes are ur friend! i try not to rely on them too hard during rendering because i like the freedom of painting over but they're very useful when you're blocking in your initial colours
sometimes, when i feel like i want to try something new with my art, i'll keep pieces that inspire me up in front of me. i have two of sui ishida's art books and sometimes i'll just flick to a page that oils the Art Gears in my brain and keep it open while i draw. i don't necessarily reference it, but i like having it there so i can glance over every once in a while. i don't usually make a conscious choice where i'm like "ok i want to render skin the way he does" but it's more like. my brain knows what it likes in his art and it'll try and push that part of my art in a similar direction.
honestly the best advice i have is that art is very much based on vibes. everytime i've tried to think too much about it, to do things 'correctly', to rigidly stick to art theory, my art has not come out nicely. i think the technical parts of art are important to know and understand but i also think it's important to let your knowledge come through naturally when it is needed instead of pressuring yourself to do things 'right'. tbh you probably already know that but it's something i forget a lot so maybe it serves as a helpful reminder?? sedsfhsl
ANYWAY SORRY THIS WAS SO LONG! i hope i covered what you needed and if you need anything else/want me to expand on anything feel free to drop me another ask ! <3
make sure to look after yourself and trust yourself and ENJOY!!! art is about having fun!
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myrmica · 24 days
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do you have any tips for getting better at drawing anatomy? your poses are always so fluid and realistic
first of all THANK YOU!!! that makes me happy to hear!
under the cut because i got long winded... i hope something in here is useful! some of it may stray from the point, and i have no idea what stuff you already know.
in my experience a lot of it is about paying attention to form/volume. at one point or another i realized i vastly prefer art that emphasizes this, as opposed to flatter more stylized anatomy, as far as things i want to emulate in my own work go (flat styles can be cool when other people do it; this is a huge thing with art i think, developing a sense of discernment when it comes to the art you Want To Make versus the art you like but wouldn't want to mimic...)
so i add contour lines to everything i draw as i sketch because it helps me figure out where the object is in space, in relation to the viewer. doing this immediately establishes where the subject is in relation to the "camera" because lines curving one way mean you're looking up at something, and vice versa. if you've ever seen the coil method of foreshortening before, it's the same principle.
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while construction lines won't always be there in a finished piece, you can communicate form in the curves of your lines. the round end of a sleeve is a countour line, so are fabric folds (although they have their own volume too), etc.
the feeling of looking up at someone, or their arm moving towards you, or their back turned away from you, that's where a lot of tension and dynamism comes from--some of the "fluidity."
another thing is to focus on weight, and how things interact when they touch... if you grip someone's arm, how does the skin fold/warp under pressure? can you actually draw it doing that, instead of leaving the arm being grabbed unaffected? stuff like that. a huge inspiration for this (and i think it shows in some of the artistic choices i've been making lately) is margot maison's work. like, check out this panel from bora the brain:
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or this one of mine, where i just grabbed my own arm like that to see how it felt and what the skin did...
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these are both examples of smaller details but the same principle applies any time you're drawing two people touching, or even a bent leg where the thigh and calf meet. i'm more interested in how skin/fat moves around than i am in getting the nitty gritty details of muscle groups and bones right. knowing the muscles and bones certainly HELPS; my personal favorite bones are the radius and ulna in the forearm, and keeping the way they move in mind Is useful because it reminds you that the arm isn't a uniform tube shape, it's a flat rectangle type thing, and it'll look wider or narrower depending on the angle... etc. see pronation/supination gif below:
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they get recomended all the time but the morpho books are my favorite reference for doing actual intentional anatomy practice & in redrawing stuff from them a ton of tricks for constructing bodies have stuck in my head. like, here i was focusing on how they simplify the shoulder/armpit in relation to the ribcage:
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(you can download most of 'em for free off of libgen btw.)
you can also get something kinda special drawing bodies from life. if you don't have other people to draw, your own hands/legs work too, and it's good for foreshortening and perspective because you're always seeing them in relation to your own viewpoint:
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granted both this and the morpho studies are things i find fun to do. on the off chance that you're someone who finds studies tedious or boring, rather than pushing through it you might want to paint a character you like onto the pose you're practicing or something like that to keep yourself invested?
i also use references gratuitously. usually many pictures at once, where i'm combining them to get the pose i want. either just referencing different photos as i draw different things or literally editing them together depending on what it is. over time, i've gotten better at coming up with dynamic and interesting poses without a ref, because using them has built up my understanding of the body (it's actually way easier IMO to draw a dynamic pose without a ref than it is to draw a dude just standing there without one ?!)
there's sort of a push and pull for me between accuracy/realism ("can the arm Actually bend that way???") and exageration/stylistic liscense ("if it doesn't, does it look cooler like that?") where it helps to KNOW if you're drawing something that isn't technically "anatomically correct."
there's also a lot to be said for tracing over photos for practice!
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thank you for the question, i love to talk about these things ^_^
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poupeesdecirque · 12 days
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Posting by Queue, or: why I need some distance from my crafts
It has been some time since my last hobby meta blog entry, it had different reasons and one is that I need distance. Like, yes I of course enjoy crafting and sometimes I am like a little child that runs everywhere to show off things.
But it got ... less intense. And I learned I do better when I keep projects or at least details to myself to sit on them for longer. That the first euphoria is purely mine and not to be shared.
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Like for my photos I have a buffer of several weeks now. Yes, I know past-me would have kind of hated that. But I learned I do better when I have a time buffer. I do take photos weekly but sometimes they don't feel special enough to get the weekly photo feature?
Friday & yesterday I went out for photos and while I like the ones from yesterday way more than the ones from friday I am not sure if the set from yesterday will get the feature or not as it's only a hand full of photos giving me that certain spark.
Other than that I am a very emotional artist, I sometimes really fuck up my art and hate it at the moment I worked on it, but then, sometimes, after a few days or weeks I can look at it and just wonder about what was my problem the day I made it.
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Another thing is that I, myself, enjoy my art. The process of it. And I like to see my blog updating, sometimes I forget what post will go online and then I check the blog and think "ah yes, this was that thing!", and it reminds me why I made the blog overall, to show myself I had progress and that every tiny step counts.
Which leads to another reason why I hold back in regards of posting. Yes, I do share some snippets in my stories over on insta but not always and not all. I sit on over 300 drawings from the last two years alone nobody ever will see, I enjoyed drawing but it's nothing for the public eye. I will maybe go back and redraw some and share the redraws then, who knows?
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But wait, there is actually more reasons.
The biggest or main reason is ... i sometimes go really wild on projects. In January I finished so many dolls it was insane, I worked on Cosplays and other crafts in an incredible speed, I have literally no idea where I found the time but I somehow did and doll parts arriving every week did the rest.
I keep the blog running with partially 2 month old stuff but .... to be honest I don't have doll stuff aside photos to do anymore. All I can do is wait for bodies to be shipped (or dolls even) and arrive. There has been no movement since January. Aside Iza getting the shipping notice for our Split, might take a while until its at her place and I can't really start on the Akuma until I got the body (which I at least have finally ordered this month) as colors need to be matched and mods to be made.
I am truly itchy to do something else than sewing all the time, I do enjoy cosplay but you know how much I like sewing (hint: not at all). So to remind myself of the fun I had in the past weeks I have mixed my blog to bless me with some progress I had which was maybe not sewing all the time. And well, the Cosplays have deadlines and I do get some ideas aside purely sewing while doing them, so that keeps me going for now.
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Yes, I could start redoing dolls like Alastor or Erwin. But you know what? IT'S ALMOST ALL SEWING. Urgh.
Aside that real life is pretty good at eating me up and I just want to enjoy crafting. Right now drawing feels like stress relief but I hate the results and just scan the pieces and put them away to never look at them again, I have a bunch of posts queued up without any captions, a wip entry of a current project only has two photos but I lack the spoons to actually get them done. But since those posts are so far back it's fine (yes I know drafts are a thing).
In general I enjoy having my art to myself to get used to it before I put it out into the wild as I just recently got reminded I do bad with direct comparisons still and it hits some triggerpoints from the past and makes everything harder, I don't need that.
I literally have no idea if this blog makes sense even, lol. I just am tired of sewing and stopped working on my current project around lunch time and have drawn so much today and I walked way too much the whole week my friends urged me to stay the ef home and at least try to relax. But I'm restless as my body is too stressed (I know it all I'm a certified relaxation trainer so eh), so, have an over the place blog entry.
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carpsoup · 16 days
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Have you ever wanted to draw something but you fought due to your skill level at the time you decide not to do it
Ohh yeah all the time when i was younger, but Im doing my best at getting out of the habit in recent years. Doing it bad is better than not doing it at all, and if I really wanna I can redraw it later, using the first version as a guideline. So I generally try to at least get the idea down as a sketch. Though that one might be a more elaborate way of not doing it haha
One of the faster ways of improving in the exact artistic skills you need for That One Thing is by doing That One Thing in my experience. Aside from that, even if you dont improve, it still has value and you can feel accomplished having done something just for the sake of creating something! Art shouldn't need to fit certain standards to have value! Fuck it we ball forever and always!! Fear of inadequacy is the killer of enjoyment!!!
Now, the way I get better at art is mostly by looking at something that is WAYY above my skill level and going "lol I wonder/I bet I could do something like that" and then trying to do it. The finished result rarely actually matches whatever I got inspired by in skill level. BUT I almost always improve during it and its also fun. So I do actually get results I like by overestimating myself. And doing the exact opposite of giving up because my art "isnt good enough yet"
I think it helps that I find the drawing/animating/whatever else part of the process also fun, so even if I dont get results I am very satisfied with I have that to lean back on.
I do have a bunch of large projects I just dont work on but thats more because I am very lazy and less because I feel like I cant do the image in my head justice
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calder · 9 months
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your enoch / mark post lives in my head all day every day bc i’m mildly obsessed w the book of enoch and i’m really interested in how you’re relating apocalyptic text to fallout - i don’t know much abt the games except for nv but i’n interested what lead you to connect texts like enoch to fallout n is dee’s system part of this framework/interpretation?
(i don't know what dee's system is offhand)
ive struggled with how to answer this. i think it is largely that i found the text so movingly beautiful even as it was wrong with every assertion. it is the manic scrawlings of a schizophrenic person, pseudopigraphally attributed to an antidiluvion, and purported to be the The First Book. the text is relentlessly vivid and evocative.
he'll spend pages rambling about how the sun orbits the earth and the moon is a woman, then left-turn into vague call for violence or attempts to describe the undescribable. i think this is my favorite part
1. Wisdom found no place where she might dwell; Then a dwelling-place was assigned her in the heavens. 2 Wisdom went forth to make her dwelling among the children of men, And found no dwelling-place: Wisdom returned to her place, And took her seat among the angels. 3 And unrighteousness went forth from her chambers: Whom she sought not she found, And dwelt with them,  As rain in a desert And dew on a thirsty land.
while i cannot even comprehend Enoch's position, much less agree with it, i am rocked by the scope and beauty of the author's internal life conveyed by the text.
i was already using the phrase "fallout apocrypha" to describe my area of interest. the beauty inherent to people disagreeing about how fallout works & making shit up
i'd like to share my favorite piece of fallout fan art with you. the original post seems to have been blanked by tumblr for some reason. this is quick redraw of an old indigenous Benny concept I drew by Frank Odlaws. his later comment regarding the work is included as a readmore.
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odlaws: " this was all left in the notes as reply to someone asking why he is speaking spanish if he is native but the context for this comic is that Benny is schizophrenic native american from a mexican tribe “my hc for benny is tailored to my own heritage for self indulgent reasons lol, so in this he is based on my people, which is an indigenous tribe in mexico, i hc that he isnt connected to the actual native language of his people, only the spanish they were forced to assimilate to in mexico just like english in america, and just like many native american mexican people lose touch with their tongue after generations of forced assimilation i sort of figured people would just know but thats kind of foolish of me lol, my people are the purepecha people, who have a long history of exploitation and forced assimilation as well as a running trend of people trying to break from the communities to find better lives because of how actively our communities are suppressed and exploited through actively violent means, history of revolution and communities trying to take law into their own hands even to this day which i think is pretty fitting for bennys arc in the comic and narrative of the game, seeing his story go from abandoning his “tribe” (what nv refers to as tribes lol) in search of dignity and security, and the whole quest to take things into his own hands to take the land, acting as if its rightfully his, feels alot more powerful when seeing it through the lens of a native man whos lost access to the pride of his people and history only seeing the desperate remnants of his once thriving community, where that idea of power and dignity seems so distant and foreign it almost feels like fantasy, the catholic imagery that follows his design also is very in line with my people, who created an entirely unique sort of image of Catholicism after it being so forced upon us they created an image of their own native religion thru the catholic lens as a means to continue our reality without fear of punishment”
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