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#which is also fallacious reasoning
coquelicoq · 8 months
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i just saw someone say that "the vast majority of the userbase is complaining" about tumblr's recent layout change. i see this a lot after a change: people complaining about it (sometimes without saying what about it is bad, making it sound like either it's self-evident (it usually is not) or just that it's bad because it's change and change is always bad) and saying that everyone else is complaining about it too. i don't know how to tell you this but a) you don't follow every user on tumblr so how can you possibly know what "everyone" or "the majority of users" thinks about anything and b) ONLY THE PEOPLE WHO FEEL VERY STRONGLY ARE TALKING ABOUT IT!! people who are not bothered are not spending time posting about how unbothered they are! please look up "selection bias" and stop making me read this nonsense with my own eyeballs.
#i don't get what's so bad abt this change bc it doesn't bother me & no one is explaining it! the most i've seen is it's 'like twitter'#which people don't like i guess bc this might imply that tumblr could be taking more cues from twitter than just the layout?#which is also fallacious reasoning#some changes i do hate. like for instance the change that made it so i can no longer click to the version that someone rbed from#which breaks the prev tag culture :(#but some changes are whatever! and some changes are good even!!#it's fine if it takes time to get used to something being different of course but it seems like the reaction on here can be so extreme#so fast. 'bombard the app with 1-star reviews!!!!' how about you give it a couple weeks and maybe you'll calm down.#i think there's a sense of 'if it ain't broke don't fix it' but it is broke though! tumblr is unsustainable and they gotta do stuff to make#the site more attractive and easier to use for new users. they can do that without losing what makes tumblr tumblr#the layout is not what makes tumblr tumblr! the functionality is. and sometimes that does change for the worse#and i get having complaints about that. but not really about moving the location of some buttons#anyway i haven't said anything before because i don't have strong feelings about this UX change but i DO have strong feelings about#the vague yet very forceful complaints about the UX change that i keep seeing lol#tumblr#fallacies#anyway don't get distracted by my tags. this post is not really about me not understanding what's so bad about this specific change#it's about people who hate a change assuming that everyone agrees with them because they're only seeing the reactions from#a biased subset of the userbase#(by biased i don't mean the users are biased. i mean the sample is biased...it's highly likely to include people who feel strongly#and unlikely to include people who are neutral or feel less strongly)
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utilitycaster · 7 months
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
#i've felt this for a while but like. fundamentally? C3 is just...uniquely not set up for terribly satisfying shipping#even the ships I do like and that get small moments are relatively background#like 80% of quote unquote ship content is like. fanon goggles overlaying either parallel play or standard battle mechanics#which is fine! I think it's a different vibe and approach than the past 2 campaigns#i think especially in character creation; self-insert or easy for new players (c1)#followed by Morally Gray Campaign; Prove We Can Replicate This Success; Serious Characters (C2); followed by Let's Get Silly With It (C3)#which is less conducive to that profound connection of c1 or c2. which is not a bad thing!#but god. if you complain about the D&D show having too much d&d plot and not enough romance...yeah pal it's d&d not a dating sim#like I enjoy when there is romance in my fantasy but it's not a requirement. there is a genre full of romance. it is called romance.#i'm also thinking about this bc I need to watch wot s2 but i've been told that the fandom has gotten weird#like wow so moiraine/siuan is not the A plot? in a high fantasy Good vs. Evil series? WHO'D HAVE THOUGHT.#getting back to this...i'm also thinking about my own life and like. i moved to where i live not long pre-lockdown#and so i'm finding myself a resident of this area for 4+ years but with weaker connections than i'd have otherwise. and that's fine!#but psychologically i feel so weird about just starting to find my place bc it's been so long even though there's a good reason#and i wonder if the cast/Hells feels the same way ie why are we only just bonding now 70 eps in and so they're hesitant#that I Waited Too Long And Now It's Awkward feeling; that I Should Be Past This By Now fallacy#which. again. i think things early on could have been done differently but that time is past you need to live in the present now.#cr tag
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wizardnuke · 5 months
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MATTHEW TELL ME LORE ABOUT THE LUXON BEACONS WHAT IS GOING ON WITH THOSE THANGS. WHAT DOES ESSEK KNOW
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asleepinawell · 1 year
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this little quest chain was one of my favorites in ew because of the perspective it gave into the ancients, a very different one from what little we get from emet and hermes. there’s pretty ample proof that their society was not in any way perfect and was actually really deeply flawed to the core, but this is a look at people, individuals, and ones outside of the main bunch we talk to
put in a read more to spare your dashes
they go to speed up the aether dispersal of some creations (animals) that were killed and they call the deaths distressing and want to find a way to pay respects to the fallen and bring peace to their souls. at the wol’s suggestion they gather flowers for the dead. and they say what amounts to a prayer over the bodies. it’s so very very different from how hermes believes everyone feels and how hythlodaeus spoke of ‘returning to the star’ being beautiful (though even hythlodaeus said a brief prayer for the first boss in ktisis hyberboreia)
and yes, they still talk about life and death in terms of ‘purpose’ and this is no way refutes the callousness towards other lives we’ve seen some of the ancients display in elpis, but my personal take is that it shows that some of them at least understood on some level that there were important things missing in their culture that they needed. even if they didn’t fully grasp why, they were searching for these missing pieces. in this case, a way to process grief and acknowledge the worth of a life, even a non-human life. and they also actively ask for the new ideas the wol presents and talk about incorporating them into their lives and duties
there’s also a ton of little side quests in elpis that involve one person asking you to find or check on another person, or to carry a message to them. there’s so many people who care about each other and are just absolutely godawful at expressing it in person and need the poor wol to act as an intermediary (this happens in present day as well but it was just every 5 seconds in elpis)
there’s one striking one where one person asks you to bring a second person a message about how that second person’s concept was approved and succeeding (I forget the exact details) in the hopes that it would dissuade them from returning to the star. it didn’t dissuade them and the first person accepted that pretty calmly, but the thought was there. there was this hope that they could keep someone they cared about around longer even if the argument they tried to use to persuade them came back to that grim ideology about ‘purpose’. they lacked the framework to think about it another way, but they still tried
it’s definitely a stark contrast from the shade amaurotines we saw in shb (assuming for the sake of argument that they were accurate depictions and not biased by emet which is a big assumption), especially the ones who turned the topic of ‘should we save the lives of others on the planet or just focus on ourselves’ into a casual debate topic as a pastime. there are really terrible ways of thinking about the world that have been ingrained into the population presumably from birth. that’s not something that can easily be changed. but it could be changed. the potential was there
at a societal level the ancient world was terrible in so many ways, and ultimately doomed if it couldn’t change, but at an individual level the people had so much potential and at least some of them were trying their best to make sense of the things their society denied them and adapt their lives
my personal takeaway from all this (which is just a headcanon aka an opinion and i’m not trying to sell as canon), was that if their society could have been changed then the ancients had the potential to have produced people who could have faced meteion. i’m leaving aside the questions of the timeframe and zodiark tempering everyone because that’s not my point. my point is that the ancients weren’t inherently unable to be who was needed to save their world. the density of their aether making them unable to interact with dynamis is highly symbolic of the flaws of their society, of course, but that shouldn’t have stopped them from talking to meteion, from showing compassion and understanding and hope in the face of despair
i’m not trying to take any jabs about any characters’ decisions in the story because the actual situation they were in was extremely complicated (like hey zodiark tempering people!) and that would also miss my point. mostly i’m just saying this makes the fate of their people even more depressing. they were an entire race of people who had all the potential that the sundered humans do despite being stuck in a shit society that happened to be shit in the exact way that made dealing with meteion and the final days a seemingly insurmountable task. their near-immortality and creation powers made it even harder for them to really understand the problem, but not impossible. they had the raw potential and lacked the tools to use it to save themselves. it’s just really damned sad
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trainspottings · 11 months
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I always get weirdly depressed after graduating but I wanna take a moment to be proud of myself for getting through nursing school. It was ROUGH. But I am a nurse :)
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qqueenofhades · 6 months
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i registered to vote for the first time ( i feel old) now that im an adult but my state has closed primary elections which i was wondering if you have an opinion about. my initial thought was that its bad because i had to register democrat (rather than my states green party which represents my beliefs more) just so i could vote between democrat candidates, which feels like being pressured into supporting the weird pseudo two party system we have. but then i looked it up and apparently a reason for this is so that people from opposing parties wont purposefully mess up the votes just so that their preferred candidates have an easier time winning, and i think that makes sense too. but is that actually the reason theyve closed it or is it just to force us dem/republican?? cause it feels strange
Okay, look. I respect the fact that you're a young person, and I appreciate that you have not only registered to vote, but plan to vote in the primaries, so I don't want to lecture you too much. That said: I am taking you out for coffee, I am sitting you down, I am looking into your eyes, and I am urgently telling you the following:
The Green Party is a scam. It is a scam. It has existed for decades in American politics as an empty shell corporation weaponizing the good intentions of young people like yourself, because all it theoretically stands for "it's good to save the planet maybe." Which is not something that any non-insane person seriously disagrees with, but there is no world in which that cause is actually furthered by registering/voting Green (you mentioned that you did vote for Democrats, which -- good, but listen to me here, youngun, okay?) It ran Jill Stein in 2016 to siphon more votes from HRC, and this election it plans to run Cornel West, a pro-Russian tankie who positively equated Bernie and Trump, as another spoiler candidate. It does not stand for "protecting the planet" or America in any real way. It has never elected a single senator or congressman, let alone a president. It stands for empty performance/grievance political theater by those people who feel too morally superior to vote for/affiliate with Democrats, often because the internet has told them that it's not Cool or Hip or Progressive enough.
If your main priority is climate/the environment, you're doing the right thing by registering as a Democrat and voting for Democrats. (Also: the adjectival form is Democratic. It is the Democratic party and Democratic candidates, otherwise you sound like the Fox News host who wrote a book literally entitled "The Democrat Party Hates America.") They are the only major party who has in fact passed major climate legislation and have made environmental justice a central tenet of their platform. As opposed to the Republicans, whose Project 2025, along with the rest of its nightmare fascist prescriptions, openly pledges to completely wreck existing climate protections and forbid any new ones, just because we weren't all dying fast enough under their death-cult rule already. That's the main logical fallacy I don't get among both the Online Leftists and the American electorate in general: "the Democrats aren't doing quite enough as I'd like, so I'll enable the active wrecking ball insane lunatics to get in power and ruin even the progress we HAVE managed to make!" Like. How does that even make sense?
On a federal level, the Greens have contributed nothing whatsoever of tangible value to American or international climate policy/legislation, environmental justice, or anything else, because as noted, they don't have any elected candidates and mostly focus on drawing voters away from Democrats. There might be plenty of good candidates on the local or city level, which -- great! Vote away for Greens if they're available, or the only other option is a Republican! But on the federal/primary level, please understand: once again, they are a scam. There is no point in affiliating yourself with them. You're welcome to register Green and vote Democratic, if that makes you feel better or if you prefer having another label next to your name, but once again, I'm telling you in my position as a salty Tumblr elder that they have done nothing but harm to the causes they claim to care about, because "environment" is such a nebulous priority and has demonstrably been hijacked to stop the American government entity, i.e. the Democrats, that is actually working to improve on it.
As for your question: nobody is "forcing" or "pressuring" you to vote in primaries. By your own admission, you made a conscious choice to register as a Democrat in order to vote for Democratic candidates. If you were just a regular registered voter of whatever party affiliation, you would vote in the general election for whatever candidate the primary process produced. But if you are sufficiently vested and committed to that process that you would like to have a say in who is running under that party label, it is not unreasonable that you would register as a member of that party. Nobody has twisted your arm behind your back and made you do so; you are taking a considerable level of initiative on your own. Likewise, open primaries can be both a good and bad thing. This falls under the "the political system we have is flawed, but we can't magically pretend it doesn't exist and act according to our own fantasyland versions of reality" thing that I keep saying over and over. So yes, if you want a role in shaping the Democratic candidates who emerge from a Democratic primary process, you will usually register as a Democrat, and nobody has forced you to do that. It's that simple.
Likewise as a general programming note: I'm trying to cut back on politics a bit right now, because I don't have the spoons/bandwidth/mental health to deal with it. I apologize. So if you've sent me a politics-related ask recently and haven't received a response, I'm not deliberately or maliciously ignoring you; I just am not able to handle it as much as usual and will have to put it on pause. However, I feel as if this is important enough to be worth saying, so, yeah.
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itsclydebitches · 9 months
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Just finished Good Omens 2 and I'm honestly boggling at the Aziraphale hate because yes, his decision led to the angsty cliffhanger, but it makes SO much sense for his character. Not just in a "Religious brainwashing and sunk-cost fallacy" kinda way but also a "Aziraphale has no reason to believe this isn't the perfect solution" way. That scene among the nebula is crucial because it establishes that Crowley loved being an angel—reveled in his ability to create and allow his creations to grow kinda like plants—and the only problem was that someone else was calling the shots, someone who wouldn't listen to his criticism. Aziraphale has also spent 6,000+ years watching Crowley do good, all the while forced to deny the fact that he's "nice" lest embracing his original nature get him into trouble with hell. Now, Metatron comes along with an offer that fixes everything in one fell swoop. Crowley can be an angel again, be nice without censure, his ideas and criticisms will hold weight because he'll be answering to Aziraphale, and they'll be together.
It strikes me that Aziraphale isn't there when Crowley sees Gabriel's trial, ergo he likewise doesn't see the (non)acknowledgement that there's an institutional problem up in Heaven. There just happen to have been two archangels who called it quits. Same when Gabriel blurts that phrase out to Crowley. Aziraphale has always been more blind to the ways in which Heaven is "toxic" (for very understandable reasons) and this season he's continually sheltered from new evidence of its structural problems. The plot just preaches to the choir: Crowley. He likewise wouldn't see the conflict Gabriel and Beelzebub have caused as evidence of an underlying problem because that's a problem he and Crowley will no longer share. Why would they be worried about Heaven still being unable to accept partnerships between angels and demons when Crowley will no longer be a demon? And that's something he presumably wants based on Aziraphale's memories of him and the ongoing admission that he's lonely.
The way I see it, they got what they thought they wanted at the start of Season 2. Heaven and Hell are keeping an eye on them, but functionally they're left alone. Crowley can spend all the time he wants with Aziraphale and nothing comes of that except that they're both continually named traitors and the higher-ups grumble about it. If Gabriel had never shown up, things should have been perfect based on Crowley's "Let's just run away and have each other's company" standards. Better, even, considering that they get to be together on their beloved Earth, rather than being bored out in Alpha Centauri without any sushi, plants, books, or Bentleys. And yet... Crowley doesn't strike me as particularly happy. Because, you know, based on that kiss he wants to be with Aziraphale, not just literally be with him, but the point of this post is that his "Let's run away and be an 'us'" falls totally flat when he doesn't explain that specific desire to Aziraphale; the desire to change what an 'us' means. From Aziraphale's perspective they're already an 'us.' That was the entire point of "our side" in Season 1 and now they can continue to be 'us' up in Heaven. Plus, Aziraphale likely sees this as a sacrifice on his part. He will give up his bookshop, his Earthly indulgences, take on the responsibilities of leadership (which I don't think he actually wants for a variety of reasons), and spend the rest of eternity in a place where he's felt so small because he thinks that's what Crowley wants. Crowley was happy as an angel. Crowley wanted them to be together without risk of permanent discorporation. They were able to achieve that after not-Armageddon and he still wasn't happy... so surely those two things together will do the trick. Crowley never actually articulates how he wants their relationship to change and the kiss comes much too late, when he's already rejected what Aziraphale must see as a perfect, selfless solution he's secured for them. Even if Crowley wasn't always moving too fast for him, an overture of romance isn't going to go well after that.
Is this crushing and angsty and devastating as a hiatus? Damn straight, my heart it breaking. But it's a good setup. More importantly, it makes perfect sense for their characters, particularly when they're still talking past one another. Aziraphale is someone who has always moved more slowly as a matter of course, as an angel he has remained immersed in the rhetoric of Heaven, his main avenue of breaking free of that (Crowley) has a huge communication problem (to say nothing of his own denial. He only made headway with the help of Nina and Maggie, seconds before Aziraphale shows up), and Metatron (in a no doubt incredibly manipulative manner) has just offered Aziraphale a job that presumably makes him happy AND Crowley happy AND allows him to maintain the moral this-is-how-the-universe-works perspective he's had since he was literally created. Of course he's going to say yes to all that!! And sure, there are problems in Heaven, Aziraphale isn't completely blind, but he can fix them now that he's in charge. How? Well... he'll figure that out later! Kinda like how he's been making plans on the fly this entire season. That seems logical from his perspective, right? It's not like he's gotten a crash-course in the concept of the master's tools never being able to dismantle the master's house...
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theboombutton · 2 months
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The interesting thing about tmagp episode 9 is that, from one perspective, it's about a pair of dice that kill you if you roll a crit fail. And in TMA that would be very End-coded. Games of chance were End-coded, and death is obviously The End. Open and shut case.
Except it's not, here. The statement giver had never seen anyone roll a 2 before he ran into Gary in that coffee shop, even after thousands of rolls. That's not an End artifact. Those dice are going out of their way not to kill anyone, save those who try to part with them.
The compulsion to roll feels like the Web, but is it? Certainly games of chance can become addicting, but I don't think that's the whole story. The Web is about the fear of the loss of control, yes, but it's also about something else controlling you instead. Here that something else is an embodiment of "random" chance - although again, it's not properly-random, not even pseudorandom. I have thoughts on that but they're best addressed further on.
Weirdly, of all the manifestations of Fear from TMA, this statement seems most akin to Jude Perry's - rolling the dice with other people's lives and fortunes, for the thrill of sometimes devastating them.
Which brings me back to the possibility of AU Fears.
In the Protocolverse, why shouldn't there be a Fear associated with chance and luck and fate and misfortune that happens for no good reason? A fear of lacking control and losing everything, without anyone else necessarily having that control.
This is where the way the dice are rigged becomes possibly meaningful. Their outcomes aren't random - they're what humans expect random to look like. They operate according to the gambler's fallacy, where the longer a chain of bad luck you have the more you're due for a good roll, and vice versa. Snake eyes aren't just a normal outcome of the 1-in-36 chance of rolling 2d6 - they're reserved for when someone is cursed with truly rotten luck. Notably that isn't true of boxcars: those just happen sometimes, without prerequisite.
Logically, a Fear of Misfortune wouldn't operate on the actual rules of probability, would it? It would be shaped by the superstitions of those that feared it.
(Also, I hope this statement puts the "they're not fears they're desires!" theory to bed. This guy didn't want the dice, and didn't especially want to roll them, but seemed compelled to anyway.)
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hamliet · 2 months
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Do you have any thoughts on how RWBY handled the white fang storyline?
Unpopular opinion: it's decent?
Now, now, before people come at me with pitchforks: yes, it's overly simplified. The entire story is a fairy tale, though, so that's not out of place. It also complements the rest of the story thematically, and manages to incorporate nuance and complexity in despite the simplification of issues.
I think it's a mistake to look at the White Fang as a 1=1 of the real life struggles of marginalized groups. That said, there obviously are parallels, and so people aren't mistaken to note those. I just think it's not meant to be an instructional manual and shouldn't necessarily be viewed as one, but rather a conversation starter in some ways. And yes, those conversations can and should include critiques.
So I'll go over the points that I think it did well and how those ties into real life, but also specifically how they work for RWBY's overall story. This does not negate criticisms, especially those by marginalized groups.
In contrast to some other fictional depictions, RWBY actually is better as well because it avoids the number one pitfall of such issues: the X-Men fallacy. I've talked about this in terms of Attack on Titan before, but essentially it's the idea that the problem with depicting discrimination against superpowered people is that, well, there is a logical reason for people to be concerned about superpowers; hence, it almost justifies that very discrimination it seeks to condemn. This isn't present in the faunus/human divide. They are both capable of superpowers.
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It also doesn't fall into another common pitfall: the idea that people have to be perfect to be victims of discrimination. The White Fang... has senselessly and cruelly murdered people; doesn't mean faunus discrimination isn't also cruel and senseless and doesn't justify it. And this is something that we do see in real life too--people trying to either completely whitewash the actions of radical anti-oppression movements, which can do awful things, or trying to use these awful things as evidence that these people deserve discrimination when really it's a result of rage and desperation at a society that refuses to give them anything. That doesn't justify the pain of the victims of the awful things (see, Weiss) but nor does it negate the righteousness of that anger.
It does portray the faunus as a fairly diverse group too, when fiction often portrays marginalized groups as a monolith. That's not true. People from one group have very different ideas about what liberation looks like, and what they want to achieve. People in marginalized groups are people, and they can be motivated by a variety of selfless principles and egotistical validation, and neither negate the other. See, Sienna vs. Ghira vs. Adam.
Now, of course within RWBY Ghira's more nonviolent principles more or less win out. That's because RWBY is again a fairy tale where you have to fight to live, but that also doesn't endorse violence. If you expected otherwise, wrong genre. Of course the real world is far more complex, but it's not as if there is no real world basis for this either. Peacemakers exist, and nonviolence has accomplished a lot before. Whether or not that's the be-all-end-all of the faunus struggle in RWBY isn't even clear, so I don't think it's intended to be the be-all-end-all preached moral as it applies to the real world either.
Story-wise, the White Fang functions as a Jungian shadow of society. If you do not take charge of your own life, you are letting others decide for you. The faunus who disagree with the White Fang take it back, because they have to acknowledge it to move forward in society. They have to integrate with it, and accept their own humanity: capable of good and what they might rather deny.
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This faction--the faunus who don't like the White Fang--are represented in Ghira, who becomes passive and steps back from aspects of the movement. However, when Blake arrives in Menagerie, this changes, because Blake's entire arc is about integration. Ghira then becomes active, working for the rights of the faunus and for the White Fang to be better rather than simply disavowing the White Fang in an attempt to be a good person, because doing nothing isn't exactly good.
On a more character level, the White Fang exists for Blake's arc. Her Jungian archetype is the Shadow. Like, it's literally her semblance's name. Hence, the idea of the shadow is gonna be important. If you want more on this, @aspoonofsugar has written a meta on it here and another here.
So, for Blake, on a personal level the White Fang (especially under Adam) represents the parts of herself she doesn't like. The part that ran from her family. The part that is violent. And yet, she cannot abandon it or simply disavow it. No, the answer is instead:
We’re not going to destroy the White Fang. We’re going to take it back.
She has to integrate with it, take the good--the righteous anger, the focus on justice and equality.
The White Fang also comments on the microcosm/macrocosm of alchemy.
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For the unaware, RWBY is an alchemical story, and the principles of alchemy are represented in the symbol for the philosopher's stone, as seen above. Microcosm: the smaller circle enclosing two people in the center who come together (hence chemical weddings). The square is the four elements: water, earth, fire, air. The triangle is body, heart, and mind. The larger circle is the macrocosm.
The Shadows for Blake on a personal level--microcosm--is Adam. The Shadow on a worldwide, big picture scale--the macrocosm--is the White Fang. Integrating with the shadow isn't only an individualistic endeavor, but also one that benefits society as a whole and brings life to the entire world. The main point of alchemy's philosopher's stone, which Blake, along with the rest of RWBY, are symbolically being transformed into.
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I think the main issue with the White Fang, by the way, is its handling of Adam. Typically you don't kill the shadow, though I do think Blake kinda had no choice. Still, I don't think the show fully explored him.
Yet what does work with what we have is that Yang has to face Adam, Blake's shadow, to be with Blake. Yang losing her arm to Adam parallels her being upset about losing Blake to fear, because symbolically Blake can hurt her deeply in the way only a lover can. Blake has to stop running from her shadow and allow herself ot be known and seen by Yang to be with her.
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autolenaphilia · 8 months
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Farrell's Fallacy
One of the most common forms of antifeminist arguments is something I'm now going to call Farrell's Fallacy. I've discussed it before in this essay, but now I have a snappy name for it and what I said bears repeating. Farrell's fallacy goes like this.
"Feminists say we live in a patriarchy and men have male privilege. But look at this group of men undeniably experiencing marginalization and oppression. Where is their male privilege? Checkmate, feminists!"
It's named after Warren Farrell, "father of the men's rights movement." This is admittedly partly for alliterative reasons, but also because he used an early version of it in his 1993 book The Myth of Male Power, where he used the fact that working class men are exploited by capitalism and are drafted to die in wars to argue that, well, male power is a myth and in fact "men are the disposable sex."
Yet you can substitute any group of marginalized men in the argument, and the argument is pretty much the same. The "group of men undeniably experiencing marginalization and oppression" can be non-white men, disabled men, gay men, trans men, and so on, sometimes all of them at once. It's therefore very popular here on tumblr as a way to sell antifeminism to social justice people who have a poor grasp of feminist theory, because it appeals to their understandable desire to support marginalized groups.
And it is a fallacy, because it relies on a strawman. It presumes feminists are doing the most simplistic analysis possible of patriarchy and male privilege, where only gender is taken into account and complicating factors like class and race are ignored. In reality intersectionality has been an important part of feminist analysis for over 30 years.
And while Farrell's Fallacy uses real oppression as part of its argument, it dishonestly contextualizes that oppression. It ignores that the oppression is not on the basis of these men's gender, but on other factors. These men are oppressed, yes, but it's because of systemic injustices based on class, race, disability and queerness and so on.
This often means their male privilege is severely curtailed, but it doesn't remove it. Women also suffer from these forms of oppression and they are often worse for women because they often intersect with the misogyny of patriarchal society, which is why we have terms like misogynynoir, lesbophobia and transmisogyny. It is in comparison with similarly marginalized women that we can see the male privilege of marginalized men.
This is one of the most common antifeminist arguments, especially here on tumblr. And i hope this post helps you recognize it for the nonsese it is.
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Fangs and Fractured Hearts
Summary: You helped Astarion complete the Rite of Profane Ascension and become the Vampire Ascendant. You agreed to become his spawn soon after. Once the Netherbrain was defeated, Astarion claimed the Szarr Palace, renaming it the Crimson Palace, for himself and set about his plans of domination.
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Pairing: Ascended Astarion x female!Tav Spawn Note: It is/will be mentioned Tav is a draconic sorcerer
Rating: Explicit 18+ [Slow Burn]
Setting: Post End-Game Please note: Written before epilogues were added so may not be congruent with that content
Warnings [more will be added] - expect mature content/read at your own risk.
Blood drinking. Sexual Themes/Tension. Slow Burn. Eventual Explicit Smut. Pining. Suicidal Thoughts. Biting. Violence.
Small Notes:
I am not well-versed in DnD 5e and it's rules as it pertains to this world, so although I'm going to try and keep it as accurate as possible, some aspects may not align or may be completely made up for story reasons.
Mentioned of in-game missable content that I've made resolve a certain way for this Tav.
Fabricated camp events.
Tav is named in later chapters (15 +), will have her own backstory, which we may explore eventually.
Details of Tav's appearance have been made up, but I've tried to keep details to a minimum so you can imagine your own Tav.
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Otherwise, I hope you all enjoy!
Big thank you to everyone who reads and/or comments/follows/likes/reblogs - it truly does make my day to know you're finding some enjoyment in my story :)
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Chapter 1: Lost
Chapter 2: Reunion
Chapter 3: One Step Forward, Two Steps Back
Chapter 4: Little Lamb
Chapter 5: Rebellion
Chapter 6: Dancing with Darkness
Chapter 7: Rogue Desire
Chapter 8: Free Fall
Chapter 9: Beneath the Veil
Chapter 10: Soulbound
Chapter 11: 'Till Death Do Us Part
Chapter 12: Catharsis
Chapter 13: The Fallacy of Power
Chapter 14: Devil's Ploy
Chapter 15: Reclamation
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AO3 [cross-posted]
If you're interested, I also write a spawn Astarion x Tav fic - Shadows of the Past
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cyberdragoninfinity · 4 months
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I would love to hear your thoughts about the fucked-up turtle (Terapagos)
"Now let's talk about the turtle. Can we talk about the turtle please, Mac? I've been dying to talk about the turtle with you all day."
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Ok so. Short Answer Re: Thoughts About Terapagos:
WHAT THE FUCK. WHAT THE FUCK. WHAT THE FUCK. WHY DID IT DO THAT. WHY DID THEY [GAMEFREAK] DO THAT.
Long Answer Re: Thoughts About Terapagos [SPOILERS FOR THE SCARVIO DLC naturally. i havent seen Horizons so i dont rly know whats goin on with this little guy in the anime, just what we've got in the games]:
When the last little batch of new Pokemon in Indigo Disk leaked, about 12 hours or so-ish before the DLC dropped, I was at dinner with my bestie and we were looking at our phones like we were reading breaking world news. And I was looking at this tiny ass png of Terapagos's full Tera (Stellar) form.
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And I immediately blurted out "holy SHIT it's turtles all the way down."
If you're not familiar with the phrase, check out its wikipedia page; here it's most relevant as a saying thrown around with regards to the philosophical concept of infinite regress, i.e. a series of elements (or questions begging an explanation) that that goes on infinitely with each member producing the next. So let's say the world rests on the back of a giant turtle--well, then, what does that turtle stand on to keep it from falling into the void? Why, another, bigger turtle, of course! But what about that turtle? Well, you're not gonna believe this, but it's turtles all the way down.
And here's the other thing about infinite regress: it's a logical fallacy, it's circular reasoning--honestly it's a little bit of a cousin to the "which came first?" chicken and egg argument. The question in these cases never truly gets answered, it just goes on and on forever. Bigger turtles on top of even bigger turtles.
It's a paradox. :)
So Stellar Terapagos, just look at that thing. Even its dex entries talk about how it looks like a planet, how it resembles "the world as the ancients saw it"--it's very much not only trying to evoke the World Turtle concept, but the symbolism of a classic paradoxical saying. So we've already got that going on with it, that already makes me bonkers. AND THAT'S JUST THE SURFACE LEVEL.
Cuz when we look at how Terapagos behaves, things start to go from "well isnt this guy a little weird" to "oh. oh this thing is kind of fucked up and terrifying, hello, what the hell is wrong with it" REAL FAST. Its two most stressed features we see in Indigo Disk are A.) its crystalline nature and how its the progenitor of Terastalization, but also B.) it is ferociously powerful and borderline uncontrollable. It's violent. It bursts out of a Master Ball and almost kills Kieran for daring to try and control it. Heath's illustration of its Stellar form in the Scarlet/Violet Book looks so otherworldly and almost cosmically horrifying. It has Weird Fucking Powers the game does NOT elaborate on (but I will; see more below.)
And also, hey, yeah, its Stellar Form looks like a stack of world turtles, but why the FUCK does its Terastal form also look like a goddamn dream catcher.
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Personally I've been a big fan of the 'imagination theory' re: the Professors and the Paradox Pokemon and Area Zero, and folks have been arguing that Indigo Disk debunks that, but honestly I feel like we're loitering around some untold explanation that's even more bizarre. Terapagos is at least on some level tied to dreams and existentialism, and I really feel like there's more to Tera Crystals and Terapagos's relationship with them than what we've been told. Hell, its cry is even the noise we hear all game when we Terastalize our Pokemon, which produces its own myriad of questions (Are the Crystals some degree of alive? The Tera Crowns all do have Terapago's little turtle head at their base, too--does Terapagos physically or spiritually connect with a Terastalizing Pokemon? And what about that weird crystalizing the AI Professor does during its big boss fight? MUCH TO THINK ABOUT.)
Oh, speaking of Crystals--yeah. I can't NOT talk about the Indigo Disk Crystal Pool Postgame Secret when talking about Terapagos. ONE MORE SPOILER WARNING FOR THAT--SERIOUSLY GO TO THE CRYSTAL POOL AFTER GETTING THE DLC CREDITS. IT WILL BLAST YOU TO BITS. anyway.
Yeah so that's what I mean with Why Did It [Terapagos] Do That. The fact that you dont even need to have it in your party for the postgame Crystal Pool cutscene to trigger and for Terapagos to just pop out of the PC boxes on its own accord and warp space and time (and maybe even reality itself) to irreversible consequence, implying once again some great and uncontrollable power within this beast. Crazy Ass Moments in Pokemon History for CERTAIN.
And the thing that makes me most insane, thinking about Terapagos twisting time to allow you to meet the Professor, the Real Live Professor, to swap notes with them so to speak, the way it facilitates all of that, is the position it now puts the player and Scarvio itself in. If the Professor's research rests on the back of a white book given to them by a child, then what does the research of that white book rest upon? Ah, well, the expedition of Area Zero spurred forth by the fallout of the Professor's research. And what did THAT research rest upon, again...?
Turtles. The whole way down. Chickens and eggs and a paradox you're now responsible for. At the hands of a Normal Type Pokemon that tried to kill a 14 year old.
Terapagos scares the shit out of me. I love it so much. Why Did They Make It Like That <3
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essektheylyss · 3 days
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This was entirely tangential to this post from @utilitycaster which is why this is its own post, but the tags made me think about what feels most compelling about Liliana to me, and it's really because there's such an interesting approach to redemption in terms of the sunk cost fallacy to be had there.
There have been plenty of comparisons between Liliana and Essek, but I don't think they're really situations that can be compared. Essek had done one horrible thing (that was of relevence to the story; it is implied that he's taken other actions that he feels were wrong, but we don't know what those entail nor do the Nein care enough to ask, so per narrative convention, they do not matter for analysis) and was only still involved in it to the extent that he couldn't take it back, so to survive he had to continue covering his tracks. But he was also incentivized to otherwise act in alignment with the group that was not those on behalf of whom he had made terrible choices, because he was still living in the Dynasty, and as such wasn't actively perpetuating those actions beyond the cover up.
Liliana on the other hand is acting with the Vanguard and has been furthering if not personally committing atrocities on their behalf for a number of years, continuing to the present. Like Essek, she believes her involvement in the cause to be a difficult choice that was made for noble reasons, and now can't see a way out. But she is also relieved to be told to stay, though at the point that they discuss her leaving, she is alone and outside the immediate range of contact or oversight from the Vanguard. It seems reasonable that she could disappear with a decent headstart, and perhaps become untraceable quickly enough to be safe from anyone following. With this context, returning to the Vanguard with the intention of feeding information to the opposition feels like the riskier choice, but crucially it is the devil she knows.
I actually liken this more to Cassandra de Rolo than Essek. Cassandra was manipulated against her brother by the Briarwoods, but this was also spurred by having watched Percy seemingly leave her for dead. There are legitimate reasons why the Briarwoods, as the people who rescued her and then kept her alive for many years, are the easier option in which to place her trust. She knows what she's getting from that vantage point and how to handle it. She doesn't inherently have faith that someone she only knew as a young and helpless child, who ran from the hardships she's faced, would have the strength or willingness to do what she has found necessary for survival.
I think that Liliana's actions are more willful, not least because she was not a child nor in mortal peril when she joined the Vanguard, but she sees herself as having made difficult choices when only faced with difficult options, and I do think they have been difficult. She didn't want to leave her family; she doesn't want to hurt the young Ruidusborn under her care; she is probably genuinely sorry that innocent people were considered a necessary sacrifice for what she sees as the greater good. It is psychologically taxing to feel as though one is always picking between bad options, which is a significant contributing factor for why people buy into a sunk cost for so long. And over time, those hard decisions become easier, because you know what to expect from the outcome. Though Liliana is well aware that she might be killed for a misstep among the Vanguard, she already knows how to act to maintain their favor, but how she might be received on Exandria by those fighting the Vanguard, even with the Hells vouching for her, is anyone's guess.
This is a very real reason why people remain in cults and struggle to push back against this kind of conditioning: because the decision to leave feels more immediately perilous than the decision to stay. (On a certain level making these kinds of choices and actions habitual is a fundamental basis behind a lot of military conditioning.) And if you are acting in the interests of your own survival, but that survival comes at the cost of that of countless others who have not, in fact, made any threat or harm against you to begin with, then is the nature of your survival morally defensible?
This analysis isn't a question of whether Liliana will commit to her role as double agent and turn fully against the Vanguard, or even which one of these is a "better" story; this is about what the story might say if she doesn't. Yes, she might commit to a different path than the one she's on and make an effort to redeem herself, but it is also a perfectly coherent and interesting story if she doesn't.
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Why We Never See Elendira's Story
In a story that emphasizes the human or otherwise sympathetic aspects to its focal characters, it’s very intriguing that Elendira remains an enigma right up until the very end of her story.
We receive some tantalizing hints that there is much, much more to Elendira than what we’re explicitly shown – asides from her apparent sole interest in witnessing the end of the world (to which she'd prefer to see Knives' chosen ending, but is prepared to act herself if he fails), she looks somewhat resigned when saying that nice men “die so easily”, that no matter what Vash does, humans will “ruin it”, and so on and so forth.
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[ID: Two screenshots from Trigun Maximum Volume 11. In the first, over a rocky ground, Elendira says "I liked you better when you had nothing to lose. What a shame." She looks down, somewhat resigned, and continues "I don't like nice men. They die so easily." In the second, she stands, frowning and saying "No matter what Vash the Stampede does... there will always be those..." On a close up of her right eye, she says "...who ruin it." End ID.]
Elendira seems to have little to no faith in humanity, and in that sense, she seems a lot like Knives. Knives, who aims to become more and more powerful, and in the process, severing all meaningful ties he has with others on his quest to ensure no one can take advantage of him or use him. We know, of course, that Knives doesn't quite succeed here... but Elendira has. She is the peak of human (or part human? We never get an answer to her unexplained abilities) capability in speed, skill, and strength. The only reason Livio stood any chance in that fight was due to his incredible regeneration.
(As an interesting aside, she also has an interesting commonality with Vash - what comes to mind is her telling the kids to bury Livio because he "died" trying to protect them. Why does she care about that? Why does it matter? None of the other GHGs do this. This is not important to the point I'm making here but it's just interesting to me. There's very few characters who explicitly make a point of burying the dead.)
The point being, Elendira is the height of strength... and at the top, she is alone.
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[ID: A panel from Trigun Maximum Volume 13. Elendira is in the action of dropping her white coat, which she has taken off to reveal an underarmour suit that is almost skeletal in appearance. She looks confident. End ID.]
In a story where characters' motives and pasts are told through their connections with others, through their memories with people they cared for, and through the eyes of the people who care for them...
Vash's story is eventually told in pieces to humanity through Meryl, through Luida, and through his sisters. Rem survives in Vash's memories, and we see the part of her story that young Vash saw, just as we also see his own past from this recollection of her.
Milly is a clarifier and communicator who sees so strongly the sides of Meryl and Vash that they suppress, all that grief and fear, for the sake of remaining steadfast. She is the one whose eyes we see through. It had to be seen to be told. Wolfwood does this too.
The rest of GHGs get some elaboration also. Hoppered is defined through his loss of the woman he cared for in July. Midvalley is defined by his fear and contention with Knives. They also have a dynamic between them that few of the other GHGs shared - and it's likely for this reason we received more elaboration on the two of them than many of the others. But even characters like Rai-Dei, for whom we don't get very much at all, has at least his sunk-cost fallacy explained through the memories of the people he's killed to get to that point.
Chronica's story, though largely removed from the people of No Man's Land, is given definition and stakes through the loss of Domina, and we are told about her incredible determination and strategy she has through her reputation with the Earth fleet.
Legato, desperate to play a singularly important role in Knives' story, tells his own through that lens and that lens only. The moment his life changed was the moment Knives entered it, and that is likely the most important memory to him - Knives is the only meaningful bond he has (sadly for him, this was not reciprocated). Well, an argument can be made for the contentious dynamic he builds with Vash too.
Even Knives, for all that he tried to separate himself from others, is known and seen through his connection with Vash - and his acceptance and unwillingness to fully lose this connection is not only what eventually saves him, but also the reason we, as the audience, know his story so well.
We see characters' stories in Trigun mainly through the bonds they share with others - never the whole story, but the sides that others knew of them.
So, who does Elendira have? Every interaction she has is shallow, dismissive, and exceedingly temporary. Through her dislike of Legato, we get that she may be somewhat bitter about his important status to Knives... but there is no elaboration, because it goes no further than that. Knives calls her directly on the phone, and she is very invested in his vision for the end of the world and intrigued by him... but it goes no further than that. He does not really seem to care about her beyond her effectiveness, and she does not offer any information about herself. Even her allegiance is kind of flimsy. She's only there because she wants to be.
During their final fight, Wolfwood lives on through Livio, through his actions and resolve. It is the teamwork between him and Razlo, in the spirit of Wolfwood, that eventually overpowers Elendira. Amusingly (at least to me), Livio is quite literally never alone, because he always has Razlo - and now, Wolfwood too.
"Yer too strong... and that's why yer gonna lose."
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[ID: A screenshot from Trigun Maximum Volume 13. Livio narrates over a shot of his eye, Razlo's eye, and finally, his whole face, with Wolfwood's final vial of serum between his teeth. "...to me... to Razlo... and to him." End ID.]
Elendira has succeeded in separating herself from everyone – she is the most powerful of the GHG, and every battle with her is basically one-sided – but she’s alone, and that’s not only why she loses… it’s also why we never get to know her in any meaningful way.
Because no one knows her. She has no personal connection with anyone. Her motivations never get any clarity. We don’t even know who did her modifications or how she gained her power. Even if she did have someone she cared for in the past, she apparently does not hold onto their memory. And maybe that's the reason she told the kids to bury Livio - not out of respect, but because to her, that is where the past belongs - dead and buried, soon to be joined by the rest of the world and humanity as it all comes to an end.
We never see Elendira’s story… because there is no one from whose eyes we can see it in any capacity.
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misscammiedawn · 7 months
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Ethical Personality Play
So. I've written about my experiences with Personality Play in the past. A couple times, actually.
The TL;DR is that from early 2000s-2019 this was my signature move that the first three hypnotists I was tied up with utilized on a near daily basis. The damage of this abuse has never been fully tallied, but if you want my "how to alter your personality with hypnosis" guide in a word it is simple:
Don't.
"But what if I want to do hypnotic edgeplay?"
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But saving that... let me impart some wisdom in hopes that y'all will play nice and safe with this.
Firstly let me define the terms.
Personality Play is any form of hypnosis scene that alters aspects of the individual's identity whether it be for a scene, as a permanent trigger or as permanent conditioning. The danger amplifies with the more severe and lasting the changes are but there is always danger.
So, let's cover each area of what can be done, how it can be harmful and how to avoid that harm.
General rules
Before even negotiating this kind of play. Disclose.
If you are engaging with intimate hypnosis at this end of the danger spectrum then you need to have a level of intimate trust relative to that risk and this trust needs to go both ways. If I were a hypnotist introducing this kind of play into the mix I would do so only if I could trust in my hypnotee partner's mental state.
I disclose my BPD and DID at the start of any hypnotic relationship and talk about how they impact me. How the depersonalization and derealization symptoms require a level of grounding before and after play and what to do if my emotional state switches during the middle of a scene. This is not an easy thing for me to do, especially if time is a limited factor, but it's a necessary thing to do.
I do not expect every person playing be willing to disclose every mental condition they have or open up about possible abreaction triggers. That's sensitive information and it's natural to not want to be open about that with every partner. I do, however emphasize that it is vital for that information to be known when approaching these topics. It is unfair for the partner in the scenarios to be responsible for managing safety on either side of the watch when they are unaware of the depths of vulnerability.
I have experience with this fallacy myself. In utilizing hypnosis to ignore my triggers I did severe damage to myself and I am now plagued with intrusive memories and nightmares of events that happened during scenes that I was able to effortlessly indulge in during the scene but as they say "The body keeps the score" and I was in fact doing further damage to myself. Something which my partner at the time was not equipped to deal with because I'd failed to disclose or even treat the situation as worth being safe about.
Now I am just burdened with further damage by ignoring my brain's defenses on my existing pain.
Once again, I refer to my first bit of advice on how to ethically perform Personality Play: DON'T.
Once you have a trusting understanding of both sides of the watch's limits and comforts the next step is grounding.
Grounding is mandatory.
I wrote about my feelings on this before in more depth. The short version, though:
Before and after a scene with intense reality distorting you should take an effort to make a person feel aware of their surroundings, to offer them connection "during the scene you will know I am here and you can pause the scene at any time for any reason" and for them to take stock of their mental state and how they are feeling. Just ask them to display curiosity and provide comfort in the connection between hypnotist and hypnotee. You will be returning here and you need to make it an inviting space.
Grounding should also include a reminder that the hypnotee will be aware of what is happening the whole time. I'll cover this more in the more risky portion, but the key to safety is to ensure that the hypnotee is not immersed in any headspaces they may slip into (with the understanding that there is another gradient here of subspace and highs and peaks from scene play which are chemical reactions and those highs are a little more natural than the altered headspaces I am referring to).
For another grain of personal experience and warning here, I just want to talk about the three hypnotists who played with me utilizing personality play. One knew what he was doing, one didn't know what they were doing and one didn't care. I'll refer to them as Noel (knew better), Dinny (didn't know) and Carrie (didn't care).
Dinny expected that if a scene got too much for me that I would drop out of trance or end the scene. To them they assumed that no one will do anything in hypnosis that they didn't want to do and that it was just extreme play-acting. They likely didn't believe in hypnosis all that much and used it as a framework for roleplay, which is their true indulgence.
So if a scene got too intense for them they would safeword. End the scene. They were in control.
As someone who was immersed in the play and had no grounding, there was no escape because within the framework of the scene, there was no "out of character" there was the scene and that was all that was happening.
You cannot assume that a hypnotee will safeword and end a scene unless they receive the proper grounding and instruction to do so. If you're going to be doing edge play, you have to surrender the fantasy and make sure reality is in the scene at all times. Both sides of the watch. If you are entering in a scene where a person is altered throughout then you cannot expect them to act on their agency. It's a CNC scene by default and you need to introduce safety and consent to avoid that.
Likewise I want to note the power imbalance that comes from play like this. A motivated hypnotee can fling themselves into this arena and do harm to the hypnotist. This does fly both ways. A hypnotee not advocating for themselves or exercising their agency will make a hypnotist accessory to the damage.
This is a sin I have committed.
A hypnotist has a responsibility to themselves to not allow a self-neglecting hypnotee use hypnosis as a method of psychological self-harm. This guide is as much to protect a hypnotist from being abused as it is for hypnotees to avoid allowing themselves to be abused.
Every side is vulnerable in these exchanges.
So... now that we understand the basics before we can even start, let's start in the shallow end and work out way up.
Emotion Control/Intelligence Play
Starting soft. This is fairly standard play and so long as you're being mindful I doubt many would have too many problems with these suggestions.
Infatuation potions, ditzy spells... this is fairly standard stuff.
The key thing to do is to ensure that the effects are temporary and impersonal. For instance for an intelligence play scene you may want to picture a dial in the hypnotees head that has a default setting. Take a moment to ground that default setting. What is normal. What it feels like out of hypnosis. Then you can suggest that it will always return to this default setting after a time but for now we intend to dial it back down, as you feel yourself growing sillier and sillier.
This is a safe way to handle a scene like this because even if you do not perform a post-session grounding (which you always should), the default will naturally return.
Likewise infatuation potions you can mention how your body will metabolize and you'll be aware of the artificial nature of the emotions you feel.
Being aware of the artificial nature of the emotions at play will prevent lingering effects. Even after you clean up there will always be a little bit left over and it's a matter of limiting how much sticks around and where the mind will return to.
I safely play with suggestions like this to this day even when Personality Play in the broader sense is Red for me. This is safe. It's manageable. It's temporary and with a partner who is willing to make space for it, you can keep reality in the room. Safe and secure.
But it can still be dangerous.
Let's see the intelligence play scene was handled poorly. Instead of a temporary dial which defaults to normal a hypnotist instead asked "Debra" to imagine herself with platinum blonde hair, a larger chest, all her thoughts evaporating into a pink bubblegum mist as boundless confidence overcomes her until she transforms into her bimbo persona, "Debbie" and Debbie can be summoned at a simple turn of phrase.
That right there? That's DANGEROUS.
We'll cover more as to why when I go over persona/character play, but it's a good example of how a "bimbo trigger" can be performed ethically and how it can be performed dangerously.
*sighs*
So let's move on...
Altered Headspaces
By altered headspaces I mean suggestions and scenes that play on your ability to perceive and process things. This can be the drugged/drunk sequences, hallucinations of any variety. It can be impulsiveness or boosts of confidence or terror.
Y'know. Stage hypnosis stuff. Because as we know, stage hypnosis tricks are a bastion of "ethical" suggestions.
Seriously though. The prevalence of these types of suggestion in the public perception make us as a community look bad and it's why doing them safely is vital, especially if we do get people entering the community with the idea of types of play which are risky at best from the get-go.
For these suggestions you want to provide the above grounding, but the hypnotee also needs to be able to have an objective view to their state so they can advocate for themselves.
Any altered headspace will supplement agency. It's why you cannot negotiate with someone when they are fractionated. Thusly, any interaction you have with someone in an altered headspace is going to be dubious consent by default. What if you made someone slutty for a scene and they escalated the scene to a sexual one without prior negotiation or existing rapport.
The correct thing to do is end the scene there and then. Otherwise the hypnotist is taking advantage of the hypnotee.
That's a fairly plain example, too. Hence why I feel even this level is edge play.
I don't particularly want to share my personal experience in this realm. Suffice to say I've never once in my life had lucid sexual intimacy with a partner. Every single time I was altered. I literally cannot approach the concept/act without being altered first. I invited it.
The body keeps score.
The way to practice this safely is to encourage the hypnotee to maintain an awareness and presence in the scene. There is a risk to this as incentivizing a dissociation between the conscious self and the altered self is the exact thing we are trying to avoid in these scenarios.
I refer again to the shining DON'T at the top of the post.
But with the correct grounding and temporary status of any scene this risk is lower than the risk of allowing a hypnotee to dive into a scene so heavily that they will ignore their personal ethics and safety for the consideration of the scene at play.
It's either allowing them the ability to advocate for themselves while altered, "the hidden observer will always be present during the scene and can stop things for any reason or just to check in" basically it's keeping reality in the room. A hypnotee should be discouraged from throwing themselves headlong into the fantasy and an awareness of waking self and the artificial nature of play is important, particularly the more immersive you go...
So...
Character/Persona Play
Which brings me to the final warning.
Please do not even attempt this. I see kids in tulpa communities and roleplayers who can't see the harm in becoming their characters and I wish I could share a grain of my experiences.
I did this for 18 years. Eighteen years. Daily. The damage it has done to me is never ever going to be fixed.
The thread I made on Twitter received a number of supportive messages from others with dissociative disorders who echoed my sentiments. I'm legitimately at the point where I ask "were we attracted to this type of play because we were predisposed to it" or "do we have serious disorders due to our time playing in the deep end"
Neither one need to be true. Doing so did damage. A lot of damage.
So here's my first question off the bat.
"What if your hypnotist gets hit by a bus?" what if one day you wake up and you no longer have someone to explore this gigantic portion of your soul with. What if access to this kind of play existed only within a relationship. Are you willing to allow that much of your personal experience and agency be left to someone else's hands?
What about trust. Can you trust someone to shape a part of yourself? Dinny, Carrie and Noel each did harm in their own way handling the bits of me I shared with them. Noel warped and twisted and perverted them to the point of which these characters, real and living aspects of me feel violated by his impact upon them. Carrie abandoned them and let them wither and die without even considering attachments I had made to them... attachments they had to the stories and connections they had made... and then Dinny? Dinny never treated them as real. They were fantasy and the situations were fantasy and it was all just a game.
Let me tell you about that last one. If you want to play out a hateship scene and utilize hypnosis to make your partner think that they are in that hateship scene, the emotions exist. They will bleed through and poison you in your waking state. If you are made to perform as a vampire who wants nothing more than to taste flesh then you are going to feel that desperate hunger and be trying with every fiber of your being to overpower the hypnotist who has the ability to end the scene if things get rough but, and this is the important part, unless you set up grounding-- you will not know that in the moment.
I legitimately have nightmares about the things I did while acting in scenes Dinny ran.
And lastly...
Are you willing to accept that there are parts of you that can do things that you in your waking and natural state, simply cannot do?
I do not know if doing these things makes you more vulnerable to the symptoms of a dissociative disorder or not, but I know that a damn lot of people who did this stuff excessively happen to have these symptoms.
Look. I don't hide my DID diagnosis on Tumblr. It hurts that I have a mesmerizing Fae in my heart who is more lovable than I am, more confident, more capable, more experienced and charming. I hate that she can perform feminine voice better than me. I hate that she can push boundaries and harm me without a thought. I hate feeling inferior to me. I hate feeling like I'm just a function of a person that people want around more.
I hate finding evidence that she had a whole online life that we hid so well that even post-diagnosis I am not fully sure what she did. I hate feeling powerless that I'm not in control of my own life and reality.
Dawn scares me. I am afraid of the part of me that most people love.
...and I have no way of communicating that as a warning that doesn't sound exotic and enticing. Because dissociative disorders are not exotic and enticing. They're boring, exhausting and tedious and though I am 50/50 on whether it can be accidentally induced through hypnosis play, I know there is no damned chance in hell any person should willingly gamble with that possibility.
I know so many systems and people who have endured extreme brainwashing who would be behind me when I say this.
DO. NOT. DO. IT.
...and so... assuming you have read all the warnings and you're not actively trying to invoke installed personalities into a person (which I do not condone under any circumstances at all).
How can we do character play and not leave lasting damage?
That's a question I have asked myself so so many times.
Firstly, avoid anything that makes the character headspace an extra layer. Do not use hypnosis to mold them. Do not give them their own triggers. Do not do anything which can be used as a divide between the waking self and the constructed persona.
But that's more "Don't" isn't it. Here's what you can do.
I think the best way is instead of having the hypnotee monitor the scene and step in when they need to, ask them to treat it as a performance. That they are aware of the artificial nature of the scene but at all times they will commit to taking on the role as an actor would on stage.
The key is to associate the role with the hypnotee enough that they are present in the scene while allowing them to commit to the actions without experiencing the thoughts and feelings of their own. Insist that no matter the morality and behavior of the character, the hypnotee as the actor will never cross their personal limits or ethics for the sake of the scene.
Then at the end of the sequence be sure to end the scene and ground the hypnotee, have them remember everything that had happened, remember them performing the act and deciding how to handle every decision. Make sure that the entire time that character and actor are one and the same and all hypnosis is doing is allowing the actor to invest in the bit.
That is legitimately the only safe way I think one can engage in this kind of play and from that angle it seems as harmless a suggestion as any scene.
But no shortcuts. No triggers that induce character headspace. No trying to breathe life into characters and allow them to inhabit. Even channeling them or letting them speak through the hypnotee courts a level of dissonance between states.
It's possible to enjoy the spontaneity of character play without suppressing the ego of the hypnotee. As I mentioned at the start, it may seem like a desirable outcome for some hypnotees to experience a state of ego-death and allow themselves to experience becoming someone else for a little while. It sounds appealing on paper.
A responsible hypnotist should never indulge that kind of desire and a respectable hypnotee should never burden a hypnotist with that level of responsibility. The damage is too risky.
Lastly, and this applies to all.
DEBFRIEF
Every major scene in any kink should involve a debrief segment. This helps with the grounding and it helps establish the in and out of scene dynamic while allowing the hypnotee to associate with their actions. "I did" rather than "they did".
One of my bigger mistakes in character play in my younger days was that I baked amnesia in and allowed my play partner to tell me about the scenes after the fact. This made it seem like the characters in the scene were the ones controlling things and I was a passive and absent spectator. Not good for healthy associations.
During a debrief the hypnotist and hypnotee should discuss their roles in the scene, how they felt during the experience. It gives both parties an opportunity to interrogate how the other is perceiving things, catch any flags (abuse of control over the scene, losing reality to fantasy etc) and give one another ideas for how to improve for future scenes. Debriefs make all kink play better in my opinion. Plus who doesn't like a bit of feedback on how you handled things in scene?
...look... I don't want to be an old lady yelling at the kids for doing things when I did them myself at that age.
I'd be a hypocrite if I didn't pretend I didn't see the allure on both sides of the watch.
I just... there weren't 20+ year experienced hypnosis veterans who had been in my character play abusing position when I was growing up. No one warned me. I learned all this the hard way and I hurt people. People I loved. Moreover I hurt me. In ways that will never heal.
I just want to spare anyone I can the pain of going through this.
So, in quick summary:
Ensure reality is always in the room.
Ensure the hypnotee is always aware of themselves and their action.
Reset after every scene.
Do not allow situational scenes to become direct triggers.
If you insist on reusing altered headspaces and characters then install and deinstal every time to limit any lingering traces out of scene. Do not allow them to have programming/conditioning unique to them.
Avoid allowing the hypnotee to circumvent their own ego and agency in a scene.
Debrief
Play safe... if you must play at all.
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celaenaeiln · 5 months
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Thank you so much for debunking the whole "Dick was a super angry child" thing the fandom has been pressing hard for the last few years it's one of my pet peeve characterization for him. (The other him being a Playboy) Does he get angry of course he does he's only human but he's usually very level head and even if he was the "Angry Robin" when he first started he was 8 years old and just lost his parents! I feel like anyone especially a child would be hurt and angry then but he didn't want revenge he wanted justice. He was a sweet child who just wanted to make his parents proud.
og post in question
Yes!!
Actually another anon asked me about this too a while ago - that I'll be getting back to soon - and I began writing right away but then I just couldn't. I had to put it on hold because I was overwhelmed by the sheer amount of evidence that Dick was a happy robin. Not A happy robin, THE happy robin. I was exhausted because I didn't know where to begin, there was just too much evidence. I needed to create a separate post first.
It makes me so mad when i see Angry Dick Grayson posts because it's not even an interpretation of events. There's nothing to debate, there's no doubt, there's no question, there's no confusion, there's nothing to contest - HE WASN'T AN ANGRY ROBIN.
Jason says it himself! And unlike people in the fandom who've never read a comic in their life but like running their mouth off, he would actually know because he studied Dick. He watched all of Dick's videos when he was Robin. 11 years worth of videos. And this is what he says about Dick's robin:
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Suicide Squad: Get Joker Issue #1
Jason straight up says that Dick was the happy robin. And that's just Jason. There's still Tim, Damian, Bruce, Alfred, Clark, the Justice League, and the Titans who talk about it.
Frankly it boggles my mind when I hear people who write takes say that Dick was an angry robin because even if they've never read any of the robin comics, they should at least know what he was like from what the adult characters say right? Did they really never stop and wonder why Jason keeps talking about not being Dick when he argues with Bruce? Or why Tim was so obsessed with Dick aside from knowing him from the circus? Or why Bruce writes entire monologues about how Dick saved him? Or why Alfred goes on massive rants about how Dick was the best thing ever to happen to Bruce and him or why he started crying and mourning when Dick merely left as Robin? Did no one stop to consider when they started going around saying he wasn't happy?
Honestly Angry Robin Dick Grayson characterization is a black hole of logic and intelligence.
The reason it became so popular is because it's a logical fallacy and logical fallacies sound convincing. This particular argument is the hasty generalization logical fallacy. Hasty generalization is when a statement is made after one or two examples rather than relying on extensive research to back up a claim.
For example: I got sick after eating pizza from Aleano's. Therefore, I must be allergic to pizza.
Proponents of angry robin dick characterization choose one example from decades of writing to claim that he was angry after his parents died which-seriously? Besides you'll start to notice that people who write those takes will never provide evidence because it's near possible to find something that doesn't exist. Sure one or two out of context photos might be provided but that's the best they can do to support that type of characterization. As much as we wish we were magicians from Hogwarts, no amount of wishing is going to transfigure the hundreds of comics filled with happy robin to him being an angry monster.
Also it's ridiculous that type of character because they're saying that if he's upset that his parents died, then he's an angry character. But if the Joker's happy that random people died, then he's a psycho. What do they want?! And that's not even the whole truth of it either. Dick was massively sad more than he was angry. He was taken away from his circus family and is left alone like all the time now. His life changed in a second - he's depressed. But he was able to work through it and that's how Robin was created.
Dick was not Robin when he went after Tony Zucco. The reason Bruce made him Robin was specifically because he admitted he didn't want Tony Zucco dead.
The problem is people sometimes hyperfocus so much on one detail that they forget the big picture. They centered 11 years of Robin characterization around one moment.
Let's get the facts straight. Robin is a success story. The greatness of Dick wasn't just that he was the smart, the best of the ages, and the greatest athelete - no. His greatness is that he is able to move. ON. He can do what Bruce never could. He could move on and take his parents death and turn it into something positive. He was able to overcome grief and not dwell in the past.
That's why he was able to be happy. That's why Bruce couldn't. And that's why Bruce needed Dick because Dick made him happy.
Alfred says this about Dick as Robin -
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Robin: Year One Issue #1
"The addition of Dick Grayson into the Master's crusade has made a difference in him." "I do believe I saw him smile. There have been occasions in the pantry when I could just discern the muffled sounds of laughter echoeing up from that dreadful cavern beneath the manor."
People don't seem to understand. Alfred never approved Bruce's tenure as Batman. He loathed it so much he punched Bruce for it. It was Dick's light and goodness that changed Bruce's mind because he saw how happy Dick made him and how happy of a child he himself was.
And Dick? He never changed his personality in or out of costume.
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Robin: Year One Issue #2
"He doesn't seem to struggle to lead a normal adolescence." "He's had no need to develop the masquerade that Master Bruce felt necessary." "His personality remains the same with or without the mask and boots. "
He's not the troubled kid some people seem to think he is. He wasn't mean or selfish or cast aside or raging moodily in a corner. Actually in the Batman (1940) and Detective Comics, he was seen as a role model for how helpful and kind he was. He was actually the one who went out of his way to help troubled kids because of his kindness, goodness, and empathy.
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Checkmate (2006) Issue #14
Checkmate is a member of Task Force X under Amanda Waller and an ally of Batman's. She knows him. She knows what Dick was to him and Dick even mourns about the time when Bruce used to be happy. It was his joy and personality that did that.
Of course my argument isn't to be taken one sidedly saying he was constantly happy 24/7, all the time, in every occasion - no. Emotions are a spectrum and no one feels one emotion all the time. Thats silly. But, your personality outlook is based on what you feel most of the time. Dick sometimes got angry, sometimes got sad, etc. But in a dichotomy between happy and angry there is no doubt, no question, that he was overwhelmingly on the happy side.
There's a reason why everyone calls him happy. It's because for an overwhelming majority of the time, he was the happy robin.
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52 Issue #25
Way back in the Batman (1940) comic Dick says, "I became Robin, history's first sidekick. And there I was, the laughing boy daredevil--"
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Batman and Robin (2009) Issue #9
You can call him crazy, excitable, feral, overexcellent, etc. But never forget that Bruce once went insane after locking himself in a simulator that emulated Robin Dick Grayson's joy.
The incontestable truth - Dick was a happy robin.
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