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#I like role-playing as the character I'm playing so I can 'write' the story in my head and these games make it so easy lol
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Late Writeblr Intro!
Hello, friends!
I figured it was about time I made an actual blog intro of my own since I forgot to make one when I started this blog last year. Better late than never, lmao!
Pls, reblog, like, and/or reply to help boost the blog! 💕
Let's get started:
Personal Stuff! 💜🩶🖤
My name is Anna/Anya but you can call me Mystic, Ducky, or just Anya on this blog! My personal nickname is Ani and I adore it (:
I am an Asexual woman (my pronouns are she/her!) and I'm also personally an atheist who puts my faith in the spirits of Mother Nature, though I respect all other religions equally!
I'm Gen Z and Latina (Brazilian). I was raised bilingual (Brazilian Portuguese + English) and I love learning languages - currently, I'm working on learning French and Spanish! Career-wise I am studying in college to become a character designer and hopefully animator, as I want to pursue a career as an artist and writer! I also wish to have my WIPs published in the near future (:
Some fun facts about me!
My favorite shows are Critical Role, Game of Thrones, Castlevania, The Legend of Vox Machina (animated series), Star Wars, Voltron, The Dragon Prince, Avatar the Last Airbender, Legend of Korra, and DC Comics content, as well as many more lmao. I love watching movies and series!
My favorite Vox Machina characters are Vax'ildan and Percy (:
I am a younger sister 💖
My hair is short and curly (pixie style, similar to the haircut Rapunzel has at the end of the Tangled movie!)
I adore listening to music, especially songs that can inspire me to write my WIPs! Playlists are a huge part of my writing process and something I really enjoy making.
I'm currently rereading Shadow and Bone (+ Six of Crows) and I am always looking for more good dark fantasy/historical fantasy books to read so book recs are always welcome! I also am a huge fan of the Percy Jackson series and Trials of Apollo (by Rick Riordan), though I'm usually more of a gritty/dark fantasy fan (like Game of Thrones)!
I have three dogs and two cats!😺🐶
I know how to play the piano, though I haven't done that in a while because things have been chaotic for me, but I'd like to start playing regularly again in my winter vacation.
I have worn glasses since I was 5 years old and have terrible eyesight without them (and some days with them, lol, so bear with me).
My friends and I are doing a DnD campaign every Sunday, where I play as a half-elf rogue named Aeryn (he/him). I'm adoring this adventure so far, it's so fun!!!
I love to bake and am rather good at it, but am a painfully average cook lmao (some specific recipes I make are actually rlly good, but it depends a lot on my mood and the 'alignment of the stars' lol)
I want to learn how to knit/crochet! 🧶
I'm a theater nerd and love musicals (:
About my Writing!🏹⌛
I write fictional works mostly in the genre of fantasy (high fantasy/epic fantasy/dark fantasy/historical fantasy/urban fantasy, etc. You name it!) and science fiction (space opera/cyberpunk/superhero, etc).
My works usually revolve around themes such as epic quests, secrets, adventure, rebels fighting an oppressive system, sibling bonds, acceptance/respect, outcasts, and much, much more! I love fluff and whump equally, and though my stories tend to focus on serious topics (or at least darker/heavier themes) within a fantasy/sci-fi setting, I like to have a good bit of humor, lighthearted fun, and comedy to my stories to lighten up the mood!
My main WIPs:
Song of Thorns
🌹WIP Intro: (here)🌹
Genre: dark fantasy, medieval fantasy, adventure/mystery, dark fairytale, eldritch horror (mild)
Style: Standalone (possible Trilogy)
Tags: #wip song of thorns #song of thorns
Short Summary/About: "A peasant girl moves with her siblings from her struggling seaside village to the kingdom's glittering floating capital, but after her older brother is kidnapped, she ends up discovering the dark, bloody secrets hiding behind the long-lasting royal family of the town and must team up with a young dhampir thief, the exiled prince, and a lonely druid girl to save the dying kingdom from this web of lies".
Supernova Initiative
🎇WIP Intro: to be made... 🎇
Genre: space opera, adventure, exploration, laboratory whump, heist, thriller/mystery
Style: Episodic book series with an overarching plot (each chapter/group of chapters equivalent to an episode in a TV series)
Tags: #wip supernova initiative #supernova initiative
Short Summary/About: "A young intergalactic thief and his crew are captured after a heist gone wrong and forced to accept a strange deal - complete a mission for the Junction, retrieve important missing files, and get their freedom back. All the while that is happening, Jack Tithus, the protagonist, finds himself trapped as a test subject to an immoral, and elusive, man known as the Director."
Enchanted Illusions
💀 WIP Intro: (here)💀
Genre: Victorian fantasy, adventure, mystery, gothic fantasy, dark fantasy, crime-solving
Style: Possibly a trilogy
Tags: #wip enchanted illusions, #enchanted illusions
Short Summary/About: "On a magical setting inspired by Victorian times, a group of strangers and outcasts must work together to thwart a powerful secret organization and stop a murder spree that could lead to another civil war between myths and humans."
Of Starlight and Beasts
✨⚔️WIP Intro: (here)⚔️✨
Genre: medieval fantasy, epic fantasy, adventure/quest, dark fairytale, sword and sorcery, prophecies
Style: Book Series
Tags: #wip of starlight and beasts, #enchanted illusions
Short Summary/About: "A young knight in training and an amnesiac star mage embark on a quest to prevent an ancient prophecy from coming to fruition as a vengeful sorceress queen's army marches relentlessly onto their land with the intent to destroy all their kingdom has built."
The Last Wrath
🔥⚔️WIP Intro: to be made...⚔️🔥
Genre: dark fantasy, warfare, political intrigue, espionage, adventure/quest, medieval fantasy, whump
Style: Book Series (currently on hiatus)
Tags: #wip the last wrath, #the last wrath
Short Summary/About: "In a land torn by an ancient war between two sides of a continent, a mageborn girl finds herself trapped amid the bloodshed after her past comes back to haunt her and her family. Now, stopping the war may be the only chance she still has to survive."
Tales of Wilted Flowers
🥀WIP Intro: to be made...🪻
Genre: RPG-inspired fantasy, high fantasy, adventure, fairytale, epic quest, heist story, whump, light fantasy
Style: Trilogy (currently on hiatus)
Tags: #wip tales of wilted flowers #tales of wilted flowers
Short Summary/About - "A group of youths rejected and betrayed by society in many different ways come together due to unexpected circumstances and must rely on each other to prevent the kingdom's corrupt Head Sorcerer and the King from reviving an ancient evil."
Realms of Loss
🍂WIP Intro: (here)🍂
Genre: dark fantasy, warfare, medieval fantasy, high fantasy, ancient times fantasy, Viking-inspired, prophecies & curses
Style: Book Series (currently on hiatus)
Tags: #wip realms of loss #realms of loss
Short Summary/About - "In a continent destroyed by the fall of the Old Gods, and trapped in an endless toil for survival, a cocky young prince discovers his role in an ancient prophecy after his brother, the King, is murdered and assassins come for him too. Running away into the forsaken land beyond the walls of his kingdom, he'll have to learn to be a leader and save his people as a dead, murderous God awakens."
Mutant Inquiries/Open Secret Files
🤖 WIP Intro: to be made..🤖
Genre: superhero, cyberpunk, futuristic, dystopian, science fiction, urban fantasy
Style: Episodic Series, still in development
Tags: #wip mutant inquiries #wip open secret files #mutant inquiries #open secret files
Short Summary/About: "In a dystopian, high-tech future, a group of mutant teenagers become vigilantes and crime fighters to rebel against the oppressive government regime and survive their crime-ridden city."
I have a few other smaller-scale WIPs I occasionally, less frequently work on, such as Lies Untold and Jade Ruins, but those up above are the main ones that I wish to publish. I've also got a big, secret extra WIP I'm working on for fun and will share it with you guys soon!
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marinsawakening · 2 months
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The problem with BOTW is that it's obnoxiously popular in the LOZ fandom to the detriment of other games but also unfortunately it's genuinely really really fun to write fanfic for.
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noxtivagus · 1 year
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the whole world of ffxiv is very dear to me
#🌙.rambles#[ ffxiv. ]#i'm catching up on some quests. particularly the role quests for crafters rn n#THE WRITING IS SO GOOD#i love how the side stories n all these side characters. have. actual character to them#i remember a few months back when i finally finished the. hmmm. i can't rmb but it was the one with the harp. or the bard idk#I CANT REMEMBER BUT YK THE QUEST WHERE THE SONG FROM. ONE OF THE OLD FINAN FANTASIES#THE LUTE! THE LUTE YK FROM. AAAA WAS IT FFIV OR FFIII OR SMTH ELSE I CAN'T REMEMBER 😭#that said though i rmb something abt that like.. oh my god shadowbringers n.#HOPE! hope is one of my favorite themes ever n ffxiv always does so well w it for me#n then. stuff like. guilt. regret. past present n future.... ffxiv touches on it all is such a personal way.#then again. maybe i also really like the feeling of playing the protagonist or 'hero' through a video game#helping people. making memories through this fantasy world. having profound achievements n being productive#i've said this so much but it's bcs i rlly mean it; ffxiv as an mmorpg really changed my life#i'm. really happy. for the past year my motivation n energy has been really inconsistent n all but#recently.. i've managed to be kinder to myself?#idk oh man i remember last year i wasn't rlly too conscious of time in a. kind of obsessive way like i am now but not really hmmm#wait i'm just reflecting rn UWAH THAT SAID THOUGH#i'll just do what i can! i know i'll be able to do what i want in time anyways#that's just the kind of person i am. i'll work hard. i'll succeed in every aspect i want to.#it's certainly not easy n failure n disappointment will be inevitable but i know i'll make it through it all n do my best. fly. bloom.#being able to rest n take it slow w like ffxiv or wtvr's rlly helped#my social battery is nonexistent still but i always feel safe at least when i'm certain with myself#but i'll always challenge myself to do better. once more i'm excited for the new year#i'm rambling hdkgjskg but indulging in stuff i love like ffxiv rlly just!!!! makes me remember myself!!!!#this is who i am!!!!!!!!!!!! next year i'm gna do a lot better let's fucking go#THE OST OF THE CRYSTARIUM MEANS SO MUCH TO ME. SO MUCH MEMORIES. I MISS SHADOWBRINGERS :<<#hehe i'd really love to live in ffxiv. or to create my own world like it. a dream come true.. but i'll just do my best in this world.#i love the amaros so much :c 'still good in this world'.. yeah. the past few years have taught me that.#i. want to be like my wol honestly. but yk i do know deep down that it's enough to just be myself. that's what i love anyways.
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gloryinthunder · 7 months
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I used to really love the first romance scene with Astarion (and I still do) but it hits so much harder after you know why he's doing it. That he's purposefully seducing you for protection and blood, that he's forcing himself to sleep with you, and this is a mask he's wearing.
It's a sexy scene and really feeds into the vampy (pun intended) jump-your-bones version of him you get at the start of the game. The whole thing starts out with him being so confident and suave, saying that he's wanted you ever since he set eyes on you and how you want to be known and tasted. It's like everyone's perfect vampire romance novel.
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He's laying out the bait that's worked thousands of times over and luring you in. And you can just get right to the kissing if you want.
But, you can also stop and ask him, "And what do you want?"
And for just a moment the mask drops. This is not the same cocky seductive face we've had up until now. This is vulnerability showing. When has anyone asked him what he wants? When has anyone cared? Does he even know the answer to that question?
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So he pivots. The mask snaps back into place immediately. He turns back into the master seducer and feeds you a line about shared ecstasy to get you back on track.
And then comes what is, to me, the pivotal moment. He asks you "That's what you want, isn't it? To lose yourself in me?"
Looking at his body language he seems unsure at first, maybe questioning his previous tactics. Then he slightly cowers back, lowering himself as he asks the question. The total opposite of his confidence from earlier where he's standing with his arms out wide.
He's not sure what you want anymore. You're not playing by the rules he knows. Why haven't you taken the bait yet? Why haven't you thrown yourself at him?
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And when you finally Nod in agreement, confirming you're here for sex?
This. This is the face he gives you. He just looks so damn sad. To me, it hearkens back to "Of course it'll turn me into a monster. What else did I expect?"
Whatever momentary blip made him question why you're there with him, he's just been reassured about both of your roles in this situation.
He sounds so quietly resigned when he answers: "I thought so."
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And then the scene transitions into the actual act. I do like to think Astarion enjoyed himself as I'm sure the PC did, but it's hard for me to watch this scene now that I know his story and history without being uncomfortable.
Just that line "lose yourself in me" is so difficult to hear. Because on paper it's so sensual. Who wouldn't want a lover to feel that way about them? But knowing the context of what Astarion expects and believes in this moment is just... oof.
And to me, this is what makes this scene brilliant. The writing, voice acting, and the mocap/animation are all just SO GOOD. It's so delicately done and Astarion the character is so good at playing a role that you can completely gloss over the deeper stuff. But once the mask is eventually stripped away you can't help but see what was there the whole time.
And as we've established, being seen is a whole aspect of Astarion's romance arc.
I originally romanced Astarion for the same reasons I'm sure most did: he's a hot, sexy vampire elf (i.e. everything that's on the surface). But, I keep coming back to him over and over again for the person I know is waiting for me underneath the mask.
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araminakilla · 1 year
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Regarding Death Wolf...
Hear me out (NO, it's not the kind you are thinking)
We know Death has a job, right? To collect souls and most likely release them to the afterlife.
And for this job, he has to be there when somebody is about to die, as demostrated with him being there moments before Puss' eight death.
Supposing he is THE Death and he has been doing this since the beginning of time (or at least when there were enough stories of the Grim Reaper to adquire a physical form) that means he has seen a lot, A LOT of awful things.
Murders, suicides, massacres, death of infants, people who didn't deserve to die alone, animal cruelty, some other heavy stuff I won't mention here, etc etc etc.
And we thought "man, how is he able to cope with all of that? That job has to be utter torture for someone."
Probably many of you could think that he is able to do that because he is Death, and he was "born" with that purpose and only him can reap souls perfectly.
But while he is a force of nature, he also WAS a force of nature. Let me explain it well: He adquired a personality enough to be angry, excited, frustrated, amazed, happy, among other emotions.
While he has supernatural power and is most likely the most powerful being in the Shrek Franchise (or in Dreamworks as many say) he is also a PERSON.
Someone with a code of honor, morals, opinions, beliefs, etc.
Returning to the question "How can he bear all of that?" taking into account he is no longer an inevitable force, but a character of his own.
The answer is something you may relate to, and that is: Creativity and escapism.
To be the embodiment of Death, the guy is a very creative fella.
First of all, his design. I heard many people saying here and in Twitter that his design is something they would come up in their edgy, teen years of drawing their first fursona.
Guess what? They are right, the wolf form is someone's fursona. It's DEATH'S fursona. He clearly came up with this badass, piercing canine form to blend with the Fairy Tale Land assuming the form of the "Big Bad Wolf". He most likely had other forms he designed over the centuries and was able to present as them like if he were on a role play game in the living world.
His sickles? The weapon of choice with the little crossed cats on it to have a bigger effect of terror for Puss? Those who can become knuckles and join to create a scythe? Those are his creation, probably after thinking it for a while and writing all of those functions on a paper.
The way he presents himself? In the bar? The coins in his eyes as a "watching you" sign while being a cool reference to the Ferryman of souls? He transforming Perrito's forest into the background of a skull? The chilling reveal at the Cave of Lost Souls? The fire ring? It was all him.
As for the escapism part...
When the world becomes too heavy to deal with as real life issues tend to make us feel bad, depressed, angry... we tend to escape it somewhere. And in our time the common place would be the internet as in webpages or comics, stories, etc.
But what has to do with Death Wolf you may ask?
Well, while he would NEVER be able to escape his job entirely, he can have moments where he can enjoy a good hunt of people who don't appreciate life, like the whole plot of the Puss in Boots sequel could demostrate.
He managed to have a little time outside his eternal routine to chase an arrogant cat who took life for granted. He enjoyed it, it was thrilling, it was exciting.
It was a way to escape a monotonous, grim "life", if just for a short moment.
So, when the chase ended as his prey no longer feared him and now was ready to fight for his last life, the wolf retreats, happy for Puss' character development but resigned because he once again had to return to "The Eternal Duty"
And that's not even counting all the times Jack "I'm dead inside" Horner had to interrupt Lobo's hunt and remind him of his job even in his "spare time"
Death knew the chase had to end eventually, but he didn't want it to end.
He didn't want to return to his own world
And if we look at Death like that, then he is probably one of the most relatable characters Dreamworks has ever make.
In the Shrek Franchise:
Monsters can be loved
Princesses don't have to fit the perfect standards of beauty
Handsome guys can be possesive jerks
Love at first sight doesn't work like one would think
Happily ever afters had to be built and not just obtain them with magic
And Death is the most creative and "full of life" being in the world
Because he would absolutely go crazy with his life/work if he wasn't.
Because in a world of Kings, Poets and Soldiers, he's the Supreme King
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And he's also a perky goth but none of you are ready for that conversation.
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alteredphoenix · 2 years
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I don’t know if this says something about me as a writer or the way Zereth Mortis’s storyline feels so patchworked and condensed, but every time I work on the ZM Fic and its side story I’m always forgetting about Thrall and Baine - and when I do remember I have to tell myself not to forget about them. That’s where I start to think if - and by how much - the expansion got truncated to such a degree that 9.2 had to trim the fat just to go from ZM to the Sepulcher just like that (and I always thought while it was unique that the campaign questline had you go in there, grab Anduin, go back out to make the Crown of Wills, and go back into the rest of the Sepulcher, I also think it’s such a haphazard way of doing so instead of approaching it a different way a’la without Anduin physically being there because Zovaal’s not going to stop dicking around with the Machine of Origination while you’re putzing around in Bastion on a quest to make a new Arbiter).
At least Thrall has some sort of reason to stay in the Shadowlands i.e. Draka, but also because his actions indirectly led to Sylvanas becoming Warchief who therefore kicks off everything between Legion and SL. Baine, on the other hand, doesn’t get that, or at least chooses not to seek out his father and talk to him despite there being indications that something was going to/supposed to happen between them after the Tauren Heritage Armor questline. OTOH you can argue that Baine being in Torghast mentally fucked him up so bad that him sitting in Oribos can be considered a realistic reaction to being tortured...but you don’t get to see that because that never left SL alpha, so that just tells me that despite it not being present for the player to see it at least happens off-screen. So while Baine’s reaction and lack of involvement can be forgiven this also made him into a meme the community latched onto and hyped up once he actually got up...but since he doesn’t go out of his way to find and talk to Cairne, that significantly reduces the meaning of his presence in the Shadowlands. Then again, he’s also Anduin’s friend and tries to beseech him to look to the Light while in Bastion, so even if he’s not being proactive he at least has a minor role in being The Heart.
Since the ZM Fic takes a different approach toward the Broken Crown quest by removing Anduin from the equation altogether and not being retrieved until the endgame a’la the Sepulcher raid itself, that means I would have to give Baine a very good reason to go to Bastion and help make the Crown of Wills. Hence since he’s The Heart of the party, he would have to maintain a passive role but doing it this way means he’s not exactly languishing in Haven and makes him somewhat more proactive to the plot despite being a relatively minor character. Although it’s the same with Thrall, but he has more at stake going on because (a) Sylvanas dragged him to the Maw in the first place to humiliate him and Baine, and (b) that’s two Warchiefs in a row that have sent the Horde on a death spiral that he’s had to witness once personally and the other being told to his face (by Saurfang) and having Loyalist assassins get the jump on them. That’s not to say Baine doesn’t deserve his own part to play in SL; after all, he was imprisoned by Sylvanas in the Underhold and almost got to watch Thunder Bluff burn, so by technicality he should have done more to earn the spot of being in the Shadowlands...but while you can argue from an out-of-universe perspective as to why he didn’t (and I’m not going to say ‘he wasn’t allowed to’ because that’s being accusatory to the devs and I don’t have information nor evidence to prove that ‘he wasn’t allowed to’ is true), from an in-game POV Torghast screw with him so badly he couldn’t do more than beyond the bare minimum.
Looking at this post, I do see how SL is so cut and strung together, and I do see good parts in it despite it being so flawed (and, IMO, one of the weaker expacs, next to TBC and WoD). I don’t know if it’s because of the ongoing lawsuits that jettisoned whatever plans the devs might’ve had for SL (e.g. the possibility of a Drust raid and a 9.3 patch) or the result of the community reaction online (which I noticed that whenever reactions do happen, they’re loud, loud enough to the point of inducing several Author’s Saving Throws to curb the heat, which...I’m learning I am not very fond of,  at all, having to tailor a story based off backlash and outrage, which also explains why I don’t stick with popular fanon). As I’ve said, I don’t like making conspiracy theories around things that might have/could have happened but never made it live because it didn’t fit the game’s narrative tone or direction. I would prefer to criticize rather than commit to shit-slinging.
But despite the flaws I do see an upside to writing a fic set in an expac that’s heavily maligned, and while it doesn’t retcon from Legion onwards like most Fix-It Fics prefer the ZM Fic still plays somewhat loosely with 9.2′s approach while still maintaining most of its canonicity. So even if Thrall and Baine (and hell, much less Anduin, he’s barely in this fic to begin with) aren’t at Main Character/Important Supporting Character status that Sylvanas and Jaina do in this fic, I can give them small roles that will at least carry them long enough to make it to the end (and into Dragonflight, although I’m not expecting Thrall to do anything of the sort afterwards, and I wouldn’t be too surprised if Baine isn’t involved with the Wrathion and the black dragons the same way Jaina will be for Kalecgos and the blues and Tyrande with the greens; DF is the story for the dragons, after all).
#warcraft#like at least with WoD we know a lot about the cut content that should've been in the main campaign#plus the scenarios that were supposed to have been there#it's hard to say what SL was supposed to have besides the maw prologue having a little more story to it#and everything else i mentioned above#because things like that AFAIK aren't or haven't been documented.#then again denathrius was supposed to die & unfortunately fandom thirst saved him from an early grave#which means community reaction DOES play a role as to which direction the story is going to go#also then again there's everything w/ sylvanas despite the massive outcry following sanctum's ending#and everything w/ calia#so that also means community reaction doesn't ALWAYS dictate the story's direction#it almost feels like a nasty game of tug of war between the players and the devs#it's the main reason why i try not to do discourse anymore & would prefer to stick in my own lane#case in point i've been thinking about this lately as i've been plunking at the ZM fic#it's kind of funny but also frustrating b/c i'm so damn forgetful - and a writer must never forget#but at least i'm catching this early before i start writing the main ZM Fic so i can adjust my table of contents accordingly#this post isn't meant to start shit btw - these are just my observations from playing the ZM campaign questline#baine isn't my favorite character by a longshot - i'm rather ambivalent to him#like i am to most wow characters#but i hope he gets a small role in DF w/ the black dragons so i can tinker around with him#idk about all this talk of 'lore butchering' or 'character assassination' or 'disrespecting the IP' ppl go on about#or even the whole 'blizzard forgets their own lore' thing - all of that means little to nothing to me#but i do think wow needs more polishing - retcons are one thing but plot holes are another beast#also more communication between teams otherwise you're going to get stuff you play that ends up being non-canon e.g. stonetalon mountain#fanfiction#mywriting
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ryanguzmansource · 5 days
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Full Audio Transcript (5.21.24)
Hey guys, welcome to I've Never Said This Before with me, Tommy Didario.
If you are not watching 9-1-1 on ABC, you are seriously missing out. The show is so phenomenal that it has been renewed for an eighth season and, my guest today—well, he is phenomenal as well. In fact, he is on my show because of you. I saw all of the tweets, the DMs, the emails—all of it so, like a genie in a bottle, your wish has been granted.
The talented actor Ryan Guzman stars in the smash hit firefighter drama series 9-1-1 and audiences fell in love with his character, Eddie, the moment he debuted in Episode 1 of Season 2. Man, he has become a staple on the show and fans have been rooting for Eddie throughout the years, and Ryan plays each moment of Eddie's journey with such care and vulnerability and truth.
We have a lot to cover today and I have a feeling you're going to really enjoy this fun but also personal and deep conversation. We do dive into some very serious mental health conversations, so after the interview, I will be providing resources for anyone struggling with their own mental health. This is one of the most powerful interviews I have ever done, and I really thank Ryan for opening up in the ways that he did today because I know that he is going to help so many people out there feel less alone.
So, let's see if we can get Ryan to say something he has never said before.
[INTRO MUSIC]
Ryan, my friend, how are you doing today?
I'm good, brother. How are you?
I'm good. I know you have been working your butt off. You were just saying you were filming all night. Are you exhausted or are you on adrenaline right now?
A little mixture of both. I got a little coffee pumped through my system. But yeah, I think I worked six out of seven days this last week. We've been doing around 14, 15 hour days. And I just got off last night around 1.30 in the morning. So got home around 2.30. But we're here. We're here.
Well, you were putting in the work. Congratulations to you on all of the success with this show. It's of course now on ABC. People are loving it. The numbers are going insane. And you've always been a fan favorite from day one. When you had that first scene of you putting that shirt on in slow motion and your body was glistening and Whatta Man was playing, people just fell in love with your character. But that's not just why they love your character. I mean, over the seasons, people have found you so relatable and and really, really are truly invested in the role that you play. Why do you think that is?
I like to say that, I mean, I try to play as grounded as I can, but I think the story itself is just the way Tim Minear writes the character. And I think he's always had a special connection with this kind of character. So, just indebted to how he writes and the connectivity between Eddie and his son. I mean, it's just like it pulls at the heartstrings, you know, and that's always been a fan favorite as well. So, you know, I'm living in gratitude for everything that's been written for that character and I try to do as much justice as I can.
Well, you're nearing the end of Season 7 and past seasons for you have been a bit heavier, a bit more intense. You've really gone through quite a lot of things that we'll touch on a bit later, which I know is also part of the reason why so many people relate to you. Are you enjoying this journey this season?
Yeah, you know what? I haven't really been able to kind of flex my humorous side and just kind of lightheartedness, kind of a vibe about Eddie, and I love that aspect of him. So while everybody else is kind of going through chaos, while Cap is going through chaos, Eddie is kind of, you know, trying to keep everybody together while, you know, Chimney and Hen be going at it during the tsunami and The Poseidon Adventure, Eddie is just, you know, being there for everybody as much as he can. So not to say that he's always going to be happy because Tim always has this thing about saying, you know, if I just let you guys be happy, then there'd be no story. You got to have some kind of drama. Nobody wants to show up just for people smiling all the time. But yeah, we've got some things in store for the rest of the season. And from what we've already shot, I've been super pleased about, you know, this new way of life for Eddie.
Like I said, the things you've gone through are intense throughout the years. Do you have any fear stepping into this role or any anxiety before you had to film some of those more intense scenes? Because it's a lot.
Yeah, you know what? Prior to 9-1-1, I might have had some fears about the depth of a lot of the things that we shot. I honestly didn't really call myself an actor until like maybe three and a half years ago.
No.
Yeah. I thought I was just fooling everybody, trying to get jobs and land the movies that I was getting. And then I think somewhere around the third season, a co-star of mine kind of, like, metaphorically slapped me in the face and said, you know, let's really get into this, man. You got some really good opportunity here. So that's when I started calling myself an actor. But to be honest, the depth of Eddie in the past three, four seasons has been amazing as just a class. It's been class for me. It's been an opportunity to flex these emotions that I don't get to flex in my day-to-day life and to access certain things and see how far can I push Eddie, how, you know, in the scene where Eddie is just losing his stuff and he's breaking everything in his house. Obviously, I've never done it in my house, but how do I get there? How can I allow the audience to feel what I'm feeling? And that task itself becomes a challenge. And I really [like] that type of challenge. So again, living in gratitude for all the little things that Eddie presents that, you know, I haven't really been presenting my own life.
So with that being said, is there a storyline that's particularly special to you for any given reason?
I kind of lean automatically towards the military/PTSD just because I have a cousin who served six tours and, you know, he shared with me—and I actually, oddly enough, during the episode of Eddie Begins, I brought him on as a military tech and he helped out everybody in the production. His name is Randy Hudson. I, you know, I love that guy to death—but, yeah, he's shared with me a lot of his issues that he's gone through and a lot of the obstacles he's gone through in his day to day life and what it's like to be a military vet coming back and kind of assimilating back into civilian lifestyle. So that storyline always kind of held a special place in my heart just because it was very close connected with me and my own family. And I always hope that, you know, I did it justice enough for everybody that has that story ingrained in them.
I think you definitely did. I saw a lot of comments when I announced you as my guest saying that that was a very meaningful part of your journey on this show. I'm so curious, you know, quite often in television it moves so fast, there's always rewrites or so much going on. Was there ever a story that you wanted to come to fruition that never did?
I hated the fact that we killed off Shannon so quick. I know she wasn't a very likable character for so many different reasons, but I always loved working with Devin. So I would love to explore a little bit more with that. But yeah, there's always beauty and chaos a little bit. So I would have loved the relationship, mother, father, parenting style aspect of Eddie's life to be a more explored, but unfortunately that can't happen anymore.
There's always so many things going on. I'm sure it's hard to fit them into each episode, and I'm sure things do have to get cut because major things keep happening episode after episode, one of them being recently, of course, Buck realized he's Bi and that's a storyline everyone's going crazy over. Did you see that coming? Were you like, I think one day this is going to happen for him?
Well, I mean, it's always kind of been in the ether. Everybody, you know, all the fans, you know, have their speculations about Eddie and Buck and, you know, for the longest time, I think Oliver and I again had lightheartedness to it. We always kind of like saw it as like, oh, at least they're so interested in our characters. Thank God they're interested in our characters. They're not ignoring us, and I don't know if either of us had a pinpoint, you know, idea on which character or if any character would actually lead in that way.
But again, all credit to Tim Minear. He's the one that knows the way. So he chose Buck's character to explore that route. And now seeing it happen in front of our eyes, it makes so much sense. And it just the way him, Buck and Tommy are getting together and the way they're exploring their own individuality and personality. It's beautiful to watch. I was very excited to see, you know, that episode specifically, just for the fact that it was such a moment between, you know, a friend and another friend who had held this huge secret. And how do you come out to your friend?
I had a friend, you know—because I know I've had this actually in my own personal life. I've said this in prior interviews—I had a friend who was deadly scared of coming out to me. And I realized that that moment itself wasn't so much the journey for me, you know, it was this hard journey for himself. And all I had to do was catch. I just had to be there for him, and I was like, that moment itself is so beautiful. I can't wait to do that scene. I can't wait to, you know, show the world like this is how you be there for your brother.
Wow, how cool that you could pull from your real life experience and make that scene even more special, which is why I think it came off so incredibly powerful. It really was so cool to see. And the reception has been absolutely incredible in terms of people feeling like, you know, they're seen through that character and it's on prime-time TV. And you don't see a ton of that, which is still kind of crazy. But, you know, and of course, there were some negative comments, which blows my mind. I mean, I'm sure that blew your mind, too, to see that because who cares, right?
Honestly, I've got this now filter for negative comments. They just kind of seep right through and I don't even hold on to anything. So all I've seen is really, really good comments.
And one of the best parts is actually I've gone to work and Oliver himself has been like telling me these stories of people saying, man, I did not have the strength to come out until way later on in my life. So I'm like, oh man, could you imagine 20, 30 years of holding on to this repressed thing and then it just eating away at you and not being able to say anything, even to the closest people and then seeing something on television to inspire you. That kind of thing is just like, whoa, okay, we're doing something much greater, much bigger than us.
He's not the only one inspiring its characters like you because you're showing, you know, what an ally means, and I think that's really cool to see this like macho, cool guy that's just like, cool, like who cares? And that's also equally as powerful and as important. Before we put a pin on this, you know, part of the conversation, you mentioned you never know what the writers are going to do, and I think there were talks at one point of possibly Eddie being the one to come out in some sort of way. Do you laugh and have fun with all of the fandom's obsession with you as Eddie and Buck getting together? Like, is that something you guys always are seeing and hearing? And I know everyone brings it up to you and it's something that's always looming. Like, how do you react to that? Does it ever get tiring for you?
Again, if the fans are interested, we're doing our job. So I love the love. And I mean, unfortunately, I'm not the one that writes it. So it's all up to Tim. But me and Oliver have a really good time with the fact that, you know, people are so invested into these storylines. And in fact, they're so invested, they're creating their own storylines. They're sending us clips and edits and videos. And, you know, every now and then, Oliver will show me something, I'll show Oliver something. Like, did we actually do this in a scene? Because they cut it so well together.
Yeah.
So, yeah, I think at the end of the day, you know, we just love the love. We're here to entertain and tell the truth. If it's true to the character, then yeah.”
[COMMERCIAL BREAK]
You can't predict the future. Nobody can on this show. But if the opportunity one day happened to come your way where they were like, this storyline might be explored between Buck and Eddie, would you be open to that storyline in the future? I see you smiling. I see Oliver had the same reaction, a big ass grin on his face when I asked this.
Yeah, you know, like I said, it's got to live in the truth and I think right now we live in a moment—or me, I live moment to moment—so I love the fact that the biggest plot point between these two characters is one happens to be Bi, one happens to be Hetero, and they have this vulnerability towards each other. And that is the truth to me is it's the fact that you have such a safe space and it doesn't matter your sexuality, that you have a safe space to talk to this individual and he can fully accept you. If we can stay with that, then whatever happens, happens.
But I don't necessarily want to push the fact that because you're vulnerable, you have to be one way or the other in your sexuality. Then I would hate to have a lot of other men who are struggling mentally and not sure about, oh, do I even open up? Because will that make me something that I'm not? I would hate to push that narrative. So if we live in the truth, whatever happens, happens. And again, I'm here for it all.
Whatever happens, happens. That's a nice way to put it. And I agree with you. I think there's power in both. I think there's power in showing a strong friendship that you don't always get to see. And then there's power if something eventually does happen. So whatever happens, happens. I like that, man. What can we expect for the rest of the season with your characters? Anything you can tease? The finale is coming up. We have a couple more weeks. What can we expect?
What can we expect? Well, we can expect that Eddie's smiles might turn to frowns.
Oh no.
Or at least confusion, maybe. We'll start to see, you know, has he gotten past certain traumas? Or is he just kind of pushed them to the side and acting like they're not there?
You know, I have to say a lot of people are still holding on to hope that we're going to get that karaoke scene.
I mean, yeah, we had such a good time playing that karaoke scene, and it was kind of a let down a little bit to know that it wasn't going to be in there. But now, again, looking at the episode itself, as fun as it would be, the main story was Chimney. And the way Kenneth Choi played Chimney, and that episode specifically—I mean, I think he got, you know, performance of the week for that—it would have been a disservice to add, you know, a three-minute scene of us laughing and having a great time and being drunks and karaoke and take away from that performance. So I'm glad that Tim made that decision, and I don't know if he has any plans on showing that later on or whatnot or having some extended clip version, but I can tell you this much, everybody from the cast to the crew to the background had a wild and crazy time doing that scene.
And I think what I just heard you say is you might accidentally drop it on your Instagram very soon.
I might get fired if I do that.
All right. Well, we'll see. I'll talk to ABC PR. No problem. What do you want to see for season eight? Like, are you thinking about the future? Is there like, OK, if I can have my way, I absolutely want to explore blank.
To be honest, there's so much going at us so rapid, so fast paced at this moment. The scripts are getting handed in like quick as can be. So we have a moment's notice to kind of know what we're doing and where we're going with our character. From what I know, from what I've shot thus far, I think next season will literally be a refresh button to Eddie. And starting over in so many different ways, so many new ways in which Eddie has never explored and we've never seen Eddie explore. He'll be on his own in a lot of areas.
Speaking of that, I have to bring up season five, the mental health breakdown, man. That was intense. And a lot of people felt very connected to that. How was it stepping into that scene for you and that storyline? Because it's pretty powerful.
Thank you. Man, that was cathartic, to be honest. It was I've gone through my own mental health issues as far as like, you know, my own depression and anxiety, and, you know, I was raised in an age where men aren't vulnerable and aren't allowed to show feelings. So that kind of repression is like a ticking time bomb, you know, especially for a person in Eddie's life, or his lifestyle. So to kind of relinquish this boundary of who Ryan is and step into Eddie and just kind of just full-on dive deep into these this well of emotion, it was, it was almost like therapy. It was crazy because, you know, from the second they started to say rolling, it's like my—I started to, you know, start bawling and crying, and when Buck comes in and, you know, he's trying to check in on me and the whole room is just all scattered around and I'm losing it—it's just like there was no semblance of Ryan anymore. It was just all Eddie and he was just lost, and that's what it is.
It's like if I were to look at my son, you know, five year old son, that's kind of what we revert back to is just this child that is just so scared and not having any sense of direction and—or hope that anybody will ever love him or ever see him. And it's just these like, you know, existential fears that come out within those tears, and that was my goal to portray that whole scene and then the scene following it. So to get there was just let go, just let go.
Well, the work you did was clearly honest and raw and vulnerable. You can't fake the work that you did in that. And it was really a powerful man for many people to kind of go through that with you and for people who have had their own experiences. And you're right, like, I'm from an old school Italian family. And, you know, you grow up thinking men don't go through that and men don't show those emotions. So to have that on prime-time TV is huge.
Yeah, I hope that helped out a lot of people. I hope that people were actually able to see that and at least, you know, go to their best guy friend, and, you know, I think that's what really needs to happen. As far as men, we need to lean on each other. You know, women have their own issues and they have their certain way of connecting with each other, but there's a special connection that you can have with your brother. And I give so much credit to quite a few of my personal brothers—including my actual brother—for allowing me to run to them in my moments of need, in my moments of feeling lost. And them, you know, being men themselves, not having to say one thing to me.
Or they can just, you know, if they see me in a moment of, you know, deep into a problem, they have the ability to say, well, here's a solution. And since I'm, you know, of like mind, I can be like, okay, you know what? Thank you for giving me some kind of direction. So yeah, I implore all men out there to kind of at least have one or two in your corner, you know, because we can't get anywhere without community.
Absolutely. What have you most learned about yourself through playing this character for so many years? You know, you joined in season two. It's been a lot of years now under your belt. Have you thought about that? Have you learned anything through playing, Eddie?
I've learned a lot through Eddie. I've learned patience. He's a—you know, he has a sense of patience that I didn't have in the beginning even prior to being a father, you know, and then kids itself, they teach you how to be patient. So, yeah, I've learned how to be there as a father. Kind of oddly enough, it was just living as one onscreen prior to actually being one in real life, it gave me, say, practice. I get to practice on television what I get to implore with my own children. And, you know, even if it's the worst thing for Eddie, you know, and I see him doing something horrible, at least I come back home, like, well, that can't happen. I can't do that with my kids. So, yeah, and in so many ways, it's helped me grow as a man, let alone a father.
That's pretty awesome when you can take things away from your job like that and become a better person. I love that so much. Can you believe you've been on the show for so long now? Do you ever think like, damn, that's not normal. That's the rarity in the business. So is that a cool feeling for you?
Yeah, I literally just had that moment yesterday. We were filming a scene, all of us, the whole cast, and I'm sitting outside—I can't tell you the location, that's going to blow something—I'm sitting outside one of the sets and I just had that moment to myself. I'm like, oh my God, I'm actually here. How did I get so lucky to be on not only just a television show, the number one television show out there, where we're in our seventh season and we're creating numbers that people don't even get in their first season? So again, if there's a moment to tap into, let's get into that gratitude again and just be super thankful that I was lucky enough to land this.
[COMMERCIAL BREAK]
That is so cool, and that's why I have no doubt you'll continue having so much success in your career and in your personal life because you keep bringing up gratitude, and it's very evident that's something you lead your life with. And in fact, I saw a recent Instagram post where you give a beautiful tribute to Twitch, and you credit him with being able to form connection with people in your life now and to different things and places, and I thought that was such a beautiful way to show people that you're working on yourself and you're a work in progress and that he helps you kind of open your eyes. So that was a really cool moment for you to also reveal.
Thank you, yeah. Yeah, I believe so much of the world right now is showcasing a polished version of themselves. And to be honest, I did it myself for so long that I've become tired of it, and I would much rather get to the raw—the raw, the unfiltered, the, you know, the mess ups, the, you know—I've stuck my foot in my mouth too many times. I've done, you know, stupid things in my life, and I never want to present myself as a person that does everything great because there's so many things I suck at.
So I think there's an opportunity within that rawness to invite others to become raw themselves, and for us to see that, you know, we're not competing with each other, we're competing with ourself and our own image of ourself and friends like, you know, a brother like, like Twitch, you know, and—not understanding what he was going through and that lack of connectivity that I always, you know, felt but never acted on, which again, I felt imposter syndrome for so long of calling him my brother. It really struck a chord in me and now I can't go backwards. Now I'm propelled forward to be like, is this conversation authentic between us or are we just kind of saying what we have to say just so we can pass on to the next person and create whatever that is? And I'm not here for that. I would much rather have that depth and I'd much rather have that rawness.
Beautifully said and a perfect segue into what I want to finish this conversation with, which is based off the title of the show: I've Never Said This Before. So I'm wondering, is there anything that comes to mind that you want to share today that you've never shared before?
Uh. Huh. Yeah, you know what? I've been thinking about this for so long and there's so many things, you know, that come to mind. One specifically, and I've been hesitant to actually say any of this for so long because, you know, it's been years upon years.
About six and a half, seven years ago—and I've really never said this out loud, especially onto a public platform—I had my own mental health crisis and I tried at one point in time to take my own life. And luckily, it didn't work. Luckily, I got a second chance by the grace of God. And from that moment forward, I've taken each step as an opportunity to erase what got me there and build on what allowed me to live forward. So I would say that that moment itself, in addition to what happened to my brother Twitch, are probably the two biggest fundamental moments of my entire life and have allowed me to have a deeper sense of mercy and empathy towards every individual.
So I would implore that all men renounce this fact of, you know, you're a tough man, you have to hold all this in, but lean on your brother, really lean on your brother. And if your brothers aren't being there in the way they need to be, find some new ones. Because that's another thing, if you don't have the people that are conducive to a healthy lifestyle and you're keeping on to them because of loyalty, let them go. There's plenty of other people. There's people that have been through your situation before that are willing and more than willing, you know, to help. So yeah, that was a big one.
Man, first of all, thank you for sharing something so personal and close to your heart with me today. I feel honored that you did open up and share that. And I'm truly—God, this could be another half hour conversation, so I'll keep it short—but I'm truly grateful that you are spreading that message today for anybody listening because, you know, mental health is a crisis and I think people sometimes look at you, they look at me, they think everything's perfect. We are, you know, in this public space and what can be wrong?
And when you humanize real shit like that, it makes people feel less alone. And you got through it, you realize that wasn't the right way to go about it and your life forever changed for the better, and I'm truly grateful that you put that message out today because you have no idea how many people you're going to be helping with that. And I truly know that that's something that's not easy to get off your chest. And for that, I thank you and I know so many people will be thanking you, and I hope you feel kind of like a little bit of a weight lifted that you share that hopefully.
Yeah, it's kind of hard to understand what I'm feeling at the moment. But I hope in what you said is true. And I hope that, again, I would love to do more for mental health, especially for men, I mean, just in general, to be honest. But yes, I hope that there is a new wave out there that's kind of taking over that we can actually have some cohesiveness and connection, a true understanding of what connection is. Let's revisit that. So this issue isn't a common issue anymore. If we can take that down, then let's do it. I'm here for it.
Beautifully said, and thank you again for sharing that. I could talk to you for hours, especially leaving with that. I think you're such a cool person. And you watch people, I get to talk to people all the time. But this to me was a real conversation, and that's what I value. That's why I have a show called I've Never Said This Before, and I want to talk about the projects that the fans love, but also leave room to talk about things that matter. I don't think there's enough of that. So I truly thank you for hanging out, for coming on, for talking about the fun of 911, which we all love, and it's killing it in every way, but also sharing a little piece of you. I hope you enjoyed the conversation as much as I have.
Thanks for having me, my man. Yeah, I had a great time.
Thank you, and remind everyone where, how, when, all the things about your show.
Yes, please watch Thursdays at 8 on ABC.
All right, and stay tuned for the karaoke scene that you just promised you will be dropping.
Yeah, maybe when I'm fired again.
All right, man, until we meet again, take care.
All right, brother.
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tofixtheshadows · 16 days
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Hello, op! While I do find your reading of Kabru’s self sacrifice and how little he eats really good, im curious why you consider him the deuteragonist? He is a foil to the protagonist yes, but still a supporting character.
I think its pretty clear Marcille is the second most important character in DM, and her story has much more weight than Kabru’s.
Hello! I've mentioned this on my blog before, but I actually consider Marcille and Kabru to both be deuteragonists to Laios's protagonist. I just wasn't talking about Marcille in that post.
Technically this term is meant to be used in playwriting, and the Greek tradition at that, so I'm playing a little loosey goosey with semantics and my argument would sound different if I were writing an academic paper. But this is tumblr dot edu and I'm trying to get a point across on my little blog, and part of the idea of a deuteragonist is that they support the protagonist. "Secondary main character who has their own importance in the narrative while bolstering the protagonist" works well enough for my purposes.
I think Marcille and Kabru are both playing specific and complementary roles to Laios. Marcille is at his side, facilitating the A plot: namely, "save Falin", which requires Marcille's magic, and then Marcille's method of resurrection ropes Thistle in, so the continuation of "save Falin" necessitates confronting the Dungeon Lord and conquering the dungeon (the B plot).
Kabru only intersects with Laios, but he is tied from the beginning to the B plot- and with dragging basically everyone else into it. Actually, the fact that he brings in this extremely loaded B plot despite only having brief face time with the protagonist should be seen as significant. In a sense, Kabru represents the surface world and all its concerns.
Before I talk about that more, I want to continue with the complementary line of thinking and point out that Kabru and Marcille have very similar background motivations.
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Laios wants to save his sister first and foremost, and it's only along the way that he starts to consider what he'd do with the responsibility of Dungeon Lord. Coming to the conclusion that he wants to create a home for disparate peoples to live in harmony has connective tissue to both Kabru and Marcille's desires.
Marcille is the only one in their party who starts out with a greater motivation other than saving Falin (Izutsumi is a special case, but she's ultimately along for the ride), one that she keeps hidden for a long time. Because she is a mage, and because she is driven by a very personal tragedy (my dad died; I am terrified of outliving everyone), she is looking for a miracle to bring the different races closer together.
Kabru comes from a background of personal tragedy as well, but it's also a far greater, more political tragedy than just the death of a parent. It is not a coincidence that Kabru is a brown boy from an exploited region that suffered despite and because of military intervention from a first-world power, nor that he was adopted by a white woman whose coddling/dehumanization of him represents the paternalistic oversight of these world powers.
Thus, Kabru's motivations are both personal and political: if they, the short-lived races, can finally access the secrets of the dungeons, then not only can they have agency in stopping tragedies like Utaya's, but it will also give them a greater power of self-determination.
Marcille and Kabru have both correctly identified and set themselves against a problem that is greater than saving the life of one girl, greater even than sealing this one dungeon.
Despite Marcille's hopes, there is no grand magic solution to this. Only small, slow, backbreaking, ordinary solutions, the kind you labor over in kitchens and bedrooms and throne rooms and meeting houses and hearths and negotiation tables. The kind you run a kingdom with.
There is a reason why Dungeon Meshi ends with Marcille and Kabru on either side of Laios's throne.
Okay: back to Kabru (under the cut).
I've talked about this a little before, but I'll reiterate here: I consider Kabru to be the counterweight to the back half of the story. In a very literal sense too, as he pulls the focus up from the depths to the surface not once, but twice. Dungeon Meshi builds itself on the premise that the traditional "dungeon" must function as an actual ecosystem, and the monsters in it are biological actors in that ecosystem and not merely magical obstacles independent of their environment. The first couple dozen chapters are focused on this. Like regular animals, monsters have needs and instincts and unique behaviors, and they can be killed and consumed as part of a food chain.
And then Kabru comes along and he reminds us that humans are also part of their own special ecosystem, with their own needs and instincts and unique behaviors, and that beyond the biological drive of the literal food chain there are also complex social issues influencing these behaviors (like capitalism). Tansu's visit with the governor introduced us to these ideas, but Kabru is the one who carries them.
The way he and his party break down Laios's party also serves an important function. I think most readers are so busy being shocked that Kabru is "so wrong" about our goofy boy Laios that they don't realize that he isn't actually wrong about anything (he's only missing the context of what drives Laios, which he admits to and is part of the reason why he pursues him). We've gotten only Laios's view of things so far, and Laios is pretty tunnel-visioned. The narrative, through Kabru, is telling the reader this is how our protagonist actually comes across to his community.
We like Laios because we are following his story from his inner circle. We know he's naive and struggles with people but that he has a good heart and is ultimately just a big silly guy who won't harm anybody if he can help it. But we only know that because we're seeing him with his inner circle, in his environment. Outside of the dungeon, Laios is anti-social to the point of rudeness; he misreads situations and misjudges people, he acts in ways that cause friction, and he accidentally aligns himself with people who make his whole enterprise look suspicious: a prominent half-foot community leader, a mysterious foreigner literally surrounded by spies, the disgraced daughter of a criminal who now has to shoulder the burden of her father's reputation, and an elf in a land where there are no elves. And they seem to be very good at what they're doing. Yet this whole time, Laios acts as if he doesn't care about profit or taking the kingdom, the only logical reasons why anyone on the Island would gather up such a party and throw themselves into this death pit day after day.
Yeah of course Kabru finds this suspicious and interesting. Of course people don't know what to make of Laios. This all reiterates the question that Zon the orc already raised: What will you do, Laios, if you defeat the Mad Mage? If you gain control of all of this? Can you be a leader? Laios himself doesn't know yet.
This is all necessary context for our protagonist and the journey he has to go on, and it's fittingly brought up by the most socially adept character, who is so concerned with human ecosystems and the bigger picture of the dungeon. There is a reason why Kabru, as a character, is connected to large webs of people as he moves throughout the narrative: his own party, Toshiro's party, the Canaries, the denizens of the first floor of the dungeon.
Kabru is responsible for bringing Toshiro down to Laios's party. Toshiro is not a big mover and shaker in the story itself, but his confrontation with Laios is a huge part of Laios's character arc. His detour down to the lower levels also allows Izutsumi to escape and join Laios's party later.
We also have this very important moment:
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It shows the first inkling- to the audience, to Kabru, and to Laios himself- that Laios is willing to do a painful, necessary thing to protect other people, that he won't just allow them to become collateral for his sister/monsters. That he can listen, and that he can assess a situation beyond his personal feelings. Again, fittingly, big-picture-thinker Kabru is the catalyst for this.
And then, not content to leave him as merely a device for Laios's character growth, the focus slingshots back up to the surface, and we follow Kabru.
The Canaries were going to go into the dungeon soon anyway, and they were always going to stir up the crowd in order to lure Thistle to them. Unless Thistle had given up right then and managed to slip away, the story could have very easily ended here:
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Falin, immobilized and surrounded by Canaries, would have certainly been killed, and there would have been no way to ever resurrect her. Thistle would have been neutralized. The dungeon would have been taken by the elves, and anyone they could get their hands on would have been imprisoned at best. And maybe the dungeon would have been managed safely ... or maybe something would have gone wrong, and more lives would have been lost. Remember: the Canaries arrived in Utaya one year before the tragedy.
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This is a huge moment that changes Laios's life forever, and he doesn't even know it. Kabru single-handedly keeps the story on course by sabotaging the Canaries, and he does it not just for Laios's sake, but for everyone's sake. For his friends and companions in the dungeon and everyone else outside it. Laios is a part of his motivation, a key player in Kabru's hopes, but Kabru has his own desires, his own agenda. He's trying to change the world. In a way, he succeeds. And while the Canaries might wish it were otherwise, as an entity in the narrative they are always anchored to Kabru's character. The two forces collide because of Kabru. The unsealing of the Winged Lion and Marcille's emergency ascension to Dungeon Lord happen indirectly because of Kabru.
While I have talked so much already that I don't want to give a detailed breakdown of it, I do want to mention Kabru's unique interiority as a character. That is to say: we see the inside of Kabru's head more than anyone else. Every character in the main ensemble gets their own moments of inner monologues or fifteen minutes in the limelight, but for Kabru, it's constant. He's always thinking, talking, narrating. His POV chapters always stand out for how first-person they feel compared to most others.
Notably, the only other character I could compare that to is Marcille, specifically during the dungeon rabbit debacle and her ascension afterward, which is when she really takes center stage as a character.
I hope I've explained my reasoning without becoming too insufferable.
To cap off my thoughts with a nod to my original post, I cannot stress enough how significant it is, thematically, that Kabru's relationship with food is the inverse of Laios's. It isn't just that Laios is the main character in a story about cooking monsters and Kabru happens to be his monster-hating foil. The artistic choice to deny the reader the visual of this character ever enjoying food, and only ever putting it in his mouth in situations where it hurts him, in a manga that gives so much attention to eating and the pleasures of meals, cannot be understated.
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cherrys-side-bitch · 10 months
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The Great 7 AU
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Note: This is only general headcanons, I'm definitely writing more for this AU later
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Since a young age, Yuu has had their parents (mostly Jafar and Grimhilde) teaching them how to act appropriately while also being taught fighting and magic. So, with that, Yuu would know how to keep a cool head in almost any situation, though it may be hard to keep a straight face with some of the seven’s comments.
Even though they have the power of the seven, they decide to play the role of the “magicless” prefect. I headcanon that, similarly to the actual game, the mirror said that Yuu didn't have magic since Yuu, by default, is just a random human and can't use magic without the seven’s aid. Though the mirror possibly hinted at The Great Seven being present, it was likely vague and quickly forgotten due to the absurdity of the situation.
Despite only arriving in this world from another, they’re incredibly knowledgeable about magic, potions, and even the history of this world. It's almost suspicious to the other students that some begin to think that their story of being from another world might be a lie even though they insist it isn't. Admittedly, though Yuu knows the history, they are still clueless about the laws and places of this word. Don't let them play geoguessr. They might die. Either that, or they’ll cry, then you have the Great 7 to deal with.
On the topic of the Great Seven, they don't have physical forms, only visible to Yuu and possibly other ghosts (Sam also probably knows due to the whole “friends on the other side” thing, but who knows). However, I believe they can still influence the world around Yuu through magic, even if only a little. An example may be that Yuu fell asleep on the couch after one of their nightly strolls with Malleus, and Maleficent draped a blanket over Yuu to keep them warm. Another is if Yuu is getting harassed by one of NRC’s bullies, one of the 7 pulls some horror movie shit and breaks the lights or starts throwing things: that or one of Maleficent's iconic storms.
Adding to what I said earlier about them acting, the idea of Great 7! Yuu snapping is terrifying. Even if they don't use magic or attack someone, it's still scary seeing that. The calm and collected persona falling, and you get to see their genuine emotions? Terrifying.
Just your average, cute, little “magicless” human acting all prim and proper, then displaying magical prowess that could surpass Malleus.
If I were those side character students, I’d leave, tbh.
┉ˏ͛ ༝̩̩̥͙ ⑅͚˚   ҉  ⑅͚˚ ͛༝̩̩̥͙ ˎ┉
Also, since you asked me to tag you, @twisted-wonderland-but-gayer 🥲
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malinaa · 6 months
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idk if it's been talked about before but suzanne collins never misses a BEAT when it came to names, specifically coriolanus snow and dr volumnia gaul. just from their first names alone you can already guess what type of role might play between them (well... if you've read shakespeare's coriolanus that is. i do recommend it btw).
a lot of bits were taken from shakespeare's play for tbosas like the motif with scars / wounds / the body as being a microcosm of the nation, the common people fighting up against the government, coriolanus' hatred of the common people wanting to be "equal" to him, the rebel arc etc etc but i'm soooo so so interested in the fact that dr gaul was named volumnia and coriolanus is coriolanus because in the play, coriolanus' mother's name is volumnia!
volumnia is arguably the only female character in the play that has any depth (i am so sorry virgilia). his mother shapes her son into the warrior he is. she reminds him at every turn that he is nothing more than a weapon to be wielded. in fact, she's the one who gets her son to come back from his "revolt" against rome which ultimately lead to his demise. this parallels tbosas in the same way because dr gaul took coriolanus and molded him into the villain you would see in thg trilogy. she brought him back from d12 and then brought about the end of his humanity (a death, so to speak—at the end of the book he said something similar to this to try to save himself from lucy gray's suspicions but he was right because he did kill a part of himself to be where he is)! coriolanus snow's mother is present but off-page. her ghost haunts him, comforts him, but the 'mother' figure is the ever-present, all-knowing dr gaul.
UGH! like with just their names you could map out where they end up at the end of the story and that's literally insane. like the caliber of writing is literally next to none fr
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yippee! apologies if my takes are horrendously bad
my personal take on the matter is that i definitely think the dark worlds can work as a metaphor for escapism without undermining the darkners' personhood. it can be more than one thing, yknow? the darkners are important, their lives matter. and the lightners do go to the dark world as an escape from the problems they face in their own life. but that's not the darkners' whole PURPOSE, yknow? i mean. according to the laws of the universe of deltarune yes darkners' "purpose" is to serve the lightners but like it's not their whole purpose in the STORY.
it's sort of like how, in UNDERTALE, LOVE represents how distant you've become, how easy it is for you to hurt people. but it also literally gives you the power to destroy the world.
i think the biggest reason i believe escapism is at least a part of deltarune's narrative is queen.
queen's whole speech in both of her fights is about how she intends to provide escapism for the lightners (so that they will worship her but also so that they will he happy). she wants to turn the whole world into a dark world, so that everyone can live in bliss and not have to worry about the woes of the light world. she mentions "Staring, Tapping, To Receive Joy. Staring, Tapping, To Avoid Pain." which is like pretty much the definition of escapism
she wants to help Noelle with the problems she faces in the light world ("Noelle. Who Will Be There To Help Her? Her Strange And Sad Searches" and "My One Idea To Help Noelle, Failed") by just... shoving it away for a blissful fantasy world ("Wake? No, She Has Already Awakened Too Much. Let Her Close Her Eyes And Sleep Away, Into A Darker, Darker Dream.")
...i forgot the rest of what i wanted to say!
well first off, thank you for your ask! I'm going to get extremely in depth in my answer, so bear with me here. sorry it took several weeks to write this. the escapism reading of deltarune is pretty deeply entrenched in fandom, and to refute it, I felt it required a full-length essay to completely explain my viewpoint.
yes, "the lightners desire escapism" does not automatically translate to that being the darkners' actual narrative purpose. escapism can be a theme without dehumanizing those who are used in order to escape - in fact, I've read a number of stories that use someone's desire to escape to HIGHLIGHT how they're hurting others in pursuit of that. I believe that toby fox is definitely capable of telling a story about kids having a valid desire to escape, and about them grappling with having inadvertently created a world of real, living people as a result.
(I'll reiterate again that this is not the story arc that generally shows up in fanon. the common consensus is that the game will end in an omori-esque "growing out of" the dark worlds. it's why I have a huge dislike of the fanon escapism reading, given that the darkners are shown as people whose lack of agency parallels kris' own. it would feel cheap if the resolution to that plot was that the darkners were actually never meant to be agents in their own fates. but this is a digression.)
the reason why i DON'T believe that this is a story that toby fox is telling is because of the way the world, themes, and characters are written. put simply, it just doesn't come across as congruent with the story being told.
deltarune's main themes are agency, fate, identity, and control. this is a conflict that shows up in nearly every major character, is baked into the worldbuilding, and is the central struggle involving us, the player. the protagonist of deltarune is literally possessed by us against their will. the darkners are objects that have no choice but to serve and be discarded. over and over again, there is emphasis on roles that characters play - and crucially, roles that are imposed on them.
what would escapism mean, in this thematic context? in real life, escapism can represent any number of things, but in a story, a major narrative theme generally has to dovetail with other major narrative themes in the work. I would argue that escapism in deltarune would likely mean going to a place where characters are able to choose for themselves what roles they embody, or even to discard the notion of roles altogether. a fantasy of control is the only way to escape a reality where you have no agency. and honestly, it's hard to imagine that something could count as an escapist fantasy if you don't even get to choose whether or not you participate in it.
let's talk about kris.
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I see a lot of discussions around kris that say that kris goes into the dark worlds to escape. the dark worlds are posited as kris' fantasy of heroism. it's a world where they can seem heroic and cool, a world where they can have friends. this theory makes a decent amount of sense on the surface level, but only until you consider that kris is being controlled in order to go into the dark worlds. and it is not a control that they appear to welcome.
if those worlds represent kris' fantasy, then why don't they get to choose what happens in those fantasies? why are they being controlled by an external force, one that they actively push back against? if it's really an escape, then why does everything about this world reflect their lack of agency? if they really think this world is just a pure fantasy, then why do they care if spamton falls when his strings are cut?
because they're being deliberately obscured to the player, it is hard to say how kris actually feels about many subjects... but I do seriously doubt that they view the dark worlds as an escape. they don't act in a way that is consistent with that. they resist their lack of agency, and what little we do see of their reactions to darkner characters doesn't suggest that they view those characters as part of a disposable fantasy, either. they seem to have complicated feelings on ralsei. and of course, one of their biggest emotional reactions in the game is to the spamton fight. I would argue that that suggests they have empathy for spamton, which is a hard emotional reaction to have if you believe he's just part of a fantasy. not impossible, mind you, but it seems unlikely that kris believes that all this is simply fantasy.
also, considering that snowgrave both actively discredits the idea that the dark worlds are mere fantasy and is actively traumatic for kris... I seriously doubt they'd open another dark world in chapter 3 on a snowgrave run if their motive was purely to escape. on that route, they've seen the damage we can cause in a dark world. they know that berdly has sustained lasting damage due to our actions, assuming he's not outright dead. why would they want to try and "escape" to a place like that again now that they know what can happen?
the only answer is that they have a motive that isn't escapist.
now, as for ralsei... what part does he have to play in all this?
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ralsei does play a lot to the fun, fantastical elements of the dark worlds. he delivers the prophecy that kickstarts the adventure. he flatters both kris and susie endlessly when they act appropriately heroic. he welcomes them into the castle and even makes nice rooms for them. he initially seems tailor-made to enable a fantastical experience where no real issues can ever complicate anything, and where the pain of reality can successfully be hidden from. but there's a lot of complications to the idea that he might represent an escapist fantasy.
the first, and what honestly seems the most important to me, is that he doesn't encourage kris and susie to remain in the dark worlds. he is welcoming and kind, but once the adventure is over, he prompts them to return to the light world. he wants them to deal with their more "real" problems like homework. that doesn't feel like he is trying to facilitate escapism in them. a real fantasy would encourage you to stay in it, wouldn't it?
and while ralsei is definitely invested in making sure the lightners are happy, there are always cracks that show. he isn't able to make kris ignore what happened in the spamton fight. he isn't able to convince susie to be peaceful and kind. and in his very essence, he represents a number of uncomfortable ideas. very importantly, he represents a number of uncomfortable ideas to kris.
this probably ain't your first fandom rodeo, so I'm not going to explain all the different ways that ralsei interacts with kris' personal issues. there's plenty of posts on it out there. what i will point out is, once again, it feels odd that a character who seems tailor made to bring up kris' most uncomfortable associations with their lack of agency and their outsider status in their own family would be part of a fantasy of escapism to them. you'd think that they'd prefer something that didn't have an inbuilt hierarchy, a prophecy that denied them autonomy, or especially a person that reminded them how little they fit into hometown.
that doesn't mean kris doesn't care about him at all - it seems very likely that they do. what I mean to say here is that he just seems ill-suited to an escapism reading, both behaviorally and on a conceptual level. it doesn't seem like that's at all part of his servitude towards the lightners.
of course, there is another non-lightner entity that ralsei seems diegetically engineered to serve. but I'll discuss that later.
now as for susie...
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yes, susie definitely views the dark worlds as more fun than the light world. and why wouldn't she? the light world sucks for her, and she doesn't seem very aware of the fact that the dark world can also suck. you could definitely make the argument that she views the dark worlds as a fantastical escape from reality... were it not for the fact that she treats her darkner friends with just as much importance as she does kris and noelle.
can someone treat components of an escapist fantasy as real and important? of course. but given deltarune's themes of agency and control, as well as the fact that darkners exist in servitude to the lightners, I feel like you'd have to make escapism tie into forcing others into a lack of agency if you wanted the theme to feel coherent with the rest of the work. this would require susie to be limiting the agency of the darkners around her. and obviously, she doesn't do that. her presence around them might be inherently limiting, just by simple virtue of being a lightner, but she isn't aware of it, and clearly is uncomfortable with the idea of limiting anyone's agency. she encourages ralsei to make choices. and she supports lancer in basically anything he wants to do. her treatment of lancer is integral to chapter 1's narrative, and it seems like that treatment of ralsei is integral to the ongoing narrative as well!
her preference for the dark world feels very rooted in her engagement with it as its own reality. rather than trying to avoid her real-life problems by engaging in a pretense, she seems to simply want to spend time with her friends in a place that isn't cruel to her. she isn't ignoring any of the dark world's problems in service of that, either. she notices when things don't line up. if she thought of it as a fantasy, wouldn't she be inclined to ignore issues that impede the fantasy?
and critically - like kris, she does not intentionally choose her imposed role in the prophecy at first. she steps into the role of bad guy to resist it, but that role is limiting too, and she eventually acquiesces to being a hero. it's never something she's completely on board with, though. she actively pushes back the limitations that the role places on her. I find this important to reiterate when we are discussing the notion of the characters viewing the dark worlds as fantasy.
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noelle has a complicated relationship to the dark worlds. susie tells her that it's a dream to make her accept the strange reality she finds herself in, which works well on her. she continues to think of it as a strange dream throughout the chapter. (though, like the others, it is not a 'dream' she entered of her own volition!)
it is also a markedly unpleasant 'dream' at times. she has her agency restricted, is kidnapped, has to evade a controlling monarch, and is even tied up in a weird evangelion cross thing on the hand of a giant robot. it's not purely fun. noelle does like scary things, and while it might be healthy for her to have an experience where she stands up to a controlling adult figure... again, the circumstances make it difficult for me to assume that this is a fantasy she would choose for herself. not impossible, mind you, but it's not the first reading of the situation that comes to mind.
and while she does say she wishes she could dream like this every day in the normal route, that does happen specifically because she was talking to the girl she likes. it makes sense she'd find that pleasant. I don't think that necessarily equates to her finding the dark worlds escapist.
and importantly, this isn't the sentiment that she expresses in every route.
again, there's a lot of analysis on snowgrave, so I won't bother regurgitating it much here. but it's nightmarish for both kris and noelle, and very likely fatal for berdly. noelle needs to believe that the event is a dream, for her own psychological safety, but one of the most important parts of snowgrave...
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...is that its events, and the world it took place in, are very, very real.
noelle wants to have the strength to face her problems, both in the regular route and in the snowgrave route. rather than escaping from them, she views the "dream" as a chance to practice dealing with her day-to-day issues. it's just that in the regular route she finds that strength authentically, and in the snowgrave route, that desire is manipulated and pushed until she is forced to kill berdly. she doesn't interpret snowgrave as an escape gone wrong. she views it as a dream that became a nightmare. and those are two extremely different things.
but i haven't even gotten to the biggest thing that undermines the concept that the dark worlds are a metaphor for escapism! which is: this fucking guy is dead wrong about everything.
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so full disclaimer - I really love berdly. I think he's slept on a lot in the fandom because he's annoying and weird. which is fair, I suppose, but I think ignoring him hinders a lot of people's understanding of deltarune's overall narrative. because berdly often illustrates a lot of concepts in the game, but his narrative framing as a joke (usually...) prevents the player from taking it completely seriously. he has things to say and ideas to show off, it's just that he's often very loud and kind of dumb in his expression of them. which is kind of the point!
ralsei brings up the idea that the darkners are meant to serve the lightners very seriously in chapter one. by extension, and by way of the literal mechanics involved in a dark world's creation, we can infer that this logic is probably something that also applies to the dark worlds themselves. they are allegedly worlds and characters that only are supposed to fulfill a dream of the lightners. but due to narrative framing and deltarune's themes, we know that that's not the full truth. however dark worlds and darkners are created, they deserve to have their own agency. they can't just exist to fulfill a higher being's wishes.
you know who else undermines that view of the dark worlds? berdly! berdly does!!!!
because berdly is the only lightner in the game so far who does take the dark worlds to be an escapist adventure! he wants to turn cyber world into smartopia. he views this as a chance to be a cool hero. he believes he's going to get the girl, he's going to shape this world to his own liking, and maybe also he's going to get queen to acknowledge him or something so he stops being a forgettable little bluebird. and not only does none of this happen, his steadfast belief that it will happen is continually a joke within the narrative!!
berdly's wishes for uncomplicated escapist fantasy are flat-out denied by the dark worlds themselves. as a lightner, those worlds should be serving him. he should have the power to do whatever he wants within the bounds of an escapist fantasy. these npcs should be singing his praises!
but he doesn't have the power. and this world doesn't sing his praise. because it just isn't an escapist fantasy. he isn't right to view it that way. his wishes for heroism are always going to be thwarted.
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so now that I've gotten all that out of the way, let's swing back over to the subject of your original ask. queen.
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because, like berdly, queen's entire character arc is about how she's completely wrong about what the lightners actually want.
queen would in fact like nothing more to place the lightners into an escapist fantasy. she believes that that's the best way to serve them and make them happy forever. as a darkner, queen has very much internalized the idea that a lack of control is what actually makes people happy. since darkners have no choice in their destinies and are supposed to be happy in it, and since she personally finds her role as a darkner fulfilling, she believes that that's true of all people everywhere. if you want to make people happy, you just have to remove that pesky personal agency!
so she spends the story trying to force the lightners and particularly noelle into situations where she controls them in order to make them ostensibly happier. she does genuinely believe that this is the right thing to do, but as she finds out eventually, she's just wrong. noelle doesn't want that. queen believes that escapism is why the lightners use the internet... but that's totally wrong too.
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while there are other searches mixed in, noelle is trying to use the internet to find her sister. instead of trying to hide from whatever happened, noelle wants to figure it out. queen's thesis about noelle and the lightners is proven wrong even before she personally encounters noelle in the dark world. it's just that queen doesn't realize it due to her limited perspective.
the concept of escapism being brought up with both queen and berdly is not there to say that the dark world is escapist. rather, it's there to say that it isn't. despite the dark worlds being a fantastical place, they are extremely real. to view them as a means of escape is foolhardy at best. you cannot act as though you are above consequences within them.
themes and ideas exist within the story for a sake of an audience. so let's get into the final character I need to discuss here. hopefully this will tie my thesis of deltarune together neatly.
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that character is of course us. the player.
when creating a piece of fiction, an astute author will often identify and anticipate an audience's reactions to certain things in their work, and write things in such a way that they elicit the desired reactions. in essence, a writer is directing the "character" of the audience. how we feel and how we are anticipated to react to things is an integral part of nearly every fiction.
that effect is far more overt when dealing with metanarrative fiction that diegetically involves the audience. since the fiction is saying a lot of things about the general 'you,' the audience in aggregate, your reactions to certain things in the story have to be finely cued and anticipated by the author, so that the author can thus commentate on the reactions that you have to the story. the "character" you are assumed to inhabit is posited by the author to have certain traits.
to explain what I mean in plainer terms, I'll use the player of undertale's no mercy route as an example. because undertale is commenting on the way rpgs generally work. the player's behaviors in no mercy are attributed by characters in the story to be the result of us acting like a typical gamer. we kill the characters in the game because we want exp. and more than that, it's because we want to see everything the game has to offer. the role we inhabit in this role-playing game is that of a completionist. you could say that that's assumed to be our "character" in no mercy.
deltarune also posits that certain things are true of its audience. by being written to evoke certain cultural ideas, rpg tropes, and references to undertale, it guarantees that its audience will probably have certain traits, and spends a large amount of its conceptual focus commenting on those traits. one of those traits is nostalgia, which is probably an idea that I'll expound upon in a further essay because it's quite integral to my reading of deltarune. but the main one I mean to discuss here, and why I went off on this tangent about how audiences are dealt with in metafiction, is that we are posited as someone who believes in the logic of certain narratives.
deltarune's writing evokes a lot of portal fantasy narratives. alice in wonderland, narnia, pretty much every story where it's revealed at the end to be all a dream... the story of deltarune superficially resembles a lot of those. this, I think, is responsible for the popularity of the escapism theory. because those stories are often at their end about a child learning to put away fantasy and grow up, people tend to believe that deltarune must be about the same thing. but I truly don't think that deltarune is trying to do anything with that aspect of portal fantasy narratives, at least not directly. its main characters aren't involved in that exact type of coming-of-age arc.
instead, deltarune is very concerned with what happens to characters in fantasy, and specifically fantasy rpgs. if your world is deemed to not matter because it's a dream, what does that mean for you, who has no choice but to live in it? if you are an npc whose role has been predetermined for you via script, then can you ever decide for yourself what you want? what if you want to matter? what if you want to be your own person?
as the major controlling force of deltarune, we are initially cued to believe that deltarune is like a dream. it superficially fulfills so much of what we want from undertale fanon. hometown seems like it's a perfect idyllic town, at least until you start noticing the obvious cracks. and remember what I said about ralsei earlier? he is so reminiscent of asriel, and extremely eager to help us. it's not a stretch to say that making us specifically view deltarune as dreamlike and idyllic is probably part of his purpose in the game.
I would not say that we are posited as escapist. but the idea of escapism as brought up with queen and berdly is meant to strike at the heart of a much deeper idea that deltarune is trying to deconstruct. because if we view deltarune as a dream, escapist or otherwise, then we are inclined to write the internal realities of the characters inside off. the dark world can disappear without it mattering. we can control kris without it mattering. if it's all a dream, what does it matter? why should we care to let its characters go free? aren't we supposed to be in control?
if deltarune is an rpg... what is the significance of us interacting with it?
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pinktom · 5 months
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i was smeared on twitter! xD
This morning, I was delighted with a series of fascinating screenshots.
I'm being smeared on Twitter! By someone I don't know, who hasn't even read Lover's Spit, because I do not want to spoil aspects of my own fic.
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And it didn't stop there, friends!
Obviously you can tell by the "18 Likes" there were at least 19 people outing themselves as haters. 😔
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Let's be clear: if you're twiggered 👉👈 by seeing Tom Riddle bottom, block me and move on
Not because I'm out here publishing smut left and right (I'm not even a smut writer), but because there is absolutely no way you could possibly enjoy my content if you're a fixed shipper.
Is it about who tops and who bottoms? I don't know. Really, at least half of the time, I prefer top!Tom. My enjoyment of a fic is not contingent on whether one character or the other gets dicked down. Of my top favorite fanfics that I can think of offhand, Tom doesn't even bottom in any of them.
That said—I am drawn to stories where Tom Riddle is in a central role, and nobody fixated on bottom!Harry could ever possibly deliver. So yeah please go ahead and block me. ಠ_ಠ
Also, the accusation that I "want engagement" is goofy
If I was driven by engagement, the fic would be straightforwardly on the Top Tom tag, feature a lot of smut, and probably have twice as many hits.
I don't write for engagement; of the 6 fics I have published, 2 are rated G and only half of them even have ship tags at all.
And regarding Lover's Spit specifically, it would absolutely spoil the story if I went on Tumblr rambling about how they're going to fuck. I have more respect for the lovely people who read the story as it is than random potential readers who feel they cannot engage with a story on the off chance their t/b preferences aren't met after 150K of non-smut content.
Yes, fixed shipping preferences can be sexist and homophobic
If your preferences are informed by your belief that Tom Riddle is "too powerful" to ever bottom (!!!) and "submit" to Harry, you're embarrassing and regressive.
You're tacitly admitting that women—that people without penises—are fixed in a state of submission; and you're also insinuating the same of gay men who prefer to bottom.
Sex is a lot of things - not just a power exchange. Sex, as I see it, is about intimacy, vulnerability, and expressing love. That is how I write it, and why I do not want to share "spoilers" about how sex will play out in my fic.
Ultimately this slander is just the product of entitlement
Though Lover's Spit has a lovely, inspiring, and engaged bevy of readers, it is by no means a popular fic. It's a wee little niche fic.
I can see no reason why someone would bother publicly slandering me except that they're just deeply entitled and butt-hurt that I'm not complying to their whims, even though I am a teensy weensy small-time fic writer with no following whatsoever. It's so batshit.
If fixed shipping matters to you, block writers who don't tag. Simple as that.
Anything you'd like to add my dear @k3uuu?
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picaroroboto · 4 months
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For the past couple days, I've been unfortunately cursed with thinking about Zenos yae Galvus. I don't even particularly like him - not that I dislike him either, Zenosfuckers you can put your scythes down - but it seems to me like a lot of the fandom either greatly misunderstands him, or doesn't even care to try to understand him, which from an objective standpoint as someone who cares deeply about writing in video games kind of pisses me off. But I'm more pissed about the fact that I'm apparently going to keep thinking about this issue until I actually write a character analysis of him.
Q: "But, what even is there to analyze with him? Isn't he all about wanting to fight the WoL and nothing else?"
Well, you wouldn't be wrong with saying that. That motivation is at the forefront of his character, and even if you look closer, everything about him comes back to either "violence" or "lack of understanding of others". But there are more meaningful sides to his deceptively simple character. That question of meaning is what I really want to look into - what does his character mean, what symbolic or thematic role does he play in this story?
Q: "Better question: why are you posting this on your art blog/Fate meta sideblog?"
Good question, with a stupid answer: I have all of 6 followers on my FF14 sideblog, and around 150 here. Let's go under the cut so they don't have to read a wall of text, unless they want to.
When you look at and compare FF14's villains, you can see a very clear change, no doubts thanks to the change in main writers. ARR Gaius and Thordan are more or less two-bit villains - Gaius's memeable iconic Praetorium speech gives us insight into how fascists try to justify themselves but little into Gaius's actual personality, while all Thordan gets as far as depth of character is an NPC in a sidequest remarking that he wasn't always a bad person and was probably doing what he thought best for his nation. Nidhogg is a little more understandable, since revenge is a relatable motivation to anyone who's been hurt by others. In Stormblood, Zenos and Yotsuyu are both presented as deserving of pity even as they do terrible things. Come Shadowbringers and Endwalker though, the story takes a greater interest on why villains like Emet-Selch and Elidibus do the things they do, and the player is allowed more options to try to understand them and see how similar they are to the WoL. Hell, Hermes and the Endsinger are barely "villains" at all, with the level of sympathy the story shows them.
What I'm getting to here is that Zenos, with half his arc in Stormblood and the rest in Endwalker, is sort of caught in the middle of this shift. He played the role of the rival character in Stormblood really well, but come Endwalker, he's standing on a stage full of heroes and villains with grand causes and deep motivations, as the guy whose sole motivation is fighting for pleasure.
It seems he's not unaware of this contrast himself - when Jullus confronts him for ruining Garlemald for no good reason, he retorts with "Would you be happier had I a good reason?" Zenos makes no attempt to justify his own actions and doesn't care that his reason seems incomprehensible and unforgivable to others. Yet in that same cutscene Alisaie hits him with the fact that if he keeps living solely for pleasure, he'll die alone. When next we see Zenos, he's alone at the Royal Menagerie waxing philosophical about what he really sought in the battle with the WoL.
See, what really motivates Zenos isn't just the thrill of battle - this guy has gotten Battle High and the joy of human connection confused. Really.
Even before he gets so perturbed by the idea of dying alone, there's other suggestions, like his proposal of friendship to the WoL when they fought in Stormblood, and then later his dying words in which he explains that he never understood others - at his core, he's just lonely. I know there's an official side story that tells it, but you don't need to know the exact details to glean that he had some sort of tragic backstory. Sad, but not a surprise, considering he's the prince of the Garlean Empire, raised to take the throne and continue the Empire's legacy of violence.
At his core, he's a very lonely person, but also a thing of violence, raised using violent methods for the purpose of causing more violence. Violence is how he lives and breathes - the only way he gets any sort of connection with others in a world of hurting and being hurt is the brief connection warriors dueling as equals can sometimes find. Don't deny that this sort of connection exists - FF14 is great at making fights that are both fun and tell a story. Hence, why he goes crazy for the WoL, but also refers to them as "friend". In their fights, he senses (or thinks he senses) similarity between him and them. Beneath all the madness is a pure, genuine joy in seeing the self reflected in the other...but he also instantly gets on the train to projection-town, population Zenos, and assumes the WoL is exactly like him, ignoring or failing to notice that they also fight for deeper meanings. The worst part is, he doesn't even notice that what he's actually seeking in fighting them is connection until Alisaie's aforementioned callout.
So he goes and angsts for a while, then turns into a dragon again and flies across the universe to help us kick the Endsinger's tail feathers, then issues his challenge for that duel he'd been longing for. But what's changed is that he starts with a question - "Such pleasures you sought for their own sake, and for no other reason, is that not so?". Dying after the duel, he's full of questions too: "Was your life a gift or a burden? Did you find fulfillment?" Alisaie's suggestion that he'd die alone actually spurred him to realize what he actually sought in the WoL, and now he's asking all these questions in an attempt to, for the first time in his life, genuinely connect with another human being.
The questions aren't important just because they're a sign of how Zenos has changed in Endwalker - they're actually the thematic heart of Endwalker! ARR may have had "Answers" as it's theme, but EW is the expac of questions. Namely the biggest question of all: What is the meaning of life? Different characters have different answers to that, leading to the grand-scale symbolic conflict being the Endsinger's despair - her belief that there is no meaning in life - versus whatever reasons the WoL chooses to live for, left, as always, up to player interpretation.
When you look deeper, Zenos isn't actually as out-of-place in the symbolic conflict as he first seems. His depressed worldview - that metaphor about drowning in a swamp again - seems to align with the Endsinger's view about life being meaningless. But he aids the WoL in defeating her. In that way he serves as part of the answer to her question about the meaning of life. He may have resented life at times, but he still found meaning in chasing pleasure. Not the strongest or most beautiful reason to deny oblivion, perhaps, but it did enable him to help the WoL triumph. I think of Zenos's philosophy as being connected to the concept of "Amor Fati"...largely because this quote explaining it sounds like something he'd say, or at least agree with on some level:
"and if our soul has trembled with happiness and sounded like a harp string just once, all eternity was needed to produce this one event—and in this single moment of affirmation all eternity was called good, redeemed, justified, and affirmed."
So he does have a meaningful role in Endwalker, as the "Amor Fati" against the Endsinger's "Memento Mori". I think that in this the story shows that his reason for living, while somewhat shallow, is not necessarily a morally wrong thing in and of itself (setting aside for a second all the people he hurt in his pursuit of that). It's just that, since it is a lonely pursuit that denies everything except for his target, it still feels empty. The core of the counterargument against the Endsinger's despair is that both pleasure and fulfillment are necessary to live a meaningful life in a meaningless universe, and that's why Zenos is here in Endwalker. Why he even exists in the story in the first place.
Even if you're one of the people who deeply hates Zenos...well, you probably wouldn't have read this whole thing if you did, but I still think it's important to read into characters you dislike, because every character in a story is written for a reason. Plus, trying to understand even their worst enemies is one of the WoL's key traits as of ShB and EW. With his last breaths, Zenos was trying to understand the WoL too - carrying this understanding of him with you as we move into our next adventures is the least you can do for your "friend".
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bobbile-blog · 2 months
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Okay so I've finally gotten to Jessicalter's Oprec and now feel qualified to talk about Come Catastrophes or Wakes of Vultures. holy shit. This went straight into my list of top Arknights events. Fantastic event, spoilers will be under the cut so I HIGHLY RECOMMEND reading the event first. It's really good and worth your while.
Anyway, what follows is a scattered mess of thoughts about this event and things that stuck out to me.
First off, plot stuff! I'll probably cover this when I do my next plotline recap post, but what I took away from the end is that Clip Cliff seems to want to make Blacksteel independent, or at least more self-determining than it is now. He seems to be gathering resources and assets like mobile city plates and investing in long-term infrastructure like merc training, so he definitely has a long game he's pushing for. I don't think we know enough go speculate about his goals, but we'll definitely be coming back here again. After all, Tila has an infection monitor in her art, which probably means she's going to be playable at some point in the future.
Next, having looked into this a little on my own, I was interested in some of the previous places Raythean has shown up. Specifically, the ones that stood out were the drones in the Kazimierz Major and arming Silverash's forces in Kjerag, which might be referring to the Tschäggättä. It's not just notable for their apparent level of technology, but also as a faint connecting thread between three separate capitalism plotlines. I don't know if that's going to be meaningful in the future, but I found it interesting enough that I thought I'd bring it up.
Now on to more narrative things. While I love Liskarm and Franka, I do think it was the right choice to give them less screen time in this event. They're both (for the most part) fully-realized characters who understand their own motivations and morals. This is above all else an event about Jessica learning to stand on her own as an adult, so it makes sense that they're more here to support her than they are to play their own roles in the story.
Speaking of said roles, I liked the event's commentary on cops. It pointed out an interesting distinction that I wouldn't really have ever thought of, that between mercenaries and cops. To start: cops exist to protect property, not people. The police exist to protect things and do not have an obligation to err on the side of people over things, and in fact are supposed to do the opposite. This event understands that, and that role os the core of how the bank treats the Blacksteel mercs. CV, however, raises an interesting point that mercenaries are bound by the letter of a contract and not the larger obligation to property cops are, so they can actually raise moral objections and point to their contracts, sort of a Lawful Evil/Lawful Neutral to cops' Neutral Evil. The independence of their position with respect to cops allows for more of an independent morality than you'd get in a cop story and I like that, I think it's a really smart direction to take your writing in.
On a (mostly) separate note, holy shit Arknights is really good at writing cowboy stories. Between this and chapter 9 (and I would argue An Obscure Wanderer), Arknights has repeatedly made it clear that they Do Not Fuck Around with their cowboy stories and I'm surprised I haven't heard more people talking about it. It kinda has everything:
- It takes place in a rural, working-class setting undergoing a larger imminent societal shift that can inform the larger narrative, and deals with a semi-mythologized past that is rapidly disappearing.
- It has a protagonist and an antagonist that serve as foils, both very heavily affected and defined by the (same) violence in their past that they've both had different reactions to. Our protagonist has come to terms with the violence as a tool to maintain order, while our antagonist has used it for personal gain and in some ways lost control of it.
- It's a story about community, and heavily emphasizes local and personal community over larger artificial corporate "community". That's my reading of the recurring motif of the cold btw, warmth represents the close, personal community Davistown used to have and the cold that now pervades it comes from how the bank has systematically dismantled that community.
- And, I'd argue most importantly, it understands the narrative power of a bullet. The Showdown at the end of a cowboy story is powerful because we've spent the entire runtime of our story with these characters, and they are now facing each other down with the intent to end one of their collective two stories. The entire weight of the narrative so far comes to rest on a single moment of tension. It's really hard to gather up the kind of narrative momentum you need to make that hit like it does in CV. For example, it requires a really light hand with actual action in the story, so that it really does feel like it's an even standoff between our protagonist and antagonist. On the other hand, though, you do actually have to establish the relative skill of both parties and actually sell the danger of the moment to the audience. It's really hard to toe the line between tension and actual action in a way that makes for a satisfying resolution, and CV does it extremely well.
Honestly, Arknights just seems really good at getting the vibes of American media right. This is something I noticed in DV and Lonetrail too, and I haven't really been able to put my finger on what it is about them, but the vibes are just really on-point. I want to write more about this at a later point once I actually figure out what it is that I'm feeling, but maybe it's the setting, maybe it's the cast, maybe it's the plot points, maybe it's something in between — it just seems to understand the spirit of period cowboy stories in a way that I can't describe. Good shit.
Finally, I wanna end this with where Jessica is now. The events of CV take place In between the events of Loneterail and Ideal City, so the current "now" of the story is a few months ahead. Jessica left for the frontier along with Woody, Helena, and Miles. They live together in a small new settlement, building the place from the ground up with Woody and Jessica acting as town sherrifs. At the point we're at now, rhe town is fairly well-established and Woody has temporarily left on other business, leaving Jessica the sole sherrif of their new settlement. However, she's risen to her new station, and is growing into a stronger person than she ever was before.
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theresattrpgforthat · 6 months
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Do you have any recommendations for games in the western genre? Or western fantasy/sci-fi? Absolutely can’t get enough of the combination of cowboys and six shooters, steampunk, and magic fantasy. I’m considering writing my own setting for DnD5E that combines these elements.
Theme: Fantastic Westerns
Friend, I think I've collected a real tight bunch of winners here, so I'm confident you'll find something that really scratches that itch you've got!
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Wicked West, by Finch Edmund.
Wicked West is a PbtA game by Finch Edmund (they/them) about paranormal cowboys. It combines classic monsters with the backdrop of the old west and is meant to be played with at least two players with one player taking the role of Game Master. Wicked West is made to tell stories similar to the westerns of the 1940s-1960s about small towns and the struggles of life with a horror twist.
If you like combining monsters with your westerns, this is the game for you. It looks like you combine a couple of different options to make your character playbook, which is something I’m personally pretty jazzed about when it comes to creating characters. One interesting thing about Wicked West is the relationship your cowboy has with their horse: a vampire might feed off of their steed, while a witch can cast spells on their horse to run faster. If you don't mind a bit of a horror flavor to your Western, this might be the game for you.
Wizards of the Wild West, by ckellyrpg.
Wizards of the Wild West is an action-oriented TTRPG that combines fantasy magic with classic Wild West themes. It is powered by the LUMEN system, and takes heavy inspiration from looter-shooter games such as Destiny.
LUMEN is still a game that I’m excited to try out, so seeing it tagged onto a western game about wizards made me take a second look. This is a game for a raucous good time; you’ll be pulling off sweet character combos, with easy-to-understand breakdowns of each character class. Right now the game is still in development, but it’s still considered playable, so if you get it now it might have more content for you down the road!
We Deal in Lead, by Odin’s Beard.
You look to those closest to you, fellow gunslingers of the Order of the King. The arduous trek across the bleached desert is over and now you stand before a slip door. Though tested, the fellowship of your Order stands true.
You grasp the worn sandalwood grip of your artefact gun and twist open the door. You gasp as the sharp sea air hits your lungs. Gulls caw and the foam sprays your face like a baptism. You step through to another reality.
After all, there are other worlds than these.
We Deal In Lead comes highly recommended to me by folks who like the OSR scene. It’s based off of Cairn, a well-beloved fantasy system, and if you got the TTRPGs for Trans Rights in Florida bundle, you already have a copy!
The setting is meant to be somewhat post-apocalyptic, but the barriers between your world and others are thin, causing threats (and allies) from other dimension to have a chance to enter your world. The game focuses on combat, exploration and survival, and it’s almost completely compatible with anything released for Cairn.
If you like what you see so far with this game, you might also want to check out Omega City, a weird west city setting, still in ashcan form.
Vampire Cowboys, by Maddy Searle.
You are a gang of outlaws in the Wild West. You have a lot to contend with: enemy gangs, law enforcement, wild animals, and… did I mention? You’re also vampires. You must figure out how to survive in this harsh land, where “justice” is often swift and violent. Will you blend in with the crowd, and hide your vampiric side in an attempt to live as a gun-toting cowboy? Or will you give in to your monstrous urges and use your supernatural powers, making yourself known as a vampire? It’s entirely up to you. 
This game premise is simple and easy to describe: you are vampires who are also cowboys. You live in a world where everything wants you dead, and you’re constantly fighting the parts of you that make you monstrous. The mechanics are very familiar if you’ve every come across a Lasers & Feelings game: a couple pages to read and you’re off to the races, ready to play.
Reboot Hill, by Groovy Dad Games.
REBOOT HILL is a sci-fi Western TTRPG set in the "Future West" of the far flung Hill-Ceballos System. When a war back on Earth results in a cyber-attack that frees all of the bots in the Hill-Ceballos, things go bad for the humans right quick. In the aftermath, bots have got to rely on their shooting irons and their processors to make their way in this new, post-human frontier. 
REBOOT HILL is a card-driven tabletop role-playing game in which players portray "Aces"--bots with advanced AI that find themselves on the right or wrong side of the law. 
Finally, a space western! Here’s a card-based game with a plethora of character options, including mechanical upgrades, as well as weapons and vehicles. You’re mainly going to be bounty hunters, chasing after varmints and villains so that you can scrape together a living. If you want a game whose game mechanics make you feel liked you’re sitting at a poker table, you should check out Reboot Hill.
Clink, by Technical Grimoire.
Clink is a tabletop RPG about drifters, the creeds that bring them together, and the history that drives them apart. This game uses coins to tell a story inspired by spaghetti westerns, ronin tales, and shows like Firefly or Supernatural.
Characters begin as rough sketches of the shifty sort you’d see in an old Western or Noir film. They all start as blank slates, their histories unknown. Tell stories about their past and create your character as you play.
I’m a big fan of Technical Grimoire, especially their expertly-designed Troika setting, Bones Deep. Clink isn’t Troika - it uses coins as a storytelling mechanic - but it’s very setting-flexible, as seen in the variety of the starting scenarios provided.
The game is also non-linear: throughout play your characters will experience flashbacks, which will help flesh out who they are as you play, and tell us something about who they used to be. You’ll start the game with two coins, which you can spend to gain a flashback, but you can also flip them to try and succeed at various tasks. As you play, you’ll also gain coins using a mechanic called a Trigger - bad habits that get them into trouble.
If you want a fresh set of rules to play around with in a flexible setting that stays true to the woes of outlaws and other Western tropes, I heavily recommend Clink.
Boondock Cartomancy, by Hookline & Sinker.
The consequences of westward expansion rear their head. Desolate, inhospitable, and unpredictable - the Outbacks are a ravaged desert, a wild tundra, an ancient tomb. Host to a plethora of unknown variables and formed from the corpses of failure, it’s a hotbed for the lawless, the corrupt, and the lost. Conditions for growing a corporate empire couldn’t be more ideal.
BOONDOCK CARTOMANCY is a tabletop roleplaying game about personal growth in a cruel and inhospitable wasteland, backlit with Western cowboys wielding powerful and unpredictable magic. It’s a game about reflecting upon the world and systems of exploitation we live in, and using ancient spells to blow up a caravan of criminals in a climactic shootout. It’s a game about interfacing with the human condition, and feeling cool as shit while doing it.
This game looks so cool! You are brokers, going on dangerous jobs in a hostile frontier, giving your characters objectives to complete while also exploring the way colonialism forces so many folks to act as simply cogs in a larger, uncaring machine. The game also gives you a fantasy to explore, by granting your characters card-based magic skills, and replacing their hit points with a luck meter. The game itself also has a really clever layout, presenting itself like an old-fashioned newspaper, with pieces of advertisements sprinkled throughout to give you bits of lore about the world. All in all, definitely worth checking out.
Former Rec Posts to Check Out
Rootin’, Tootin’ and Shootin.
Space Westerns.
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faebaex · 4 months
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Tangled in Wonderland - Pick Your Poison
author note: next part finally! i enjoyed writing Vil, I've never written for him before and really wanted to do a good job. i thought alot about his values and how to put across his character, so i hope it doesn't seem too ooc, as i have never written him before now! next up is Ignihyde, and i'm planning to get that out before the end of the month! I've had an idea for that chapter for months, and i'm really excited to write it and add a little twist ≧✯◡✯≦ hope you enjoy!!
characters: Vil Schoenheit x GN!Reader
Something was definitely up.
Really, you should be relieved. This is what you had wanted all along, the whole reason that you had kept a low profile in the first place. But for some reason, now you just felt disconcerted. Uneasy, like there was an axe hanging above your head, ready to drop any moment.
Azul had still overblot. It wasn’t unexpected, especially considering you were the one who gave the Heartslabyul braincell duo the hot tip on where exactly they should look to get some leverage on Azul. You had no idea of what Leona’s involvement was in the whole situation, if he was at all, and you weren’t present to witness Azul’s overblot. But that wasn’t the part that had you all shaken up.
No.
The part that disturbed you was that Jamil’s overblot still happened, and you had absolutely no involvement in the events. You made sure you stayed well away from Scarabia, from Kalim, from Jamil. Even when you inevitably ran into him in the cafeteria kitchen when you were feeding the fire fairies, you made sure not to stare into his eyes, staring at his lips or anywhere else instead. You excused yourself as soon as possible, even though you were sure you’d aroused Jamil’s suspicions at least a little bit with your flighty behaviour.
You had wondered what the consequences of this would be. Would Jamil’s initial plan be a success and Kalim would end up ousted from his role as housewarden? Would Jamil take his place and finally be satisfied? Would his overblot be avoided altogether?
Clearly not.
You first noticed that something was up when Grim didn’t return back to Ramshackle one afternoon after the two of you had split up the work of feeding the fire fairies. You had hoped that he was just taking his sweet time, but he didn’t return that evening, or the evening after that. You debated with the idea of going and helping him out, but eventually decided not to. You felt a little bad, sure, but you trusted Grim’s tenacity to get him out of trouble.
When Grim finally returned home, he was practically bursting at the seams to tell you everything that had happened during his absence. Such willingness earned him a can of premium tuna, which you kept on hand for bribery. As you had expected, he had spent the last couple of days playing through the story route for book four. After becoming embroiled in the study hell that brainwashed Kalim was forcing on the Scarabia students, Grim escaped only to fall straight into the arms of Octavinelle. From what Grim had told you, book four played out exactly the same as the game, even without your presence, with Octavinelle’s meddling resulting in Jamil’s plan being foiled and him subsequently overblotting. Grim was particularly proud to tell you that even when Azul and the Leech twins had asked about you, he had not said a single peep about you. You gave him another can of premium tuna for that, hoping that one it was true, and two that he would be more inclined to continue being as discrete in the future.
You wondered if book four had continued as planned without your presence because the main character was more passive during that book then they were in all previous books. It was getting harder to wrack your brain and remember all the finer details of each book, especially considering that actually being in Twisted Wonderland when these events were unfolding was giving you seriously nauseating amounts of déjà vu.
All of these feelings led you to your next plan of action. With the culture fair fast approaching, that meant that book five was also on the horizon. And that meant you would have to deal with Vil Schoenheit. You’d been lucky enough to avoid any interactions with him at all since arriving in Twisted Wonderland, and you wanted to keep that streak going, preferably. You needed to not participate in the SDC at all, and you definitely couldn’t have the NRC Tribe staying at Ramshackle.
So yet again, you kept your head down. You didn’t go to the audition with Ace and Deuce, although you did feel bad enough about ditching them to watch their practices once or twice. When Rook’s message on an arrow summoned you to the Pomefiore ballroom after school with Ace and Deuce, you refused to attend. The Heartslabyul duo were confused at your outright refusal, but you managed to convince them that you had no interest in the SDC and simply wanted to focus all your energy on finding a way home. They both seemed to accept that, even if they found your behaviour a little odd.
That resulted in the Headmage paying you a rare visit in the library a few days later. He had implored you to find ‘enough kindness in your heart’ to share Ramshackle dorm with the SDC members. You had refused, of course, even after he tried to sweeten the deal by promising to pay for renovations to Ramshackle, which you knew were never going to happen. Crowley even had the audacity to promise to increase his exploration in a way home for you, which very almost had you throwing one of the books you had in front of you at him. You didn’t particularly want to upset the library ghosts. You managed to chase off Crowley by using the opening he had given you when he had brought up your home situation, with you pressing the Headmage on what exactly he had been doing this whole time. You were hoping that was the end of it, and if you just kept your head down and refused to cooperate, you could stay safely in the background.
But of course that wasn’t the end of it, because for some reason everyone at Night Raven College wanted to test your patience, even if you hadn’t officially met them yet.
You had left the library late that night, having gotten carried away reading one of the books you had sourced. Whilst the books that you read in an attempt to figure out a way home were often dense and confusing, you often came across interesting sections. You’d never dreamed that you’d be reading textbooks about magic, real magic, so it was so easy to get lost when interesting tidbits about forgotten magical practices or magical artifacts came up. You were startled when one of the library ghosts gave you a not so gentle fright to let you know it was late and you should probably go home, and you didn’t need any more persuading.
You were sure that Grim had probably fended for himself for dinner and you wondered if he would be that upset if you snagged one of his tins of tuna for himself as you crossed over the threshold into Ramshackle. You yawned, not bothering to cover your mouth, and attempting to stretch your stiff shoulders and back as you slowly ambled through the walkway towards the kitchen.
“If you paid more attention to your posture, you wouldn’t be feeling stiff at all.”
You froze in the walkway when you heard that familiar voice that shouldn’t feel familiar.
You doubled back several steps until you were looking in through the doorway towards the lounge, where none other than Vil Schoenheit sat on your couch, demurely sipping from one of your mugs. Your expression must have said it all, because he brought the mug away from his lips and raised an elegant eyebrow at you.
“Must you gawk? It does nothing for your features.”
You hadn’t even realised your mouth was hanging open, and you promptly snapped it shut. “What are you doing here?” You stuttered out before you managed to regain some of your composure, “I told the Headmage I wasn’t interested in hosting the NRC Tribe, so if he told you that—”
“I know what you said. I’m here because I think you should reconsider.” Vil remarked, a certain haughtiness in his tone that told you he thought you were being unnecessarily difficult. He gestured toward a free seat on the sofa, as if it was his lounge, not yours.
You blinked, slightly taken back by the audacity before you leaned heavily on the doorframe, pinching the bridge of your nose as that familiar feeling of frustration that you got when you had to deal with any of characters pestering you began to build in your bones. “Look—” You began.
“No, sit. We will be having a proper discussion about this.” Vil cut you off with an air of authority, one wielded by someone who often got their way, one way or another. Your eyes narrowed, your hand dropping from your face so Vil could feel the full impact of your disdain. “This is my dorm, Schoenheit, you should be treating me with more respect. You can’t order me around here.”
Vil gave you a smile that was as demeaning as it was beautiful. “Of course. But we are both housewardens, and housewardens should treat each other with mutual respect, no? The least you could do is give me the courtesy of a discussion.”
If you never had to deal with another housewarden again, it would be too soon.
You huffed but relented, moving over towards one of the sofas and all but threw yourself down, with elicited another eyebrow raise from Vil. Your phone tumbled out of your pocket on impact, lighting up in all its cracked glory and drawing Vil’s eye. “You should really get that fixed.” Vil commented dryly, and you scoffed whilst flipping it over, hiding it from his critical gaze.
“There is nothing you can say that will convince me to host the NRC Tribe here, so you’re just wasting your breath.” You said bluntly, hoping to end this pointless conversation quickly, but Vil didn’t look phased.
“I thought you might say that, so lets just cut to the negotiations. If you allow the NRC Tribe to stay here until the SDC concludes, Rook and I shall donate our share of the prize to Ramshackle dorm. Should we win, of course.” Vil looked at you expectantly, and you rolled your eyes.
“Crowley already tried to bribe me, and I’m not buying it.” You responded cooly, “I don’t intend to stay at Ramshackle, or even Twisted Wonderland, long enough to enjoy any benefit from allowing the NRC Tribe to stay here.” A bluff, considering you had no new leads on how to get home, but Vil didn’t seem to catch on, “also, all that hinges on the NRC Tribe actually winning the SDC. Not saying I don’t have any faith…” Which of course you don’t, you know the outcome. “… But as I’ve already made clear, I really don’t want to host, especially not out the goodness of my heart.”
To his credit, Vil seemed to be mulling over your words, placing his mug of tea down so he could fold his arms gracefully in front of him. “Ah yes, I see… The Headmage did mention you had been researching quite steadfastly. You know, tenacity is the pillar of Pomefiore…” You swear you could see a hint of respect in his eyes as he looked on at you approvingly, before he continued on with his train of thought, “then how about something more short term to sweeten the deal? Such as…” His eyes darted down to your poor phone. “Perhaps I could arrange for your phone to be fixed?”
You scoffed. “Who are you, Azul?” Vil frowned at that comparison, looking a little affronted. Good.
“How about this, then. The NRC Tribe stays here for the time that we need, and that’ll be it. You won’t be expected to carry out any support duties, nor give us any of your time. Furthermore, I’ll provide groceries for the full duration that we are at Ramshackle, and I won’t tell Crowley about it. Perhaps then you can put your living allowance for that month towards something to help with your research? All you need to do is allow us use of your free rooms and living space for a limited period. And of course, if NRC tribe are victorious at the SDC, I still intend to donate my share of the prize to Ramshackle.”
It was a tempting offer.
What you wanted was to not be involved with the SDC at all, and this allowed you to do that. You wouldn’t be the manager, or support in any form. You wouldn’t even have to see the NRC Tribe if you didn’t want to, you’re pretty sure you could negotiate further with Vil that the members weren’t to disturb you at all during their stay. You had already seen how Vil had ruled with an iron fist during the story, if it got him what he wanted, he would see it done.
But… With the NRC Tribe staying at Ramshackle, there was a risk that Ace and Deuce would gravitate towards you, and then Grim would get dragged in, which would likely end with you getting caught up and… You shook your head, looking towards Vil resolutely. “No, that’s not going to work for me. Sorry, but the NRC Tribe are going to have to find somewhere else for their training camp.”
Vil stared at you for a long moment, his eyes narrowing slightly as if he was studying you before he sighed, twisting his wrist around elegantly to check the time. “I’ll allow you to sleep on it. We can continue this topic again in the morning. Its time for me to retire for the evening, I don’t want to waste the effects of that herbal tea.”
You crooked an eyebrow as Vil stood, following suit shortly after. He drank a sleep tea in your dorm, even though he had to walk back to his own dorm? Odd, but each to their own. Maybe it was a Pomefiore thing? You did vaguely remember from the game that Vil set strict standards for himself…
You followed him out of the lounge, planning on giving him the courtesy of walking him to the door. Whilst he had invaded your home, he had been civil, which was more than you could say about half the other people on campus who pestered you on campus.
Of course, you had no idea just how deeply Vil had taken root in your home during your absence.
As you left the lounge, Vil turned towards the staircase instead of continuing down the walkway to where the main doors lie. “Uh, Vil. Wrong way. The entrance is this way.” You directed politely, only for Vil to continue walking. As he reached the first stair, he looked over his shoulder at you, with a look you could only describe as coy.
“Didn’t I mention, my dear? I’ve already moved in.”
For the second time that evening, your jaw dropped. Was he serious?!
“Vil—” You began, but he was already continuing up the stairs, clearly unbothered by your surprise and discontent. “I’ll see you in the morning, bright and early to continue our discussion. Sleep well, Prefect.”
You could only watch as Vil climbed the stairs and disappeared deeper into Ramshackle, hearing the creaky sound of the door of the room he had chosen opening and closing as he retired for the night. You were rendered absolutely speechless. You had never anticipated something like this happening. Even without agreeing to having the NRC Tribe stay at Ramshackle for their training camp, you still had Vil Schoenheit staying here anyway?! You scrubbed your hands over your tired face in frustration.
Just what else were you in for?
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