Macbeth Q&A 18th Jan 2024 Part 1
Was lucky enough to get a ticket for the Member's Event at the Donmar Warehouse that took place on the 18th...with the price of the patronages I sure never thought I'd have gotten the chance, but luckily, they also let in some non-members 🥹❤️
The brilliant performance of Macbeth was followed by a very quick cleaning of the stage - thought for sure it would've taken them longer to remove the blood than like 5 minutes - followed by a lovely, little Q&A session.
The Q&A was led by Craig Gilbert (Literary manager) who talked to Annie Grace and Alasdair Macrae (Musicians and part of the acting ensemble) as well as Cush Jumbo and David Tennant.
Anyway, just gonna write down some of the stuff they talked about :) sorry if it's a bit messy! Might be spoilery if haven't seen it yet but is going to!
To begin with Craig remarked that he didn't think he'd ever seen that many people staying behind for a Q&A before (While I was just wondering why some people even left!? Stressful!).
David introduced himself with "My real name is David "Thane of Paisely" Tennant - while Cush introduced herself with "I´m Cush Jumbo - there's only one of me".
First question was Craig asking them what it was that brought them to the Donmar to do Macbeth - to which David pretty much just replied that 1. It's the Donmar! 2. It's Macbeth! One of the greatest plays of all time in an amazingly intimate space - and that the theatre is famous for its quality of work. So he found it quite hard to think of a reason not to do it!
Cush said she'd worked there before and loves the theatre, how it's so intimate but also a great workspace. Followed by her saying she said yes because David asked her. She talked about how important it was for this play to do it together with the right actor playing opposite you.
David says Max Webster asked him about a year ago if he wanted to do the play - he gave him the dates - and since there weren't any obstacles in the way, David didn't have any excuse not to do it.
He then said that he had slightly avoided Macbeth - there sorta being the assumption that if you're Scottish and has done some Shakespeare plays before you have to do Macbeth. Which he joked was a bit odd since it's not like every Italian has to play Romeo. Then he mentioned that Macbeth is probably a bit more of a jock than he is - that it seemed more like a part for big, burly actors.
Max had laid out his initial ideas to David, a lot of which are in the final production, and David thought he seemed lovely, bright and clever and inventive plus it being the Donmar Warehouse! To which joked that he had last worked there 20 years ago - when he was 8 years old! "It's just one of those spaces" - friendly and epic at the same time where it's such a pleasure to be on the stage.
When Craig asked his next question concerning the sound of the play someone asked him to speak louder as she couldn't hear them - to which David joked that they've gotten so used to whispering. But also said sorry, and that they would!
Alasdair explained a bit about the process of the binaural sound - bit I find it a bit difficult to decipher it all correctly, sorry. He did say that a interesting part of it is that it allows them a controlled environment where they can put all the musicians (and even the bagpipes!) behind the soundproof box so "Poor David and Cush" doesn't have to shout over all the racket.
Craig asked David and Cush what their reaction was when they heard about the concept of the binaural soundscape - to which David replied that it didn't quite exist when they first came onboard - Cush joking they were tricked into it. Then she talked about her and David going on a workshop with Max to get a feeling of how it would all work - and get a sense of how it would sound to the audience, as this was one of the few times, they got to hear that side of it. Their experience of the play being completely different to the experience the audience has.
Cush said they can hear some of the sound - like she can hear some of the animal sounds and David can hear some of the stuff from the glass box - but most of their cues and information comes from timing with each other. She said they won't be able to ever hear what the audience hears - to which David joked "We're busy".
It felt like mixing medias - as it all went quite against their natural stagecraft instinct - but Cush found that in the long run it made things very interesting - like they don't have to worry about getting something whispered to each other - as the audience will hear it anyway.
David said the odd thing is that they don't really know what the experience truly is like. He mentioned that to the sides of the stage there's a speaker for them where they will get any cues that they need to hear. Like they can hear the witches - but they can't hear where they are "positioned" - so they have to learn how to place themselves to fit with what the audience hears. They don't hear everything, though. And the audio they hear is quite quiet, so it doesn't disturb what comes through the headphones.
He thinks it's been exciting - that it's a bit like a mix between film and theatre. It's happening live - but it's also like post-production is happening between them and the audience as it's going on. They just have to trust that the audience is hearing what they are supposed to for it all to make sense.
Cush said she thinks in 10 - 20 years, as these technologies has developed, doing theatre like this will feel a lot more normal - not that they will do it ALL the time, but that they will be doing it - whereas now it's still like an experiment. What Cush really like about the concept is that if was done in a much bigger theatre - then people in the cheapest seats would be able to have an experience much more similar to those in the most expensive seats - they'd be a lot more immersed into the action.
David then talks about how it feels extremely counterintuitive to not go on stage and speak loud enough that the people in the back row can also hear you. And usually, if they can't hear you, you aren't doing your job right! But then it felt very liberating. He loves it.
Cush then talked about how it felt odd waiting in the wings for a cue you can't hear - where you traditionally wait backstage and you can hear your cues, you can hear the rythm and know when it's your turn - so it was quite disconcerting to hear silence. So it's basically down to them now knowing the show and each other's timings - like if David is standing at a certain point, she knows how long she has before she needs to say/do something. So you have to watch each other more closely and really focus on what the others are doing.
David asked the musicians if they can hear everything inside the box, to which Annie replied that they get everything except some extra bits in the soundscape. But they can hear the actors on stage. Annie said it's actually a bit of a mystery to all of them what the audience actually experiences - how the big pictures actually look like - they just have to trust that it's there "Is it there?!".
Someone asked if they had had any adverse reactions from audiences to having to wear the headphones. Quite a bit of laughter all around :P then David said "There's the odd person" and something about if someone hadn't gotten the memo before turning up...but not sure how he ended the line. Then once again says that yes, there's the odd person who doesn't like it and that's fair enough.
The same audience member then said he could see the advantage of it in a big theatre where the distance is big, but not in a small place like the Donmar - to which David very quickly, rather passionately replied that it's not about projection, it's about being able to do things you wouldn't normally be able to do live - where they can speak so quietly that they can't even hear each other when standing next to each other. So even in such a small place, people wouldn't be able to hear that. It's about creating a different play - which isn't to everyone's taste and that's fair enough. But for a play that's been done a hundred and seven million times he thinks it's very valid to try and find a new way into the play - even if it's not for everyone.
Part 2
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your drawings of ramattra are super cute and hot! what's your fav skin of him?
thank you so much!!! ANDDD IM GLAD YOU ASKED
this guy over here is my all time favourite ,,,, i will never shut up about how the character design work here is just incredible, look at all those little glowy marks on his body, sharp pieces of armor, how cool those shells look on nemesis arms??? tentacles as hair?? the colour scheme is so pretty too. i absolutely adore the fact that that despite representing a god with human body they still kept robotic features. and the concept of him being specifically poseidon makes so much sense, a lonely master of the dark, deep realm
i also have so many headcanons for him that make me love him even more. that he is mute, for example. obviously normal ramattra is always number one, but poseidon rama will always be dear to me
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a little update on what i've been doing in the sims lately! don't mind the huge walls of text for once i'm saying things in the post instead of the tags lmao
matthias's scars are very slowly coming along! i really love his left leg scar but can't really show all of it because i'd have to get him naked for that and it also wraps around his leg. um, but it starts at the side of his hip and carves down at an angle before abruptly following a steep line to the back of his calf. it looks gnarly which is exactly what i'm trying to achieve with matthias's scars! i'm also pretty pleased with the scars on his wrists and side, but the scar he has on the back of his right leg is... a little too crunchy? i don't know, it just looks weird. it's kind of hard to get the scars i'm making to look good on matthias's body. especially scars that're smaller or delicate... like the instant loss of quality makes me want to chew on exposed wires. but that's where i've left off on them! his arms and back are where he has the most damage but my god... it's SO difficult trying to get scars to look nice over his biceps and back muscles. also the hair ties i made for him look nice on his wrist <3
theo's apartment is also finally in the works. i've got the base layout finished and a general idea of what all the rooms are for. building and decorating isn't actually that daunting to me, surprisingly—instead, what's actually causing me a lot of grief is the realization that this is too big for theo to really be comfortable in. so, i was thinking, okay, that's fine, just get rid of three of the rooms and scale down the living area. only to pause and take into account the fact that theo's parents pay for this. they're controlling and also very big on appearance so i'm not sure they'd be fine with their son living in a shoebox—i mean, what would people say if word got to them that he doesn't even have a walk-in closet? like... that's the kind of people they are. but i wanted theo to feel comfortable in his apartment so now i'm feeling conflicted on how i want it to look. i'm definitely going to scale down the bedrooms and the living area... but it'll still feel too big to theo. there are just too many corners for him to ever fully let his guard down... which, hm... well, maybe that fits the story more anyway.
this is his general aesthetic for the interior btw... i want it to be brown, cream, and green all throughout the apartment with splashes of orange (this mix between his old dorm and his childhood home but with something new blending it together). i really wanted him to have stained glass windows in his kitchen and bathroom but couldn't find any </3 so sadly that's not happening. and i need to find a nice curio cabinet for his collection of bells... along with bells too lmao. but that's where i'm at so far! i'm seriously going to just sit here in build mode for hours just... trying to figure out how to make this place more comfortable for theo. like it's supposed to be where he feels safe but it's just too much rn.
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