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#chemistry based
plots4us · 2 months
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i play ( female oc ), and i am looking for ( M/F or F/F or NB/F. ) with ( anyone, fcs, celebs, idols, actors, open to whoever ). looking for ( au plots, also typical tropes, supernatural ) plot. this plot will be for ( psl ). this plot ( will ) be chemistry based, ( will ) contain mature themes and will be ( para and headcanon ). reach me at ( chats wimpyfrys / happy to do disc but chats me first! )
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applestruda · 10 months
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The wolf
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pforestsims · 2 months
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I'm a fan of traits & trait mods and I really liked Atomtanned's mod /based on Dill's Turn-Ons & Turn-Offs/. This is quite an extensive edit - I just wanted to adjust it a little for my game and once I started I couldn't stop xD
Atomtanned's Trait-Based Chemistry EDIT
& (optional mod) ONLY TO Chemistry
⚡ Download: SFS ⚡BOX
*Archive contains PDF file with detailed list of changes (added / removed stuff) and a few notes.
🟢 Trait-based Chemistry mod edit is available in 7 Languages: English, German, Finnish, Polish, Swedish, Russian, French
❕ New stuff: added Facial Hair TO (replaces Daydreamer), Business Shark TO (was: Serious), Expressive TO (was: Unique). Increased hobby and interest requirements from 5 to 8 pts, Formal wear added to Stylish TO - and more...
I also included an optional mod that switches off Zodiac / Aspiration chemistry and balances out the chemistry bolts gain - so it makes chemistry betwen Sims much less complicated. Obviously it will only be useful for those who like to control every aspect of their Sims romantic lives. Details under the cut.
You'll need Traits /and stuff required for these to work/.
Credits: @atomtanned , @lilbabydilljr , Epi for their TO replacements, @lazyduchess for Lua script
@peanuttysims for No Zodiac & Aspiration attraction (MTS2 link)
I used TS4 icons, icon mashups/ edits, and my own.
Thanks: @tvickiesims , @vegan-kaktus , @lilakartoffelbrei . Special thanks to @episims for all the support 💎🤗
*This is for The Sims 2
More under the cut:
Trait-based Chemistry mod
It will replace original TS2 turn-ons and turn-offs with entirely new ones (only hair colors and fitness/fatness are unchanged!).
It conflicts with NickM406's No More Loading the * Family mod , and Tunaisafish’s Attraction Fix, make sure you don't have tunaisafish_fix_attractiontraits package in your Downloads.
🟢 It's compatible with mods that change /or switch off Zodiac chemistry, Aspiration chemistry, or both.
⚡TURN-ONS / TURN-OFFS:
Note: I've added and removed some stuff, for example Plantsims and Bigfoot from 'Occult' TO, and Zombies from 'Undead' TO!
(This is an edit of the list posted by Atomtanned: )
Adventurous: 3 vacations, Adventurous, Daredevil, Sailor, Brave
Alien: Trait, skin, eyes
Animal Lover: 2 pet friends, Animal Lover, Cat Person, Dog Person, Equestrian
Artistic: Artistic, Avant Garde, Photographer's Eye, Savvy Sculptor, Flower Arranging/Pottery/Sewing silver badge, Arts & Crafts hobby, Creative skill
Athletic: Athletic, Equestrian, Loves to Swim, Sports/Fitness hobby, Body skill
Business shark: Born-salesperson, Ambitious, Mean Spirited, Snob, Workaholic
Charismatic (charisma): Charismatic, Irresistible, Schmoozer, Star Quality, Charisma skill
Cultured (bookish): Avant Garde, Bookworm, Film & Literature Hobby
Expressive: Excitable, Childish, Party Animal, Dramatic, Over-Emotional, Diva
Facial hair
Fitness / Fatness - original
Foodie: Natural Cook, Cuisine hobby, Cooking skill
Hair colors - original
Indoorsy: Bookworm, Computer Whiz, Couch Potato, Hates the Outdoors, Film & Literature Hobby, Games Hobby
Infamous (bad reputation): Bad Reputation*, Evil, Mean-Spirited
Intellect (high IQ): Genius, Logic Skill
Introvert (reserved): Brooding, Loner, Unflirty, Shy, No sense of humor, Grumpy, Socially Awkward, < 2 Outgoing personality points
Laid Back (slacker): Couch Potato, Mooch, Slob, < 2 Active personality points
Musical: Natural Born Performer, Star Quality, Virtuoso, Music & Dance hobby
Occult (mystical): Werewolf, Witch, Fairy, Mermaid, Supernatural Fan
Outdoorsy: Angler, Green Thumb, Loves the Outdoors, Sailor, Gardening badge, Fishing badge, Nature hobby
Outgoing (social): Irresistible, Flirty, Natural Born Performer, Party Animal, Social Butterfly, > 8 Outgoing personality points
Plant Lover: Eco-Friendly, Gatherer, Green Thumb, Vegetarian, Flower/Gardening badge, Plantsim, Fairy
Rebellious: Daredevil, Inappropriate, Hot-headed, Rebellious.
Stylish (elegance): Snob, Diva, Irresistible, Cosmetology badge, Fashion interest, Formal wear
Technology: Servo, Bot Fan, Computer Whiz, Handy, Vehicle Enthusiast, Robotics silver Badge, Mechanical skill
Tidy: Neat, Cleaning skill, > 8 Neat personality points
Undead: Ghost*, Vampire
Well-Liked: Good reputation*, Friendly, Good, Proper, Nurturing.
*"Ghosts" = sims turned into playable ghosts, with Ghost trait (and Mermaids are sims with mermaid trait, but ofc you don't need these to be able to use this mod).
🔸 Hobby requirements in Dill's / Atomtanned's versions (as well as interest) were set to 5 points, which is kinda an average in my game. I don't want TOs to trigger too easily so I've increased these to 8 points, just like Skill point requirements.
I also increased good reputation requirement from 30 to 60.
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Above is the comparison of original vs new TOs, in the exact order.
FYI I've fixed the little mistake I've found in the mod - in my version stylish TO works as it should.
If you have any questions about how the game calculates attraction, read this.
And here's free version (SFS) of my buyable ReNuYu potion default, will be useful if you'd like to correct TOs for all your Sims.
"ONLY TO Chemistry" mod
Conflicts with No Zodiac Chemistry by Belladovah , chemistry mods by Peanutty (it incorporates their "No zodiac and no Aspiration"mod) and any other that contain Attraction Constants BCON and Attraction Tuning BCON.
In unmodded TS2 game, interests and skills do not play part in attraction. Trait-based chemistry changes that only to some extent because Zodiac and Aspiration are more important. To make TOs the crucial attraction factor in my game, I disabled Zodiac / Aspiration Chemistry, and tweaked bolt requirements.
This mod makes chemistry between Sims straightforward and TO-based however various bonuses to attraction also apply (!), like Beauty Wish, Vacation bonuses, bonus for very good rep or penalty for extremely bad reputation (even if your Sim likes bad guys, they will be put off by Dirty Dirtbag status, and enticed by extremely good rep). Anyways, if you use this mod and your Sims have no other attraction bonuses, then:
if one Sim has a turn-on towards the other, and the other has none, it results in no bolts
if one Sim has two turn-ons towards the other, and the other has none, Sims have one bolt chemistry
if one Sim has a turn-on towards the other, and the other has a turn-off, it results in negative chemistry
if a couple has single turn-ons towards each other, it gives them one-bolt chemistry
couple has three turn-ons, that gives them two bolts
couple has three turn-ons, one turn-off, that gives them one bolt
couple has double turn-ons, they have three-bolt chemistry
Special bonuses granted by mods for certain Traits like the "irresistible" still matter of course.
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fahbee · 10 months
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Romcom where Micheal Sheen and David Tennant play casual friends who both become interested in the same woman at the same time, but over the course of them trying to one-up the other in wooing her, they fall in love with each other.
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new hs history teacher(/basketball coach ofc) steve who is being shown around the school by gym teacher chrissy.
she takes him around the building to show him where the teacher's lounge is, the cafeteria, what bathrooms to avoid at all costs, and to where her office is if he ever needs anything.
"If I'm not here, I'm probably in Robbie's class over in the language department."
"Robbie?"
"Robin, my partner. She officially teaches ASL, but she likes to join in on the others' lessons whenever she has downtime."
Finally, once they've covered the whole length of the school, she brings him to his room. "So this is you, and right next door is Eddie, our Criminalistics teacher." gesturing to the still-dark window of the door directly across from his in the alcove. 
There's polaroids covering nearly every inch of the outside of the door, pictures of what he can only assume are students with the same dark-haired man.
"Criminalistics?"
"It's a science elective," she explains, "It focuses on the basics of forensic science!"
"Wow that’s…really?"
She nods enthusiastically, "It’s super interesting,” she nods, moving to unlock the empty what-will-be history classroom. “Eddie’s here on even days, and in the music room on odd days for the guitar elective classes."
"Anything I should know about my wall neighbor?" he asks as she pushes the door open.
It looks like she's going to say no, but something flickers across her face and she winces minutely.
"Oh god, what is it?"
She looks at him sheepishly, "How do you feel about metal music?"
--
Since his tour in mid June, Steve's completely overhauled his classroom. 
The only room available to him was the one down here in the science hall, but he made do, plastering removable whiteboard contact paper to the tops of the lab tables and a little reminder at each spot for the students about his less-than-stellar hearing, to make sure they speak up when answering a question from the back of the room.
And ever since he got his room, he'd been waiting for the day he finally meets his neighbor.
He met Chrissy's Robbie the same day he had the tour, and they clicked instantly (No seriously, how did he ever function before Robin?). Chrissy had made the comment about them being platonic soulmates one night in August when they'd gone out for one too many drinks, and it's stuck ever since.
Speaking of: "What are you still doing here, dingus? It's almost five."
"Yeah, I know, I know," he says, waving her off.
Robin comes in from the hall and plops herself down on one of the table tops instead of helping him hang a map behind his desk. "You're still adding stuff to your walls?"
"Well, I haven't been here for a couple years already, Bobs," he grits out as he stretches up on his toes to hang the far corner of his map. Finally, the eyelet hooks over the many-times-painted-over hook embedded in the concrete wall. "So yes."
"Well you can finish up tomorrow, we," she emphasizes the word by dramatically waving the same sign with her hand between them, "Have a burger date to get to." 
--
The following day, the day before the school year officially starts, Steve arrives early to his classroom, only to find his neighbor's classroom lit up as well.
The be-polaroided door is propped open all the way, the sound of heavy drums and guitar streaming out the door along with the faint smell of moth balls and a spicy incense.
His own room forgotten, Steve steps through Mr. Munson's doorway.
Eddie is standing behind his desk at the front of the room, but hunched over it scribbling onto something.
When Steve's shoe squeaks against the tile floor, Eddie says "Hey, what do you think, identifying skeletal remains, or blood spatter first?" without looking up at him.
"Skeletons, of course." Eddie's head snaps up to look at him. His huge dark eyes are much more striking in person than in a photo. "Much more interesting, yeah?"
Eddie blinks at him. "You're not Chrissy."
"You're correct."
Eddie blinks again, "Who're you?"
"Oh, sorry, hi. I'm Steve. I'm your new neighbor." he gives the other man an awkward wave when he still doesn't move. "Sorry, should I--" he says, gesturing over his shoulder with a thumb.
"No!" Eddie interrupts, standing straight and hurrying out from around his desk. 
He extends a hand and jogs lightly up to Steve. His pen is still laced into his fingers, the end of it chewed flat. "Oh shit, sorry, sorry," he tucks the pen behind his ear, "I'm Eddie. Munson."
"I know," Steve smirks, taking Eddie's hand. "I've been waiting to meet you."
"Oh have you?" he smirks.
"Yeah, Chrissy told me you're her best friend and I wanted your advice on maybe asking her out."
Eddie's face hardens immediately, the warm milk chocolate of his eyes curing into a solid dark, the easy smirk morphing into a cringe as he looks Steve up and down.
He opens his mouth to say something particularly scathing, Steve's sure, but he cuts him off before he can. "I'm kidding, man, I know she's with Robin."
His expression softens just a bit.
"Plus, she's not really my type anyway, even if I were hers."
"Oh?"
"Yeah, I'm more into brunettes." Steve winks, finally releasing Eddie's hand. "I still have a bit more to get done, but I'll check in with you later?"
"Oh--yeah, for sure, I'll be here." Eddie stammers out, his cheeks tinged pink.
Steve fist pumps in his head as he heads to his door, You still got it, Harrington.
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shigayokagayama · 1 year
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tome and teru hunched together over tome’s phone at their tiny desk asking reigen increasingly weird and specific personal questions until he snaps and and asks why theyre doing this and they go “oh we’re making you a tinder profile”
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green446004 · 2 years
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Of all my WIPs, I finish the one where they’re just playing video games.
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moonshynecybin · 2 months
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like genuinely the thing about rosquez to me is that they still have so much fundamental chemistry. like they didn’t fall out because they hate each other or because they didn’t get along. they were friends ! they joked around ! they hung out outside of work and they talked and marc visited the ranch after many invitations and they were glued together at picture day in 2014 like they were FRIENDS ! and they fell out because they were too similar. because marc is the only bitch on earth that vale thinks might be on his level. because he was getting older and had to TRY for the first time and was terrified it wasn’t enough. because marc rides in the terrifying way that he does.
like outside of their sport, there’s no fundamental issue. BUT the problem is that their sport is such a HUGE part of them that it is the most important issue. and vale can’t separate it from himself like marc can. so there are periods where they’re around each other post divorce where they can shake hands and laugh and joke and that old chemistry shines through and marc lets himself think they might be able to reconcile, but vale won’t let them. because he can’t separate it out like marc can. drives me insane.
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wafflesbooks1 · 2 months
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Imagine if Annabeth and Leo went on a quest and they had to do something chemistry related:
Annabeth: Is that hydrochloric acid?
Leo: Wait, let me check. *takes a sip* Nope, it's not spicy enough.
Annabeth: Ah yes of course, there was no other way we could've figured out.
Leo: It's okay, I have my emergency supply of sodium hydroxide. I'll just neutralize it.
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plots4us · 3 months
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i play ( jacob elordi ), and i am looking for ( m/f ) with ( anyone ). looking for ( anything! we can brainstorm some ideas together ). this plot will be for ( psl ). this plot ( will ) be chemistry based, ( might, but does not have to ) contain mature themes and will be ( headcanons, i'm not picky ). reach me at ( chats: michelangeyolo )
.
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rustingcat · 1 year
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Can we talk about the cello scene from @ekingston 'The Shape of Soup'?
Because I need to talk about the cello scene.
I'm NOT over the cello scene!
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bonefall · 3 months
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If Sasha had left Hawk and Moth with Thunderclan or Shadowclan do you think Tigerstar would have been able to sink his claws that deeply into Hawk?
In ShadowClan, perhaps. Blackstar starts doing his damnest to stamp support for Tigerstar and his ideas out, but Ratscar is a clever cat. A clever, charming one. I can see him easily leveraging his charm to earn Hawkfrost as an apprentice, or the other Thistle Law supporters coalescing around their "young heir."
There would be less chance of Tigerstar getting his claws deep into his boy than RiverClan, which actively has NO reckoning and is deeply politically divided.
Meanwhile, it would be extremely unlikely in ThunderClan. ThunderClan as a whole HATES Tigerstar. Being part of his legacy is NOT something Hawkfrost would have been raised with-- and I can honestly see Sasha, if she realized ThunderClan was a good place to go, ALSO developing a pretty significant bond with Goldenflower.
...Thinking about it, it really would have been the Good Ending for Sasha here. Goldenflower would have learned about everything and felt a deep need to protect Sasha. Tigerclaw took EVERYTHING from her, and she immediately moved to reject him, but he still managed to convince her daughter to leave her side. TOOK Tawnypaw from her, and KILLED their oldest son Swiftpaw.
Learning that Tigerclaw went on to use Sasha would make Golfy sick. She doesn't have to think through it logically to know, deep in her gut, that what Tigerclaw liked about Sasha was that he could control this one. That Sasha was her replacement, to birth him kits he could own. Stealing her own child wasn't enough-- he wanted ones he could instill loyalty in from the very beginning.
There's a precious memory in her mind, of when their daughter Lynxkit caught greencough. Everyone knew she wasn't going to survive. Tigerclaw took his little kit, so small he could cradle her in his paws, and he hummed her to sleep for the last time. EVERY moon, she learns something that cracks that memory a little deeper, a little further, and one day she feels that she will loose one of the most meaningful images she has of her lost child.
How can she reconcile that image, to the trembling, half-starved woman who stands before her? This thin-boned rogue, who believes she is selfish and stupid for the egregious sin of losing a child while desperately trying to raise them alone?
Hawkkit and Mothkit would have had a very different upbringing. I also don't know if Sasha would have vanished back into the wilderness. World hard and cold. Golfy soft and warm.
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moxie-sketches · 1 year
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A: So what is your type, All Might?
Y: Oh, the stereotypical: tall. Dark. Handsome.
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This is based on my very favourite Erasermight fan fiction, “Chemistry for total dummies”, by Chatterintheskull
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homocrafting · 5 months
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do you ever think about whatever the hell is going on with Impulse and Etho in the life series. like what is up with that
imagine you're ethoslab and you're playing this new death game for the first time. people are making alliances, and there's a war brewing- you know what side you're on. You're with the King, you are one of his men, and you live in a wool castle with your ally, the closest to you if only due to physical proximity. he doesn't come home a lot, but that's fine. You're still close.
Then the castle burns, more than once, and you really should have expected that. With time you'll start seeing burning houses as a sign, maybe a metaphor, but not now. You aren't yet aware of your penchant for bases susceptible to fire. You're more worried about your things.
Then the war hits, and you're not sure when, but you realize this guy- the one who was on your side, the one who lived with you- has turned on you. Is it turning on you if he was never on your side at all? But you thought you were friends, so it kind of hurts when he's the one who takes your last life.
The second time you do this he's not your friend at all- he chose the south, and that's alright with you. Your team is, frankly, the best. You have a best friend who might be something more, and though you have no castle, he helps you build a snow fort. Things are good. Then they aren't so good anymore, but you make them good again, even if at the expense of your other teammates. To you he matters more, so you keep him close.
You don't think of him much, the guy who betrayed you and killed you. Maybe you should have, but you have better this time.
Until he helps spawn that wither, and then it all comes crashing down, and in the end you choose being a survivor over being a friend. In the end, you can't give your life to a dead man. In a way, he killed you again.
The third time you don't quite believe it when your best friend is soulbound to him. Your best friend says they're happily married; you ask him if he's sure, he says of course he's sure, and that's how he takes you best friend from you twice.
You're not sad with your soulbound- it's a new experience, you never talked to him much before. This time your ally is the one who builds a base. No one wastes any time in pointing out how flammable it is. You both know it will burn soon enough.
But when it does you burn the whole world down with it, and in the end you both team up with your best friend and the one who killed you in more ways than one. You think he's happy, though. You kind of wish he weren't.
They betray you again. The portal's trapped, it couldn't have been anyone but them. It feels fitting, that you burn too. It's the third time he takes your life.
(If you asked he would tell you it wasn't them- your best friend would tell you they would never, and you'd believe the latter but not the former. You never ask.)
The two of you are there for the fourth round, too. By now you know how these games work. You ally with the people you were with when you truly first met your best friend, except this time he isn't there.
This time, you look at him- at the man who's killed you twice, now- and he looks back. You know he's not sorry. You aren't either.
He asks you about your cows, if you want to combine forces. You aren't fully sure what it means when you accept it, this feeling you get, but it doesn't feel wrong when you're allies. You know what he is- he's one to play from all sides, he's a traitor, he's your ally, he's the one with the backup plan, he's the reason you've died so many times. He's resourceful, he's smart, he's tricky, he's the type to pretend he's less than he is.
You can never fully trust him, but vaguely, you know he doesn't want that. You cheer for him, when he's the last of your team standing.
You aren't sure what to think of him, when you see him in the fifth game, but you know and he knows, so you guess it's fine.
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riickgrimes · 3 months
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it’s wild that ppl are comparing the 2005 mr and mrs smith to the new tv series when they’re so completely different
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atomtanned · 2 months
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I'm working on the new version of my trait chemistry mod today, and having trouble coming up with a name for a completely new turn on/turn off. Figured I'd make a poll to see if other people would have a better idea.
The mod is going to utilize @anachronisims's new traits, and this particular turn on will check inventory for Dislikes Animals, Dislikes Cats, Dislikes Children, Dislikes Dogs, Hates the Outdoors, and Grumpy.
I am planning on using the Crab icon for this, if that helps! I've also been trying to rename the turn-ons so they don't use the same name as an individual trait.
Hoping to release this sometime early next week!
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