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#comic tutorial
laboratoryrats · 3 months
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Note to Self - Speaking without Words with Word Balloons
Word gallons are for more than just words. They can be used to emphasis and even add emotions and to a scene
Feeling dizzy? About to pass out?
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A lilting playful swirl (Time and Time Again by Deo I)
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The white and black of the text has been replaced with a sinister black and the words are off tilter (Sword Interval by Benjamin Fleuter)
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The voice is coming from a place deeper and more unsettling and the text is uneven and handwritten
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A dismissive comment literally (metaphorically) stabs someone (Marionetta by Míriam Bonastre Tur)
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Being interrupted before finishing what is being said
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A withering and icy reply (The Secrets of Soulford by the Quincil)
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Wobbly uncertain bubbles that even break apart in some parts from dizziness (The Blind Prince by cozycroww)
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Pain almost appears to be breaking the usually round bubble into uneven and broken balloons. The little smaller balloons around it are reminiscent of sweat or tears (Heir’s Game by suspu)
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runningwithscizzorz · 8 months
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I wanted to ask you an art question. I was self taught and I start drawing people with the circle head but even tho it does give me the emotion i want when the expression is done I feel like it limits the movement of the character. What do you suggest when drawing
This is a really good question! I’m also self taught haha.
The main thing I focus on when it comes to drawing expressions is capturing the life of the person underneath. Your face holds a very watered down version of what’s actually going on inside of your head, so I try to emulate the thoughts and anguish of a character as if I’m writing their emotions on their face (if that makes any sense haha.)
Several emotions and thoughts can be happening on your face at once as well. Your eyebrows could be shocked while your mouth is angry, your nose can be disgusted while your eyes are happy, your forehead could be confused while your cheeks are thoughtful, stuff like that. Your face is a marionette for your characters thoughts and ideas
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Some real life examples of how to break down and simplify the face into something you can control
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elijahthemouse · 1 year
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mini guide to comic lettering
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joycew-art · 7 months
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Someone asked what my process was to make the Rickbot comic, so I thought I'd make a separate post to show it. The process was kinda all over the place and spread over many months from December 2022 up till June 2023, so I'll try my best to make it understandable. And if you have any questions feel free to ask them!
The idea
So it all started with the idea of; What if Rickbot came back? And then the idea immediately made me think of two things;
How would Rickbot react?
Why is he brought back?
Which ended up with these two scenarios in my mind;
A. Rickbot awakens and he's not happy B. Rick tells the reason he's activated again
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These were the very first scenes that started it all.
So then the question became, how do I go from point A to point B?
I would take moments from the show as reference for how they would act in these scenarios. And I'd take inspiration from manga and other comics of how I wanted the dialogue to flow and what the comic layouts would look like. In this case I knew a lot of dialogue would be involved cause these guys talk a lot! But I also didn't want the panels to feel too crowded and rushed so I limited myself to the amount of dialogue per panel.
Right now I'm writing it down like it was very planned, but for me this was often a very subconscious thing I did. I just thought up scenarios while I was taking walks or daydreaming in the shower etc. And sometimes these very specific moments would pop up that I would write down or draw out later.
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I would make mini thumbnails of how I wanted the pages to go and write the dialogue next to it. At this point I'm mainly thinking of what I want characters to say and how I want the story to flow. Sometimes I make multiple versions of the same scenario to see how it flows better.
At times I even only write down dialogue and then make the thumbnails for them later. I have a tiny a6 sketchbook for little thumbnails and ideas like this. These were often moments were I didn't know where I wanted to take the comic yet, so I would separate the two to keep it more organized for myself.
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As you might have noticed, not everything is the same in the final comic. I always fine-tune or change stuff up as I go. Sometimes things don't flow as well as I thought they did or some dialogue feels awkward or unnecessary.
Sketching
Once all the pages were planned and I have a good idea of how the story would go I opened a new Clip Studio Paint file and used the comic feature to set that up.
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I would then copy the thumbnails I made in the page files and exported a thumbnail draft of the whole comic and 'read' through it to see how it flowed.
After I was satisfied I finally started sketching the pages.
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Most of the pages stayed the same from the thumbnail, aside from some poses or expressions here and there. But I would also change up stuff I wasn't satisfied with.
For example, initially the Prime panel looked like the left one, but I didn't like how the pose flowed with the text balloons. There was a lot of empty space as well. So I decided to redo it to the one on the right.
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Even now for the final version I'm thinking of resizing Rick a bit more. These kind of changes just happen throughout the process.
The backgrounds
I knew the comic would only take place in the garage, so to save myself a lot of time I decided to make it in 3d.
First I decided to sketch out the four walls of the garage as planes;
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Then I imported those in Blender. I did some simple 3d modeling to get the basic shapes for the counters and the cabinet et voila! 3d sketch version of the garage!
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I know this is a very watered down explanation, but trying to explain how I did it would take a whole new tutorial. And there are many other ones out there that explain it much better than I could. I was lucky that I already have some Blender experience cause of past works I've done for school and stuff.
But if you got the time to delve into it I would recommend it! For this here you only need to know the basics. Also Blender is free to download :)
This has saved me a lotttt of time drawing the same backgrounds over and over again!
Cover
Lastly I did the cover. That one has also gone through multiple versions. I had a vague idea of what I wanted, but I wasn't happy with the execution so I redrew that one as well.
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So that's the whole process so far. I do I wanna continue the comic once I got the energy to work on it again. Gonna do some test pages first to see what kind of rendering I wanna go for. Not sure if'll be in black and white, color or a combo...we'll see.
I hope this helps! And if you have any questions don't be afraid to ask them.
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khaliarart · 2 months
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👽Have you checked out my Ko-fi yet?👽
I‘m halfway through sharing my process on Volume 3, for any amount of your choice donated you get to see me rant about the mistakes I almost made & what I learned from them💅🏼✨
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leavingautumn13 · 10 months
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a tutorial-adjacent thing about how i make comics
this is just a general guide on how i personally do things, and i'm gonna keep it pretty simple. let's get into it!
for this tutorial i'm gonna be drawing some trainers trying to find a particular pokémon.
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i'm gonna jump ahead a little here and show my finished sketch for the full page, so we can see the end goal.
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the best advice i have is to treat panels as part of the composition. make them work for you. reading a bunch of comics will help inspire you--there are so many creative things you can do with panels.
next, placing dialogue bubbles! these are a bit more complex than they seem at first glance.
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once you've got all that sorted, you can move onto the fun stuff, like lining and coloring. keep in mind that you can partially cover dialogue bubbles, break panel lines, etc. do whatever gets your message across. like so:
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you can also apply these guidelines to much simpler comics, too. really, flow is the most important thing, in my opinion. it's like a line of action when you're drawing poses. here's a comic i did that's basically just talking heads, but the bubbles and art still flow together to draw the reader's eye along a path. here's a jokey little scribble comic that does something similar. making a good comic is not about polish at all. it's more about readability, composition, and making your dialogue and art work together.
scott mccloud's book making comics has a lot more useful information than what i can fit on one post. it's been a hot minute since i read it (and by that i mean like. twelve years) but it's a solid resource. you can also just read comics or webcomics that you like and see how those illustrators do it. one of my personal favorites is cucumber quest. it starts off very simple, but by chapter 3 (especially near the end) the artwork, panel choices, effects, etc all work together to make every page a stunning work of art.
anyway, as always please feel free to reach out if there's any part of this that you'd like elaborated on, clarified, if you just have questions, etc. i'm not a teacher by any stretch of the imagination but i love helping people with this sort of thing, so please don't hesitate!
[this post is for @tanlotts <3]
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emychu-art · 4 months
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Comic pages are slowly being drawn, i've been experimenting with different coloring styles! Featurin our protagonist Lana, a late 19th century archeologist... I wonder what she's digging up there... !!
I was struggling with what style i should go with that wouldn't kill me with the amount of work, but this simple soft shading is pretty simple for me to just shlap on !
To get that ''glow'' in the first image I just Ctrl+Shift+C the whole image > paste > gaussian blur > set layer mode to Darken > lower opacity to about 50%
I also duplicate then blur the rim light to give it that glow effect too!
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petricorah · 1 year
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Hi! Love your art and I have a question—how do you color your lineart? I’ve been working on digital drawing and I can’t seem to get it to look like I want. Are you just changing the layer to a different overlay or do you color your lines or…. Idk 🤷🏻‍♀️
hi! i'm glad you like my art :) i'm assuming you're talking about this because I don't normally color my lineart. i think colored lineart looks nice, but it's so time consuming...
regardless, my process is under the cut!
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So, above is how i normally do my lineart. I color in all black, then copy and paste the layer using an auto action. In Clip Studio Paint, it's called "retro effects" with the content id 1953549. It tends to give it a 90s anime-like glow. This is what I do with about 90% of my drawings. (Although my lineart tends to be thinner than this, so it works a bit better. This isn't really lineart, it's just a sketch i cleaned up.)
If you don't have CSP, i'm pretty sure all it does is change the color, add a gaussian blur, and lower the opacity.
But, for this picture, i tried something new.
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instead of drawing in black, I drew in this reddish brown color. On the right is what it looks like with the flats underneath.
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And then, I set the lineart to multiply, and viola! A softer, more natural look. This required a bit of clean up, because I had to drawn under his eyebrows and eyes so that it wasn't weirdly light on his face.
This is something new i was experimenting with. I really like dark black lineart, but it was fun to try. It took me a long time to find the first process, and i tried a bunch of different stuff in between, and am still messing around with different things now. Experiment and find fun things, too!
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kwoojii · 1 year
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@15krixa15 requested a comic tutorial so I made some time to make one! I don't like the Tumblr formatting so I slapped it on a google doc! Feel free to ask any questions in my inbox, curiouscat, or dms. Thank you!
TUTORIAL LINK
Some Previews
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gentlegaalee · 1 year
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How is Bloody Coffee created? ☕🩸
We made a small tutorial on how to draw a comic, you can save and use it too! 💋
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laboratoryrats · 1 year
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Note to Self - Word Balloons: A Study
(No spoilers, don't worry)
14 total comics to compare against, across genres with half as traditionally printed comics and half from webcomics. While not an exhaustive list, should be enough to start to give some idea about preferences.
Text Type: Either fully capitalized (EXAMPLE) or with mixed case (Example)
All Caps versus Mixed Case
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Mixed Case vs. ALL CAPS for all comics
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Mixed Case vs. ALL CAPS for Traditional Printed Comics AND for all webcomics (same results)
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A slight preference for the traditional method of writing out word balloons with text in all caps
Spacing Between Text and Outer Balloons
Min Spacing versus Regular Spacing versus Max Spacing
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Spacing between text and outer balloon for all comics
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Traditional comics are basically evenly split between a normal spacing (about the width of a letter) and min spacing (which leaves essentially no room between the text and the balloon)
Traditional comics slightly tend toward a minimizing the spacing between the text and the balloon
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Spacing between text and outer balloons for webcomics
Webcomics are split between between a normal spacing (about the width of a letter) and extra spacing (which can sometimes double or triple the distance between the text and the balloon). Webcomics slightly tend towards adding additional space between the text and the word balloon
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Word Balloons Within or Outside the Panels
Within Panel versus Outside Panel
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Whether word balloon (typically) lie entirely within or can exist outside the strict space of the panel
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This is perhaps the most obvious difference between webcomics and traditional comics. All traditional comics in this set only have word balloons that lie within the panel, while all the webcomics typically have there word balloons lie outside their panels
Conclusion
As reductive as it sounds, the overall conclusion is that any combination of word balloon choices are well represented in both traditional and webcomics. The only noticeable difference is that webcomics tend to take greater advantage of the negative space between panels by moving their word ballons out of the panel borders
Resources (and Comic Recommendations)
Format: Print (Traditional)
Fables by by Bill Willingham, Lan Medina, Steve Leialoha, Craig Hamilton, Sherilyn van Valkenburgh
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Nimona by ND Stevenson
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Bone by Jeff Smith
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Ghostopolis by Doug TenNapel
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Saga by Brian K. Vaughan, Fiona Staples
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Tintin by Hergé
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Superman: Red Son by Mark Millar, Dave Johnson
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Format: Online (Webcomic via Webtoon)
Marionetta by Míriam Bonastre Tur
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Suitor Armor by Purpah
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Castle Swimmer by Wendy Lian Martin
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Cursed Princess Club by LambCat
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Lore Olympus by Rachel Smythe
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Space Boy by Stephen McCranie
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The Dragon Tutor by Mar_Mai
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runningwithscizzorz · 8 months
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If you don't mind me asking, how do you draw backgrounds so good! :D
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This was also my process for the Zelda Roleswap comic. Sorry that I couldn’t go into more depth about my process, it’s a legitimate problem I have with struggling to explain how I work.
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notthisdeath · 2 years
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I made a lil tutorial about how I made CLOUDS for my manga-style comic, Not This Death!
The focus is on making clouds as quickly as possible so you can get to drawing other things :P
I hope it's useful!
Brushes used:
https://assets.clip-studio.com/en-us/detail?id=1523435 https://assets.clip-studio.com/en-us/detail?id=1681507 https://assets.clip-studio.com/en-us/detail?id=1783636
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senasadventures · 23 days
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Hey! (It's me, almathecolormaniac just in asks tumblr only lets the main blog to ask)
Do you mind if i ask here, about your comic?
Like how did this story come to your mind, or what is your motivation to make tangible. (i mean my ideas for stories never get further than my mind 😆) And what does the drawing process look like for you?
When did you found alta and what is that you like about it, do you like to read fan fictions too?
Or just ramble as much and about anything or nothing really, no pressure i dont mind at all.
If anything, thanks for your art and have a good day!
Hello there! Thanks a lot for your message!
I’m posting this as public because maybe it could help somebody else too. When I first started making this comic, I was really overwhelmed and wished there was someone to share their own experience to help.
This is going to be long!
When I first started with Sena's story, I was not intending to write a tangible story or make it into an actual comic. I was simply drawing a character as I was fantasizing about an Avatar story.
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Just with this little drawing, there was immediately a concrete picture of what kind of character this was in my head, along with her age, her name, her possible path... Other characters followed in much of the same way, without even trying to create them. It was like they were just there. Sometimes the stars will align and such things will happen.
It's interesting how it all started with Nina (whom you do not know yet) and not with my main character Sena. But it's not strange as I always loved drawing waterbenders the most (and their hair loopies)! Nina gave me the headstart to imagine all the rest.
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Wishing to give these characters the story they belong to, I began writing , in book format, without any plans on what to do with it later.
I talked about this in another post before, but one of my biggest motivations was that I wasn't content with what followed after the original show and really wanted to see what I'd do with the Avatar Universe. I wanted to prove that a story didn't need to have war, epic battles, villains or "edgy" superpowers to be interesting. And I wanted it to be about "kids", having the same naive and simple (yet deep) quality that I love about AtLA.
Much of the initial writing came naturally to me, and I was influenced by the themes that played out in my own life. Many of Sena's struggles are also my struggles and it means a lot to me to find out where they lead in Sena's case. I write the story as I go and although there are certain events I already know I want to lead into, much of it is still uncertain.
( One of the influences to this story was The Neverending Story, which I had read shortly before I started writing this story. Some of Sena's characteristics were inspired by Bastian, and Kai's were inspired by Atreyu. )
At some point I decided to make this into a comic, which I was hesitant since I knew it would be laborious, but it was the medium that this story would really flourish and catch other's attention as well. And I did want to share it.
There were a lot of tasks ahead of me before I could actually start drawing the first pages. I have different locations in this story, different cultures. I needed a visual language for them.
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Shun Fei is a culture that borrows from both the Fire Nation and the Earth Kingdom, but it's not supposed to look like either of them. On top of that, it has some of what may be called Western influences to it, as it carries the kind of values that in our world, first came to be in the West. In order to incorporate that while preserving the Asian aesthetic of the Avatar Universe, I borrowed some subtle elements from both Roman and 19th century European aesthetics, or even a little bit of medieval Europe. The pillar architecture of the Shun Fei government building, or the white shirts with puffed sleeves and raised collars of Shun Fei citizens are examples to that. For the color scheme, I went with white, black and brown. It's weird how that hadn't immediately occur to me, but was the most sensible choice, given everything about Shun Fei.
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At times, I kept some colors and elements from Earth Kingdom and Fire Nation fashion, but I think it was too much. I actually generally dislike this frame anyway :D
When you're making a comic, there are so many details that are invisible to the viewer, but you nevertheless have to work on. To be honest, it was driving me crazy, because I was unable to produce anything visible for a while. It's best to know this beforehand and be patient with the early stages of your work. It is going to save you so much time later on.
Once I started drawing the pages, there was once again, a lot more that was driving me mad.
I was trying to be authentic with my visual language of the comic, such as the design of the frames and the flow of the story, because I wanted this to have a "book-ish" feeling and a little bit of ancientness to it. I didn't want it to feel like a modern comic. This was taking a lot of effort, because there isn't anything exactly like it that I can imitate.
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Secondly, drawing comics is A LOT OF work. It takes so much time that I was unable to move forward with the story! I went from fully colored to monochrome, and later from hand-drawn to all digital. I tried a lot of different approaches and if you look carefully, you can see how the style changes throughout the pages, which I think is not a good thing professionally, but fortunately this is a personal project from which I'm learning.
What I currently do is, I make a storyboard on paper with adequate details to use as a sketch under my digital lineart process later on. I have at least 3-4 other pages' storyboards ready before I start drawing a page digitally. I used to make the storyboards from the text I wrote when I began writing the story in book format, which was difficult to adapt. Nowadays I'm working on a segment which I hadn't written in text and I directly write on the storyboard.
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I still don't know how some people can draw so many pages in so little time, it's a mystery to me. But I did get faster and more efficient in time, mostly because I understood how to do things and don't have to think every single thing through anymore.
Another thing with my process is how much I've found it difficult (and mostly still find) going consistently at it. There were many long breaks along the way and it took me longer than 2 years before I made 20 pages and started uploading this comic here.
All of these things can be very discouraging. I questioned my ability to be professional a lot, which I do want to be, since I don't want Sena's Adventures (and other stories I want to make) to just be my story and stuck with me. I want to share it with the world and do it in the best way possible. (It was my dream ever since childhood) To do that, you need many practical skills. But these do come in time and I feel a lot more confident now. I love this story, I've had a bond with it and I love doing something related to AtLA, my old time love. And I really wanted to see where this experience would take me, so I stuck with it.
A lot of people, like me, miss the Avatar of their childhood. I wanted to make a story that had the same kind of feeling. I tried to stick to the original spirit of the show, while incorporating elements that matter to me on a personal level and which I believe are on the same line with AtLA.
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For your second question,
I used to see AtLA on TV as a kid and at some point I started to get interested in it, and later became a die-hard fan. It was 2008 and I was 12. This also marked my entry to digital art and the DeviantArt community, which became a huge thing for my life. I kept making Avatar fanarts until I was like 14-15, some of which were fairly popular back in the day! Good times.
As a kid and teen, I was someone who always lived with fantasies of my current favorite show in my head, the most long lasting one being AtLA. I wonder how many nights I must have fallen asleep thinking about the next romance story between Aang and Katara.
I occasionally had attempts to illustrate stories in my head throughout the years, but these were mainly childish attempts (although there's nothing wrong with that) and always left too early, so I never knew what a professional effort would look like until I began this project. It has been a great learning opportunity.
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4nnih6 · 9 months
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Krita Comic tools tutorial.... but still a WIP haha. I'm thinking this could probably be more compact for screen readers i.e. in a square format instead. This size is a template though as well. I made it on my little sibling's computer, trying to teach them the ins-and-outs of Krita for Comics in a succinct way.
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annasellheim · 1 year
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Tomorrow, Friday 1/27 at 7pm EST, I��m hosting a FREE workshop on how to draw expressive comics. RSVP here.
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