Aella got her familiar in the last session! Being a crystal dragonborn I thought it would be cute of she got a crystal dragonfly that matches her horns!! His name is Neesh and when not in use he serves as a hair ornament that rests on the back of Aellas head ^^💎📖✨
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more previews of the art I created for The Hanyou 2022 (5e Race Expansion)
grab the supplement here!
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Feline - 5e Monster Girl Player Race
Artwork by Dansome and QueenChikkibug!
Get the full PDF for free on my Patreon!
Consider supporting me on Patreon or Ko-fi to gain access to additional options for your Feline character, such as an exclusive subrace and several unique feats!
Want more updates on future content and other regular updates, consider following me on twitter!
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✨🌊TA-DAH!🌊✨ Presenting the newest members of The Triumph crew!
(AKA the PC line-up I did like a year ago, but never posted because I had grand dreams of drawing an NPC line-up to accompany it and then... didn’t because I got tired lol, I hope you enjoy regardless!!)
From left to right:
Aveline Blackwood (and Snapper): @merrigel
Patrick E’Choux (and Meringue): @/pondpaws on twitter
Frath Hornraven: @nikitatheninth
Tiller Jakobie: Me!
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Worlds Beyond Number Child Player Character Ability Scores
I got it right!
Well, 99% right. WBN revealed in today's podcast the mechanics they used for child ability scores. They described it a little more succinctly so I'll break it down using how they described it for everyone here:
◙ Generate four groups of 3d6 drop 1; record the dropped die along with the score
◙ Generate two groups of 4d6 drop 2; record the highest dropped die along with the score
Note: The recorded dropped die represents future potential for the PC to grow into.
◙ Assign each group to one of the six ability scores (STR, DEX, CON, INT, WIS, CHA).
◙ Through play, characters are given the chance to roll again to replace the future potential score (dropped die). Two chances for each of the 3d6 groups and only one chance each for the 4d6 groups. (GM-indicated milestone, player-chosen score).
Note: Characters are also given the option to grow into some or all of their potential when they finalize an individual score.
◙ Through play, characters are given the option to switch two ability scores after all scores are finalized.
Note: Basically, each score becomes 5d6 drop 2 by the end, but as pointed out in the podcast, this is a little less optimal than traditional 5d6 drop 2 (because only the dropped die/future-potential can be replaced).
The only thing I super got wrong was guessing they did three groups of 3d6 drop 1 and three groups of 4d6 drop 2, so I was pretty happy with that!
If I were using this, I'd also go the route of generating six groups of 3d6 drop 1 and then choosing two of those to become 4d6 drop 2, but it's debatable whether a GM would be opposed to that or consider it different than the above.
Note: technically it is different, but I still suspect they did the six groups of 3d6 drop 1 before turning two of those into 4d6 drop 2.
The characters also had no skill proficiencies to start and any proficiencies gained were player-chosen at GM-indicated milestones/downtime. They also had limited species/ancestry bonuses that depended on the individual.
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I am not entirely proud of this one.
Spell description on DNDBeyond.
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My DM just made our characters go through a hallway in a MAZE that had lovely paintings on. We hauled ass down it because there was poison gas coming the other way but we started SEEING SHIT. And then our characters got pulled towards them by seeing people we loved.
My friends character saw her sister, and she went into the painting to see her and her sister was "off". Her hair was too long, her face was just a little different (think uncanny valley) because my friends character's memory of her sister was so different to what her sister actually looked like it was enough to warp her into an enemy.
THEN later on a different friend's character had an induced nightmare about how she had become friends with everyone in the party just for everyone around her to burn, she had FINALLY allowed herself to be close to people and they were taken from her.
My character also got the classic cleric trauma of not being able to save everyone, some things being too far gone to keep alive even though they arent dean yet, just having to watch as they pass peacefully.
So yeah there are probably some pretty good life morals in there.
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🔴 LIVE || Rise of the Orphean is NOW LIVE on #Twitch!
Our adventuring party never have it easy in The Savage Kingdoms of Deiar . . . Let's see what dangers fall before them this week!
Jump into chat to find out: https://www.twitch.tv/highshelfcollective
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I have decided that there are baloths in my homebrew setting to add to the diasora that I added a while back. What are y’alls favorite non-magical/semimagical fantasy creatures that I can throw in
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World's Beyond Number's LV 0 Ability Score Mechanic
Here's the summary of my hypothesis for how they did ability scores for the Children's Campaign of The Wizard, the Witch, and the Wild One:
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🔮✨ Born with magic or gifted in sorcery, sorcerers are extraordinary beings! Explore the untamed power of the Beast Soul Sorcerer as they unleash their inner beast! 🐾🌟 Dive into this custom subclass for 5e D&D sorcerers. Tap the link for the full scoop! 👉📖
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