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#fucking suck my guy
jestroer · 29 days
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Dream is a total wanker, and I don't even want to mention him on my blog really, but I honestly could never fucking forget the "WHY has GRIAN, who in my opinion is not great at PvP, killed me at least 8 times in PVP games, yet I have NEVER finished ahead of him in buildmart". Still the funniest fucking shit ever
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lazylittledragon · 3 months
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do any other artists feel like. yeah you're a 'good artist' because you draw things that look nice, but like. TECHNICALLY? you're really not great
i really hate that i can recognise that yes, my art is good, but is it VARIED? is it dynamic?? is my anatomy good? is it full of texture and colour theory? do i know how to do This? can i do That? no, not really. and that's quite painful actually
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cins-brainrot · 20 days
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POV your client shows up at your job with his German Shepard friend to attack ur balls
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cemeterything · 24 days
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not my usual kind of posting but i genuinely hate how unpleasant having chronic gastrointestinal issues makes your life. even if it was more socially acceptable i would still be in excruciating pain every single day of my life just for doing something that's necessary to live. the fact that it also makes other people think you're disgusting and embarrassing just compounds the misery.
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tiredyke · 1 year
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every time queer discourse surges on this site everyone is so quick to jump to “it was actually the evil lesbians who divided us” because y’all heard the term “political lesbian” and never bothered to figure out what that meant
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suntails · 10 months
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reflection
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murk888 · 23 days
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Aro 👉👈
I DIDN'T HAVE MY TWILIGHT STAGE IN TIME, OKAY?!? Now I watch the films while dying from laughter most of the time, their faces I can't-
MICHAEL SHEEN >>>>> 🛐🛐🛐🛐🛐
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tradingjack · 2 months
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how bout them apples
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b4kuch1n · 1 year
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myth of the bare palm
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Our kind used to be hulking things of feathers and claws,
more gods than animals, roaming the snowed planes endless,
until we found each others
and in jubilant relief reached out
claws retracting,
feathers shedding,
so the moment of contact branded heat against bare skin.
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puppyeared · 9 months
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Pokeymon
@ask-willowleafeon @ask-shiny-umbreon
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cozylittleartblog · 1 month
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For the second fucking time this year I'm finding someone who has stolen my art from deviantart, edited out my watermark (likely with AI), and stolen it for sale. They uploaded it to Redbubble, where I literally have the art uploaded myself.
TheMemePlug is the thief, Galaxxi is me.
I only noticed it because the stolen art was featured in a youtuber's video, I didn't even notice the weird discoloration (on the right, over the arm and wing) where my watermark is on deviantart.
Dude this is pissing me off like you wouldn't believe
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leftshiftwashere · 4 months
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THE WORLD IS YOUR CANVAS
SO TAKE UP YOUR BRUSH
AND PAINT
THE WORLD
R E D .
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uncanny-tranny · 4 months
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I think such a big reason my trans manhood feels almost... bigendered is simply because in the eyes of most people (specifically cis people with whom I interact with most), I straddle this weird line wherein I am a man and often am seen as one, but I am also clearly undefinable insofar as cis theory goes, clearly queer, clearly outside of manhood if one only accepts cishet, patriarchal manhood. This definitely used to be a source of dysphoria for me, but I think now that I've transitioned, it's been interesting to explore this more. Am I wholly a man? Yes. Am I a man of multitudes? Yes. Do these multitudes contradict? Well, that depends on your definition of "contradiction"
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northern-passage · 9 months
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just found one of my favorite pieces of writing advice when it comes to interactive fiction, i think if you've read literally any of my work, it will be pretty obvious how much i use this in my own writing. i actually couldn't remember where i read this for the first time and on a whim i went through my twitter likes and found it in a thread. i'm going to transcribe it for ease of reading, but this is all coming from Alexander Freed (@/AlexanderMFreed on twitter)
he has a website here with other compiled writing advice about branching narratives and game design, though he never posted this there and hasn't really updated recently (but still check it out. there's some specific entries about writing romance, branching and linear & other game writing advice)
original twitter thread here
It's Tuesday night and I feel like teaching some of what I've learned in 15 years of branching narrative video game writing. Let's go in-depth about one incredibly specific subject: neutral / fallthrough / catchall response options!
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Player ownership of the protagonist in choice-based branching narrative games (a la BioWare, Telltale, mobile narrative games, etc) is a vital aspect of the form.
The ability for the audience to shape a Player Character, to develop that character's inner life in their own mind, is unmatched in any other medium.
The Player determines the character's actions and THE MOTIVATIONS for those actions. The character's psychology can literally be as complex as the Player can imagine. However, this works best when there's enough space for the Player to develop those motivations. No game can offer enough options to support every interpretation imaginable; much of the character has to live in the Player's head, without necessarily appearing on the screen.
That's complicated. We're going to unpack it.
Generally, when presenting choices to a Player, we want those choices to be as interesting and compelling as possible.
But compelling, dramatic choices tend to be revealing of character. And no game can support hundreds of options at every choice point for every possible character motivation a Player might imagine.
This sort of narrative CANNOT maintain its integrity if the Player is forced to constantly "rewrite" their characterization of the Player Character on the fly. You want your Player to feel like they have more than enough viable options at any given moment.
At the simplest level of writing, this is where "fallthrough" responses come in.
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In the examples above, each moment contains a response which furthers the story but doesn't imply a huge emotional choice for the Player. The Player is asked to choose A or B, agree or disagree, but can sidestep the issue altogether if desired.
These "neutral" responses are vital if both A and B don't appeal to the Player... or if, perhaps, the Player likes A but not the WAY A is being expressed. Milquetoast option C works for anyone; thus, the Player is never forced to break character because of a lack of options.
Questions work well for this sort of neutral option. Tacit agreement and dead silence also serve, in certain sorts of stories--as a Player, I know what's going on in my silent character's head and the game won't contradict it.
The important thing is that I'm never forced to take a path that's outright WRONG for my character. Even if other characters misinterpret the Player Character's motivation, my character's inner life remains internally consistent.
"Neutral" responses aren't the only ways to go, though. Some responses are appropriate for any character because they're tied to the base character concept.
Here, for example (from @/seankmckeever's X-Files), the Player is a marine on a mission. The Player can respond abrasively to her partner's fear or look into the issue (out of compassion or genuine belief), but our fallthrough is actually the TOP response.
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There's no version of our marine who would absolutely break character by picking "Stay calm and on mission." It's not blandly neutral; rather, it reinforces aspects of the character we can be sure of and gives the Player an option if nothing else works.
Different sorts of narratives will use different sorts of fallthroughs. A comedy might treat the option to say something funny as a fallthrough, of sorts--it's entertaining and will never violate the characterization the Player has created.
In a quest-driven RPG, a fallthrough response can often boil down to "How do I move to the next step of this quest?"
That said, the strongest moments in a narrative will often have no "fallthrough" response at all. They'll work by creating multiple responses that, by overlapping, cover all reasonable Player Character actions while still leaving room for the Player to ascribe motivation.
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koszmarnybudyn · 5 months
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Here is the slut.
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brother-emperors · 8 months
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CAESAR AUGUSTUS AND MARCUS LICINIUS CRASSUS
this is about the spolia opima that crassus was robbed of lmao. like, yeah okay octavian could've asked him not to claim it, but nevertheless. a kind of theft happened there.
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Fact and Fiction: Crassus, Augustus, and the Spolia Opima, Catherine McPherson
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