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#Mountain regions
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GERMANY - Public lecture on ''Avalanches - once fateful, now usually easy to predict.''
In the past, avalanches were often viewed as fateful and beyond human control. We now know a wide variety of influencing factors that affect the snow cover and determine the danger of avalanches. With a little knowledge and caution, you can often avoid dangerous situations, so that enjoyment in the winter mountains is more important than the fear of avalanches. The public lecture briefly addresses the historical perspective of avalanches. In addition, the most important basics of snow and avalanche knowledge are covered, and some lessons from previous winters based on selected avalanche accidents are taught. The aim is to heighten awareness of possible avalanche danger before the coming winter season and to provide information about important innovations from avalanche warning services.
Lawinen - einst schicksalshaft, nun meist gut einschätzbar (Avalanches - once fateful, now usually easy to predict) 11/12/2023 - 11/12/2023 Sonthofen, Germany.
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inbredlamb · 4 months
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souplover-69 · 2 months
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hiram caldwell house, cataloochee valley built 1903
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fetusflytrap · 1 month
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touchlikethesun · 3 months
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kageyama can't drive and he should never be trusted behind the wheel. his super human spatial awareness is confined to the volleyball court alone. yams tried to teach him to drive in a parking lot one night in their twenties and neither of them will speak about the experience it was that traumatic
hinata has his license, but the list of people that will get in the car if he's driving dwindles by the day, despite his insistence that he's never actually gotten into an accident. he drives like saeko, lots of whipping around corners and abrupt stops, and he blasts music with the windows down. tobio is the only one that's never complained about his driving, oddly enough.
yachi tried to learn how to drive, and she aced the written exam, but she gets too anxious behind the wheel, and she decided it wasn't worth the stress the bus is just fine :))
yamaguchi was the first of the first years to get his licence. he dutifully went to drivers ed, and respects the rules of the road a bit too much maybe. he gets cut off a lot because he's not assertive enough and he always thinks the other driver must be in a hurry for something important.
tsukishima thinks he's an excellent driver, and all of his road rage is just because the other drivers are idiots it's their fault for trying to drive into him when he only ran the red light by like a couple seconds no yamaguchi he is very calm thank you very much. in all fairness he is the second best driver out of the bunch but that's just because the other three are so hopeless.
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mother-lee · 1 year
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follow me there, to the water’s edge…
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powerlineprincess · 1 year
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American Hollow (1999) screencaps. Saul, Kentucky.
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ruscatontheroof · 6 months
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Russia.Perm region
Россия.Пермский край
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huariqueje · 20 days
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Soglio   - Turo Pedretti , 1942.
Swiss, 1896-1964
Watercolour and pencil , 32,5 x 42,5 cm. 12,8 x 16,7 in.
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churcvh · 6 months
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Fannin County, Georgia
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liminalghosts · 2 months
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klassenty
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Sustainable Management of Mountainous Waters to Protect Floodplains.
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Workshop event under the ProtectStreams4Sea Project. The workshop will present results from 5 countries (Greece, Romania, Moldova, Turkey and Armenia) concerning the sustainable management of mountainous streams in order to protect the lowlands and consequently the final receiver of Black Sea.
Workshop on Sustainable Management of Mountainous Waters to Protect Floodplains when: 08/12/2022 - 10/12/2022. where: Drama, Greece.
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ganondoodle · 4 months
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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zanderism · 4 months
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bolt mountain, wv
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amandaherzman · 1 year
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For September's plant - the beginning of spring where I am - I chose the primrose. The common name originates from the latin - prima rosa, or first rose. It’s one of the early bloomers that usher in the spring. It’s also one of the favoured plants of the fair folk
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𝔯𝔞𝔦𝔫𝔶 𝔞𝔭𝔭𝔞𝔩𝔞𝔠𝔥𝔦𝔞𝔫 𝔪𝔬𝔯𝔫𝔦𝔫𝔤
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