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#Player's Guide
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Vampire: the Masquerade - Player's Guide Cover Art by Clyde Caldwell
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never-obsolete · 2 years
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Mario Kart 64 Official Player’s Guide - Kalimari Desert
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dndtreasury · 9 months
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Larry N. by Abyssal Brews
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wizardsspellbook · 1 year
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Complete Arcane Player's Guide
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dndcharactersinfo · 1 year
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Complete Arcane Player's Guide
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dndcreaturesinfo · 1 year
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Complete Arcane Player's Guide: Manaforged Golem
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st-guliks-fnord · 1 month
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People who don’t straight up read the sourcebooks are missing out on some banger lines. “A goddammit of Tremere” is fucking hilarious
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n64retro · 2 months
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The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide Nintendo Power 1998
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digitalfossils · 2 months
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qiinamii · 6 months
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I cannot describe with words how much joy the deltarune crossover drawings bring me it's my second favorite game after genshin and they look so cute the way you drew them for it aaaaaaaaaaa
thank you so much! undertale as a whole has my heart for a long time, and deltarune was one of the first games I ever get to experience since release (playing it and all!).
it's one of my favourite ideas to play around among all the genshin stuff I draw, meshing up what I hold dear together (just like the undertale crossover comic I did) and yeah! really ended up having fun entirely, hoping to do more next time around.
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legendarceus · 8 months
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hey guys thinking about oneshot and pokemon legends arceus and thinking more
additional silver underneath read more
(edit: added alt text. lmk if it doesn’t work or something)
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silver and silver
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comfortfoodcontent · 3 months
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Yoshi's Island Super Mario World art from the Mario Mania Nintendo Player's Guide
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what is dark links opinion on guide/player? Love? Resentment for never guiding him? Hate? Desire? Does he feel like they are both in the same boat?
Hmm... complex, for sure. At the beginning of his existence, I don't think Dark Link really knew of/ thought about the Guide. If I remember correctly, his first in game appearance was in Ocarina of Time. Going by timeline though, I know that his first appearance was in Minish Cap/ Four Swords era. I think he may have been called Shadow Link in that? (Someone fact check me as I don't know much about Minish Cap/ Four Swords- let alone if that Dark Link is the same one as in OOT and Hyrule Warriors). In Ocarina of Time, he appears in the Water Temple and he and Link fight. During that fight he may have heard the Guide's voice as he was born from Link's inner darkness. Though, I don't think he thought much of it- at first.
When Dark Link was first born (? Materialized?) he was nothing more than the negativity that was within Link- which is how he's often categorized in the games. All that's on the brain is "Hate! Anger! Despair! Fight!". This state doesn't last, though. As time passes by and he gets the chance to observe, albeit from the shadows, he learns. As he learns, his character as well as mind complexes. This is very easily seen in how he acts and reacts in the LU comics. He's clearly thinking and scheming as well as attempting to retreat when his forces begin to lose rather than lashing out until the very end.
How he feels about the Guide changes along with him. When he first learns of them, he sees them as an enemy much like Link, Hylia, Zelda, and so on. As he begins to grow smarter and more of his own being, he does begin to feel envious and resentful. Envious of Link and resentful of the Guide. He's got traits from multiple Links yet he's received not a drop of love or care from anything. As he observes more and more, his stance on the Guide changes once more as he also sees them change. They grow less caring towards Hylia with every cycle and they also grow weaker. They get pushier with Link to worry about himself and that of which he cares about over the prophecy. No longer is the Guide the shining beacon of light they once were, and Dark Link plans to take advantage of it.
When the Guide dies, Dark Link is patient. One thing that's never faltered is the Guide's love and care towards all of the heroes they've watched over. When Dark Link begins to wreak havoc across time and space by creating portals, tearing the heroes from their own times, and tainting the land with black blood, he knows it won't be long until the Guide returns. So, when the Player comes into frame, Dark Link isn't puzzled for long. He can sense a sliver of the Guide in the Player. Although they may not be the same person, it's revealed that they have roughly the same level of knowledge and understanding that the Guide did.
To Dark Link, the Player is a chance. A chance to be something more than Dark Link. Given that he's made no attempt to sway from the darkness, he'll likely be no hero for them. Perhaps, though, he could sway them to his side and he'd finally have someone who did something more than stare at him with disgust or rage or indifference. Maybe he could cement himself into their shadow so, that no matter what, he'll never be alone again. The Player could also be used as a chance for revenge against all of the forces that have plagued him; Link, Zelda, Hylia, the Golden Three, and so on.
Or, if we're in the mood for some crack today, he could become the Player's personal, murderous guard dog. All in all, there are many ways that the relationship between the Guide/Player could be explored.
~Bipp-Bopp
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leonaquitaine · 1 year
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Tips: Player Portraits
A limited number of backgrounds and emotes. Only two lighting controls - and only one is positional. Itsy bitsy viewport space.
It's time for /gpose(Extreme), AKA Player Portraits!
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(This is a small collection of things that I learned while playing around with Portraits and Adventurer Plates, so please don't expect a full-fledged guide!) Ready? So let's do this!
1 - Expressions and Static poses
I often start a portrait with some adjustments from the default, lifeless pose. Static poses are great for this because you have precise control over positions and angles, and can get you going with minimal effort.
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(Some) unlocked expressions and poses can be selected through the Pose and Expression dropdowns in the Character interface:
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2 - Lighting
Things start to get tricky now. There are only two sets of light controls: Ambient, and Directional. Both allow for tone and intensity control, but they kind of interact in a funky way.
For example, if the Ambient light is set to minimum intensity, it affects the Directional source in a way that mutes its intensity, resulting in a cell shade-like pattern; so balancing both seems to yield better results.
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The second-to-last slider on the Directional lighting controls the elevation of the source (the vertical axis), while the last controls the horizontal rotation around the character.
At zero, the vertical slider places the light on the horizon; top at 90, and bottom at -90.
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3 - Camera
The controls for the camera are pretty straightforward, if a bit limited: you can zoom in and out with the mouse scroll, move the camera by dragging the character, and use the sliders to control camera distance and inclination.
I often use variants of the three types described below. At Max zoom and distance, the character elements are presented in a pretty good ratio. At Min, you get some forced perspective effect, where objects closer to the camera are considerably larger. Max distance and medium zoom result in a nice frame filling.
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Forced perspective can also give you some neat poses if you play around with angles:
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4 - Animated Emotes and Glowy Weapons
Animated emotes can be a treat since they hide some really nice keyframes. With a bit of luck, patience, and composition you can land really nice results:
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And yes, glowy weapons do preserve their animations! That gives off a nice shiny collectible card effect. Keep that in mind when positioning your character!
So there you have it. Portraits can be tricky to set up, but the results can be very rewarding!
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baeshijima · 5 months
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lets also just
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hello penacony 😩
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dndcharactersinfo · 1 year
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Complete Arcane Player's Guide
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