A wild Goober Wally has appeared!
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I just think that 'animals are living intelligent creatures that have feelings and deserve to be respected' and 'when done properly farming is beneficial to both people and animals and there's nothing wrong with raising and killing animals for food, clothing, and other products' are concepts that very much can and should coexist
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I am actually so serious I think it really messes with a childs creativity and joy to tell them to never make a mary sue OC. Like that unbridaled form of joy where you make a self insert OC who super cool and everyone loves them and they have every superpower in the world SHOULD be something a kid makes, it nourishes their ability to create things for fun and not be stifled by "oh but what if my character is too overpowered and cringey...". whatever
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Real talk why does social interaction feel like you’re trying to get a good grade in being a person
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I've gotta say that there is no better achievement as a neurodivergent person than hyperfixating on a character for so long that you are known as "the 'insert character name here' person"
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2023 is the year for asking the burning questions like "What if David Tennant came back to play a queer, nonbinary, nearly-immortal, otherworldly being that loves Earth and whose greatest adversary list somehow includes a cup of coffee?"
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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