Some Homebrew Damage Cantrips
Mostly to give more options for some of the rarer damage types. Going more for attack rolls than saves, though I can see the argument on some of these (Corrosive Caress particularly) that they should be saves instead.
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AURAL DETONATION
Transmutation Cantrip
Casting Time: 1 action, Range: 60ft, Components: V,S, Duration: 1 round
You hurl a tiny bead of heavily compressed air at a creature, detonating it on a hit. Make a ranged spell attack against a creature within range. On a hit, the creature takes 1d8 thunder damage and, disoriented by the detonation, cannot take reactions until the start of its next turn.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available to: Artificer, Sorcerer, Wizard
(Note: initially I has this as an evocation cantrip, but if you’re more shaping and compressing the air and then explosively letting it go, that feels more transmutation, I think? Feel free to discuss)
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CORROSIVE CARESS
Conjuration Cantrip
Casting Time: 1 action, Range: 30ft, Components: V,S, Duration: 1 round
Gathering spite and vitriol into your palm, you gesture lovingly at a creature that you can see within range. Make a ranged spell attack against that creature, causing a phantom echo of your corrosive touch to caress them. On a hit, the target takes 1d6 acid damage that damages and weakens their flesh. The next time that creature is hit by a weapon attack that deals bludgeoning, piercing or slashing damage before the start of your next turn, that attack deals an extra 1d4 damage.
Both this spell’s acid damage and the damage dealt by the subsequent weapon attack increases, by 1d6 and 1d4 respectively, when you reach 5th level (2d6 and 2d4), 11th level (3d6 and 3d4), and 17th level (4d6 and 4d4).
Available to: Bard, Sorcerer, Warlock, Wizard
(This is clearly borrowing notes from both Booming Blade and Mind Sliver, but I’m not sure how well it balances)
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TINY FIST
Conjuration Cantrip
Casting Time: 1 action, Range: 60ft, Components: S,M (a pebble), Duration: Instantaneous
You conjure a tiny magical stone fist and use it to punch an enemy from range. Make a ranged spell attack against a creature you can see within range. The creature takes 1d8 bludgeoning damage on a hit, after which the hand vanishes.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available to: Artificer, Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
(I was distinctly tempted to add a note that ‘Before it vanishes, the hand mimics the somatic gesture you used to cast it’, to be interpreted as one wills, but I refrained. Feel free to add it back yourself, though)
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Gwarch Charms (For Sale)
"A Gwarch—Welsh for "What encloses or shuts up," andcpronounced like Quark, but with a G at the beginning, and a χ at the end—is a basic form of Spell, unique to the Wending Way. It shares similarities with a Cantrip Purse (also called a Charm Bag or Spell Sachet,) and can be used for a variety of purposes, though it serves best when it comes to acts of Healing, Blessing, and Protection.
During the central corpus of the rite, the working space is cleansed and aligned, pertinent powers are invoked, and the caster's intention is encapsulated using a Sigil or composite-sigil on a small slip of paper. After the petition has been completed, it is folded into a tight strip that can be inserted into the opening of an ethically sourced Snail Shell, before stuffing the remainder of the shell’s interior with materials appropriate to the context of the pertinent Gwarch. Finally, the talisman is physically sealed by melting wax from a Hallowed Candle over the opening of the shell to properly secure the contents, and is then fumigated with specialized incense blend while the programming of Gwarch's given task is energetically fixed.
I currently offer three kinds of Gwarch, intended as talismans that help to promote Protection, Luck, and Healing, respectively. Upon receiving it, the recipient is instructed to carry the Gwarch with them for Nine Days and Nights, before burying it at a crossing of ways in order to bring the magic worked to fruition.
Be advised: Gwarchs are best used target mild to moderate tasks, but not particularly complex or dire situations. Additionally, since every shell is wild-gathered in a ritual context, no two shells look just alike. However, if you have a particular preference of some kind, please feel free to inquire about it by contacting me."
Anyone interested in purchasing one or more of these lovingly crafted Spell Catalysts may do so on my shop for $18 each: ☆
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Am I committing myself to spend a lot of time thinking about Cantrips for the next week or so? Yes. Yes I am.
Little non-gameplay project I want to work on. Who knows if I'll finish it. This isn't the secret project I was drafting a bit ago. That secret project is still on the back burner for now, along with some more homebrew subclasses. But I've been thinking a lot about what I actually want to make, like for me, and what is naturally growing in my mind like native plants growing in a burnt lot where a house used to be. And it isn't really homebrew.
Anyway. Yeah. Thinking a lot about Cantrips. And spell books. And art. Granted I'm not really an artist. Anyone that's been here for a while could tell you that.
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I spun a number wheel and got 13 so whoever’s number 13, this one’s for you:
What is your 7th least favorite color?
13: elisabetta mcbride, 17th century.
7th least favorite color… oh! that particular shade of blue on pale denim jeans. ever since jeans became something the modern maidens wore more frequently, anyway, she’s ever so slightly discomforted by pale denim blue. but it’s not in the same way she dislikes her stronger least favorites.
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