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#character design only goes so far it all gets thrown out once a character becomes my favourite
unohanadaydreams · 3 years
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How would the captains react to catching their partner cheating on them? I’m feeling angst tonight
Finally some good fucking food. Angst; it’s what’s for dinner and I’m chowing down with you, anon.
Features: angst. Some violence and torture with Gin and Mayuri.
How The Original Captains React To Being Cheated On:
Genryusai Yamamoto:
There’s little to no reaction. You wouldn’t be the first and won’t be the last to use him for status or money or petty bragging rights. Just another day.
Quietly, behind closed doors, he does mourn. Not for the loss of you, but for the prospect of starting again. He caresses the pretty things he’s bought you, each touch a vote for or against bothering.
If you come to him, apologetic and willing to repent, he’ll look past the transgression. Less work for him to undertake, in the end, and the power of demanding this is that in the name of forgiveness suits him.
Shunsui Kyoraku:
He can’t help but laugh. All those years chasing girls and washing his hands of the consequences come to catch him now that he’s standing still with just one hand holding his.
Business goes on as usual, but he’s sloppier around the edges—spilling sake on paper work, falling asleep against Jushiro’s grave, and forsaking the frequent partying he’s known for in lieu of furiously scribbling down the perfect love story he didn’t get.
Honestly, he’s willing to forgive if it wasn’t done out of love for the other person and there’s a willingness to work on the relationship. Shunsui has played the unfaithful lover more times than he can remember; being black out drunk more often than sober will do that to you.
Soi Fon:
She can’t speak and doesn’t bother. Throat closed with anger, she lets her body tell you where your relationship lies—thrown off the bed and kicked outside.
There’s nothing but hatred for you and humiliation for herself. Not just personally, but professionally; a leader of the 2nd division being caught unawares is irony at the cost of her reputation.
People are always leaving her behind once she trusts them. After weeks, she’ll ask you why. Because that’s always the question burning in her chest. Why can’t she be a person someone stays for.
Gin Ichimaru:
Cute, how you think you can shuffle off and away from him after getting caught. He doesn’t flinch, talking with conversational tones. Hey, sweetie, who’s your little friend? Aww, they don’t talk or some thin’?
There’s two options; submit to grueling public humiliation or die. Gin loves to have fun, after all. And, isn’t it fun having to watch the person you cheated with get toyed with like a mouse under kitty claws? Aren’t you having fun kissing the corpse? Wasn’t your silly mistake worth it?
Gin has never forgiven, forgotten, or turned down an opportunity to make someone who cares about him regret feeling so. Your life is hell and the jailor can’t decide whether to keep your head under boiling water or kill you. Fun!
Retsu Unohana:
The impulse to leave as the only one alive is temptation incarnate. She is firm, restrained, and digs into her cheeks until her teeth pop through.
She keeps waiting to calm, for the situation to become objective instead of the turmoil in her gut. Retsu is especially brusque with everyone while working, making every stitch job a painful one. Why is there always something. Why can’t all the change finally stick; why is she still glad to feel the pain so she can inflict it back?
The betrayal was the end and there’s years of coping methods that keep you from spilling your guts on a sword, but it feels like a very near thing to her. Professionally, she’s less kind, and your next set of wounds healed by the 4th get infected. Poor thing.
Sosuke Aizen:
As far as you know, he’s stricken with heartbreak and disappointment. His voice is a touch too loud when telling you off—others hear. And disapprove greatly. He asks any bystanders for their discretion towards his privacy, adding a tear or two for effect.
Your relationship being over matters little; dime a dozen are the people who’ll fall over themselves to be his. The audacity of treating him, your better, with such unfairness? Affects him like an itch under skin.
Of course, he forgives you. He makes a show of it and the number of people out for your unhappiness grows. How could you cheat on such a gracious, loving man? You are punished with little action from himself, the many shinigami who view him with starry-eyes doing their work without needing explicit instruction.
Byakuya Kuchiki:
There’s little to say or do outside of making it clear he wants you gone in a permanent way. Reaction is the thief of dignity, so he saves any emotion for when he’s alone.
Self flagellation is his favorite dessert and he is convinced the bitter taste reflects his character somehow. In a way, it speaks to his lack of care and dignity as a clan leader; what fully aware man could let this happen?
For you, there aren’t any chances let alone forgiveness. You’ve stung his pride in multiple ways and only social norms keep you from dying in a duel over it. But as a shinigami—as a captain—he has avenues to vent his vindication until he feels the crime has been payed for. Too bad for you that pride is worth it’s weight in gold for a Kuchiki.
Sajin Komamura:
He runs away from the situation as soon as possible. Of course you cheated on him; how foolish to think anyone would not. At least he knows now and can get back to his normal.
Being alone isn’t all bad. There’s more time for his pets, his company, and his training. Comforting, familiar, he can pretend this is how it always was. Just him, alone.
His lack of self-esteem outweighs his want for justice. It was unfair to subject anyone to…himself, anyway. He can’t blame you for wanting someone untouched by the curse of the beast.
Kaname Tosen:
There’s more anger than even you expect. Injustice in anything, especially something so personal, enrages him. But he has the self control and sense to only send you packing.
Still, it’s all he can think about. Better to be consumed by this than the glacial pace his better world is taking. You’re one of the people holding that goal back, he’s sure. He insists on a talk that’s really just a long, painful lecture.
People like you, who disregard what’s right, don’t deserve forgiveness and the upset within him darkens. Maybe there is a way you can make things right. They’re so close to perfecting the Arrancar and he’d like to see how you’ve contributed once his eyes open, finally able to see.
Toshiro Hitsugaya:
There aren’t any dramatics or punishments or even words to give you other than ‘goodbye’. He sees the break and he cuts it cleanly. There’s no need for anything else.
Largely he copes by doing what he always does—working, training, meditating. There are a few sips of alcohol and punches to his pillow, but you’re no longer someone he cares about. The ice has holed over the spot you took just fine.
You don’t exist to him anymore. If you try to apologize, his eyes will pass over you and he’ll remind you once before ignoring you again: He’s a captain and he’s closed the conversation and now he’s getting back to work. Goodbye.
Kenpachi Zaraki:
So you’re fucking somebody. Is that a big deal or something? Should he be hurt? Because all he can muster is annoyance.
And then he thinks about it. He lets it sink in that somebody was touching you while you’re his. Kenpachi understands the want to play, but isn’t love when someone is the best in your heart and only them? Like, strength but more fucking confusing.
He’s still undecided if there’s anything to forgive. He tells you to give it another go with him in the mix and likes the feeling better than walking in uninvited. So maybe it was just play…and maybe he’s more rough with you two than intended. But he leaves more content than he came, so he figures everything’s fine. He can always kill somebody later, once he’s figured it out for good.
Mayuri Kurotsuchi:
You’re knocked unconscious and so is the person you were in bed with. That’s the last you see of them or the world beyond one lab room.
Congratulations, you are now confined to a pill that is swallowed by gigai after gigai designed in your likeness. Isn’t he generous, letting you take part in his research still? Don’t you feel honored to still feel any part of his touch as he takes you apart somehow more painfully than the time before?
Because it is just research. He didn’t care about you enough to still feel enraged about it. This is purely out of principle, a logical response to your base actions. Don’t worry, it’s just forever.
Jushiro Ukitake:
The discovery is emotional and he struggles keep his dignity, especially when a coughing fit starts soon after. He can’t even tell you off without sickness leaking into the moment.
The spiral begins. You’re awful one moment and justified the next. He’s the victim, then the one who should’ve known. There was no good reason and then he coughs again and there’s one.
He could forgive you if you’re genuine and forthright with a reason that isn’t the weight which holds him under blankets or pushes blood past his lips. As long as the illness isn’t what poisoned the relationship, he could forgive you.
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theseerasures · 3 years
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a yearning nation’s blueeyed pride
honestly there is just like. no point as of Witch (if not earlier) in thinking about Marrow and Winter as following along the same defection path, and downright facile to compare the two in terms of who is “closer” to defecting and therefore “less problematic” (even setting aside that making value judgments along those lines in fiction is...never that straightforward), when the narrative has emphasized REPEATEDLY how they are on entirely separate tracks in terms of character and role in the Atlas military.
seriously, it’s like saying “this orange is bad because you can’t eat the peel like you can eat an apple skin”
so like, yes, Marrow is the one who has verbally expressed his misgivings, and has clearly articulated scruples (as opposed to just the dial-up noise) and will blurt them out any second now as soon as he gets a word in edgewise. but also: Marrow HASN’T gotten a word in edgewise (except with Winter, fancy that), and has done approximately fuck all to actually subvert the system that he is growing to hate. both his theory and lack of praxis are tied into Marrow’s relatively low, overlooked position in the Atlas system, and feed into the fact that for Marrow the project of Atlas is not personal.
Marrow joined the military on ideological grounds. he clearly does want personal connection, but that has been denied him at every turn, largely by his teammates, largely by his partner, all of whom use him to enforce their own struggles with the clash between political duty and personal grief. he has been alienated by the system he upholds, which started even before we meet him. this makes it much harder for him to rebel in deed, because he doesn’t have a lot of power to begin with and he knows the system will not protect him if he does; at the same time, that relative powerlessness and isolation keeps his investment in Atlas abstract, uncomplicated, and much easier to dispel. Marrow is still with Atlas because he has a job to do, because it’s his duty, because he is still clinging to the Atlas military’s illusory altruism. he wants Penny to come with them so she can save Atlas. his protestations at seeing Team FNKI, that they are “just kids,” comes from the belief that it is categorically wrong to send children into battle. what is keeping Marrow from defecting is belief, and once the belief is shattered--like, say, when his boss’ new ingenious plan is to Nuke the Poors--there is nothing keeping him around.
and once his path is set he will not waver, because Atlas, by design, has no hold on him materially or personally (outside of his own life, which he was already happy to dedicate to a cause). Marrow then, is the limit case of Atlas being hoist with its own petard: an exemplar for how it gives its people nothing while demanding everything, but also an exemplar for how quickly the entire system folds in on itself when the veil is lifted. when Marrow defects (and it IS when) it will represent Atlas as a whole defecting from itself, even if we don’t see it visually--from the civilians, to the enlisted soldiers, to perhaps even members of Marrow’s own team.
NONE of the things i just mentioned really apply to Winter, because there is nothing about Atlas that is not personal for Winter.
i have no doubt that Winter is in some ways invested in same abstract principles that swayed Marrow, but that is constantly overridden by the fact that Winter has family at all sides of this, even before everything fell to shit, and the narrative will not stop reminding her.
“what about your sister?” “would you say the same thing if it was your sister inside?” her father was gunning for a seat on the Council. the man who took her in is essentially Head of State. Penny has made herself Public Enemy Number One, and Weiss is actively abetting her. even Whitley has now thrown himself into the fray, unbeknownst to her. and another person might be better at compartmentalizing all this the way Winter clearly wants to, and stick to the party line, but Winter cannot, because the more i watch her the more i’m convinced that the current crisis in Atlas is just a microcosm of the real issue, which is to say: everything is personal in Atlas for Winter, because everything is personal for Winter.
at a moment-to-moment level, and especially when backed into a corner, Winter defaults not to ideology but her tightly coiled lattice of personal relationships. and this makes perfect sense, because Winter grew up in a household where she had to perpetually crisis respond, and then she never stopped. Marrow does what he does because he believes in the dream, in making the world a better place, and therefore it is more difficult in some respects for him to defect, because it involves taking a long hard look at and then rejecting the structures he bought into and made himself complicit in. once lines are crossed and he DOES do that, though, he’s home free. for Winter, there are no lines to cross, because all Winter wants in the end is to throw her arms around everyone she cares about and drag them to safety. to keep them there, closely held, where she can see them and make sure that they stay safe.
but what’s tricky about Winter--what’s fascinating to me, what Jacques tried to beat out of her, what James alternately capitalizes on and tries to quash, what she resents about herself--is that in times of crisis (which for Winter is again ALL THE TIME), “everyone she cares about” becomes everyone, so that suddenly she takes a shine to the General’s war machine, so that she’s risking her life to give Penny and Fria a few more seconds of time, so that she’s stepping in front of Elm’s incoming fist, so that she’s letting JYR go rescue Oscar. Marrow has ideals he values, but at her core Winter has nothing but the people, who are real the moment she sees and feels them--real enough to defend, or defend against.
Winter jealously protects her web of people, but that web will also spiral out to infinity if she lets it--so she doesn’t. she has adamantly refused to move out of the mode where she lives present-by-present, only reacting to what is right in front of her, what she has been told, weighing her own life against the people who are closest, and no more. this is unquestionably a trauma response, but it’s also reinforced by 1) her choice to become a career soldier, and 2) the fact that Winter actually HAS quite a bit of power, and she knows that. but she has never trusted herself with any of it, largely because her hypervigilant response to situations has only ever been chastised instead of rehabilitated. Winter knows the weight of her name and her position, but she constantly tries to ignore it, or run away from it, so that she is only ever the heiress, the second-in-command, and never the Queen. she cannot be a leader until she is Good (that is to say, perfect and rational), so she tries to obliterate her power the same time she obliterates that pesky personhood: remaining still for as long as possible, avoiding situations that she knows will prompt action and choice, and when absolutely pushed to think through her power, moving the pieces around with extreme caution, hoping that the world won’t be burnt black by it.
Marrow and Winter are fundamentally at opposing ends of the personal-political bleed, and the story could NOT telegraph it any more clearly than their conversation in Witch, where Marrow makes a personal plea to Winter so that she can make a call far beyond just that, and she refutes him, by reminding him of his obligation to Atlas in the form of impersonal duty.
i’ll conclude by pointing out that there is something very interesting happening with Winter right now, that exceeds her power in-universe. because even as a Schnee, as Ironwood’s protege, what Winter can do is limited (partly because she limits herself), except for how the story has resolutely centered her actions and MADE them significant. in the course of this war Winter has let herself make exactly two choices--both of them noninterventionist, easily justifiable, and not meant to take any ideological stand--and they ended up altering the entire fabric of the war with Salem. all because she loved her sisters more than her duty. all because she was shown a slim chance to save the kingdom and a fourteen-year-old boy, and she thought just for an instant, what’s the harm
(and James Ironwood will never know. that even with his plan, his bomb, all his ships, all his soldiers...he was no match for her. his loyal lieutenant. the only child he will ever have, who has only ever called him “sir.”)
it is not about what Winter COULD have chosen in those moments, if she had the ability to stop Penny and Weiss from leaving, if JYR were even Oscar’s rescuers, in the conventional sense. it is about the fact that she DID make those choices, and the story has made them reverberate, in spite of the fact that she did not mean for them to. Marrow’s story is about being neglected and overlooked by the system, the moment of recognition that it needs you more than you need it, that there are so many more of you, and together you can stop chasing the dream and make your own. Winter’s story cleaves to the heart of not just Atlas, but the RWBY monomyth, which goes something like: stars are like us. the world was created because two brothers could not get along, and sundered because a woman could not cope with her grief. just because you move closer to the elite, to the center, to the top, to the sublime, it does not mean that you move farther from the fallible. we are all, at our deepest layer, people.
but the world does not tremble any less for it.
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the-phoenix-heart · 3 years
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10 Amazing Futurama Comics
There is a severe lack of Futurama content on this and other sites (seriously, the Night at the Museum movies have more fics than Futurama). And, nobody posts about the Futurama comics. So I’m posting 10 of my favorites.
10. Attack of the 50-Foot Amy (Issue #33)
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It’s actually not as sexual as the cover makes it out to be. The basic premise is that Amy mistakes the can of growth spray (that Cubert and Dwight want to use for their science fair project) for hair spray and sprays waaaay too much before her anniversary date with Kif. Meanwhile, Bender teaches Fry the wonders of video piracy, but after he gets scared by a movie home alone style he eats his disc of pirated movies and starts uncontrollably acting them out. You can probably guess how these two plots connect.
While I do list this one as one of my favorites, it’s far from perfect. The artwork is good, but the scaling on Amy is very wonky so she looks more like a twenty-foot Amy (also Dwight’s eyes are drawn weird in this comic, he looks blazed out the entire time). But I cannot help but be charmed by this comic. It’s got some sweet Bender and Fry friendship moments and actually makes me believe Kif and Amy’s relationship for a little bit. They are very sweet in this comic, although Kif does go through some pain in this comic.
Best moments: They way they resolve the plot is actually pretty funny and clever, plus Bender hopped up on pirated movies is a joy. At one point Fry gets shoved by Steven Spielbot (don’t ask) and Bender goes all Rocky on his ass saying “No one talks to my gal, Adrian, like that!” It’s very sweet and...subtextual if you understand my meaning. This one also has anti comic book piracy message at the end which was ironic for me to read.
9. Doctor What (Issue #32)
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The Professor creates a time traveling port-a-potty so that you can pee in whatever time and space you want, although it’s completely random. However, Zoidberg accidentally breaks the potty, so him, Leela, Fry, and Bender have to keep randomly flushing to get back home. On each of these new worlds Zoidberg keeps accidentally saving the citizens, getting medals, and ends up becoming addicted to the fame he keeps winning. Which leads to them getting stuck in a post apocalyptic New New York.
This is the infamous Leela-Bender-Fry fusion comic, Leelan von Fry-Bot. His backstory is actually a little sad, but I won’t spoil it here. This one is pretty good, because it has Zoidberg as the hero. Actually quite a few of these feature Zoidberg as a fourth member of the delivery crew which is weird, but not entirely unwelcome. It’s also fun to see these other worlds, and now that I think about it it’s actually a little similar to The Late Phillip J. Fry, what with the time travel to different interesting worlds.
Best Moments: I actually liked Leelan’s backstory, and his interactions with his “parents” (you’ll understand when you read it) are actually pretty funny and a little cute. Fry really wants to be a dad you can tell.
8. The Simpsons Futurama Crossover Crisis II
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The professor creates a device that takes characters out of their stories into the real world. Trouble is, he tells the mayor that this invention is useful because you can get slave labor out of the characters because they technically have no constitutional rights. The Simpsons end up working with the Planet Express crew, but an accident leads to the release of ALL FICTIONAL CHARACTERS EVER.
This is a sequel comic to the Futurama Simpsons Infinitely Secret Crossover Crisis (fun fact: a reference to several famous comic book arcs). I chose this one above it though because I think it understood the assignment better. The original is funny, but I just don’t think that Springfield is a good setting for a Futurama crossover. Springfield for all its zaniness, is not the future. New New York, however, is great for this crossover. We get several scenes where we see the Simpsons going through space and fighting off monsters. We even get to see the other residents of Springfield in the future, Mr. Smithers becomes a space pirate and Mr. Burns falls in love with Mom, it’s great.
Best Moments: Some of them I already mentioned, but I cannot stress enough how hilarious the Burns-Mom romance is, it’s especially good when you can hear their voices in your head. I also like the friendship the Simpsons have with the Planet Express crew.
7. Six Characters in Search of a Story (Issue #14)
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This is a very interesting comic. The Professor falls asleep, so to pass the time the crew decides to look through his old failed inventions, and well, that’s a very bad idea. The most interesting thing about this comic is it’s designed so that if you want you can only read certain panels to follow one person’s story. The Futurama comics do this a lot of the time and it’s always interesting.
The shenanigans that occur in this one are really funny, and there are some great looking pages in this. Also the Futurama crew clearly took ideas from the comics, and this is one of them. You can tell from the cover art that this does have elements of “Benderama” in it, what with Bender cloning himself ad infinitum. I also really like the climax, it’s a little schmultz-y for Futurama, but I don’t mind.
Best Moments: Fry gets stuck with a Spanish speaking Bender and I don’t know why but it’s really funny to me. The professor also gets some funny moments in this one. And Scruffy. Scruffy is always a delight.
6. Igner-ance is Bliss! (Issue #63)
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Yeah this is the infamous robot Leela and Fry comic. Don’t worry, like the cover says, it’s not as dramatic as it looks. The crew has to go to a world that’s too dangerous for humans, so Fry, Leela, and Zoidberg all have their consciousnesses put into robot doubles so they can make the delivery. However, it turns out this planet is a sort of getaway spa for robots, and the crew decides to party it up there, at least until Bender discovers that this is a front for an evil plot by Mom. The subplot is mostly about how Igner is not respected by his brothers.
This one is fun, and I love a comic where Bender has to be the voice of reason. It is clearly killing him to be the responsible one, but I love it. Also, I have a soft spot for Igner, so it’s nice to see him get thrown a bone for once. This also has some really fun jokes with everyone, but Zoidberg in particular gets some bangers. I think my only problem is it ISN’T as cool as the cover makes it out, but like I’m happy with what it is.
Best Moments: Fry beats up Bender at one point and wins, I think he deserved it. Also, y’all know Admiral Ackbar from Star Wars? He makes some cameos in this one. Also all the robots (sans Bender) make a Japanese style mecha and it’s the coolest thing ever. Plus everything I’ve said about Igner I love in this one. Oh also Fry beats Calculon at poker and I really love that.
5. Who’s Dying to be a Gazillionaire? (Issue #5)
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This one is sweet. The IRS is threatening to bankrupt Planet Express, and if they can’t think of a way to make a million dollars they will go out of business. No one really has any ideas and doesn’t even really care, except for Fry who is determined to save Planet Express. He gets the idea to go onto Who Wants to be a Gazillionaire to make the money, even though it’s a trivia show and if he loses he will die.
This one really warms my heart, it’s Fry at his best, just doing what he can for the people he loves. Even the professor is great in this one. I don’t want to spoil it, but trust me when I say it’s good (god I hope I’m not building this up too much).
Best moments: The end panel. But also the resolution of the story is great, and I really appreciate this comic for Fry as a character.
4. Rumble in the Jungle (Issue #38)
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This is a fine comic. Leela is mad that she’s not being respected by Fry and Bender, and it’s bad enough that they don’t believe her when she says they’re going to crash into a planet. They end up parachuting down and getting separated. Leela ends up as queen of some workers in the “Amazon,” meanwhile Fry finds Bender’s corpse and goes off to avenge him.
This one is fun, and another fun one for Fry, because he’s determined to avenge Bender and works hard for it. This also includes the original Frender, not the ship but fusion. Leela and Fry even have a fight scene against each other and it’s honestly great.
Best Moments: Fry is great throughout the entire comic, and Leela spends most of her time beating up random animals. Bender also using a lead parachute he made out of toys he stole from children is funny, especially because I’m always a sucker for Bender doing dumb shit.
3. Don’t Go Taking My Heart! (Issue #69) (nice)
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Mom only has a couple weeks to live, unless she can get a heart transplant. It’s revealed that Mom uses the cryogenics lab to get new body parts for herself, and that Fry was supposed to be her heart donor! Unfortunately, because he was unfrozen she now has to get him to work for Mom Corp to make sure his heart stays intact for the procedure.
If you can’t tell I love the Fry-centric comics, and I also like the comics where Mom is the villain. Of course this comic doesn’t go completely how you expect it to go, it’s actually REALLY sweet. I also love the fact that in this comic Fry actually makes a great intern. He basically has the job of a secretary and he’s GOOD at it. And I love seeing when Fry is good at things. The reason why I put this at only 3 is because it doesn’t really have a subplot. Bender gets a job at mom corp to but it’s only there for a couple pages, and Leela’s new crew gets two panels and that’s it.
Best Moments: The moments with Mom and Fry, but also guess who Mom’s doctor is? I’m actually not going to reveal it because it’s so random but also hilarious.
2. Boomsday! (Issue #58)
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The Professor builds Bender his own parents, as a way to placate/discipline Bender. However, these parents decide that Fry is a bad influence on Bender, leading to them kicking him out. Meanwhile, the Professor’s doomsday devices are all stolen, and he has to go find them.
Both of these plots are funny and good. Bender’s plot is also really sweet what with his friendship with Fry, and his wish for parents. Meanwhile the Professor’s plot is just really funny and I do love seeing the Professor in his element. The ending is mostly heartwarming.
Best Moments: Everything with Fry and Bender, and Bender has a sweet relationship with his fake parents. Also, the Professor uses Issac Asimov candles on the robot mafia which I found a great joke. Oh, and the Professor’s first doomsday device was made when he was four years old and I love that. The end of the comic also has very nice message.
1. Rotten to the Core (Issue #27)
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The world’s weather has gone kerflooey, and the Professor has figured out that his invention that can drill into the center of the Earth has been used. It conspires that Bender sold it at a yard sale to some aliens call the magmoids. The magmoids are trying to steal magma from the Earth’s core and the crew has to go and stop them.
This is my favorite because it’s a great character comic. All of the main three have great moments, and it’s also a great science comic. The Earth’s core is incredibly magnetic so of course Bender starts spouting out folk songs, and also SECRETS. I can’t believe no one has used the fact that canonically magnets make Bender incapable of telling lies. Anyway, it’s just really fun.
Best Moments: Way too many to count. Bender and Fry are told to cut out the “Brokeback Moanin,’“ Leela and Fry are bitter at the end, Fry tells story about his childhood, Bender has some great secrets to tell, the Professor gets a really fun ending, Bender has a rare moment of generosity, and the entirety of the climax is all kinds of fun and sweet.
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hope-grace-serenity · 3 years
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In Defense of the Deputy: Morals and Ethics in Far Cry 5
The narratives of recent Far Cry installments have been framed in a way that make the player question whether or not they’re truly playing as the “good guy.” In Far Cry 3, Jason slowly embraces the violent lifestyle on Rook Island, gradually finding the killing to be a fun power trip instead of the horrifying reality that it is. In Far Cry 4, Ajay topples a ruthless dictator, only to replace him with a revolutionary that is either a religious extremist or a person who has children kidnapped in order to make them into soldiers/slaves. In Far Cry 5, the Deputy goes up against a professed prophet in an attempt to subdue him and his cult, only to find in the end that the prophet was right about the end of the world. It is logical to think that if the Deputy would have just left the cult well enough alone, then that would have been the right choice, as it would have avoided the war between Eden’s Gate and the rest of Hope County, as possibly the Collapse itself. However, there is a different way to view it.
The purpose of this post is to convey that Joseph being accurate regarding the Collapse does not necessarily mean that avoiding confrontation with Eden’s Gate or joining them would have been the “right” thing to do. In fact, it will suggest the opposite: that the Deputy has a moral and ethical obligation to fight *against* Eden’s Gate and that the actions of the cult are firmly wrong despite the Collapse happening. While we as players can certainly feel empathy for the Seeds, their actions within the game make them the clear villains in this scenario, in my opinion. The Deputy deserves no blame for attempting to subdue the cult, and I will explain why by focusing on both in-universe rationale and looking at the narrative from a broader perspective.
The Warrant
First, we need to examine the idea of morality and ethics. Morality refers to a person’s principles of right and wrong--this is something that can be influenced by a person’s culture, religion, family, experiences, etc. Ethics refers to rules of conduct given by some kind of external source. In Far Cry 5, the protagonist is a law enforcement official with an ethical obligation to uphold the law and confront those who break it. Furthermore, from the perspective of a 21st century American--which we can assume the Deputy is, based on the setting of the game--Eden’s Gate commits several acts that cause harm and remove the personal agency of others, which provides the Deputy with a moral motivation for stopping them, as opposed to solely an ethical one.
An arrest warrant is made for Joseph Seed due to suspicion of kidnapping with an intent to harm. The Deputy choosing not to go through with the arrest would be bad from both a moral and ethical perspective. “Kidnapping with an intent to harm” is a serious charge, and can be a matter of life or death for the victim. Imagine if you were the parent or sibling of the kidnapping victim, and you found out that the law enforcement officials chose not to go through with the arrest of the suspect because they were afraid of rocking the boat. If that information was made public, the law enforcement officials would be rightly criticized for not doing their jobs, and for prioritizing their own desire for convenience over bringing justice to the victim. By arresting Joseph Seed, the Deputy made the moral and ethical decision.
As we see from the main game, the “suspicions” listed in the arrest warrant are later proven to be correct. Alex is killed, and his body is mutilated and put on public display as a warning. Hannah is tortured physically and psychologically, and is also killed due to her forced participation in Jacob’s trials. Joseph and several members of Eden’s Gate knew that they kidnapped the film crew. They knew in advance that Law Enforcement was coming. So, how do they decide to handle this? In a way befitting for characters who are meant to be viewed as villains.
Before the Reaping
Before we get into what the Deputy actually sees in-game, one thing needs to be made clear: Eden’s Gate always had an underlying darkness surrounding them. Regardless of what they looked like on the surface, they were never some peaceful hippie commune that was minding its own business before the Deputy came along. They’ve been committing crimes and getting away with them for years. They didn’t suddenly snap once the Deputy arrived--the Deputy’s arrival simply peeled back and revealed what was already there.
We know from the “Grieving Note” that Angels have been with Eden’s Gate for several years, longer than the current Faith has been with the group. Angels are humans who are exposed to an extreme amount of the Bliss drug, which causes them to lose their capacity for human thought and essentially act as a literal mindless follower. Their loss of identity and individuality is furthered by Eden’s Gate shaving the heads of the Angels and surgically removing their ability to speak. They act as slave labor--described as "beasts of burden"--and are fed dog food and garbage. The idea of becoming an angel is used as a threat to fellow cultists in the “Cult Note” in the King’s Hot Springs Hotel. The fact that Eden's Gate creates and condones the existence of these Angels is truly disturbing from a moral perspective, due to the inherent exploitation and dehumanization. When Angels die, their bodies are tossed in a pit of “boiling muck” in Horned Serpent Cave to disintegrate.
Angels aren’t the only ones thrown in the pit to disintegrate: Joseph threw the body of Lana, a previous Faith, in there as well, despite being told by him that she was “special.” There is a reason the writers chose to highlight that the bodies were disposed of in here, as opposed to the cult simply burying them. Bodies are disintegrated if you want to hide evidence, and by tossing the bodies in a location with properties dangerous enough to require a bio-hazard sign, any crimes are easily covered up. We don’t find the bodies of Selena or the other previous Faiths who were "used up and thrown away" by Joseph, but considering there are hints that point to foul play (disintegration of Lana’s body, Megan leaving out of fear of what Joseph could do after seeing that there was a new Faith, the way the position itself is dehumanized, the fact that Joseph has a designated corpse disposal spot in the first place, etc.) and absolutely zero evidence towards any kind of alternate fate for the previous Faiths, it’s easy to put two and two together and conclude that the previous Faiths met a grisly fate that was covered up as well.
Eden’s Gate was also involved in animal abuse through the creation of Judges, which were unleashed after the reaping. These animals were kidnapped and forcibly exposed to an obscene amount of the Bliss drug, which purposely causes them to act like rabid killers in the service of Eden’s Gate. According to NPCs, they were trained to hunt humans.
Let’s also not forget that Joseph personally gorged a guy’s eyes out for being a traitor. If the developers didn’t want us to view Joseph as someone who was capable of doing that, then they would have removed it from the introductory video, but they didn’t. Also, the fact that Eden’s Gate has been planning for the Reaping for a while now shows that this group had the intent to launch a large-scale attack from before the Deputy even arrived at the compound.
And last but certainly not least, YEARS before the events of FC5, Jacob sent the Cook to kidnap Jess’s family. The Cook starved the family for days before torturing the parents and children by playing sick mind games and feeding the parents' flesh to their children. After all their toes were cut off, the parents were set on fire in front of their kids. The fact that this happened years ago, and this Cook is still with the group, is quite telling and reveals a lot about the morality and priorities of Eden’s Gate. If they wanted to get rid of him, they would have.
So as we can see, Eden’s Gate has no moral high ground to stand on at the start of the game. Not only is Joseph guilty of the crime he is accused of, but he and his organization are guilty of so much more, and have been for years. These actions committed by Eden’s Gate violate numerous laws and are morally wrong, as they bring severe harm to others and/or forcibly remove another’s personal agency for the convenience of the cult. The Deputy uncovers all of this throughout the course of the game.
During the Reaping
Knowledge of Eden’s Gate’s past crimes would be reason enough to take down this cult, but the Deputy also sees the current horrors firsthand. During the Reaping, cultists kidnap, torture, mutilate, and murder numerous unwilling participants. They steal supplies and were willing to kidnap a beloved pet dog in order to perform experiments on him and turn the poor dog into a savage killer, after killing his owners. Defaced corpses are decorated and strung up as warnings. Some citizens of Hope County are fed to Judges, while others are turned into Angels or are forced to leap off a giant statue. If someone doesn’t convert to the religion of Eden’s Gate, then they are either tortured or drugged until they give in, or murdered.
The Deputy has zero incentive to walk away from this conflict. Why would they? As a deputy of Hope County, they have a moral and ethical obligation to protect the county’s citizens, and those citizens are under attack by Eden’s Gate. Eden’s Gate are the aggressors in this scenario. *They* are the ones who are kidnapping, murdering, torturing, and brainwashing the Hope County citizens. As far as the Deputy is aware at the beginning of the game, they are the only remaining police officer and only person in a position of authority to fight against the cult. It is their responsibility to fight against the people causing grievous harm to the county.
Throughout the game, the Deputy’s personal encounters with the heralds further reinforce the idea that Eden’s Gate is dangerous and beyond reason. While confessions can and should be voluntary, John does not approach it in that way. John kidnaps, terrorizes, and tortures the hardened Joey Hudson to the point of tears, and brings the Deputy to his torture dungeon where he once pried confessions under duress from prior individuals of the county. He kidnapped the Deputy in order to forcibly baptize them to the point where they might have drowned without Joseph’s interference, and captures them in order to make them confess, using the presence of Hudson as leverage (Hudson’s misery was also used as incentive on the video to draw the Deputy to the Holland region). He lures the Deputy to the church in the same way (by kidnapping their friends) and then permanently modifies their body against their will. Despite his proclaimed desire to have the Deputy atone, John also expresses desire to see the Deputy dead on occasion, such as after they destroy his sign.
While it might be easier for the player to sympathize with John due to his backstory and dynamic with Joseph, from the Deputy’s in-universe perspective, his instability represents a very real, tangible threat not only to them, but to the people of Hope County as a whole. At every turn, John has either imposed his will onto the Deputy by removing opportunities for agency and/or harming others. The Deputy owes John nothing. Any "choice" he gives of saying "Yes" is undermined by the massive amount of strings attached. It is difficult to envision a reason why the Deputy would decide to give into John’s philosophy, aside from faking it in order to protect their allies. This is a failing on John's part, not the Deputy.
Like John, Faith also expresses a desire for the Deputy to give in to Eden's Gate. But unlike John, she initially appears to the Deputy in a more pacifistic, less confrontational way. Despite this, the Deputy is still able to see her darker side due to her views on the Angels and fate of the unfortunate souls who walk the path whipping themselves and take a literal leap off of the statue of Joseph. Furthermore, she overrides the Deputy’s agency through the use of Bliss, which drastically warps one’s perception of reality. The Bliss that she now controls makes the horrific creation of Angels possible, and this Bliss is also used during baptisms, which muddles the issue of personal agency and consent to John’s process in addition to her own conversion process. The dangers of the Bliss and how it affects one’s thought process become highlighted in the Henbane region, and letters, voicemails, and NPC chatter show that Faith is not one to be trifled with. This comes to a head when Faith brainwashes the Sheriff and manipulates the Marshall into killing Virgil before killing himself. While it’s easy to have sympathy for Faith and her experiences, from the Deputy’s perspective, Faith is still a potential danger, which is why they step back when she leaned toward them during her death scene.
Jacob too removes the Deputy’s personal agency by literally brainwashing them and turning them into a tool that he can command, which eventually results in the Deputy being forced to kill a friend. He forced captives into competing against each other in life or death trials. He keeps the Deputy in a cage with a dead body and feeds them “mystery meat” after seven days of starving them while telling them a story about how he cannibalized his friend. The Judges are his brainchild that he sends to attack and kill others. Like John, Jacob also kidnapped and tortured a fellow police officer, to the point where they act like a slave to Jacob’s whims. Jacob has not done anything other than convincing the Deputy that he is a threat.
It is not the Deputy's job to fix the Seeds' personal issues--it's their job to protect Hope County. Throughout their journey, the Deputy sees various atrocities being committed, both to strangers and to themselves and the people they care about. There is zero reason for the Deputy to genuinely give in to the Seeds and join Eden's Gate, considering the horrible way they were treated and how they saw others being treated.
Joseph and the Voice
The Deputy’s presence did not *force* Eden’s Gate to start the Reaping. *Joseph* was the one to initiate it as a reaction to the Deputy’s presence, and all of Eden’s Gate followed him lockstep. When given the opportunity to finally confront and arrest the man responsible or walk away, it almost feels laughable that it’s even a choice at this point.
As leader of Eden’s Gate, Joseph oversees all parts of the Project. The buck stops with him. If he had any issues with Faith’s Angels, or Jacob’s trials, or John’s torture, he could have and would have said something--such as when he intervenes during the baptism--but he doesn’t. Because it furthers the goal of the Project, he doesn’t see any issue with these actions and feels they are justified.
Joseph’s vision of the Collapse coming true doesn’t mean that his actions throughout the game have greater inherent morality than the Deputy. It just means that he’s right about the Collapse. Regarding the Reaping, I do not believe that Joseph was motivated by a sense of cruelty, but that doesn’t change how many of the actions he participated in and oversaw *were* cruel. In real life, we see various examples of some people (not just in religious institutions, but in positions of authority in general) who commit harmful acts for the sake of a perceived “greater good.” And many of those people genuinely believe in what they are doing, believe they are in the right. But that doesn’t mean they actually are.
Which brings us to the elephant in the room: the Voice. If the Voice of God supports Joseph, then surely the deputy is automatically the “bad guy” for opposing him, right?
Wrong.
First, we have to be willing to admit that we know next to nothing about the Voice. The only things we know about it is what is conveyed to us by Joseph. We do not know the exact wording of what the Voice says, the level of detail it gives him regarding expectations (if any), or even what it is. Is it the voice of God? Satan? A real angel? Some kind of eldritch entity from another dimension? How accurate is Joseph's reiteration or interpretation? Sometimes it seems to directly tell Joseph things (hence the title, “the Voice”), other times it shows him visions. Clearly, there is some kind of supernatural component, as it allows Joseph to see the future, but since we don’t know much about it specifically, we can’t automatically assume or attribute inherent benevolence or morality to it.
Second, it’s entirely possible for a genuine prophet of God (assuming the Voice does indeed belong to a benevolent creator), or those who have/had God’s favor, to engage in morally questionable behavior, both in the eyes of God and/or in the eyes of 21st century readers. While the Project at Eden’s Gate is its own distinct religion, it takes most of its cues from Christianity, both in terms of practices and beliefs. In the Bible, King David had a man murdered so he could sleep with that man’s wife. Jonah wanted the entire population of a city to be killed off instead of having them repent. Jacob (the Biblical figure) deceives his father into giving him a birthright that belonged to his brother, and shows blatant favoritism to one son which ends up causing a lot of internal strife within the family. It’s fully within the realm of possibility that Joseph’s actions are not meant to be endorsed, either by the Voice itself or by the narrative in a broader sense.
In New Dawn, Joseph alludes to his own personal failings by saying, “My soul has become a cancer. I am a monster. I only spread suffering and death in the name of God.” The death of his son and the destruction of New Eden act as a moment of awakening for Joseph, as he finally realizes the harsh reality of his actions and how they affect others. He then expresses a desire for death and says, “There is only the justice of God’s hand.” The implication of “justice” being done indicates that the Voice (“God”) would not be happy with some of the actions that Joseph did. So while Joseph’s actions in FC5 were done with the intent of serving the Voice, his execution of these ideas was something that Joseph feels God would not like, as his actions spread death and suffering.
And thirdly, we have to remember that the Deputy and the player are viewing the idea of morality from the perspective of a 21st century human. Let’s say that, hypothetically, the Voice specifically instructed and condoned the erasure of free will/murders/kidnappings/etc. for whatever reason, and by enacting them, Joseph and Eden’s Gate were “just following orders.” Does this absolve Joseph and Eden's Gate of responsibility? No. Willing participation in the crimes committed, even if it wasn’t “their idea,” can still have legal consequences and can still be viewed as “bad” from a moral perspective because of the results of those actions.
The Collapse
It has been discussed elsewhere (on this site and in outside articles/discussions about the game) that the actions of the deputy correspond with the role of the Lamb in Revelations, and by breaking the seals, the Deputy’s actions supernaturally trigger the Collapse. This interpretation is fairly popular, and is one I personally support. However, I do not feel as though this interpretation lessens the morality of the Deputy's actions. Their decision to fight the Seeds is still the right one, regardless of whether or not their actions resulted in some kind of cosmic game of dominos.
First off, when the Deputy is attempting to take down the Seeds and protect the people of Hope County, they are not doing this with the intent of playing a role in a cosmic prophecy that will result in the death of millions. They’re looking at the situation from a human perspective, and acting accordingly and sensibly. The Seeds, on the other hand, were willingly harming innocents both before and during the Reaping.
Second, if there's a need to assign blame to a human for starting the Collapse (and I personally don't think there needs to be), it would be the Seeds, not the Deputy. The Sheriff and the deputies wouldn’t have arrived with the arrest warrant if the Seeds were not kidnapping and doing other illegal actions.
And thirdly, if one does attribute blame of the Collapse to the Deputy, then one also must attribute the birth of the new world to them as well. Following along with the idea that the events of FC5 are a fulfillment of Revelations, then the Collapse is ultimately viewed as a Good Thing within in the context of the Book of Revelations, even if the player might not personally share the sentiment. The Book of Revelations describes how the new world that is supposed to emerge from the ashes of the old is meant to be much better than the one before. And if we look at the world of New Dawn--and I’m going to copy and paste something I wrote previously here---Nature is allowed to flourish, people work together and support each other in a tight community, all the social ills mentioned in the Book of Joseph (and by the characters in-game) no longer exist. The only “snakes in the garden” would be the Highwaymen, and they are abolished by the Captain, who Joseph prophesizes to be some kind of Messiah-like figure. The final scene of New Dawn is one of hope, where the characters talk about building a better future. The way Joseph and Ethan’s storyline ends also connects to the whole idea of breaking away from the past and moving forward. If one believes that the Deputy is responsible for the Collapse, then this new world shown in New Dawn and the context of Revelations complicates the idea of viewing the Deputy's actions as being inherently bad.
Some might also argue that the Deputy has responsibility for not taking Joseph's warnings more seriously. Why though? Why should the Deputy attribute more credibility to Joseph's claims than, say, those of Marshall Applewhite or David Koresh? As players who know the ending, it’s easy for us to say that the Deputy should have listened to Joseph's warning about the Collapse, but there’s no in-universe rationale for the Deputy to do so. Issues of belief aside, Eden’s Gate’s actions alone are enough to paint an extremely negative picture of the group and would be enough to make any regular person not want to associate with them.
Under the framework of the Revelations prophecy being the intended interpretation of the game events though, I personally don't feel that any character "deserves" blame for the Collapse happening, not even the Seeds. I blame the Seeds for what they do to people within the game and before the events of FC5. And my perception of the Deputy is based on what we see in the game as well. But again, the Revelations prophecy idea is simply one way to view the game. Regardless of whether or not this interpretation is the correct one, the deputy still has the moral high ground in their fight against the Seeds.
Conclusion
Joseph being right about the Collapse does not mean that his (and by extension, Eden’s Gate’s) actions during FC5 were justified, and the Deputy should not be blamed for fighting against them. Just as the Deputy made a choice to arrest Joseph, Joseph made the choice to react in the worst way possible with the Reaping. Eden’s Gate were the aggressors who were kidnapping, torturing, and murdering people throughout the county. The Deputy fights against Eden’s Gate as a direct result of *Eden's Gate's* actions. The Deputy deserves no blame or guilt for killing the Seeds and destroying their bases of operations, as they reacted in a logical way based on the quality of information they had at the time.
In New Dawn, the Deputy expresses an extreme amount of guilt, which transforms them into the Judge. This guilt is misplaced and should be attributed to the other resident of the bunker, which is something Joseph himself even alludes to during his final speech in New Dawn when he criticizes his own actions. If Eden’s Gate did not start attacking the people of Hope County, the bunkers would still be standing, and the Seeds and many other cultists would still be alive. But they did, so they’re not.
While I adore all four of the Seeds as characters and have varying degrees of sympathy for them, they are firmly villains within the context of the story due to their actions. The deputy is not a bad guy for trying to stop them. The fact the Seeds sided with a guy who kidnapped and starved a family, then fed the parents' flesh to their children while playing “this little piggy” with the parents’ toes, and then murdered said parents in front of their children should speak for itself.
TL;DR: The deputy’s decision to confront Joseph instead of walking away was the right one.
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kaizokuou-ni-naru · 3 years
Text
The Voyage So Far: Paramount War (Part One)
east blue (1 | 2) || alabasta (1 | 2) || skypiea || water 7 || enies lobby || thriller bark || paramount war (1 | 2) || fishman island || punk hazard || dressrosa (1 | 2) || whole cake island || wano (1 | 2)
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the introduction of the celestial dragons really is just so brutally effective. this is the first time we see them, and before they even show up on page they immediately establish themselves as both absolutely powerful and absolutely despicable. everyone is watching them commit atrocities in broad daylight, and nobody dares say a word. 
i mentioned it back in the enies lobby post, i think, with spandam, but oda is very, very good at creating villains who it just feels so good and so deeply satisfying to see them get annihilated, and the celestial dragons are maybe the crowning example of it. 
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i really like how none of the strawhats are really intimidated or impressed at all by the celestial dragons, in sharp contrast to how everyone else responds to them. some of that is ignorance, but you can’t tell me zoro would have acted any differently in this scene had he known charloss was a member of the world’s ruling class. all the power the celestial dragons have comes from fear; of course their greatest weakness is someone who just doesn’t care. 
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obviously this moment is just excellent, no qualifiers needed, but one thing i really love about it is how all the bad shit that results from this does not detract from the sheer satisfaction of what happens at the auction house at all. like, even though this leads directly to the strawhats getting crushed by the pacifista and kizaru and scattered by kuma, i’ve never once caught myself thinking luffy shouldn’t have done this. 
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i’m a huge fan of how rayleigh introduces himself. he knocks out the whole action house with conqueror’s haki, but luffy is completely unaffected, and the two of them just watch each other down the aisle for a moment as everyone else collapses around them. 
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i don’t know that i’ll ever get over the fact that oda created and designed the supernovas as he was writing sabaody. they’re all such distinct and memorable characters, and almost all of them have fit neatly into the post-timeskip story one way or another. they really feel like a part of the world that was always meant to be there. 
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i think the way roger as a character is handled is very, very cool, because we don’t really meet him as a person- when we first learn of him, on the very first page, he’s a myth, a story, a framing device. which is fitting, because that’s all the characters know him as. the rest of the world doesn’t know what roger was like as a person or why he did what he did, and so neither do our main characters and neither do we. 
and then we learn, slowly, by following in roger’s steps and meeting the characters who did know him, like rayleigh and whitebeard and garp. and through their testimony and memories, over the course of the story, roger goes from being a faceless myth to being a proper character.
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i think this panel, where luffy says he just wants to be the freest person on the seas, might be my favorite luffy panel. if nothing else, it’s definitely one of the ones i think about the most in terms of his characterization. luffy’s been defining himself by his dream since the very start of the story- he’s the man who’s going to be king of the pirates! but it’s only here that we learn what that goal actually means to him, and what he actually really wants. he just wants to be free. 
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the tone shift of sabaody really is impeccable. because up until a certain point, everything seems pretty par for the course. the strawhats make some new friends, get into trouble for their sakes, get into a hard fight where they all have to work together but eventually scrape out a win. 
but then kizaru shows up, and another pacifista, and kuma himself, and for the first time in the story luffy says this is a fight they can’t win- 
and then zoro disappears, and all of the audience’s expectations for how this is going to play out get thrown completely out the window. 
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it’s not that we haven’t seen luffy upset before this- his fight with usopp in water 7 and merry’s funeral are the two obvious examples that come to mind- but we’ve never, to this point, seen him as crushed as he is at the end of sabaody. it really drives the abrupt tone shift of sabaody home, because we’re used to seeing luffy be generally cheerful, and if not that, at stubbornly determined to power through. but here, he’s just wrecked- and the paramount war saga is just getting started. 
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every time i see hancock i’m reminded what a lesbian i am.
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i’m talking a lot about character introductions this post, but a lot of really good characters get introduced in the first half of this saga, from the supernovas to rayleigh to jinbe. on that note, i really like hancock’s introduction, for reasons similar to what i said about roger earlier. she’s introduced as a cartoonishly evil one-dimensional bitch, and she leans hard into that characterization for the first half or so of amazon lily.
and then luffy narrowly keeps her and her sisters’ worst fear from being realized, and her facade starts to slip, and we get to know her as- still kind of a bitch, but also a deeply traumatized person who has very valid reasons for being the way she is, and someone who is overall a lot more complicated than she appears at first glance. 
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one of my favorite things about luffy is his ability to always, always defy expectations. hancock is dead certain he’ll take her offer of a ship and abandon marguerite and the others, but he doesn’t even hesitate before doing the exact opposite. luffy is always turning people’s worlds upside down.
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i have a friend who coined the term “conflict of interest arc” to refer to the arcs where a crewmate is forced to choose between the crew and some obligation or baggage from their past- arlong park for nami, whole cake island for sanji, etc. 
marineford is luffy’s conflict of interest arc- he has to make the choice, here, to prioritize saving ace over reuniting with his crew. where it differs from all other such arcs, then, is that nobody else can come to back him up. he’s well and truly on his own. 
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i love how thoroughly expectations get turned on their head with jinbe. for the longest time, all we know about him is that he’s a shichibukai and arlong’s former captain, so given what arlong was like and what the shichibukai encountered thus far have been like, it’s a fair guess to assume he’s pretty awful.
and then we meet him, and he’s ace’s friend, sitting bloody and beaten in the deepest dungeons of impel down for refusing to fight in an unjust war.
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bon-chan is really one of the greatest examples of one piece’s stubborn refusal to treat any character as disposable, and oda’s endless ability to find new and interesting ways to fit them into the story. in pretty much any other manga, it would be all but guaranteed that we wouldn’t see a character like bon-chan again after the conclusion of the alabasta saga. here, luffy straight up would not have made it to marineford without him. this is true for mr. 3 too- who would’ve thought his ability to duplicate keys out of wax, established and promptly forgotten some three hundred chapters ago, would be the thing that let luffy free ace on the scaffold?
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magellan is a good antagonist. i’m not saying i like him- i don’t particularly- but he’s a great antagonist for a couple reasons, and one of them is that his powers are terrifying. magellan is essentially what might be called in video game terminology an advancing wall of doom- the only viable strategy for dealing with him is to run.
i had more i wanted to say here but it literally kept turning into a rant about one piece’s take on morality no matter how many times i tried to keep it short, so i’ll settle for just saying that magellan is an antagonist but not a villain and i think that’s interesting. 
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the absolutely ridiculous, eclectic mix of people that luffy winds up gathering to escape impel down is possibly my favorite part of the whole arc. i just think it’s so fun and so characteristic of him that even when separated from his crew, he winds up attracting the weirdest, most powerful bunch of people around to break out of prison with. 
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the relationship between luffy and blackbeard is a really interesting one. it’s been plenty clear for some time that blackbeard is almost certainly going to be luffy’s final opponent to become pirate king, and yet they’ve been mostly running on parallel paths through the world, only occasionally coinciding (such as here and in jaya) and generally seeming pretty unconcerned with each other. it’s a really cool way to handle the built to an eventual showdown, and i really like it. 
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this is one of my favorite spreads just for sheer smile factor. i love it so much. i think we should get to see jinbe’s whale shark buddies more often, it’s a crime we haven’t seen them since this. 
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maxwell-grant · 3 years
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Can we talk about the Black Bat both in general, and and how he may have been an influence on two superheroes (Dr. Mid-Nite and Daredevil) and a supervillain (Two-Face), but was proven in a court of law to have no connection with the superhero who immediately comes to mind (Batman).
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Having finally read a couple of his original stories and runs, yeah I got some thoughts on him. 
While not the first bat-themed pulp character, nor the first fictional detective with a disability turned superpower (that would be Max Carrados, who actually was blind), Black Bat’s main claim to fame nowadays is his correlation to superheroes with the mixed traits he has that would all become massively popularized by characters who debuted afterwards. Regarding the Batman lawsuit, it wasn’t so much proven that they have no connection, as much as the publishers of both characters argued they did it first, and then agreed to stay out of each other’s territory, with Batman staying out of pulp magazines and The Black Bat staying out of comics (not that it would stop his publishers from rebranding him as “The Mask” and doing comics).
Black Bat actually couldn’t have inspired Batman, because Batman debuted 4 months prior. Plus, both were already ripping off the same guy, and both of them were far from the first bat-themed pulp characters at the time. And the idea that he inspired Daredevil I find too much of a reach. Dr Mid-Nite I can definitely see the resemblance, and while Two-Face doesn’t have much similarities to Tony Quinn past the origin and the anti-hero aspects, “handsome crusading District Attorney disfigured after getting splashed in the face by acid goes on a rampage” is not exactly vague enough of a concept to pass for coincidence. Two-Face debuted just 3 years after Black Bat, while Bat was still a pretty successful character (he managed to outlast nearly every other pulp hero), so it’s very possible that Kane and Finger had a look at Black Bat’s origin and used it as the basis for their Jekyll & Hyde-themed villain. 
Okay so, that’s that for Black Bat, but what’s the character actually like? What’s there to him other than historical oddities? Does he have what it takes to survive and thrive again in a modern landscape?
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The thing that sticks out to me about Black Bat is that he is a pulp character who feels like he was designed specifically with the arrival of the superheroes in mind, as when comic book superheroes began to carve a space for themselves, one of the responses the pulps had was to put out new heroes intended to be a part of both worlds, hybrids of pulp heroes and superheroes who could try to capture success in either format, characters like Ka-Zar and Black Hood who started in one and then jumped to the other. 
Black Bat’s got a lot of the usual hallmarks of dark detective pulp heroes and his adventures are largely him battling ordinary criminal masterminds and gangsters, but he’s got an iconic costume, he’s got a super dramatic origin story that the stories keep coming back to (unlike most pulp heroes whose origin stories are not usually mentioned), and he’s got superpowers brought in the aftermath of a tragic accident. Not just skills anyone can have by training hard enough, actual superpowers, even if they don’t see as much usage as his pulp hero skillset. 
To the world that knew about him, Anthony Quinn, once a virile, upstanding representative of law forces whose name had held terror for evil doers, was now an impotent blind man whose sight had been permanently destroyed by acid thrown at him in a crowded courtroom, and whose face was horribly scarred about the eyes. For a long time he had seemed to live in a world apart.
Such actually had been the case during the long months when Tony Quinn had lived in a sea of blackness. But Nature had been as kind as possible, giving him something in return for what had been taken from him. As a result he had since realized that his senses of feel, smell, and hearing were far more acute than formerly. Under his sensitive fingers whatever he touched had begun to tell strange new stories. His sense of smell had sharpened. His ears had become the ears of a hound, picking up with ease and sifting multitudinous sounds that once had been inaudible.
More months had gone by until, in the darkness of a lonely night, a girl with golden hair and blue eyes hadcome in through an open window like an angel out of nowhere to offer him hope where eye specialists had said there was no hope. Through a delicate operation by an unknown small town surgeon the corneas of the eyes of Carol Baldwin's policeman father - dying from paralysis brought on by a gangster bullet - had been given to him. An extraordinary thing had occurred. When at last Tony Quinn had been allowed to remove the bandages, he had been astounded by the miracle that had happened. His were the eyes of darkness as well as the eyes of day!
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Interestingly also, Black Bat actually became one of the most prolific of pulp heroes when brought over to Germany. When German publishers Pabel decided to reprint a couple of Black Bat novels for the KRIMINAL-ROMAN serial, they discovered “Die Schwarzen Fledermaus” was somehow so popular that in 1962, they retitled it Fledermaus (Bat) and ran with it, reprinting all the original 60+ stories and then, when those ran out, creating 900 more at least. In fact, it seems like they are still publishing Black Bat stories even today, and now that he’s public domain it’s something just about anyone could get into.
Problem with that is, it’s not easy to conceive of The Black Bat having any kind of substantial popularity again, when he’s doomed by design to always be compared to Batman, to always just be seen as first glance as “oh it’s earless Batman with Daredevil’s shtick and Two-Face’s backstory”, and of course he doesn’t have a chance in hell of playing catch-up to the popularity of those characters (well, at least outside of Germany). Whatever niche he could have as an alternative to Batman is also null by the fact that said niche of Not-Batmen is already filled out quite extensively. He doesn’t have an incredibly strong personality the way Batman and The Shadow do, nor is he, despite being ostensibly a serial killer, enough of a trigger-happy anti-hero to latch on to the appeal of characters like The Spider or Punisher. The latest Black Bat comic run by Dynamite played up his ruthlessness, outlaw status and drew him on the covers perpetually holding guns and often with a big creepy smile. But smiling murder pulp Batman is already a niche that Midnighter fills considerably better than Black Bat ever could. So what’s left for him?
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If I had to find a unique niche for Black Bat, I’d play his unique traits in ways that separate him from the super characters that ran with those later. I’d ditch the whole “oh woe is me I’m poor and helpless because I’m blind” shtick that’s terribly condescending to actually blind people, and make him at least truly blind in some form. Maybe he’s blind by day and by night he sees too much, or maybe his vision has some terrible secrets that go beyond mere enhanced eyesight. Maybe his powers are growing and expanding in ways he doesn’t know where they will lead him. But alongside that, one take on the character could be based on the fact that he really has nothing to lose. He is not Batman, he is not The Shadow, he isn’t Daredevil, he’s got little reputation to speak of, and he’s never going to be any of those characters.
He’s lost the position he’s coveted his whole life, he’s lost the respect of his peers, his former professional ethics don’t mean shit now, he’s had a long and painful brush with darkness that scarred him for life in ways both literal and metaphorical, and in the aftermath he’s begun spontaneously developing abilities that would be incredibly painful and uncomfortable for an average person to just develop without years of growing up with them. And then, a mysterious woman walked through his window one day, gave him the eyes of a dead man, and now he sees things in ways no person was ever supposed to, and now he goes around at night terrorizing and killing criminals in an animal-themed costume. 
The most he has to lose currently is the life of his sidekicks who’ve worked very hard to help him heal and focus and find a new purpose, which only means that they are on the chopping block everytime you wanna give a gut punch to Tony Quinn. And no matter how famous, or even great, his adventures are, or how prolific and successful he is or even has been, he’s always going to be the Bat-themed superhero who couldn’t cut it. He’s Not-Batman, stripped of all the grand splendour and allmighty self righteousness and reputation and role as foundational figure of an entire genre and most popular bestest superhero of all time ever praise be thy Bat God, sharing more traits with one of Batman’s most personal and tragic villains than the titular character.
That’s not an indictment, that just means that Black Bat ultimately should have more narrative freedom, since he is unburdened by reputation and status. He is a public domain nobody best known by his association with characters who eclipse him in popularity, who’s always going to have that accursed Bat prefix and costume to damn him by association, so why not work with it? He could be the character you go into to tell stories that you couldn’t tell with Batman or other big name superheroes, the grimiest, sickest, even weirdest crime tales of all. What does the Black Bat have to lose?
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Those who have nothing to lose stand everything to gain, after all.
Also, Masks 2 once presented an alternative version of the character called The Black Bats, who dresses like a baseball player and dual-wields baseball bats, which is nutty and I’d definitely prefer Black Bat to ditch the generic pulp hero guns and instead just go crazy batting everything in his way.
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“I gotta tell ya, this is pretty terrific! Hahahahah, yeah!”
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osakasshitpit · 3 years
Text
I love Final Fantasy XIV
So I’ve been playing Final Fantasy XIV, and after playing for around 180 hours, I haven’t even finished A Realm Reborn. Normally, 180 hours is an insane time frame for a game to manage and hold my attention. Persona 5 Royal was 180 hours of game time, and that was slowly outstaying its welcome. FFXIV must be doing something right, because just recently I went to a convention and bought a Y’shtola Keychain in a heartbeat. I haven’t had time to play XIV a lot prior to this, since I was stupidly grinding Praetorium for days and got burned out. I haven’t played much in 2 months, and Y’shtola only really has a minor role during A Realm Reborn’s Storyline. Despite that, I started in Limsa and Y’shtola stuck with me since then. I just had to buy that keychain. My girlfriend asked me about it and despite me staying away from the game after being burned out, I explained to her in great enthusiasm why I loved Y’shtola and why I loved the game so much. I think that’s the first time I really realized how attached I was to this world, these characters, this game.
I came to FFXIV after having played WoW from Vanilla through WotLK, after having barely ever touched a MMO since quitting WoW. Honestly, I was very skeptical of XIV but holy fucking shit did it ever win me over. They are completely different games, mind you, but that is a good thing in my opinion.
So here is the longest tumblr rant post I have written so far, I think.
To be fair, the first 20 levels or so were kinda slow. You get thrown into the deep end and get bombarded with lore and characters, terms and phrases that you don't understand. For fucks sake, the opening cutscene shows Louisoix fighting Bahamut front and center. Its this big, epic moment of sacrifice, but to someone who has not played 1.0 and who doesn't know anything about the lore, this just zips right past you. During the main story of ARR, they keep talking about Louisoix and how important he is, but you haven't even seen the guy because he died before the game even started. I only really realized this today, it took me 180 hours and a look at the wiki to connect the dots. It really is a slow burn, but that slow burn was okay because everything else was so fantastic.
While the world can arguably be more subdued than Azeroth in parts, there is still this distinctive style that I quickly fell in love with. It’s fantastical, but it still feels grounded. Part of that has to do with how the game introduces you to the world, and how the main story quests explain to you the lore bit by bit. I feel like much of the world design of WoW was down to “the rule of cool”. Now, I’m not saying XIV doesn’t have that, but I feel like XIV always goes the extra mile to explain why this cool shit is here. Everything you see out there in the world feels like it has a purpose, a reason to be there and an explanation on how it works. The factions make sense, the political conflicts you get entangled in are believable. I feel like I am kind of biased to be honest. What got me to play FFXIV in the first place was seeing that Viera are a playable race. I’m a sucker for Final Fantasy, not in short part to my memories of Playing Final Fantasy Tactics and XII. XII is still my favorite game in the series, and much of that has to do with the world, Ivalice. Viera were always my favorite race of the ones seen in Ivalice. Seeing as you can play a Viera in XIV, I just had to try. Thinking about it, XII and XIV have a lot in common when it comes to world building.
One of the weirdest things to acclimate for me was how FFXIV handles story. I was used to WoW, where story was basically non-existent and you did what you did to see numbers rise and to unlock now content you could do. You are basically never involved in the story of WoW, you are just kind of there for the ride. In FFXIV, you are the main character. You are involved in what happens at all times, and that is kinda strange coming from WoW. At first I thought I wouldn’t like it, but the game made it work in my opinion. I also didn’t expect there to be so much of story to begin with. Kind of ironically the moment I realized just how much there was to experience was when I went through Ul’dah and saw a blue quest. Now, blue quest markers mean there is some content you can unlock by doing this quest. A lot of these are kinda short, with a bit of dialogue and some bits of lore for you to enjoy and I thought this one would be no difference. After all, the hook is basically just to help this lady mourn for the death of a friend. What I got was a fabulous detective adventure that spanned over the entire continent, where in I had to help the worlds most manly detective uncover the secret behind a mysterious phantom thief. To say the least, this 21 quest long quest line brought be hours upon hours of joy and had me in stitches throughout. And it was completely optional. I don’t think I even remember a single moment from any quest in WoW that made me this excited for it, optional or otherwise.
Ultimately these are very different games that try very different things.
Dungeons and Raids were a different thing. I remember when I rolled a new character for WotLK and wanted to do karazhan because I used to like doing that raid with my guild back in TBC. I could not for the live of me find a group willing to do it, because everyone was way more focused on the new content, so they could get better gear. Regardless, it just wouldn’t have been the same experience anyways I fear, because the new gear from the new Dungeons outclassed the raid gear from TBC, so karazhan would be way easier and a much different experience. In FFXIV, every dungeon is level synced by default, meaning if a higher level character joins, they get basically downgraded to the level the dungeon was designed for. Couple that with the Duty Roulette feature and suddenly, there was always someone to do any given dungeon with. I remember when I had to do the crystal tower raids and thought “why would they tie main story progression to a raid, I will never find a group to do that properly” but low and behold, I found a group within 30 minutes or less and raided through the entire set of raids within a day. Dungeons and Raids are generally a very pick up and play thing in FFXIV. To be fair, dungeons got easier and more pick up and play in WoW too, but Raids were always the endgame thing where you had to gear up and learn to play. In FFXIV, much more lenient. No corpse walking required. I say this, but I have yet to do the Coils of Bahamut or any Savage Raids. I have only heard that there is plenty of hardcore raid content for those who want that.
That’s nothing to say about the actual gameplay. FFXIV is a tab-target MMO, like so many others, but it manages to keep this kind of gameplay fresh by introducing a lot of mechanics that make the game more active than the typical “I stand here and hit my rotation a lot”. For starters, most enemies have special abilities that you can actually dodge by moving out of the way. There will a area marker on the floor and everyone within that area will be hit. It starts out easy, but later dungeons really start kicking your ass with this mechanic. You really need to say on your toes. In addition, every class is extremely different. They all have special mechanics unique to them, special meters and resources they will have to manage during combat and so on. For example, a Red Mage (the class I’m playing currently), has two meters that fill up as you cast spells. They generally have two types of spells, white and black magic. Each type fills its respective bar. Once they are both full enough, you can go in and do a more powerful melee rotation. However, if one bar is fuller than the other, the other bar will fill up slower. Since you need to fill both, you want to balance that out. You get instant casts for spells after performing a damaging spell, and you have some spells with a short cast time and good damage output that you want to cast and then use the instant cast of to cast a more damaging spell that has a long cast time. But these short cast, good damage spells require a you get from casting a spell of the respective type. So, in essence, you want to balance your use of black and white magic, but you also want to use the proc you get from casting your white and black magic, which means you cast more of the type which inherently unbalances your gauges. It becomes this micromanagement game you play with your procs and instant casts, so you can go in and do the big, flashy sword combo. And that’s just the red mage at around 50. Every class has something like this, and it’s all unique to them. Learning a class is not just learning the rotation and spells you have anymore, it’s really learning how to effectively play your class. Also, positioning. Some abilities do more damage from certain positions, so you will have to dance around an enemy to hit all the sweet spots with classes like monks. These complexities get introduced slowly as you level up, so you have plenty of time to learn the mechanics. My favorite feature might be the class system itself, though. In FFXIV, you aren’t limited to one class for the entire duration of your characters career. You can, from a certain point forwards, choose any class you wish and level that up instead. You can freely switch between classes outside of combat, too. If you are dedicated enough, you can level them all up to max, even. This means if you don’t like a class or the direction a class is going in, you can switch. I for my part started as an arcanist, so I unlocked Summoner at 30. I played Summoner up to 50 but I was just not meshing as well with the direction the summorer went in. So, I switched to Red Mage and after some getting used to, Its now my new favorite. Arcanists are special, because you actually unlock two classes at 30, so I also unlocked Scholars. Scholars are healers and that became my main dungeon class, since queue times are way shorter for healers. This would be unthinkable in WoW, and love the fact this is a thing here.
If I had to describe it, WoW is an MMO with RPG Elements, while FFXIV is a JRPG with MMO elements. I didn’t know I needed that, but in retrospect, it makes sense. The thing that really killed my progress in WoW was that I didn’t have anyone to play with anymore. My friends all dropped from the game and while I generally like doing solo content from time to time, I’m pretty introverted, after all... MMORPGs are usually most fun with friends. Final Fantasy XIV is a JRPG first, an MMO second. There is so much to keep your attention as a solo player, its nuts. All my friends who play this game, play on a different data center, so I can’t even visit them. Despite that, I had a lot of fun in my time with the game.
My experience with the game was incredibly positive, and I don’t think it will get worse from here. Everyone keeps telling me how great Heavensward is. I just have to finish 16 more quests and I’ll be able to see for myself what the fuss is about.
Honestly, if I had to say anything negative, it would be how longwinded ARR is. I mean, its not bad by any means, but I can see how someone could be turned off by this huge storyblock. Worst of all is, after you hit 50 and reach the end of ARR’s story line, there are 80 quests before you can even start with Heavensward. Since everyone keeps going on about how great it is, it’s kind of annoying how long you have to work to even get to it. In retrospect, it kinda makes sense though. These quests are meant to be played over months and months throughout a update cycle and bridge the narrative gap between one storyblock and the next, but holy fucking shit why did it have to be THAT long. They even cut like 20 of the quests from this already insanely long quest line. What the fuck. This is supposed to be an epilogue to ARR and it feels like I played a whole fucking JRPG in between ARR and Heavensward. Oh well. Thankfully, they learned from this and made the post-story blocks shorter.
I will just say that I can recommend this game. You should give it a try. Just... try not to drop the game before it gets really, really good.
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Okay. Killer Teddie AU time. Full spoiler warning ahead for P4 and even a bit of P5. Full timeline of all events in order up ahead. Smaller details and ideas at the very end of it. Some of this might not make sense or have an explanation because, at the time, I hadn’t finished base game Persona 4 and had no idea of stuff like Izanami, Sagiris, and so on and so forth. Even now, I haven’t yet finished P4G. The next time I work on this AU will be after I’ve finished P4G and have a good grasp on everything to change what doesn’t make sense and add stuff that does. For now take what I’ve worked on thus far. Sorry if some of my explanations are a little wonky. Extremely fucking long post ahead, I’m seriously not joking around this time.
And, before I start, I’m not the only one who worked on the AU! This is a team project between me and my gf! I know it’s not much to say, but I want to give half of the credit to her rather than taking all of it for myself, cuz while a lot of these ideas came from me, a lot came from her, too.
So, let me explain why Teddie’s a killer in the first place. It starts when he’s still just a mindless Shadow, and he comes face to face with a group of Persona users that existed long before the investigation team, consisting of Tohru Adachi, Mayumi Yamano, and a lot of miscellaneous unnamed characters who may or may not be made into proper characters in the futures. Why this first group existed and consists of those characters is one of those things that hasn’t been fully thought through yet. But, one thing’s for sure, they love going into the TV world and just beating up Shadows for fun every once in a while. At this point in the story, Shadows aren’t necessarily hostile yet, so basically, Teddie witnesses a bunch of his own kind get slaughtered for no reason and, probably because he’s starting to grow some kind of consciousness at this point, goes buck wild and kills the whole group save for Tohru Adachi, who manages to escape. This is how Mayumi Yamano meets her demise and also, how Teddie grows a proper body - it isn’t that bear suit of his though, it’s a human body, most likely the result of humans being the only thing he was exposed to aside from Shadows in that world. From that point forward, a fiery hatred for humans begins to develop within him.
Y’know how Teddie’s real crafty, making those glasses for the Investigation Team to use to see better in the TV world? Well, after a while, he decides he’s tired of walking around bear naked and makes himself some clothes to wear. Those fingers aren’t dexterous for nothing. Not too long after he makes these clothes, Saki ends up in the TV world - for another reason that wasn’t thought through well enough yet, but it’s something like she has a Persona too. This AU is very generous with who gets Personas, I know, please bear with it for now. She ends up bumping into Teddie, the two interact, and because Saki’s a little bitch she finds Teddie to be quite strange, what with the way he talks and how he apparently “comes from the TV world,” and is very verbal about it - very rude about it, too. This first impression with a new human + Teddie’s already intensifying hatred for humans = Saki’s gruesome demise. “Are all humans like this?” Is what Teddie thinks. “Are they all cruel? Are they all mean?” Teddie now has a stronger hate for Humanity that only grows stronger and stronger the more he’s forced to sit in that quiet TV world and think and think and think and think about it.
And along with that hate for humanity, comes a hate for his current human form. So he crafts himself that bear suit of his, and wears it all the time - I believe he also makes it so whatever he bumps into next doesn’t think he’s weird sounding or weird speaking or weird… looking, which, I’ll describe now rather than at the end of the post. Teddie doesn’t look all that different, but the main changes are that his eye colour is now a duller, greyer shade of blue, he is overall even paler, and he is also a lot skinnier. No real reason for these design choices aside from self indulgence without going too overboard. Moving on from that, not too long after he makes the suit is when Chie and Yu and Yosuke go in for the first time. Teddie keeps on a facade of innocence and happiness for a “good first impression,” and nothing changes from then up until the appearance of Yosuke’s Shadow. Since a Shadow is the side of oneself that they don’t want to acknowledge or see, it’s chock full of bad traits and negative emotions - further solidifying Teddie’s belief that all humans are just awful, sinful, nasty creatures.
One thing that Isn’t well thought out at all, and something that I have no clue where to put on the timeline, is this whole deal between Teddie and Namatame. Basically, Teddie communicates with Namatame through the TV (can’t remember if he just talks through it, or sticks his head through), and convinces Namatame to start pushing people in not to save them, but for something along the lines of how he “secretly wants them to die.” Maybe it was because Namatame shares Teddie’s beliefs of humanity being repulsing, but it’s too vague a memory to make heads or tails of it. Don’t know how things would work out without it, though, so it’s sticking around as is for now.
Also, as of right now in the AU, the IT is completely unaware of Teddie’s human form hiding right under his bear form/bear suit. Good lord, I am already tired of typing this all out, this post is so long. Still got a long way to go, kind of.
Here’s another loose idea that hasn’t been fully thought about, and it’s when Teddie encounters his Shadow in Rise’s dungeon. My memories are a bit foggy on this one, but I’ll try my best to remember. So, his encounter with his Shadow stays largely the same, with maybe a couple of his Shadow’s lines being changed to represent how not only is he hiding originally being a Shadow from his teammates, but also how he’s hiding the fact that he’s the killer they’re trying to find - all of it is too vague for the IT to piece together, though. But also a thing that’s changed is his reaction to his Shadow is a LOT more aggressive, a slip up to show a small glance of his true personality - but again, the IT doesn’t think anything of it because, Teddie’s facing his Shadow here, of COURSE he’s going to act different when he’s coming face to face with a part of himself he wants to ignore. Eventually, he manages to accept his Shadow, but for one way or another, a second Shadow starts to develop within him. Maybe it’s because he only partially accepted his Shadow, maybe it’s because of something else - like he didn’t accept his Shadow for the right reason, I can’t remember. But it starts to develop. I remember wanting to give him a second persona akin to what Akechi has in p5 - one for lies, and one for truths, but this is one of those things that will either need to be completely cut out or heavily modified in my opinion.
Teddie kills more frequently in this AU. In between when he’s helping the IT rescue people from the TV world, he’s throwing in people on the night that it fogs up so the IT doesn’t have time to see people appear on the TV/doesn’t have time to go in and save them, resulting in their deaths. Teddie so far has only thrown in people who have been assholes or scum in his eyes, and these are the only people that end up dying in the TV world even with the advent of the IT. Teddie gets away with this by sneaking out at night sometimes and either witnessing these people do disgusting things, or overhearing about it. Two candidates/victims are the two girls from Yosuke’s social link (hopefully you know who I mean) and the bully/bullies from Chie’s social link. Though, for the two girls, I like the idea of it being AFTER Teddie comes to the real world for real and shows off his human form, and starts working at Junes. He’s “working overtime,” late at night, calls up those two girls and asks them to come to Junes to “help him stock shelves” - “I’ll make sure you and your friend get payed extra for it. I’ll take it out of Yosuke’s paycheck.” Next thing you know, they’ve been knocked out and thrown into the TV because they’re heartless assholes in his eyes.
Only way Teddie would get away with a killing like that, though, is through having an outfit to disguise himself from Junes’ security cameras - so, at some point in the timeline, that’s what he does. Repurposes his old clothes from the TV world into an outfit to disguise his identity, to let him keep killing, and he keeps it tucked away either somewhere in the real world or in the TV world. He probably does this before he “becomes human,” so that his clothes are kept secret from the IT team, and that whole “I’m like a newborn in here” scene can happen.
Also, just for clarification, that hate Teddie felt for Yosuke’s Shadow? And how it solidified his hatred for humanity yet further, and his belief that they are all scummy beings? This keeps happening for every single Shadow he sees. Chie’s, Yukiko’s, Kanji’s, etc.
Mitsuo Kubo is the only one thrown in by Teddie who doesn’t die, so that the plot can progress normally, but also because it probably went something like this. Teddie sneaks out late at night to find more disgusting humans to kill, to “purge the earth of such horrendous beings,” and comes across Mitsuo killing Morooka. A human? Committing murder? A human being slaughtering another human being? How sinful. How disgusting. How treacherous. Teddie has to deal with this immediately. So he throws Mitsuo into the TV world without waiting for the fog to settle first (it’s too dire of a situation to ignore, after all). He’s kind of hypocritical, thinking Mitsuo is a terrible person for committing murder (he is, though) and then going right ahead and throwing him in the TV, aiming to kill. He’s just cleansing the world, though - that’s how he sees it.
Also, I believe for most nights when he decides to sneak out, he’s wearing his disguise outfit, so that he doesn’t get caught if he’s in a situation like that where he kills someone on a whim - or just to avoid being caught when he’s out so late snooping around for more victims. Random fun fact by the way: the idea for this whole AU started from the fact that Teddie could use his knowledge of the TV world and how it works to easily get away with using it to commit crimes. Moving on now.
Another thing that doesn’t yet have a place in the timeline is this small thing. I like to think Teddie has a tendency to stay up later into the night because of his occasional nightly outings, and he doesn’t really have enough time to fix his sleep schedule - or he actually just CAN’T. But anyways, he’s keeping himself busy at night while he can’t sleep, maybe playing on an old console in Yosuke’s room, when Yosuke wakes up and starts talking to him until he also gets tired enough to fall back asleep. He says to Teddie that he’s worried about him. “You’ve got bags under your eyes, and you’re basically made of flesh and bone.” He says. Maybe Teddie’s skinny enough his ribs show a little. “This isn’t the first time you’ve stayed up this late, either. Like you’re restless about something.” Sometimes Teddie just paces around the room until he gets tired enough to pass out. “And, what time is it, like, 2:00 AM? I’m really worried about you, Ted.” And that really gets to Teddie. He starts to cry. Here he is, devoting his time to hating humanity, to killing humans, to putting on a happy go lucky, innocent facade around his “friends” to hide his true nature and keep himself emotionally distant from them - and poor Yosuke over here is oblivious to it all, worrying for his dear friend and roommate like this is all unnatural when it’s what he truly is on the inside. And for just a moment, Teddie feels truly bad, and he just keeps crying and crying and crying, probably while Yosuke holds him and tries to comfort him, until he exhausts himself, goes to sleep, and pushes it all out of his head the next morning. But on that night, he had let his guard drop, and he had let himself be vulnerable, and he had allowed himself to get a little closer to Yosuke - a little more attached to him than before. It was only a little, but it was enough to be concerning… it was “just a little” too much for comfort. He can’t let himself get close to that thing.
Oh no, I’m starting to lose focus. We’re nearing the end now. So, you know how Teddie makes that promise to Nanako, right? That he’ll stay in their world to play with her and such? He probably makes the same promise in this AU.
I say probably, because depending on wether he did or not leads to two separate endings, and I can’t decide on which I like more.
So, if he DOES make the promise, HE’S the one who pushes Nanako in. The reason? He’s getting too attached. He’s letting his guard down around a human, and that scares him. He’s getting emotionally attached and invested, and that scares him. He’s starting to care about something that he hates with all of his heart, and that scares him. So he pushes her into the TV, because he’s not allowed to do that, because all humans are evil - no exceptions. This results in Teddie being outed because, when Nanako dies in the hospital (don’t know how that happens yet without Namatame, plothole), he can’t handle the guilt anymore. It’s overwhelming him, suffocating him, drowning him. He falls to the floor, completely breaking down, screaming and sobbing about how it’s all his fault. Then, he either runs out of the room and throws himself into a TV after realizing he’d outed himself, or Yosuke throws him into a TV in a fit of rage and because he feels like Teddie betrayed his trust by pretending to act all innocent when he was the killer.
If he DOESN’T make the promise, or at least, doesn’t get attached, Namatame throws her into the TV and things play out the exact same until they get to the top of Heaven, where Teddie completely loses his shit at Namatame. Maybe he goes to beat the fuck out of him, maybe he’s screaming and shouting at him, in any case, he’s showing his raw personality now. That isn’t what outs him, though - it’s Namatame. “I recognize you.” He says, either through his voice or his appearance. “Why are you so mad at me? I’m doing what you told me to. I’m doing what you want.” Something along those lines. “What?” The IT reacts. “Teddie, is this true? Have you been lying to us?” And the only thing Teddie can do is freeze up, and run away, out of the dungeon - probably not without beating up Namatame a little more for outing him. “Fuck you.” It’s like an endless stream of insults and vulgar language pour from his mouth. “You’ve gone ahead and exposed me, you bitch. You little shit. I hate you. It’s all your fault.”
Now on to Teddie’s dungeon. This part is, uh… Pretty dark. General content warning for death ahead.
So, to contrast Nanako’s dungeon Heaven, Teddie’s dungeon is Hell. There are two concepts for this dungeon though - one is that it’s just conventional catholic/christian Hell, and the other was that it’s based off of/is the frozen over Hel in norse mythology. Because, Teddie has ice attacks, you know? But they’re both largely the same, if not visually. In the earlier floors, there are some objects strewn around like burnt and torn up images of Teddie and the IT, Teddie and Nanako, his bear suit, and maybe one or two other objects of some importance to him. The voices that are heard at the beginning of all the early floors consist of Teddie sobbing and dealing with his inner turmoil of hating humans but getting attached to the likes of Yosuke, Nanako, the IT overall, and the like. “They’re humans.” He thinks. “They’re humans, and all humans are awful. I hate all of them. But I love them. They’re different… They’re nice to me. I don’t deserve it.” “Maybe humanity isn’t so bad after all…” “*sobbing* I’m sorry, Nana-Chan…”
You know how earlier dungeons like Yukiko’s and Kanji’s have that floor in the middle of the dungeon where you encounter the Shadows and that weird title card thing appears? That exists in Teddie’s dungeon, and on the floor right before it, the voice at the beginning of the floor is just Teddie screaming hysterically, maybe even crying. Why? Well, when you go to that next floor…
There’s Teddie. Standing in front of the hanging corpses of Nanako and Yosuke, hesitantly reaching out to them like he can’t process what he’s looking at. And when the IT calls out to him from behind him, the way he looks at them is estranging. He looks terrified, he has to do a double take because one second he was staring at Yosuke’s corpse, then the next moment, he was looking at him, perfectly alive, with the IT. They try and reach out to him, but he’s like a spooked wild animal, and he runs away to the next floor.
The later floors are now decorated with Nanako and Yosuke’s corpses, possibly even the rest of the IT, and the voices now are just Teddie arguing with himself and screaming hysterically, like he’s going insane being in such a horrible place, like he’s becoming more and more deranged with every passing moment. “This is how it should be! All those heartless monsters DESERVE to die! They deserve to hang lifelessly this! But they don’t! I don’t want them to die! I don’t think like that! But I do! But I don’t! These guys are horrendous- no, they’re my friends! THEY’RE SCUM OF THE EARTH! NO, I DON’T THINK LIKE THAT!” And so on and so forth.
When they finally reach the last floor, the deepest floor, the final circle of Hell, they find Teddie there, deranged to the point of practically being a different person. That second Shadow that was developing within him now is toying with him, messing with his head, whispering things to him that make him clutch his head and beg for it all to stop. The IT can’t get through to him now, and he either snaps, gets hostile at them for being “heartless, monstrous, evil humans,” and forces them into a fight, or that Shadow ends up possessing him (either fully, or to a certain extent), and they have no choice but to fight him and knock some sense into him. In either case, he gains his second Persona - something that will most likely be similar to Magatsu-Izanagi, not sure yet - and also, for the sake of self indulgence, it’s like he can control wether or not he is more or less like a Shadow. AKA, goopy black forearms fitted with deadly sharp claws instead of fingers.
I can’t actually remember what EXACTLY happens after the battle, aside from Teddie Goes To Prison, but here’s another battle outcome I almost forgot about that I am DETERMINED to add into the final product. Remember at the beginning, when I specified that Adachi was the only member of the first group of Persona users to survive Teddie’s slaughter? Well, at some point, he overhears the IT talking about Teddie being the killer and the TV world’s existence and decides to butt in. “Can I come along too?” He asks. “I’m a Persona user, just like all of you. You’re talking about catching the culprit here, right? The same culprit who killed Mayumi in the beginning? The same culprit who probably almost got me, then?” Something along those lines. So, he goes in with them, and would you look at that - Teddie still hasn’t forgotten his face. So, in the case of “Teddie snapping and going all hostile on them,” it’s most likely because he sees Adachi mixed in with the IT and alllll of those emotions from so long ago come flooding back… combine that with his hysteria, and boom, you’ve got a raging Teddie hell bound on taking his revenge and getting some closure before he either goes to prison or dies trying not to.
And… I think that’s it. Only thing left to mention is that at some point, right before my hyperfixation ended, me and my gf were trying to figure out a way to implement an accomplice ending and a Teddie Arcana Change, but the end of my obsession came too early in the development of both of those, so there’s not much to say. Also, in this AU, I’m thinking of making Shadows hostile because of the first group of Persona users, like how Teddie hates all of humanity almost purely because of that group. Also, small detail, he’s wearing that disguise of his during the fight - dunno how he got it, but I do wanna add it in somehow, though. This post is also already long enough, so I should stop myself here.
Speaking of that, holy fuck, thanks to anyone who’s read this entire long ass messy post. Like that is just so awesome, I commend you for it. Seriously this post took actual hours just to write down, it’s way too long for any NORMAL person to read all the way through, heavy emphasis on normal (affectionate). Asks about this AU are welcomed and appreciated, if there are any. If not, seriously literally just the fact that anyone might be reading this message at all is enough to sustain me.
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murasaki-murasame · 3 years
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Thoughts on Higurashi Sotsu Ep6
Let’s just file this one under “top 10 shittiest anime deaths” *badum-tish*
Thoughts under the cut.
I feel like in a lot of ways this episode kinda highlights the highs and lows of the new series, and how it feels like it’s trying to be like three different stories at the same time and usually only succeeding at being one of them.
This episode, and this arc in general, as a standalone part of the franchise was actually really good, and delivered on the promise of ‘what if Mion actually became the culprit in one arc’, but as part of the answer arcs for the new series it just continues to feel kinda pointless and predictable. I still think that a lot of this has to do with them trying to be both a sequel and a remake at the same time, but unlike with the Rena answer arc, I honestly feel like even new fans could have guessed everything that happened in this arc, since it didn’t actually go into anything that wasn’t already discussed in Gou. So even on that level it doesn’t really feel like it’s providing essential answers that couldn’t have been worked out in advance.
It’s kinda weird how little this arc actually explored anything about Mion and Shion that wasn’t already shown in Gou, considering how much stuff from the VN related to them hadn’t been covered. A lot of their backstory stuff ended up not exactly being relevant to how this arc played out, but it just feels like a weird thing to gloss over when they’ve spent so much time going over stuff from the VN as it is.
Though on that note, I’m really curious about how they’ve made absolutely zero reference to the fact that Mion and Shion swapped places as kids, or anything about Mion’s tattoo. At this point I have to wonder if maybe Ryukishi just doesn’t actually like that plot point in hindsight, and is choosing to effectively write it out of the story here. I can see why, though, since from what I remember it kinda verges into being a twist for the sake of having a twist, and doesn’t actually do much for them as characters that wouldn’t have happened otherwise.
The lack of basically anything to do with Shion’s backstory and her relationship with Satoshi still feels a lot more iffy, but at least some of this stuff feels like intentional revising on Ryukishi’s part. Which I think is a really interesting aspect of the new series as a whole. It feels like he’s taking the chance to look back on the VN and show us how he feels about it after all this time. The stuff with characters like Teppei and Rina seems to be his way of making up for them being shallow villains in the VN, and Satoko being evil here seems to be in part inspired by how little agency or control she had in the original story. I guess the big issue here is that a lot of people probably just straight up disagree with the things that Ryukishi thinks of as being problems with the VN that he’s trying to ‘fix’ here, but I think it’s really interesting to see him do this sort of thing, even if it’s messy and overly ambitious and doesn’t fully work.
For the most part I agree with all the criticisms about these arcs feeling like a bit of a waste of time as we wait for the story to eventually loop back to the Nekodamashi cliffhanger. Even from the perspective of this being mainly for the sake of new fans, it feels kinda strange to see such straightforward ‘this is what was happening behind the scenes in the question arcs’ style answers, with lots of reused footage and basically zero twists or reveals. The VN’s way of designing separate arcs that provide answers for the question arcs was more satisfying, and Umineko went even further with that by just vaguely going over the basic keys to figuring out all the how-dunnit mysteries of the question arcs, and everything else about the answer arcs there was just a continuation of the meta plot. So it feels kinda weird to see him loop back around to the opposite end of the spectrum here.
It makes me wonder if there’s some sort of larger meta mystery going on here that’ll become more apparent in the next arc, and will reveal that we didn’t actually know everything that was going on like we thought we did, but at this point I feel like it’ll probably all end up being a lot more straightforward than we predicted. But there’s still the looming specter of the meta plane stuff, the hints dropped about where this series fits into the wider WTC universe timeline, and the fact that the whole point of the new series in the first place seems to be guiding Rika and Satoko down the path toward becoming their Umineko counterparts. So all of that stuff makes me think there might be some curveball twists going in the future that expand the scope of the story, but I have no real idea what to expect from that, and if it’d even feel satisfying. As much as I’m a diehard Umineko fan who loves the idea of this being a Lambda and Bern origin story, I still worry that the execution might not work once we get to the end. I also don’t really think that anything the series does in the final arcs will completely make up for how predictable these first few answer arcs have felt on a week by week basis, lol.
In general it gets me thinking that in spite of how predictable the answers have been thus far, I’m largely clueless about how I think they’ll actually wrap up the overarching story with Satoko and Rika. It feels like there’s still a lot of different directions they could take it in, and a lot of it depends on just how far Ryukishi wants to go with tying this into other WTC works.
For one thing, I’m not even sure how to expect them to follow up on the Nekodamashi cliffhanger. It’s at least hard to imagine how they could stop Satoko from shooting Rika then and there, considering how this episode in particular went. And one way or another, we’ll have to see how Rika and Satoko handle being in a situation where they both know what’s going on with each other. I think it’ll then just depend on what Satoko’s mental state is like at that point, and also what they plan on doing with the whole looper-killing sword thing. I think Ryukishi’s implied multiple times now that the next arc will start to test Satoko’s resolve, and going by her attitude during the infamous gut-ripping scene, as well as her traumatized reaction to the punching glove box prank, I think she’ll be much less confident in her goals by that point, and probably more willing to talk about what’s going on.
I don’t think it’ll be as simple as ‘she just gives up and everyone forgives her’, or even ‘Rika beats up Satoko while everyone cheers and they all move on and abandon her’, though. I think there’ll be some kind of balancing act between redemption and punishment, but I also think that ultimately it’ll also tie into the Lambda/Bern origin story stuff they seem to be going for. I think I’ve said this before, but my best guess for how this will end is that the looper-killing sword will be used to separate their ‘meta selves’ who are aware of the loops and stuff, while leaving behind their regular physical selves who thus lose most/all of their memories of the loops. At least that way they can have their cake and eat it too by showing how Lambda and Bern became witches, while also having separate versions of them that get to stay behind and mend their relationship or something. But I’m not even confident about all of that, lol.
It’s also worth noting that the key visual for Sotsu features Satoko and Rika as teenagers, and the OP also features that pretty heavily, along with an ominous scene of the other main characters as teenagers. So that makes me think that the story will somehow get back to that whole time period, which makes me a bit more unsure how the last arc will go. One option is that the final Nekodamashi arc will just keep going until they become teenagers again, but the way those scenes are presented in the promo material makes it seem like Satoko and Rika’s relationship is still bad then. So maybe on the other hand we’ll just go back to the original Matsuribayashi timeline where Satoko first met Eua, but I feel like that’d probably be the happy ending where everything goes back to the original timeline and they all end up reconnecting again, so I’m still not sure how the ominous presentation of the teenage characters might play into that.
Either way, I think all of that stuff will probably just come up in the final arc. The next one will probably be covering Tataridamashi and Nekodamashi from Satoko’s perspective. The next arc should be where things start to shake up, but I still think they could easily cover both of those arcs in just five episodes. Nothing much seemed to be happening with Satoko until the final days of Tataridamashi, and I can’t imagine there being much to explore with how she set up the rapid-fire loops in Nekodamashi.
With what’s been hinted at about the next arc not going according to Satoko’s plans, and her resolve being tested, I think that this will probably be where things go entirely out of her control and she starts to doubt whether or not she should continue with her plans. Specifically I think that being in a new loop with Teppei being nice to her, and watching everyone else try to save her from her [perceived] abuse, will start to sway her toward thinking that maybe that sort of timeline is worth staying in, even if it means giving up on controlling Rika.
One way or another I think Ooishi went crazy all on his own. I think Ryukishi explicitly said in an interview that Ooishi went L5 naturally, and I think the manga version of Tataridamashi made it clear that Satoko was genuinely thrown off by how things went there, so she probably didn’t want Ooishi to kill anyone. I can see how he might have gone off the deep end by interrogating Teppei and realizing that there was basically a witch hunt going on against him, but I’m not sure how he would have ended up specifically blaming Rika unless Satoko pushed him into it. Either way, Teppei probably really did attack Keiichi at the end of the arc, and we know that Satoko just has one syringe to use, so at most she probably injected Teppei and then Ooishi went L5 naturally.
I’m also curious to see if/when Satoko learns about Rika being given the power to remember her deaths, since that’d also go a long way toward explaining what her intentions might have been with how that arc ended. I think Satoko is at least aware that Rika doesn’t remember how she dies, so I’m at least not sure what she’d try and accomplish by setting up a loop that only goes to shit at the very last second. It feels like it wouldn’t do a whole lot aside from making Rika confused in the next loop. But Rika only gets her ability to remember her deaths after that loop already ends, so Satoko could have only known about it if there’s some sort of conspiracy going on about Hanyuu. Which there probably is, since her whole presence in this is weird and her deciding to give Rika a new set of powers was always super suspicious, but still.
I’m also curious to see if we get any real payoff to the idea that Satoko’s looping is causing more and more people to remember past loops. Especially when it comes to the main club members, since there’s various moments in Tataridamashi and Nekodamashi, both in the anime and manga, that seem to imply that most of them are starting to remember things.
Even though the execution of this whole new series makes me a bit more wary about how any sort of new anime for Umineko along these lines might pan out, I can’t help but still really hope this is leading to something like that. For one thing I just think that if he’s going for a Lambda/Bern origin story with this, at the risk of alienating lots of existing fans, I think there should at least be a more concrete payoff to that than just ‘ok now you can go back and read the Umineko VN’. But I think there’s a lot of potential to be had with some sort of remake or sequel to Umineko where he gets a chance to revisit it after more than 10 years. One of these days I should still just make a whole post about my hopes and predictions for what could be done with any sort of new Umineko anime, lol.
Anyway, this got longer than I planned, but all in all I enjoyed this more than it probably comes across like I did, lol. Even if the plot’s been kinda boring, I think Sotsu has done a great job of elevating it with good direction and visuals. The moment to moment pacing can still be kinda choppy, and sometimes the presentation of flashback scenes is confusing and ambiguous, but in general it still feels entertaining to watch unfold, and the brutality has a lot of impact. I’m just hoping that the rest of Sotsu is more ambitious and surprising than these first two arcs have been.
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infinite-xerath · 3 years
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Runeterra Retcons 4: Varus
Unlike the other Champions I’ve covered, Varus’s history is surprisingly straightforward. He was released all the way back in 2012 and, as far as I can recall, was the first Champion to ever receive any sort of major promotional material in the form of a short comic. He’s very straight-forward in both concept and design: a man willing to sell his soul, his very humanity, for revenge on the people who took everything from him. Given that this was before Kalista was added to the game, Varus had little choice but take matters into his own hands by bargaining with a vaguely-defined Eldritch being who would give him the power he needed in exchanged for taking over his body.
Original lore here
Varus’s lore is a very traditional revenge story, albeit with a slightly interesting twist in that he is the maker of his own tragedy. Varus opted to place his duty over the well-being of family and, in the process, was unable to even TRY to protect them while his village was being reduced to burning rubble. Out of grief and rage Varus turned to bargaining with the very entity he fought so hard to keep confined now that he no longer has anything to lose.
I and many others liked Varus’s story, and to be honest, Riot could have honestly just kept him more-or-less the same when they updated him post-retcon. Just remove the mention of the League and maybe better-define what the black flames were, and you’d be good. In fact, Riot technically did the former, as his second lore is basically identical save for removing any mention of the League of Legends.
Now, it’s at this point that things start to get a little more complicated. Now, if you want a more comprehensive breakdown of the Darkin and their history, I advise you go check out the part centered around Aatrox and his long and convoluted history, but tldr: the Darkin were a race of beings of whom only five remained, and it was later confirmed with Rhaast that they’re specifically a race of living weapons with the ability to possess whoever wields them. Now, while Varus was specifically possessed by an ominous black flame called Pallas, many drew parallels between him and the other Darkin characters, especially since Varus’s also seemed to be alive.
Given that the flames were never really elaborated on or given a proper origin story, Riot decided that it would probably be best to just go ahead and retcon Varus into being a Darkin as well, and nobody had any real qualms with this. It was a common fan theory for years, so why not? Just change the story a bit so that the flames were actually just a Darkin bow all along and boom, you’ve pretty-much done all you needed to properly fit Varus into the new post-reboot Runeterra.
Well, apparently Riot did not feel this way, as it was with Varus’s 2017 retcon that they decided to finally give fans a proper origin story for who and what the Darkin were. That origin story goes a little something like this.
Alright, so Varus is now an alien. They decided to make Varus himself the Darkin, rather than the man who would later claim the bow. OK, that’s fine. I mean, the whole alien thing is kinda weird and still very vaguely explained, but again, my full thoughts on the history of the Darkin as a whole can be seen in the Aatrox analysis. What I think is most important here is that Riot made an attempt, however sloppy, to explain who and what the Darkin were and finally give context to why Aatrox and Rhaast are such big threats to the world.
Now, it’s the next change that got a lot of controversy around it. Rather than just change the name of the Ionian guard who let Varus possess him, the guy who lost his family to the Noxian invasion, Riot decided to replace him with a pair of entirely new characters: Valmar and Kai, a duo of gay Ionian hunters.
Now, I’m just gonna get this out of the way: I’ve got no real qualms about gay relationships in media. Hell, we have a few LGBT Champions in the game already, and even some in the broader expanse of the world. My main gripe comes from the introduction of Valmar and Kai themselves, and how they’re just sort of these… Nothing characters. I mean, in the first lore, we knew who Varus was. We may not have known him well, but we could at least get a general sense of his character: he was proud of his skill, committed to the duty given to him even at the risk of his family, but ultimately succumbed to grief and rage when his decision caused him to lose everything he held dear. Varus was a good man warped by the loss of his home and loved ones, and that made him a fairly compelling character.
Valmar and Kai are… Two gay hunters. That’s it. That’s literally all we know about them from the bio alone. I mean, yes, Riot released a comic to further expand on these characters, but if your answer to the questions raised in your story are “go and read this extra supplementary material for context,” that’s… A problem.
On the topic of supplementary material, Riot also released a music video about Varus. It’s… OK. I personally don’t care much for the song but the visuals alone are really well-done. It’s supposed to detail the conflict between Valmar, Kai and Varus, but most of the context behind it is explained in the comic and short story.
Honestly, Varus’s retcon is kind of baffling. I mean, he didn’t receive a visual rework, his kit remained pretty-much the same as it’s always been, and he doesn’t even have any new voice lines in-game to indicate that he’s three different guys all stuck in one body. In fact, people who play him in-game without reading the lore probably wouldn’t ever be able to guess as much. Riot went to so much effort promoting Varus’s lore update with a music video, a new bio, a new color story, and a three-part comic, but they really haven’t changed anything about him in the game itself. They put more effort into him than they do for most ACTUAL Champion VGU’s. So… Why?
Admittedly, this is where I’m going to delve a bit into conspiracy theory territory, but I genuinely believe this is a case of Riot trying to push League’s first openly queer relationship. Seriously, Valmar and Kai are the first time a character in League has been confirmed gay IN THE LORE ITSELF and not just through a random tweet. Now, the word “pandering” gets thrown around a lot these days, and I don’t really like to use it, but it really does feel like Valmar and Kai were added JUST to have a confirmed gay couple in the lore.
The fact that they’re not even acknowledged IN THE GAME ITSELF really makes the whole thing feel like an attempt to just appeal to the LGBT crowd, though I’ve seen plenty of people in that community react… Less than positively to the portrayal. I mean, two gay guys are literally trying to hold back a corruptive, even influence with the power of love. I don’t wanna delve too much into the political side of things here, but that’s honestly about as cliché and stereotypical as you can get. Fans in general were extremely displeased that the man they knew as Varus, this genuinely tragic figure from the original lore, was replaced by two guys who’s only defining character trait is how much they apparently love each other.
Apparently, these complaints came through loud and clear, as Riot would update Varus one final time after deciding to retcon the whole alien plotline. So, let’s have a look at how his current, canon bio handles him.
Alright, well… Riot heard the complaints, but whether or not they fixed him is another matter. It seems like they tried to give Varus back his original origin story, basically making the archer we new from his first bio Shuriman. The problem is that there’s significantly less context for him now; we don’t know anything about his family, we don’t know why the temple he’s guarding is so important, and the story never even explicitly states that his family died!
I guess it’s implied because the Ascended acknowledged his “sacrifice,” though him being rewarded by becoming a demigod doesn’t quite have the same impact as exchanging his life and soul for a shot at revenge. On top of that, Varus seems pretty quick to give up on the whole “sacred duty” thing, despite the story claiming that being the thing he “he held above all else.” It all feels like a botched effort to mix his original bio with the new Ascended lore that Riot tied in with the Darkin.
Then, of course, there’s Valmar and Kai, who are… Still just gay hunters. They haven’t been expanded on at all. They helped drive the Noxians off from their home, Kai was apparently wounded, and Valmar decides that dipping his lover in an ominous pool of evil to save his life is a bad idea. Seriously, the bio states that they “inadvertently” freed Varus, but there was nothing accidental about it! There was no bargain, they weren’t tricked, it was literally just one guy making a stupid decision that got him fused with his lover and an ancient evil being.
Also, can we address the fact that Varus still wants to avenge the destruction of his race? Who does he want to avenge? The other Ascended? The Ascended who literally warred with each other for centuries? The same Ascended that HE FOUGHT AGAINST during the civil war for control of Shurima? Did Riot just… Forget that he’s not an alien anymore in that brief paragraph? They stated earlier that he was a cruel, merciless killer who just went to slaughter whoever he was told to slaughter, so for some reason I don’t feel like he’d care all that much about his “race” being felled. Oh, and there’s also still the unnamed warrior queen, who I THINK is meant to be a precious Aspect of the Sun? It’s never really stated in the bio itself.
Alright, enough ranting. Varus’s current lore suffers from one major fault: it is trying way too hard to tell several stories all at once. It tells the story of Varus as a human, Varus as an Ascended, Varus as a Darkin, the “story” of Valmar and Kai, and how they got fused with Varus. The writers tried way too hard to cram everything into a single bio and, as a result, nothing is elaborated on. Nothing is really explained, we don’t get to know the characters who are involved in the gestalt entities now known as Varus, and reason for his current existence AS a gestalt entity are just kinda silly, if we’re being honest.
So, how can we fix this? I admit: this was a tough one. There were a lot of different directions I could go when rewriting Varus’s lore, but I decided to take the Kayn approach, where the human host in the focus of the bio. Originally, I did have a whole bio written out for Varus and how he became an Ascendant, but I ultimately realized that I was going to run into the same issue Riot did: trying to cram way too much into a single character overview. So, instead, I chose to focus in more on the story of Valmar and Kai, and how the Darkin Bow was freed after ages of confinement. Without any further ado, please enjoy.
For years, the Darkin Bow has remained confined within the Ionian city of Pallas. The bow’s true nature has long been lost to time, though legends say it holds the spirit of an ancient god from a vast desert land. Others claim that the bow itself is something much older and viler than history itself dares to remember. Whatever the truth may be, the people have Pallas have guarded the bow for generations, choosing only their most skilled warriors from the task. Among them, none seemed better-suited for the task than Kai and Valmar.
Kai and Valmar were inseparable since they were children. Kai, a prodigy marksman, was known for his sense of humor and fierce resolve. Though infamous for his pranks, Kai would never hesitate to step in and defend someone in need, no matter how poorly the odds stood in his favor. By contrast, Valmar had trained in the ways of swordsmanship since he was old enough to grip a blade. Diligent and studious, Valmar was what many considered a model samurai in the making, yet he was also unendingly curious about the world and the many wonders it held.
At a glance, Kai and Valmar seemed near-total opposites, yet the two formed an unbreakable bond from the day they met. Kai would often accompany Valmar to explore the surrounding wilderness, only for Valmar to shelter Kai whenever one of his pranks went awry. As each boy matured, mastering the bow and blade respectively, their bond became something deeper than simple friendship. Valmar was a part of Kai, and Kai a part of Valmar. Neither was complete without the other, and so it came as little surprise that when Valmar was chosen to guard the Temple of the Bow, Kai soon followed.
Together, Valmar and Kai drove off many would-be thieves seeking to claim the cursed weapon’s power as their own. The two fought as one, each arrow from Kai’s bow in perfect sync with every swing of Valmar’s blade. Eventually, they came to be known as the Locust and Mantis, for the whirring of Kai’s arrows and the elegance of Valmar’s blade. It was believed that none could stand up to their combined might… Until the Noxians came.
From their post at the temple, Valmar and Kai watched in horror as the invaders stormed their home, setting fires and killing anyone who dared to stand in their way. For the first time, two warriors found themselves at odds; Kai wished to help defend the people of Pallas, but Valmar insisted on protecting the temple. In the end, neither had much choice in the matter, for the Noxians soon had them cornered on the temple steps.
Valmar and Kai fought for hours, their combined might slowly waning against the invaders’ onslaught. Kai’s strength was the first to give out, yet before death could reach him, Valmar stepped in the way to shield his partner from the blow of a Noxian axe. Kai watched in horror as Valmar fell to the ground, lifeless. Enraged, Kai fired all the arrows he had left before taking up Valmar’s sword, slaying the Noxian forces assaulting the temple. Even still, he knew it would not be long before more came, seeking to claim the forbidden bow.
In that moment, Kai heard a voice calling to him from within the temple. It promised him vengeance and the strength to fight back. Driven by rage and grief, the wounded archer let the voice guide him inside, just as more Noxian invaders began their ascent up the temple’s stairs. It was there, in the darkness, that Kai at last set eyes upon the cursed weapon he and Valmar spent years protecting: a bow thrumming with unearthly power. Kai hesitated for only a moment before grasping the bow, letting its power wash over him.
Kai’s mind was filled with images and thoughts not his own: a vast desert empire, a man made a god, betrayal, war, and finally, imprisonment. These were the memories of Varus, an Ascended being who devoted his life to serving Shurima, only to be abandoned in his time of need. His bitterness and hatred had summoned the Darkin Bow, granting Varus the opportunity to seek revenge on those who had wronged him. In the end, Varus was sealed within the bow, becoming one with it… And now, he would become one with Kai as well.
As Varus’s memories filled Kai’s mind, the Darkin’s power corrupted his body. Varus prepared to usurp Kai’s form entirely, but to his surprise, the Ionian’s drive for vengeance matched his own. Kai was prepared to give anything to avenge Valmar, his fallen half, yet he would do so with his own hands rather than entrust the task to a fallen god.
Even as their minds fought, the archers’ new, fused body moved on pure instinct. One by one, the Noxian forces in Pallas were felled by crimson arrows born of pure malice. Seeing the corpses of his kinsmen and the ruins of his home only fueled Kai’s rage, which in-turn empowered the Darkin in his grasp. Finally, the two archers came to an agreement as the Noxians fled: Varus would lend Kai his strength, in exchange for the Ionian’s body once Kai’s vengeance was complete.
Now on borrowed time, Kai has but one objective: to find and kill everyone he holds responsible for the destruction of his home and the death of his partner. To Varus, however, the destruction of Noxus is but the first step toward a much larger goal: revenge against the gods who betrayed him, and the world that sealed him away…
So, that’s my take on Varus’s lore. Now, the first thing you’ll probably notice is that I only have one of the lovers being possessed. Frankly, I felt that this was probably the best direction to go with; Riot still hasn’t updated Varus in any meaningful way to include Valmar and Kai in any of his voice lines, and something tells me that, being owned by a certain Chinese company, they probably never will. Given the circumstances, I figured it was probably best to give him a backstory more befitting of his in-game voice lines, which still portray Varus as a man on borrowed time who’s giving what little he has left in pursuit of vengeance.
Even so, I decided to try my hand at fleshing out Valmar and Kai. The first thing I did was change them from random hunters to trained soldiers tasked with guarding the temple. This not only harkens back to Varus’s original lore, but it also gives them more of a reason to stand their ground against the Noxian invaders. I also wanted to flesh out their personalities a little more, because I’ll be completely honest: I legitimately couldn’t remember which one was which even after skimming back through the comic. I forgot that Kai was the one who was injured in the original story, not Valmar, but quite frankly it matters so little given how poorly their characters are fleshed out.
Now, as for Varus himself… Well, like I said: I did have a whole bio written out for him that ties into the new Darkin lore I introduced in my Aatrox analysis, but I decided to focus the story more on Valmar and Kai and only have that backstory briefly alluded to. A tad disappointing, I know, but hey, it’s still more than what we learned about Rhaast from Kayn’s bio.
So, that was Varus, the Arrow of Retribution, otherwise known as Riot’s botched attempt at LGBT representation. He’s a far cry from what he started out as, and yet, hilariously, he’s really not on account of them still not updating anything about him in-game. In that respect, the Varus you play as in League isn’t really even the same character(s) presented in the lore. While I still firmly believe that his backstory never needed to be changed so drastically in the first place, I least wanted to present the potential that this direction held, and how badly the opportunity was squandered.
Oh well. At least the music video still looks nice.
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365days365movies · 3 years
Text
May 7, 2021: TRON (1982)
Starting to leave lo-fi sci-fi with this one.
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Can I just say, I am VERY excited for this one. Mostly because it’s hard to get more ‘80s than this movie, specifically in terms of computers. I’ll explain. Y’know Jurassic Park? Yeah, the same movie I’ve brought up far, FAR too many times this month. Is...is that my favorite sci-fi movie? Shit, it might be? I’ve read the books, I’ve seen the movie COUNTLESS times...I’m pretty sure it is! Huh. Go figure. Anyway, where was I?
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Oh, right! Remember the most irritating character in the movie? This is, in my opinion, older sister Lex Murphy. In the book, for the record, she’s a VERY different character. She’s the youngest sibling amongst the two, and she’s a sports nerd who hates dinosaurs. And she’s also the most annoying character in the book, so at least they kept that consistent. However, you may be saying to yourself: “Jesus, this dude really loves Jurassic Park. Even in the intro for Tron, he’s talking about it. Why the hell does he keep bringing it up?”
Well, allow me to explain. When I was 9 years old, I was super into two things: dinosaurs and reading. You may think that I wasn’t very popular in school as a result. And the truth won’t surprise you. Anyway, on January 3rd, 2001, it was a cold morning in the supermarket when
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...OK, lemme get to the point. IT’S A UNIX SYSTEM!
See, this moment when Lex hacks into the computer to reactivate the locks (a task given to Tim in the book, but whatever) does two things. One, it makes Lex relevant in a film and story where she’s almost entirely unneeded. And two, it established something in the minds of movie-watchers everywhere: a completely misguided idea of what computer programming is.
And this is just one of MANY examples of Hollywood weirdly representing computers to the public. This was kind of a trend throughout the ‘80s and ‘90s, as computers were beginning to become available to the public. Examples are:
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WarGames (1983), dir. John Badham
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Terminator 2: Judgment Day (1991), dir. James Cameron
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Revenge of the Nerds (1984), dir. Jeff Kanew
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Weird Science (1985), dir, John Hughes
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Captain America: The Winter Soldier (2014), dir. Russo Bros
That last one isn’t a great example, and it’s not even within the right time period. I just love Arnim Zola, and he NEEDS TO RETURN to the MCU. Goddamn it, I want this guy back, complete with his full robot body! COME ON FIEGE, LOOK AT THIS GUY! That last one may or may not be my fanart for the character with my own design NEVERTHEGODDAMNLESS!
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Look, all you gotta do is connect the various machinations of Arnim Zola to the foundations of AIM, which is easy given their link in the comics. Zola and his fellow Paperclip scientists helped fund Aldrich Killian’s AIM, and the project to give Zola his sick-ass robot body eventually wound up being a part of the project that would create the hovering robotic chair used by this guy.
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THIS IS ALL I’VE EVER WANTED PLEASE
...Ahem.
Anyway, the weird-ass ways that Hollywood’s represented computers, hacking, and all other associated things can be traced back to 1982, when the first film to use mostly computer generated imagery for its setting was created. This was, of course, Disney’s TRON. And while I haven’t seen it before...I’ve see its sequel in theaters?
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On a related note, Tron Legacy might be a mediocre film with a mediocre soundtrack, but GODDAMN DO IT LOVE THE FUCKING VISUALS. It’s genuinely my favorite aesthetic. That whole “outlined in light” thing? Goooooooh, BABY, how I love it.
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Style over substance, but OH THE FUCKING STYLE
Anyway, despite that, I’m looking forward to seeing where the whole thing came from. I dig that style, too. Is there a name for those aesthetics? Let me know, so I can devote my life to it forever. Anyway, shall we get started?
SPOILERS AHEAD!!!
Recap
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So, we start this movie off with a BANG, jumping into an arcade where two kids are playing none other than Lightcycle, and jumping into said Lightcycles to meet one of the drivers, Sark (David Warner). A sadistic program, he takes great pleasure in executing programs in Lightcycle races.
One of these programs, in fact, is being brought into imprisonment now, to be set against Sark in a race. The program, Crom (Peter Jurasik), speaks with fellow prisoner Ram (Dan Shor), where we get some idea of the lore of this place. Many programs believe in “the Users”, god-like figures who they believe created them and tell them what to do. However, the mysterious Master Control Program is rounding up the programs that believe in Users, taking over their functions or executing them. Diggin’ the lore so far.
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In the real world, we meet Kevin Flynn (Jeff Bridges), a computer programmer commanding his own program, Clu (also Bridges), and...look, I’m not sure what they’re doing, but OHHH. IT’S A UNIX SYSTEM, BABY. The beautiful bullshit that this movie uses to denote computer activity and programming, it’s...MMMMMMMMMCHEF’SKISS, it’s so FUCKING GOOD!
Anyway, Clu’s apparently being sent to find some information, but he’s caught by Master Control. Jeff Bridges shows off some pretty over-the-top acting, but it’s charming as hell. Clu’s interrogated by Master Control Program (also Warner), and killed, or “derezzed”. This frustrates Flynn, but why?
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Well, we get a clue from MCPs concentration with Ed Dillinger (David Warner), who arrives at his office in the COOLEST FUCKING HELICOPTER I HAVE EVER SEEN. I will never make enough money to have this helicopter, but maybe one day I can do it to a car, holy shit. Anyway, Dillinger lands and enters the ENCOM building, where he speaks with his computer table, which contains MCP.
Is this a thing with computer programmers? Do they, like, physically talk to their programs, and the programs talk back? Is this a thing that happens? Are the conversations interesting? Are IT people literally computer-whisperers? I gotta talk to my friends in computer sciences and IT about this.
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Apparently, Flynn’s been snooping around their servers for a specific file, and they’re trying to stop him from getting that file. Meanwhile, in an office in the building, a man named Alan Bradley (Bruce Boxleitner) is blocked out of the system in an attempt to flush out Flynn’s location. Bradley’s summoned to the office for what seems like a routine interview, but is actually more of an investigation. Doesn’t go anywhere.
On a side note, by the way, it would appear that MCP is somewhat in control of Dillinger. Although, how and why is unknown. In any case, he’s attempting to amass power. Additionally, the fact that he’s directly speaking to one of the Users is...interesting. And on a second side note, Bradley is preparing something, a security program called “Tron”. That might come up later.
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MEANWHILE, elsewhere in the building, a group of scientists are conducting an experiment to digitize solid matter and transport it into computers. It succeeds with an orange, much to their delight and celebration. One of these scientists is Lora Baines (Cindy Morgan), Flynn’s ex-girlfriend and Alan’s current girlfriend. They go to the arcade to reconvene with Flynn, much to Alan’s irritation.
Flynn not only owns the place, he’s also a game whiz, brilliant computer programmer, and recently fired ex-employee of ENCOM. He’s also been sneaking into the ENCOM system, and he details exactly why he’s moving against them. While working for ENCOM, he had started writing programs for some very complex video games, which could’ve have made him quite a bit of money. But Dillinger stole his files, and uses it to climb up the ranks to Senior Executive of ENCOM, while Flynn lounges in relative poverty. He’s planning on getting into the system to get evidence of Dillinger’s wrongdoing.
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The trio plots to take down Dillinger and get the evidence together, breaking into ENCOM that night. Meanwhile, Dillinger’s meeting with Walter Gibbs (Barnard Hughes), a co-founder of the company, and one of the other scientists who made the digitizing machine. Dillinger says YOUR TIME IS OVER OLD MAN, and brushes off his concerns about he’s handing the company.
He’s not the only one with issues, as MCP decides to take over FOR Dillinger. Apparently, Dillinger’s talents are stealing data and creating Cybernet/HAL 9000. Good job, buddy. But that may end, when Alan goes to finish and install his program, Tron, which will hopefully take MCP down. Meanwhile, Lora and Flynn go to the basement with the digitizing machine. At the computer terminal, MCP decides to stop Flynn by...well, you know where this is headed.
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Yup! Flynn’s brought into the computer by Lora’s machine, and is digitized and put into the game grid. And since we’ll be spending a lot of time there, I think I need to acknowledge something: I really love how this movie looks. The CGI is rudimentary, but it’s used surprisingly well. Consider that this is also made in an era where this is the kind of imagery that computers could literally generate at the time, and you’ve got a pretty great movie in-context.
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Flynn, now in those spiffy program duds, is sent by the MCP to compete in the Game Grid, under Sark’s supervision and tutelage. He’s thrown into the brig with the other imprisoned programs, where he learns more about this world. Once brought into the throes of the Game Grid, he’s told that those who believe in the Users are to be trained poorly, ensuring their inevitable death. Meanwhile, those who renounce their belief will be spared. And of all the programs who still believe in the Users, there is none quite as powerful...as Tron (Bruce Boxleitner again).
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We see Tron’s badass skills in Ultimate Frisbee. And OK, it’s not Ultimate Frisbee, but you throw discs that contain all of your essence and all of the things you’ve learned in your time there. You basically pour your entire essence and being into the disc as you throw it. So, really, it is Ultimate Frisbee, according to that one dude who’s REALLY into Ultimate Frisbee.
Flynn is commanded to play one of these games, and he winds fairly easily. However, when he defeats his opponent, he’s almost about to die. However, Flynn refuses to finish him off, leading Sark to do so instead. And Sark is tempted to kill Flynn as well, but he holds off at the last moment.
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Flynn finally gets to meet Tron, where he feigns being a program that knows of his User, Alan. Of course, Tron looks exactly like Alan, which is why Flynn blurts out his name. But as they’re discussing this, Flynn, Tron, and fellow prisoner Ram are sent to compete in the Lightcycles. And, yes, I’m now looking for a game like this on my phone, because GODDAMN to I love Lightcycles. Can’t WAIT for the Disney World ride, oh my GOOOOD. 
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So, our guys get in the Lightcycles, and they outmaneuver Sark’s guys. They’re actually able to escape the arena and the Game Grid, making it outside the citadel. They encounter a, uh, bitstream, and soak up some energy before moving on. On the way, though, they’re nearly killed by Sark’s guys in tanks, and Tron is separated from Flynn an the unconscious Ram.
Flynn and Ram finds a place to rest and hide, and Flynn discovers that, as a User, he actually has the ability to somewhat manipulate the reality within the computer, and he makes a version of MCPs ships, the Recognizers, which resemble the villains in Flynn’s game that Dillinger stole. Now realizing that Flynn is a user, Ram asks him to help Tron, before dying and disappearing into pure code. Whoof.
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Tron, meanwhile, ends up finding an input/output program named Yori (Cindy Morgan), who helps him in his escape. She takes him through the city, where we see some interesting designs for control programs, almost like a Hunger Games Panem sort of deal.
Flynn has trouble driving his ship, as he meets a “bit”, a small bit of data that only answers in yes or no. He, too, ends up in the city, and you start to notice that this film has a really heavy influence in our cyberpunk concepts and fashions today. Honestly, I really dig this whole thing. Kevin uses his programming powers to disguise himself as one of Sark’s guards, while Yori and Tron find their way through the main citadel of the guards.
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They make their way through to the access tower, where they ask the program Dumont (Barnard Hughes again) to let them access the interface that will allow them to speak with the Users, specifically Alan. Reluctantly, Dumont agrees to let Tron through, where he goes to the access port. Which, for the record, looks awesome. He goes to speak with Alan, and he does that one pose. Y’know, the famous Tron pose that’s on the poster?
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Yeah, that’s the good stuff. Anyway, he gets information written onto his disc that’ll allow him to kill MCP. Neat. And unfortunately, that’s exactly when Sark and his guys show up, taking Dumont away as Tron and Yori escape. Yori gets them onto a Solar Sailer, a device that will transport them to the central computer. Tron fends off some of Sark’s guys with video game noise kicks, and the Solar Sailer arrives to take them away.
Sark chases after them, but the pair manage to outrun his very cool-looking ship. MCP threatens to destroy Sark for his failure, but he promises that he’ll be able to get them. On the ship, Tron looks down at the side to see Flynn hanging on. Turns out that he was one of the guards that attacked the two. Tron pulls him up onto the ship, and Flynn reveals that he is, in fact, a user. He also reveals that Users aren’t exactly the gods that programs believe them to be.
Anyway, how’s Dumont doing?
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Ah.
Well, the Recognizers find Tron, Yori, and Flynn, and chase after them on the light beam the Solar Sailer is on. However, with his User powers, Flynn manages to get the Sailer onto a different beam, while pulses on the original beam destroy the Recognizers.
Doesn’t end up mattering much, though, as Sark finally catches up and intercepts the group. The Solar Sailer is destroyed, and Yori and Flynn are thrown in the brig with Dumont, who’s still alive! Can’t say quite as much for Tron, apparently. But, again, I can only assume that Ton is still alive. We’ll see, though. Sark denies Flynn’s identity as a User for some reason (I mean, MCP told you who he was, but OK), and he sentences them all to death. Outside the ship, of course, is Tron, who’s hiding and waiting for the right time to strike. And that is when we finally see him.
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Glorious. Absolutely goddamn glorious. MCP is taking the remaining programs that believe in Users, Dumont included, and incorporating them into his mass. Meanwhile, Sark has found Tron, and the two are fighting with a classic game of Ultimate Frisbee. Tron nearly defeats Sark entirely, but MCP revives him, and gives him the power to take out Tron. He grows gigantic, and it looks genuinely really convincing.
Flynn prepares to take out MCP once and for all, and kisses Yori just beforehand, which is weird as shit. He jumps into the program, and controls it just long enough for Tron to throw his disc at it and land the finishing blow. And with that, MCP is ended, and the threat of take over is gone! The I/O towers light up, and the Video Warriors have won! Don’t ask me what that means, I study birds.
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And with ALL OF THAT DONE, Flynn gets the proof he needs from a print-out that, to be honest, I feel like he could’ve just typed up himself. It doesn’t look like that much. But, still, MCP is gone, Dillinger’s screwed, and Flynn now gets a cool-looking helicopter of his own, as the new CEO of ENCOM. And from there, he will become a deadbeat dad that abandons his kid to live in computers forever. Or something like that, it’s been a while since I’ve seen Tron Legacy.
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And that’s Tron, a goofy movie of its time, but one that’s a lot of fun all the same. And with some effects that, to be honest...I actually really liked! But more on that...IN THE REVIEW! See you there!
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queenofanime · 3 years
Text
The Gold Watch
(Haikyuu x reader)
Part 1 
Part 2
 "I suppose a million words would not bring you back. How do I know? I tried. Neither would a million tears, I know because I cried."
                                                      (─‿‿─)            
Somehow, after begging, have coach Ukai's patience thrown out the window, and begging some more, Hinata managed to convince his team and Nekoma's team to join in a shared jogging routine through the forest. He had claimed it would build good sportsmanship with the rivalry cats and it would be a fun adventure. Out of everyone, the least excited was Kenma, obviously. He couldn't understand why he had to socialize with people and on top of that, run!? But after a long talk with his captain Kuroo and the constant pestering of Hinata and Lev, he caved in. 
                                                      (─‿‿─)
"Okay, listen up!" The commandant voice of Daichi sent chills down everyone's spine, "The marathon consists of running through a small town outside Iwate Prefecture, surround the beach, go through the forest, hike a small part of the mountains, and finally return to a cabin we have rented. Don't get lost and be aware of others, understand?" With that being said, both crows and cats started to jog as a group. 
The town was a happy hug of houses that had expanded as the years went on. Rustic cabins dotted the grassy hills as trees stood up like spikes, zigzagging the border of brick roads and unpolished homes. Rivers streamed through deep valleys. The sun was bright and warm and with the help of the cold light breeze, it created a perfect balance. Even though it was a small town, one could feel the joyful spirit of the people. Everyone was actually having genuine fun, well everyone except for Kenma. He was hungry and sleepy and spent. 'Why the hell did I say yes!?' He could have spent all afternoon playing games and watching movies in his comfy bed, but no, here he was senselessly running. Hinata must have read his thoughts though because he started to slow down and made his way to the gloomy teen. 
"C'mon Kenma! Cheer up, this will make us better players!"
"I don't care about volleyball as much as you do, you know" 
Harshly, Hinata stopped in his tracks. Worried he had offended the red-head, Kenma stopped as well.
"Hinata?" 
Hinata's eyes were now focused on a small iron gate trapped between two small houses. It looked ancient and neglected. The iron was rusty and parts of the design were missing and covered in moss. Kenma deadpanned. It had only taken about 2 seconds for Hinata to get distracted by something else.
Turning to face Kenma, Hinata spread a wicked smile that reflected pure evil. 
"This gate leads to somewhere" 
"So?"
"We should go through it" 
There was no way in hell Kenma was entering that place. Most chances pointed to that place being hunted. They would probably get lost anyway.
"No"
"W-what? Why not!" 
"The others are getting ahead. Stop wasting time"
"And I thought you didn't want to run anymore"
Now that's where Hinata got him. 
"I mean, this door just happens to lead to the forest and it seems it passes directly through the mountain. We could easily avoid half of the route... But I guess since you don't want to..." Kenma could easily see Hinata was trying to manipulate him, and that caused him to anger, but what truly boiled his blood, was the fact Hinata was succeeding. By now the others had gone ahead. Letting out a sight, Kenma caved in for the second time. 
"Ugh fine"
The evil attitude melted away by an excited one. Without even realizing it, Hinata jumped as his eyes light up. 
"Yeah!!"
Was Kenma going to regret this decision? Most probably. 
                                                         (─‿‿─)
The gate, in fact, leads to a wild garden. It looked abandoned and poorly maintained. All different kinds of flowers and bad weed were growing and stretching through the ground. Some birds chipping through the sky only made it more mysterious. The great weather completely disappeared when entering a more secluded part of the forest. Little sound in the bushes could be heard and the feeling of being watched was starting to become nerve-wracking. Both males walked a couple of meters further until they made it to a small opening. 
"What in the...?"
A small broken playground stood in the middle of the landscape. It had long been forgotten as wildflowers tried to reach the structure. The slow creeks of the swings, rusty and weathered, sent shivers down both spines.
Subconsciously, all of Hinata's memories of his childhood came flooding back; the once yellow metal of the swings was now a brown-beige and barely visible through the patches of moss and vines. What had been a place of joy, of peace and tranquility, could be the set of some horror movie.
"Maybe we should head back, huh?" The worried voice of Hinata could eco through the wind and into the trees. 
"Kenma?"
Now it was Kenma's turn to be distracted. His yellow eyes were looking directly at a pair of glowing blue orbs. Both teens swallowed hard. A siamese cat was watching them every move. A small bird agonized between its teeth and claws. The cat studied Kenma from hair to toe. The boy was captivated by the animal. It looked clean and by the looks of it, it probably had an owner. 
"We should follow it," Kenma said while pointing its finger to the creature. "Unless you got cold feet?"
Hinata wasn't going to let Kenma win, he was the one that decided to come in the first place and he wouldn't back down. Putting his arms at the back of his head, Hinata started walking casually. 
"You are right, we should follow it."
                                                   (─‿‿─)
They made their way through the forest while following the cat, that by now had already devoured its lunch. The scenery didn't get much better either. It looked more cynical as the characters entered further into the forest. By now, the sun was beginning to set, and they weren't even close to the feet of the mountain. Both Hinata's and Kenma's feet were aching and they were starving. 
"Some shortcut this turned out to be," said Kenma ironically.
But both stopped when they saw a small light coming from a house. The property was surrounded by a lovely garden that stood out from all the wild grass. It contained Roses and Tulips and Orchids and Berries. Soon a soft melody started to play. It came from inside the warm house. The teens had made it this far, why turn back now? The glass door was unlocked and from the outside, one could see the cozy living room. It was surrounded by elegant ornaments and delicate objects. It had a western taste rather than oriental. The fireplace illuminated the sky and beautiful paintings of women hanged from the wall. The music playing was provided by a classical record player. It was opera and it was sung by an angelic voice. Everything was so magical that both males entered unaware of the crime they were committing. 
Kenma and Hinata were beginning to settle down on the couch when suddenly a husky voice came from another room.
"Who goes there?"
Realizing they were trespassing, panic starts to flow throw them. Jumping away from the couch both Hinata and Kenma sprint to the door, however, on the way out, Kenma stumbles with the carved wooden table that was holding the record player. Both he and the object fall to the ground. The record player makes an infernal screeching when it hits the floor. Startled by the commotion, Hinata helps the boy get up and both of them run as fast as they can without looking back. They ran all the way to the iron gate and headed for the beach. 
When they get near the last part of town, they hear their names being called. Everyone from the Karasuno and Nekoma's team is looking for them.
"Hinata!! Kenma!!" the shouting intensifies. 
Soon both make their way to the others. Tsukishima is the first to notice them. 
Both captains were extremely mad. 
"It is already nightfall and you two decide to just disappear! Where the hell have you two been!?"  
After a long chastise from both Kuroo and Daichi and some hugs from Sugawara and the others, every member heads to the cabin. 
It is only at that moment, Kenma realizes he is holding a gold watch in his hand.   
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genshins1mpact · 3 years
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I've always had interesting dreams but last night's was very interesting 👀 to sum it up briefly, Xiao had a half adepti spirit baby 🤭
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World building/oc lore:
Now for the long story, and bear with me cause I'll probably have to explain my oc and hc and try to tldr the world building behind this dream, bc it's far from the first time I've had a dream either as myself or as my oc hahaha. But anyway, so my oc Aerin kind of just showed up in Teyvat sort of how the Traveler does (Aether in this case), and she and Aether bond over missing their siblings/family. She has jobs in both Mondstadt and Liyue atm, depending on where she's staying or doing commissions and the like; either helps out at Good Hunter/Angel's Share when they get too busy, or helps out with paperwork at the Wangsheng Funeral Parlor. Uhh did I forget to mention she's one of 3 demigod(?) kids? Well yeah, it's her older brother (dendro), then there's Aerin (hydro/pyro), then her little sister (electro); they're Hades/Persephone's kids btw.
Aerin sort of got dragged along the incidents of the story, so she got to know the main characters pretty well, and is especially close to Venti, Xiao, the Liyue kids (including Hu Tao), etc. Basically, since she's one of Hades' kids, she can see spirits and they often come to her for help and she tries to help them get stuff done so that they can cross over to the spirit realm and all that stuff, hence why she's good friends with Chongyun and Hu Tao specifically. The archons being gods themselves get along with her and they all trust one another in this sort of wine book club tea-time kind of way, and even others like Ganyu show up sometimes. As Xiao comes to trust Aerin and they start to bond, the other adepti (like Cloud Retainer) start to kind of watch over them more, and even have an ongoing joke as to when either one of them will notice they like one another.
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The dream itself:
And now as to how this all ties into the dream, which has a lot of technicalities in and of itself, I'll try my best to describe it without getting... too lengthy haha. Like I mentioned previously, Xiao and Aerin bonded, but in this case it seemed to work in an almost like a werewolf mate kind of way? Xiao essentially became so attached he imprinted on Aerin and some sort of mark appears at the back of her neck (it's Xiao's constellation lol), and so they kind of have to come to terms with the fact that they're unofficially officially together now. Xiao gets embarrassed and spends a lot of time "protecting Liyue" and so they're in this odd state of not communicating, until Aerin gets sick and then Xiao runs over to check up on her, and they sort of fall asleep huddled up together, that being the sort of catalyst of them really starting to get together. Aerin is very patient with Xiao, as neither one of them really have any relationship experience, but she knows he's been fighting for millennia on end and isn't exactly going to suddenly change overnight or anything. Hence a bit of a slowburn tinged with angst as they got closer (lots of timeskips in my dream), until they received some shocking news. Xiao's away for work that week and when Aerin goes in to work at the WSFP, Zhongli congratulates her (but she has no idea why). Later when she runs into Ganyu, the same thing happens, and it isn't until she visits the table to speak to Cloud Retainer that she finds out why. (This part is where it gets sort of weird, I know lol). But basically CR tells Aerin that the two have bonded so strongly that it basically created enough adeptal energy that was transforming into its own being; i.e. rather than pregnancy, it was like a spirit baby born from them... yeah. Anyway, she speaks to Xiao about this and of course they have to kind of deal with things all over again, they'd just barely become affectionate and all of a sudden there's a kid thrown into the mix. Some months later (might've just been a month idk, time skips yk), said spirit baby kind of just shows up one day when they're all at that table with seats for Morax, Cloud Retainer, Guizhong, yknow the one. And so yeah, Zhongli, Ganyu, Xiao and even the other 3 (Retainer, Shaper, & Carver) all showed up to congratulate the uhh happy couple. They sort of had to get used to taking care of their daughter, but she was "born" looking sort of like she was already months old or smth and grew up fairly quickly, like I guess that mix of yaksha adepti and demigoddess just made for one hell of a tough kid. SO she looked a lot like Xiao when she was born but when her hair grew out she looked more like that red beta Xiao design (in homage to Aerin's black/red scheme I guess?) And they had no idea what to name her until one day Aerin kind of looks at Xiao and goes "well, how about Mingxiao, like the lantern in lantern rite? that way you'll both be Xiao and Mingxiao like the lanterns?" and Xiao wasn't entirely on board at first but then remembering when they went to the festival together and everything the idea grew on him. Aerin always felt like the odd one out since she's an Outlander™️ and not a Liyue native, but everyone else treats her like family and she and Xiao became very close, and once Mingxiao's training began, the three were an unstoppable force to protect Liyue. Though somewhere at the back of her mind, this feeling that just as mysteriously as Aerin appeared in Teyvat she could always dissappear just as fleetingly... so Xiao wasn't the only one fighting off his own demons 🤧
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tl;dr: my oc aerin and xiao basically had an imprint/bond mating thing happen and then that bond created a spirit baby that looked like beta (red) xiao and they named her mingxiao (bc of lantern rite) and they became "new liyue™️'s official future protection squad", with hopes that mingxiao would be a leader for the next generation of liyue/adepti in general.
(beta xiao design, for reference to mingxiao)
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˗ˏˋ  The end...  ˎˊ˗
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A Call of a Siren - Chapter 2
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A/N: As you guys have noticed, I tweaked a few things to fit Delia into the story but please let me know if I missed or messed up something on the storyline. Again, looking for a beta reader if anyone is interested. Chapter three should be up soon along with everyone's favorite angry boy. I don't own My Hero Academia. I only own my own characters and the story I create within Horikoshi's masterpiece of a world I'd love to live in.
Chapter One
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“I expect you to all to still work hard on exams even though the end of the school year is in sight!” Her teacher was lecturing them on the importance of tests or something but Cordelia had other things on her mind. 
Nine months ago, she saw the world's greatest hero and a scrawny boy her age on the beach. A day she wouldn’t forget as it was a major part of why she was trying her damndest to get into UA in a month.
She went to the beach mostly everyday on a run and also practiced in her room after her family went out or was asleep. She also tried to incorporate some strength training exercises she got off the internet as she was sure you needed more than cardio to make it in. 
One thing she found herself doing, albeit shamefully, was sort of spying on All Might and Izuku Midoriya train on the beach and park. She didn’t necessarily go out of her way but it was on her training grounds too. No matter how she reasoned it, she still kept her distance and would hide at first sign of being found. It also didn’t help that she felt she had stumbled on a major invasion of privacy as she witnessed the strong and well, mighty, All Might transform to a tall but skinny weaker man. The first time she saw it she thought her eyeballs were for sure going to pop out her skull and fall to the floor with her jaw. She would never tell out of respect for the hero but still...every time he did it was like a mini heart attack especially when he would cough up blood afterwards. Like Jesus man please go see a doctor!
“Miss Bell I hope that dazed look on your face means you are thinking of your study schedule this weekend?” 
Her head turned from the window and faced the teacher, “ Oh, yes of course!” 
“Hmm..so anyways class -” Cordelia went right back to gazing out the window. 
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“ FIND SOMEWHERE ELSE TO DO YOUR STUPID STRETCHES BRAT!” Angry boy yelled at her for the 400th time.
Delia rolled her eyes again but continued her stretches where she was. She was here first anyway. Not that it mattered as she always stretched here because after Angry boy decided it was his workout spot she decided it was hers too. 
“Oi, don’t ignore me! Move your fat ass out of here!” 
“No thanks I’m good. And who are you calling fat ass, big tits?” She laughed as he bristled immediately at her response. He reminded her of a cat, all puffy and angry,  when he got like that which only made her giggle more. She wished to know his name but last time she asked he flipped her off. 
Looking at her watch, she realized she was going to be late for dinner. “Oh crap. Gotta go! Bye Big tits!” 
His water bottle flew right past her head as she ran off while he screamed expletives at her. “Hey!” She scolded. She slowed down enough to pick it up and chucked it with maximum force back at him, “don’t fucking litter!” 
She ran a little quicker when she heard the little pops of his quirk which is when she realized a few months ago that he was getting more pissed. “Goddamn brat!”
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“Cordelia, you are late! Go wash up.” Her mother scolded her from the kitchen as she walked in the house. 
“Lost track of time! Sorry I’ll be quick!” She hopped up the stairs and nearly ran into her father, wearing his uniform, on the way. “Oops sorry Daddy!”
 Yes, she still called her father ‘Daddy.’
 Her ‘Daddy’ was a 6’4 man with piercing blue eyes that could intimidate anybody which probably helped with his job. Her mother always liked to point out that of course all her children had to inherit his blue eyes and not her brown ones.  
“Hey,” His hand shot out to gently grab her wrist before she could keep going, “What is all this training you doing for?” 
“Nothing in particular. Can’t I have a hobby?” She lied through her teeth before continuing on upstairs. 
“Cordelia…” 
“Dad. Teenage girl who wants to be fit - not rocket science!” 
Hopping in the hot shower, Delia relaxed finally. She was soooo lying to her family but felt it necessary as they stood on opposite ground concerning her dream of becoming a hero. 
She had a dream. She wasn’t going to give up without a fight just because she was alone in it. Deep down she was hoping if she became a good enough hero she could change their minds about the matter. 
She even took many preemptive precautions such as designating herself as the mail person of the house. She got it every day without fail and they would get used to just depending on her to get it. She managed to get a third cordless phone for the house she’d hide in her room to check the number in case of any specific calls coming through. She even created a fake parent email and perfected their signatures if needed. She was good at lying but it never felt easier on her to lie regardless of her reasons. 
“CORDELIA!” 
With a sigh, she shut off the water and stepped out of the shower. At least I dry off quickly, she thought amused as she wicked the water off her body and out of her hair. 
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It was exam day. 
Delia’s nerves were all over the place as she sat in the auditorium filled with the other hopefuls. They grouped them by class it seemed though she didn’t recognize those sitting near her. Her fault, she was sure, as she didn’t reach out to others during this past year as she just assumed or more like hoped she’d be transferring after the year was up. 
She wondered where Midoriya was as he was the reason she got her butt here in the first place. 
The Pro, Present Mic, continued to shout out to the crowd of potential students but Delia figured everyone was too wound up to join in or even focus enough. He was in the process of explaining their physical test when a loud voice rang out. A boy with cut blue hair and glasses stood suddenly and practically demanded answers of a possible inconsistency regarding the robots before the Pro could probably get to it (impatient much?) and then turned behind him to yell at the very boy she was wondering about for muttering too loudly. 
She wanted to laugh but her nerves were already fraying. As they were announcing the order of tests and people were slowly being shuffled out of the auditorium, Delia took a long breath before marching outside with the others. 
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This was exhilarating and terrifying all at once. 
She went on auto pilot as soon as the doors opened. Everyone rushed forward only to be immediately greeted by a bunch of green robots with glowing red eyes. Without thinking, she looked for the nearest water source...yes, a fire hydrant!...and reached her hand outwards to pull the water. A burst of water came rushing out that she quickly sharpened into her normal water whip and sliced out at the first two robots she saw ahead of her, breaking their heads off. 
“Wow that was amazing!” A girl with short brown hair to her left shouted at her before running further down the street. Delia blinked. Holy shit, that was amazing! For a moment, Delia felt she could really do this...until about 10 minutes later.
The robots didn’t give her a minute to think anymore, which considering her extreme anxiety over today was probably a good thing, and she used her whip to maim any robot who came within range. As soon as she was finally racking up a few points, a giant shadow loomed over the street. 
It was the zero points robot. 
Holy shitballs it was huge, Delia thought, shielding her face, as it stomped its way over causing surrounding small buildings and the street itself to explode with force everywhere. 
She was about to run but she heard someone cry out. It was the really nice girl from earlier who was caught under the debris from the zero pointer. 
Everyone was running. 
Then she ran. 
Towards the girl. 
There was water running from a broken pipe so she willed it near her as she skidded to the girl and put her hand up and the water formed a water dome around her the girl as they braced themselves for the next step from the robot but it never came. 
“SMASH!” Midoriya yelled from above them. Through the water she saw him go flying at the face of the robot and hit it so hard the zero pointer was thrown back with a broken face. 
“Oh my god” she whispered. The water fell on them in a whoosh and she snapped back to the girl and pushed the rock up far enough to wiggle her leg out. Looking up, she saw Midoriya start to fall and her heart continued to race as she tried to figure out how to catch him but the girl who was stuck ran, now with a limp, touch a rock and float upwards towards him. She meets him halfway then taps him midair and slowly brings them back to earth. Then promptly throws up off the side of the rock. 
The buzzer goes off. 
Times up. 
Delia felt her shoulder drop in disappointment. She only had 20 points from the smaller robots and barely. That was it. She was stuck at a regular school and wouldn’t be a pro hero. 
The finality of things started to weigh on her and followed her as she shuffled her way home, trying not to cry.
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The wait was killing her. 
It’s been days and she’s checked the mail repeatedly. Damn near scared the mailman a few times when she ran up to him a few houses before hers.
By the time it came, she had all but figured she failed so badly that they weren’t gonna waste time with a letter. Yeah, she was being dramatic but still. 
Finally, a small package addressed to her arrived. Delia had to wait until her parents went out to the store with Henry before she could run to her room and play it. After triple checking they left, she set it up on her small desk and internally started to scream. 
“Young Bell, it is me All Might! I am here! To give you your results on your exam to UA!” 
There goes her ability to breathe. 
She started to bite her lip nervously. 
“It says here that you scored 24 points on your practical and did well enough in your written test. BUT” 
She was now on the verge of gnawing her lip off.
“While your scores were alright enough, what really wowed us was your last few minutes of the practical!”
He started a small screen next to him of the girl who was stuck under a rock talking to someone behind the camera. 
“Is it possible to share my points?!” The girl exclaimed to someone behind the camera. 
Delia’s hand went to her chest as the girl, who didn’t know her nor should’ve bothered to do this, wanted to make sure her and Midoryia earned enough points and if not, to give them some of hers. Her lip had to have been bruised by now.
“Did you really think a Hero academy judged solely on the ability to hit a robot? We look at everything! And you, Young Bell, embody just the right person we strive to teach! You went ahead without thinking or caring about anything but the girl and acted- acted heroically! We awarded you 30 more points bringing your total to a whopping 54! So, Young Bell, I want to congratulate you on your acceptance to UA! Welcome, future hero!” 
Delia’s lip was bleeding now but she didn’t care. Tears were rushing down her face before she could stop them.
She thought it was done.
But really- it was just beginning. 
She sent a silent thank you to the boy on the beach and the hero they both looked up to
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MDZS/CQL RPG mechanics
I was inspired by this awesome post from @wangxian-patriarch with additions by @moonwaif. Go check it out! And assume all those clever details and mechanics mentioned there.
This would work SO WELL for a late 90s PS1-style RPG, where graphics were improving and storylines/character arcs were becoming crazy complex but it was still kind of the Wild West/anything goes/take all the risks you want. And the best games (IMO) are those that mix genres in an episodic fashion and MDZS/CQL totally fits the bill for that! CQL even does it, itself.
This got so long that I hated to clog up their post with a reblog. Bear with me here. Batshit crazy thoughts coming at a million miles per hour. In addition to all the above wonderful stuff: picture this structured like a 75%/25% split of MDZS/CQL (because I think the interspersed flashbacks work better for a game where you get to see your past choices affect the present in chunks) but with 75% of the character expansions from CQL. AKA, more Shijie, meet WQ and WN in Cloud Recesses, interact with them at the Wen Indoctrination. Your choices determine at what pace the relationship with LWJ proceeds (see below)? The POV is always WWX.
Intro/tutorial: Mo Manor. WWX is your main character, obv. The main present story arc is a mostly linear action/adventure RPG. Mo Manor is your tutorial/training ground where you’re introduced to the main game mechanics, learn a bit about the world via NPC interaction and MXY’s notes, and get handed the first mystery/what appears to be the main game goal: who did MXY want you to get revenge on? Melodies keeps popping into WWX’s head. Begin mini game where you are introduced to the game’s musical mechanics as WWX tries to remember melodies. Most are eerie and harsh, but there is one WWX finds “strangely soothing” even though he can’t remember where it is from. Remember these songs, especially that soothing one, because it’s going to be important soon! Introduction of basic sword-based cultivation battle mechanics via an impromptu party forming with the ducklings against the corpse arm (WWX can join in with talismans or something relatively innocuous for now). Eventually WWX goes secret solo battle using flute-less demonic cultivation battle mechanics. Can you remember how to play some of those tunes to summon fierce corpses? Then LWJ appears and it’s time for you to get the Hell out of Dodge before there are questions about what you just did. Cue short sequence of getting out of Mo Village before you’re caught. Begin Little Apple game mechanics.
Dafan Mountain Quest. First big mission. Gather info and piece together the mystery while avoiding too much attention from the Jiang sect cultivators or Game Over. Solve the mystery and begin the first boss fight alongside the ducklings! But talismans and whistling isn’t cutting it any longer. Flute-based demonic cultivation mechanics activate! Remember those songs WWX has had going through his head. You’re going to need all of them now. Game Over if Jin Ling is killed by the goddess! Also: surprise! the goddess can only be defeated by a finishing move which requires summoning a high level fierce corpse. Which song is it? Succeed and summon Wen Ning, but oh no! he’s in berserk mode. Hmmm, what about that soothing song? Better remember how to play it fast or Wen Ning will kill the other cultivators and Game Over.
FLASHBACK: Cloud Recesses. I need this to somehow incorporate and deconstruct the school dating sim genre. I don’t know how, but I need that. Sharing loquats and Emperor’s Smile and causing trouble will sure make you popular. The rooftop fight seems like a standard fighting setup. Is there a way to mix those two genres? A fighting mini game inside a dating sim? Because there needs to be! Is Biling Lake a mini action-platformer segment? Also agree: Jiang Cheng interaction and combo learning here—sneak out to explore the back hill and learn pair fighting dynamics. Use WWX’s original sword-based cultivation skills. Rabbit-catching mini game. Decide what colors you want to gift to increasingly grumpy Lan Zhan. Get to know Mianmian and she’ll be more active in helping you later. Befriend NHS and change dialog trees with him in present arc.
Present day Cloud Recesses: your home base. Sandbox. Your actions in the flashback effect the present day Cloud Recesses. Did you hide some Emperor’s smile somewhere 16 years ago? Home of rabbit-raising mini game and various troublemaking side quests. You get points for every Lan Clan rule you break (and how deeply you corrupt the ducklings). The challenge is in figuring out how to break them. Break enough rules and gain early access to the library’s restricted section where you can learn all kinds of new unorthodox cultivation techniques. Break all of them and get a super awesome power-up. Up to a certain point you can return here with LWJ on Bichen once he joins your party. Duckling night hunts are initiated here?
Lan WangJi Joins the Party. The main body of the game commences as you begin the quest to solve the Mo Manor mystery and figure out who MXY wanted you to get revenge on. Your choices/skill in the flashbacks as they occur will alter (somewhat) the events of this, the game’s main “spine.” Each town/city encountered on the road trip has its own aesthetic and NPC populace from which you have to collect clues and learn what your next moves should be. Lots of immersive qualities and learning about the current political/social situation. Fierce corpse and ghost fights along the way. Collect (offensively inaccurate) YLLZ and Sunshot memorabilia. Slowly grow your affinity with LWJ in battle and use the skills for pair fighting you learned with Jiang Cheng to build towards those awesome battle-couple combos. LWJ will remain in your party for the rest of the main game (excluding flashbacks) except for short bits like Yi City. You can play WWX’s dizi along the road for practice and to up your skill level. Depending on how often and in what circumstances you play Wangxian and how you interact with LWJ you’ll start to get different (but still evasive) answers if you ask him how he knew it was you. Remember to play Rest so NMJ’s pieces don’t get out of hand.
Because this is long: more below the cut
The Man-eating castle. Logic puzzle dungeon. Try to outclever NHS in dialog trees to get him to spill information.
Chang Manor. Mystery dungeon with final grave robber boss fight. Learn about the story of XXC, SL, and XY as you explore Chang manor, looking for clues as to what happened. Avoid traps set by XY.
Yi City. I mean: THE FOG. It’s Silent Hill. It’s Fatal Frame. It’s a survival horror dungeon. How long and involved should the Empathy section be? How does the gameplay change there?
Explore Jin Lin Tai. Stealth dungeon. Sneak around Jin Lin Tai as first “MXY” and later as Paperman WWX (AH! Sudden scale/mechanics change), gathering clues and looking for NMJ’s head. Empathy cutscenes.
Escape Jin Lin Tai. Action segment/beat em up. A place to really show off those growing battle-couple mechanics with LWJ.
FLASHBACK: Happy Times at Lotus Pier. The closest we’ve been to the light-hearted gameplay of the first Cloud Recesses flashback. WWX. JC, and JYL involved in shenanigans at Lotus Pier. Maybe we even get the Lotus Seed Pod Extra content of stealing lotuses from the old man. Get a chance to use those Jiang Cheng combos you learned in the CR flashback. Last chance to use those sword cultivation techniques. Nostalgia galore.
FLASHBACK (cont): Indoctrination/Xuanwu Cave. WWX/JC party using non-sword techniques. Eventually morphs into a WWX/LWJ party. This would be the first time chronologically that they would have fought together.
FLASHBACK (cont): Lotus Pier Attack and Escape. I totally agree with the above that this will ultimately work out to stealth escort missions as you work to get JC to safety with WN’s help.
FLASHBACK (cont): Thrown into Burial Mounds. This could be super expressionistic. Wandering through Burial Mounds trying to stay alive, but with crazy nightmare-like elements. Think of the way Eternal Darkness messed with player perceptions and even broke the 4th wall when it came to game mechanics. Maybe this even bleeds seamlessly into the supervisory office deaths and Wen Chao’s chase and death.
Return to Cloud Recesses. More areas to explore are unlocked. Dialog trees with LWJ. Feelings.
Journey to Burial Mounds. This is your chance to really grind and refine those battle couple combos. Side-quests? How far has word spread that the YLLZ is back? How will that effect the way you can or can’t interact with NPCs. I also like the idea of interspersing the flashbacks from Sunshot and up through the building of the Burial Mounds settlement in here, so as to have the player get to interact with and design the settlement in the past before the ruins of it are seen in the present.
FLASHBACK: Sunshot. mashup of beat em up/strategy tactics using demonic cultivation with chenqing and the tiger seal to clear a path for the army of cultivators. WWX is a party of one for this.
FLASHBACK (cont): Post Sunshot. More deconstructed social sim mechanics. Use chenqing to help JC bag prey on Phoenix Mountain. Social decision trees at that really uncomfortable conference scene. Qiongqi Path rescue of the Wen Refugees. The LWJ in the rain confrontation either does or does not happen (or happens somewhat differently) depending on how your relationship has progressed thus far in the past.
FLASHBACK (cont): Building Burial Mounds Settlement. Settlement/Survival Sim elements. Choose where and how to build and what to grow. Play with and protect a-Yuan. Work to revive WN. Make demonic cultivation tools. Whatever you make will still exist in future and can be gathered/used for the Second Siege battle. JC duel (ouch, there’s those moves you learned together being used against you). Play around in YiLing with LWJ and a-Yuan. Spend the day as a family. Feelings.
Arrive at Burial Mounds. Explore the ruins of the place you built. Feelings. Gather items. Release the Juniors. Fight with the Cultivators.
FLASHBACK: Death of JZX/Nightless City. Beat em up using Wen Ning at Qiongqi Path. At Nightless City this time you’re solo sending hordes towards the cultivators. Heart breaking solo battle against LWJ, as with JC, he now knows and can anticipate your moves based on your previous flashback interactions. HORRIBLE TRAGEDY AND MASSIVE DEATH.
Second Seige of Burial Mounds. Massive beat em up where you finally get to utilize the full extent of your battle-couple skills along with Wen Ning in a series of brawls to end all brawls, eventually the ducklings join your party for brawl wave 3. You know that really big battle that happens near the turning point of video games that’s inevitably the second or third biggest battle of the game (and sometimes more difficult than the actual final boss battles)? That’s this one.
Return to Lotus Pier. Here’s where you get memories of WWX’s first night at Lotus Pier and YanLi saving him from the tree are interspersed as you explore the heartbreakingly different present day Lotus Pier. As with the other locations that you experience in both past and present, some choices in the past effect the location in the present. FEELINGS.
YunPing City: Final major location. Explore and gather info. Prep for the final battle. Drunk LWJ mini game shenanigans. (Sexy time? I mean, Indigo Prophecy did it...) Stealth your way into Guanyin Temple.
Guanyin Temple Climax: Dialog trees with JGY determine how difficult he is to defeat here in battle. Final boss fight against NMJ’s fierce corpse: poignant party/combo with both JC and LWJ.
Denouement. Maybe the Sizhui revelation happens differently depending on how you interact with him throughout the game. Obv NOT getting the revelation is considered the BAD ending.
Ultimately, how the relationship between WWX and LWJ unfolds in CQL and MDZS is influenced by the plot structure (or at least is better served in each medium by how it makes use of the plot structure). The character of that relashionship journey is so different between the mediums, but each has wonderful aspects. How that plays out here is kind of up in the air without nailing more things down. Is it possible your actions could determine the timing and expression of the ship such that you end up with something more distinctly MDZS or something more distinctly CQL? (And by that I don’t mean one is overtly sexual and one isn’t, but rather whether the revelation of their feelings comes all at once near the end or rather more gradually, shifting in intensity and character as the plot goes along). That would be quite a thing to pull off without breaking the central narrative. I don’t even want to think about how complex that decision tree would be, but it could potentially be kind of amazing!
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jaimesprompts · 3 years
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A well-known motivational speaker is about to give a TED talk when they take a drink from a fresh water bottle and collapse. Their assistant disappears.
You’re on your way home from a vacation when an airport official tells you your passport must be a fake. Your country of origin doesn’t exist.
While looking for the cabin retreat you signed up for, you get lost and end up at a cabin that resembles what you expected. They welcome you.
You’re a seasoned detective looking over a murder scene at your ex-wife’s residence. So far, her dog is the prime suspect. 
A marriage counselor arranges a scavenger hunt for a struggling couple, based on their history. Someone changes the clues, though, and one of them ends up dead.
You go to a friend’s wake and see a different body in the casket. Hers is nowhere to be found. And there’s a note under the corpse’s right hand — addressed to you.
You overhear a murder confession and hide where you can see the penitent when the door opens. You recognize the face and barely manage to keep quiet.
You wake up to the sound of a blizzard, and you’re dressed in someone else’s winter clothes, wondering how you got there — and what happened to your date? 
Five fellow college students have been murdered in the same week. Each had stolen something on a dare. One of them mailed their stolen item to you.
A newly married couple become pregnant with twins. Due to growing overpopulation, they are told they must make a choice when the babies are born. Only one will live. Rather than submit to this, they plan their escape across the border.
After mental illness devastates a generation, scientists create an airborne substance that balances the levels of all people on the earth. Your character is one of the few who is immune.
Natural farming is a thing of the past. All food is manufactured artificially and distributed. There is no flavor and it’s the same thing every day. Your character takes a stress-relieving trip to the mountains. Here they find the remnants of some real plants, with a few berries on them.
A series of break-ins terrorize a small town, but what makes these break-ins so scary is that nothing is stolen or moved. However, the intruders go out of their way to make it clear that they were there.
A futuristic world where everyone’s thoughts and dreams are constantly monitored so they can be taken and used by the wealthy privileged class to remain in power.
After an unknown cyber attack takes out the world’s power grid, the world is thrown into shambles. Anarchy rules the streets, and long-term survival is unlikely as the chaotic war zone is unleashed on the public.
A global food shortage occurs with severe climate change. Leading to severe famine for the last several decades. In this world, food is more valuable than money or gold every was. The most abundant food source is human flesh, and the evil ruling class has no problem with that. In this world, you are either wealthy or eventually turned into dinner.  
A society that uses its citizens as subjects in medical and psychological experiments decides the current generation of people will partake in the breaking point study, which is designed to have these people subjected to non-stop mental stress, and depression-inducing stimuli to see how long it takes to break them for good.
A society where gender identity has been completely wiped away, anyone that demonstrates any masculine or feminine traits is imprisoned to be cleansed.
Earth was under attack when defeat became clear they started to evacuate to a space station that was still under construction. Unfortunately only 5000 people made it out, now they are stuck on the bleak space station that is barely functioning.
In a horrible society where women are treated like second-class citizens, once a year, The reaping goes on for 24hrs, where men are allowed to hunt and treat women any way they choose with no repercussions.
An environmental group is called into a small town to investigate environmental pollution in the water. As they begin their search members of the team get murdered. The horror plot twist is that the group isn’t being murdered by some corporate hired evildoers, in fact, the pollution in the water isn’t man-made at all, but a supernatural force that requires sacrifices to keep from wiping out the town. The environmental group of sacrifices offered by the townspeople.
A cruise ship is run by a cult of crew members when the passengers realize they are there as a fresh crop of victims they need to survive until their next port.
A guy would fall asleep in world A and wake up in world B. He would have to kill himself in one of the worlds to remain sane, but wouldn't know in which one.
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