coal, verdelite, hemimorphite, and richterite! expect more revamps of gem type variants in the future, im thinking of making toyhouses for the gem types so sources of their info aren’t lost ! i should get back into gem type design again…
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D e m o m a n, was a runner-up in Valve propaganda contest
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MindANDLove¿
Drawing of my Mass Effect OC' salarian by name Vissa Telorn'hex Lazarr, but he is better known as the ''nasty type''. He is a pathomorphologist-geneticist who will destroy all your nerve cells in one conversation. Cynic; perfectionist; withdrawn, aloof with low empathy, partially sociopathic; intolerant of disorder, drinking and cheeky behavior.
Vissa has never loved, but an explosive (both literally, since she is a demolitionist, and figuratively) a quarian named Aela'Sia nar Moreh causes strange and previously unexperienced feelings in him, which he, being prone to cold analysis and inability to feel the whole spectrum emotions, is called ''Attachment'' as they both share a common past. But is it really so and maybe there is something more than just sympathy?
Sia © my friend and FRPG co-player Ilona
Vissa and art © RustedAshes (i.e. me). It is forbidden to copy/use without my written permission.
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Are there other NPCs Atticus likes or hates to be around?
“Honestly, I prefer to stay by myself. Less problems with less people.”
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okay so I'm playing through terraria for my first time and I just got a bunch of npcs
is it just me or is the demolitionist and tavernkeep kinda gay
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Commission for my friend @elinilinxfoot of her two favourites from Legends of Runeterra, Imperial Demolitionist and Trifarian Gloryseeker. It was super fun to work on such a big piece, thank you my dude~ :D
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Demolitionist (Pathfinder 2nd Edition Archetype)
(art by Khoi “Kevin” Le on Artstation)
It’s a new week, and I’m riding the high of having come back from GenCon Indy (by the way, I was at a con this weekend!), so let’s get back into it with another archetype!
For as long as there have been fortifications, there have been those whose role it is to circumvent them. The creators of siege engines and artillery are one such example, but there are also those who get up nice and close and tear down those walls themselves, most commonly with high explosives!
Call them sappers, saboteurs, combat engineers, or in this case, demolitionists, but regardless, today’s subject is all about using explosives of all stripes to lay traps and bring down the defenses of your foes.
While not technically limited to any one class, the demolitionist relies heavily on the usage of alchemical bombs, meaning your options for playing the archetype effectively are limited to alchemist, any other class plus the alchemist multiclass archetype (which means you’ll likely not have a lot of room for your other class feats, which is fine if that is what you are going for), or spend a lot of time and money on learning bomb formulae separately from class options.
Regardless, once properly equipped, these explosive experts can be a destructive force on the battlefield.
Starting out, this archetype allows the demolitionist to rig a time bomb from one or two bombs, dealing damage directly to the object it is attached to, as well as damage to foes nearby.
They can also set up bigger bomb rigs with proximity triggers, which also massively damage the attached object and nearby foes.
With their expertise in explosives, they inevitably learn to protect themselves from detonations, especially their own, using cover or quick reactions to reduce the harm.
Having a knack for the life of a grenadier, these experts know the best way to throw and angle a bomb to maximize the damage of the blast.
Locked doors are no barrier to these experts, as they have perfected the art of rigging a bomb to blast them open with ease.
Normally, these bombers cannot increase the damage from their bombs with precision if they lay them down as traps or timed charges. However, with training they can overcome this, figuring the most likely places that a victim may stand and plan accordingly.
They also can learn to engineer explosives with shaped containers to direct the blast in a direction, striking in a cone rather than a radius.
Demolitionists are already in the business of bringing down walls, but some learn to use even that as a weapon, not only destroying walls and harming foes that are too close, but also potentially bringing the wall itself down on top of the foe.
They also learn how to use volatile substances to improve the effective radius of their blasts as well.
Needless to say, this archetype is pretty much begging to be used with a class or build that has at least some alchemist in it, as this will greatly reduce the overall cost of using so many bombs in a day. However, if you really want to, you can invest the gold to learn the formulae and produce the bombs yourself without the alchemist class features to back you up. The stealthiness of the rogue and ranger make this a natural choice if you want to use these abilities for discrete sabotage or distractions, whereas the overlap of both the gunslinger and inventor with alchemy can be quite useful for setting up a variety of deadly blasts. Martial characters might enjoy setting up explosive ambushes if they like fighting smart, whereas spellcasters that want to supplement their damaging spells might find this useful too.
As one might expect, demolitionists are most commonly employed by militaries looking to break sieges and destroy fortifications. However, such arts are also quite useful with adventuring parties and explorers, though groups more focused on preserving history might be very hesitant to rely on such methods in ancient ruins and the like. Still, there is no shortage of work that can be found for these characters, even if many are wary of being to close to them.
The peace of a grippli village is suddenly shattered when a violent explosion topples a tree that held aloft one of their treetop homes. The source of the sudden violence is an exiled grippli alchemist who has returned to take his revenge, and he brought friends in the form of a ruthless mercenary company too.
The fairy fortress of Moonkist is guarded not just by stone walls, but also by kelpies in the moat and magical enchantments that make the walls infinitely high to those that would climb of fly over them. The only way in is to blast a way through the walls, but getting a sapper that close will be very difficult.
Dissatisfied with the new monarchy, a former engineer of the army has gone rogue, sending threats that claim that he will begin detonating explosives beneath the capital if the new royal family does not abdicate. The party is called in to investigate these claims and apprehend the bomber.
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a snippet of a full reference of silver in the apocalyptic AU, will have more for her prostethics as well as a mutated, demonic form that i'm working on!
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I just saw your Peppino and Anton post as kids and OMFG THEY'RE SO CUTEEEE!!!
All jokes aside, if Peppino and Anton do met each other when they were little, do you think that they would recognize each other when they met again in the future?
I imagine they only met once as kids
it would take em a minute, but pep could never fully forget that weird bright red kid that was jerk
While bumping into each other occasionally as young adults, they started to hang out regularly (and actually learn each other's names) when anton became a full time exterminator and pep got his business up and running
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HERE THEY ARE! In honor of Trans Day of Visibility, from your local trans nonbinary bunny player to your dashboard, all of my current trans/nonbinary characters. There will be more, don't worry. Give me time.
Infiltrator Leyya (she/her), Islwyn the Penitent (he/him), Demoltionist Billi (they/them)
Laxzzi (she/her, with her lovely wife), Necrologist Ahlma (she/her), Xeonna the Lost (she/her)
Ktokka (she/her), Butch Crushfist (she/her), Mharnii (she/they)
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👉👈 so @silverskye13 i saw this and..............
had to make an aron helsmet!!!!!! this was really hecking fun to think about actually like what she'd be like n design (which. is a poke at the rp server she was from actually) and also made me sit down and think more on my other minecraft ocs i have sittin around and why they ended up getting redesigns lkdsfh BUT YEAH i!!!!!!!! aron!!!!!!!!!!!!!!
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ooouggghhhhhh npcs
ALSO I SHIP THE GUIDE X WITCH DOCTOR I SEE NO ONE DRAW SOME SO I NEED TO DO IT MYSELF.
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Head empty
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Is this where ah can apply for a job with tha don?
-Demolitionist anon
"You come to me on the day of my sister's death? Asking me for a job?"
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Holomog Demolitionist (Investigator Archetype)
I’ve said this repeatedly, but something I’ve always been fascinated by are the archetypes that imply that the character has a totally different career path from the base class, but just happens to share certain traits with the class. We see this especially with bards and investigators, as well as a few others, and it really shows how adventurers come from all walks of life.
I was not, however, expecting “civic engineer” to be one of those walks of life.
In the nation of Holomog, there is often a need to reclaim and rebuild ancient ruins abandoned during Earthfall, leading to a need for experts on architecture and demolition to build upon the history of their people when able, and carefully destroying that which cannot be restored. Of course, such ruins are often populated by all sorts of monsters, which is where their knowledge of architecture and analytic minds come in handy turning the very stone against such creatures and adversaries, which is where they gain their elements of investigator.
Why they prepare alchemical extracts, however, that part isn’t so readily explained, though I suppose having potions on hand for emergencies is important.
The result is a specialist that can turn their skills and the terrain against foes, but your character doesn’t have to be from Holomog to benefit. Indeed, I could also see this archetype being used for guilds of “dungeon reclaimers/breakers” and the like, experts in turning the narrow tunnels and mechanisms of dungeons against those that would normally use them against the party.
With their knowledge of the structure of objects, these experts can expertly deliver precise blows to damage and break a foe’s possessions.
That insight also gives them the ability to move deftly through difficult terrain, more easily break objects and structures, and even later break through walls.
With precision and might, the demolitionists are able to strike walls and objects in such a way to weaponize the resulting shrapnel, hammering foes in a wide area.
All of this specialization on objects makes them slightly less adept at targeting the weaknesses of living targets, their progression in that regard being much slower.
Perhaps their most interesting ability is their knack for breaking up the terrain quickly to provide a tactical advantage. This starts with simple difficult terrain, but later can include obscuring dust clouds and even cover from the rubble.
Of all the archetypes and builds I expected from the investigator class, a sunder build was not one of them, and they use it to great effect. After all, only the most rare battle feature no terrain whatsoever, and with preparation they can turn a battlefield into a maze of difficult terrain and favorable cover for their allies, while hampering their enemies and damaging them in wide areas. However, don’t forget they’re also investigators, able to take discoveries, spells, and more to better empower them. Definitely pick up a few things that help with sundering and breaking objects, as well as options to diversify them.
Reclaiming, demolishing, and building are the names of the game here, which could delve into uncomfortable territory if your character is tasked with destroying structures and location considered sacred. On the other hand, you could look into the lives of famous architects and find some information to pull from in your characters, well, characterization. Yours might be a hardworking servant of the people, a famed architect, or something else. Whatever strikes you as interesting.
In the mountainous lands of Sokong, misty forests are populated by the flying monkey-like xiao, along with other wonderous creatures. One could wander there for a lifetime, but they say somewhere within that timeless place are the ruins of a nation forgotten by time. Thus has the architect Gen been tasked with finding these lost cities, and reclaiming them for the empire.
The party, in the service of a local guardian spirit, has come into conflict with an agent of the Endless March. This agent, a wyrwood called Clarity, seeks to fulfill their mission and raze the ruins to the ground to pave the way for progress, something the spirit cannot abide as a custodian of history.
The party is transported into a strange dimension where every object and creature is made up of arrangements of tiny multicolored cubes. Getting back home will mean trusting one of the heroes of this strange realm, a man with an incredible knack for shattering the structures of this land with one mighty blow.
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