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#dev ideas
unagidevi · 3 months
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HEYO! HAPPY NEW YEAR AND (LATE) CHRISTMAS! + WOO! HAPPY 3K AT THE LIL CHRISTMAS PARTY BLOG
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I hope you don't mind but I used my human designs as drawing skeletons give me a headache.
@xpau-official dtiys
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sevenrs · 9 months
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so like
we're all aware that the religion practiced in rain world by the ancients (iterators, and some of the slugcats by extension) is heavily inspired by buddism-- karma, reincarnation, ascension that leads to enlightenment where the need for the life/death cycle is past you now because you no longer feel suffering
five pebbles tells survivor and monk to go west.
west.
like in journey to the west? the great classical chinese novel, an allegorical journey about human perseverance?
in a game that is so incredibly difficult that beating it would require persistence?
was this intentional? did videocult know this? why haven't i seen anyone talk about this before?
im losing my mind right now
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alleesaur · 5 months
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somewhere once beloved 🍃
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theslimeologist · 2 months
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can we take a moment and ask what happened here? like what did they do to her??
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oh.
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socialbunny · 8 months
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 Skip has always found a way to work through his problems and turn them around with relative ease, but the sudden death of his wife, Brandi, has brought his mostly carefreeness towards his children  to a stand-still. With two freshly traumatized children and a newborn under his belt, can Skip juggle turning his shitty ass life around for his family, or will he crumble under the weight of his past mistakes?
Darleen hasn’t been the same since her husband, Darren, died, though she’d be quick to argue with you if you said anything of the sort. She’s FINE! She misses her husband, undoubtedly, but she’s not going to let that very, very, very tiny thing wreck her whole life, and she’s not going to let people give her grief about ANYTHING. Sure, she got fired from her job a few months back and hasn’t made any strides to find a new one, and she’s losing touch with her son as she goes and squanders all her responsibilities by partying and drinking on par with younger years, aaaaaaaaaaaaand the almost obsessive idealistic crush she’s developed on her neighbor is clouding the second half of her judgment, but she’s bounced back from worse and knows everything’s going to come up Darleen :) …………. hopefully
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darkstarcore · 2 months
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noecoded · 2 years
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pov u fell off the ropes course while trying to impress your co counselors and passed out (they were totally laughing at u btw)
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one year hence
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amicus-siderum · 7 months
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I think it'd be nice if in Genshin they added the main characters into the playable world- eg. seeing Amber at the Good Hunter, or finding Zhongli at the storyteller's place and being able to interact with them. Kinda hangout style except it's not a quest or anything major. Just a fun little interaction!
I think this would make for a more interactive and realistic experience. As you know, the players love their favourite character's greatly, and often complain about not having enough interactions with them, so I believe that making them occasionally appear outside of quests would be a great solution to that.
Here are some examples I've come up with:
- Diluc can be found on Mondstadt's city wall at night, and when you try to interact with him, he is very awkwardly trying to hide his Darknight Hero identity
- Lisa can be found in the KoF library sometimes, sipping tea and reading a romance novel, and when you interact with her, she invites you to read together
- Noelle can be found around the Favonius Headquarters performing her maidly duties, and when interacted with, she says she's quite busy but will try her best to aid you in any way she can
- Jean can be found in her office late at night, and when interacted with, you can try to coerce her into resting by doing some of her work for her
- Kaeya can be found walking around the streets of Mond at any time of the day, and when interacted with, he invites you for a walk together while gaining intel from the other residents
- Beidou can be found on the Alcor, and when interacted with, she sings sea shanties or offers to tell you of her adventures out at sea
- Ningguang can be found in the Jade Chamber in the early mornings, and when interacted with, she entertains you with a philosophical discussion and is amused by your responses
- Childe can be found around and about Liyue Harbor, and when interacted with, he ends up giving you mora to "buy yourself something nice"
- Thoma can be found at Komore Teahouse in the afternoons, and when interacted with, you receive consumable food thanks to his caring nature
- Sayu can sometimes be spotted in her barrel camouflage, and when you try to interact with her, she says bad inconspicuous things such as "I am just a normal barrel, no need to concern yourself with me"
- Yoimiya can be encountered when interacting with her father at Naganohara Fireworks, and when interacted with, she gives you fireworks and you set
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appeypie · 1 year
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IVE BEEN INFORMED OF THIS.....
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oh i wish i never knew that, we were robbed. and i will be thinking about this forever now
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unagidevi · 3 months
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Stop making Dream a brunette, it doesn't fit his character and ruins the whole point of his character.
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The fuck you gonna do about it.
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yourlocalgrass · 1 month
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I’m bored and thought of another scenario to put in tension and angst for obey me characters to go through. I like this one by the way.
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Sorcerers’ society find out the causes of earthquakes happening faster than usual was MC due to their magic potential (MC being the cause of all the natural ‘phenomenon’ in S2) and now want to investigate MC and call them in.
Drama has already started baby.
Solomon who’s against this but goes with MC to make sure they’re ok because it’s not a good idea to ignore a seemingly threat invitation I mean.
It’s explained the Ring of light was used to console MC’s magic and everything is fine now but they’re doubting it and want to investigate the Ring of light for themselves, if it’s actually successfuly tamed their magic or just a temporary device to tone it down- simply meaning if MC’s overflow of magic would still be leaking and not fully restrained.
[Also add overprotective Solomon drama who’s against this because that’s hot and more dramatic]
It’s found out the ring of light isn’t powerful enough to completely prevent MC’s magic from overflowing and now…
The sorcerers’ society have deemed MC a threat. A large threat to the human world.
Who would be better off dead. No. SHOULD be dead.
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「If only the story actually did have good drama like this~
Anyways I’m just describing the scenario since I can’t write at all lol if I had enough confidence I probs would haha」
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peachypizzicato · 2 years
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cant wait for the father/the son/the holy spirit splatfest
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louroth · 9 months
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Hello hello everybody! It is time for another months progress, and I am so excited to share with you, all the things I have gotten my grimy little gremlin hands on. First off, what we are all here for; writing. I have been on fire, to be honest! Last month I churned through the last of the first batch of erotica stories (there's 6 (!!!) of them on my patreon already) and set them up for publishing along with two more unseen ones- I'm still going over the logistics of where to publish for the best revenue (I know this sounds boring, but I have to make an income somehow, and hopefully find another audience as a smut writer on other platforms 💀 I love writing it so why not!), and I am making headway, learning the ins and outs of self publishing. On patreon, there are also two Q&A's that are written in a bit more fictional manner, in character: a more fun way than just writing answers straight up and down. I have enjoyed those so much! There's a bunch of other stuff I haven't even mentioned- honestly, I have to say, I'm really proud of my output on Patreon even though I have been really anxious about writing full time. It's going great! I have to thank my new friends and support-network on discord; you make this all worth it. I cannot express how fun it is to shoot the shit with you in vc, gaming together, or seeing your shenanigans in gen or your in depth theories (thanks for the brainworms!) or memes or staring longingly at the fanfic channel or drooling over your art (ouro related or not) or... Gah. You are just amazing people, and I will waste no opportunity in saying so. Thank you forever and ever and ever an-
When it comes to OUROBOROS, I am happy to announce that the next chapter is damn near done! I was halted because of the discovery that dashingdon is no longer supported by it's creator, and have been working on the twine version ever since, earlier than I expected- it's tough work, but I am so excited to make this an actual game made entirely by myself, and not submitting to a company that quite frankly leaves a bitter aftertaste. It is taking long to make because I want to make it mobile compatible from the start, which there isn't a lot of resources for. But I'm doing my best! The plan is that I will be posting the next chapter for Patreons in the coming month, and then treat you to a full twine release here on tumblr. I haven't made any rewrites when porting the twine build, but I would like to do that too... so we will see; this plan is not set in stone. I will just have to see how it evolves over the next month. Yes, beta-readers is still on the schedule, just holding off a little while while I wrap my head around this new coding landscape.
Other than that, I have been working on the set aesthetic for ouro, which has been really hard, a lot harder than I expected. You all know I am no wizard when it comes to graphic design, but I want to at least develop a set palette and imagery and portraits that is cohesive to the story. The work is ongoing, and I don't have much to say about it- even though it is taking a lot of my brain power. I'm hoping I can come to some kind of set and in depth conclusion that I am happy with before the twine release, because I want the game to feel like a treat to open up and play; a world to get lost in.
That's it! If you want to see weekly and more in depth dev-logs, you know where to go. I hope you have an amazing day or night, and we will see each other soon. xx
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taffywabbit · 2 months
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i just woke up so i haven't actually watched the pokemon direct thingy yet, but i heard they mentioned they aren't pushing out another console release at all for 2024 and if that's true then frankly THAT news is way more hype than any actual game announcement could ever be. go girl let us wait!! this is genuinely what i've been begging for for years now
like, oh a new Legends game? that's neat i guess. oh wait it's being given literally ANY time to cook and they aren't crunching Game Freak to hell and back in order to pump out a bunch of half-baked annual releases for the first time in ages?? NOW we're fuckin talking. LOVE to see the torturous cycle broken
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goblincow · 10 months
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Been thinking about this & putting it into practice when writing The Perilous Pear & Plum Pies of Pudwick for a while: thanks to the ever excellent @babblegumsam (who you are probably already following and if not now is your chance to rectify that) for the final straw that made me write this up today. I truly believe if you have any interest in TTRPGs, play, or design you'll get something out of it, it's a further 5.4 mins read from here on out.
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Play is interaction.
Reading is interaction.
Below I will argue the necessity & usefulness of thinking the relationship between reading & play in TTRPGs as (almost) the exact same thing to unlock a wide & deep potential as reader/player/designer.
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Reading & play don't have to be the same thing. But you can't play without reading (in the sense of reading representations, images, ideas, concepts, interactions, etc, not just written text), because then there could be no interaction.
Reading and play can both accurately describe a given act or process. For instance: I read a table or piece of prose in a TTRPG book.
I say this because this is an idea that people struggle with, and while I encourage debate around the concept, we first have to agree on some basic building blocks that I hope I'm able to communicate here. For instance, there exists a potential reality in which tabletop roleplaying games are called tabletop reading games and nothing else about them changes (except for the consequential ability to think of reading in ttrpgs as play, and the potential this tool unlocks), because the prerequisite role for all other roles being played in a role-playing game is that of the reader.
This is true for much more than TTRPGs, but if we simply focus on acknowledging that reading & play in ttrpgs can and often are the same thing, then we are able to make informed design choices on this basis that we otherwise lack the agency to make – and which are nonetheless choices that are being made while we miss the opportunity to observe, read & ultimately interact and/or change and/or play with them.
To not think of the relationship between reading & play in TTRPGs in this way is to limit your agency as a designer, reader, player, and ultimately to cause yourself to be unable to synthesise these roles which are deeply inter-related, perhaps more so than they are disparate.
However you define it, Good Design necessitates the application of the right tool for the job. This requires making, maintaining & improving the tools that you have access to. The reader/player relationship is not only one of these, but an integral one that precedes a great many (if not all) of the other tools that you can & do employ as designer/player/reader.
If you allow this tool to remain blunt and imprecise (and especially if you don't acknowledge that it exists and that you use it in every choice you make), what you are doing is making a choice to blunt all of your other tools, even if you aren't aware of it.
This is poor design, poor play, and poor reading,* and I believe that this is true regardless of how you define each of those terms.
*though of course we could - and I think should - argue over the semantics & limitations of my imprecise use of the word "poor" there and the further ideas it smuggles in unacknowledged, but I trust that you will be able to infer what I'm trying to communicate in my use of it and I further hope that by leaving this imprecise application of a tool here in the way that I have used it, it might serve as a good example of the consequences, limitations & potential dangers of applying tools/terms/ideas that might be best described as "too blunt for the job", which is the very thing I'm attempting to highlight & address here.
It would not seem very sensible to choose to limit yourself in this way unless it allowed you access to new tools, which is a choice that you could only make once you are familiar with the central idea I'm presenting here – in other words, if you break the rules without understanding them you are very unlikely to be taking a step forward and much more likely to just be shuffling in place or even stepping backwards.
I hope that this short interaction has unlocked or reinforced your access to a useful tool that will allow you to sharpen your understanding of the play/reading relationship in TTRPGs and in turn refine & maintain your existing tools and your ability to synthesise new ones.
I look forward to discovering with you what new agencies this allows us to unlock, and I hope you take what you have read here and play with it to design new realities that you & I have yet to imagine.
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