Modify to her relaxation at the northern winter. Just Jan, enjoying herself. 🖤
Jan Serpent © Puss in Boots, Dreamworks
Fanart © Me
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A new beginning, mind carries doubts and worries but heart always says go for it, making a garden of unheard voices.
- ps/devluw
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Kiely Rodni: California police 'modifying' search effort next week as few signs of missing teen emerge
Kiely Rodni: California police ‘modifying’ search effort next week as few signs of missing teen emerge
NEWYou can now listen to Fox News articles!
The search for missing 16-year-old Kiely Rodni will be scaled down to a “task force”-based investigation next week, California investigators said Monday, 10 days after the teen vanished under disturbing circumstances.
“We are still looking for any clues, videos, tips, any information to help us to put pieces together and help us to direct where we’re…
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Lovely Ikea hack: the plain Rast dresser into an apothecary-style nightstand by Deborah Bitton at Hip & Humble Style.
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"kill them with kindness" correct. 12 billion hearts attack
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Your turn to fill the ice bucket
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Fiber arts is just Math in sheep's clothing
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basil braids.
ya'll think i could put this on my linkedin? the braids in a claw clip some of you have been "foaming at the mouth" for 😼
24 ea + 7 modmax swatches
bgc, lods, hat compatible, proper maps, etc
claw clip accessory in L lip ring, 16 swatches
pretty proud of the morphs on this one!
download | alt
v1 polycount: 12.1k / 7.3k / 3.6k / 1.8k
v2 polycount: 16.9k / 10.1k / 5.1k / 2.5k
credits: depthofpixels’ gradient, qwertysims’ actions, simandy’s gradients, aveirasims’ gradients, aharris00britney’s gradients
does clip with bulky clothing, dramatic head turns & the masc frame, but those are all expected of longer hairs 😝
december 14, 2023 update
corrected a specular map issue on v2 causing white spots around the hairline
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Can’t believe we’re getting another season with Kristen Applebees’ absolutely atrocious dex score
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something I don’t see people bring up a lot when talking about worldbuilding, especially when you’re creating cities, is wind. prevailing winds in many places in the northern hemisphere blow from west -> east, and because industrial production tended to take place in the centre of cities, workers would live downwind of factories while the wealthier classes would live on the other side, away from air pollutants, which is why a lot of cities have a poor east-end and a rich west-end, a spatial configuration that persists in many places that are now post-industrial
and in general the built environment has a durability to it that persists far past the historical moments that produce those configurations. this means that the stated aims of a city via a vis city planning are frequently at odds with the physical layout of the city itself. so if you want to create a city that feels like it has a long history to it, working through its earlier stages of production can help with decisions you make about its layout, and also allow for weird spatial contradictions in a city that has to constantly fight against its own physical history
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