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#so I did it with inverted method
why-the-heck-not · 4 months
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20.12.23, wednesday
My main hobby is just procrastinating in any way I can. The plan was to make a cup of coffee and then start working. What actually happened is that I watched a 3 part video series (by james hoffmann ofc) on Aeropress coffee and made a few cups with different variables. Still not sure if I found The Recipe for me, but it’s getting better (tho I don’t love the coffee beans I have)
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callmearcturus · 2 months
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The Video Gaming Major Arcana
The latest patron episode of Into The Aether/@intothecast asked the boys to decide a video game for every Major Arcana card. They ran out of time on it and only got 2/3s thru
my ass was like "Challenge Accepted"
0 - The Fool - Dragon Quest (The Fool is infinite potential and is at the start of a long journey. DQ as a series is a long-running, is a bedrock of the medium, and has done its own takes on everything from pokemon to minecraft, and it either did it first or did it better.)
1 - The Magician - Metroid and Zelda (The Magician is the first person the Fool meets and is a guide for the journey. The Magician is associated strongly with teaching and with tools. Metroid and Zelda both are foundational works and they revolve around gating player process through tools.)
2 - The High Priestess - FEZ (The High Priestess is another guide, but sits before the veil, keeping guard over arcane, hidden knowledge and deciding when to share the secrets of the universe. FEZ is one of the Big Games that hide under layers and layers of mystery.)
3 - The Empress - Stardew Valley (The Empress presides over growth and cultivation of her kingdom, sitting in a field with wheat in hand. SDV is chiefly about taking care of your own domain, the farm and the wider village.)
4 - The Emperor - Civilization (The Emperor is the firm hand of government and can be an important navigator in chaos but also is angered by lack of obedience and losing control. Civ is all about steering every aspect of a nation and protecting it viciously.)
5 - The Hierophant - Pokemon (The Hierophant is a cultural, societal leader that gains power from people who believe similarly but subsequently is very set in their ways. Pokemon is a huge phenomenon that unites people of all ages, but also struggles heavily with innovation and progress.)
6 - The Lovers - Journey (The Lovers aren't necessarily smoochy-smoochy, but represent a Decision, joining hands with another person and striding into the future together. It's Journey. If you know, you know.)
7 - The Chariot - Bethesda's Catalog (The Chariot is a tumultuous, potent card. They hold onto the reins of powerful beasts and drive forward, blazing a new path. But if they lose grip, everything goes to hell. Bethesda's works tend to have this incredible ambition to them, and when they hit, they HIT, but when they miss, it's dramatic.)
8 - Justice - Dark Souls (Justice is the system and its enforcement of its rules, whether they feel fair or arbitrary. I feel DS fits it well-- it relentlessly follows its own rules and is firm in them, which can either draw players in or seem cruel and unwelcoming.)
9 - The Hermit - Immortality (The Hermit is a wise person who gained specialized knowledge but through great personal sacrifice. They find it difficult to share their knowledge because they essentially traded that ability to communicate easily for the wisdom. Immortality has some deeply complicated concepts to communicate, but its methods and the basic mechanics it uses are to some people impossible to understand.)
10 - (Wheel of) Fortune - Spelunky (Fortune is the card of pure luck and the whims of fate and how you survive being caught in its spokes. Spelunky is a pure Rogue-like as opposed to a Rogue-lite and there is no knowing what the procgen will give you.)
11 - Strength - Undertale (Strength is specifically about emotional control and fortitude. It's not about slaying the lion, but holding it, keeping it from lashing out. Undertale is a game that asks the player to endure emotional struggles both against the mechanics and against their own inclinations.)
12 - The Hanged Man - Signalis (OH BOY ITS MY FAVE CARD. The thing about the Hanged Man is that it's a test, a gamble, a deal. The Hanged Man is not hung from the neck, this is not an execution, they are inverted. They choose to be inverted in the hopes of gaining some Insight into the universe, but in doing so risk madness or obsession or doom. Signalis is both a game about a protagonist going through this and also a game that will put the player through this if they aren't careful.)
13 - The Nameless Arcana - Braid (I'm not even personally a fan of Braid, but I believe it is one of the handful of Original Indie Games. The very existence and popularity of Braid and its contemporaries showed that games outside the big studios could hit big. Braid (or Cave Story for the PC crowd) altered the landscape.
14 - Temperance - Yakuza (Temperance is the melding of disparate elements that should not go together into something grand and new, and maintaining that balance. Yakuza manages to be genuine and profound not in spite of its strange mixture of tones and mechanics but because of them.)
15 - The Devil - Genshin Impact (I don't feel the need to elaborate on this one.)
16 - The Tower - Shenmue (The Tower is total upheaval and where it all comes crashing down, where ambition crumbles and brings an institution down with it. Shenmue is not solely to blame for the failure of the Dreamcast and Sega's exit from the console arena, but it contributed to it and is emblematic of that seachange.)
17 - The Star - Mass Effect (The Star is a beacon in the darkness, a distant light that indicates not so much a goal, but that the journey will continue. Mass Effect is a landmark title that maybe didn't execute on half the things it tried, strangled by its own scope, but it still showed what games could do, broadening the possibility space. It is hope for greater experiences and art.)
18 - The Moon - Metal Gear (The Moon illuminates the path through the darkness, but creates illusions in the reflections, demanding the querent move forward with care or they will go astray, go mad. Is Metal Gear really deep? Is it the closest triple-A games get to arthouse? Does it have meaning? Or is it a mess? Is it too Problematique to justify it's big ideas? Is it all just really, really stupid? Or is it genius?)
19 - The Sun - Tetris Effect (The Sun comes at the end of a long, arduous journey. It is the sigh of relief, the tears of release, the light to finally see how far you've come. Tetris Effect is the latest iteration of one of the oldest formulas ever, and it's brilliant and celebratory and invites everyone to take part in its joy.)
20 - Judgement - Pathologic (Judgement is all-seeing and all-knowing, the final tally and the reckoning. So is Pathologic. Few experiences demand so much from the player, and few games are so brutally honest in answering the player's decisions. In Pathologic, you will get what you deserve.)
21 - The World - The Outer Wilds (The beginning is the end is the beginning. Completion and totality and holistic understanding of Everything. It's gotta be Outer Wilds.)
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sugarmasonmearii · 1 year
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[Repost] Mario Pokémon Trainers Series
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Almost a year ago, I started this mini drawing series, where I drew the eight well-known human main characters from Super Mario in outfits of the player trainers from all Pokémon regions, in (almost) their official 2D art style, by Shigeru Miyamoto. It's actually hard to capture the full essence of the 2D art style, so I could only get as close as I can. But I think I did okay.
The inspiration behind this series was the stickers from Mario Party Superstars, and since I had been drawing so much Pokémon and missed drawing some Mario, yeah this was the result.
Three months of work, and I did all of this before on computer mouse so it's no easy task. Although after I did Yoshi, I closed off this series and moved on to making more Commissions and finishing my own projects. Despite that, these still get the attention of many in DeviantArt, not so much on Twitter anymore cuz these are literally my first art entries in that site.
I chose a Pokémon from the region assigned to each character:
Mario - I chose Kanto for him, as well as Pikachu because the first Generation is the mascot region of Pokemon, reflecting Mario being the mascot of Super Mario ofc.
Luigi - Johto is actually a region beloved by a lot of people, and Luigi is almost the same, sometimes even more preferred than their counterparts. Although Chikorita's there cuz... green.
Peach - My origin region Hoenn. I chose Skitty for her cuz pink and cute, and perfect for a princess like her.
Daisy - Ironic for a Princess living in a hot biome to be assigned in the coldest region, but at least she has a shiny fellow warm-biome friend Luxio.
Wario - Unova, like Wario and Warioland series, two things that only get the love they deserve way later. Picked Tepig for him, although there are other Unovan Pokémon that'd fit along.
Waluigi - The least loved region, paired with the unloved Luigi Clone. Inkay is due to its evolution method, which also alludes to Waluigi's emblem being an inverted L.
Rosalina - Frankly it's due to the Minior why I assigned her to Alola.
Pauline - Same thing with Grookey that's why she's assigned to Galar.
Yoshi - Someone begged and guilt-tripped me nonstop from the comments in DA, that's why this thing happened. 😑 This too is why I had to strictly implement the "No Free Art Requests!" rule.
Will the series continue? Apparently it did because of this commission. But again, I don't intend on voluntarily continuing this series. So if your character didn't came out, you can always commission me :) ...
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If you're interested in a commission from me, [do check here] for details. Or you can check my [Carrd art commissions.] Or you can DM me too.
You can support me via [Ko-fi] and/or [Patreon] too!
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Fanart: Me Super Mario and Pokémon: (c) Nintendo and Game Freak
Do not rip, trace, steal, copy, distribute, or use without consent please!
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judithan-fr · 18 days
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Tutorial: How I Render Accents
PART 2: COLORS
I usually do not recommend 'pixel hunting' aka going over your work with a fine tooth comb and picking out stray pixels to erase. However, for setting up a proper base layer for accents it is imperative to do so.
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To explain my method of color blocking: I select everything outside of the lines, invert that selection, then fill in. This does a more accurate job than going into each and every section and filling them all in individually, and is also significantly faster. Only downside is small sections like above where you can see bits of the green (which I use bright green against a dark grey background to contrast the base color, lines, and background) poking out, as well as the inner section where it filled in a spot I did not want filled in. Getting all of this right in this stage will make your life easier as you go. (It's also the method I use to color block all my work, even beyond accents)
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Now this where my style of rendering color may come off intimidating and, tbh it might be. I do gradients first and then I color over them with "normal" blend layers. I typically don't use multiply layers unless I'm shading something that has a lot of textures. If this scares you, it's okay I'll keep walking you through it. Here, my gradient goes from a pastel but deep periwinkle, to a soft more cyan blue, then to a lighter pastel green. Skipping steps and going from the periwinkle to green will give it a different look. There's also hints of a pinkish tone as an accent color.
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So as I said, these additional layers are done with regular "normal" blend mode layers. I've placed one in between the butterfly line art and the line art for the rest of the flowers, and then an additional layer under everything else. This allows me to create a glow effect specifically around the butterflies, and then specifically under the flowers. Going back and forth with the proper amount of opacity (by using the airbrush transparently) helps to make it glow but not be Too Loud. Also checking it against a dark background can help to check for spots where it spills past the borders, as well as really gauge how Bright it is. I've also color matched the butterflies with the flower pits and the bulbs. This adds extra cohesion and makes them all look uniform but different enough with the gradients.
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The stages of how I render gems/dew drops. Take the base color, make it a bit darker and less saturated (as well as changing the hue a bit depending on what the default color is. For yellows I go more orange/red, for blues I go more purple or even pink. It depends), add a small drop light at the bottom thats a fairly saturated version of the base color, and then a stark white/ near white highlight. That's it. Don't over complicate it, it will not matter when it gets shrunk down. Note that I do not use multiply/overlay/screen layers for these types of things as it adds too much bulk to the files and doing it manually helps to strengthen your color theory skills.
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For shading and rendering, again, I create a "normal" layer and simply. Draw over what exists. Color picking and hand blending allow me to create the exact shades and effects that I want that multiply/screen/overlay layers may not be able to achieve. (which isn't to say I dont use them! i just don't use them for the main meat and potato part of my coloring) All of what is shown here is also achieved with the CSP asset SOIPEN (which can be found for free in the asset store)
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another example. The one on the right is showing how the layer looks without the gradient base layer under it. All of this is rendered by hand. I also specifically put a highlight color around where the butterfly is sitting to give a better illusion that it is properly sitting on the flowers rather than just in front of them.
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Next is changing the color of the lines, if needed. A method i'll use is I color just the sections I want (on a separate clipping layer) then lock that layer's alpha setting to them add in a gradient. It's a small and subtle effect that adds more depth without doing a lot of effort. (work smarter not harder)
Now we get to the Polish Layers!
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first image is how it looks as a base. second image is with an overlay layer applied. I've used some dark purples and mid tone desaturated greens to push the values a bit further (especially evident on the top left wing) Third image is with a screen layer applied, highlighting the inner most part of the flowers and adding some additional bounce light.
An important thing to note about making accents vs making full coverage skins: OPACITY AND LAYER TYPES MATTER OVER TRANSPARENT SPOTS. What I mean by this is that if you use a soft, light grey to shade with a multiply layer, don't clip it to anything, and have it go outside the lines - that will no longer appear as a 'shadow' when it comes to the final result. Instead you will have a section of soft light grey that is simply laid on top of whatever the image under it is. The same applies for overlay/screen/add layers and so on. If i use a very dark color on a screen layer (to give a soft highlight) and airbrush it over a bunch of stuff and don't clip it, it will end up with this horrible dark splotch over everything that isn't opaque. To this end, mastering normal layers is imperative to having well rendered and convincing accents.
Another thing of note: when it comes to sparkles/small details, note how 'large' the sparkles behind the butterflies are. They seem a bit chunky, yeah?
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this is what they look like at proper size. If anything, I could have gone larger on the small metal beads connecting the dew drop jewels to the lace.
Another trick I also like to do is this:
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a slight hint of transparency! It's just enough to let the dragon's lines underneath show through but not enough to be super noticable. I like to do this a lot when it comes to sparkly and magical effects.
Next is the worst part of all: destroying all that beautiful hard work with the shadow and line art layers! (sobbing)
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This stage always agonizes me. This is my first pass of the shadow/line layers and let's hope it's dark enough.
But yeah that's a start to finish look at how I create my accents. Unfortunately a lot it devolves into needing to know, yknow, line weight and silhouette importance, color theory and the ways that drawing applications actually apply color to a png vs how its rendered in app. All of these things impact the finesse of the accent, and are things you do have to learn gradually over time, but hopefully this has given yall some additional insight and perhaps some helpful tips.
And this should also explain why I get so mad when people go 'hey can I get this accent in another color' no! no you literally can't!
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no-name-publishing · 1 month
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Dirt by Astern
Right off the bat not gonna tell you how long this took me to finish, cause it's embarrassing. But it's done, it's huge, and it's mine!! More glamour shots and process pics under the cut!
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Hand dyed cloth, done with an ice dyeing method; title painted with gold paint, as well as the distressed areas; speckled edges done with acrylic ink and metallic bronze acrylic paint; handsewn endbands made from silk-finish cotton sewing thread; typeset and printed by myself all from Word.
Cheeky little video showing it all off together.
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My first and sadly second ice dyeing attempts to get this looking right. First pass was not near what I wanted at all, so we stuck this bad boy back in the freezer.
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Steps from trimming the unruly head and tail, to splattering the edges, to sewing the endbands. Took me probably approx 3 hours for each one, and I did 2 copies, so four endbands RIP. (The keen-eyed will also notice the patterns do not match between the two photos of the endbands. That's because I wasn't paying close enough attention and inverted two of the colors between copies. But it's a feature not a bug!)
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And Tommeh :3 Thank you for looking!
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chubsonthemoon · 1 year
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GUESS WHOSE BOOK ARRIVED TODAYYYYYY SO NOW I GET TO POST PICS!!!!
This is To Hell and Back Again, by dear dear @perexcri. Cover design by @byierficrecs (thank you SO much for letting me use your design!). Binding by me!
I'm not in ST fandom, but I had the pleasure of skimming this fic while I was typesetting, and can I just say? I'm rooting for these kids SO hard. I'd go to hell and back again for them--[GUNSHOT]
But in all seriousness, Leah's writing is whip-smart, sincere, and funny as hell. I cannot recommend it enough to anyone who is a fan of these crazy kids. Her ao3 is a veritable treasure trove of excellent byler stories, which you should absolutely check out right now go do it!!!
As usual, process chatter and more pics, under the cut! <3
WORD COUNT: 144k
FONTS:
Title: Hellprint
Heading/Chapter Headings/Spine Titling: Norwester
C4 Summary: Roboto Condensed
Main Body Text: Garamond
COVER MATERIAL: Epson Premium Presentation Paper Matte, printed on my Epson Ecotank (more on that later baha)
HEADBANDS: Trebizond silk thread in the colors Garnet and Black
EDGE PAINTING: Acrylic paint in Crimson and Black
TITLING: Red iron-on foil for the text and white HTV for my maker's mark. Cut by Charlotte, my Cricut!
BINDING:
This was my first go at a German Bradel binding! I've seen lots of Renegade folks use this method and am so psyched I got around to trying it myself. I modified DAS's approach a bit and tipped on endpapers instead of sewing them in (there were a lot of new things to learn so I decided to shelve sewn endpapers for the next binding XD). I also only had 2.0 mm bookboard instead of 1.0 mm, so instead of layering two of the same boards like DAS did, I instead used one 2.0 mm board and one very thin piece of cardboard to create the groove for the hinge. The original article that DAS bases his video on actually uses boards of two different sizes too--a "thick" board and a "thin" board--but I still want to experiment with DAS's way of doing it, especially since I think it'll be easier to do cutouts on thinner board.
As far as matching the groove with the hinge, I think I did pretty okay for my first try! One board is definitely better fitting than the other though baha. There's always room for improvement, but hey that's where half the fun is anyway (and also you can't tell after the case-in whew), so I'm not stressed about it :D
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COLOR SCHEME:
Nearly all of my design decisions for the color scheme were based off of @byierficrecs's gorgeous cover design! They were so generous in letting me use their cover and answering my questions about fonts, for which I can't thank them enough. And with so many wonderful elements to work with, it was so much fun to tease out the elements I loved from their work!
I decided to keep with the theme of red/black, which I also thought was fitting for a ST fic set largely in the Upside Down. Thus, black painted edges with red vines, as a kind of inverted, "upside down" continuation of the cover:
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Even the thread I used to sew the signatures is red/black! :3 (please also ignore how the picture of the textblock is not focused on the actual textblock ajsldkfjs it was very late when I took that photo)
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COVER PRINTING:
This was my first time printing a cover on my new printer (!!!), and BOY oh boy was it an adventure. Figuring out the dimensions took a second, but not as long as it took me to figure out what settings produced something I was happy with. Behold, all my test prints:
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Very long story short, let's just say now I understand why being a prepress color specialist is literally a career you can have in publishing LOL.
Also, for some reason I could only sometimes get the bleed to work? Basically what I ended up doing was painting over the parts where the design didn't quite extend over the turn-ins, using with the same black acrylic paint I used for the edges. You can see this more clearly in the photos I took of the groove, and the endpapers covered the messy bits when I cased in:
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THE MAIN INGREDIENT: LOVE
Finally!! The most important part of the process!!! HI LEAH ILY!!!! This fic is special for a lot of personal reasons, but chief among them is LOVE!!!! Your A/N's made me tear up when I first read it, because AH! You read my words of love!!! And went and wrote hundreds of thousands of your own words of love!!! And now I hope I've given that love back once again :3 And on and on we go, ad infinitum, until we are relieved of the curse of literacy and greet whatever comes after all this, thanks be to Todd. But until then, I'm so glad I get to shoot holes out of bagels and scream about radioactive tumblr posts and cry over fake people with you, friend :] Truly, peace and love on FUCKING Planet Earth. We are making it and we will all go together when we--[ANOTHER GUNSHOT]
I'm so excited to see where we're going, and what other stories we have to tell. But for now: EEEEEEEE YOU WROTE A BOOK!!!!!!!
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<33333!!!
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loupy-mongoose · 10 months
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That last piece aaaaaaaah beautiful and sweet, really captures how Lav feels about Randy :D
Also I love how you colour and shade everything, how do you do it? Do you think you could record a speed paint or something? What brushes do you use? Canvas size? How do you painstakingly colour within the lines? What device do you use?
Sorry for so many questions in one ask, I’m really curious lol. Hope you can answer these! No rush :3
First off, thank you so much!
I use Procreate on iPad, which has a handy-dandy little feature where it automatically records everything you do on a canvas, and you can create a time lapse of it. So, yes, I can give a speed paint. :3
(Yes I painted this specifically for this ask.) For comics (and this painting sample), I use a canvas that's 1813X2263. For doodle dumps and other less dedicated projects, I use a 1955X2357 canvas, rotating as I want or need to. If I have a bigger project I want to do, I start with Procreates "Square" canvas default (2048X2048) and crop as I need to as I work.
I've been sticking to this Jingsketch brush set for a while now, though I've modified some to make them more comfortable. As of now the set is free to download. (There appears to be a larger Jingsketch set that costs about $15--I may get that someday lol)
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For smudging of shadows and markings, I use the Jingsketch "Jittery Smudge".
Alright, prepare for a thorough rundown of the time lapse. X3
As for how I color, the video shows my two most used methods. I do the Momo method when I want it to look a little neater or smoother, and the Midas method for when I don't care how unpolished it looks and just want to show a colored image.
For flats (the solid red seen in the video) I do it on a layer under the lines. I usually put all the flats on one layer, but this time I did their flats on separate layers for demonstration purposes, and merged them once they were both filled.
For Momo, I colored by drawing just inside the lines, erasing what went outside. Then used a Freehand (or equivalent) selection tool to fill in the inside. This is the more time consuming but smooth of the two methods, in my opinion.
For Midas, I specifically drew the outer lines thicker so that I could use the "automatic" (I guess that's "wand" in other programs? I'm not sure) selection to do a quick fill. This method will usually leave the colors with a hard, semi-unappealing edge. (Feathering the selection a little or smudging the flats can probably help with that, but I don't do that very often.)
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What I do is select the OUTSIDE of the lines, expand the "Selection Threshold" so that it barely selects JUST outside the lines, then invert the selection so that it filles everything INSIDE the lines. With this method you need to be careful to get all the negative zones as well--I didn't think about demonstrating that in this painting, so here a mini-tut on that.
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For the actual colors, I usually do each color on a separate layer set as a "Clipping Mask" to the flats layer. Eyes usually get a layer of their own--The iris colors and pupil (if present) get the Clipping Mask treatment until I'm satisfied with them and merge them into one eye layer.
For shading, I'll fill an entire layer, still Clipped to the flats, with my color of choice, usually set it to the Multiply blend mode, and adjust the opacity as I want. I usually shade the main body separately from the eyes, but try to match the blend mode and opacity settings.
For more high-effort projects, I'll fill a layer with a solid color under the shadow layer but above all the other colors so that I have a better idea of the shapes. Colors like on Midas here can really badly mess with the perception of the shapes and shadow locations. I may also add more Multiply layers if necessary.
And that's my lengthy and extensive look into how I paint~ Keep in mind this is MY process, and I admit I work in a rather quick, dirty, and even somewhat lazy way. So take what you will from this, and go arting as YOU please! ^w^
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mr-k-legit · 5 months
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I love your art so much, the shapes are so neat and the style feels so visually interesting!!
I was wondering what software you used for the Spamton artwork? And what effect did you use for the Caine poster to create that old print effect? It looks amazing !!
Have a great day/night ^^
Edit: apologies if its weird im on mobile T_T
Hi! Thank you so much, i rwally appreaciate your kind words♡ they really help to keep me motivated it!
To answer your question however!
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I use both illustrator and photoshop! Illustrator is used for all my drawings and photoshop for textures ☆
if you ever need the link for the free """"""version""""" *wink wonk* feel free to dm me!
For how to actually put textures!
1st! Open photoshop
2nd! Make your graphic or import your image, here i just made a quick smily face
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3rd! Import your texture! (You can easly find them by putting a word plus texture i.e. photocopy texture on google) and scale it to you preference, i normally just fit them as big as the canvas itself
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4rth! Blending modes! This is kinda experimental so feel free to browse all of them to see what fits better, in this case i use "lighter" so only the texture will be seen on the graphic, kinda like a layer mask
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5th! Displace filter! Im not sure if other programs have this filter, but in photoshop basicly takes the texture of another photoshop file, and whatever things has on it, it applies it to the graphic (lets say that you have a photoshop file with a crumbled paper texture, the graphic will take the texture of this, giving it a more realistic look) akso i recommend converting the graphic to a smart object, so if youre not satisfied with it you can easily change the settings
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You will get this little square thing, im not going to lie i dont really know exactly what it is for LMAO but, the numbers the bigger they are, the more dramatic the texture result will be
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Then this window will pop up, it basicly tells you to choose the file you want, at the end i will tell you how you can make a displace file! And you click open:
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Results:
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Then if the background looks a little flat you can copy the texture above your graphic, put it below it, inverte it and choose a blending mode, here i use multiply:
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And thats how you get that sort of printed like texture!☆ you can use this method to get every variable of results, i hope you find it usefull hehe!☆ below the cut are the steps to make the displace file, just so this doesnt get too long haha
How to make a displace file:
1st! Choose your texture and open it on photoshop directly so the image is the background
2nd! Without doing anything youll just click on file>save as
3rd! Save it as a psd document
And there you go! You have a ready to go displace file so you can spice up your work☆
(I would put more pics but??? Appearently there is a 10 image maximum? Wtf?))
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lizardsarecute · 8 days
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Your Korsica model looks really good, and the outlines are great! I was wondering how you did her outlines since the models don’t come with them when you download them into blender.
While there are methods to outline models in blender, I found out that unreal engine actually uses a whole separate mesh that is the outlines of the character. I personally haven’t figured out how to make an outline through making a whole new mesh like the unreal engine, but your model looks so good!
I just had to ask if you made a new mesh over the model for the outlines or used another method like geometry nodes or the inverted hull method.
Also, if you did figure it out by making a whole new mesh, could you share that secret? I’ve been trying to find out how to replicate the outlines by making another mesh, but the closest I’ve got was a vague and unhelpful post about it years ago. And even if you didn’t use a new mesh, I’d still like to hear how you went about making the outlines.
good news: the outlines do come with the models
I have tried everything you've described initially but I got lucky and figured this one out one day after a really good nap (ngl i've been pretty happy about it ever since).
The outlines are already here.
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Select the mesh and go into Edit mode.
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Go to the materials, click the material with 'outline' in its name and press Select, down at the bottom circled in red. It should select the corresponding mesh that is meant for the character/object's outline.
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Right-click on the mesh, select Separate > Selection. Do that for all the materials with outline in its name.
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I rename the separated meshes for cleanliness.
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Then at this point you can add either a geonode or a Solidify for each of those objects. I do prefer geonodes but they both work. I use the one from Komikaze's shader pack because it's an easy drag and drop, then tweak settings like flipping normals, increasing the thickness and whatnot.
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There you go :) I kept the outline on my Korsica model thin because they were a little distracting while I was doing my rigging lmao. But when I start learning 3D animation and rendering things, it's good to be able to adjust the outline thickness to whatever your needs are. Maybe even make a driver for the outline thickness to adjust based on camera location?
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It's not a perfect solution. When you zoom into the character, there may be areas where the outline leaves gaps when thickness is set high, or there's an unwanted stray line (particularly in the face but I've also seen it in hair). But it's a great start. If you find anything about it to clean it up some more, feel free to dm me.
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imgabysama · 6 months
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Brazilian ghouls✨ Part 1
(This is more like history and miscegenation lesson)
And this is a very, very long post
I'm really bad at this kind of thing (I'm actually not smart), but I really like my country and ghouls, soo, here we go
• Ok, Let's start with vital points, Brazil was a major distributor of coffee throughout the world for a long time and thanks to colonization our culture is extremely mixed, as most families have several descendants from different nationalities such as: Portugal, Africa, Japan, Italy, Germany, Dutch, Lebanon, between others, and of course a very rich and explored culture and diverse villages of original peoples that to this day are treated as if they did not exist
• Anyway, my main point is that here, it is extremely common to have multiple ethnicities and nationalities mixed in the blood. And this would be no different with ghouls
• I'm almost certain that the population of mixed-race ghouls in Brazil would be higher than anywhere else on the planet.
• First, following @tg-headcanons 's headcanons, before colonization, some indigenous villages which were found far from the coast and more in the center of Brazil (Jes) were able to coexist peacefully with ghouls, and since that time, there were already mixed relationships
• The villages were independent of each other, so there were also ghoul-only villages
• As Brazil greatly developed planting and agriculture, that the original people were capable of making recipes, using feasts from bodies collected in battles with rival villages, and specific recipes that used methods to make tubers edible for ghouls, such as cooking in blood, they also used breast milk, bones, and locks of hair in recipes or in consumption
• Brazil had a subspecies of ghoul "Suú-suúTa-ta" (from Brazilian Tupi, something like "fire chewer", capable of throwing the kagune on fire, which generated countless legends such as "boi tata" (a giant fire snake) and the curupira (the protector of the forest, a boy whose hair catches fire and his feet are inverted, he runs through the woods) These ghouls did not live in communities, but roamed the forests and lived in solitude, which ended up making them extinct.
• The native ghouls' hunting method was very native, hunting ghouls could spend hours or days on top of trees, waiting for prey, they imitated Brazilian animals, such as the jaguar (onça pintada), Attacking with a single bite to the base of the skull and crushing, or like anacondas (sucuri) or boa constrictors (jibóia), wrapping the prey with the help of the kagune and crushing the bones
• I think the bikaku would be the most common kagune in Brazil, the Ukakus in second place, would use the crystals as arrows
• Some ghouls could ingest sugar cane instead coffee
• Ghouls had a less developed language, mostly just sounds and limited words, without advanced grammatical training, the hunting ghouls were even quieter
• The ghouls attacked people from rival tribes, and the mixing of species began with marriages and unions between villages, to establish peace.
• These unions were usually with a female farmer or healer, and a hunting ghoul that was normally integrated into the village
• When a pregnancy occurred in these unions, there were rituals and great expectations, women began to consume meat that previously was only served to their husband and therefore, many of them discovered how to integrate the human and ghoul diet together.
• Crossbreeds between ghouls and humans were usually very strong and respected and were also influenced to procreate, which led to the beginning of miscegenation between humans and ghouls.
• Then, we have colonization, many African ghouls were brought along with others on slave ships, and many European ghouls took the opportunity to escape hunting and burning in the Europe and they came in caravels
• As colonization progressed, native ghouls were burned or drowned, those who did not have ties and families with humans hid in the dense forests of the Amazon
• European ghouls usually looked for ghoul slaves as well, (but they bought human slaves to eat) and were also surprised by the presence of half-ghouls
• African ghouls and native Brazilian ghouls used to always find each other strange, but when they were subjugated together, the ghouls began to learn about each other and the different cultures
• Miscegenation advances with ghouls, mixing not only nationalities, culture, but also subspecies, hunting methods
• Cuisine also advances, European ghouls were able to ingest only coffee, native Brazilian ghouls were able to ingest sugar cane and tubers prepared specifically for ghoul consumption and African ghouls could ingest some types of peppers or beans
• Natural mestizos had even fewer dietary restrictions, however, their kagunes developed less
• When people began to mix, European, native or African ghouls, the characteristics of African mimics became increasingly common, many European ghouls wanted their heirs to inherit the strong jaw and Brazilian bikaku
• However, the European elite stopped, or at least tried, with the mixture, when their heirs did not inherit Brazilian characteristics, at least not the ones they wanted, it just created good old eugenics and didn't stop other ghouls from banding together despite ethnic and genetic differences
• Little by little the ghoul community in the country increased, as the centuries passed, Brazilian culture shaped itself and became increasingly welcoming, ghouls were not just monsters, but part of the community and society
• European ghouls stopped living in the shadows, assuming themselves as ghouls when they achieved great purchasing power, this occurs in the 19th century during Brazilian independence
• Mestizo, African and native ghouls formed a strong alliance and built a culture, along with the enslaved humans at the time
• Many enslaved humans saw ghouls (except European ghouls) as heroes, since many ghouls rebelled and killed the plantation owners
• Ghouls were not excluded from Brazilian culture, but included in its daily life, culture, history, religion, folklore
• As more people immigrated to Brazil and ghouls from all over the world began to learn about the country of coffee and the strong, mixed-race ghouls, many ghouls from different countries started moving to Brazil
• This happened in the 19th century, when Brazil achieved "independence" from Portugal and became a monarchy (with the fucking Portuguese family in charge), It was an important century, Brazil experienced the success of coffee farming, abolished slave labor and received several immigrations
• With all these changes, the ghoul community grew even more and the mestizos had the chance to explore their kagunes, managing to develop them
• Almost every Brazilian has a relative who is a mestizo or ghoul
• Ghouls are common in Brazil, they are part of Brazilian blood, however, like any minority, many of them still suffer from prejudice and stigma
Well, that's the general picture of how ghouls developed in Brazil, there are probably errors and inconsistencies, but I'm refraining
I'm going to do more parts, because I had more fun with it than I imagined, so here are some themes that were still covered in Brazilian ghouls ✨
Creation of preventive vaccine for ROS
Mestizos, kagunes and Brazilian categorization
Regional ghouls
Ghoul Inclusion Programs and Laws
+ Violent and marginalized ghouls, illegal meat consumption, Brazilian ghoul elite
Probably some shit, because we Brazilians are very good at doing funny things
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random-imagines-blog · 10 months
Text
Imagine having an at-home spa day with Lestat.
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Lestat had always been beautiful. In his human life, he had been admired, been loved, been called every version of handsome underneath the sun. But now as a vampire, he was increasingly so, his skin completely perfect, his hair lustrous and full, his fine features amplified to be, essentially, the dream man to many. What most didn’t know though is that regardless of what nature had blessed him with, he still worked on it. He still pampered himself with the latest methods of elegance to strengthen his allure. And you were the only one that he let in on this secret.
“I can’t believe you corset,” You muttered, undoing the laces on the garment that had been underneath Lestat’s more flowing shirt.
“It makes the shoulders appear larger,” Lestat explained, all the while sprinkling a liquid into the hot water which awaited the two of you in the bathtub. Coconut oil, almond oil, witch hazel, all went in and mixed with the rose petals that floated on top. “You should consider it too.”
“Oh, are my shoulders not large enough?” You asked, raising an eyebrow, loosening the corset just enough that it fell off of his body, onto the floor. You had to admit, he did create a striking figure. An inverted triangle of a man.
“It’d do wonders for your chest,” He chuckled, and stepped into the bath now that he was nude. He stretched his arms around the side, the petals barely maintaining his modesty - not that he had much of that in the first place. You stepped in afterwards, and settled yourself against him, your back against his chest. His lips attacked immediately, kissing, nicking, nibbling.
“Is there anything else I should know, oh guru?” You moaned, throwing your arm back, grasping the back of his neck, pulling him in closer, closer.
“No,” He groaned against you. “Everything - is - perfect.”
Requested by: Anonymous
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swordbreakerz · 4 months
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clipped this ages ago to show some friends the most terrifying thing i've ever had the pleasure of experiencing, just now got around to uploading it bc i think Everyone should get to experience the same terror i did when i listened to this in the middle of a shift at work :)!
transcript under the cut!
AUSTIN: [...] it’s Fort Icebreaker. It shoots you before you get anywhere near it. You know what I mean? Like, there isn’t-- there, it’s part of a big military base, it’s like, there’s-- those other methods of infiltration haven’t been available, no-one’s done the thing you’ve done. This is like that bit in Hitman, where Diana goes like, “huh.”
JACK: (laughing) Disguises…
AUSTIN: “Oh, putting on a disguise, 47? I’ve never seen anyone do that before.” and she means it? This is, like, literally, you are doing the plan, this is a novel plan for you, for this world. Um. And so, that isn’t the thing for me.
[MUSIC: RADIOSATIC. HIATUS. REDSKY.]
The question is whether or not you can still be in control of Juniper when it gets here. Because, passing through the fog, like ghosts, I mean, like, the undead, in a real way, is The Black Century.
The Black Century is, and I think maybe, you-- you have probably heard this, you know this, this is not, this is like one of those things that gets whispered about, and it’s creepy.
KEITH: When you’re saying we’ve heard this, you’re not saying us, the players--
AUSTIN: No, the players have not heard this, this is new to you.
The Divine, Motion, which is what Gur Sevraq warned you about in the last, in the downtime… is a Divine dedicated to ensuring that things keep going. That Apostalos gets where it needs to, takes what it needs to, and that those that are loyal to their nation do not stop fighting. It’s called The Black Century because it is composed of one hundred soldiers, spread between infantry, armored and support roles. They’re also called that because you serve for one hundred years, and the Divine Motion ensures that you live through that century, no matter what befalls you. This goes also for its elect, Hyacinth, who is in their final years of service.
Over this hill, through the fog, come these mechs, these hallows, that look as if they are undead. The joints are loose, the way that they move is sickly in some instances. Unpredictable. There are three kind-of types. There are two of those Kosmos units we saw before, except instead of having, like, shielded faces, their faces are all scarred up from previous battles. All of them are filled with holes that should stop them from working, and yet, they move. There are three of these things called Cackles, which are four-legged, hyena-style mechs, which howl in the fog. And moving above all that are these four flying units, that look like a blend between a bearded vulture and a harrier jet. Their march towards you is syncopated. It is empty of affect. There is no presentation of bloodlust, there is none of that famous Apostolisian courage. It is just shuffling through the silent wind. And then, up through the grey fog, something shoots. The sky is this, like, static, the Perennial Wave and the overcast day. And then there’s this, just, trail of smoke that carries a black flare into the sky above you, and it, it brightens, but darkens at the same time? And for just a moment, the horizon around you stretches forever, and everything - the battlefield, Juniper itself, the hills - it loses colour and inverts, and in that moment, framed on the hills to the south in white and black is something strange, barely contained by its mechanical body. It’s almost, almost writhing. And in the miles behind that, the seeming endless distance behind it, more bodies seem to move yet. If this is anything, it is a spear head. Motion is here.
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diona-98 · 3 months
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*deepest inhale in the land of deep inhales*
Okay so basically, theres this small little AU called Heartslost. This girl was born, but her powers were deemed wicked and unholy by the villages, and she was banished to a part of the Earth. This part has one way barriers, once you go in you cant come out. Unless of course, you have the power of 7 human souls.
The young girl uses her powers to create life. She first creates Ink, who uh.. turns out soulless. He kinda leaves out. She then creates Error, because Ink is a little bit of a danger and someone needs to keep him in check. After? She creates Blue, Frisk, and Chara.
Wait.. isnt making humans overpowered!? Couldn't she just make the human souls!? Well.. no. She can only make psuedo souls, which are the same strength as monster souls.
Continuing, Frisk is a ghost who kinda just.. vibes with Chara. And Blue? Well he grows close to the girl, almost like a brother.
She decided to make only a few more creations. Dream, and Nightmare. The whole "nightmare eats black apple thing" still happens, but like.. theres no bullies really? He does get a bit bullied but not that severe. ITS FRICKIN' ADAM AND EVE??? HOW DID YOU GET IN THIS STORY??? Basically one of Nightmare's "friends" tricks him into eating one.
Dw tho, he's still chill. Just even more emo now.
Okay you're probably getting tired of me setting this AU up, so basically this girl named Olivia (Soul; Courage) gets stuck, has a little ghost pal following her, befriends everyone, and frees them.
Oh and also Blue helped the girl come up with a name. And that name is Afta.
Afta and her creations are free, and Olivia is their ambassador. Afta reunites with one of her birth family members too! Her brother, who also had a "curse" but it didnt happen until way later in his life and he could hide it.
OKAY WOOOO THATS OVER WITH.
NOW WE CAN GET INTO THE MULTIVERSE- OH SHOOT MORE BACKSTORY.
I'll make it short! Or try..
Basically theres a glitch in a copy of Heartslost, and Afta has been replaced. The new person quickly gets corrupted though. Went through torture, blah blah blah, lost their whole AU. Seeks vengeance.
So? They use an abandoned AU from the multiverse over. Including Ink, Error, Dream, Nightmare, Blue, Dust, Killer, Cross, Horror, Lust, Classic, and Fell. And maybe a few more. They play around with corrupting it, before abandoning the project. They did a hard reset on everything, leaving the experiment rewritten.
Then, their plan was inacted. They corrupted an au known as Sweetsverse. They also went around and corrupted a few more.
Okay now I'm getting tired so I'll just give a run down.
The corrupted person, Ochita, went around corrupting AUs. They eventually corrupted Heartslost, leaving Afta corrupted. Though the building resistance had found a way to fix them. Basically, you just split it. Two versions, the uncorrupted and the corrupted version.
Though none were powerful enough to do this. So they had to summon a third deliverer. These deliverers bring the messages of above. The third deliverer, Okita, managed to fix the AUs using this method. This summoned a new ally, Invert, a corrupted Afta.
Yadda yadda, Ochita corrupted more aus, oh also so many lesbians. Eventually though, one Afta knew what to do. Dessert, aka Swap!Afta. They had once been friends with Ochita. And they knew who they had to contact.
There were test versions for the Afta AUs. And their leader, Lav, aka Test Dessert, was pretty powerful. The two did a little thingy thing and fused. Eventually, the battle with Ochita came to an end, The fusion stabbed, and killed them.
And.. that's the end. Of Gen 1. Theres 2 more wars, both separated by gens. Gen 2 and Gen 3 are next. BUT ONLY IF YOU ARE STILL CURIOUS!!
I managed to get my half sleepy eyes to read this, unfortunately i couldnt read the multiverse part since im tired now
Ill make sure to read this in the morning (well, if i even remember it)
But over all, great au, love it already, oh and i hope you have a great day
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draconicsparkle · 1 year
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So this is a very different Nagizuru fic from what you guys are used to.
See, Karu and I have been joking around about Nagizuru being an SCP. But then inspiration struck one day. Along with the immense desire to create a fic for this au of an au. And viola. Here we are!
So please enjoy SCP Nagizuru! With Hajime along for the ride as well.
And of course, the characters in the au still belong to @karugoround. I am thankful to them for the existence of these boys. And for the chance to do fun ideas with them.
*click*
Dr. X: Today is April 14th. It is currently 4:37 pm. I am here with Hajime Hinata to answer a series of questions concerning SCP-49878. Good afternoon, Mr. Hinata. How are you feeling today?
H: Uhh, I’m doing okay I guess. All things considered.
Dr. X: I can imagine. But let’s go ahead and start the questions. How has your overall experience with SCP-49878 been?
H: That’s… a bit hard to answer in a general short answer. But I guess… It's been fine. He doesn’t do anything to me other than what you’ve seen.
Dr. X: You are aware of what classification SCP-49878 has been given by the foundation, correct?
H: Yeah. He’s what you call Apollyon, right?
Dr. X: That is correct. And are you aware of what that means?
H: That he breaks out constantly and has crazy world ending powers? Yeah… I’m aware of that… very aware.
Dr. X: Has learning of this classification changed your thinking of SCP-49878?
H: Of course it has! How could that not affect someone? But he doesn’t seem to care that I know now. In fact, I think he likes showing off his abilities to me.
Dr. X: Let’s change the line of discussion to another. When and how did you first encounter SCP-49878?
H: Hmmm… I think it was in late September? Classes had just started up at my university and I was heading back to my place. It was raining hard that night, too. I saw him on a bench near the bus stop. I’ll be honest, I thought he was homeless at first. Which is why I offered him my umbrella and a granola bar. He looked like he was my age, and I felt really bad for him. And that’s when it started.
Dr. X: Please elaborate.
H: Well, after that night, he kept just… showing up at random points. No matter where I was. But I really didn’t think much of it. It didn’t seem like it was that often at the time. And I figured he was just lonely and wanted to talk. Which I was fine with. I didn’t know anyone in the area so he was the only one who wanted to talk to me. In hindsight, that was pretty stupid of me. Who knows what could have happened if his intentions had been bad.
Dr. X: Did you have any suspicions that SCP-49878 was not human between your meeting and the recapture?
H: I had a feeling he was… strange. His mannerisms and his habit of showing up the moment I was alone were good indicators. But I didn’t have any concrete evidence until the foundation came.
Dr. X: Describe that day. What do you recall of it?
H: We had been talking in a park. It felt like a normal day. I never would have suspected anything crazy would happen. But then several armored cars pulled up and men with firearms surrounded us. I won’t deny that I was terrified. But none of that compared to what happened to… the guy who approached us.
Dr. X: Are you referring to the guard who was inverted? Organs on the outside?
H: Yes. That took me so long to come to terms with. That’s not something you can just forget.
Dr. X: The photos from that day are certainly not for the faint of heart. What was it that happened next?
H: Someone, I think the one in charge, started throwing questions at me and him. Like why this town hadn’t been destroyed yet and if I was the cause of this calmness. And he only replied with a ‘correct.’ He then… hugged me from behind and wouldn’t let go. So… they kinda had to bring me along. Not that they would have left me alone for long. I’m sure the foundation would have found a method to question me on what I did or said with him.
Dr. X: Do you know why SCP-49878 is attached to you?
H: I couldn’t tell you. But I do know for certain that he’s obsessed and possessive of me. To the point of extreme violence to others.
???: Quite so. Now tell me, is this silly little interview over? It’s time for you to return to our place.
Dr. X: Session has been interrupted by SCP-49878. Ending recording.
*click*
The doctor pulled the recorder towards them as Hajime felt arms snake around his midsection. Floating white locks of hair came into view as the supernatural force leaned his cheek into the brunette’s. “It was so terribly long of a wait. I couldn’t sit alone anymore. You know I don’t like being seperated, Hajime.”
Despite the fact that the creature behind him could and would break reality if he felt like it, Hajime felt a twinge of annoyance. “It’s been only 30 minutes! You are so impatient! I just wanted to deliver some letters to my family and answer a few questions in exchange. Was it so hard to read a book or watch a movie while I was gone?”
The man next to him pouted. “Yes. It was.”
Hajime sighed, raising a hand to run it through his short spiky hair. “You do realize how whiny you sound right now, right? Very unbefitting of a crazy apocalypse monster.” He sighed again, standing up from the metal chair and stepping away from the table. “Apologies for the interruption. I think we need to leave now.”
The doctor nodded, maintaining their neutral expression. “You are dismissed. Take him back to his containment.”
“I’ll do that.” Hajime turned to look at the SCP near him. “Come on, Nagizuru. Let’s get you back to our home.”
The white haired man grinned. “Say no more.” He was hugged to the other man’s chest, eyes forced shut as he felt a strange sense of dizziness. He was still trying to get used to it when the SCP teleported them both. And when he reopened his eyes after the dizziness faded, he saw that they were now back in the apartment-like space the foundation had created for them. “Now it’s just us again. All is correct in the universe once more.”
Hajime stepped back to sit back on their plush couch. “Dramatic. And impatient.” He rolled his eyes as he witnessed the man teleport next to him on the couch, laying his head and long hair on his lap. It was actions like this that made him temporarily forget that this man held so much power. He couldn’t help being casual with him. Much like how he was when they first met.
He recalled that night as he stroked the white hair. He remembered asking for his name. To which he had received a confusing answer.
“I was once called Nagito. Recently I have been referred to as Izuru. And there are several other titles I have been given that I don’t care much to recall at the moment. You may use whatever name you desire.”
Hajime had groaned. He hated needing to choose between options. “If you are going to be so difficult about your name, I’ll just make it easier for myself. I’ll merge the first two together. You’re Nagizuru now.”
“Nagizuru, hmmm? Interesting. So very interesting. But I shall accept that as my identity now. You alone may call me this.”
And so it began. The spiral that threw his sense of normalcy out the window of a skyscraper. But he honestly was not sure if that spiral was going up or down. But despite all the horrors he had seen, he was leaning more towards the former.
And he wouldn’t deny that the illusion of a domestic life within this facility was nice. “Did you get rid of all the dust and dirt while I was gone at least?” he asked as he looked down.
The creature smiled wide. “Affirmative. It would not do if you were to fall ill. So cleanliness is of the utmost importance. Also, I prepared food for you. Would you like it now?”
Hajime thought about it for a moment before deciding he was hungry enough for a snack. “Something small. I don’t want to spoil dinner.”
A plate of green mochi appeared in front of him. They looked fresh, as if just made. He grabbed one and took a bite, humming happily at the taste. He was thankful that Nagizuru’s magical teleportation didn’t affect food in taste or quality. And of course, the man was a master of everything. All he created was amazing.
“It is to your liking, I assume. I took notice that you prefer this over others I have provided. Is this perhaps a favorite of yours?” the SCP inquired, not moving from his position.
The brunette raised his eyebrows in surprise. “It is actually. You noticed? Thank you. I appreciate it.” He took another bite, this one seemed to taste much better than the first. “As thanks, do you want me to prepare dinner tonight?”
Nagizuru looked up at him. “That is a reasonable bargain. May I request curry?”
Giving one last pat to the white hair, Hajime stood up from the couch. “Yeah, that’s fine. Just wait here and I’ll get it started.”
The man groaned a bit at the loss of his companion, but ultimately did as requested. Just laying on the couch with his eyes closed. He looked innocent and harmless like this. It would be very easy to assume he was safe to be around.
But Hajime put that thought away for now. The SCP was safe to be around. For him at least. And he was thankful for this with each passing day.
He entered the little kitchen they had, placing the plate of mochi down on the table before pulling the fridge open. All the ingredients for curry were right there, waiting for him. How thoughtful of Nagizuru to provide everything. He grabbed all he needed and put it on the counter, starting the process of slicing the vegetables and meat.
He took his time, as there was no rush. Neither of them had events to attend nor schedules that needed to be focused on. It was nice, not having to stress about that anymore. All he needed to do now was to keep the SCP company. And all was provided to him. He was even able to still have communication with people outside of the facility. Granted, it was very limited and no one knew exactly where he was or what he was doing, but it was still comforting that he wasn’t completely cut off.
And within his decorated and clean home, it was so easy to forget the strangeness of his situation.
But there were still some instances that reminded him of this fact.
The mechanical sound of the door opening startled him. Who could that possibly be? No one entered this place other than himself and the one it was built for. Desiring answers, he moved out of the kitchen and faced the door.
There was an unfamiliar man there, dressed in orange. A Class-D. He was looking around the room while eating one of the green mochi he had snagged from the plate. “These doctors really have been hogging this place to themselves the whole time? Guess I can’t blame them. Tasty food and a clean home. Everyone would want to be here,” he muttered to himself. Then he noticed Hajime. “Oh. The room’s other occupant. You’re really young. How’d you get access to this place? Did you butter up the doctors to let you be placed in this Safe Class room?”
Hajime felt his confusion levels rise. “What do you mean? The SCP here isn’t Safe Class. You really need to leave. Escape while you still can.”
But instead of heeding his warnings, the man just smirked. “The doctor told me that you might try and convince me otherwise. That this was a dangerous room. But I know better! So you should best quit while you’re ahead. I don’t take kindly to people getting in my way. And if you try…” The Class-D grabbed his shirt collar roughly. “Well, let’s just say that I won’t go easy on you. This is your only warning, kid.” The man then shoved him away with force.
The rough push sent him stumbling backwards. But to his surprise, instead of rough furniture or the floor, his back made contact with something else. Something that he was very familiar with. And as he felt the arms wrap around him with an unbreakable solid grip, he knew that there was nothing more he could do. The man’s fate was sealed. So he shut his mouth and didn’t speak further.
He looked up to see the SCP’s expression. And it was a sight straight out of a nightmare. His long white hair was moving on its own like a nest of angry snakes. The sclera of his eyes was pitch black, the irises glowing red. His smile was wide, too wide to be human. And his teeth had elongated to sharp points. Nagizuru was displeased. And that always resulted in fatalities.
“Filthy human. Intruding into our domain. Taking our food. And daring to touch my Hajime. These actions are unforgivable.” Nagizuru’s voice sounded layered, as if another, darker version of him was speaking at the same time. It sent a chill down the humans’ spines. “Now then, corpses don’t need internal organs. So I’ll remove them for you.”
The Class-D man’s expression changed to one of pure shock. He then tried gasping for air with raspy, strained wheezes. But based on the SCP’s previous words, it seemed like the air had no lungs to go to. And there was no heart to pump blood. So the skin paled drastically in a short time. The man tipped forward, falling face first onto the floor. A few more convulsions, then he was still.
Hajime stared at the now dead man in his home. Months before, this would have terrified him and scarred him for life. But now? It was almost just an inconvenience. He took a breath and raised a question. “Can you… get him out of our place? I don’t want to risk our things reeking of death.”
Nagizuru closed his eyes and mouth for a moment. When they reopened, they appeared as they usually did. Human enough to fool those not in the know. “Of course. I too despise the stench of rot.” The body then vanished, no trace of it being left behind. “There we are. Now it’s just us again.”
Hajime relaxed again, leaning back into the tight embrace he was being held in. Though one thought did pop into existence. “Out of curiosity, where did you send him?”
Nagizuru grinned as he led the human back over to the couch. “Oh, I simply dropped the body in front of the doctor who sent him in with false information. I think their autopsy of him should send a clear message to not try that again.” He sat them down so that they were both laying on the plush cushions, still holding onto the brunette. “Now relax, my dear Hajime. I’ll finish dinner. You’ve had a stressful day and I’ll help you forget your worries.”
The human could feel the man using some abilities to make him sleepy. But he didn’t protest or fight it. Not that he could even if he wanted to. His heavy eyelids closed and he leaned his full weight into the one holding him.
He was in the clutches of danger. Stuck with a monster who could end him at any time. The knowledge inspired feelings of instinctual dread in the back of his mind. And he welcomed the feeling with open arms. For the experience was worth it.
Masterpost
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ndnp-art-ct3 · 2 months
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Dannis Hielo is a demon who works as a Maintenance Technician at a Waffle House franchise restaurant down in Hell.
They have a curse that makes them unable to move or speak when looked at, kinda like an enemy in a video game. It's really annoying.
I plan to have more characters who work here, whether that be making new ones or repurposing old ones.
Blender stuff under the cut!
So, you see how there's a white outline when something obscures something else? Like, there isn't a white outline around the whole thing. But there are white lines on the hands so you can make out fingers.
That was really hard to figure out in Blender. But if you want to achieve the same effect, I'll share what I did.
So, the outlines are made using the inverse hull method. I won't explain that, you can look it up. (Although I can explain it if you send an ask about it, I love talking about stuff.)
This is what it looks like in the viewport, so before actually rendering.
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The material for the outline is actually a mix of the color white, and a transparent BDSF.
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This essentially makes the outline a slightly transparent white.
Then, in compositing, I have these nodes.
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When you have the outline a slightly transparent white, overlaying that over the color black will make it a slightly darker white. To change that, I have a Color Key node that targets those off-white colors and keys it out. Then, I invert the matte and overlay that over the image, essentially turning those pixels pure white.
Then, I have a color ramp on the alpha, and reuse that as the alpha. This basically removes any pixel that isn't 100% opaque. This method works for me because I have anti-aliasing off (Render Properties > Film > Filter Size > 0.00 px) to get that pixel-y look, but if you have anti-aliasing, then it might look weird, idk I haven't tested it
I have no idea how understandable any of this is, something something xkcd 2501, but I'm happy to answer any questions.
You could get a similar effect by using the inverse hull method with a holdout shader (I did this with Aisha) and then brushing the white lines in with image editing software, but that'll only really work if you aren't planning on animating the character.
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lunarrepel · 2 months
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It was certainly a risk to ... make camp here, so close to the sanctum where the goblins, where ogres and bugbears have taken residence. Every single one of them waiting to scratch the itch to dispatch the outside. It was only the ... sensing of the parasite that saved them. Priestess Gut wanting to offer a "branding" that was firmly denied so they could continue onward.
The whole place reeked of hostility and she felt perhaps a little more on edge being here than others. Severely outnumbered and if the cultists here caught hold of the prism then what were they to do? What would happen to them when that protection fell ...? Would there be pain in that transformation?
"do you trust me?" don't. "close your eyes and find out." [ @sanguisarcana ]
His words broke Shadowheart out of a thought trance, but she didn't flinch, tension sliding out of her shoulders as she turned her face toward his over her shoulder, smiling at the question and shuddering at the implication. Her lips are licked and she didn't even take a second to respond.
"Absolutely not," Shadowheart answers, voice pitched low, charmed by how forward he was. Before them stood a defiled banister and staircase, ruined by red paint splashes that formed the skull and the inverted triangle. The brand of the Absolute. She still found it amusing that this temple was chosen to be one of their base of operations. They certainly didn't tread carefully or show any kind of respect for the moon witch who once siphoned prayers and worship here.
It was a perfect place to slip away. She knew .... She knew just by how he stepped, by the smooth velvety voice that he was inviting her to a place for only the two of them and she was all too willing to get away, not let the thoughts and worries of what could be deter her any more.
So eyelashes fall against her cheek, but she did cheat. Why not, one cracking open to track his movement, the dark figure moving across her limited visibility. "I hope you know ... Astarion ... that if you are planning to go invisible ... I have my method of seeing you in the shadows."
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