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#video games are art
hotcupoteckla · 11 months
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I just realized that anyone who thirsts after Ganondorf is already made fun of in totk by Nintendo.
So, BotW had 3 little girls who were in the Voes & you class.
Those 3 grew up to full size by TotK, and others have posted about how they accidentally make fun of Link for being short by their fantasy of the Hero of Hylia being bigger stronger and taller than them & how that would be super dreamy. So they overlook Link being Right There in Every Sense. Like the story is punching Link's ego, and forces you to be humble, because you're powerless to react, but it's also punching up at the trio for how shallow they are in a "if they only knew,who knows if they'd even change their tune" sort of way.
BUT CHECK OUT WHO THAT DESCRIPTION MATCHES!
Who is taller & stronger than the Gerudo Women?! The Demon King!!
Like, the only reason Ganondorf is Such a Threat is because he leads the Gerudo Army. And like ALL of them follow his controlling tyrant ways because of how they THIRST for him. They don't even question him or what he wants, they just line up behind him and blow on their Molduga horns, because they think obedience will be granted security.
If those 3 Gerudo Girls saw Ganondorf & he said "I'm the Real Hero of Hyrule," who do you think they would follow?
The person who matches their fantasy of what heroes look like? The male power fantasy looking fellow? Or the smaller one that doesn't appeal to them to even be noticed in a passing conversation?
What does that make the fan base who are similarly fascinated by Ganondorf, if not eerily similar?
Like, I get that it's a fairy tale, all made up, but that IS the point - we need to critique our own reactions to the media we're consuming & ensuring we are better than even the heroes.
We can't just go off and surround ourselves with "Ganondorf is redeemable because he so chonky", because we will see that in the world around us & believe the same.
I'd understand being drawn to villains when our heroes seem so inhuman with their lack of flaws, but Link is Flawed! (The #of flaws he has could go into its own post, so is a digression from the main point)
Ganondorf is the Villain, and while all the character art of him that I've seen is very talented and beautifully put together, we can appreciate the art without conflating that value with his character's value as a person in this story.
Yes, he is beautiful. But his beauty is awful in every sense, & is only there as another sign of his corruption. He cannot be redeemed, he has chosen this every step of the way. He has no honor, no goodness, he is only power hungry.
Bezos is Ganondorf. Trump with a Work Ethic is Ganondorf. Putin in lifts is Ganondorf.
Would Ganondorf artists make out the above as art worthy?
Zelda writers/the game's story are already calling anyone out in the game for blindly following the biggest hunk of meat man with no matter the consequences attitude.
I'm just asking you to not do so blindly.
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bear-of-mirrors · 10 months
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I hate copyright 🙃
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redd956 · 2 years
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3 Games that double-down on video games as works of art
Not every time do you play a video game purely for the entertainment we expect. Video games themselves are also works of art; they radiate with creativity and human touch, their soundtracks alone attest to that. 
However not every game is designed with the intent to bring back money, become an infamous popular classic, or gain the archetype of being a esports play. Many games are designed with only the objective of an experience at hand, and these five games nail it!
Iron Lung
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Iron Lung is a short horror video game located on Steam, developed by David Szymanski. He purposefully developed the game to last about an hour of gameplay, however that doesn’t budge on its insanely well designed atmosphere in the first place.
It is beyond grim, and spawns tons of questions that will likely never be answered. It is a single player experience, in which you play a convict trapped within an outdated submarine, sent to explore an ominous blood ocean on a moon.
The sound design is eerie and perfect. The game aims for a sense of isolation, dread, and hopelessness. The exposition is delightfully spooky, followed by gradual built up to singular moment in the game. The atmosphere is retro but exceeds in its dreariness, and truly gives players the feeling of being locked into a submarine blind underneath the depths of a blood ocean on the moon.
Each objective within the game reached not only lures the player to continue on, but adds to the anxiety of the game built-in atmosphere. The submarine itself also begins deteriorating, perhaps even reflecting how the player character himself is falling apart at the seams and losing all hope. It built an experience for sure.
SUPERHOT
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SUPERHOT is a first-person action game, where you are simulating a man with inhuman abilities going on a deadly rampage as the world seemingly throws armies of opponents against you. The game spans onto several platforms, with many different ways to play, and also a handful of variations of the game.
This is another game heavy on building on experience. It starts much more innocent feeling, which is accompanied by its addictive smooth gameplay, where it appears as an everyday looping action game. However quickly everything seems to be going much more wrong, and the story being told rapidly increases in darkness.
The maps being to warp. The red enemies sometimes mimic innocent civilians, desperate forces attempting to stop you, and eventually they too morph and change. In SUPERHOT: Mind Control Delete levels are available to play, with snippets of our player character’s sanity being shown.
In an attempt to finish or continuing playing such smooth and fun gameplay, the players end up mimicking the character’s endless aggressive addiction and spiraling sanity. As dialogue is discovered it feels both aimed at the player and the character, and the your actions are become done methodically with sadness. Now both you and the character are searching for answers, whilst continuing a maddening cycle.
Papers Please
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Papers Please was created by Lucas Pope. As a work of art it not only serves an experience that stays with you, but makes statements against many post-WW2 world problems. Heavily inspired by the border control during the Cold War, especially from Yugoslavic nations and the Soviet Union, Papers Please challenges both your attention to detail, patience, and empathy.
In Papers Please you play a border control agent in the fictional nation of Arstotzka. Similar to SUPERHOT and Iron Lung, as soon as the game is opened, the tone is thrown in the face of players. This time a slavic inspired dreary militaristic anthem booms, as the title and logo is revealed.
The complexity of the border transactions, along with the sudden interruptions to the gameplay’s monotony, makes the game engaging and fresh. However the struggle of the player character is also quickly put on the table after the end of the first day. The game grows more and more complex as the days pass on, and eventually your character will face a time limit on their life.
Each character plays a role in adding to the atmosphere. Even the fictional nations, pixel art visuals, and sound design are built with the purpose of drawing out the depressing atmosphere the border, and Arstotzka offer. The ups are memorable, great, and heartstring tugging. While the downs are just the same, while also reminding the players of their character’s reality.
Authors Notes
I have played the final two of these games, and I have played a lot of them. I suggest go and play them, or maybe even relive them if you already have them.
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glitteringpoet1685 · 9 days
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I feel like a lot of video game critiques that focus on "choice" as the ultimate test of a games quality are reductive, especially since a lot of people seem to think that the only true choices in games are one that affects the main story in quantifiable ways like having multiple endings. There are plenty of entirely narratively linear games that use the players choices and input in creative ways that, while not having any consequences on the literal on screen story, changes the ways a player thinks about and interacts with the story going forward, and that to me is more valuable than having 17 bajillion endings that mean nothing in the long run.
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timptoe · 1 year
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The Grammys have a new category for video game music/score! It’s about dang time. So many video game scores have outshone film scores for more than a decade. Good step forward friends.
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bookpdf · 3 months
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there should be more hours between 6 and 10pm. like even just two more hours. for my assorted hobbies & activities
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hell0mega · 4 months
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people are drawing Steamboat Willie Mickey doing all this crazy shit and whatnot, but you could always do that. you can do that now, with current Mickey, just fine. it's fanart and it's legally protected. hell you could take Disney-drawn Mickey and put a caption about unions or whatever on it and it would still be protected under free speech and sometimes even parody law.
what is special about public domain is that you can SELL him. you could take a screenshot and sell it on a tshirt. you can use him to advertise your plumbing business. people have already uploaded and monetized the original film.
you could always have Mickey say what you want, but now you can profit off it.
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mushramoo · 6 months
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I am losing it
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4rt1f1c14l · 18 days
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Krobus is enjoying the new waterfalls...
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thygeep · 18 hours
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Video games are a Gesamtkunstwerk, and I am tired of people pretending like they are somehow low forms of art.
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hotcupoteckla · 10 months
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Now, I love Tears of the Kingdom, and I do love how soothing it is & sounds, but...
I wish I could select the music.
No, really, I want to be able to at least solve a side adventure & come away with a little Sheika Shreika or AutoOcarina & pick the background music ...
Because sometimes I am On A Mission!
Sometimes I am On a Mission from Gahd
Sometimes I need Katamari/Tetris to help me grind through a Shrine set
And Sometimes
I'm on a long horse ride, and it starts to lightning storm for the next 3 weather segments
& I can't hear heavy metal, epic, Song of Storms?!?!
Le Disappointe
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retrogamingblog2 · 16 days
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Unown Pokemon Key Caps made by RoyalKeycaps
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quibbs · 14 days
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just had SO much fun with the fallout tv show... i love you missus okey dokey
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mrn0093 · 1 month
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shimohikagami · 3 months
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Are video games art? Heck yes! And here's practically a TED talk-length YouTube comment I ended up making regarding two games (unintended) influence on my views regarding irl events at the time. (Reformatted, hopefully, for better readability here.)
Why not both? (Being both fun AND a powerful work of art) I'd say video games could similarly allow you to experience perspectives outside your own like books or movies...but, even more interactive!
To the point that it'd be relatively easy to associate those simulated experiences with those of your own (outside the game).
Weirdly enough, in retrospect, I can name two games in which my experiences with them could be considered factors in my current stance regarding what's going on in Gaza (That the Right-Wing Government of Israel is carrying out a genocide against the Palestinian people, and that's a bad thing.)
More specifically, that keeping the Palestinian people in an open-air prison is also bad.
And that targeting civilians to try to get them to "turn on Hamas" is stupid and highly likely to backfire. (Not that Hamas is in any way good, both them and the Right-Wing Government of Israel are the bad guys in that conflict.)
In (what's known in the US) as "Shin Megami Tensei: Devil Survivor", you and your friends have to do all you can to survive...even though the Japanese SDF (with the assistance of Angels) are using military force to prevent anyone from entering or leaving the area "Quarantining" the area so aggressively that anyone who gets "too close" to the blockade is shot to death. And emergency supplies are only rarely air dropped in. So people absolutely swarm the containers (like a particular something else that's happening irl). There's also how fast polite society and it's rules and customs get thrown away in the face of...dealing with literal demons. Oh, look. The military's basically treating everyone within the quarantine zone as though they *are* demons themselves. (Like the IDF behaving as though all Palestinian civilians are part of Hama). Not to mention cutting the electrical power to the entire area (The Right-Wing Israeli Government also did this...but, with the water as well). Basically...forcing people to "live" in an open-air prison's cruel and inhumane.
As for that second game... Well, that's the opening of The Elder Scrolls V: Skyrim. I'm sure most reading this already know. You get captured by Imperial soldiers (for whatever reason) and are about to be excecated alongside Stormcloak soldiers when...a mother[fudge]ing dragon interrupts it and you have a choice on who to follow to escape. Do you follow the Imperial Soldier? Or the Stormcloak one? I'm not sure about you, but, I'm sure as heck NOT going to join the same side as the people who LITERALLY tried to KILL ME! (Except...that's the rather weak tissue-paper like excuse The Right-Wing government of Israel's going with for their current actions of carpet bombing everything in Gaza... What!?) I wouldn't be surprise if this's the sort of "logic" The Empire's going with. But... That ended up with me joining the Stormcloaks! (Oh look, like how more Palestinians are joining Hamas in reaction. *facepalm*)
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spicymochi · 1 year
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look what they found!
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