Hmmm just gonna spit this headcanon out in text post form since A. I don't think I could exposit it well enough in image form and B. It's not actually textually/thematically substantiated and I don't like actually staking my stuff on just vibes alone*
But anyway. I'd say it's pretty evident that all the islanders forgot their names, right? King obviously. Because why the hell else would he do that, but also Siffrin No Middle Names No Last Name.
They're 'pretty sure' they've 'always' been 'Just Siffrin' 'as long as they can remember'. It's a pretty cruel twist of the knife to say that they don't even get to keep their birth name as a memento, which is why I'm saying as such.
My utterly unsubstantiated claim is I think it'd be cute to say that Sisyphus *is* the name Siffrin initially picked, assuming the myth of King Sisyphus is recontextualised as idk, just a play or something in the setting. But I like the idea of Siffrin going 'oh shit 🫵 he's just like me fr' at a tortured fictional character long before the irony kicks in.
As for how Sisyphus -> Siffrin. I think that chronic mumbler and emotional doormat Sif just did not correct people who misheard the name during their time travelling, and went through enough places with incompatible phonologies (pronounceable sounds in the language) without ever really writing it down that it just got kinda. Changed until it was unrecognisable, and Siffrin just went with it until the earlier pronunciations slipped out of their swiss-cheese brain. And they just kinda don't remember any of that.
Also, something something the horrid realisation that Siffrin also named themselves after a King. Just not as blatantly.
*(though I think there's something here about Siffrin, a guy from a belief system that seems to thoroughly disincentivise autonomy and self-motivated choice continuously having their hand forced to make changes/choices they don't want but have no choice but to... It's not solid enough to really back this up tbh, but it informs it.)
Anyway.
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I have a few thoughts on Mael Stronghart's overall character design, particularly his clothing
His overcoat looks to be a combination of a clergyman's cossock and a trench coat (shown below)
His waistcoat is also low-cut, which, while fashionable now, was unheard of in Victorian times unless it was specifically for a dinner suit and wearing a starch front shirt or shirt with a "bib" (also shown below)
You see, here's the thing: men of the time did not show the white of their shirt when going outside because that shirt was essentially considered their underwear, so the waistcoats would go almost to the neck with the remainder of the shirt being covered by a kravat. It was widely considered indecent to have shirts so openly exposed
Basically, what I'm saying is for Victorian standards Stronghart dresses like a slutty priest.
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some more ideas for the totk rewritten project (botw2);
underground general ideas
i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals
since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar
so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds
a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT)
(forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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I should add poledancing to the list of odd talents that Akira has but has no business having due to growing up in a small suburban town. I only had access to it bc i had a YMCA that had a MASSIVE gym (in a criminally underfunded part of the city); there were poles put up alongside some other structures to allow counselors to make up some shit for us to do lmao
Hes got a flair about him; speaking from experience, it is FUN to do gymnastic shit like that, and its really really REALLY good for ur core. Other things on the list are basic gymnastics (he hates that shit tho, the classes he took sucked ass), Parkour (loves this; less about running and more about utilizing ur core and bracing for falls), and Knife Flipping/Spinning. Theyre all odd things that coincidentally ended up being VERY good experience for the metaverse :) YEAH the metaverse makes it easier to pull off tricks, but he already knew how to do all those things; you cant get Ryuji or Yusuke to spin kick off a pole wo having them fall and bust their ass- Its ALL skill babey
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