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#a video game post
corneille-moisie · 6 months
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I wanna talk about this twin eagles statue in the entrance of the Kingsbarrow (There are potential spoilers in this post ! It's indicated where they are, but you might want to avoid this post all together if you don't want anything spoiled at all. This being said, hurry ! Play the game ! XD)
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There's a lot of imagery going here, but let's begin by the beginning.
The twin eagles is the symbol of Heliodor, right ? It's on its banners, it's a huge golden statue, in the castle, at the bottom of the staircase leading to the throne room, it's on King Carnelian's brooch, it's on the heliodoran guards' capes, and it's on the armour of both Hendrik and Jasper, amongst other things :
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Hendrik and Jasper, at this point in the early story, are considered heroes, according to the book found in the house in the far eastern part of town (yes, the one some tourist is looking for, for a side quest), and inseparable, to some extent. I always assumed that the twin eagles were symbolizing the two of them.
But that's also pretty easy to assume, so let's dig a little more.
Mild spoiler alert for Act I after this sentence, as I mention why you're in the Kingsbarrow, what you're fighting in there.
So, two eagles, right ? With weapons. Sitting on an orb.
You get to the Kingsbarrow to retrieve an orb, and to get this orb, you'll need to fight two grim gryphons.
Let's take a look at the weapons on that statue.
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A sword, an ax, and a torch. While these can be found in Dragon Quest games since the very first game, I want to point out something else that is going to be a tad bit more spoilerific as I'm going to refer to Act II of the game and your 8th party member. (like... it's weird to only have 7 party members, don't you think ? ;) )
The obvious part here is that both swords and axes are weapons Hendrik can be equipped with, and, sure, you just used a torch to get out of the sewers with Erik, so here's that for direct references, but...
A torch is a symbol for light (duh). Not only is the Luminary someone who can bring the light back to Erdrea after Yggdrasil fell, but he can't do it without the spark of light that Hendrik figuratively becomes by turning Cobblestone into Last Bastion. ("spark of light" being used verbatim by Queen Marina to refer to Hendrik, and again, by (actually) King Carnelian to refer to both Hendrik and the Luminary, both in early Act II)
Then again, and this time, spoilers alert for Act III, after Yggdrasil fell and it is revealed that Jasper is on the bad guy team, Hendrik kind of loses his "twin" knight fellow. But do you know who also turns out to be a knight ? Sylvando. In Act III, Don Rodrigo sends your party to the Kingsbarrow to bring to light that friendship is a very strong weapon. Ultimately, it unlocks a pep power that involves both Hendrik and his ax, and Sylvando and his sword, and which also unlocks the last part of both their skill trees : Fraternity for Hendrik, Chivalry for Sylvando. Friendship/torch + Hendrik/ax + Sylvando/sword = Twin Eagle Statue in the Kingsbarrow lol.
But THEN AGAIN, the whole thing might also be a symbol strictly for Hendrik, as, still in act III (SPOILER SPOILER SPOILER ->), he feels like it's his duty to fight the ghost of Jasper, so his soul can be put to rest. As a result, Hendrik gets the Twin Eagle Armour, as his old companion's soul is now cleansed from Mordegon's influence, now that they finally shed light on what actually happened.
Now, I think that wraps up this info dump that I didn't realize i would do when I first set foot in the Kingsbarrow... I'm gonna go back to the game lmao. Time to go to Hotto :)
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panstarry · 21 days
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heads up: this games charity bundle was finally approved on itch.io! it opens this friday, april 12th, and will run for a week. all proceeds will go to the Palestinian Children's Relief Fund.
you can check out the bundle on itch.io and follow @vgforpalestine on twitter for more updates!
EDIT: as of april 20th, 2024 this bundle is now live!!
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insertdisc5 · 5 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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emptyjunior · 8 months
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Enough random notes that have a written story on them as environmental storytelling, explore the space, get crazier with it.
You move into a house and aw cute, it has the kids height on the walls but you notice there's a three foot difference in height between measurements, you check the date, they're a month apart. The final measurement is on the ceiling. It's dated two days ago.
You're part of a recovery team that have finally found a stranded ship, they were found too late and have all passed a long time ago. They all died of starvation. You enter their storeroom, it's filled with food. In the dining hall you find the tables laden with perfectly fine looking breads, cakes, cured meats, jams, candies. Your medic says all the people sitting at the table didn't eat a Thing.
You wake up in an apocalypse. You can't find anyone at all as you wander the streets but you do hear faint music playing from somewhere. You stumble into a supermarket, to see all the aisles still full, except for the shelf that was full of ear plugs, which look to be the only thing that was looted.
Like there's light, sound, props. Having a street where every house is decimated except for One. Landing on a planet known for having No Water and a plant is growing and you don't know where it could have possibly gotten moisture from but you can't find the citizens Anywhere.
I'm sorry, I'm just kinda over the "graffiti on the wall to show the bad guy is around". That's not environmental storytelling that's just normal story. Show me I'm in the villains territory by the rain suddenly cutting out above me as I'm driving, even though it's meant to be raining all night. I park the car and step out, and realise the constellations are Wrong, until I see they're Not constellations, they're the blinking lights of a massive ship-
I Will stop now because everytime I go to write a sentence it devolves into another prompt but I'm just saying we have a Lot of senses, engage them, show me the Environment in environmental storytelling.
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greelin · 8 months
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i am so fucking bad at video games. but he’s in there. and i have to see him. I Have To
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setaflow · 5 months
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Gay pride happens in June and gay wrath happens whenever hbomberguy drops a 3+ hour video essay about a specific topic
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sentimental-apathy · 8 months
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I'm crying from laughing so hard, this improv is so damn hilarious omfg lol
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ggauroras · 7 months
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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prokopetz · 11 months
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On the one hand, Wario's employees account for something like 85% of the female characters with recurring speaking roles across the entire Super Mario franchise, but on the other hand, he's canonically violating multiple child labour laws and once stuffed a preteen girl into a cannon and shot her into the sea, so it's tough to say how much credit he really deserves for his equal opportunity hiring practices.
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troythecatfish · 2 months
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sydneylinko · 4 months
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Minecraft inventory tote bag that my bf got me for Christmas 🎄❤️🥧
Link to the seller’s Etsy shop if you want one:
:)
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corneille-moisie · 10 months
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i love you video games that you dont need to get good at, i love you games that dont rush you, i love you games that dont require dexterity, i love you games with easy settings, i love you games with accessibility features, i love you games in which you dont die, i love you games in which the stakes arent high, i love you easy games
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theophagie · 4 months
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I thought I was losing it but no, kh1 Sora's fast swimming animation really does change after you've been to Atlantica. It's a small detail, but also a cute and smart one 🥺
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autie-j · 4 months
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Horror movie/game sequels that use the same character are so funny to me because it's like, I went through the horrors, it'll probably haunt me forever, but I survived...I survived. And then a couple years later: fuck, shit, the horrors again?! Are you kidding me?! Alright, I guess we're doing this
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insertdisc5 · 4 months
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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soybean-official · 7 months
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To me it's like this
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