You are in charge of the one surviving Elsen in the purified Zone 2. Teaming up with The Batter, you fight through three more zones in an attempt to discover a place known as The Safe Zone, which is rumored to be the nicest and safest zone in the entire world.
Promo art here is done by Talos, who remained anonymous during the years of creation. If you’re still out there, please tell me.
DOWNLOAD HERE
MediaFire has been picky about a song I chose in the game so if that doesn’t work:
HERE’S A DROPBOX DOWNLOAD JUST IN CASE.
Please read the “READ ME” file in the folder!
More info below.
START has been a WIP for over 5 years and I finally decided to just release the entire thing. I’ve been nitpicking at it for far too long and everyone has been waiting for many years.
If you need help or spot a bug, please message me on here or on Twitter (prosecutorcalv).
ENEMY ENCOUNTER RATES ARE KINDA BAD STILL! I never got help adjusting them so you’ll have to bear with me.
There was some last minute changes to the game. I tested them a few times but they may still be buggy, so let me know how that works out for you.
the main problem with this time of year is the irresistible urge to get fully into bed at like 5:34 pm and outside is like yesss, yesss do it, it's what you deserve yesss. like is it depression or is it just november
Enough random notes that have a written story on them as environmental storytelling, explore the space, get crazier with it.
You move into a house and aw cute, it has the kids height on the walls but you notice there's a three foot difference in height between measurements, you check the date, they're a month apart. The final measurement is on the ceiling. It's dated two days ago.
You're part of a recovery team that have finally found a stranded ship, they were found too late and have all passed a long time ago. They all died of starvation. You enter their storeroom, it's filled with food. In the dining hall you find the tables laden with perfectly fine looking breads, cakes, cured meats, jams, candies. Your medic says all the people sitting at the table didn't eat a Thing.
You wake up in an apocalypse. You can't find anyone at all as you wander the streets but you do hear faint music playing from somewhere. You stumble into a supermarket, to see all the aisles still full, except for the shelf that was full of ear plugs, which look to be the only thing that was looted.
Like there's light, sound, props. Having a street where every house is decimated except for One. Landing on a planet known for having No Water and a plant is growing and you don't know where it could have possibly gotten moisture from but you can't find the citizens Anywhere.
I'm sorry, I'm just kinda over the "graffiti on the wall to show the bad guy is around". That's not environmental storytelling that's just normal story. Show me I'm in the villains territory by the rain suddenly cutting out above me as I'm driving, even though it's meant to be raining all night. I park the car and step out, and realise the constellations are Wrong, until I see they're Not constellations, they're the blinking lights of a massive ship-
I Will stop now because everytime I go to write a sentence it devolves into another prompt but I'm just saying we have a Lot of senses, engage them, show me the Environment in environmental storytelling.
Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
This may just be the autism speaking, but I fucking hate when customer surveys ask me 'how likely are you to recommend this or that to a friend' because they are lying about what they're asking. I am 0% likely to recommend almost any product to any friend and especially not by brand if at all possible, but what they want to know is 'did you have a decent experience with the thing' and that's a whole other fucking question if you want that answered fucking ask that. Except if I answer the question they're asking instead of the secret question, they yell at their employees on my behalf which I never wanted either. Terrible system, would not recommend it to a friend.
happy friday the 13th here are some spooky text-based games for halloween:
contrition - As a priest, it’s your job to listen to your parishioners’ darkest secrets and absolve their guilt. But when a sinister stranger comes to the confessional one Halloween night, you realize it’s your soul on the line.
familiar - You are a familiar. Your mistress has some requests for you. Help her complete her ritual, or pay the price of failure.
jagged bone - A branching choose-your-own-adventure horror game about transformation and perspective.
the forest of candles (and the man with a lighter) - follows Maggie, a young woman with a fear of forest fires sparked by an old town folk tale. She's spent years trying to escape her hometown and the fear it inspires in her, only to be called back for the funeral of an old friend.
mary's hare - Mary's Hare is short interactive horror story about a woman and a rabbit, based on the story of Mary Toft.
only this - "And his eyes have all the seeming of a demon's that is dreaming / And the lamp-light o'er him streaming throws his shadow on the floor..."
what girls do in the dark - a slumber party text adventure.
god is in the radio - you are death, one of 22 members of the major arcana, a cult dedicated to some far-off god. the night is halloween, and you watch in scorn as the unknowing dance among devils and dress to indulge in sin. the high priestess receives a message from the all-mighty himself: the arcana must gather in an abandoned house and find his song on an old radio receiver.
anchorhead - Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. (illustrated version on itch.io)
my father's long, long legs - An interactive horror story about family, unease, and loss.
beneath floes - Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
the silence under your bed - An interactive horror collection about the strange, the spooky, and the macabre.
bogeyman - You can go home when you learn to be good.
SPECIAL SHOUTOUT TO @wheryheart-rb AND @staryeclipse WHO WERE EPIC ENOUGH TO LEND ME THEIR KNOWLEDGE OF OVERWATCH T O T!!!! Stary wrote Nami's rant (tho I tweaked it a lil owo) and Whery suggested characters that Nami, Luffy, Franky, Zoro and Yamato could play as! (which u can see below,,, thanks guys <3)
Anyways I was thinking about a modern AU, but ONLY about what video games everyone would play XD Though I've decided jinbei and brook are the type to not understand pc gaming at all,, so,,,,