Tumgik
#how i love you
plantboy-typhoon · 27 days
Text
Tumblr media Tumblr media
my dearest malewife
310 notes · View notes
viric-dreams · 3 months
Text
Tumblr media
Want both an increase in Monstrous Anatomy and a fresh shave and a haircut? The Rubbery Barber Surgeon is here for You! Dual-trained in the style of the old practitioners, The Rubbery Barber Surgeon promises customer satisfaction, with an Echos back guarantee*!
*guarantee subject to conditions. The Rubbery Barber Surgeon is not responsible for unexpected missing bones, amber-encrusted mullets, increases in nightmares, wounds, or sudden loss of respect within society. Please ssossoffoorossth responsibly.
299 notes · View notes
heartofmuse · 1 year
Text
I gift you pieces of my soul everytime I open up to you, everytime we converse, everytime I share with you my world, when I write you the words that from my heart flow, every second of time that I gift you with my all. Everything I am and give is from the heart. I know no other way to be. This is me. Know what I am...
Pure soul and all heart.
e.v.e.
326 notes · View notes
poetrybyonur · 1 year
Text
Tumblr media
If you could see yourself the way I see you, you would see the ineffable beauty of your soul and love yourself the way I love you.
195 notes · View notes
makapatag · 10 months
Text
so hear me out right (and this is by no means a smart blog post thing, im just rambling at 2am)
a lot of combat heavy ttrpgs (D&D4e, PF2e, ICON, Lancer, Panic! At The Dojo) rely a lot on keywording and mechanical definitions to create this interlocking (and hopefully well-oiled) combat engine that rewards good tactical choices and forward thinking. 4e needs you to know that Ranged Attacks Provoke Opportunity Attacks, and so you need to move away first to avoid that (often by spending their Move action to Shift). this goes for other games as well. ICON needs you to know that if an Ability does not have the "Attack" tag then its explicitly not an attack, even if it deals damage. This is important because some classes and abilities benefit from not attacking, such as the Demon Slayer
the far end of this is PF2e, where almost everything is Keyworded. Classes, Races, even Feats have keywords, and some keywords have Keywords in them. this is not bad design in my opinion: mastery of this keywording can create for some really cool effects (and you can feasibly design something very BotW which also depends on a lot of interactions between elements).
now consider that so much of tactics trpgs (that is, Traditional/Tabletop Role-Playing Games) rely on so much of that interaction to create fulfilling scenarios. most of the time this is because tactics rpgs also depend on build-crafting. there are a lot of tactics trpgs that don't really care about build crafting or has less of a focus on it to focus instead on the grid combat: games like Rune, Valiant Quest, maybe even Blood Neon, so im explicitly talking about the variety of tactics trpgs that are build-centered: basically anything that comes from the vein of Fourth Edition Dungeons and Dragons
one of my favorite parts about TTRPGs is that you can play them based off of the fiction. writing Gubat Banwa, I understand that sometimes you have to create that fiction, especially if its not one thats well-represented. the created fiction or genre is the blueprint from which the play-fiction arises during the game: that's the fire-like collective imagination that arises from play.
There's a design and play philosophy (common among OSR, PbtA, and FitD) known as Fiction-First. This means that you follow what happens in the fiction first before the mechanics or anything else. Not to preserve the integrity of a "narrative" but rather, to preserve the integrity of the fiction.
What would a Fiction-First Tactics TRPG look like? This is something I tried to set out to do with Gubat Banwa. I haven't really succeeded, as of 1e.3.
so i've been thinking lately. What if a game was Fiction-First? It would work similarly to the Keywording of PF2e, but more open-ended in its interpretation.
Look at the Panabas from PF2e (a weapon present in SEAsia! From the Malay Archipelago all the way to the Philippine Archipelago). It has the Forceful (your second attack on your turn gains +X (X = damage dice, third up gets +2X.), Sweep (+1 to attack if youve alr targeted a separate character), and Two-Hand d10 (roll a d10 when you wield with both hands) tags.
I'm not going to be translating these one for one, but let's use the fiction-first style of writing and mechanics i'm concocting:
Panabas. A heavy blade. Using this, you strike with Bravery. The forward-curving blade can chop through tree, bone, and bramble.
Heavy Blade is a weapon type, so this is classic keywording. The text afterwards is also keywording: striking with Bravery means you roll your Bravery stat when making attacks with it. All well and good: there's always going to be some classical keywording in there as necessity (its this entanglement of mechanic and fiction that's made me love PbtA anyway).
The later text is more important, because say then I made an enemy like:
Walking Tree. A tree that uproots itself, and whistles to kill victims. Made of wood, so they lose 1 Stamina when they suffer chopping attacks. If they're struck by flame, they start burning. [Insert other combat-important stats here].
Now the fact that the panabas can chop through trees interacts with the description of the walking tree being vulnerable to chopping attacks.
Now these really aren't too different from the concept of keywording (really they're in the same concept park), the different thing is two things:
You can now apply that chopping quality to anything in the fiction. Find some brambles on your way, maybe even brambles as hindering terrain? Then spend a Beat to attack it to remove it! That's fiction first after all
It's easier to understand just at first glance with just natural language.
The important part here is natural language. In Play, a lot of the time, my players love picking up on little things about lore-bites of the items and techniques they have and seeing how that can apply to the fiction. So this is more of that: weapons, items, techniques, armor all become things that establish fiction. When two fictions interact, a new fiction arises!
Burning: A status effect. While you're burning, lose 1 Stamina when you start your Break. You lose burning when you're doused by water or you take time to remove it. Improvise: (A basic action). Do anything that does not inherently harm, as long as it makes sense in the fiction, and doesn't take more than 4 seconds to do (Beats take up 4 seconds). You can use this to stop drop and roll to get rid of Burning. Deep Water. -1 Elevation. Water reaches up to your shoulders. Moving into deep water costs +1 Speed.
Of course there's still going to be mechanical descriptions there, we're not going for FKR full just fiction thing. We're just blending fiction into the game part. Even PbtA still has stats and rolling and mechanics to further support their fiction.
I wanted to write this so that techniques and other widgets can be written with fictional wording in mind, and that wording would affect how its used in tactical grid combat. A technique that says: "You are surrounded by a barrier of tornado-force winds. Any attack from outside your adjacency is swept away, unless it cannot be buffeted by winds." Becomes a mechanical thing: perhaps a spell of concentrated curses pierces through this, but not arrows or weak fireballs?
The Arbiter
The last piece of the puzzle will almost always be: who arbitrates the fiction? There almost always needs to be a final word. For GuBa, this is the Umalagad, not so impartial arbiter. For Solo Play, this is still the Umalagad, but as the oracle: they ask a question, ie, "Would this area of effect attack be buffeted by the wind barrier if the origin point starts from outside?" and they would roll a d10. On a 6+, the answer is no, the target would not be buffeted because the flames overwhelm. On a 5-, the answer would be yes, it is buffeted because the target is not the brunt of the attack. And the final answer becomes the ruling for the rest of that scene.
Last last thing is this particular rule that sets things down that I might put into Gubat Banwa:
The Law of Phenomenon Pay close attention to the words that you have. These words will decide whether your blade can chop down a tree, or your abaka weave blunts edged strikes, but susceptible to piercing spears. These words will decide whether your dazzling spell can daze opponents, or if the opponent you fight ignores it due to them not depending on their senses to fight. The words establish the fiction. The fiction is the world in which your characters live: follow it always.
90 notes · View notes
big-hot-sexy-man · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
i love my girlfriend
128 notes · View notes
brooklynisher · 2 months
Text
Prob no more updates on spore gg
Didn’t realize that Spore doesn’t have a “Do you want to save?” menu when you close the window, it just closes.
Guess what happened </3
9 notes · View notes
revnah1406 · 3 months
Note
Tumblr media
Today is the birthday of our beautiful sparrow ✨✨✨😍
A little gift from me, I hope you like it ✨✨❤️
OH LOOORDD!!!!! 😍❤️🔥
Tumblr media
LOOK AT THAT GAZE! SLAY QUEEN!!! 😍😍🔥🔥🔥
OMG THIS DRAWING IS GOERGOUS!!! ❤️❤️❤️😍😍🥰 SHE LOOKS AMAZING. I KNEEL BEFORE YOU MY DEAR 🫡🫡🔥🔥
SHE LOOKS SO OHOHOHOHOHOHOHOHOHOHO 🥹🥹 WE COULD DO A LIFE ACTION WITH THIS GOERGOUS FACE. 🫵🏻
I CAN'T STOP LOOKING AT IT AAAAAHHH!!!😍😍😍😍
THANK YOU SOOOO MUCH MY DEAREST FRIEND❤️❤️❤️
12 notes · View notes
kapitanbank · 24 days
Text
Tumblr media
Ol' Kiryu
13 notes · View notes
The sound of your name is like a pleasant wind chime from my childhood. It reminds me of soft, endless days, a sea of possibilities and no iota of fear.
5 notes · View notes
helloimaweirdo · 1 year
Text
Tumblr media
oh child of the stars, where ever you are, I hope you are okay. I hope you are save. I hope you are happy.
dramatics aside I NEED to know what happened to this little guy :(
PLEASE Dana I BEG
:(
39 notes · View notes
majorproblems77 · 14 hours
Text
Me looking at my wip knowing im going to have to design an entire Zelda dungeon for it to make sense...
Laughs, I'm in danger...
So if we dont get anything for a while from me its because I've gone down the rabbit hole of puzzle-making
Whoops?
3 notes · View notes
Text
Yes yes yes nuance complexity and the moral conundrum etc etc. Have your little fun arguing about consent and the fate of humanity or whatever. I really am just watching it for the father daughter moments and the weird lil animals that pop up every episode.
25 notes · View notes
khoblogs · 1 month
Note
sigh
leaf coneybear for the character bingo
Tumblr media
50/50 for the "they could've been such a great character" is bc some productions do my boy SO dirty same reason why i prefer fanon (most of the time) :)
2 notes · View notes
homemantis · 1 year
Text
Why would you be a terf when you can STAN MAIA ARSON CRIMEW
11 notes · View notes
mymp3 · 1 year
Text
youtube
YESSSS JOHN TOOBE ED FINALLY OUT FOR CHAINSAW MAN!! TAP IN EVERYONE!
23 notes · View notes