( totk rant?)
i have talked alot about my problems with totk in detail, as most of you probably know by now- but there really is a vibe of big ambitions but then not committing to it throughout the game
they want to have that building mechanic in it no matter what in a world that isnt in any way build around it, mister "freedom = good, linear = bad" guy wanting to give you ultimate freedom in the game (which imo leads to it being nothing again) but not committing to it and it creates a really toxic loop of things being more punishing than rewarding
you can build a fuckton of weird vehicles, but big parts, ESPECIALLY the glider, is on limited time so you cant actually go anywhere you want; they know giving you absolut freedom will remove any possible challenge- so they limit it by making the glider part timed, but then they cant do that for every single part bc it would be almost impossible to create anything that works well when every part is on a timer and you dont know how much of its lifespan is left bc you accidentally hit a fan once so now its uneven with the other one
AND the more parts you have the more it uses battery, it makes sense, so you cant build soemthign super overpowered right at the start and its just kinda logical, but it leads to you being incentivised to build something with the fewest parts that dont have a timer-
then theres the battery power, which they try to limit by putting its upgrades behind multiple different currency exchanges, which is frustrating and leads to alot of grinding and gets overpowered really fast (it works against itself too that said currencies are all placed in the most undeveleoped and repetetive area of the game and are all never involved in anything interesting, its reused old enemy camps and the same mines everywhere, theres not a single reward in the underground that actually feels rewarding imo)
then you get the autobuild thing, so you can skip the building part of the building mechanic that is the main selling point of tha darn game, bc they know it can get frustrating to rebuild your things over and over so they give you a skip button for that if you are one of those players that doesnt like it BUT THEN they cant jsut let you do it for free so they give it a price, either spend the same currency you need for the exchange for the one you need for battery upgrades or spend parts you collected- both of which are things players generally save up and refuse to use (like the -never use any health potions bc what if i need it more at some point- thing is a problem for a reason)
then theres the added thing of the building stuff despawning incredibly quickly, im gonna guess its otherwise a performance problem (that the game is already struggling hard with) but it makes the entire already bad loop of trying to fix a problem with bandaids over and over even worse, you dont want to go too far away from your vehicles bc it will despawn and waste all that you used to build it, its like a leash to you stopping you from actually using it for more freedom- and potentially adds another annyoance bc you might try to bring it with you as far as you can, a monster truck in the depths you spend all your parts on gets stuck on the first bits of terrain you run into and you desperately try to get it out without destroying it, and if you cant you need to spend a ton of resources to build it again, even with autobuild
which is how you get the hoverbike, stupidly overpowered and boring but doing anything else is just less efficient in every way, it uses the least amount of battery, never breaks, is only 3 parts to rebuild
(i know me in particular doesnt enjoy the building in totk at all, for all those reasons and more ...... shiekah ........ and i know you CAN still choose to doing it more creatively, but you never need to, its entirely based around YOU making it fun for yourself, and i dont think its that controverisal to say a game should be fun and challenging without you having to create all the fun yourself and set yourself limit it all yourself)
similar goes for the dungeons, they heard you want the dungeons of old times back, but their strict adherance to freedom (which they themsleves contradict) leads to them being more breakable and less dungeony than even the titans in botw, they cant make it linear, thats BAD, so you can do any puzzle in any order, it cant build on any of the others bc you need to be able to do it when you want (the only one going slightly against that is the lightning one? maybe?), totks dungeons dont even limit that you cant climb them (even the titans in botw recognized that makign it easy to break so they are made of the same unclimbable material like the shrines and other shiekah tech) and the new abilities make them laughably easy to break ( .. im not even gonna mention the water temple one bc ... you dont even need to do anything there to break it to make it easier)
they wanted to cater to people wanting old dungeons, but didnt commit to it, making them WORSE dungeons than the titans with the only bonus being they got different designs and a longer build up to it (that often feels more like artificial filler than actually part of it ... like the missing lore tablet at the zoras and the missing part is a few steps away from it at best)
(ALL THE WHILE they DO limit you in SHRINES, you cant climb the walls again, for some reason, you can climb any other sonau structure though, why not that? idk, but dont limit it enough either bc you can break it all in really cheap and unsatisfying ways with ultrahand and time reversal alone- and they CANT limit those bc those abilities are the main ways to solve the 'puzzles'- botws abilities were .. well, limited in what they could do making them much more balanced, but moving sth with ultrahand and then stepping on it and time reversing it can be the boring solution to any 'puzzle', the best and only really good shrines are the ones that take all you shit bc it wactually forces you to be creative BC ITS LIMITING YOU)
(funnily enough a big possible reason why they removed the bombs from botw is bc of the glitches with it ...... like the new stuff isnt even worse and you dont even have to try lol)
people speculated on there being underground exploration due to the first trailer? people are worried about reusing the surface? ok they put the entirety of the surface map into the game again, but dont commit to it being a full thing, its horribly underdeveloped and filled with either nothing or reused filler material, while also neglecting changing anything substantial about the surface, and then the sky isalnds they even reduced and really there isnt anything of substance on there either besides the tutorial (hey, seriously, if one of botws most defining feature is its wide and empty sky why the hell would you decide to use that same map to put in your sky islands idea in), not commiting to one idea but doing all of them badly
ganondorf? well, they sure put him in there, but really what does he do? fuck all, the entire actual game hes jsut marinating in his own miasma juice for no reason, he doesnt have any presecne in the game, all he gets its a few scenes in the "story" that are told through memory cutscenes in a stupidly mega distant past i dont give a fuck about and all he does is go through the most stereotypical villain checklist of both actions and speech, they want ganondorf in there but dont commit to him ACTUALLY being there (listen i love ganondorf but really calamtiy ganon was more interesting than totk ganondorf ok im SORRY they did him so dirty)
they want dragon zelda and link 'losing' his arm be a big epic sacrifice but then .. again, dont commit to it, they tell you its oooh so irreversible and whatever and then at the end just fukcing reverse it, with no build up at all, and NONE of your own input, it just happens, and its not JUST zelda but also links arm, reversing it BOTH even and you dont even need to have all shrines (that are supposedly to cleanse your arm of miasma, i guess thats a non problem if you just stab the source of it to death instead)
they want it to be a sequel but also its own game, not committing to either and leaving us with this weird .... more alternative universe thing, vague references to botw but also acting like it never happened, slight changes, like zeldas hair, to make her seem different when shes exactly the same (you cant imply waifu zelda would ever age and not look like a little doll) and ignoring anything about her character from botw (no im serious, ooh shes nerdy for 3 minutes at the start and one time in a written thing from some servant of da royals in the past and thats it, interest in the shiekah? whos shiekah?- if anything her character is reversed, really having even less agency than in botw, that one decision to dragon is like, it really doesnt matter and not really her decision bc she didnt have a choice and it gets reversed anyway without her even remembering)
even retreading all of botws points (but doing it worse imo), but then attempting to differentiate itself from it by removing a big thing that made it what it is (shiekah) without giving it any or any sensible explanation among more, not committing to either sequel or AU and so doing both incredibly badly
(not quite the point but what i have been questioning for a while ... they way raurus abilities work ... so do all sonau have those? was it just a normal thing to have? could all sonau just glue shit together and jump through ceilings? he never uses anything of that when we see him? why is it just in the shrines at the start and its like .. he just gives it to you ...?? huh??is it part of his arm .. jewelry??)
(anyway, tin foil hat moment but it just feels like either there was a huge internal fight about everything or they neglected it in favor for something else, like say, a movie that earns them billions and is faster and cheaper to make than a game... or just dont care anymore i guess, idk which is worse tbh)
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I don't think these people understand what censoring Israel feels like. It's like if people started censoring ch1n@ or Am*r1c@ or 1r*l@nd -_- ...do you see what I mean?
Imagine your just existing, than you see a post with 10k notes that has the name of your country censored, like imagine living you life knowing that outside of your country most people seem to hate you so much that they refuse to even write the name of your country.
Israel isn't an evil organization, it isn't a political party, it isn't a couple of cultists in a trenchcoat, committing genocide. It's a fucking county full of normal, human civilian people.
Hating Israelis, sending death threats to young Israeli people, sending r@pe threats, and telling Israeli kids to kill themselves, is bullshit. and you can't use "Zionist" as an excuse. Like imagine if I went up to random German children and called them evil "Nazi's." Like that's wrong! Thats straight up evil to accuse random kids of being apart of a genocidal political party that started in their country like 80 or so years ago. Or even right now, imagine if I accused random Palestine kids of being hamas. Like, משהו לא מסתדר
So, my point makes sense if you don't have an understanding of what a Zionist is. Like most of you. there are two definitions of Zionist, 1. A person who believes that Jews have a right to have a country of their own, because we can't exist in other countries, and everyone hates us no matter what. 2. A person who believes that Jews have a right to the land of Israel specifically.
A lot of Israelis are Zionists, but being a Zionist isn't really a bad thing. It's purely the belief that Jews should have a country.
And if you know any Jewish history at all, you would know that Jews do need a country for themselves. When we live in literally any other country, we aren't allowed to exist. No one wants us, so why be so mad that we have a tiny scrap of land?
Israel is tiny, you could drive from one end to the other within 6 hours. It's much smaller then a single us state. So why are people so content with not even letting us have this small scrap, that was originally half dessert and half swamp?
Palestinians have like 20 country's, we have one tiny sliver of land. Why are we made responsible for them?
Anyway, I know it might be hard to believe, but most Israelis hate the government. No one like them.
This post got a bit off track but eh who cares, people are gonna be mad regardless of how much I sugar coat stuff. People will send death threats even if the only thing on this post is the word Israel.
Anyway, it's Yom hatzmaut today, so fuck all of you. Unless your cool.
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(The French version is below)
I just realized something.
About Dreamtale. Why we're so touched by this AU, and by the twins.
I just understood why Nightmare is so popular, why he touches us, why he touches ME, even though he's NOT my favorite character compared to Dream, Ace or Error.
Because we identify with his problems?
Yes.
Because we sympathize with his backstory?
Certainly.
Because we love drama and tentacles?
... Meh, for sure.
Because Dreamtale brings an extremely interesting symbolic theme about feelings?
Indeed.
Because fandom has developed the story of the two siblings in all its forms, and we've been taken on board without really realizing it by the fan creations - comics, drawings, fan fiction - that we discover as we go along?
Absolutly.
But that doesn't explain the intensity of this emotional involvement. Why did Nightmare inspire me so much, and still do today? Because very often MAIS CHIOTTE DE SES MORTS QU'IL ME SAOULE BORDEL DE SCROGNEUGNEU?! (Untranslatable in English, sorry QwQ)
And then I realised.
"The two siblings"...
Doesn't this story remind you of another?
I don't know why, but I get the impression that NOBODY makes this obvious parallel. At least I've never seen any comparative fanart or people talking about it.
The majority of Dreamtale fans are first and foremost Undertale fans, who went through the Gameplay, Let's play's, etc. before discovering the AU's. The majority have played or watched the game and discovered the Lore. Listened to the OSTs. Enjoyed the characters.
The majority witnessed the magnificent end of the Pacifist Timeline and the ensuing burst of tears.
And who, for God's sake, has never been touched by Asriel's fate? This child who died far too soon, who never meant any harm to anyone, who died because of a bad decision, then was resurrected as a sadistic, soulless being incapable of love?
Don't you think Night looks a lot like him? And that Dream is a cross between Frisk and Chara?
Not in personality, nor necessarily in the story, but in the way they touche the audience through their shared destiny.
Two siblings who love each other dearly are brutally separated by a quarrel in which one loses his life, transformed into a powerful, emotionless demon. The other sleeps for years before waking up, lost and confused... Then they embark on an adventure with a guide, discover the world that has evolved without them, grow up, meet new people, help, save.
And this co-dependent relationship. The demon is still a child at heart. He wants to play with his sibling, even to the point of committing atrocious acts to make them stay with him, even if it means taking their soul and killing them a million times over. But nostalgia takes hold of him again. Deep in his overpowering heart, he feels all the souls of the world bound together, he feels determination of monsters and humans, the love they have for each other. It's all too much for him. He succumbs to his feelings and bursts into tears. He apologizes. The two siblings reconcile.
It's the kind of story we'd all like to give Dream and Nightmare, isn't it?
We want to save Night.
But like Asriel, it's impossible. We all know by now that Corrupted Nightmare isn't Night, don't we? It's a revelation that hits us when we search a bit on the creator's Tumblr after reading the Prologue. The story leaves us no choice: he died five hundred years ago, and that remains unchanging. There is no hope.
He has to go. Become corrupt again. He has to die again. Because that's how it must be.
Yeah yeah, we love Sans in Undertale, he's pretty cool and the Multiverse revolves around him. But as soon as we play the game, it's Asriel we're crying for. For good reason, Dreamtale, the story that most closely resembles his tragedy, is one of the most popular universes. Is that chance? Or have we all unconsciously drawn the parallel?
Now, when I listen Hopes and Dreams, Save the World, His Theme, one part of me thinks of Asriel and Chara, the other part thinks of Dream and Nightmare.
It was to save Asriel that fans started developing parallel universes. And it's to save Night that we're repeating the process.
It would have been a lot cooler to put Dream and Nightmare in Chara and Asriel's bodies, I think.
And the HELL you imagine CORRUPTED NIGHTMARE WITH THE APPEARANCE OF FULL-POWERED ASRIEL ????
Damn, I would have fan-girled instead of foe-girl on him I guess 🤔
Or for those who love big, ugly monsters, in PHOTOSHOP FLOWEY mode!
Delightfully nightmarish, I approve 👌✨!
____________________________________
Je viens de comprendre un truc.
À propos de Dreamtale. Pourquoi on est autant touché par cet AU, et par les jumeaux.
Je viens de comprendre pourquoi Nightmare est aussi populaire, pourquoi il nous touche, pourquoi il ME touche alors que POURTANT, ce n'est pas mon personnage préféré comparé à Dream, Ace ou Error.
Parce qu'on s'identifie à ses problèmes ?
Oui.
Parce qu'on compatie à sa backstory ?
Certainement.
Parce qu'on aime le drama et les tentacules ?
...Meh, à coup sûr.
Parce que Dreamtale apporte une thématique symbolique extrêmement intéressante à propos des sentiments ?
Tout à fait.
Parce que le Fandom a développé l'histoire des deux frères sous toutes les formes et que nous avons été embarqués sans trop s'en rendre compte par les créations des fans, comics, dessins, fanfictions, que nous découvrons au fur et à mesure ?
Absolument.
Mais voilà, tout ça a le bénéfice de me convaincre, mais ça n'explique toujours pas l'intensité de cette implication émotionnelle. Pourquoi Nightmare m'a autant inspirée et m'inspire encore aujourd'hui ? Alors que très souvent MAIS CHIOTTE DE SES MORTS QU'IL ME SÂOULE BORDEL DE SCROGNEUHGNEUH ?!
Et c'est là que j'ai réalisé.
"Les deux frères"...
Cette histoire ne vous en rappelle-t-elle pas une autre ?
Je ne sais pas pourquoi, mais j'ai l'impression que PERSONNE ne fait ce parallèle pourtant évident. En tout cas je n'ai jamais vu de fanart comparatif ou de gens en parler.
La majorité des fans de Dreamtale est avant tout des fans d'Undertale, qui sont passés par le jeu travers le Gameplay, le Let's play, etc. avant de découvrir les AU's. La majorité a joué ou regardé le jeu et découvert le Lore. Écouté les OST. Apprécié les personnages.
La majorité a été témoin de la magnifique fin de la Timeline Pacifiste et de l'éclat de larmes qui en découle.
Et qui, bon sang mais qui, n'a jamais été touché par le destin d'Asriel ? Cet enfant mort bien trop tôt qui n'a jamais voulu de mal à personne, mort à cause d'une mauvaise décision, puis ressuscité en un être sadique et sans âme, incapable d'aimer ?
Vous ne trouvez pas que Night lui ressemble énormément ? Et que Dream serait le mélange de Frisk et de Chara ?
Pas dans la personnalité, ni dans l'histoire forcément, mais dans la manière dont il touche le public par leur destin commun.
Deux frères qui s'aiment énormément sont brutalement séparés par une dispute où l'un perd la vie, transformé en un démon surpuissant et dénué de sentiments. L'autre dort des années durant avant de se réveiller, perdu, confus... Puis il se lance à l'aventure en compagnie d'un guide, découvre le monde qui a évolué sans lui, grandit rencontre de nouvelles personnes, aide, sauve.
Et cette relation co-dépendante. Le démon est encore un enfant au fond de lui. Il veut jouer avec son frère, au point de commettre des actes atroces pour rester avec lui, même s'il doit s'emparer de son âme et le tuer un million de fois. Mais la nostalgie s'empare à nouveau de lui. Il sent au fond de son cœur trop puissant les âmes liées entres elles, il sent leur détermination, l'amour qu'ils ont les uns pour les autres. C'est beaucoup trop pour lui. Il succombe à ses sentiments et éclate en larmes. Il s'excuse. Les deux frères se réconcilient.
Belle histoire qu'on a tous envie de donner à Dream et Nightmare, pas vrai ?
On a envie de sauver Night.
Mais comme Asriel, c'est impossible. Nous savons tous à présent que Nightmare Corrompu n'est pas Night, n'est-ce pas ? C'est une révélation qui nous percute quand on cherche un peu sur le Tumblr de la créatrice après avoir lu le Prologue. L'histoire ne nous laisse aucun choix, il est mort il y a cinq-cents ans et cela reste immuable. Il n'y a aucun espoir.
Il doit s'en aller. Redevenir corrompu. Il doit mourir à nouveau. Parce que c'est comme ça que ça doit se passer.
Oui, on aime Sans dans Undertale, il est vachement cool et le Multivers tourne autour de lui. Mais dès qu'on joue au jeu, c'est pour Asriel qu'on pleure. Pour cause, Dreamtale, l'histoire qui ressemble le plus à sa tragédie, est l'un des univers des plus populaires. Un hasard ? Ou bien avons-nous tous fait inconsciemment le parallèle ?
Maintenant, quand j'écoute Hopes and Dreams, Save the World, His Theme, une part de moi pense à Asriel et Chara, l'autre part pense à Dream et Nightmare.
C'est pour sauver Asriel que les fans ont commencé à développer des univers parallèles. Et c'est pour sauver Night qu'on réitère le processus.
Ça aurait été vachement plus cool de mettre Dream et Nightmare dans des corps de Chara et Asriel je pense.
Et bordel vous imaginez NIGHTMARE CORROMPU AVEC LA FORME D'ASRIEL FULL-POWER ????
Ah bah j'aurais peut-être fan-girlé au lieu de foe-girler pour le coup 🤔
Ou pour ceux qui aiment les gros monstres pas beaux, en mode PHOTOSHOP FLOWEY !
Délicieusement cauchemardesque, j'approuve 👌✨!
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Poking at the dinosaur project thingy, this time with some production technicalities point of view.
Here be musings.
I originally thought of the project as a calendar, then a series of calendars that could be collected into an art book once enough art had been made for it, and at some point I thought of just skipping the calendar part and going straight for art books.
I've been going back and forth between those options multiple times over the years, and it's still kinda open. Like on one hand a simple calendar with just thirteen illustrations (twelve months plus cover) is the easiest and cheapest option, though pretty limited (what to do once the year presented in the calendar ends, and you still got unsold leftover stock?), and the other hand art books are big projects requiring lots of work, even more money, but be a lasting and very satisfying thing to have.
Maybe I should take a middle road and make a zine instead?
Maybe.
Though, this is where the shape of the actual project comes in.
I've always planned the project as having a slice of life style format, with little story and more focus in exploring the setting. Kinda just looking in and enjoying the view while you go. But I've noticed that keeping the "narration" as illustrations kinda keeps the immersion at arm's length too. While that is fine and dandy for a calendar where the space for any narrative would be very limited anyway, if I was going to do more with the setting, I kinda need something deeper. Even if the audience is fine just looking at pretty pictures, with ADHD it would be better to have something deeper to help keep me personally invested enough to actually plan, plot and produce the materials needed.
Should I make an actual story, with plot and stuff? Feels kinda unnecessary for a thing focusing on just illustrations, and I don't know if I really "click" with a text heavy picture book format. I kinda feel it would make comic as the best option, though that has its own downsides. I've always wanted to do full colour paintings of the dinosaurs, yet going comic it would have to simplify a lot and make it grayscale just to keep me sane. And, as someone who has done well over 250 pages of a long form comic, that's still a HUGE commitment I don't think I have the resources - mental, physical nor financial - to pull off.
I also kinda feel having a plot story would sort of detract from the "exploring the world" aspect and put more heavy focus on characters, which. Well, it's not *bad* exactly, just not quite what I want.
(Also I am aware the dinosaur clan I have has a kid character, and I don't want to make her the point of view character for the story. I have no interest doing a childrens' book. I mean, I am perfectly fine if kids do eventually end up liking my stuff, but I don't consider them my target audience. My target audience is me, an adult person in their later 30s, and a handful of nerds I consider friends and/or mutuals.)
Another option I've been toying with is kind of a double edged sword.
Those who got the Almost Real speculative evolution zine volume 5 got a bit of a taste of this, as I kinda tried it out there.
So... I've gone to pretty great lengths as a layperson to work in the setting of the project thingy. It's always bothered me when dinosaurs get just dumped into a story with no regards to when and where they actually lived, making for an anachronistic hodgepodge of what's popular forming into a mismatched fantasy setting, usually with throwing humans into the mix. I don't like that. I'm more interested in seeing the actual animals as they were, when they were and where they were, where the focus is in the dinosaurs themselves. Thus the limit to Two Medicine formation (with some of the surrounding areas included too, though still keeping to the same time period).
I do not want humans in my dinosaur stories. Period.
But what if...
So, imagine a research journal. There's a scientist visiting the clan of Singing People the project focuses on, with the mission of studying them, their life and their world. The book or zine or whatever could be a story of the dinosaur clan introducing themselves and their life to this person. An outsider point of view to excuse learning about them by them teaching this POV person how their world works. There could be some interaction and maybe interviews, and of course illustrations because you need to document your subjects after all.
Like, I'm kinda excited about the idea. It would let me get into the details I want to picture without getting too into the heads of the characters to limit the chances of artistic exploration. You gotta document the surroundings your study subjects live in after all! But you'd still get to know the characters because it's the job of the POV person to learn about them. Win win!
It's just that I don't want to put too much attention on this hypothetical scientist. Like I said before I don't want to mix my settings. The dinosaur project thingy's world IS Laramidia in the Campanian period of late Cretaceous, it's not meant to be a scifi setting, nor do I want to have any focus on any time travel.
Wonder if it would be possible to leave the scientist character vague enough to never actually get explained? They're just nameless outsider from undetermined time and place who's interviewing some dinosaurs. Maybe with some peronal opinions or musings but no anecdotes about their own life or themself. And whenever there's interactions between the scientist and any of the Singing People it just gets handwaved away. (Of course the Singing People are curious about them too, but that's not the point of the study so it just doesn't get documented or something?)
I don't know. Could that work?
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