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#i wanted to make the joke and the theory about the future but making those screenshots made my guts revolted
spicylove4ever · 1 year
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Apollo's story through the years
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Exhibit "I worked out why are you so angry"
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Exhibit "why I want to apply to marriage"
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Exhibit "excuse to sister" and excuse me what rumors are those again?
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Exhibit "that girl must be just crazy, mom"
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Exhibit "now the story is she just had a heat moment but regreted it and wants to cover her tracks"
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Exhibit "now he's supposedly the one who backed off?"
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His stories changes everytime and mostly after the time-skip.
I "really hope" Artemis and Hermes doesn't exchange between each other what they heard so they could find a particularly strange loop-hole.
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thirddeyetarot · 4 months
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YOUR FUTURE SPOUSE
PAC reading. Pick the picture you feel the most drawn to. Follow your intuition.
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1.
I feel that those who chose this card will find their future spouse in your home country, or similar standard of living as yours. (like for example if you're from the balkan, they might have the same culture as yours, so a person from a balkan country too) I could even write it down as e.g. You've lived in the same city as them all in your life, but you've never met before, because somehow their life paths always avoided yours, and only met later in life. (Like as the invisible string theory). Their first impression of you could be how good your energy is, and they respect your accepting and open personality. Their personalities are similar to yours, reader, I could even write this down as a twin flame bond, and in addition, it can also mean that they have similar goals for the future as you. I see that your relationship will be very prosperous and may even lead to marriage after a while, mutual respect and appreciation from both parties, this person will be your no.1 supporter, true feelings and pure love, they will fall in love with your soul, not only your look or finances, beautiful romance.❤️
A song that could describe the vibes of this reading:
2.
You will meet this particular person in a country that is foreign to you, possibly on a career-related trip or could be a vacation too. The first thing they will think about you is how determined and ambitious you are, a determined person. This person has a very young and playful personality, loves adventure and joking around. This could even be your first true love, the first person with whom you can really express the child inside you and let youself be happy. (I'm sorry it might sound bit cringy, but they seem like a golden retriever type of person if we talk about appariences here😭) Although I don't really see marriage here, I see that this person really likes to travel and gain new experiences, learn about different cultures, I see that they are willing to dedicate their lives to travel as well so that will definitely be their focus, you have to adapt to this whether you want to or not. Family and friends will receive them very well, they have quite a pleasant and welcoming energy with them.
A song that could describe the vibes of this reading:
3.
I see that there are two possible options as to where you will meet them: either on a social platform, or on a tour/ festival/ trip. Their first impression will probably be your calming nature and how you can provide them a safe environment where they can comfortable in. This person has a rather mystical and cold aura, it is quite difficult to gain their trust, maybe because of a past trauma. They are hopeless romantics and quite talented in the arts. In this relationship, both of you will heal each other, and help of letting go of fears. It is possible that you need to take on a more protective role to make it easier for them to get comfortable. It will be necessary for you to be there to them in order for them to feel the care you give them, and grow together as partners. It can be a karmic relationship, a karmic partner amd bond from a past life of yours.
A song that could describe the vibes of this reading:
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freedomfireflies · 10 months
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iFall for Harry pt. 9
Summary: The ninth part to iFall for Harry
Turns out, destiny has other plans for you and Harry.
And you're taking a trip...back to the future.
Word Count: 2.2k
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Grieving Harry is linear.
The moment the call goes dead, so does your connection to him.
Your heightened emotions dwindle down to nothingness. Your memories, your pain, your past. Every cheese pun, every sexy text, every word from his lips.
You erase them all.
You shut out a majority of the world. Revert back to a state of mind where you refuse to trust or engage with anyone. You protect yourself. Punish yourself for letting him get away. For being so broken. For being everything he doesn’t want.
And for making him everything you do.
You don’t work through the problem. You don’t even allow yourself to admit there is a problem. You simply tuck him away into the darkest corner of your mind…and you forget him.
Your friends are worried about you. They reach out, they plan dates, they arrange sleepovers. 
You decline them all.
You stay in your apartment, and you watch old reruns of The Big Bang Theory, and you pretend to laugh at the jokes you’ve heard a hundred times before. 
But most importantly, you pretend like Harry didn’t mention this was one of his comfort shows and that that’s why you’re watching it.
Two weeks go by. Nothing changes for you. You’re still a hollow version of yourself. Dedicating each day to wondering why you couldn’t have just…gotten over your fear. Gotten over what happened to you. And just…let him in.
Your therapist tries to tell you that healing takes time. Trauma lives within the body and no amount of cute boys and perfect scenarios will change that. Until you learn to forgive yourself, you will always be stuck.
 She might be right. But unsticking yourself now doesn’t bring him back.
Occasionally you’ll hear that he’s doing well. He’s on tour. He’s booked a new movie. He’s been caught making out with a model.
But it falls on deaf ears. Passes right through you like air. You’re indifferent now. Choosing to pretend as if he never existed to you.
Now he’s just that famous guy nobody will shut up about.
But on those late nights, when the fragility of your heart slips the crack of your apathetic persona…you pull up his contact.
You have it blocked. Nearly deleted it countless times so you’d lose the temptation to memorize his number and find a way to reach him.
Still, you can’t resist typing out a message. You’ll pour out your heart, write him paragraphs of apologies and explanations. You’ll wish for things to go back. Wish for his happiness. Wish for everything.
And then, you’ll hit the delete button.
Erase everything you want to say, exit out of his information, and turn your phone off.
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You almost don’t see the email.
You’re going through your inbox, cleaning it out, responding here and there. But mostly rifling through all the ads so you can delete them and create a bit more space.
The name Marty McFly is what catches your eye. And despite yourself…you click.
Back to the Future! One Night Only! Buy your tickets now!
Your local theater is doing a triple feature, one movie each night for the next three days. You almost don’t consider it. Almost click out of the advertisement and move on.
But then you think of Harry. Think of how you promised to take him, and your heart sinks a little as you stare at the painted poster of Michael J. Fox standing in front of the time traveling car while staring at his watch.
You decide to go. It’ll be nice to watch something that fills you with so much joy. It’ll be good to laugh again. And to revel in the opportunity to forget, at least for a couple of hours.
You think about it for the rest of the week. Countdown the days until you can finally make your way for the theater. 
It feels good to go out again. Feels good to have the sunshine on your face and the promise of a good time ahead of you.
When you slide up to the booth, you’re wearing a smile. A real, genuine smile.
“Hi! Can I get one ticket to the five o’clock showing?” you ask the ticket taker, who nods and accepts your cash.
With that, you’re waved through the doors, and your heart begins to pound. The smell of popcorn and promise washes over each sense as you grab your snacks, and look for your specific door.
After slipping your way inside, you take a look around the darkened theater.
However, the room is empty. At least a hundred seats without a single soul to use them.
Your brows furrow. “The hell is everyone?”
You walk along the aisle, looking for the best seat until you decide on the middle chair about halfway back. 
Snuggling down with your popcorn, you settle in, and wait for the opening credits. Truth be told, you feel a bit odd to be taking up a whole theater by yourself, and you have to wonder if perhaps you got the date wrong. Or maybe the time? Maybe you’re early? Although according to your clock, the movie should be starting any second now.
And then…someone else walks in.
You release a relieved breath as the dark shadow strides along the aisle similar to how you had, looking for a seat as well. Selfishly, you hope they don’t get too close.
Then, they turn down your row.
Shit.
Returning your focus to the dark screen, you pretend not to notice, instead studying the velvet red curtain that’s draping on either side.
The stranger stops right beside you.
Assuming that they’d like to pass by, you glance over, and begin to pull your legs in.
You make the mistake of looking up.
And your heart instantly sinks to the soles of your shoes.
Harry.
“Hi. S’this seat taken?”
The sound of his voice makes your stomach drop to your toes. Even in the dark, you can make out the familiar slope of his nose and sharp curve of his jaw.
You don’t know what to say. Don’t know if he recognizes you or if he knows what he’s even doing.
Either way, you swallow thickly, and nod once.
He smiles.
After settling down into the chair beside you, he sighs, and wiggles back into his seat to get comfortable.
You try not to look at him. Try to pretend like you can’t smell his expensive cologne wafting toward you. Try to pretend as though his hand isn’t right there, dangling over the armrest as if taunting you.
And then, the movie begins.
You try to get lost into the world of Marty and Doc. A world you’re already so familiar with.
But it’s nearly impossible with the way he continues to shift, or laugh, or snort beside you. As if trying to distract you.
You have half a mind to turn to him and hiss, “Shhhh.” 
Somehow…you resist.
“Doc…are you telling me…that you built a time machine…out of a DeLorean?”
Harry laughs beside you, chin resting in the palm of his hand, and for some reason…your chest swells with pride. 
You want him to enjoy this movie. Enjoy the lines you used to memorize as a kid. Want to be able to talk about it with him after and exchange favorite moments.
But the second you start to indulge in this fantasy…you remember.
And your smile quickly slips.
The rest of the movie is spent with your focus glued to the screen. You don’t sneak any extra glances. You don’t listen for his sounds. You don’t allow your peripheral to catch him. 
And when the infamous car flies toward the camera before disappearing in a flash as the title card explodes across the screen, you jump to your feet.
You don’t waste another goddamn second. You get up, you turn on your heel, and you book it toward the middle aisle.
“Wait…wait,” you hear Harry murmur as the dramatic score carries you out of the theater. “Ladybug, wait.”
The nickname nearly makes you flinch as you slip through the door and rush for the lobby. You can tell he’s following after you, the sound of the seats flipping up as he pushes by following you out.
You nearly reach the double doors before his large hand wraps around your upper arm and yanks you back. 
“Hey,” he murmurs, brows furrowed as your eyes meet his chest.
You can’t look at him.
“Listen, I know you wanna go, but I just need to talk to you for one second,” he continues, but his fingers won’t leave you. “Please.”
Your heart is hammering inside your ears. You can’t seem to look anywhere else but the buttons on his shirt.
It’s quiet for a long time.
Then, you nod.
He takes a deep breath. “Listen, I know…I know why this shouldn’t work. I understand the mechanics, and the difficulties, and the issues. I get it. It shouldn’t work.”
A beat of silences settles between you as you apprehensively allow yourself to travel your gaze up.
“…but it does,” he whispers, and your mouth goes dry. “It works, and I don’t know how, and I don’t know why. But I can’t fucking let you go and it’s driving me up the goddamn wall.”
You don’t know what to do. What to say, what to think.
“I don’t want to let you go,” he continues. “I don’t want to block you or remove you. I don’t want to miss you. Or have to remember you as just some fucking thing that happened. I want to talk to you. Wanna send you pictures of the sky and play games with you. Wanna watch TV and bitch about Sheldon with you. Wanna beg you to let me come just to have you do that little smirky thing you do that makes my fucking stomach flip.”
You take a deep breath. And then another. And then another, but nothing helps. Nothing seems to unwind this knot that’s growing tighter with each confession. 
“I can’t wrap my head around you,” he says, and his voice is heavy. And confused. Almost as lost as his expression. “I can’t wrap my head around this—us. I just…I fucking try to think about anything else and it always comes back to you. Every goddamn time.”
You know there are tears in your eyes. You wish there weren’t but they’re coming faster than you can stop them.
“And I know why you’re nervous,” he sighs, squeezing your arm once. “I know. And I can’t fix it, and I really fucking wish I could, but I…god, I’ll do anything to make your future better than your past. I will do anything…to keep you, Cheese Girl. Whatever it takes, whatever you want. Name it, and it's yours.”
“I don’t want you to do anything, Har,” you nearly whimper, head shaking quickly. “I never wanted you to feel responsible for my shit—”
“I don’t. I don’t, I just…you can’t carry this alone. And I can help you—”
“But why should you? You have your own life, and your own trauma, and you deserve the fairytale ending—”
“Ladybug,” he breathes, cutting you short. “We met over text and now we’re here in a movie theater while I profess my adoration for you. Tell me how this isn’t a fairytale.”
Despite yourself…you smile. “Yeah, how…how did you even know I’d be here?”
He releases you now, but only so he can grimace and run a hand through his curls. “Okay, don’t…don’t judge me, but I just…I paid them a shit ton of money to let me rent out the building for…a day or two.”
“A day or two?”
“Well…I wasn’t sure if you’d see the email in time, so I had to keep sending it until you came—”
You rear back. “You sent the email?”
His nose scrunches. “I was desperate, all right? You had me blocked, and I figured you wouldn’t agree to meeting.”
Your lashes flutter as you work in this new information. “Shit, Har. That’s…that’s a lot of work to go through just for one person you barely know.”
He suddenly surges forward, palms pressing to your cheeks until he can take hold of your face and tilt it up. “You’re worth it. My god, Cheesy, are you worth it.”
“Cheesy?” you repeat incredulously, but your smile is big. “God that’s…”
“…cheesy?” he finishes for you. “About as cheesy as renting out a theater in hopes that the girl I like will show up and take me back?”
You nod quickly, lip between your teeth. “Yeah, but…cheese is kind of our thing.”
“It is,” he agrees, chuckling to himself as he pulls you closer, your chest brushing with his. “Listen, I can’t…I know this isn’t some sort of magic fix. But please…please let me try. Just…just let me keep you. For a little bit at least. Let me make all those puns worth it.”
Maybe you know better. Maybe this is a horrible idea. Maybe every red flag is waving wildly in your face.
And maybe…you just don’t care.
“What if I’m your destiny?” he finishes, and your heart just about breaks. “Or…density.”
You both laugh as he catches a stray tear that travels down your cheek, eyes pleading with yours. 
And when you offer the subtlest of nods…everything changes.
He kisses you before you can take a breath, his lips warm and full of promise.
You stand there in the middle of the lobby, trapped in his arms as the soft sounds of Back to the Future play on in the background.
Maybe he is your destiny after all.
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One more part 🥹 Will be sobbing violently
Dedicated to @nof0odallowed for the original ask! 💞
Next Part:
~iFall for Harry pt. 10* (Final)
Previous Part:
~ iFall for Harry pt. 8
~ Full iFall for Harry Masterlist
~ Other Harry Blurbs
~ Full Masterlist
Taglist:
@walkingintheheartbreaksatellite @keepdrivingkisses @swiftmendeshoran @tiredinwinter @cherryshouse @lydiarry @justlemmeadoreyou @tiaamberxx @yoruse
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borzoilover69 · 1 year
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ULTIMATE JAKE: an idea and an execution
 iA I Aka the post where borzoi talks to the crowd how awesome Lord Jake English is, the guy that everyones seen around, but have no idea who he is. Pull up a chair, this will get long. 
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If Ultimate Dirk can be summarised by the mask of tragedy in theatre, LE Jake, AKA Ultimate Jake, could be summarised by the mask of comedy. I’ve barely read HS2, but from what I can see, Dirk wants to make a serious nitty gritty tragedy of serious and epic proportions. But he tries so hard that he ends up making it almost laughable.
Jake wants to make a thighslapper huckshaw comedy where everyones having a grand old time but  there is such deep and hollow tragedy hidden within the folds of all those pretty smiles.
If anything they abide a lot by aristotles theory on comedy and tragedy. While tragedy imitates men better than average, comedy parodies those who are worse.
Aristotle stated that those of a more serious type that may have once been inclined to celebrate the actions of great heroes in poetry and prose turn to tragedy, while those who’ve been dishonourable, humbled, turn to comedy. It comes down to duality, tragedy viewing duality as a fatal contradiction forever a fault in things, while comedy views it as natural, but something that everyone must live with the best they can, enjoy.  Do you see where I’m going here? Dirk, who praised Aristotle and read the epics turned to tragedy. Jake, dishonourable and hiding from those who he care about, turning to comedy. They line up well with the cognitive psychology of the tragedy and comedy visions, which you should totally look into when you can. 
Tragedy is idealistic, stubborn and serious. They long for something higher and greater than common existence. They value heroism, hierarchy, and finality. 
Comedy is pragmatic, adaptable, and playful. They consider the self, comfortable in their own skin. They’re anti-heroes, valuing situation-based ethics and reversal.
With that out of the way, lets keep to philosophy like it’s a boat in the atlantic. If Dirks look in life upon going ult is one of pessimistic realism, Jake is an absurdist.
If life is a cruel joke to jake, and it has been, then in his ultimate form hes acknowledged it, and given the cruel void, hes decided to seek out his own meaning. And it just so happens to be his best friend.
Misc details
- Capitalist
- He wears old 3D movie glasses because he’s that idiot. 
- He collects a lot of things. He has plenty of things hes shot killed and stuffed in his collection. 
You could say he’s rather past oriented, taking care to document it all out of interest and perhaps a subconcious pursuit to figure out the future.
- Very apathetic. He may be charming, but he’s still a jackass. He thinks existence itself is funny, he’s an absurdist; but he’s also a guy who realises he’s been kicked to the curb too many times and started shooting people. - His crew consists of John/June, (in place of rose. They have a lot of movie nights!), Karkat, and one (1) dead dave.
And finally some thoughts about ult Dirkjake: Maybe Dirk wants Jake to just kill him. It’s a game of cat and mouse, and perhaps it’s love for someone who deems himself unworthy, no, incapable of doing so. What better love than to kill someone? To trust and know they will kill you. Feeling safe in the knowledge they’ve known you in every universe and are here to kill you. Not that Jake would let him. I like them.. I think it’s my fave brand of dirkjake besides the original.. they’re dysfunctional, intolerable, and they hate each other, but it’s just interesting. For better or for worse, they’re stuck, and they’re not afraid of the fact they suck. If anything, it’d spur them to be worse.
“Oh yeah. I find the other guy fucking annoying and I’d gladly take a moment to rip his guts out and walk him around a tree until they’re all out and he's calling me every bad name he can think of, but if anyone tries doing this shit with him without my consent, I’m going to be hells of more pissed off.”
Look. It’s funny in the way that realistically, they could probably do a lot of damage to everyone else but due to the fact they know the other guy exists, they’re too busy trying to kick the others ankles out and then beating each other up to become dangerous.
Oh you bet your nanny it’s the gayest most fucked up kismesis known to man. Ultimate Dirk hates LE Jake, because he doesn’t give a damn. Because Jake makes him feel things he denies feeling. And that ridiculously, somewhere in paradox space, Jake went ultimate and decided he was going to man up and pursue Dirk to the ends of the universe. Ultimately: “My soul is bound to you in explicable ways. Our bonds cross the multiverse and wherever you are, somewhere I am by your side. Even in a hundred universes, maybe even a million. I will still find you.”
Perhaps the greatest thing and a closing note is that given they are the ascended versions of themselves, they’re aware of the fact that they’re aware of every time the other guy screwed them over, kicked them in the balls, etc. But they’re also able to see everything else. So what’s with a little hatelove eh?
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bronx-bomber87 · 2 months
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Good evening Fandom :) Gonna try and be more concise and mini this time haha Wasn’t so mini last time. Imma really try LOL Also the gif library just refuses to pull anything that's new and its driving me nuts. Guess all the pretty gifs will have to wait till summer when the library gets it's act together and I can be more in depth. LOL This is supposed to mini anyways. I'll do my best to make this brief but impactful haha This is a new gear for me.
6x02 The Hammer
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Their first interaction is fraught af. Tim is radiating hurt still not that I blame him. He is trying to sweep it under the rug but the man is hurting. I do love Lucy trying to let him know not how healthy communication works. heh She's not wrong. You know I was so Tim in this moment before therapy. Surprise surprise right?
Deeply hurt but when it gets brought up I shirked it off. Try to put it in a box and bury it. Lucy is right it’s not healthy. But he isn’t in the place to receive that right now. I do love her saying they have stuff to talk about if she ever goes under. Yes.... yes you do. Lucy seems to have calmed down at this point and Tim isn’t there yet…
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Credit to This post for this image
Lucy getting roped into the ring thing LOL Their tension is immediate as they sandwich Angela in their fight. Angela is the fandom as she watches them bicker. My goodness not hiding how they feel whatsoever….Tense af while they’re fighting. Could cut it with a knife. Sniping at each other. Tim saying he knew she wasn't really over it.
Which kills my 'calmed down' theory for Lucy haha Even though they're at odds Tim still offers his help because it's his girl. Lucy saying she will accept it even if she doesn’t need it. These two.. Angela's final words had me laughing. Wanting to come and enjoy their fight with popcorn. Tim saying she’s not funny on the way out hahaha Not in the mood for his bestie either.
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Love Lucy reaching out to touch him and make a joke bout Hammer's real name. Tim full of sass asking if he can finish? Well I never Timothy. LOL He has a warrant out and it’s outstanding that'll make this easy.... Even worse he loves to fight cops. Oh boy. Ladies first lmfao oh Tim I love you so. Putting his hand on her back. She’s smiling though.
OMG I can’t believe Tim tried to get her to fight the Hammer. My love no.... Her argument is solid af that she has to look amazing. That no one cares what he looks like. I mean I care what he looks like but it’s true she needs to look hot at haha Tim caving because well it's Lucy. Like fighting the sun right now. heh Lucy telling him he’s got this. Oh my lord it's so cute.
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Lucy wanting to jump in but Tim stops her. My heart. He’s getting his ass kicked at first oof. Tim launching off the bed to kick Hammer into the closet. Holy shit that was sexy. I hope this fight gets gif'd it was great. He wins though. Well done Tim that was fine as hell. Got my motor revving.
Oh my goodness him bending on one knee and looking at her. The looks are LOADED here. Especially on Lucy's end. Getting me all in my feels goodness. Especially Lucy’s face. Myriad of emotions going on there. Foreshadowing at it's finest Oh my. I have a feeling when do the summer review I'll have a novel on this. Tim passes the hell out shortly after. Getting asthma attack just looking at him.
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Love the set up girls night/boys night and their talk bout their relationship. Celina asking Lucy to have less baking at her party HA! Naww love Celina thinking in those terms. Lucy saying that's way off. Seeming worried it’s not in their future. Heart clutch. Adore this back and forth between Lucy and Tim at the parties LOVING Chastity telling Lucy like it is. Calling her out really. Even she can see it. I mean feel like Lucy is scared and just won't back down from this path.
It's not just Tim. It's her too but she is digging her heels in. I can’t say I don’t agree with Tim on the projection. Lucy using Isabel as an excuse for that. I think she is using it more than he is IMO at this point in time. She usually is right on the money with Tim. This time doesn't feel like it. Almost as if she’s using Isabel as a scape goat for being scared more so than Tim. Lucy saying she’s fine. Lying liar my love lying liar.
Poor Tim wanting to show he’s not the problem my love. That he's not the only one. There is clearly still a lot to sort through for them. This scene is proof of that. Lucy gets a call from Tim to meet at the station. This has to be the lie detector test. Harper telling her to run I was dying.
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How cute is Tim in his black shirt all wired up for her? I'm dying how precious it was. The way she crosses the room sweet lord. Eyeing her prey. She basically is straddling his thigh. Imma pass out. Getting as close as she can to him. Basically hugging his thigh with hers. I’m getting hot under the collar already. She is so ready to ask him anything but UC questions to start this off. Clearly wanting to ask him specific things on her mind since he's hooked up to the machine.
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The bug question LMAO. The most Tim and Lucy thing ever. Of course that man doesn't release the bugs haha. Very her to ask him to do it though. God this was so cute I cannot. Small little insight to their relationship we don't usually get to see.
Then she went right after it with asking if he loves her? A question I think has been weighing on her mind for awhile. Knowing she can immediately see if he's lying. Gah look at him light up. The way he leans into her. Reminding of his posture in 5x09 when he asked her out again. Just as serious now as he was then. Saying he loves her ugh my heart. Our big softie in action in this moment.
Lucy couldn’t be happier with this answer. Same look she got whenever he complimented her in the past. They be beaming everyone. Then he get’s a big fact lie with the UC question crap. Now I feel this isn't fair. Because the man LIVES to support her but he is a struggle bus about this path. To me that 'lie' wasn't because he doesn't support her. To me just those damn demons that won't rest for him.
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Tim looking fine af. Looking for his girl of courses sigh. Cool cool cool fun angsty glances. Damn you gif library was primo angsty looks. Even though they’re sitting next to each other it’s the most physical distance seen between them really in ever. Yeah their arms are touching but not much else. More angsty looks between them at the reception. Gah they’re intense as hell.
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Tim coming to find her my heart. Being the one to break the distance. Asking her to dance and confronting this issue. So proud of him and what he tells her. What a man. He's owning the trauma he still carries. Which is HUGE for him. Lucy thanking him and saying they'll make it through. I love this. Always love us touching back on. 'Unless it is.' moment. Because yeah this is hard but they're worth it and they continually see that and show it.
Now do I love it squarely being just on Tim this UC Fight? No I don't. I do think she is still having doubts but love him laying it out there. I think the issue's Lucy is having just haven't been confronted yet. Their fight from 6x01 was about Tim's issues for most part. Her's were for sure in there just not as prominently. I'm hopeful we touch on her's later this season.
This still feel unresolved to me and imbalanced. Especially now that Tim has admitted some fault to their problems as of late. I feel like I have a really good grasp on these characters. To me my gut is telling me Lucy is scared, having doubts, worried about a long term assignment. What it'll mean for them. Her side of it still needs to be delved into. 5x20-5x21 shook her more than she is letting on. Truly think this just hasn't been explored yet. Because they both have things to resolve with this career choice.
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Also wanna note in this lovely scene. Lucy has her hands all over her him and I’m about it my god. The intimate swaying and leaning into each other. That magnetic force of their's bringing them back together. Their bodies relaxing for the first time in this entire episode. Just happy to be near one another. They're glowing when they come back together in this moment.
Gah their chemistry is out of this world. Her hand on the back his head too phew lord and we get a return ILY. *heart clutch* Lucy's eyes searching his face hoping her saying as such soothes his wounds a little. The cute lie detector line I cannot. It’s was so precious. Their smiles have me on cloud 9. Couldn't be more in love if these two tried. *happy sigh*
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Lucy and Tim leading the charge hot damn they pretty. Tim in formal wear and his badge? Lord help me. Phew this was a HEFTY one. So many things to sort through. Like I said in my OG post these are first thoughts. Should be interesting to see how they change come summer and we're in the hiatus.
Thank you to everyone who liked the premiere post. These are a different gear for me glad they're liked ha Imposter Syndrome is real ya'll lol Feel free to comment your thoughts I love chatting about them and this season best part of going through it together for first time. See you all next week!
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Side notes-non Chenford
Lmao the cold open. Daddy cop was always a fav one of mine.
Hey Henry is back sorta. ha
Love Luna checking in on Aaron. Then having a little ptsd poor love.
Oscar is back too LOL
‘Miss Cleo' nickname LMAO
Poor Aaron having a rough time of it. I was worried he was leaning on Celina too much tbh. Also that kiss yikes my man yikes...
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henrioo · 9 months
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Hi. How are you? Your imagines are just wow! I would love a Shanks x female reader please. Your Whitebeard’s only daughter. When Shanks comes to meet with Whitebeard, he remembers you from when Roger and Whitebeard fought when they were kids. He remembers that you and him made a promise (what the promise is I’d love to see what you think because whatever you decide it will be amazing). It ends with a kiss and a new member of the red haired Pirates. Thank you! 🧡
✦ ── THE PROMISE: AKAGAMI NO SHANKS
Part one, part two
Relationships: Young! Shanks x Gn! Reader
Synopsis: What would it be like to run into Shanks years after his disappearance and all the events between the two of you? What would have changed?
Warnings: Spoilers! Shanks' past (what we know at least), cannon divirgence, cannon change (my theory of what would have happened), mention of death, mention of running away from relatives (running away from home basically) Shanks is still young has both arms!
Word Count: 2,1k
Notes: Here is the second part of this imagine that everyone loved! Thanks to this ask I decided to continue so thank you, here is a lot of invention of how the facts would have been since we don't know much, I also wanted to make a young Shanks because I didn't want to make them only meet decades later.
ㅤㅤㅤㅤㅤㅤ• ────── ✦ ────── •
You sighed tiredly and stretched your arms still sitting in your office chair. Your desk was full of papers and books, you were like a little secretary on the ship, taking care of important papers for Marco and your father, always willing to help. You looked out the small window and knew that it was already dark, you had stopped on a small allied island and you were probably the only one still working.
All of your brothers would already be making out between men and women and drinking until they threw up. Not that you were against parties, especially now that you were in your twenties and old enough to attend, but sometimes you liked the solitude and silence. Just you, your papers and your thoughts about the future and all that may lie ahead.
But well, the night was young and you definitely weren't going to be locked up working! You got up and ran towards your room, ready to change into a nicer outfit than your casual one and have some fun. You intended to drink, eat and well… Maybe you found some man or woman interesting enough to talk to and maybe something else.
After changing into comfortable but beautiful clothes, you found yourself walking through the almost empty streets of the island. There were a few drunks and couples walking around, the bars were packed and the restaurants had all kinds of people in, it looked like a very busy and lively night. You stopped in one spot and looked around, thinking about your next move.
"Now, where would those idiots go…" you pondered, no one had told you exactly which bar the family party would be at and that's why you were lost from the others.
While you were thinking, one hand quickly went around your waist and the other around your mouth. With extraordinary strength you were pulled into a dark alley between the various houses in the area. You were scared when you were caught off guard, but as you always knew that despair was not the solution, so you calmed down to fight back.
When the final unknown stopped, having taken you far enough, it was time to act! You quickly stepped on his foot and turned around, punching the individual square in the face. As if that wasn't enough, you grabbed a small knife that you always carried and positioned yourself, ready to attack whoever was there.
"Auch! Wow my sweet, the years go by and your punch keeps knocking anyone down" the humorous voice confused you, he was thinking it was a joke.
"Ha, nobody ordered me kidnapped, next time it's going to take a lot more than just a punch" you said slyly.
"Kidnap? Isn't that… Funny, y/n? The first time we met I'm pretty sure the situation was similar" he chuckled.
"First time?" You asked even more confused, how did he know your name? How did he know you?
The man chuckled quickly and then walked out of the darkness of the alley, walking closer to the lighted area. His gaze started at his feet, going up to his strong legs, his exuberant chest, one hand on his sword at his waist and the other caressing his face where you'd struck. He had scarred eyes and a wild look, his red hair peeking out from under his straw hat...
"Shanks?!" You practically screamed in shock, was that really him?
"It took you a while to recognize me… Was I so different?" He smiled maliciously and looked at you with a lot of emotion.
"No… But… It's been years" You finally let your guard down and put your knife away, there was no need to attack.
You looked at the man trying to gain confirmation that it really was him, Shanks... How many years had it been since you saw or heard about him?
You had met in childhood, after a funny situation together, and from the beginning the red-haired boy had shown a lot of interest in you, even though you were enemies from birth. The few physical encounters you had were made up for by the letters you exchanged until adolescence, Shanks telling about your adventures with Roger and you talking about your own with your family.
For you, that boy was as important as any member of the ship, but it was different from a platonic feeling. You and Shanks had chemistry, you understood each other like no one else and the more you talked the more you wanted to be together. It wasn't strange the plans you made about the future, Shanks liked to say that one day you would marry him and you would live adventures together, sailing the seas with your own crew.
You believed that for many years, you fell in love with the boy you met and dreamed the most beautiful fantasies... Until that happened, the news that Roger had been captured and that all his crew was missing. You were no more than eighteen at the time and you were devastated... The worry of what had happened to Shanks hit you so hard that you fell ill, not even the crew who were equipped with the best doctors could help you.
When you got better and woke up a few days later, you learned from your father that Roger's crew had been disbanded and that all the crew were missing and lost at sea. Fear and uncertainty hurt you inside, you didn't know what could have happened to Shanks, was he alive? How would you be after losing the man who was like your father? What kinds of dangers was he in now, completely alone?
For a few years you tried to look for Shanks, even if your brothers were against it as it was risky, they knew it was important and helped you as much as they could. But he was completely gone, no one had seen or heard from him, for a few years you decided that Shanks had died... Or that he had suffered so much from the loss that he fled the pirate world completely, the point is that the pain of his absence kept hurting you day after day.
As time went by you learned to live with the pain, to deal with the fact that maybe the love of your life was gone. When you heard the rumors that some pirates who fought together with Roger had returned to the sea, you thought it was just any rumor, nonsense… But there he was, Shanks in all his glory. Completely alive.
"I thought… I thought you were dead" you finally gathered your thoughts and spoke after a few seconds of staring at him.
"I know… I… I needed some time" he said with a light tone but it was possible to see how important that was to him.
"What are you doing here?"
"Ah, I wasn't really planning on meeting you… Not right now" he chuckled "But I happened to need to stop by and I heard your family was in town… So why not?" He glared at you.
"Shanks… I…" you tried to speak but all you felt were the tears coming down "I'm sorry… I didn't"
"Hey, hey… it's okay" he leaned closer "Let it out…" he hugged you and started rubbing your back lightly.
"I thought I lost you forever… I'm so glad you're alive…" You let your face rest against his chest.
"If I had known you missed me so much I would have come sooner… I… I missed you too y/n… There isn't a day that I don't think about you…" he admitted.
"Oh really?" You smiled and walked away "I don't know, you were always a joker, I bet you say that to everyone…" you teased, already feeling better.
"No! Of course not! Besides… I really needed to find you and fulfill our promise…" He became more serious again and stared at you deeply.
"Promise?" You asked confused.
"Not here… Come" he offered his hand and you immediately took it.
Quickly he pulled you through the half-empty streets, you walked through the bright and fresh night without worries. There you weren't the heir to the legacy of the pirate king or one of the sons of Whitebeard's crew, no… There you were just Shanks and y/n, two young adults in love who hadn't seen each other in so long that they were almost forgetting one another. from the other. There you can laugh and just live that night together.
"Here's good… I wanted to take you on a real date, but we don't have much time" he turned around, you were in a small square overlooking the beach in the distance. The sound of waves was comforting to you.
"What's going on Shanks?"
"Okay, I need to tell you two things… But you have to promise that you won't answer until I explain everything, okay?" He held both of your hands.
"Okay… Talk soon" you looked at him curious and excited.
"First, I'm putting together my own pirate crew. I've decided that I want to keep sailing, I want to have my own nakamas and sail around the world like I used to with the captain…" There was a hint of sadness in his voice, but he still kept a smile on his face. "So I'm going through some islands and recruiting some people, I have a small ship but soon things will change when we start to act"
You assimilated the information slowly, so Shanks would return to the pirate life... You felt very happy for him, knowing that he would not give up that life he loved so much even after the loss.
"Now… I also decided something else, during these years I kept thinking about you… I couldn't get in touch because it was risky, I was still weak and young and I only had one chance to make everything right…" he sighed "But now I've managed to organize things and I've decided that I want you with me... Do you remember our promise? When we grow up we'll have our own crew and live adventures together? Would you be my companion the same as when we were silly kids and we dated for fun?"
"Of course I remember… Every day I thought about you, our plans… How we were going to live together… But I don't understand what one thing goes with the other… Ah unless you're saying that…" you stared at him blankly.
"Yeah… I know your dad and brothers are probably going to kill me… But I needed to risk seeing you before I started sailing like a pirate, tell me, y/n" he smiled at you "would you mate with me and run away with me to assemble a pirate crew?"
"Shanks…" you were in shock.
"I know, I know, they are your family and I can't wait for you to accept it because we haven't seen each other for years… But I want to make up for everything I promised you, I really love you y/n… Always have, since when you were just a sulky kid wanting to make friends" he laughed "I promise I'll protect you and I won't take you away from your family, but if I'm going to live the adventure of being a pirate captain… I want to live it with you."
You had nothing to answer so you just threw yourself into his arms, squeezing him tight and confirming that it was all reality.
"One thing you know for sure… My father will kill you when he finds out" you laughed.
"It's worth it… Besides, I think I'm old enough to face the old man…" he chuckled back.
"Shanks… I love you too" you said, millimeters away from his face.
"Then come with me, let's start our lives together" he offered moving closer "Be mine."
"Yes I will be" you smiled and your lips finally came together.
The kiss was passionate and slow, you took advantage of every second to kill the longing you had for years. Shanks's hand grabbed your waist and the other held in his hair, like a brief affection but also preventing you from pulling away. You wrapped your arms around his neck and let your body go limp and comfortable against his.
"I've wanted to do this for so long…" he smiled as you pulled away.
"Me too, me too…"
The next morning all his brothers and father could find was his empty room along with a beautiful letter of thanks and farewell. Of course they were worried about you, but you were strong, you were as skilled a pirate as anyone else on that ship. If your wish was to adventure with Shanks and live with him, all they could do was support you and hope that everything works out... But that didn't stop your father from swearing to beat Shanks up if he hurt you.
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blue-rose-soul · 2 months
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In the version where he didn't already know, how does Alastor take learning that he's Lucifer's son and Charlie's brother?
Outwardly, he takes things in stride, as he always does. This is not a development he particularly cares for, but he can make it work for him. He will make it work for him.
Now, Alastor has less than zero interest in having any kind of familial relationship with Lucifer and makes that clear from the get go. He already had a family, thank you, and she is now permanently beyond his reach. He's not about to replace her with an absentee fuckup who can't even be bothered to know what's going on in his actual child's life.
With Charlie, things are a little more complicated.
Now, I have my own thoughts and theories about Alastor's mental and emotional state at the end of the finale. Namely, that while he wasn't quite at the level of considering the rest of the cast actual friends, he was starting to grow attached to them. And after he nearly died, those walls came slamming right back up, stronger than before. So he's making an active effort to keep Charlie and everyone else at an arm's length without letting on that anything's changed.
However, Charlie does want to have a familial relationship, and that's not really an opening Alastor can afford to pass up. He needs her power, for whatever reason, and allowing Charlie to think they have some kind of unbreakable bond over something as flimsy as sharing the same sperm donor will only make it that much easier for him to manipulate her in the future. At the same time, Alastor's recently been made aware that he's not entirely immune to her charms. So he's walking a fine line between letting her grow attached to him so he can use her and not letting himself grow attached to her in turn.
He does occasionally crack jokes about Charlie being the little sibling though, while emphasizing the difference in height. Charlie points to this as evidence that Alastor is a natural born little brother.
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vgfm · 4 months
Text
A Lily Gilded: A Review and Analysis of Undertale Yellow
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The Short, Spoiler-Free Review (TL;DR)
Any Undertale fan who owns a PC should play Undertale Yellow, even if they previously weren’t interested or have any doubts or reservations.
No criticism that I levy at Undertale Yellow, big or small, is intended to dissuade anyone who hasn’t played it from trying it: you should play it and there is no reason not to aside from a lack of free time or not owning a PC.
Although I have some criticisms of Undertale Yellow, my overall opinion of it is still very positive. I’m glad to have experienced this game.
If you haven’t played the game yet, then I recommend starting with the neutral route. Pacifist is much harder in this game and there are story segments exclusive to the neutral route that make it worth the time investment.
My analysis from this point forward will include spoilers for all three major routes of Undertale Yellow. It will also be very long (close to 60 pages), so be warned.
My Background
I’ve completed all routes of Undertale, Deltarune (Ch 1-2), and Undertale Yellow
I primarily engage with UTDR fandom by reading and writing theories. I like to think that I’m decently knowledgeable about the series, at least
I have no professional background in game development
I’m usually a purist when it comes to games and the topic of fangames and mods. I’m a “picky eater” in particular when it comes to UT/DR fan content:
I’ve never played an Undertale fangame prior to Yellow
Most UT and DR fangames have either not appealed to me personally or have not been finished
I don’t engage with most story-driven Undertale/Deltarune Aus or fanworks if I feel they don’t capture the spirit of the original games
Saying Something Nice
Undertale Yellow is the best fangame that I’ve played in recent memory. I think it’s very likely that Undertale Yellow is not only the best Undertale fangame ever made but that it will remain the best Undertale fangame of its kind for the foreseeable future. It’s not just a good fangame but a good game in general--had Undertale Yellow been a completely original game with no ties to Undertale, it very likely would have become a cult classic in its own right.
Of the long-form fan content I’ve seen, Undertale Yellow is among those that come the closest to replicating the style and tone of the original game without feeling like it’s simply cribbing the story or jokes.
It goes without saying that Undertale Yellow’s spritework and animations far surpass those of Undertale in sheer effort, and at times they rival and surpass those of Deltarune as well. There are some stylistic differences between Yellow and the canon games, and I wouldn’t go so far as to say Yellow’s visuals are always better in every conceivable aspect, but the general quality difference is night and day.
Yellow’s music comes close to rivaling Toby’s work, though frankly I think this is a barrier that no fangame will ever overcome for me. It’s a better impression of Toby’s style than most who’ve tried, but it’s still noticeably an impression. One thing that I immensely appreciate is that Yellow has battle theme variants for each major area in the game. “Enemy Approaching” is a fine song, but I always start to get sick of it by the time I reach the end of Waterfall in the original game.
Most of all, what I respect about Undertale Yellow is when it shows restraint: the restraint to largely omit cameos and callbacks to Undertale’s characters except when it feels warranted to do so. I respect that the game doesn’t try to smuggle in characters or worldbuilding elements from Deltarune and instead sticks to its guns as an Undertale prequel. I also appreciate that, for the most part, it sidesteps the trap that most prequels fall into of trying to tell a bigger story than the original—the story of Undertale Yellow still feels impactful and meaningful, but it does not overshadow or diminish the events of Undertale.
I wanted to frontload my praises for this game because a lot of my more detailed analyses to follow will come across more negative and nitpicky. Admittedly, it’s much easier to point out something that doesn’t work in a story or game that���s otherwise good because it sticks out like a sore thumb and takes you out of the experience. Additionally, so many things are done well in this game that I’d be here all day if I listed every single thing that worked. If there’s an aspect of the game that I don’t comment on then just assume that I found it at least serviceable, if not great.
My Criteria
Since Undertale Yellow is based on the world of Undertale and borrows many gameplay elements from it, it’s virtually impossible to review or analyze the game without inviting at least some comparisons to Undertale.
Having said that, I’m going to avoid criticizing differences between Yellow and the original game if the criticism would boil down to “it’s different from Undertale, therefore it’s bad.” There are things that Yellow does differently that I find worse, but I’ll argue those on their own merit rather than pointing solely to the fact that they’re different. On the flip side, there are a few places where Yellow differs from the original game because Yellow does something better—I’ll be sure to point out these instances as well.
Overall, I’m grading Undertale Yellow on a curve because I can’t help but compare it to the original game. I don’t feel it’s unfair for me to do so, since Yellow relies on Undertale not only for its conceit but also for some of its story beats—Yellow would not make sense or feel complete as an experience if Undertale did not exist.
If Undertale Yellow had been a completely original game, with whatever tweaks or rewrites would have been necessary to make it such, my overall tone would probably be more positive, since I’d be comparing it to the average game experience rather than to one of my favorite games of all time. This is not to say that Yellow would have necessarily been better as an original game, nor am I saying that it should have been—it just would have made the comparisons to Undertale less warranted.
Lastly, I’m going to try to avoid comparing Undertale Yellow to Deltarune. I feel like this is a less fair comparison since Deltarune is not a finished game and Yellow lifts very little from Deltarune beyond a run button and the charge shot.
Bosses
Undertale Yellow’s bosses were the most contentious issue for me during my initial playthroughs. Subsequent playthroughs caused me to warm up a bit to some of the problematic ones, but most of my gameplay-related gripes are tied to its bosses.
My three biggest issues with this game’s bosses are the strategies for sparing bosses, the telegraphing of their attacks, and the attack variety that each boss has.
Sparing Strategies
To start with the simpler complaint, half the bosses and minibosses in this game have pacifist fights that consist of waiting for the boss’s dialogue and attacks to run out before you can spare them, sometimes requiring a token act only at the very end of the fight.
This is a problem because it reduces these fights to waiting games that can be brute-forced with a full supply of healing items. Annoyingly, these same fights also come with 2-3 options in the ACT menu that often do nothing and in most cases don’t even prompt any reaction or different dialogue from the boss.
By comparison, Undertale’s pacifist route only has two (and a half) bosses that require waiting out the opponent: Papyrus and Muffet, and both of these fights have alternate completion conditions that can be used to bypass the wait.
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Conversely, Napstablook’s fight requires acting, Toriel requires constant sparing, the Snowdin dogs all have unique acts, Mad Dummy requires redirecting her attacks back at her, Undyne requires running away, the Royal Guards require acting, Mettaton must pass a ratings threshold tied to unique acts, Asgore and Flowey require fighting; Asriel’s fight is half waiting but the second phase requires the lost soul segments to be completed.
Every Undertale boss felt like a puzzle on pacifist and some like Undyne and Mad Dummy were genuine brain-teasers. None of Yellow’s fights ever quite scratch that itch, though a couple come close like Guardener and Axis.
It baffles me a little that this issue is even present because the common enemy encounters in Yellow don’t fall prey to this. In fact, a few enemy encounters in Yellow cleverly require using multiple different acts in a specific (and usually intuitive) order to achieve victory—something that even Undertale seldom did.
It seems that most bosses in Yellow were designed around distinguishing themselves via their attack patterns rather than their spare method, though this leads into anther major issue: how these attacks are conveyed, paced, and telegraphed to the player.
Attack Telegraphing
Undertale Yellow is meant to have harder combat than Undertale, which had me a bit wary going in. The average enemy encounter in Yellow feels harder than Undertale, and the same is certainly true of the bosses. However, I’m not sure if I’d say any of Yellow’s hardest bosses quite rival the Sans fight in terms of sheer difficulty, at least in terms of the number of attempts it took me to complete them.
This could be chalked up to me coming into Undertale Yellow with more experience than when I first played Undertale, or Yellow’s 1.1 patch toning down a few of the harder fights. For the record, I’ve beaten all fights in Yellow without the use of the game’s “easy mode” option—I used it for certain bosses in my very first pacifist and no mercy runs, but I later replayed those runs with the setting disabled in order to have a “proper” experience.
Many fights in Yellow, big and small, feel less “fair” than the fights in Undertale and even now I’m not 100% sure I can nail down why. A lot of this boils down to the “feel” of the fights, but part of this could be due to me already being familiar with Undertale’s attack patterns and not Yellow’s. OG Undertale does have a handful of battle moments that feel “unfair” or not designed as optimally for new players as they could have been, which is easy for a player like me to gloss over after I’ve become familiar with the game. One such example is the Lemon Bread amalgamate, which (imo) is one of the hardest fights in the pacifist route.
Still, I noticed many instances in Yellow where incoming attacks would give little or seemingly no warning before they were able to hurt you. Some examples off the top of my head would be Mooch’s moneybag attack, Guardener’s triple stomp attack that fills the whole box, Starlo’s horseshoe attack that blends into his head before it drops, and Ceroba’s paralyzing diamond attack.
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The only consistent way I found to avoid attacks like these was either to know in advance where they were going to enter the bullet box or to already be moving before they appear. It doesn’t help that often attacks that come from outside the bullet box will spawn in immediately outside the box, minimizing the travel time where players could see them coming and act accordingly.
Another common issue I found is the frequent use of blue and orange attacks, often paired with each other and/or with regular attacks, and often without properly telegraphing which will be used until they’re already onscreen. In contrast, Undertale generally used these types of attacks one at a time or, in Asgore’s case, clearly telegraphed them before they were used in tandem.
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Yellow’s approach presents a problem because dodging orange and blue attacks demands either movement or lack of movement, which can force the player to take a hit if there’s already another attack onscreen that demands the opposite. In my experience the solution was either to know in advance where the blue and orange attacks would come from (and when) to get into optimal position, or simply tank the hit and hope you make up for it later.
Speaking from my own personal experience, I struggled for a time with Ceroba’s No Mercy fight when I went in blind—she has multiple deadly attacks with little to no telegraphing as well as color attacks that can overlap each other if you’re not already in an optimal position. I was only able to complete this fight on normal after I watched a no-hit run so that I could memorize her patterns. This is something I’ve never had to do for any Undertale or Deltarune fight, including Sans, and it doesn’t really feel like it’s in the spirit of the franchise. I always try to go into each of these games blind and I don’t think it’s unreasonable that a new player, even on a harder route, should be able to intuit what is expected of them in a fight. A few attacks might be challenging or counter-intuitive at first, but having to rely on rote memorization or a guide just doesn’t feel fun or organic to me.
On that note, some of you may be nodding toward the Sans fight as an example of some of the things I’m complaining about, particularly the lack of proper telegraphing and a reliance on memorization. Well, let’s unpack that.
To start, I’ll say that the Sans fight is not my favorite fight in Undertale from a pure gameplay perspective and that I don’t fully agree with some of its design choices. One reason I don’t play fan battles in general is because many of them seem to emulate the style of the Sans fight or double down on it without understanding it.
Despite my minor issues with it, I find the “unfair” aspects of the Sans fight to be more justified and acceptable within the context of Undertale than I find the seeming “unfairness” of Yellow’s harder fights to be in the context of that game. One reason is that the Sans fight is the only fight in Undertale (or Deltarune) that works the way that it does, whereas Yellow has several, even if they’re overall less hard than the Sans fight.
More importantly, the Sans fight has proper buildup, feels appropriate for the character and story, and (most important of all) the game itself acknowledges the fact that it’s unfair and the fight is designed around that admission. Sans literally has over a dozen different dialogue variations depending on how many times you die in his fight and when.
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The game is even aware of the fact that most new players won’t survive Sans’ first attack and creates multiple variants of just the dialogue before and after that attack. Undertale fully anticipates your deaths and cultivates a unique experience for you along the way as you learn Sans’ patterns.
To put it simply, the Sans fight is the exception that proves the rule: it makes you realize how much fairer the other fights in Undertale are and how easy it is to take those design principles for granted. Conversely, the attack patterns in the hardest Yellow fights didn’t feel radically different or radically “less fair” in philosophy from Yellow’s moderately difficult boss fights—both feel varying degrees of “unfair,” but the harder fights are just “more” with the occasional twist added on top.
My platonic ideal of a challenging boss fight in an Undertale game would be Undyne the Undying. Undyne the Undying is a massive difficulty spike in her respective run, at times she requires ridiculous reaction time, and it’s easy to psych yourself out and get double-tapped by her barrages and die quickly. Nonetheless, her fight feels fair—it’s a culmination of the rules you’ve been taught and it doesn’t needlessly subvert them. Even though she has her dreaded reverse-arrow attacks that trip up new players, these are still properly telegraphed and manageable. Looking at footage of it now, it’s surprising how this fight looks more honest and straightforward than many of Yellow’s later boss fights.
Attack Variety
Another contributing factor to my issues with Yellow’s boss fights is the sheer number and variety of attacks that some bosses have, particularly in the latter half of the game. To wit, most bosses in Undertale have about 4-5 unique attacks that are repeated with variations, while Undertale Yellow’s bosses can have upwards of 9-10 unique types of attacks, not including variations. Ceroba alone has ten completely different unique attack patterns in just the first phase of her pacifist fight—every single turn is a completely different attack requiring different dodging strategies and none are repeated.
Some may be asking why this is a problem. Isn’t more variety a good thing? This just shows that the Yellow team put more effort in, right? My issue here is that many of these attacks don’t seem to exist for any reason except for the sake of artificial variety and because the devs (presumably) thought they’d be a cool-looking thing to dodge. If you’re confused as to the point I’m trying to make, let’s look at how Undertale utilized its attack patterns with Mettaton EX.
The Mettaton EX fight is a favorite of fans and mine, and one reason I like it so much is for how it uses eclectic and seemingly chaotic attacks to teach the player new mechanics while offering a spare mechanic that relies on strategic thinking to optimize. The fight offers the following types of attacks: moving legs, bombs, boxes, miniature mettatons, gates, a disco ball, and Mettaton’s heart. Not counting the joke/gimmick turns like the essay or break time, this is seven main attack archetypes, each with their own variations and crossover with each other.
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Note that all seven of these attack types interact with the fight’s core mechanic: the yellow soul mode. More importantly, each of these attacks teaches the player something about how the soul mode works with no need for an onscreen prompt. Boxes and bombs teach you that there are some attacks you should shoot and some that you should not. The hand gates initially teach you that some bullets are unaffected by your shots, but later you’re given gates with yellow buttons that will open them, teaching you that some targets require precision. The miniature mettatons teach you that some attacks will become a bigger problem for you if you don’t take them out right away. The moving legs teach you that shooting can stop certain attacks from moving and that the timing of your shots is important. The disco ball builds on this lesson, requiring the need to plan your next movements when shooting the ball. The heart serves as the culmination, featuring the bombs and mini-mettatons from before while also giving you a precise moving target to hit repeatedly.
All of Mettaton EX’s attacks tie into a common theme and reinforce one another—learning to dodge and utilize the mechanics of one attack will make you better-equipped to deal with the others. It’s by no means a perfect fight, nor does it teach all of its lessons perfectly—I remember it taking me several attempts to complete and some mechanics like the disco ball and legs didn’t “click” with me immediately, but there’s clear intent behind every attack and it’s remarkable how utilitarian the whole thing is structured, despite its reputation for being one of the game’s longer and more self-indulgent fights.
Let’s bring things back to Ceroba for comparison. Her first phase has 10 unique attacks, only half of which feature mechanics that appear in the later phases: her paralyzing diamonds, her spinning bullets that circle around you, her bells that create colored shockwaves, and the vortex that opens in the center of the arena.
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The other attacks are only used once, have little-to-no pattern commonality with each other or with her later attacks, and teach nothing other than how to dodge each of these one-off attacks. At most, a few attacks share a flower motif but move with completely different behaviors (straight line, fanning out, circling, homing in). While this isn’t horrible design, I can’t help but find it a bit wasteful considering what other fights have done with less and how chaotic the later phases of Ceroba’s fight get—something that players could have been eased into by having her first phase present more of her later attacks in a more controlled environment.
In the end, I remember being frustrated with the Ceroba pacifist fight when I first played it. Part of this was due to my own mistake of going past the point of no return without a full stock of items, but the lack of cohesion in the first phase and its lacking relevance to the mechanics of the second phase made it hard for me to “gel” with the gameplay and, as a result of my own frustration and confusion, I had a harder time getting invested in the narrative. I’ve seen some fans label the Ceroba fight the best fight in the series, but I wouldn’t even put it in my top 25, despite the overwhelming effort on display from the developers.
To bring the comparison home, I cried the first time I saw Mettaton say goodbye to his call-in viewers, but not once did I cry during Ceroba’s fight. A flamboyant robot making a single pained expression leaves a bigger impact when his attacks are unintrusive to the experience, and a lovingly-animated grieving fox’s backstory doesn’t hit as hard when I’m distracted by a hodgepodge of visually stunning but incoherent bullet hells. Less is more.
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I realize I’ve been a bit mean to Yellow during this segment. In fairness, I did replay the pacifist route and tried the Ceroba fight in a more prepared state. I enjoyed the fight more my second time around, but I still would not rank it among my favorites in the franchise. And to be clear, I don’t hate this fight at all—I just think it represents the excesses in Yellow’s battle design and how they can sour a first-time experience, which is the most important experience for a narrative-driven game. Even the weaker aspects of Yellow’s design are, by and large, serviceable by the standards of typical game design. Compared to Undertale, though, I was disappointed in the areas where it lacked or, more accurately, overstepped.
Having fewer types of attacks is not a result of less effort—it allows more room for variations on each type of attack and it can make difficult or poorly-telegraphed attacks more forgivable if the attack is used multiple times with the first instance training the player for the future variations. I feel that having too many unique attacks for each boss resulted in each attack not receiving the necessary polish and balancing that it should have, and it also made each fight feel less instructive and lacking in a clear design goal.
To close this off, I’d like to give a positive example of a boss fight from Undertale Yellow: Axis. For the most part, Axis successfully walks the tightrope of Yellow’s more complex late-game fights while still maintaining a consistent theme and introducing concepts to the player gradually. The whole fight revolves around blocking Axis’ attacks with a trashcan lid—first with a ground-based lid, then with a lid that rotates around an axis (get it?). As the fight progresses, new types of projectiles and hazards are introduced, usually first using the ground-based lid to avoid overwhelming the player.
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As if that weren’t enough, the fight comes with its own unique sparing strategy where players fill a meter by blocking attacks and then attempt to reflect an orb back at Axis once the meter is full. The fight’s not perfect—there’s still the occasional one-off attack that doesn’t really teach any relevant lesson to the player, the orb reflection mechanic is finicky, and the fight is perhaps slightly more difficult than I’d prefer from a typical boss fight, but if all Yellow bosses had been of a similar caliber then I wouldn’t have needed to go on this massive detour about boss design in the first place.
Since some might ask, I might as well weigh in on Yellow’s most controversial boss: El Bailador. I initially had difficulty with this fight due to my lack of experience with rhythm games (and the lack of preparation that the game gives you). I also found the need to press a direction key and the Z key for each note to be a tad clunky. Beyond that? I actually didn’t mind the fight all that much. It introduces a simple concept and builds upon it gradually in a way that felt satisfying to me as I began to master it. The last turn maybe goes on for too long, but I can’t say that I hated it. I promise I’m not trying to piss off the Undertale Yellow fandom (who, if memes are anything to go by, seem to despise this fight), but I found the simplicity of Bailador refreshing considering how chaotic the later fights get. That said, I turned on the auto-rhythm setting in future playthroughs to make this fight less of a difficulty spike.
Themes
To start off, I’d like to acknowledge the fact that Undertale Yellow largely avoids most of the “meta” themes that Undertale and Deltarune touch upon, nor does the game try to go in its own direction in regards to metatextual concepts. Undertale Yellow generally leaves the topic untouched, aside from continuing to use in-universe mechanics established in Undertale such as saving and EXP/LV. Some fans might view this as disappointing or even a betrayal of the tones and themes previously established in Toby’s work. Me? I don’t mind at all, honestly. If anything, it’s refreshing to see an Undertale fan project that takes the setting of Undertale at face value rather than trying to outsmart it or put their own meta spin on it. Far too often have I seen fanworks that swing the pendulum in the other direction and have characters just flat out address the player and shatter the verisimilitude of the setting with no buildup.
None of this is to say that Undertale Yellow is lacking in themes. The most prominent theme I noticed, unsurprisingly, is that of justice. Undertale strongly implies that the yellow human soul is the soul that represents justice, and fanworks ever since have ran with the idea. Undertale Yellow represents the culmination of this concept by turning each of its routes into differing interpretations of what justice means.
As a refresher, Undertale Yellow has three main routes with four endings: true pacifist, “false” pacifist, neutral, and no mercy. I see each ending as its own realization of and commentary on the concept of justice.
Neutral
In Undertale Yellow, the neutral ending acts as something of a “bad ending” from classic video games. These are the kind of endings you get when you fail to 100% complete a game and you’re told to go back and do it again, complete with Flowey’s laugh imposed over the “Thank you for playing!” end credits message.
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Who wore it better?
Thematically, the neutral route represents justice as subjective and personal—Clover can spare or kill whoever they wish. It’s hard to argue that any one monster in Undertale Yellow is more guilty than any other in this route, so killing monsters in neutral largely comes off as the capricious whims of Clover rather than being based on any consistent law or greater principle.
This outlook ultimately blows up in Clover’s face when they come to a head with their foil in this route: Flowey, who exercises his own form of justice, or “judgment” as he prefers. Flowey only cares about freeing himself from his current situation and will use any means to achieve this goal. In his eyes, your failure to follow his directions or be of further use of him is a slight against him that demands punishment as he sees fit.
Fitting this individualistic outlook, Flowey takes “might makes right” to its logical conclusion by trapping you in his own personal hell while he acts as a wannabe-God looking down on high. Ultimately Clover can only escape when Flowey wills it, cementing Clover’s status as a pawn subject to the whims of the powerful despite their illusions of independence. Without laws to protect them, the weak will be trampled by the powerful.
Pacifist
Pacifist presents two outlooks depending on whether Clover spares or kills Ceroba in the final battle. Of all the monsters Clover meets, Ceroba is the most culpable for a serious real-world crime other than Asgore and Axis (the latter of whom may not meet the definition of culpability or competence to stand trial).
Clover lacks the fore-knowledge that Ceroba’s daughter will likely survive thanks to Alphys’ efforts, so Clover would view Ceroba’s actions toward Kanako as manslaughter, or at least reckless endangerment. Unlike the neutral route, Clover’s choice can’t solely be chalked up to their own personal whims—actual harm has been done by Ceroba, but more harm may yet be done if she’s killed.
False Pacifist
If Clover kills Ceroba, then this choice seems to represent justice as following the law to the letter, for good or ill. Starlo, who’s most upset by Ceroba’s passing, reluctantly echoes this sentiment:
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Even if Clover stands by their choice deep down, it’s reasonable to assume that hurting Starlo this way left a bitter taste in their mouth. Not long after this, Clover reaps what they’ve sewn as they come face to face with their foil for this ending: Asgore.
Initially I thought it was strange that Asgore doesn’t appear if you spare Ceroba, but this ending illustrates why Asgore’s entrance is most appropriate here. Asgore finds himself in a similar situation as Clover. Asgore is keeping his word to his people for good or ill, and a king’s word is law. In all likelihood, Clover probably hated killing Ceroba in much the same way that Asgore hates killing humans. But both are trapped within the confines of their own rigid principles.
Martlet, who acts as an onlooker, first argues on behalf of Clover’s killing of Ceroba on the basis of the law, but just as quickly turns around to plead that Asgore bend the rules of his kingdom to spare Clover. In the end, she can’t have it both ways. No one is happy with how things turn out and the only thing served is the letter of the law, rather than the spirit of justice.
True Pacifist
If Clover spares Ceroba, it might be for her own sake or because killing her will benefit no one and will only serve to harm Starlo. In much the same way, killing the monsters who harmed the five humans won’t bring any benefit to monster or human alike and will instead only fan the flames of war.
Clover came to the Underground armed in search of five humans, no doubt willing to enact justice on anyone or anything that harmed them. Instead they find a world of good-hearted people who have ample reason to distrust humans. Through acts of kindness, this distrust is cast aside and many friendships are made.
In the Wild East, Clover is presented with the classic trolley problem. Starlo emphasizes that Clover could let a large group of monsters die while incurring no personal responsibility. Clover didn’t tie those monsters to the tracks in much the same way that Clover is not personally responsible for monsters being trapped Underground. However, Clover can save them by sacrificing a single life—an anonymous other, but eventually Clover is faced with the possibility of becoming that sacrifice willingly.
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Clover choosing to give up their soul is not only an ultimate act of selflessness but also interprets justice as a principle higher than any mere law or person’s whim—laws should not exist solely for their own sake because laws should be a means for the betterment of all. Any “justice” that loses sight of this higher principle has no meaning or value, so one must act in service to the greater good.
Clover doesn’t deserve to die, but sitting on the sidelines so that monsters or the next fallen human can suffer in their place would be a greater injustice in their eyes. Ultimately they decide that their own sacrifice, while tragic, will create the best outcome for everyone and act as a step towards restorative justice for monsterkind.
No Mercy
No mercy was a bit of an enigma for me initially. It starts off largely the same as Undertale’s no mercy route, only without the one-shot kills and commentary on completionism. It’s not until Steamworks when the aim of this run starts to come together. We see a role reversal where Clover chases down Axis, and Flowey of all people questions Clover’s craving for destruction.
When fighting Axis, we see him admit that he had killed a previous fallen human. Although this information can be uncovered through a hidden tape in the pacifist route, here we see this revelation enrage Clover to the point that their LV increases on the spot. Normally I’d nitpick something like this, since Undertale states that cruel intentions can make a human’s individual attacks stronger but their LV is tied to their EXP. However, I can overlook this since the rules are bent in service of a good character moment that defines the run for me.
This moment and the ending recontextualize the whole run up until now: Clover isn’t killing indiscriminately like Frisk was. On the contrary, Clover is quite discriminate with their killing: they specifically want monsters (and their creations) destroyed, but not humans. Up until now we haven’t had an Undertale protagonist who is unabashedly pro-human. Chara was very much the opposite and some lines in Deltarune imply Kris may feel similarly. Frisk seems ambivalent, but from the beginning Clover has been acting for the sake of the five missing humans.
In neutral and pacifist, Clover judges monsters on an individual basis, but in no mercy all monsters are deemed guilty. What distinguishes this run from the others, besides the brutality of Clover’s actions, is that their actions can’t solely be chalked up to dogmatic obedience of the law or their own selfish desires.
Throughout the run, Clover can choose to steal from shops, commit armed robbery against Mo, and even cheat in their “dual” with Starlo—all of these indicate some degree of underhandedness or dishonor, but Clover’s outlook is seemingly that monsters don’t deserve fair play or the benefit of the doubt.
Conversely, we see from the ending that Clover goes out of their way to free the five human souls—they don’t leave them behind or try to go on a power trip and use them for their own ends (as far as we’re aware). No mercy is a dark reflection of true pacifist, where “justice” has transcended the letter of the law as well as personal desires. Instead of “justice” being in service to the greater good of all, it’s in service to division, tribalism, and vengeance.
Even so, one can debate whether Clover’s actions are motivated more by a love of humanity or purely by a hatred of monsters. Asgore points out that Clover’s actions will only worsen the conflict between humans and monsters, and more humans will die in the future as a result.
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This doesn’t seem to give Clover any pause, so one can assume they either don’t believe Asgore or they don’t care—they’re here to make monsterkind pay, and if more conflict arises then that means more opportunities for payback in the future. Make them pay and never stop making them pay.
Characters
Character writing is a crucial component of any Undertale-adjacent game and it’s often the biggest stumbling block I encounter when I’ve tried to get into fanworks. I mean that in no way as a slight against fan creators, but rather to illustrate how high the bar has been set by Toby. This is a bar that’s set just as high, if not higher than Toby’s musical abilities, imo. In all the ways that I would describe myself as a “picky eater” when it comes to Undertale content, I’d say character writing is where I’m by far the pickiest.
To give Undertale Yellow a fair and thorough analysis, I’ll be going over all of the major characters one by one to give my impressions of them as well as what I feel works and what doesn’t, starting from the top:
Clover
There isn’t a ton to say about Clover compared to the other characters, but this isn’t a bad thing. What’s apparent is that Clover has more personality and initiative on display throughout the game than Frisk did, though in some ways not as much as Kris—Clover is something of a middleground between the two canon protags. At several points we’re only given a single dialogue “choice,” meant to illustrate when Clover has made a decision on their own.
We’re told Clover’s surface-level motivation: to find the five humans who disappeared, but we’re not given any context as to what connection (if any) Clover has to these humans or what their own history is beyond one or two vague bits of flavor text.
Clover’s motivations can evolve or outright change course depending on which choices the player makes throughout the game. I already went over this in the themes section, but the fact that Yellow largely eschews the broader metatextual commentary found in Undertale means that Clover’s actions are much easier to attribute as their own in-universe decisions, rather than something imposed on them by a controlling entity.
Beyond this, we also see Clover display various quirks via their character animations, such as kicking their feet while seated, tugging on Ceroba’s sleeve, or standing on their tippy-toes when handing their hat to Martlet. We ultimately can’t say much about Clover’s overall personality or interests outside the context of game events, but these little flourishes help to make the character memorable.
By default I’d argue that Clover’s “better written” as a character than Frisk was, barring the metatextual baggage attached to the latter. Overall, not a bad start.
Dalv
I wasn’t sure what to make of Dalv initially. Confession time: Dalv was the deciding factor that led to me not checking out the Undertale Yellow demo when it first dropped. I’ve got nothing against the guy, but at the time I didn’t really “get” his character—I wasn’t sure what his motives were and I couldn’t even understand what his first lines of dialogue were meant to convey.
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Even now I’m still not 100% sure whether his first line of dialogue is him rehearsing a conversation with another Ruins monster, with the monster that used to leave him corn, or with the previous human that he encountered. The fact that Dalv is known by the other monsters for talking to himself and having imaginary friends only blurs the lines further, though this doesn’t feel intentional.
This is part of a broader, though minor, issue with some of Yellow’s writing where characters will allude to events and other characters that a first-time player wouldn’t be familiar with. To be fair, Undertale does this as well early on but usually with enough context clues to help you figure things out—Papyrus namedrops Undyne and Alphys in Snowdin, but we learn from context clues within Snowdin that Undyne is a monster of authority that Papyrus knows and Alphys is a doctor and apparent inventor.
To draw a more direct comparison, we know early on that Toriel is a motherly figure and we see in her house that she has taken in other children who’ve met an unknown fate—this mystery leads to some first-timers speculating whether Toriel is the one responsible for said fate. Right before her boss fight she explains her motives more clearly--her actions, though overbearing, have been to protect Frisk. You can also infer, though not stated directly, that her actions towards Frisk may be some attempt on her part to recreate or make up for her past experiences with children that she’s lost. Later on we learn that she’s Asgore’s ex-wife and lost her two children tragically, but this is not something that needs to be spelled out in order to get a basic grasp on Toriel as a character.
Dalv, on the other hand, has an implied backstory that is never outright stated but instead needs to be pieced together from context clues given much later in the game, some of which are tied to optional secrets and randomly-generated fun events. In short, Dalv was a monster living in Snowdin who met Kanako when she and Chujin came to visit. During that visit, Dalv was attacked by a human (implied to be the one carrying the blue soul), who was later killed by Axis. It’s implied that this experience was so traumatic that Dalv retreated into the Ruins and cut off all contact with those around him. Conceptually? This is a solid backstory. No notes. It’s a shame, then, that most players don’t even seem to be aware of it after finishing the game.
Now, a character doesn’t need a tragic backstory in order to be likable or compelling. In fairness, I do enjoy the aspects of Dalv’s character that are given upfront in his house—his neatness, his social awkwardness, his creative side, and his “imaginary” friends. The problem is that we don’t see these sides of him until after his boss fight, when most players likely won’t see him again for the rest of the game.
Characters don’t need to front-load their entire personality or backstory into their first encounter, but doing the opposite isn’t helpful either. First impressions matter in fiction, and unfortunately Dalv gave very little for me to latch onto for most of his screentime. It’s really only through hindsight that I began to appreciate Dalv as a character, but even then he isn’t one of my favorites in Yellow, let alone comparable to Undertale’s core cast.
Martlet
Martlet is the most recurring character in the game aside from Flowey. Although her personality is quite different, I get the sense that her role is meant to be analogous to that of Sans and Papyrus, namely as a comic relief character that drops into your adventure regularly and presents a crucial turning point right before the game’s ending.
Martlet’s introduction gave me flashbacks of Dalv—namely that she never even interacts with Clover until the end of Snowdin, making me fear that once again a new character’s story was going to be backloaded into their final appearance before they disappear from the narrative. Thankfully this wasn’t the case. Martlet’s in it for the long haul and her boss fight is more of an introduction to her character than a conclusion.
So what do I think of Martlet? I’d say that I like her more than Dalv, or at least she’s better utilized than Dalv. Still, it took a while for Martlet to “click” with me. I think what I got hung up on was that a lot of her early gags revolve around royal guard protocol and the handbook that she keeps around. In many ways this feels at odds with what’s later established about her character, namely that she’s scatterbrained, wishy-washy, and lacks long-term goals or planning skills.
Martlet doesn’t seem like the type of person who’d follow a handbook in the first place, given how often she disregards it anyway. Perhaps the intent was for Martlet’s “arc” to be her unlearning what she’s learned from other monsters regarding humans and for her increasing disregard of the handbook to symbolize this. While I think the former is true—she says as much on the apartment rooftop at the end of the game, she seems to waffle back and forth on following her royal guard duties as the plot demands—ignoring them when it means accompanying Clover but following them when it means having to be separated from Clover.
I think this ties into a bigger issue that I have with Martlet, which is that at times she feels like she’s a character of convenience for the story rather than a character acting on a clear want or need. I think this is most blatant when viewing the various “abort” points in a no mercy run.
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No matter how badly you beat Martlet in Snowdin and how resolute she is at stopping you, she’ll turn on a dime if you’ve aborted a run prior to Oasis or Hotland just so that she can play out her allotted part.
Other times it feels like she’ll show up just so that there’s someone for Clover to talk to and someone to react to what Clover sees. Now, it would be reductive of me to write off Martlet as a mere plot device—she isn’t, and any appearance otherwise is more so a flaw of the narrative than of her as a character.
You’ll notice I haven’t said much about how I feel about Martlet’s personality, her dynamic with other characters, or her overall “vibe” and honestly she’s just… fine? It’s hard for me to say anything because she feels a bit lukewarm to me—she’s not undercooked like Dalv, but she’s not as memorable as many of the other characters either. She says some funny things, but she’s not the funniest. She has some great and heartfelt lines during the pacifist ending, particularly this one:
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But as a whole? She’s just fine. She's competently written, no major complaints.
I think maybe what Martlet lacks is a “larger than life” quality to her character. I’m not saying that her role within the setting should be larger than life, but rather she could use at least one exaggerated trait to help her stand out from the pack—Papyrus has his bravado, Sans has laziness and jokes, Undyne has intensity, Alphys has awkwardness, and Mettaton has his showmanship. Not every Undertale character is like this, but I feel like Martlet was intended to fit a similar mold—we catch glimpses of it, like her overly long “P.S.” messages amended to her first puzzle, but imo she doesn’t go far enough consistently enough (assuming that was the intent).
One last thing that I want to touch on is Martlet’s contingency plan for Clover that comes into play in the No Mercy run, where she injects herself and becomes “Zenith Martlet,” as fans have dubbed her. Conceptually I’m fine with the idea of Martlet having an ace up her sleeve that she’s too indecisive to actually use in most scenarios.
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This feels in-character for her and I can even look past a scatterbrained character with no planning skills having a plan like this since it’s largely Martlet appropriating another character’s plan. The main thing that I find questionable about Martlet’s plan is that it relies on Alphys’ determination extraction experiments.
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We the audience know what that is, but how does Martlet know about them or even what to look for? We do know that underground residents were asked to donate fallen down monsters to the lab, but seemingly nothing is revealed to the public about the nature of the experiments. Even Ceroba, who had a vested interest in learning all she could, seems to be completely in the dark. In the pacifist ending, Martlet offers to investigate the experiment for Ceroba, implying she didn’t know the full story either. I also question how Martlet would’ve been able to venture into the true lab seemingly without running into a single amalgamate, given that she never brings them up in pacifist.
Now, my issue here is not the supposed “plothole” that this creates. My main issue is that a more reasonable solution was sitting right there: Chujin’s monster serum. I legitimately wonder if earlier drafts of this game’s story had Martlet using Chujin’s serum instead of Alphys’ extract, because the former would bring everything full-circle and it would tie in more naturally with the flashback scene of Martlet with Chujin.
Now, the obvious answer is that Chujin’s serum was never completed, but I can’t help but wonder if perhaps this wasn’t always the case. During Ceroba’s flashback, we can see a case with two syringes—one full and the other seemingly empty.
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This is just my own speculation, but I can’t help but wonder if it was once intended for Ceroba to use one syringe on Kanako and for Martlet to have taken the other. Obviously this doesn’t jive with the story as it’s currently written—Martlet is clearly taken aback when she learns of the experiments that Chujin conducted. Still, part of me wonders if an earlier draft had Chujin entrust Martlet with a prototype of the serum to keep her safe.
I think it’d be fitting if the no mercy route were to reveal that Martlet was a lot more privy to Chujin’s less savory actions than she let on, and that even in pacifist she kept this knowledge to herself of self-preservation or shame. This would fit with a line of hers in the no mercy fight after her flashback of Chujin:
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It would be fitting for the NM run if we were to learn that there was always a seed of doubt and mistrust between Martlet and Clover, even during the best of times.
The Feisty Five
I’ll be brief, but when these guys first showed up my first thought was “great, I’ll never remember all these new characters” and I’m glad I was wrong. While they don’t have quite the depth that the main characters do, they’re all memorable in their own way. They’re also the first characters in the game to get a serious chuckle out of me and I wish we got more of them. If we’re comparing quirky miniboss squads, these guys clear the Snowdin canine unit and Sweet Cap’n Cakes. There, I said it.
Starlo
This is the coldest take ever and I won’t even try to bury the lede: Starlo is the best Undertale Yellow character. He’s funny, he’s charming, he’s flawed, he has layers, he has great moments of pathos with Ceroba, and he has a backstory that isn’t tragic yet still feels necessary to his character.
Here’s another cold take: Dunes/Wild East is the best part of the game. Dark Ruins and Snowdin, while not bad, still feel very much like typical fare for a romhack or fangame. Wild East is the first area that truly feels like Undertale, which is ironic since it’s also the first completely-original area.
By extension, Starlo is the one original character who feels most like he could be an Undertale character. It’s easy to take for granted all the little nuances that Toby injects into his characters to make them stand out, which is probably why I felt so lukewarm towards Yellow’s cast up until Starlo’s introduction.
One thing I admire about Undertale’s core cast is that each character has their own unique manner of speaking, to the point where you can identify a character’s dialogue without needing a dialogue portrait or typer sound. Starlo shares this trait, speaking in a semi-stereotypical drawl while occasionally misspelling words (FEISTYJ, dual vs duel). It’s a small touch but it goes a long way to endearing me to the characters in these games.
Although Starlo is mostly a comedic character, he still has plenty of depth. Another hallmark trait of Toby Fox characters is that they have multiple sides to them that seem contradictory at first glance but actually tell you something profound about the character (Papyrus’ bravado masking his loneliness, Sans’ joking to cope with his harsh outlook, Alphys’ awkwardness stemming from her guilt).
Starlo also fits this trend, first presented as a dashing and charismatic lawman that is nothing more than the mask of a nerdy and immature farmboy. And I would say Starlo’s fatal flaw is immaturity—not because of his interests, but because of his attitude. Starlo treats his friends like playthings, takes what he wants from Clover and Martlet when he first meets them, and he acts utterly irresponsible with his (or rather, Blackjack’s) firearms.
We learn from Starlo’s mom that he once pined after Ceroba and that he took a long time to move on.
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It’s also implied that Starlo had a grudge against Chujin, which could have been due to the two having differing opinions on human culture or Starlo’s own jealousy over Ceroba.
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We can also see this immaturity reach an ugly conclusion if Ceroba is killed in the so-called false or “flawed” pacifist ending. Starlo previously trained Clover to carry the weight of taking a life and also taught them the value of sacrificing one life to save many, but Starlo immediately throws this out the window as soon as Clover acts (as far as he’s aware) in self-defense.
This is a case where I’d argue that Starlo is right but for the wrong reasons. Starlo’s not so much recanting his earlier philosophy as he’s simply upset because someone he cared about was sacrificed this time—had it been a stranger or a ne’er-do-well like Vengeful Virgil then I doubt Starlo would’ve parted ways with Clover so bitterly. That’s just my interpretation, anyway.
None of this is to say that Starlo is always immature. When it comes to his interactions with Ceroba he’s often the most sensitive and emotionally-mature person in the room, which is a trait that we only see grow in him after he gets a reality check in the Wild East. When trying to talk Ceroba down we see Starlo give his respect to Chujin, despite their past differences, and he’s patient and understanding to the utmost once the fight is finally over.
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This doesn’t mean that Starlo is a doormat for Ceroba either, as we earlier see him confront her and call her out when he suspects foul play involving Kanako—he clearly cares for Ceroba a lot but won’t sit idly by while she ruins her life or the lives of others.
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Honestly, Starlo’s bond with Ceroba is a contender for the most wholesome relationship (platonic or otherwise) in the entire franchise—yes, I’m actually saying that there’s an aspect of this game’s writing that rivals and perhaps even surpasses Undertale and Deltarune.
I realize a lot of my analysis of Yellow’s writing has skewed negative, but as a reminder I am grading this game on a curve because it’s a companion piece to one of the best-written games of all time. To give Yellow a bit more praise, I think it might actually do a better job than Undertale at portraying characters’ moments of vulnerability and allowing them to cut to the emotional core of an issue, as seen with Starlo and Ceroba’s late-game interactions as well as Clover’s ultimate fate and its aftermath.
Unlike Undertale, there was no moment in Yellow that quite made me cry, but moments in the pacifist ending came close. I consider this quite the feat because the final outcome of Yellow’s pacifist ending is easily predicted from the start and the way that it plays out is a concept that would be difficult for any writer to sell. Yellow was backed into a corner by being a prequel, whereas Undertale had free reign to tell whatever story it wanted. In many ways I feel Yellow’s ending did just about the best job it could with the hand that it was dealt—it’s not perfect, and in one or two areas I feel it overplays its hand (which I’ll cover shortly), but the writing succeeds far more than I would’ve thought it would have with such a concept.
Axis
This’ll be another brief entry, but I wanted to include Axis since he always seems to get left out of fanworks. I enjoy Axis but I’m not sure I fully understand him. His overall arc and goals are very straightforward, but for the life of me I can’t really nail down what his personality is. He’s funny and memorable, which goes a long way for me, but I can’t really wax poetic about him beyond saying that he’s your stock quirky robot. It is a bit of a shame that, like Dalv, he’s largely isolated to one area and has little to no interaction with the rest of the cast.
I suppose one thing that bothers me is how robots in this game aren’t treated as people, which feels at odds with the broader themes of Undertale. We’re taught that amalgamates and even a soulless flower are still people, so having robots that lack free will and don’t even count as EXP kinda rubs me the wrong way. I generally don’t like when fictional works treat sentient robots as less than human or “soulless.” In my view, the true point behind sentient robot stories isn’t to debate whether robots have souls, but rather to question what a soul is and who gets to decide who has one and who doesn’t, or whether they exist at all.
Robots in fiction are meant to be a reflection of humans, and the robots in Yellow could have been presented as a reflection of video game characters as a whole—can free will exist when you’re programmed to fulfill a function? Unlike in our world, souls are a scientifically measurable quantity in Undertale’s universe, so I guess Yellow’s portrayal of “soulless” robots works on a technicality, but that doesn’t mean I have to like it.
Ceroba
I don’t think it’s a stretch to say that Ceroba is the most controversial character in the game, and I find my own opinions of her (and her family) to be polarized as well. In a neutral run she’s barely noticeable but in pacifist she eventually becomes the main focus of the story. I’ve seen some people criticize Ceroba’s level of focus, but I’d liken it to Alphys and Flowey’s elevated level of focus in Undertale’s true pacifist ending. In other words, it doesn’t bother me.
Ceroba’s personality is a bit of an anomaly for me in the sense that she’s not quirky like a typical Undertale character, and yet I feel that aspect of her works for the story that Yellow tells. Previously I mentioned how Martlet didn’t really “wow” me as a character in part due to her lacking a sufficiently “larger than life” personality, but I feel Ceroba succeeds where Martlet didn’t for me because (1) Ceroba is clearly not intended to be a comic relief character and (2) Ceroba often acts as the straight man to other characters like Starlo and the Steamworks machines, whereas Martlet often feels like she has no one to work off of her besides Clover (for whatever that’s worth). In many cases, Ceroba’s understated reaction to things or her attempts to parse or explain them rationally end up making scenes funnier, such as when Starlo cuts off her piece on the ethical quandary of his trolley problem.
Having said that, I do think it’s a bit of a missed opportunity that the game doesn’t expand more on Ceroba’s own interests or quirks outside of her family. While showcasing a character’s hobbies can sometimes feel like checking an item off of a list, it helps add a bit of texture to a character that makes them that much more believable.
Not knowing this information doesn’t “ruin” Ceroba or anything, but it’s a bit disappointing that most of her “talk” dialogue in the steamworks, while interesting, pertains to her immediate surroundings or her family and friends instead of herself. The most we get is that she used to have a gym membership and (if I recall) she was once a waitress. We later get to see her room and all that’s in there is a bed, a photo, and her clothes. After seeing all the loving detail put into Papyrus and Alphys’ living areas in Undertale, it’s such a shame to see Ceroba’s opportunity squandered.
Oddly enough, if there’s one existing bit of characterization that I think could’ve been retooled sightly, it’d be Ceroba’s dynamic with Clover. Ceroba is a mother who lost a child around Clover’s age (or younger) but she’s also distrustful of humans and had a husband who hated them. You’d think that Ceroba would react strongly to Clover one way or the other, either distrusting them as a human or having a soft spot for them due to Clover being a child, or feeling conflicted between these two outlooks. Instead Ceroba seems utterly casual around Clover.
Initially her laid back attitude served as a nice contrast to the overbearing wackiness of Starlo and the Feisty Five and helped endear Ceroba to me as a character, but it begins to feel a bit out of place when she says things like "I respect the hell out of you" to a child.
Maybe I’m overthinking it, but the way Ceroba treats Clover makes sense for how she’d treat a stranger who was a monster, given what we see of her personality, but I’m just not sure it makes sense that she’d treat Clover that way specifically. I’d be fine with it if the narrative unpacked the idea—maybe she’s casual around Clover because she’s too world-weary to muster a strong reaction, or maybe she’s forcing herself to act casual to hide her true plans for Clover, or maybe she never fully agreed with Chujin’s rhetoric on humans and is acting against them out of pragmatism, or maybe she never liked kids until she had one of her own, etc.
Speaking of kids, I guess there’s no avoiding the elephant in the room: Ceroba’s backstory. If I had to guess, I’d wager this is probably the most controversial portion of Undertale Yellow’s entire narrative, and I have a lot to say about it.
To start, I’ll say that I really like the way that (most) of Ceroba’s backstory is doled out to the player piece by piece over the course of a playthrough. As early as Snowdin you hear mention of Chujin, then in Wild East you can piece together from various bits of dialogue that Ceroba had a family that she’s reluctant to speak about. Steamworks fleshes out Ceroba and Chujin’s pasts considerably, albeit mostly hidden behind optional talk dialogue.
Steamworks also has one of my favorite scenes in the game when Ceroba learns why Chujin got fired—it technically doesn’t contribute anything major to the main plot, but it helps illustrate Chujin’s flawed methods that Ceroba willfully overlooks so that she can double down on furthering his “legacy.”
Right before Hotland is when the other shoe drops and Starlo confronts Ceroba—this was the moment that had me hooked on uncovering the mystery of Ceroba’s past. This leads right into the abandoned Ketsukane estate, which is another of my favorite sequences in the game. I was always a huge fan of Undertale’s True Lab and Ceroba’s house scratches that itch for me. The two locations have a very different tone and style of gameplay (or lack of), but both are dripping with unsettling atmosphere and environmental storytelling. Maybe it’s just me, but I’ve always been creeped out by abandoned houses—not decrepit haunted mansions per se, but places that were abandoned so recently that you’re not sure whether someone might still be lurking inside.
Unfortunately, I start to run out of nice things to say about this storyline as soon as Clover and Martlet enter the estate’s basement. Before we descend into that chasm, I want to make one thing perfectly clear: I am not a “Cinema Sins” kind of guy. I do not go into a work of fiction looking for inconsistencies to complain about. My philosophy is that I can overlook the occasional plothole or retcon or bending of the rules if it’s done in service to a good story or memorable character moment.
If anything, I find it annoying when a story tries too hard to cover all its bases with exposition out of fear that some smartass is going to find some plot detail to complain about—this just draws more attention to potential “plotholes” that could’ve easily been ignored. I don’t care if the eagles could’ve carried the ring to Mordor and I don’t care whether the ark of the covenant would’ve killed the bad guys in Raiders if Indy wasn’t there. At the end of the day, if a story is well told then I can overlook things like that, and if it’s not well told then my mind wanders and I begin to notice those sorts of things, but those nitpicks (more often than not) are not the underlying cause of the problem—lack of a compelling story or believable characters is.
So, getting back to the basement. Here we see Chujin’s tapes and the plot begins to lose me. Chujin wants to create a serum that will strengthen monsterkind and give normal monsters the power of a boss monster. All well and good. Where I start to take issue is the convoluted method of creating this serum and what it means for the story.
As a point of comparison, I always thought that the rule in Undertale of requiring a human soul plus a monster soul to pass through the barrier felt a little convoluted and contrived, but it seems to exist for the sake of forcing a “kill or be killed” confrontation between Frisk and Asgore as well as explaining why Asriel passed through the barrier with Chara’s soul but (presumably) Chara alone couldn’t. In this way, the rule acts in service to the story and creates memorable character moments with Alphys and Asgore and gives Frisk a stronger temptation to kill Asgore during their fight. The two soul rule is a bit clunky, but I can begrudgingly accept it. Chujin’s serum fulfills a similar purpose but is clumsier in its execution.
To start, Chujin’s serum also requires a human soul and a boss monster soul—this makes sense, as the goal is to turn monsters into boss monsters and one can assume that human souls have some kind of preserving property that would keep the serum stable.
On top of that, the human soul must also be “pure of heart, uncorrupted.” I thought nothing of this line initially until it was reiterated during Ceroba’s flashback and I realized why it was in the story.
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This concept bothers me for a number of reasons and it’s technically not even a plothole or inconsistency. It feels out of character for Chujin to frame things this way given how he views all humans as evil, and this purity rule seems to exist solely as a plot device to explain why Ceroba enacts her plan in pacifist but not in neutral runs. I feel like the story could’ve come up with a more organic method of explaining why Ceroba couldn’t be present or was otherwise occupied during the steamworks section in a neutral run, plus I feel like she wouldn’t let something like “purity” get in the way of attempting her plan if she was that dead-set on it, given how rarely humans appear in the Underground.
Lastly, we learn that Chujin and Kanako are both boss monsters, or at least “carry the boss monster gene,” which is an odd concept to me. You could argue that this revelation technically doesn’t contradict anything established in Undertale, but like the pure soul rule it just bugs me. Maybe it’s because it reminds me of the early days when the fandom thought that all bosses in Undertale were boss monsters instead of just the Dreemurr family. I won’t waste time rambling about the particulars of boss monster lore, but I think what bothers me with Chujin and Kanako is that it feels like yet another contrivance to explain why Ceroba’s actions had to involve Kanako specifically.
I’ve mentioned that Undertale’s two soul rule feels somewhat like a contrivance. One could argue that the Barrier requiring seven human souls to shatter is also a contrivance, but I think what makes that easier to swallow is that it’s a rule that’s established fairly early in the game. The reveals of the Barrier’s two “rules” are spaced apart from one another and each are given dramatic weight and time for the player to dwell on their implications.
The mechanics of Chujin’s serum, on the other hand, rely on multiple contrivances that are all spilled out onto the floor at once in the final stretch of the game right before they become necessary to explain Ceroba’s motivations, which only makes their narrative purpose feel all the more transparent.
Getting back to Ceroba, we’re left with her plan and what she did to Kanako. Now, I’m going to give the benefit of the doubt here and say that I don’t mind the particulars of whether Ceroba’s plan involving Clover would have worked or not—as far as I’m concerned, Chujin’s plans could have been doomed from the start even with a “pure” soul. The point wasn’t whether Chujin’s plan would’ve worked but rather how Ceroba’s grief has turned her own life (and by extension the lives of her family) into a sunk cost—she feels that she has to go through with her plan or else all her family’s suffering was for nothing.
In many ways this makes the contrived requirements for Chujin’s serum feel less necessary, since the serum’s mechanics could’ve been kept vague or it could’ve even been implied that Ceroba was simply repeating the same experiments as before hoping for different results.
I’ve put it off long enough, but it’s time to talk about that scene. You know the one: the big reveal flashback at the climax of Ceroba’s pacifist fight. Again, I’ll try to be charitable and say that I don’t absolutely hate the idea of Ceroba testing Chujin’s serum on Kanako. I mean, I would hate the act on a moral level if she were a real person, but I don’t hate the idea as a story concept. Still, my charity has its limits.
I’ll just come right out and say it: the scene where Ceroba injects Kanako is hard to watch—not because it’s tragic, but because it’s just not a good scene. My original write-up for this part was far harsher, but I’ll spare the vitriol. This scene has been memed to hell and back by people more critical of the game and… I can’t disagree with them—this is my least-favorite scene in the game.
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(Image from ScottFalco's "Undertale Yellow with a side of salt" video)
The most obvious criticism I’ve seen is the fact that Chujin specifically told Ceroba not to do the exact thing that she does. That’s a fair point and honestly, yeah, I think the simplest writing fix would’ve been for that line not to have been in Chujin’s tape to begin with so that Ceroba doesn’t look willfully ignorant on top of being recklessly negligent.
Tbh, it feels a little out of character for Chujin to say something like that because I got the impression that Chujin wasn’t always the most thoughtful or attentive dad. His own tapes mention that he didn’t keep an eye on Kanako when a monster was attacked in Snowdin, and even then Chujin was more preoccupied with tracking down the human than with comforting his own daughter. He made nice things for Kanako, sure, but even that could be explained as him being more wrapped up in the work than her. It’d be wrong to say that he didn’t care about Kanako at all, but I got the impression that he had the wrong priorities and it’d be fitting if Ceroba’s own actions followed that pattern.
That being said, I can’t solely blame Chujin’s warning for why Ceroba’s flashback doesn’t work. The scene as a whole is just dreadful, even when viewed in isolation from the rest of the narrative. There’s so many issues big and small with this scene, like Kanako being able to read the word “corruption” but not “extract,” Ceroba’s immediate turnaround after the slightest prodding, or the predictable outcome of the whole thing that’s dragged out for what feels like an eternity.
You know, I’ve heard some people critical of Undertale say that the true pacifist ending to that game felt maudlin—I disagree, but in some places I could see where they were coming from. Calling the Kanako flashback maudlin would honestly feel like letting it off easy. If I wanted to be mean I’d call it manipulative, but honestly I think a more fitting term would be a comedy of errors. It feels less like tragedy and more like dark humor bordering on self-parody of what an Undertale character’s sad backstory would be.
So what should’ve been done differently? The easy and safer option I’ve seen suggested would be for Kanako to stumble across Chujin’s research and inject herself, with Ceroba feeling guilt for allowing it to happen. I would prefer this over what we got, but I said earlier that I don’t completely hate the concept of Ceroba experimenting on Kanako, so how can that idea possibly work? Besides getting rid of Chujin’s overly-specific warning, I honestly think the best fix for this scene would simply be to not show it. Don’t remove the events from the backstory, but just don’t reenact them onscreen. Normally it’s better to show than tell, but there have always been exceptions to that rule.
I’m reminded of how Undertale didn’t show us Asriel’s death or the Dreemurrs’ divorce, and only offered a glimpse of Chara’s buttercup plan. These were cases where less was more—letting the players imagine these events in their heads sidestepped any potential tastelessness and seeing the aftermath of these events and how they affected the characters involved painted a vivid enough picture. I think Ceroba would be a perfect fit for a similar approach.
If we need to see something, then either portray it via montage like Asriel’s memories or only portray Kanako finding Chujin’s basement and Ceroba stumbling upon her after she’s viewed the tapes. Ceroba could then explain to Clover that Kanako pleaded with her for months or even years to let her help with Chujin’s experiments. With time Kanako only become more stubborn and their relationship more strained. The whole time Ceroba knew that only Kanako’s soul would work for the experiment but she tried to remain in denial and hope an alternative would present itself. After countless research dead-ends used up all but one vial of the leftover human soul extract, Ceroba gave in to Kanako’s demands in a moment of weakness. And that’s all it took—one moment she was there and the next she was gone.
Not to toot my own horn, but I feel this kind of summary would’ve worked better because it leaves things up to interpretation. Was Kanako still a child when this happened or was it many years later? Did Kanako understand what she was signing up for? Is Ceroba’s recounting of the events reliable or is she merely rationalizing her actions after the fact? It’s not perfect and it’s still somewhat “safe” compared to the game’s swing for the fences. Unfortunately, a big swing means nothing if it misses, and even less if the bat goes flying and hits someone.
Despite what I just said, the Kanako scene doesn’t ruin Ceroba for me as a character. It blemishes her boss fight for me, though I have other issues with that fight besides the flashback (as I’ve mentioned). When thinking back on this game’s characters and story, I mostly just ignore the particulars of the Kanako scene unless if I need to sit through it again. I view it as the equivalent of a flubbed line read or a boom mic visible in a shot--I can see the pieces that were meant to be there underneath the lackluster execution.
Surprisingly, Ceroba’s still my 2nd favorite original character in Yellow, though a lot of this is owed to her dynamic with Star, and part of me wonders if I like her more for the character she could’ve been rather than the character we got. Still, I’ll always remember the buildup to the mystery of Ceroba’s backstory, even if the reveal failed to deliver.
Flowey
Flowey is one of my favorite Undertale characters as well as the only character from Undertale featured in a recurring lead role in Yellow, so I was curious to see how this game would handle him.
When this game was first announced, many fans debated the “canonicity” of whether Flowey would have encountered the human who fell prior to Frisk and whether Flowey would retain his save abilities in such a scenario. Often this debate overshadowed the other aspects of Flowey’s portrayal, so to avoid doing the same, I’ll just say that I don’t believe Toby ever intended for Flowey’s save abilities to function in relation to a human like how they’re portrayed in Undertale Yellow. However, I don’t take issue with this “lore contradiction” because I feel that the way Flowey is utilized in this aspect works for the story that Yellow is trying to tell. Flowey’s role is to limit Clover’s own powers and to keep their story on-track.
It’s easier to tell a prequel story where the main character is destined to die if that character doesn’t also have the ability to return from the dead at will or turn back time, so having Flowey fill that power vacuum makes sense. Despite this, Clover is still given plenty of agency. Flowey only railroads their story in two notable instances: whenever Clover is going to live with Toriel or when Martlet offers to have Clover come live with her in a neutral run. Both outcomes would be a bit of a cop-out for the game’s main conflict and would be the boring option as well (sorry fanfic authors)—Flowey agrees with this sentiment, making it feel justified that he’d intervene.
Having gotten that out of the way, what do I think of Flowey’s portrayal? Compared to Undertale, it’s interesting to think how much more screentime Flowey receives in Undertale Yellow, despite Flowey being the main antagonist and ostensible central character of Undertale. Since Flowey’s story can’t be allowed to conclude in Yellow, his character is kept in some degree of stasis—in many ways, Yellow’s portrayal can be seen as “Flowey, but more.” That might sound like a pejorative, but for the most part I think it works here. Flowey’s interactions with Clover honestly make him feel a little underutilized in Undertale by comparison.
That said, Undertale was a game intended to have moments of isolation, so having Flowey chime in at every save point likely would have diminished that effect and also made Flowey less threatening due to overexposure. I think Yellow can get away with giving more screentime to Flowey because for most of the game his mask hasn’t dropped—he has every bit of ill intent that he did in Undertale, but for the sake of his plans he has to play along at being your friend for far longer than he did in Undertale.
The result is that very little of what Flowey says in Yellow can be taken at face value once you know his aims. Until that point, however, I think the game does a good enough job at keeping you guessing as to how far gone Flowey is and at what point in his moral decline this story is meant to take place. If someone played this game without playing Undertale first, they’d probably chalk up Flowey’s mannerisms to him just having an odd and occasionally morbid sense of humor, which isn’t far from the truth.
One thing that I appreciate about Yellow’s portrayal of Flowey is his dynamic with Clover—the game manages to thread the needle of not making their relationship an also-ran of Flowey and Frisk or Flowey and “Chara” from Undertale’s No Mercy run. For most of the game you get the sense that Flowey views Clover as a means to an end that he’s forced to humor and put up with, but that deep down he likely has some small sentimentality towards them (mainly shown in the pacifist ending).
I think Flowey’s relationship with Clover in neutral and pacifist gives us a look into how he likely acted around the other monsters of the underground back when he tried to solve their problems or form bonds with them—he can’t fully relate to them but is willing to fake it ‘til he makes it, or rather until they make it to the outcome that he wants. If I were to draw a more direct comparison, I think Flowey’s bond with Clover might be the most similar to his bond with Papyrus—he’s implied to have spent a lot of time with each of them and found them each amusing in their own regard, but ultimately Flowey isn’t above using them or casting them aside.
What I find especially compelling about Flowey and Clover is the turn that their partnership takes in Yellow’s No Mercy route. Here Flowey initially seems to be cautiously optimistic about Clover’s rampage, but as his advice is ignored he grows increasingly exasperated with their actions. It’s strange to say, but it’s a refreshing dynamic to see Flowey outright grow to hate his human companion—while he voiced plenty of insults and disdain towards Frisk, it came off more as condescension or an attempt at intimidation.
In Yellow, however, you can really feel Flowey becomng absolutely fed up with Clover, not just for their pushiness and disobedience in the no mercy route but also for the hundreds of runs where Flowey has had to string them along and, in the process, be strung along himself. This development is much better-paced in Yellow than Flowey’s turn toward fearing Chara in Undertale—it’s amazing what can be done when you’re allowed to have more than four conversations with a character.
That said, I don’t think there’s any one Flowey moment in Yellow that quite lives up to Flowey’s speech in New Home or the conclusion to his story in the form of Asriel—those two moments will forever be peak Flowey to me. When comparing Undertale Flowey to Yellow Flowey, it’s a case of quantity vs quality, but in this case the “quantity” is still pretty good.
If I had to voice any complaints for Yellow Flowey beyond a broad “it’s not as good as something near-perfect”, I will say that when Flowey’s mask does drop in Yellow, he doesn’t sound quite as crass or childish as he does in Undertale—something I feel is important to him as a villain, but this is a very minor nitpick since he has plenty of lines in this game that go hard. I didn’t even notice the difference in speech styles until I went back and watched footage of Undertale and realized “oh yeah, I guess he sounds a bit more childish here.”
I suppose there’s one other thing I should discuss regarding Flowey. This is a topic that I intentionally saved for last since I find it’s a perfect capstone for Undertale Yellow and my opinions on it: Flowey’s boss fight. If ever there was a case of “Flowey, but more,” it would be this fight. For years Undertale fans have speculated and wished and wondered what a fight against plain old vanilla Flowey would be like. Countless fangames and fan battles have tried.
Yellow opts for an unorthodox approach by centering the entire fight within Flowey’s mind—this framing is used to its fullest and then some, allowing for interface-screws and psychedelic attack patterns showcasing Flowey’s twistedness, his self-loathing, and his various forms of retraumatization.
Players are attacked by phantoms of any bosses that they killed, complete with Floweytale-esque corrupted designs. This aspect of the fight dovetails perfectly with Flowey’s comment about only enjoying the moments of Clover’s run where they “gave in” to their violent urges, and clearly these moments are etched in Flowey’s memories for Clover to relive.
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Afterwards we’re treated to a peek behind the curtain at Flowey’s subconscious, featuring a collage of his first runs as a flower—this whole sequence adapts my favorite Flowey moment from Undertale while not tipping its hand too much by revealing Flowey’s true identity, as it easily could have in less-skilled hands. We’re given just enough to ponder without spoiling things for the mythical gamer who tries playing Yellow before Undertale.
Next up is a brief horror fakeout where Clover “reunites” with Martlet. I don’t have much to add other than the telegraphing being a bit obvious but not in a way that majorly detracts from the moment. Overall it just makes me consider that this fight as a whole might be scarier than anything in Undertale
Finally we have the climax of the fight. I’m not quite sure what to call it. Photoshop Flowey 2.0? To be brief, the visual spectacle shown in this phase surpasses not only the visuals of any sequence (so far) in Undertale or Deltarune, but I think it’s unlikely that future chapters of Deltarune will feature anything with visual flare on the level of this finale.
That’s probably the highest praise I’ve given to Undertale Yellow so far, which is what makes this next part so difficult. I’m sure this will go down as my hottest take in this entire review, and it breaks my heart to say it given the clear effort on display from the developers, but…
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I did not care for the Flowey fight.
How can I even say that? Was all of my prior praise just a lie? Not at all—I meant every word of it and then some. So how is it possible that I didn’t like this fight? You’ll notice that I broke down the Flowey fight into its individual phases and aspects, praising each in isolation. You might also notice that my praise was aimed at the spectacle and underlying concepts of the fight, which are fantastic, but I had very little to say about the actual experience of playing the fight—and that’s because I found the fight to be an utter slog to get through. In hindsight, it might actually be my least-favorite fight in the entire Undertale franchise if we’re solely talking about the gameplay. I’d rather fight a Jerry than have to fight this thing again.
I’ll admit up front that I sucked at this fight when I played it. I sucked at all of Yellow’s final bosses and initially didn’t care for their gameplay. I eventually warmed up to Ceroba and Martlet’s fights as I got better and learned to beat them without needing easy mode, but the Flowey fight never clicked for me in the same way despite arguably being the easiest of the three.
So what’s the problem? There are little things here and there—I found some of the phase 1 attacks a bit obnoxious to dodge, though nothing major. I found the collision detection in the vine chase sequences to be a bit clunky, resulting in one or two deaths that felt unearned, but none of these issues are enough to sink the fight.
No, two major missteps that come to my mind are length and repetition.
Out of curiosity, after my neutral run I looked up gameplay videos of the Yellow Flowey fight and the Omega Flowey fight from Undertale: on average, Yellow’s fight took players twice as long to complete as the Omega Flowey fight. The difference is so stark that a “no hit” speedrun of Yellow’s fight with dialogue skipped, the intro cutscene edited out, and no attacks from killed bosses is still longer than an Omega fight played normally.
I want to be clear that my criticism here is not “it’s different from the Omega fight, therefore it’s bad.” The Omega Flowey fight, in my opinion, already drags at times, and it’s probably my least-favorite final boss in Undertale despite having the most effort put into it. I already take (minor) issue with the Omega Flowey fight for overstaying its welcome, but Yellow’s fight is beyond the pale. One nice thing I can say is that Yellow’s fight at least tries to break itself up with an intermission of sorts in the middle, but the whole experience is still technically one fight, so in some ways this just feels like padding, particularly the Martlet scene.
To give a non-Undertale point of comparison, the Flowey fight reminded me (oddly enough) of Darth Vader’s hallway fight scene in the film Rogue One. For many fans this scene was considered the highlight of the entire film, but a vocal minority at the time criticized this scene for being irrelevant to the film’s central characters and unnecessary to the overall plot—it was just something thrown in for fan service that could have been cut at no detriment to the overall narrative. While I can understand the latter perspective, I have no issues with the Vader scene at all—if anything I think it enhances the third act’s feeling of desperation. but overall it’s just a cool scene and that alone makes its inclusion feel warranted.
So why do I feel different about Vader’s scene compared to Flowey’s fight? After all, both are action-heavy “scenes” featuring the main villain of the original installment doing what they do best at the end of a prequel that wasn’t centered on them. The difference is that Vader’s scene is less than 2 minutes long. It’s closer to 60-90 seconds if we only count the portion where he’s onscreen and it’s less than 1% of the film’s runtime. Conversely, there’s a no commentary neutral run of Undertale Yellow on Youtube where the Flowey fight takes up about 15% of the overall run. Had Vader’s scene been that long, even if it were expertly shot and choreographed while being broken up with bits of pathos, I would’ve been checking my watch and waiting for it to be over.
Still, I could forgive the Flowey fight’s length if it had variety and was building toward something. Surely this is true of the Yellow fight, right? Well, I would say that the Yellow Flowey fight probably has the widest variety of total attacks in the game—it has six unique photoshop phases as well as copied attacks from previous bosses in the first phase. The problem is that these are part of his total attacks but not necessarily his most common attacks—half of the ones I just listed are optional depending on who you killed and the other half are for brief one-off phases.
For the majority of the fight you’ll be dealing with Flowey’s other attacks: his standard attacks, which are recycled ad nauseam with little variation and no iteration. In phase 1 this isn’t too noticeable if you only killed one or two bosses, but if you killed most (like I did) then every unique boss attack is sandwiched between a standard Flowey attack and a vine chase sequence, which really bloats the runtime of the fight. Still, I’d argue that phase 2 is the worse culprit in this regard.
For those who’ve played, let me know if this sounds familiar to you: four vines shoot up out of the floor, four piranha plants emerge twice spitting up bullets, two hands scroll across the screen lazily scattering pellets, three guns materialize and fire at your location, a bomb with an “X” or “+” shape detonates, a small circle with spikes orbiting it homes in on your position, and two cowboys riding horses gallop by until one explodes, all while the song “Afterlife” plays from the beginning. Now tell me: which part of the fight am I referring to? If you guessed “more than half of all attacks in the 2nd phase,” then you’d be right!
Now, some of you might be questioning why I’m complaining about lack of “variety” when I just listed off seven individual attacks and earlier I complained about Yellow bosses using too many types of attacks. Well, the problem is that these same seven attacks are all used in sequence with each other over and over and over with no progression—each phase of this lasts 25-30 seconds and it’s repeated at least 7 times in the fight (more if you die).
Combined, no joke, this one sequence of attacks lasts 3 minutes, longer than an entire pacifist Toriel fight (dialogue included). Don’t believe me? Look it up on Youtube. You spend at least 10% of the Flowey fight dodging this one attack pattern. You literally spend an entire Toriel fight dodging just one prolonged attack pattern. And as the cherry on top, “Afterlife” always starts over from the beginning each time this sequence plays—just to drill into your head how repetitive this all is.
To be fair, Omega Flowey has a similar problem of repeating a ~25 second attack phase multiple times, but I find it more bearable there because:
Omega Flowey randomly uses 3-4 types of attacks from his larger arsenal per phase instead of trying to cram nearly every single one in every time like in Yellow, which (ironically) makes the Omega sequences feel less samey
Omega Flowey makes use of loading, which spices up the encounters by feeling unfair initially until you notice the save messages in the corner that telegraph them
Each of Omega’s sequences has a Fight button that, though optional, acts as a goal and motivator, as opposed to the player just impotently killing time until the phase ends, and
Omega Flowey’s music doesn’t start over from the beginning each time he attacks.
Those last two might seem minor since they don’t directly affect the overall gameplay, but I honestly think they’re the most crucial because they give the player a goal and a feeling of progression, even if it’s illusory.
Probably my biggest issue with Yellow’s Flowey fight, even more so than the length and the repetition, is that it ultimately doesn’t go anywhere. It pretty much can’t be allowed to go anywhere due to the aforementioned “stasis” of Flowey’s character arc. Flowey can’t suffer a grand defeat or learn a lesson that impacts his character in any major way, which only makes me question why this fight is here at all.
Omega Flowey, while feeling hopeless and repetitive in some places, has a clear progression, goal, and conclusion that leads to Frisk either reinforcing Flowey’s beliefs or causing Flowey to seemingly question them and offer a path to the true pacifist ending. There’s a reason why the song “Finale” is considered an underrated gem—because it shows a clear turning point and building momentum in that fight. I’m not saying Yellow’s fight needed to copy this same moment, but instead it just peters out with nothing to show for itself. I mean, do I even need to say anything when the game itself basically makes my case for me?
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So what would have been better? Personally, I think the first phase of the fight is largely fine as-is. Phase 1 is by no means without its flaws, but it’s the phase that’s most relevant to Clover and the overall story on a thematic level—the boss attacks are a consequence of Clover’s actions and the vine chases (though repetitive) are meant to symbolize Clover’s endlessly repeated runs. And the thing is? The pieces are already there for the fight to end in a more natural way that respects the player’s time.
If the fight were to be given a page 1 rewrite, then I would end it at the section with Flowey’s subconscious that shows his past. Why?
It’s a great scene on its own that should be kept,
The scene would actually be relevant to the fight instead of it going unremarked on like it currently is (seriously, Flowey has nothing to say about it?),
It would fit the central conceit of the fight—Flowey is able to peer into Clover’s memories but Clover can do the same to Flowey and that scares him, and as a result...
It would be a more believable and character-driven “off ramp” for Flowey to back out of the fight.
This last point is especially important because we see throughout Undertale Yellow that Flowey is constantly hiding from other monsters—he clearly doesn’t want to entangle himself with them or have them interfere in his affairs. We can also pick up from his dialogue in Undertale and, to a lesser degree, Yellow that Flowey doesn’t want to talk about his past life as Asriel.
Having Clover intrude upon that territory would likely spur a strong reaction from Flowey, to the point where he’d rather abandon his plans, albeit temporarily, than open up that side of himself to a stranger. This would not only make the fight shorter and end it on a more emotionally resonant note, but I feel it also makes more sense for the narrative and themes of Yellow.
Flowey’s rationalization for letting Clover go could be something to the effect of needing to “tidy up” his head space before he’s ready to share it with someone else. Perhaps in the process he could drop a hint that he’s only opened himself up like this once before (with Chara) or that he had thought he had buried those old memories for good.
I also feel like this explanation would work better in the greater context of Flowey’s actions—Flowey quitting the fight out of boredom raises the question of why he’d repeat the fight on future neutral runs or why he’d be so confident that he could absorb the six souls in Undertale if one was too stubborn for him. Instead, having Flowey be emotionally unprepared for his plan but trying to find a workaround would lend itself better to him trying again in the future—to him it was just a little slip-up that he can overcome with enough attempts.
I don’t want to give the impression that my critique here is “the Flowey fight wasn’t done the way I’d have done it, therefore it’s bad.” My suggested “rewrite” to the fight is merely piggybacking off of what was already there, which are great concepts that I could never have dreamed up myself. The problem is that there’s just too much. Way too much. It feels like not enough was cut during the planning stage and what we’re left with is the epitome of “less than the sum of its parts.”
Of course, my rewrite omits the 2nd phase entirely—something that couldn’t be done with the current fight since it’s the most visually stunning segment of the entire game—like it or not, that genie is out of the bottle.
If I had to give any suggestions to improve the fight that we currently have? I’d say that I don’t think the “afterlife” portions of the 2nd phase need to be repeated so often. I think the phase would be better paced if afterlife only occurred at the very beginning and very end, and instead each mini-phase just brought you right back to Flowey’s petal roulette wheel to take you into the next mini-phase.
None of this is to say that I hated the Flowey fight overall. I still love many of the concepts that the fight brings to the table and I’ll watch moments of it on Youtube from time to time, but I just don’t care to experience it again firsthand any time soon, which is pretty much the opposite of how I felt with the Omega Flowey fight.
Looking at Yellow’s final bosses now that I’ve completed them all, I think my favorite might actually be Zenith Martlet? Which is insane to me because I hated that fight the first time I tried it—anyone who shared a Discord with me can attest that I was complaining nonstop when I attempted that fight.
Even now I’d say the Zenith fight is sloppy and the bandaid solutions for it in the 1.1 patch only illustrate how unbalanced this fight originally was. I’ve never beaten it on 1.0, nor do I intend to, yet in 1.1 I’d say I probably enjoyed myself the most with this fight. It doesn’t overstay its welcome like Flowey, nor does it have anything as egregious as the Kanako cutscene in the Ceroba fight. It respects my time, it has great music (though that’s par for all the bosses), the attacks (while chaotic) mostly stick to a consistent handful of themes, and the narrative context of the fight works (minus the bit with Alphys’ lab).
At first I found the Zenith fight unfitting for Martlet as a character. I thought “what? Martlet isn’t some hidden badass,” but that was exactly the point—this isn’t who Martlet is, and reality catches up with her. The 2nd phase is my favorite part of the fight as we see, in typical Martlet fashion, she didn’t plan ahead and can only hopelessly flail about as the “enemy retreating” motif overtakes her theme. It’s a somewhat understated and undignified ending to the character and that’s exactly what makes it work—it’s another example of the game showing restraint and being all the better for it, as opposed to overreaching.
That said, if I wanted to cheat, I’d say my real favorite final boss is the Asgore “fight” from the false pacifist ending. It’s focused on the characters and their goals and it doesn’t try to be anything too flashy. It’s an even more understated yet fitting final boss than Martlet, though the rest of the “false” ending outside of Asgore is a bit lackluster since it’s just a glorified neutral ending.
Conclusion
To wrap things up, I’m sure you’ve all noticed the throughline here: Undertale Yellow is at its best when it’s tasteful and restrained, and at its worst when its ambitions run wild. Of course, that’s easy for me to say from the outside looking in. It’s likely that many of the things I enjoyed about Yellow were ambitious in their conception but were handled carefully enough to appear restrained and effortless. I have no intention of downplaying that—the project as a whole was ambitious, given the time and effort lovingly poured into it.
As I mentioned in the beginning, my criticisms are not intended to dissuade anyone from trying this game. I would not want this game to be forgotten, but I also would not want it to be uncritically praised as some flawless masterpiece that eclipses the original game—that not only does a disservice to the people who worked on Undertale but also to the people who worked on Undertale Yellow. Both games were carefully crafted and both games have their triumphs as well as their flaws.
The last thing that I would want any fan creator to take way from Undertale Yellow OR the original game would be “this was perfect, just copy what they did.” What’s important is understanding why things worked and where they could be improved. Despite Undertale Yellow’s reverence for Undertale, it takes risks and finds places to innovate over the original game. Not all of it works, but I can respect the effort.
And that sums up my overall opinion of the game—it’s a game that I like but a game that I respect even more. The best complement that I can give is that even the parts of the game I didn’t like still had good ideas evident within them. The pieces were there.
With some tweaks, fine-tuning, and the courage to reign in a couple aspects, I honestly think this game could be made to rival the original one day. But even if that day never comes, Undertale Yellow is still a fine game as-is. It’s not a game I consider “canon” like some fans have argued, but I still plan to replay it alongside the original in the future, and I can’t think of higher praise to give than that.
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myosotisa · 11 months
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reckless driving - e.m.
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Eddie Munson x Reader
‖ summary: You're Eddie's first relationship and he falls fast. Faster than you are ready for. You tell yourself it'll work out until it almost kills you both.
‖  tags: angst, break up fic, new and unhealthy relationship, no y/n, gender neutral reader, no pronouns used, nicknames are doll and baby. based on reckless driving by Lizzy McAlpine, Ben Kessler. tw: unsafe driving/close call car accident
‖ word count: 2k
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“Eddie, I have to talk to you about something.”
No good conversation has ever started off that way. But it’s really like that for a reason.
You’ve been rehearsing it in your head all day, all week. The ‘I think we should take a break’ talk. The one you know he’s never had and won’t really understand.
Especially not with how things are going right now.
At first, Eddie’s reckless behavior was something you loved about him. He was so unapologetic about everything he did – so steadfast in his beliefs and his decisions. Stubborn, maybe, but he was so sure of himself. At least, he appeared to be from an outside perspective. He was fun and spontaneous and you thought that was what you needed. Plus he also made you feel safe, in a way. He was very ride or die with the people he cared about. Once you were in, you were in, and the idea of that was so thrilling.
As you got closer to him, you noticed more. His imagination had no rival, his brain was constantly on the move. It made sense that he struggled so much in school – the dude could barely sit in one spot for more than a few minutes. There were always things that needed to be done, songs to be written, campaigns to be planned, and everything else that mattered more than his responsibilities. He was a dreamer that lived in the clouds. As a person with a heavy anchor to the earth, it was a marvel to sometimes end up in the sky with him.
Eddie Munson made everything seem lighter. Made everything more fun.
Looking back on it, you always really liked the idea of Eddie Munson. The reality wasn’t quite what you thought it would be.
On your third time hanging out with him, just the two of you, you took your chance. It had been a night of jokes and laughs and smiles that made your cheeks hurt. He looked at you like you hung the moon and the stars in the night sky above your heads and you grabbed his collar and yanked his mouth to yours before you could think about it twice.
He made you feel brave that way.
After an awkward and less than ideal kiss, you pulled away to a shell shocked Eddie. It turned out he had no idea you were crushing on him, thought you both were just hanging out as friends. He never thought someone like you would be interested in him. That, right there, had been his first ever kiss.
With this new information and a sickly sweet smile, you asked him if he wanted to have his second ever kiss. He basically fell on top of you in his excitement.
After that point, you’d describe the rest of your time together as ‘dating.’ Although, that was only 6 weeks ago. Things with Eddie had progressed… Quickly, to say the least.
At first, it was endearing. He was just so excited to have feelings reciprocated with someone that he didn’t quite know what to do with himself. He called you his partner, his love, his future. You’d thought he was making fun, being cute. Really leaning in on that puppy love from a new relationship.
A week and a half into your brand new relationship, he explained how excited he was to navigate holidays with your family, that he had never met (and it was May), and asked if you’d thought about moving in together. He was dead serious. You’d laughed at first, accidentally hurting his feelings, and you rushed to recover without really knowing what to make of it. Of course, you weren’t against the idea of those things in theory, but it was all just happening so fast.
The first time you tried to explain that you weren’t really thinking that far ahead, wanting to think about the time spent with him now, he’d gotten upset. More upset than you anticipated. It felt like you were ruining something that was fun and exciting for him – he was all in and ready to go all the way, no matter how little you actually knew each other, and you felt like you were trying to play catchup in a race you weren’t sure you were ready to run.
You’d comforted him, told him you were just overwhelmed. He’d apologized for overreacting, explaining he was scared to lose you when he had only just gotten to be with you.
That explanation fed you over the next few weeks. This was all so new to him, is what you told yourself. He spent way too much money on a spontaneous gift for you because he wanted to impress you, even though he was barely making enough to cover his expenses. He skipped work to surprise you during lunch because he thought it would be romantic, even though he got in a lot of trouble for it and could’ve lost his job. He would randomly show up at your house unannounced – wanted to occupy all of your time, invited himself along on everything you tried to do without him, and seemed anxious whenever you tried to tell him you were busy or wanted some time alone.
He was just so excited to be with you, you told yourself. He didn’t know that it was hurting you because you couldn’t talk to him about it without upsetting him. No matter how gently you tried to broach the subject, it always became the end of the world to him.
It seemed you couldn’t do anything for yourself lately without upsetting him.
The excuses were enough to keep pushing through until earlier this week.
The trees rushed past on the two lane road south of town where the streetlights were few and far between. The stars were bright and blinking in the humid summer night while the breeze rushing in through the windows cooled your skin and ruffled your hair. Eddie was driving fast and had the music at a deafening volume. It made you feel alive – reckless and daring. Brave.
“You look so fucking pretty, doll.”
When you looked over at him, he was staring straight at you. The wind was whipping his messy waves around his face that was absolutely filled with softness. It made your heart rate kick up in your chest for two reasons. “Thanks, handsome. But you should really look at the road.”
You both laughed and he did, at least for a little while. When you looked back a few minutes later, he was staring at you again. Despite his lead foot on the gas pedal.
Anxiety spiking, you felt the smile on your face falter. “Seriously, Eddie, you should watch the road.”
“But I just wanna look at youuuuu,” he cooed in a way that would’ve been adorable if he hadn’t been pushing 80 mph on a country road.
“Eddie, please.” You tried to laugh it off, using your hand to try to turn his face back to looking forward. “You can look at me all you want when we get there, okay?”
Then he took both hands off the steering wheel to take yours, pressing kisses on each of your knuckles and over your palm. “Eddie,” you tried again, attempting to pull your hand away so he would focus. He took your denial playfully, yanking your hand back and flashing you a smile as his foot pressed down harder on the gas, speedometer inching toward 95. “Eddie, seriously!”
“Hmm?” He hummed, giving you a lovesick smile as he finally let your hand drop. You could feel your breathing kicking up, tears springing to your eyes in fear and panic, which seemed to reach him for the first time that something was wrong.
He realized too late.
“Eddie, LOOK OUT!”
His dirty Reebok hit the brake at the same moment his ringed fingers grabbed the wheel, jerking it to the side to avoid the tree that had fallen into the road. The van went skidding across the tarmac – your hands flying out to brace against the dashboard as the force of the spin pressed you hard against your seatbelt. It made a full 180 before the locked up wheels hit dirt and brought the car to an abrupt stop that threw you in the opposite direction of the spin.
Your head hit the backrest hard. There was a burning feeling along your neck and chest from the seatbelt. The car had come to a stop but it still felt like your brain was spinning, like the world was moving. Some nausea kicked up in your stomach and was amplified by the thoughts that invaded your head.
Thoughts like: We could have just died.
“Baby, are you okay?!” Eddie’s big doe eyes were absolutely filled with panic, rapidly looking back and forth between your tear-filled eyes, the rapid rise and fall of your chest, and the trembling of your hands. “I’m so, so sorry, I don’t know how that happened.”
You knew. You knew exactly how. You’d tried to tell him. Begged him to just look at the fucking road.
He’d begged for your forgiveness, starting to cry himself, and you granted it just to placate him. You just wanted to go home. Just wanted to feel safe again.
When did you stop feeling safe with him?
So now, three days later, you were standing in front of the door to his trailer with a rash-covered bruise along your chest and trembling hands. Rehearsing it again in your head, the ‘we need to talk’ speech that you were terrified to give.
The door ripped open before you were ready to knock.
“Hey doll!” Eddie’s face lit up in a brilliant grin, immediately pulling you into a bone crushing hug on his porch. “I was just thinking about you – are you sure you’re not a mind reader?”
“I, uh… I don’t think so?” You replied with an awkward smile, tentatively hugging him back.
“Could’ve fooled me,” he pulled back with a wink and pressed a kiss to your forehead before dragging you inside with him. “Come on, I can’t wait to tell you about this new idea I had for the campaign with the guys.”
This is going to be harder than I thought.
“I would love to but–”
“No, seriously, you’re gonna love it.” He was all smiles as he led you by the hand over to the couch and flopped down onto it, patting the spot next to him for you to sit. When you didn’t, he kept talking anyway. “So they are on the way to this underground cavern that’s supposed to be a settlement, right?”
“Eddie,” you tried to get his attention, still standing a foot away.
“Well, I was thinking, wouldn’t it really fuck them up if it was an underwater settlement? Like with merpeople? They’d have to backtrack, figure out a way to get the party to breathe underwater–”
“Eddie,” you tried again, and were ignored again.
“They should have the funds to buy a couple trinkets, and the sorcerer of the party should be able to cover a spell of waterbreathing for at least one or two of them–”
“EDDIE.”
With the sharp increase of volume from you, he finally fell silent. Those big, brown eyes were on you again and owlishly wide as he finally realized you were trying to say something to him. Another lovesick smile and a tilt of his head, holding out his hands toward you to try to encourage you closer. “What’s up, baby?”
“Eddie, I have to talk to you about something.”
His face and his hands fell in perfect harmony.
You'd rather die than take your eyes off me I don't love you like that I’m a careful driver And I tell you all the time to keep your eyes on the road But you love me like that You’re a reckless driver And one day it’ll kill us if I don’t let go
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lauralot89 · 1 year
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Loveless
I'm late on this because the book was published in 2020, but I only heard about it in the last month when I was reading an article about asexuality in fiction but in case anyone is out of the loop like me let me tell you about this glory
Loveless is a YA novel by Alice Oseman, author of Heartstopper and Solitaire. It tells the story of Georgia Warr, freshman at Durham University, and her realization that while she's in love with the idea of romance, the actuality of a romantic/sexual relationship repulses her.
Alice Oseman herself is aroace, which makes perfect sense because throughout the novel I kept asking myself, "How does she know? How does she know?! How did she get these thoughts out of my head?"
for my fellow ace and/or aro people, let me quote some of the lines that just got me straight in the soul:
"I had a theory that a lot of people's "celebrity crushes" were just faked to fit in."
"I was disgusted by the thought of him near me. Wanting things from me. That wasn't normal, was it?"
"Oh, God, this thing is actually real, it's not just in fanfics and movies. And I'm supposed to be doing it too."
"Did I even know what romantic feelings felt like?"
"He was clearly the sort of person who I should like romantically. Who I could like romantically. He looked like a boyfriend. I loved his personality. I'd loved his personality for years. So I could fall in love with him. With a little bit of effort. Definitely."
"I thought I'd understood what all these romantic things would feel like--butterflies and the spark and just knowing when you liked someone. I'd read about these feelings hundreds of times in books and fanfic. I'd watched way more romcoms than was probably normal for an eighteen-year-old. But now I was starting to wonder whether these things were just made up."
"Straight people don't think shit like that."
"Just because I'd never liked anyone didn't mean I never would. Did it?"
"I thought all the movies were exaggerating, but you're all really out there just craving genitals and embarrassment. This has to be some kind of huge joke."
"How could I feel so sad about giving up these things that I did not actually want?"
"I felt like I was grieving. I was grieving this fake life, a fantasy future that I was never going to live."
"How was it fair that everyone got to feel that except me?"
"I never had any crushes when I was a child. Not any real ones, anyway. Sometimes I confused friendships for them, or just thinking a guy was really cool."
"For a long time, I was just dating and having sex because that's what people did. And I wanted to feel like those people."
"You've been so confused about stuff. You really thought we could be together, because you do love me. Not in a romantic way, but just as strongly."
"Oh. This is an asexual thing. I forgot other people are obsessed with having sex."
seriously the entire time I spent with this book I just kept asking "was this written for me specifically?" because that's exactly how it felt.
It is a gorgeous book that explores that bizarre feeling of not knowing the word for what you are, not even knowing that you are something out of the ordinary because we don't define ourselves by what we lack and we just expect that one day, it'll happen and we'll be like everyone else. That struggle of trying to differentiate between loving someone and being in love with them, and trying to make the former into the latter and hurting everything in the process.
It is so good. 10/10, no complaints
also there's an asshole in the university's queer pride group who doesn't think aces belong and everyone hates him so that's fantastic, aphobes fuck off
in conclusion I highly recommend it
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ziskeyt · 9 months
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Christie Pits
Today is the 90th anniversary of the Christie Pits Riot. The largest race riot in Canada. Christie Pits is a park in Toronto, Ontario. It's pretty large, and these days is a very active park in the summer and a place for sledding and ice skating in the winter. On this day in 1933 the tensions between the Jews who lived in the neighbourhood around the Christie Pits park and the white Canadians who wished to ally with the nazis, who made up what they called Swasitka Clubs, came to a head during a baseball game. The Jews were joined in the fight by their immigrant neighbours, primarily Italians, who also had come head to head with the white nazis before. These hate-filled Canadians wished to restrict Jews from jobs, education, going to the beaches, owning property, and really, given their alignment with the nazis and proudly waving the swastika flag, we can be pretty sure they wanted us dead as well.
The Toronto Star paper noted that there were ten thousand people who ended up joining the fight.
This is the only photo that exists:
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(ID in alt) Christie Pits resulted in one of the first prohibitions against hate speech with the Mayor of the time saying that he would prosecute any future displays of the swastika. If you'd like to read more, Jamie Michaels, who wrote the graphic novel Christie Pits published an article today about the riots:
There was an event today in the park to commemorate the anniversary. As well as a few in May and June, Jewish and Italian heritage months respectively. While I don't know the best way to commemorate a fight like this, remembering that it happened, and why it happened is incredibly important. We're in a time that is very reminiscent to what people were dealing with then; from money seemingly meaning less while everything costs more, to the wealthy flaunting their great discrepancy from the majority, to people walking off work to strike for better conditions. Times of turmoil are times when people will often turn to trying to find a reason for their uncertainty, and as history has taught us, this often leads people to explaining their misfortune by finding a scapegoat -- and that scapegoat is usually Jews. In today's world, there are those who are virulently antisemitic with their whole chests, and those people are easy to point to and say they are what they are. But, we're also in a time where there is a lot of coded antisemitism around, from age-old conspiracy theories, to various racist tropes finding rebirths in memes and "jokes", to character types and appropriation of Jewish culture to make something seem exotic and mystical. You as an individual have the responsibility to educate yourself about racist dogwhistles and coding so you don't go around parroting things you don't believe, and eventually find yourself falling down the rabbit hole of white supremacist rhetoric. They say those who do not know history are doomed to repeat it, but doom makes it sound like something that people aren't able to do anything about it. Learn history. Learn what hatred has looked like in the past and morphed into today. Learn history. You are not doomed and you are not helpless. You too can take part in stopping rising fascism by learning what it looks and sounds like. You have a responsibility to yourself and to the future to learn about where we came from to get to where we are today.
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Had some thoughts about the themes emerging in Neverafter so far in another post’s notes that I may as else clarify in my own.
(BBEG is Capitalism truthers beware ig, there’s a lot of me talking about why I don’t like that theory and find it reductive.)
Ok. So. I guess I’d like to start saying that I get why people enjoy a good “haha bad guy is capitalism” joke, because everyone who plays dnd hates capitalism—especially right now, considering current controversies. BUT, I find the common posts of “OMG Neverafter’s bad guy has GOT to be capitalism/Disney” very irritating because it feels less like people picking up on the clues the narrative is putting down and more hammering their own biases of what they want the series to be about into the narrative.
Like, some people keep saying the moral is that Disney sanitizing everything is bad but like… literally nothing about the setting (aside from some fairy tales Disney used appearing) suggests that. The stories are getting worse, darker, closer to their older versions. And the characters don’t want that! Non-Disney versions of the stories aren’t framed as better like you’d think a “Disney Bad” narrative would—in fact, several characters would much prefer to be in their Disney versions right now, whether or not they should be. That kinder versions of the story—which would include the Disney movies—are vanishing due to the carelessness of a select few is presented as a bad thing.
If the theme of the story was that sanitation of fairy tales is bad, don’t you think we’d start off in more “Disney” style versions of the stories? You could easily make a horror story about the dread of being trapped in a “perfect” world. But that’s not what’s happening.
One of the horrors of the Neverafter, courtesy of Cinderella’s visit, is that bad things keep happening no matter what you do. Cinderella’s mother always dies. She always becomes a servant to her Stepmother. Over and over again. Why? What is making this so?
It’s the horror of predestination, of bad things happening to you because someone has decided they should no matter what you want. It’s a much bigger and baser concept than Historic Versions vs Disney Versions, or even Characters vs Disney.
As the conversation with the Librarians and Mother Goose’s encounter with the Inkwell seem to suggest, the conflict is moreso Characters vs Authors.
The question Brennan seems to be posing through Neverafter’s world and story isn’t “Isn’t Disney So Awful?”, it’s “In a reality where storybook characters are real people, is it moral or ethical to make those characters suffer for a good story?”
Or, removed from the trappings of the setting, the question is: “Is it moral or ethical to make real people suffer to make a good thing?”
Good children, good spouses, good futures, good ideals, good communities—and, in a Capitalist society, good profits. But what is good enough to sacrifice people for? And what is “Good” at all?
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goodbye-aliens · 3 months
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The Untold Origin's Angel Play analysis and why Natsume is Fyodor's Judas (or something like that)
I don't know how much sense this will make, but the play always made me curious and I've been wondering if it might have a connection to future and past events, so here are some ideas. Also, please ignore my wonderful screenshots's quality.
Credit to my friend @keygalley because it was from her that I got the theory that Natsume is "that man".
The play opens with twelve fallen angels (one of them already dead) speculating that they are about to be killed by true angels from heaven. They also speculate that the killer might not be an angel, but one of them.
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The middle chair is covered in blood. You could say that a murder has already occurred and it's the one that started this whole discussion of the angels from heaven coming after them in the first place.
The fallen angel who is their leader believes that the punishment is because they fell for adoring humanity, and so they must be purged.
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The leader refers to the angels from heven as "gifted," another way of referring to ability users. Fukuzawa himself later calls Rampo this way.
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The fallen angels are now mere humans. They dream, they love, they seek fulfillment because their existence is limited. Here I feel this could relate to Fyodor, not because he shares these characteristics, but because he lacks them because here he would represent an angel. For him nothing exists but his mission, that is why he is capable of the greatest atrocities.
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Also, in this speech it is said "And we do not regret that decision. To choose one's own way of being is the truest form of the soul". Several theories have already been seen about characters being nothing more than that: characters in a work of fiction struggling against a predetermined destiny. Later it will be seen that there is a similar view on this subject.
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Rampo saying "Why doesn't anyone get upset at being forced to sit through a show with such an obvious ending" could have double meaning as the author questioning why we, his audience, are watching BSD in the first place. Basically metafiction, something that is a constant in this play.
If Ranpo points to a random fallen angel as the murderer it is because it is true; that man was the one who committed the first murder that triggers the whole conversation. It is later revealed that the murders were committed among the fallen angels themselves.
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“Angels cannot have the fulfillment which is the realm of humanity, and humans are incapable of the supremacy of angels. Those who control humans from the outside and those who enjoy fulfillment on the inside are like an author and their character: never shall they intertwine”. Funny thing to say, because angels and humans do end up intertwining. There are humans who possess angels' powers, in other words, the abilities as we will see later with the phrase: "There are those who, despite being human, have some fragment of angels’ forbidden supremacy". So, if such a comparison is given later in the next paragraph… don't the author and the characters end up intertwining as well? Metafiction, again.
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Remember that scene where Nikolai gives his speech about freedom and there is someone writing down his words (maybe in The Book)?
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To go against the destiny written by the author, who is your God, is not to be conscious of it and therefore to have these two separate realities intermingle? Is it not, in its very essence, a rebellion against God like that of the fallen angels? Which reminds me of Fyodor's quote about Nikolai:
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That the angels then say "And yet... And yet?" seems like a joke.
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“Why is everyone watching this play without complaining?” again, metafiction (I'm tired of saying this).
Now, the Leader asks a specific angel to appear before the humans. The Leader knows what this angel wants, so it seems that the angel might have something specific against him.
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It could be interpreted that of the 12 initial angels, only one remains: the leader, who was condemned to see how his friends eliminate each other thanks to their new quality of being human.
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What does the leader wish to expose about the angel? What sins did this angel commit? Before he could say more, the leader dies.
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After all this interpretation, what do Natsume and Fyodor have to do with all this? Their roles in BSD could be represented in the play:
The angel is Fyodor. The murders that occur are between the same fallen angels who betray each other (hello? arc of cannibalism?). This could be one of Fyodor's many strategies to accomplish his goal: to purge the fallen angels who betrayed God. But he tortures the leader in a special way and forces him to watch his friends kill each other, as if he has some special resentment towards the leader, that is, towards Natsume.
The leader is Natsume, for whom this whole work was written. And he might know Fyodor's secrets that could be considered his sins.
Fyodor has talked about only "that man" being able to hurt him, besides now Dazai, and Natsume is referred to as "that man" to my knowledge for two times: in this image and multiple times by Oda in Dark Era.
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Rampo says that angels do exist. That angels exist and it is the audience could again be metafiction. In anime it is metafiction, but it could go further as the audience is on a higher plane to the characters, but below God, the author.
This is a reversal story is something that confuses me because it could apply to both the play and the murder. In the murder the roles are reversed because Murakami is not the victim, he is the murderer, and Natsume is not the murderer, he is the victim. Is it just because of this that it is a reversal play or is there more to it? My possible theories about other inversions that the play could represent:
In the past Fyodor lost to Natsume. In the play the angel, Fyodor, kills the only fallen angel left to punish, Natsume.
At the end of the play, the roles are reversed: the angel ceases to be Fyodor to be Natsume and the leader ceases to be Natsume to be Fyodor. In the play, the leader dies, but fakes his own death as Fyodor might do in the future (copium). Also at the end, the leader is referred to as a fallen one, could Fyodor be nothing more than a fallen angel trying to redeem himself by hunting down other traitors to punish them? Something like "crime and punishment are two sides of the same coin".
Now, what Murakami says at the end, could it be Fyodor's realization about his mistakes in a future? As if all his killing really wasn't justified, wasn't for ridding the world of sin, but for selfish motives. And if in the end he looks at everything he has done and looks at the audience, at us, he will discover that in the story his role was not one of a savior, but one of a villain.
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And my most bizarre opinion: the characters are an angel who is mentioned and twelve fallen angels. The angel seems to have something against one of the angels in specific: the leader. The angel is Fyodor and the leader is Natsume. Fyodor has been compared to Jesus, the twelve fallen angels are his apostles and the last fallen angel is the man with whom he has a special grudge: Natsume, his Judas.
Now there's only one thing left… what's up with the crucified man at the beginning? Something to note is that while everyone is speculating about the murders, the leader who represents Natsume is observing the crucified man which doesn't necessarily mean that Fyodor was once crucified... but could mean that Natsume is the one to blame for Fyodor's "crucifixion" and that's why Fyodor is resentful with Natsume. Could this be related to exposing the alleged sins of the angel?
Natsume betraying Fyodor in some way could explain why he doesn't trust anyone.
Cat and mouse
I could imagine this whole play as a message from Fyodor to Natsume.
Edit because I added more things to think about:
We don't know why "V" wanted to kidnap Natsume, but we do know they used this play to do so. If we assume that Fyodor belongs to this organization (or used them), then it could mean that he wanted to kidnap Natsume. Also, Murakami said: "The gentleman in the suit rarely appears in public. Apparently, capturing him was one of the objectives." Why did Natsume risk himself to watch this play? Was there something in the plot that caught his attention? Perhaps the plot in this play was known to both Fyodor and him because it was their story.
I never mentioned the play's title because I don't know what to say about it. The name is "The Day is a Dream, the Night is Real". It's the play's name therefore it has to be important but... why? Yes, like in the play, a crime that was only fiction became a reality, but... that's all?
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What do you think about the theory that Rhysand was never supposed to be the main love interest? I can kind of see it, but was curious about your thoughts.
I disagree vehemently, and I would argue that there were a million obvious hints in ACOTAR that show Feyre was always going to end up with Rhysand. I think two things can be true: that she loved him and he was always going to be her first love AND that Rhysand was always meant to be her last love.
But just to back it up:
As early as page 15, the infamous:
I slung off my outer clothes onto the sagging dresser- frowning at the violets and roses I'd painted around the knobs of Elain's drawer, the crackling flames I'd painted around Nesta's, and the night sky-whorls of yellow stars standing in for white- around mine.

And then again, on page 31 when discussing why she'd chosen Isaac as a lover:
Relatively handsome, soft-spoken and reserved, but with a sort of darkness running beneath it all that had drawn us to each other, that shared understanding of how wretches our lives were and would always be.
When Lucien pays Feyre his backhanded compliment on page 53, he uses familiar night imagery often used to describe Feyre:
Your eyes are like stars, and your hair like burnished gold.
Here, on page 87, an amusing bit of foreshadowing about Feyre's future:
Prythian was ruled by seven High Lords- perhaps this she was whoever governed this territory; if not a High Lord, then a High Lady. If that was even possible.
When Feyre is faced with the Bogge and wants to look, she soothes herself (pg. 90):
I stared at the coarse trunk of a distant elm, thinking of pleasant things. Like hot bread and full bellies....A starry, unclouded night sky, peaceful and glittering and endless.
On 116, when Feyre finds the map of Pyrthian of all 7 territories, only one is spared any detail outside of the place she currently resides:
The other six courts of Prythian occupied a patchwork of territories. Autumn, Summer, and Winter were easy to pick out. Then above them, two glowing courts: the southernmost one a softer, redder palate the Dawn Court; above, in bright gold and yellow and blue, the Day Court. And above that, perched in a frozen mountainous spread of darkness and stars, the sprawling, massive territory of the Night Court. There were things in the shadows between those mountains- little eyes, gleaming teeth. A land of lethal beauty.
On 125, Feyre considers what she might want if she were immortal:
Did Tamlin or Lucien ever grow tired of day after day of eternal spring, or ever venture into the other territories, if only to experience a different season? I wouldn't have minded endless, mild spring while looking after my family- winter brought us dangerously close too death every year- but if I were immortal, I might want a little variation to pass the time. I'd probably want to do more than lurk about a manor house, too.
The first time Feyre really starts to relax around Tamlin and find joy in Prythian and her circumstances is at the pool made of starlight, which is such a long passage I'm just glossing over. Tamlin does comment she makes TWO jokes that day, and I'm choosing to draw a parallel between this moment and in ACOMAF when Feyre smiles for the first time after her ordeal under the mountain during Starfall. Feyre feels most at peace surrounded by starlight. [pg 159ish]
On 169, when Feyre thinks of her nightmares:
And though my dreams continued to be plagued by the deaths I'd witnessed, the deaths I'd caused, and the horrible, pale woman ripping me to shreds- all watched over by a shadow I could never quite glimpse-I slowly stopped being so afraid.
When Feyre can't stay away on Calanmai / mating bond language that SJM loves (pg. 183):
There was a string- a string tied to my gut that pulled me toward those hills, commanding me to go, to hear the faerie drums...
And then obviously this, on page 188:
Standing before me was the most beautiful man I'd ever seen
Like Feyre, Rhys is couched in Night imagery (pg. 189):
As if he'd been molded from the night itself I could have sworn tendrils of star-kissed night railed in his wake (190)
On 235, when Rhys goes to visit Tamlin, he alludes to the fact that he has his reasons for aligning with Amarantha, which are later explained in ACOMAF:
Her whore I might be, but not without my reasons
Also Feyre describing Rhys through the entirety of the scene in the Spring Court dining room is like...a brick to the face (starting page 234): 
Rhysand smiled- heartbreaking in its beauty.
His voice dropped to a whisper- an erotic caress of sound that brought heat to my cheeks
Rhysand laughed- a lovers laugh, low and soft and intimate
And from the way darkness seemed to ripple off him, from those violet eyes that burned like stars...
No- I would never dare to pain that dark, immortal grace-
Rhysand, when he realizes Feyre (who he is beginning to suspect might be his mate) is there (pg. 237):
A flicker of excitement- perhaps even disbelief- flashed across his features
Again, described in the same night imagery:
The sunlight didn't gleam on the metallic threads of his tunic, as if i balked from the darkness pulsing from him
on 310, when Amarantha demands Rhys explain the mix-up with humans, she thinks this when he lies:
Humans all look alike...I didn't believe him for a second. Rhysand knew exactly how I looked- he'd recognized me that day at the manor.
On 312, once again hating Rhys but thinking this about him:
She must have allowed him more power than the others, then, if he could still inflict such harm while leashed to her. Or else his power before she'd stolen it had been...extraordinary, for this to be considered the basest remains.
The obvious on 328:
"Yes, I'd say almost my entire court bet on you dying within the firs minute; some said you'd last five, and"- she urned over the paper- "and just one person said you would win."
Amarantha frowned at her list, and she waved a hand. "Take her away. I tire of her mundane face. " She clenched the arms of her throne hard enough that the whites of her knuckles showed. "Rhysand, come here."
The bargain of chapter 37, too numerous to detail (this is already so long)
The entire scene of Feyre in his bedroom, but especially this on page 342:
Indeed, it was still Rhysand's face, his powerful male body, but flaring out behind him were massive black, membraneous wings- like a bat's, like the Attor's. He tucked them in neatly behind him, but the single claw at the apex of each peeked over his broad shoulders. Horrific, stunning- the face of a thousand nightmares and dreams. That again-useless part of me stirred at the sight, the way the candlelight shone through the wings, illuminating the veins, the way it bounced off his talons.
344:
They grabbed for me, but he bared his teeth in a mile that was anything but friendly- and they halted. "No more household chores, no more tasks," he said, his voice an erotic caress. Their yellow eyes went glazed and dull, their sharp teeth gleaming as their mouths slackened. "Tell the others, too. Stay out of her cell. And don't touch her. If you do, you're to take your own daggers and gut yourselves. Understood?
When Rhys is trying to get a rise out of both Amarantha AND Tamlin on 349:
The Faerie Queen straightened a little bit- even Jurian's eye seemed fixated on me, on Rhysand. For the rest of my life- he said it as if it were going to be a long, long while. He thought I was going to beat her tasks.
Page 355, when they're talking (more mating bond foreshadowing):
Sadness flickered in those violet eyes. I wouldn't have noticed it had I had not...felt it-deep inside me.
His help in the second task, but especially this pep talk when she's breaking down over the thought of nearly dying on 366:
Don't let her see you cry. Put your hands a your sides and stand up. Stand. Don't give her the satisfaction of seeing you break. Good. Stare her down- no tears. wait until you're back in your cell. Count to ten. Don't look at Tamlin. Just stare at her. Good girl. Now walk away. Turn on your heel- good. Walk toward the door. Keep your chin high. Let the crowd part. One step after another.
369, this feels blatant:
It took me a long while too realize that Rhysand, whether he knew it or not, had effectively kept me from shattering completely.
Rhys visiting Feyre after that kiss and explaining why he's been making her dance, and what he hopes to accomplish on page 384:
Regardless of his motives or his methods, Rhysand was keeping me alive. And had done so even before I set foot Under the Mountain.
-and-
"When you healed my arm...You didn't need to bargain with me. You could have demanded every single week of the year." My brows knit together as he turned, already half-consumed by the dark. "Every single week, and I would have said yes. " It wasn't entirely a question, but I needed the answer.
A half smile appeared on his sensuous lips. "I know," he said, and vanished.
390:
Darkness rippled near the throne, and then Rhysand was here, arms crossed- as if he'd moved to better see. His face was a mask of disinterest, but my hand tingled. Do it, the tingling said.
394, Feyre once again drawing our attention to Rhysand during this horrible moment:
Rhysand's face had gone pale- so, so pale.
399, obvious foreshadowing:
Rhysand yelled my name again- yelled it as though he cared
400-401, more mating bond language:
Rhys's arms buckled as he fought to rise, and blood dripped from his nose, splattering on the marble. His eyes met mine. The bond between us went taut. I flashed between my body and his, seeing myself through his eyes, bleeding and broken and sobbing.
Chapter 45, when Feyre is dead but tethered to Rhys's soul, like COME ON.
412, more mating bond language as Feyre goes to Rhys:
I was pulled from sleep by something tugging at my middle, a thread deep inside.
414-415, two final scenes:
"You never told me you loved the wings- or the flying." No, he'd made his shape shifting seem...base, useless, boring.
He shrugged. Everything I love has always had a tendency to be taken from me. I tell very few about the winds. Or the flying."
-and then-
His eyes locked on mine, wide and wild, and his nostrils flared. Shock- pure shock flashed across his features at whatever he saw on my face, and he stumbled back a step. Actually stumbled.
Sorry this was so long. It escaped me BUT Feysand was always right there from the beginning. They were always going to be together, from book 1. SJM is a fated mates writer, and I think it's a blatant misrepresentation of the book she wrote to say ACOMAF is a retcon, and Feysand was never going to happen. People are free to disagree with me, of course, and say I'm wrong (but I'm not).
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hapifangurl · 5 months
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zorobin and snow white connections:
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you can read more about this short in this link:
i wonder why zorobin is specifically chosen to be in this reimagining of snow white.
i know oda made this one only as a joke or for fun but in the back of my mind maybe he is trying to foreshadow or hint something here.
my delulu self: oda-senpai, are you trying to jokingly say zorobin is endgame? 🥺
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here robin is snow white but the 7 goats are preventing sanji to kiss her. is it because he is not the "prince" that will give her the "true love's kiss".
the biggest goat is facing different direction and if you look closely the goat is wearing the same clothes with zoro during the dressrosa arc.
look at the little goat noticing the "boss" is looking the other way. hinting to zoro being lost most of the time.
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this was from the movie the cursed sword. that movie's entire premise was zoro's blood brother became "evil" after using a cursed sword in trying to protect his lover (the priestess). this is the most "romance-centered plot" portrayed in OP by the time it was released. though not zoro's "love story" but in a way zoro is the main focus of this film from the marketing and connection with the main antagonist.
there's this scene at the end of the movie where a big whale is chasing them.
robin is explaining while eating an apple (again a connection with snow white) that the whale fell in love with the merry and trying to propose.
she has 3 apples (can be parallel to 3 swords) and 1 green pear (color of zoro).
in one of my posts, i reference that robin's arc has similarities with fairy tales especially with snow white.
they said that robin's skin color changed from pre to post timeskip due to the animators color rendering but i think one of the reasons why the change in her color is to parallel snow white's description.
hair, black as ebony.
lips, red as rose.
skin, white as snow.
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maybe there'll be a future arc where robin will fall into a dangerous trap (like a poison apple) and will be put into sleep-like-death. then only her "true prince" will break the curse.
OP is a long running saga and we all know robin will be important since she's the only one that can read poneglyph which is most essential in finding the one piece and uncovering the blank century.
the WG still wants to get her. and those old dudes in mary jois are crazy powerful with their powers still unknown.
maybe one of the elders will put a curse to robin and the sh will have to save her once more.
sh will be forced to fight the elders to get the "antidote".
and just like in the enies lobby arc where zoro got the last key that unlocks her cuffs. zoro will be able to get the antidote that will awaken her (that can be parallel as a true love's kiss).
i know i am totally scraping the barrel with my theories but i cannot help it.
back to snow white parallelism. snow white secretly crushing with prince charming in the movie. cos she was shy when the prince saw her singing beside a well.
some would say that snow white and prince charming only interacted at the beginning of the movie then at the last part. but still at the end they got their happily ever after.
some ants argument i saw online that zorobin doesn't make sense bcos they do not interact or have few interactions. which is false cos if you watch closely the anime and read the manga they have a lot of interactions. it may not be as highlighted as the other characters but it's there.
i think zorobin is secretly crushing with each other. you can see that in their 1st interaction after robin joined the crew. robin's trying her best to do small talk with him and get to know him more.
zoro's distrust her at first but kept on saving her anyway or being the 1st one to act when robin is in danger.
my speculation, if zorobin is parallel to snow white that by the end of OP since robin's home is gone zoro will take her to east blue in his village just like prince charming taking snow white to his kingdom.
some cool binary elements for zorobin as well.
robin is from the west blue while zoro is from east blue.
sun rises at the east and sets at the west.
zorobin for the win! haha 🤭😆
💚💜🌸⚔️
updated:
funnily enough when they were in jaya, zoro was offered with poison apples. 🤔
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radnewspaperroom · 1 year
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Wow, so uh....that new lesson huh?
I have.... thoughts.
Michael is getting a little too...all knowing and omnipresent 👀 I feel like.
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Each time, he's spoken to MC without showing himself, and saved them while stuck in the past....but this time he's not...sending them back to their proper time?
Just helping them move?
It's rather strange.
The first time was when Solomon made food and they ate it. They woke up in the past when the boys were angels and we assume it's Michael, speaks to MC in a shinning light, like what happened in 13.
He sends MC back to their time, and tells them the conversations they've had with the boys will stick with them.
But this time...idk seemed different. Maybe it's because of how fresh the war is? But he seemed a lot...more standoffish?
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and rather than just, yeeting MC through time and space again--he's just breaking whatever curse is on them so they can move.
Yet he's fully aware of how displaced they are, and that Nightbringer put them there and goes as far as to warn them.
It seems even Barbatos, up until the question of "where did you come from", doesn't realize you're from the future. And his whole ish is time and AUs.
If you choose the future option he cuts you off and makes the assumption your being an ass by referring to the human world as the future as humans see themselves above demons and comments on how it's a typical human answer: arrogant and rude.
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I know angels aren't supposed to interfere too much, more to sit back and watch but it makes me wonder: did Michael send them back last time because they were in the Celestial Realm, and he doesn't care as much or isn't as concerned since they're in the Devildom this time?
Also, in his warning he says
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And removes the curse of Snow White/Sleeping Beauty from MC.
Is he just curious how things will turn out? Does he not have the power this time to put MC back?
And why is he referring to the Celestial Realm that way? It almost reminds me of Simeon and his disconnect with the CR, speaking about it as if it's not his own decision that would be the call. We know Michael is basically Father's second in command, he's in charge of the CR basically from what we've seen.
Has that changed? Is Father going to be more present in this time? Or is it like the Devildom in the way of, there's a ring of command in the CR and they can over ride Michael if they all agree? Like how it seems the House of Shitlords tried to oppose Diavolo?
Also-- WTF?! Even if he passes everything he may still not be appointed King?!
Not the point of the post but, wtf?!
But yeah, so it seems Michael isn't Nightbringer, but he's aware of NB and what they've done, but isn't interfering too much.
I've had a theory in my head, partly as a joke, that Michael is a blonde, blue eyed Lucifer to be the day to his night (black hair, red eyes) and no one sees the resemblance
But what if Michael is Father in disguise? A way to connect to his creations on another level? He'd still be Omnipresent, powerful etc just in a different skin with his power hidden to pretend to be someone else.
I have no concrete proof to make this a legitimate theory, just a nagging voice in the back of my mind:
1. Michael is in charge, despite everyone fawning over Lucifer when he was an angel.
2. he's so seemingly "all knowing" and powerful.
3. Father has been missing or absent for a long time according to Simeon in the og Obey me (Boogeyman trial)
4. Everyone is terrified of Father, even if their biggest fear isn't of him. (Again, Boogeyman trial. Simeon's and Lucifer's biggest fear was him, when the boys wanted to go with MC to the CR, Lucifer asks if they really think Father would let them in)
5. He was represented in the Boogeyman trial as a bright, particular light, with no physical form. Simeon says "I haven't seen that light in a very long time" or something along those lines. Anytime we'ved talked to "Michael" it's been the same, aside from peeking at his texts.
At any rate, I loved it, loved how it flowed and already marked the calendar for 10-11 more days (should be around the 23rd-24th) so I can pounce when it's released
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