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#myths portfolio
atomic-chronoscaph · 8 months
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Margaret Hamilton as The Witch - Photographs and art by Andy Warhol (1981)
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Icarus..
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13daysadvent · 1 year
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Contributor Spotlight: Snuggling into our hearts, its our guest merch artist, Mattibee!
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Next up is our returning guest merch artist, Mattibee, the snuggly cat-like creature we all love and adore!
You can follow them here @mattibee-portfolio or on Twitter @\mattibee_arts 🐈
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apobezinsky · 1 year
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My digital picture "A Space Odyssey. Vision of the Rose of the World".
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shahabart · 1 year
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The Flight of Icarus
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These are some illos from the picture book " The Flight of Icarus "
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juliettelime · 10 months
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my full piece from the once upon a time zine from @onceuponzine which centers around miraculous characters in various fairytale, myth, legend, & folklore inspired scenarios ✨
i went with the nutcracker (marinette and the noircracker? 😂) because i've loved the ballet, and nutcrackers in general, since i was very small. (i just recently got around to reading the original story, and wow, wild differences lol) i didn't get to spend too many christmases in germany before my family moved to the states, but we brought a german nutcracker over in the move and my love for that one ended up transpiring into a whole collection i now have, so i thought it'd be fun to draw chat noir as a nutcracker 😆
leftover sales end june 30th!
✧ instagram | twitter | portfolio ✧
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possumcollege · 17 days
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NOBODY needs to be defending these people. Major publishers, studios, streaming services, Tesla, Apple, Adobe, Amazon, social media companies- there isnt a single altruistic bone caught in their teeth. Profit from the output of exploited and captive labor IS their product now. When their contacts look like the one in question, the company is clearly stating that shareholders are the customers, not us!
Why else would it be anything but a stupid idea for Amazon to just nuke the majority of Comixology's self-published titles when they consolidated their services? If our experience was really foremost in their minds, why would they repeatedly purge, censor, demonitize, bury, and delete popular accounts with robust followings if not to allay the moral brainworms of shareholders and investors?
Forfeiting rights to our IP is not a "shitty deal," it's surrendering any potential ability to make money off of your own creative work. It's selling your property to a board of accountants to pitch into a portfolio. It's theirs to trot out as long as it's profitable and bury the instant its projected profit dips too close to the cost of maintenance. Hell, we've seen services drop popular series just because their projected profits started to flatten out! Mothballing it also has the added bonus of removing it from the market to further minimize potential competition. Like how there just weren't spider man movies for ages because the owner of the property didn't think it was worth developing but worth too much to sell.
They will make more money from suing you for trying to reclaim IP they mothballed than you did selling it to them in the first place. I guaranteee their budget for lawsuits is a lot deeper than the one they pay their "original" artists from.
By virtue of being a big, profitable, corporation, "their" IP is going to have an astronomically higher value in a court of law than any individual creator. The financial "damage" will be higher for infringing on their copyrights than any amount you can claim on your own. When it becomes theirs, their connections, their infrastructure, their reputation makes it an asset with much more value than you or I can possibly claim. So if you try to steal a bite back from them it's a bite of a *potentially* multimillion-dollar series. In their eyes, they bought the totality of your work, which you agreed was worth the price they gave you. It's value becomes more dependent on who owns it than whether it's even good.
You may not have the same potential to become flash-in-the-pan, short-term succesful without their resources, but you will still own your rights to distribute, alter, preserve, promote, and negotiate your share if you still own your work. That is worth everything as a creator who is passionate about what you've made and committed to protecting it.
The most effective power we can exercise as artists is our ability to say, "no" when someone else wants to pay us a disadvantageous fraction of our worth. You may lose potentially lucrative opportunities but "opportunities" presented by companies like Facebook or Twitter, whose real product is a platform for ads and data collection, with content as bait, are not opportunities to thrive on as independent artists. This specifically is an opportunity for the company to acquire property.
The myth that the publisher's strength is something for us to exploit, without them getting the lion's share is a trap that they feed from at will.
People like the poster up top are opportunists who see the process as a pipeline towards trading low-investment content for financial treats and maybe a share of ad revive. They're stalking horses for companies to exploit more talented but less experienced artists who are facing a daunting and overwhelming market where their work becomes harder and harder to show, let alone sell. A quick deal may feel like a win but it's selling the cow to save money on bottling the milk. Artists like this serve the publisher by making it seem like signing away your rights are just a necessary part of the game. However it's a game they are playing with exceedingly cheap stakes that weren't going to succeed on their own merit. So what if Mr. Business Perspective loses rights to his sexy Mario Bros. parody to a huge company? The point was always to unload it because it's a product, a bartering chip, a trinket. He's a Business Man, so he sees tactics that maximize profits to the business as maximizing their ability to buy whatever shiny tripe he cranks out. The business is his customer, not the reader. The business is his ally, not the creative community. Fuck him and fuck anyone who tells you the exposure is worth a damn if you don't retain rights to your work.
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inklore · 6 months
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after a year and a handful of months of debating on if i should, or wanted to, do commissions (and with some convincing and hyping from friends) i've decided why the heck not!
so to everyone whose ever complimented me and hyped me up for my themes and graphics thank you and you're definitely another driving force in this decision.
making graphics is therapeutic to me and i take a lot of pride and joy in doing it, from seeing everyone loving the things i create. and i want to share that pride and joy even more, sooo if you've ever struggled with making a good theme, feel too lazy to make one, need a banner for a fic or masterlist, a header, or just need someone to help your graphic vision come together; i'm here to provide!
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before you commission something, or just want some examples, please check out my past work and portfolio!
PORTFOLIO | PINTEREST | ART TAG | GIFS
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PLEASE THOROUGHLY READ THROUGH THE RULES!!!!
✶ all payments will be made through kofi or fiverr depending on what you're commissioning. if you'd rather go through paypal that is also a valid option just message me.
when it comes to commissioning anything details matter!!! i need complete details of what you want to be created. i will not accept something like 'floral vibe' or 'something with browns'. that gives me nothing. i need a vision, i need as much information as possible, examples (but do not take them from other creators please i will decline your commission), you can take inspo or examples from my own themes, or go through my pin board. the more details the better. the greater i can make your vision come into view. this is important!!!
i will not use other peoples art. do not ask for it to be included in whatever project i am creating. everything i make is for personal use only.
you will get two redos for me to change something you don't like about the theme. a preview of the finished product will be sent your way and you can ask for something to be completely re-done, but after that no changes will be made.
please include your user or where you want me to send your graphics within your request.
there's not a time span in which you have to use the theme or graphic for, but a week would be complimentary.
you can commission as many times as you wish after i've finished the first one.
for my own personal reasons minors are not allowed to commission things.
we do not have to be mutuals, nor do you have to be following me to commission something.
you don't have to outwardly give me credit but please do not claim my creations as your own.
if you have any questions before commissioning something my messages are always open and there is never a dumb question. please feel free to ask!
✶ fandoms i will not accept commissions for: anime, supernatural, our flags mean death, good omens (because i am not in them nor have enough knowledge on how to make the vision really suit said fandoms).
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a full theme includes: a navigation banner and a header.
when commissioning a theme there are a few things that need to be mentioned and answered, so please include them in your request!
what kind of navi banner do you want? (refer to my portfolio for this, or if you just want something simplistic, big, small, medium, extra, messy, chaotic, etc)
what vibe are you going for? (dark academia, greek myth, ocean, dainty, horror, etc)
colors? (a must ok i need to know, if you give me none then i'm going to do whatever and choose what i think looks best and that's also fine if you want me to have complete creative liberties)
whats your overall vision? (can be included in the vibes section but giving me more detail is better)
text. (what do you want included on it, words, titles, information, quotes, etc)
examples. (like i mentioned in the rules examples are encouraged but do not take them from other creators on here and i will not copy, or make them look like someone else's work)
what kind of header do you want? (a simple png that goes along with the navi colors and vibe, a whole other banner-esk graphic, none, etc)
✶ see the add ons section below if you want more things included in your theme.
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now these add ons are only for themes. if you commission a header only, or gif, they will have their own add on options.
$1 - for dividers that match your theme in color and vibe (if you want symbol, graphic, or anything that's not color then the price goes up a dollar)
$1 - three+ icon options (want the perfect icon to fit your theme and don't want to do the searching yourself? i got you)
$2 - content warning + minor dni banners (i'll make theme specifically to match your theme, with your user, and whatever you want them to say or look like etc)
$3 - layout + navi formatting (aka i'll come up with a completely new layout format for your navigation post + your bio)
$4 - a gif header or a gif included within the navi graphic (this is the highest price because finding clips, extracting scenes into caps, making the gif, coloring it to match the theme, blending, etc, is a lot lol)
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a header commission includes: only a header. it is not a theme, just a mobile header, or a header for a masterlist, or fic.
the information needed for this commission are as listed below.
what kind of header do you want? (aka what is it for. this is important because the look is dependent on this information)
colors, vibes, vision. (more detail the better)
text. (if you want text on it, what do you want it to say, so title, etc)
examples. (not needed but a plus)
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gif commissions include: gifs for your fics or masterlists. not for themes or headers.
depending on how you want these little moving pictures to look you gotta give some details.
fandom, character, scenes. (don't just say 'any scene' unless you truly want me to choose whatever scene lmao)
how many? (the current cut off is six, if you want more then there's an add on)
coloring. (you can completely leave this up to me but if you want them to be a certain color then please let me know, i'll also check with you before making all of them to make sure you like the coloring)
text. (want them to say anything? a title? subtitles? dialogue from your fic? your username on them? etc)
add on: blends. (want two characters or actors from different angles, scenes, or fandoms in the same gif? i got you)
add on: textures. (if you want added details such as a texture on the gifs then this will be extra, but i need to know what kind of texture / details you want added)
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fic commissions: are only done through fiverr or paypal. if you are interested in commissioning a fic or any kind of writing then please refer to my fiverr and inquire over there or message me on here. thank you!!
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✶REMEMBER TO MESSAGE ME WITH ANY QUESTIONS YOU HAVE BEFORE COMMISSIONING, NO MATTER THE TIME OR SUBJECT, I ENCOURAGE IT!
contact info: on tumblr, or discord: toldbylaur.
where to commission: kofi or pm me!
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uwmspeccoll · 1 month
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Ambiguous by Nature
I wanted to share a beautiful rendition of Leda and the Swan by the renowned Irish poet William Butler Yeats (1865-1939). It comes from Wisconsin artist Mark Brueggeman, who taught in the Department of Art and Design at the University of Wisconsin-Stevens Point for 27 years. He is a versatile, talented artist known for his work in stain-glass, painting, drawing, and printmaking. This work has now extended his work to include the roles of both publisher and illustrator. According to a quote from hiddenstudiosarttour.com, Brueggeman states he has “always enjoyed the look of text incorporated into drawings and paintings.”
Brueggeman's artwork is a rare gem, a testament to his meticulous craftsmanship. Printed in an edition of 15 copies at Brueggeman's Atelier Vermeil Studio in 2015, the work is a blend of letterpress and intaglio prints on Root River Mill paper handmade by the artist and several of his colleagues, and published as a portfolio of broadsides.
The poem, rooted in a Greek myth about a sexual encounter between the immortal god Zeus and the beautiful Spartan queen Leda, presents a unique perspective. In Yeats’ version, he offers a provocative and ambiguous account of a sexual act. Brueggeman's visual interpretation of the poem adds another layer of intrigue, leaning into the vague nature of the poem itself.
The artwork and poetry blend seamlessly, taking on a sensual yet brutal quality. They intentionally leave much to the reader's imagination, allowing for various interpretations and assumptions. However, one thing is certain in the poem and the artist’s rendering: following the rash and impulsive act, Leda is left on her own, carrying the knowledge of the future consequences that their union has created.
-Melissa, Special Collections Classics Intern
View other Classics posts
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cybernatedbeholder · 11 days
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Malformed Myths -> Adopt batch
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I take payment only through Ko-Fi
Baku -> 40$ -> PRECLAIMED
Garmr -> 30$ -> PRECLAIMED
Jormungand -> 20$ -> PRECLAIMED
Cipactli -> 20$ -> SOLD to @homicidalfantrolls
Garuda -> 35$ -> SOLD to @nethertrolls
Qilin -> 40$ -> SOLD to @astrumocs
Ratatosk -> 30$ -> SOLD to @/nethertrolls
Kelpie -> 25$ -> OPEN
Chimera -> 20$ -> SOLD to @ramgodd
Adoptables rules below:
BY PURCHASING MY ADOPTS, YOU ARE AGREEING TO THE FOLLOWING.
You must Credit me for the design
You may NOT edit my original work in any form or way.
You may change the design and species after you've bought the design, but must keep the design recognizable and Still leave me credit.
Gender and bloodcolor is ultimately up to the buyer.
You may not repost the original artwork to deviantart, instagram, or other social media/portfolio sites.
You can however store it in your deviantart sta.sh, post it to tumblr profiles, or upload it to websites like toyhou.se with proper credit. (Xonn)
IF THE ADOPT IS POC DO NOT CHANGE THAT DETAIL
You may NOT resell, gifting is fine. Do inform me of who it has been gifted to so I may keep track for my ownership chart.
I can hold for 3 days max
Any future commissions of adopts brought from me will have discount.
DO NOT USE THE ADOPTS FOR GROSS STUFF ( hate messages, racism, N/FTS etc etc use common sense)
ADOPTS WILL NOT BE USED FOR COMMERCIAL USE. (you can however buy commercial use license)
ABSOLUTELY NO USE OF AI WITH ANY OF MY WORKS
Message me the word Hiss so I know you read the rules!
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oh-snapperss · 14 days
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Medusa: The Much Needed Shift from Monster to Survivor in Percy Jackson (2023)
I am posting this on request of a couple folks! This is a part of a much bigger portfolio I submitted to my college mythology course, so if anything seems abrupt or short, that's why. Enjoy!
Reader discretion advised: the analysis below includes non-explicit discussion of sexual assault and rape.
From the beginning of the Percy Jackson series recently released on Disney+, it was clear that many changes were going to be made throughout the series both from the book series it derived from, and the myths Riordan first retold in his books. One of the most remarkable changes to the series can be found in episode three, and stood out with the dialogue below:
Percy: “So you’re not a monster, what are you then?”
Medusa: “A survivor.” (“We Visit the Garden Gnome Emporium” 23:22)
The decision to portray Medusa in this light is in stark contrast to any other adaptation involving her. Moments before this, Percy tells Grover and Annabeth that he thinks they can trust her, and that his mother had always told him Medusa’s story with the point “She isn’t what people think,” (21:52). This sets the stage for the following conversation, and the idea that Medusa in the myths may have been misunderstood as just another monster of Greek mythology.
In fact, Medusa’s physical appearance in the series is also markedly different from the original myth. Instead of being “monstrous” with wings, tusks of swine, and hair made of hissing snakes (“Medusa in Mythology”), the actress wears a veil over her hairand eyes, a nice dress, and has perfectly done makeup, with red lipstick. Her appearance brings empowerment to Medusa while also humanizing her, and a sense of fear or apprehension to the watcher. The answer to why these changes were made can be found in the relatability Medusa’s story has for today’s victims of rape and a patriarchal society that is unfair to women who have been assaulted.
Myths of Medusa describe her story without much pity: Either Poseidon rapes her in Athena’s temple or they willingly have sex; Athena, enraged, punishes Medusa by turning her into a monster. Poseidon goes unpunished, as he is a god (“Medusa in Mythology.") However, in current day climates, it is impossible not to draw similarities in Medusa’s story to the way victims are treated often in society. The assaulter goes unpunished, while the victim must live with the emotional, physical, and mental harm of such an attack. In fact, from my personal experience and things I have seen in the tattoo parlor I have gotten tattoos from, some victims have chosen to get tattoos of Medusa as a sign of being a survivor of such an assault. Thus, this brings back the director’s choice to portray Medusa differently in Percy Jackson than before.
Another notable difference in Medusa’s behavior is that she does not immediately attack Percy, Annabeth, and Grover (who would be considered the heroes of the story), instead offering them lunch and her perspective on what happened to her originally. By allowing Medusa the chance to speak her perspective on what happened to her, the directors of the show push for a world where women and victims are able to speak. With the show being watched by many younger teens and children, in addition to adults, an important message is carried to watchers, and her story is handled in a way that any victim watching can hear the message that they are not alone.
The director’s decision to show Medusa in this other light comes to a conclusion with Percy refusing the chance to betray his friends for her (28:03) a few minutes later, and from there the story aligns closer to the myth it derived from. The fight between the heroes and Medusa is not long, ending after Annabeth puts her hat of invisibility on Medusa, and Percy beheads her. Visually, this fight is markedly different to the myth—Medusa’s beheading is done with a hat of invisibility on, so there is no blood or gore shown (31:41). This change can easily be explained by the shows rating of TV-PG, combined with the fact that most likely, Disney would not have wanted such a gore filled scene on their platform.
Overall, the changes to Medusa’s story are headed in a positive direction much needed in the current climate of society, despite not staying exactly true to the source material.
Works Cited
“Medusa in Greek Mythology.” Greek Legends and Myths, https://www.greeklegendsandmyths.com/medusa.html. Accessed 20 March 2024.
“We Visit the Garden Gnome Emporium.” Percy Jackson and the Olympians, season 1, episode 3, Disney+, December 26, 2023. Disney, https://www.disneyplus.com/play/7a078c8a-2a03-4171-a647-a4f5ed12e738.
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atomic-chronoscaph · 1 year
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Men, Maiden and Myths - art by Nestor Redondo (1979)
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mybeingthere · 1 year
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Belkis Ayón is another talented artist who died very early - at 32.
Belkis Ayón (1967 – 1999) was a Cuban printmaker who specialized in the technique of collography. Ayón is known for her large, highly-detailed allegorical collographs based on Abakuá, a secret, all-male Afro-Cuban society. Her work is often in black and white, consisting of ghost-white figures with oblong heads and empty, almond-shaped eyes, set against dark, patterned backgrounds.
A central theme of Ayón's art is Abakuá, a secret, exclusively male association with a complex mythology that informs their rites and traditions. The fraternal society began in Nigeria at Cross River and Akwa Ibom and was brought to Haiti and Cuba through the slave trade in the 19th century.
Ayón researched the history of Abakuá extensively, with special emphasis on the most prominent and only female figure in the religion, Princess Sikan. According to a central Abakuán myth, Sikan once accidentally captured Tanze, an enchanted fish which imparted great power to those who heard its voice. When she took the fish to her father, he warned her to remain silent and never speak of it again. She did divulge the information however, to her fiance, leader of an enemy tribe. Her punishment was a death sentence and with her, Tanze also died.
This story comes in the form of imposed silence in her work, a major theme. The concept of imposed silence is evident in the lack of mouths in all of her figures. Belkis Ayón demonstration of Sikan’s betrayal in her collographs may be considered a transgression because, ironically, Ayon, a female artist, gives voice to the main antagonist Sikan, a woman, in Abakua mythology, which traditionally prohibits women. In this way, Belkis rebelled against the sexist and patriarchal culture argued to be ingrained in Cuban society by highlighting the religion’s feminine presence.
To date, Ayón has been the only prominent artist to create an extensive body of work based on the Abakuán society. Because the society itself had created very few visual representations of its myths, Ayón had great freedom to visually interpret their myths for herself. Numerous Abakuán rituals are represented in her collographs, many of which draw on Christian as well as Afro-Cuban traditions. Abakuán beliefs existed in sharp contrast to the atheistic anti-religious position of the Cuban communist government at the time.
Ayón killed herself with a gunshot to the head at home in Havana on 11 September 1999. She was 32. Reasons for her suicide still remain a mystery to her friends and family. However,The New York Times obituary quotes her as saying of her art, in the year that she died:
"These [works] are the things I have inside that I toss out because there are burdens with which you cannot live or drag along, ...Perhaps that is what my work is about — that after so many years, I realize the disquiet."
https://en.wikipedia.org/wiki/Belkis_Ay%C3%B3n
https://rjm-resist.de/en/portfolio-item/belkis-ayon-manso-2/
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13daysadvent · 1 year
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13 Days: Monsters & Myths First Check-In Preview
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Contributor spotlights are coming soon, but take a look at some previews of our first check-in!
From the spooky to the cute to the grotesque, we hope you're excited to check out our Monsters & Myths collection soon!
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saturdaysky · 28 days
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So… the God of Curiosity! How does he relate to the Lords of the Golden Hill? Is he invited in, is he seen as an interloper or usurper? Absolutely adore these two!
What a great question! I spent the morning refreshing myself on the Lords of the Golden Hills, which is the 5e gnomish pantheon, if anyone's unfamiliar. They are more active in the lives of their followers than other gods.
Also, sorry, this is where I reveal my superpower of being unable to write short answers to anything.
what's a god to a mayhew
Mayhew's parents are historians who take the name "the Forgotten Folk" as a personal insult, so he was weaned on myths and histories of the Lords of the Golden Hills. The Lords set Mayhew's expectations for what gods should be: invested and actively working to make things better.
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(couldn't resist drawing mayhew and mamahew)
In game, Mayhew ran into many awful situations that he thinks good gods could have fixed, but didn't. Refugees slaughtered for sport, children locked in Cazador's dungeons for eternity, families enslaved and used as hostages, children murdered by Gortash's Steel Watch, you name it. These people surely prayed, but gods did not save them. Do gods who do nothing deserve worship?
Not to Mayhew. He was FULLY on board with Gale's astral boat scene logic of "we will be gods but BETTER because we CARE and DO STUFF." Mayhew is not a long-term thinker, especially if people are hurting right now, right in front of him. He sees only trees, never forests.
He views himself and Gale as being on their own side. All of his post-ascension decisions are based on them being an inseparable pair shaking up the system. He's not interested in being part of Lords of the Golden Hills.
what's a mayhew to a god
The Lords probably have mixed feelings about him. They would not invite him into their brotherhood. However, his goals often align with theirs, and as long as Mayhew didn't rock their boat too much, they'd be tenuous allies. More about Godhew and other gods under the cut!
Mayhew himself has many Glittergoldian qualities about him -- he's an elusive tale-teller and a sneak, and if you pried his coping mechanism sense of humor from him, he'd probably die on the spot -- so I think he'd get on with Garl Glittergold and Baervan Wildwanderer. Mayhew's not easily flustered, and he'd find it a hoot to be pranked by Garl, so I expect he'd pass any test of character Garl might run an upstart godling through.
Baravar Cloakshadow, god of illusions and deceptions, would be interesting. Mayhew is a born liar (deception is his second-highest skill after history) who cares deeply about protecting others, so on paper they're aligned. However, Baravar counts Mystra among his allies, so this alliance would be a strained one.
But the biggest reason Mayhew isn't interested in becoming a Lord of the Golden Hills? They're concerned primarily with the welfare of gnomes. As a god, Mayhew has broader designs than that.
a god for whom?
Mayhew cares about everyone, especially people who are unimportant. He was a latchkey kid who wandered all over the city from a very young age, poking his nose everywhere it shouldn't be and talking to people just to hear their stories. He probably even made friends with the sewer kobolds, despite historical bad blood between gnomes and kobolds. Most of the alliances Galehew make after ascension are Mayhew's doing. Gale is always grander and more powerful, but Mayhew is better-liked and better-loved by gods and mortals.
In particular, bleeding heart Mayhew is an ally and protector of children. Troublemakers, especially. The most common name he ends up being known by is the Children's God. In 5e, there doesn't actually seem to be a god FOR children, simply gods with "family" as part of their portfolio. To me, that reads as a god for parents. But Mayhew adores kids! In game, he looked out for all of them and spoiled them shamelessly via the barter menu. All the urchins got cash, clothing, trinkets, snacks, protective magical items, etc. He bought soup from Yenna every day. He gave Mattis 2000 gold (😭) for a key he never even used (😭)...and gave the amulet of greater health (😭)...and some grenades because all children should have a chance to make bad decisions...
To kids, he's like an imaginary friend who'll help you out of a tight spot, aid your capers, and shield you from terrors. When a child ages out of needing an imaginary friend, he's there as the God of Curiosity -- and what is curiosity without drive? Perhaps they'll follow their dreams in the footsteps of his partner, the God of Ambition. Completely unintentionally, Mayhew probably ensures the longevity of the Galerian religion this way.
Not all of Mayhew's ideals survive ascension, though he goes in with good intentions. He loses some of himself, but his love for people is the core of him. It doesn't change.
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kerubimcrepin · 2 months
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What do we know about Joris le Sans-Pouvoir (Joris the Powerless)?
Aka, addressing the "cancelled Nintendo DS game"-shaped elephant in the room.
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While this blog has gone deep into the show and character dissections, I think it would be remiss to proceed without addressing the elephant in the room — the game, the myth, the legend, the 2007-2009ish cancelled game Joris le Sans-Pouvoir.
There isn't a lot that is known about it, and all the data in this post comes from two developers.
The only videos of it we have available are uhhh......,
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...Please say "Thanks Ronik!" for this video in particular.
I spent hours trying to convert these two SWF animation video files, — which demonstrate how the game was supposed to look, — to something actually viewable. There were many issues, with at least seven different programs.
I suffered for crepinjurgenology studies, but I did it.
Instead of recounting the story in my own words and omitting anything on accident, I will simply present to you, what the portfolios of two different developers say (these two pages are the source of all the images, gifs, and gameplay):
Joris Le sans-Pouvoir is the main character from a feature film Ankama due in 2013. It’s a new character IP situated in the DOFUS universe. I had the chance to work on a platform game prototype that was all about delving into of the character’s backstory. We wrote a lot of background and had a lot of fun designing and developping a cute and quirky platformer with a hint of metroidvania elements and a dash of Grow gameplay elements in-between levels. It also was a great opportunity to work with Jono Takeshi-san of Radiata Stories fame who worked with me on the art direction. (SOURCE)
Joris was the first Nintendo DS project developed at Ankama (in partnership with Magic Pockets). I began working on the project as narrative game designer, then took on the role of Lead Designer and Project Manager. Game design on this project involved boss fight, level design, minigame design, UI… I also designed an original collecting system where collectible items were used in a minigame inspired by the “Grow” series. The developpement has been put on hold to match the release of the animated movie with the same character (scheduled in 2013). (SOURCE)
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Neither the movie nor the game, survived their development, due to circumstances. (shorthand for: I have no idea what happened, man. Maybe one day I'll write a post about the history of the movie, and truly open that can of worms, but god, not right now. I don't want to spend more time on this.)
Eventually, The Wakfu film turned into three OVAs instead, and the Dofus film changed its plot a bunch of times, and became Livre 1 : Julith.
...For some reason, in some version of it, Joris had a tail. Yeah, I don't know what that's about either. Cool clothes, though!
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We don't know anything about its plot, and unlike cancelled projects Dofus Donjons and Welsh et Shedar (which was cancelled for years, until its recent resurrection), the lore of this game carries no relevancy in modern canon.
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The name, Joris the Powerless, as well as the log-centric gameplay, both seem to reference the early concept that Joris had log-based powers, — and that without his "magic wand," he couldn't do much.
(Joris and his weird fucking "magic wand" were, in turn, borne out of the idea of a warrior who had a woman's voice. Which makes me chuckle.)
(The following quotes are machine-translated and may contain errors)
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(SOURCE)
This is, by the way, the reason why I personally headcanon Joris to be really bad at huppermagic. So bad that he dropped out of the Huppermage Academy, and almost never uses magic in combat. It's a homage to his original idea.
(Yes, there is an actual reason why I headcanon Joris to be godawful at magic, besides just projecting my neurodivergencies onto him.)
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I suppose that, even at this time, Joris was meant to be a store owner:
The gameplay loop involves going from boutique, to missions, and so on, while those two pieces of concept art involve the said boutique section, and show a female character saying «Pas mal, boss !».
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In my opinion, it might be this character. Proto-Simone, perhaps?
Since the store seems to be the centerpiece, and the Grow-style minigames involved collectibles, I would assume that the plot involved Joris going around and finding artifacts for the store. That would also explain the concept art gifs of him adventuring.
(Though, the adventuring would probably just be the inciting incident/a vehicle for plot development. Nintendo DS games loved using the jobs characters did for that purpose.)
This is the extent of what I can surmise about the plot.
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The developer portfolios also included these example documents, but the image quality is too bad for me to make sense of or upscale. I am including them here solely for some French people who are very good at reading blurry text. (If you learn anything, let me know, okay?)
Overall, my verdict is that this game's cancellation was both a blessing (Joris without Kerubim and Atcham is like tea without water and a cup. How am I meant to drink leaves? Are you stupid? Why are you giving me leaves with nothing?) and a curse (THEY CANCELLED A GAME ABOUT MY BLUE-COLORED YOINKY SPLOINKY (who has a THIN, GRABBABLE WAIST)????? FUCK!)
Hope this was a fun read!
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