the childrens book series fandoms on this website are sorely disappointing
anyway whatever after, emily windsnap, philippa fisher, never girls, ranger in time, the secret zoo, going wild, rainbow magic, and puppy place fandoms rise up
72 notes
·
View notes
Still on my Pokemon thoughts - I definitely think that, besides the fact that it's a video game and they needed to choose an appropriate number of moves for Pokemon to have, the "4-move" rule could be explained away in universe by the "Pokemon Trainer fights are a sport, with actual rules in place to make things as fair as possible considering we're dealing with magically overpowered creatures".
So, like, in the wild, Pokemon *might* know more than four moves. Hell, I think the gods legendaries probably have a lot more abilities than just The Four Moves they have in-game - the fact that they only use 4 before you catch them is only incidental to the fact that you're playing a video game, in real life they'd probably throw a bigger more destructive fuss - and I do wholeheartedly imagine a 10 to 14 year old protagonist just, sitting down with a legendary after catching them, explaining the rules of Pokemon Trainer Fights and if they want to join in on the fun, and also that they can only use Four Moves in actual Pokemon Trainer Fights.
Imagine being the 13 year old with the balls to tell, idk, Kyogre, a god who could flood the entire planet, that since Kyogre is caught now they're going to be besties and also can it please choose four moves to battle with ? Just the four. And as it gets stronger they can forget one to use a better move. And like. This is just hilarious to me okay, a very serious young teen explaining their hobby to a very powerful ancient being, and said being going 'this sounds like fun, sure'.
3K notes
·
View notes
General Ranger Headcanons
Ranger Teams are protective of their youngest members and their Reds. Sometimes, this does coincide, but for the most part, the youngest and the Red are separate people
Red Rangers generally have zero self-preservation instincts, either because of trauma or daredevil personalities
Blue Rangers can be the 'tech wiz', but generally, they're just extremely intelligent
Rangers all have a pretty solid relationship with gender and pronouns. Mostly because they see and fight aliens literally every day and have decided they have Bigger Things to worry about
Reds, Yellows, and Blues are usually always there on the Ranger teams, so it's common for them to be close
Rangers have a list that they pass down to the younger teams. This list details little things like how to help give each other strength to what pain medications can help the aches and pains go away fastest, because yes the suits take most of the blows, but that doesn't mean it doesn't hurt later
Some Rangers have PTSD, some have anxiety, some have depression. There are, in fact, numbers of former-Ranger therapists that the Rangers all know by heart
Teams don't really drift apart, they stick together because who else is gonna understand what it's like to witness the people you hang around daily almost die every other week?
Rangers drift toward other Rangers. It's due to the Morphin' Grid power they've been imbued with and the Morphin' Grid's pull to itself
There's a point in every Ranger's fight that shift-sleeping becomes the norm amongst teams. It's to stop nightmares, but also because of the paranoia that strikes when you're in fight or flight mode too long
Rangers from space or space-adjacent stick together
Rangers in general stick together, always. Where one Ranger is, another is typically not far behind. Some teams go so far as to get houses together, others just in the same neighborhood or town. Never far from each other, and never away for too long
The Power will never, can never abandon its chosen people. Once it makes its choices, it will not deviate. It doesn't stop looking out for its chosen ones either. Once you've bonded to the Morphin' Grid, you're stuck for life, regardless of being active or not
In Universe, people write fanfiction about the Rangers. Yes, they read it, sometimes they even like it. (Megaforce and down in particular find it hilarious)
The scone the Rangers find out about their Super Sentai counterpart shows, it's on. Some find them hilarious, some find them uncomfortable, but it's all in good fun for all of them
A list of common triggers is passed around to the Ranger teams, including but not limited to: loud noises, bugs, fog, robotic voices/static
Some of the Rangers (especially those who've been fighting for years) get therapy animals
Rangers have problems connecting to people who aren't Rangers or don't know about Rangers. Similar to military or police or doctors, Rangers are never truly off unless they're inactive and even then, it's a roll of the dice as to if they'll be pulled back in. Most of them have been doing this since they were teens, so they never truly got a chance. Preston Tien, Ninja Steel Blue, once described the experience as "playing with a half-deck whilst the other decks are rigged against you" and most of the other Rangers agreed
Every Ranger knows the pain of Nightmares, which is a big part of the reason shift-sleeping became so common amongst teams. Sleeping disorders are also common, which is not easy for the Rangers to deal with. When you're trained from a young age to be fighters and saviors of the planet, you don't walk away without trauma
Rangers who've gone Evil (or started Evil) and come back to the side of Good have each other's direct lines, Tommy Oliver, Karone, Trent Fernandez-Mercer, etc, all of them share a similar fear of suddenly turning evil again
Rangers do not like Zordon for his express need to put teenagers into a war that isn't even their's
418 notes
·
View notes