Friendly reminder that you should
Write that fic
Draw your OC
Redesign that blorbo
Plan that comic how you want
Create the content you want to see
Be cringe
Be free
The only thing that matters is you having fun! Not what others think!
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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satoru physically withers and crumbles every time you return his belongings. he doesn’t know how to tell you that he can only accidentally on purpose leave his glasses on your nightstand, or his jacket on your couch, or his shirt in your laundry so many times before he loses his mind. every time you don’t take he bait, he folds into himself and wonders why you don’t love him anymore and it costs him $22.50 to hear ieiri tell him to suck it up and use his words because he literally has to buy her company (and drinks).
but when you do take the bait, when you do wear his things, satoru thinks it’s all worth it. he can’t explain why it does what it does to him. it’s a sinister kind of possession he wants to have over you, knowing you’re your own person, free to do as you please, but also knowing you’re caged in him. it’s a lovesick kind of gooeyness that melts his heart seeing you fumble with the sleeves of a sweater that’s too long for you. it’s the vision of you seeing you drowning in him—in his clothes, in his things, in him, in him, in him. he’s selfish, he wants to consume you in as many ways as possible, wants you to drown in him, would die happily knowing you were one tenth as enraptured by him as he is with you. he doesn’t know how or why or when you gained so much power over him, but he doesn’t care, he doesn’t want you to ever stop, so if he has to keep pretending to leave his clothes and bags and glasses around then so be it.
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Every day I think about the fact that she said these words and she . She said them. Out loud in a court of law.
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sometimes i do not want to consume a media and justify my liking it by making it known that im aware of it's faults and loving it despite, sometimes i just want to love things wholly and unapologetically because it made me feel something and even if it was a little fucked up it did nothing to reduce the amount of love i held for it
im aware it's not perfect, but let me love it like it is, if only because it makes me happy
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