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#the advantage on attacks and saving throws!
Marriage according to Dimension 20
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revvethasmythh · 2 months
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the risky ring is the funnest, funniest magic item in bg3 to me tbh. making ring of “hit real good” also be ring of “get mind controlled idiot” is my favorite thing, extra points when you’re using it for dark urge. rogue with risky ring vs without is like coughing baby vs hydrogen bomb. they will kill your enemies. they might also kill you though, so watch out
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dirt-juice · 6 months
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pjackk · 5 months
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Extremley Urgent Action Needed
Hi everybody i hate to to it but im in a realy bad spot and ive been pretty much bummed out really badly lately and lots of people on here are actually being really bad to me constantly and telling me lots of mean shit all the time and im pretty much in a super bad spot because im mentally fucked up badly right now and the theres some some holidays and shit comign up and i dont give a fuck about heaven or hell cuz my life is fucked anyways and going to shit so i dont know how it could really get worst but i pretty much want to treat myself and practice self care by making the right choices for me and getting shit that i really want as a gift to myself since nobody else will ever get me free shit since im a societal freak and a piece of shit apparently and something i really want is a Cast Iron Money Man
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So the great part about the guinness Stout moneyman is that on top of making me enjoy my life for once in my fcking life if i had him it would teach me how to save my coins and put them in a safe place so they dotn keep falling down the drain because whenever im counting my pennies and other brown or shiny colored coins its always in the sink cuz thats the only place not filled to the brim with stupid shit i keep finding LOL i keep finding shit on the ground and in the trash and its often interesting as fuck shit like a stick that would be realy goood for turning into a weapon if needs to be if i was attacked from every angel a great way to fight them and a perfect advantage to have is to have the range advantage so if the thieves and other bandits were coming at me with knives and shit i would be able to bash them with my stick and maybe break there bodys while im at it and i could legaly say i killed them to defend my self and all my other shit so anyways theres tons of shit everywhere and since i just throw away my dishes when im done with them because they are way to dirty and beyond even the level to get it cleaned no more cuz shit is dried on there and wont come off if i make it wet i just gie up so that means theres never shit in my sink exept for the coins when im counting them but the big problem is i dont have a money man made out of cast iron to keep my coins safe so they fall down the drain and when i try to pop them up by dumping oil in the drain and using gargage disposal switch it just crunches them up and shoots fragments into my glasses and always breaks my glasses so i always have to get new glasses since they are always breakign whenever i lose my coins but the big problem is since i dont have my coins no more since they all get all torn up and shit its super hard to afford new glasses or food at all even though i dont technicaly have to eat its always fun to eat yummy shit so please consider to send me money to help muy shit as fuck mental get better and invest in my prosperity i promise u it will trickle down to u and u will benefit from my well being im actually working on a new CD right now with dope as fuck music but its realy really hard to be creative when i dont want to get out of bed because im always hung tf over from drinking a shit load of top notch gin a the pub all night and feeling super depresed basicaly my Guinenss beer Shaped money man would be a perfect way to solve my problems let me know if u want to help by clicking the beer above and giving me money to spend on my cast iron money man
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terresdebrume · 2 years
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There's a not insignificant chance I'll get to open a DND club at my school so I made these quick charts to help. They're made to be printed in A5 format, and if anyone is interested I can try and put a link to the PDF version on drive.
First image covers the type and names of dice. Image 2 explains ability scores, img 3 explains what modifiers, HP, AC, Proficiency, DC saving throw & death save mean.
Image 4 & 5 are also lists of words but they have a big red logo with white axes in it. Img 4 explains flanking, advantage, disadvantage, melee range, critical hit/fail, area of effect and ranged spell attack. Img 5 explains the elements of combat: Initiative, what a Round is, movement, action, bonus action, reaction, attack of opportunity.
My next step is to make one of these per class to help players remember their main level 1 features and main rolls, but that's probably going to have to wait until later.
This effort was inspired by GinnyDi's video about how to help new players like the game on YouTube. Please reblog if this seems useful to you!
ETA: There are now two more booklets in this collection: The Little Book of Level 1 has all the essential mechanics of each class, and Conditions, conditions, conditions! Sums up all possible conditions in the game. You can find them through the pinned post on my blog :)
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cerinslair · 9 months
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Oath of the Courier
A paladin subclass for 5e
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Liberty. Reason. Justice. Civility. Edification. Perfection.
MAIL.
Tenets of the Courier
The Tenets of the Courier embody a paladin's commitment to delivering the mail with utmost integrity and professionalism.
Handle with Care: Treat anything entrusted to you as preciously as you would your own possessions.
Discrete Delivery: When others confide in you, do not betray their trust. Let none but the intended recipient pry upon what you carry.
Swift Postage: Do your best to fulfill your promises as promptly as possible. Punctuality is a virtue.
To the Letter: Strive to fulfill your oaths exactly as you pledged them. Your word is your promise.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Level: Expeditious Retreat, Illusory Script 5th Level: Animal Messenger, Arcane Lock 9th Level: Sending, Tongues 13th Level: Legally Distinct Secret Chest, Freedom of Movement 17th Level: Dream, Teleportation Circle
Channel Divinity
When you choose this Oath at 3rd-level, you gain the following two Channel Divinity options:
Postage Stamp: As an action, you mark an object with a magical postage stamp. When creating this stamp, you choose a creature you or an adjacent ally are familiar with to be the object's recipient. This stamp persists for a number of hours equal to twice your paladin level, until the stamped object is delivered to its chosen recipient, or it is dismissed as a bonus action. While holding the stamped object, you can spend an action to magically detect what direction its recipient is in, and approximately how far away they are from you. If the recipient does not want to be located by you, it can make a Wisdom Saving Throw to elude this detection. If you are relying on an ally's familiarity, they get Advantage on this save. If they succeed, they are immune to this effect for 24 hours. You may only have one magical stamp at a time. If you place another, the previous one is immediately dismissed.
This Side Up: As an action, you can use your Channel Divinity to ward a creature or object against toppling. One creature or object within 10 feet becomes immune to the Prone condition. If the target is an object, it must be light enough for you to carry. If the target is an object, it gains Resistance to bludgeoning, force, and thunder damage. If the warded creature or object falls, it may ignore the first 10' of the fall when determining fall damage. These effects last for a number of minutes equal to your Charisma score, minimum 3.
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Aura of Determination
Neither rain nor sleet nor hail will stop your delivery of the mail. Starting at 7th level, you emit an Aura of Determination. You and allies within 10' cannot have their speed reduced to less than their base speed when walking, crawling, jumping, or flying. This includes anything that would halve movement, such as Difficult Terrain or Exhaustion; or impose any other fraction-based penalty to speed. You cannot grant any of these effects while you are unconscious.
At 18th level, the range of this aura increases to 30 feet.
Return to Sender
Starting at 15th level, if you are targeted by a spell that targets only you, you may use your Reaction to instead have the spell target its caster. Use the original caster's Spell Save DC, Spell Attack Bonus, and Spellcasting Ability where applicable. If the spell required a Spell Attack Roll, re-roll the attack versus the caster. Once you use this ability, you must finish a short or long rest before you can use it again.
Pen Pal
At 20th level, you can assume the form of a celestial courier. Using your action, you undergo a transformation that grants you the following benefits for 1 hour:
Wings sprout from your back and grant you a flying speed of 60 feet.
Allies who begin their turn within 30' of you gain a 10' bonus to their speed that turn.
Add your Charisma bonus to your Initiative Rolls.
Once you use this feature, you can't use it again until you finish a long rest.
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Go forth, swift and trustworthy courier! You are the glue that holds society together!
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villadiodatis · 23 days
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Welcome to level 13, Bad Kids!
The stress of escaping Baron and the nightmare briefcase Mordred Manor has boosted the Bad Kids up to level 13! Let's take a look at what's new. (And if you're curious about what they did for levels 11 and 12, I've got you covered!)
Adaine: Wizard 13. She learns two new spells, which can now be 1st-7th level, and gets a 7th-level spell slot (in addition to the new spells she got in her downtime). We know one of these spells is Plane Shift! She has a bunch of options, and some of them are nasty, so I'm very excited to see what's in store. She can also now prepare 18 spells a day (previously 17).
Fabian: Fighter 6/Bard 7 (was Fighter 6/Bard 6). He learns a new spell, which can now be 1st-4th level, and gets a 4th-level spell slot. Options for him include Freedom of Movement, Dimension Door, Greater Invisibility, and Polymorph, among others.
Fig: Bard 10/Paladin 2/Warlock 1 (was Bard 9/Paladin 2/Warlock 1). She learns a new bard cantrip, gets a 6th-level spell slot, gains expertise (double proficiency bonus) in two skills, her Bardic Inspiration goes from a d8 to a d10, and she gains Magical Secrets--she can learn two spells (1st-6th level) from any class list!
Gorgug: Barbarian 6/Artificer 7 (was Barbarian 6/Artificer 6). He gets a third 2nd-level spell slot, as well as Flash of Genius, which lets him use a reaction to add his intelligence modifier (+3) to any ability check or saving throw made by him or by a creature within 30 feet of him. He can do this 3 times a day (equal to his intelligence modifier). We already saw him offer to use it this episode!
Kristen: Cleric 13. She gets a 7th-level spell slot and access to 7th level spells! These include Plane Shift (which we've already seen both her and Adaine use), Fire Storm, Resurrection, and Conjure Celestial, plus a few more. She can also now prepare 18 spells a day (previously 17).
Riz: Rogue 13. His sneak attack damage increases from 6d6 to 7d6, he gets two 3rd-level spell slots, and he can learn a new 1st-3rd level Enchantment or Illusion wizard spell. He also gains Versatile Trickster, which allows him to use a bonus action to distract a creature with his Mage Hand cantrip and gain advantage on attacks against them until the end of his turn.
Everyone's HP goes up and they get another hit die, but biggest at level 13 (total class level, not individual, so our multiclass kids aren't left out) is an increase to their proficiency bonus! Everyone's proficient skills, attack rolls, saving throws, and save DCs go up by one. For those of you enjoying Reliable Talent, this means Riz's minimum stealth roll is now a 25. My god.
Hope you enjoyed, see you next time, and as always please let me know if I’ve missed anything!
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melzula · 2 months
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Hi, i love your stuff! Your writing is AMAZING!
Could you do a sokkaxreader fic, where reader gets majorly hurt saving sokkas life-and she almost dies and super angst but turns sweet/fluff?
-✨anon
a/n: ugh i love angst!!! tysm for requesting this <3
warnings: mentions of blood, injury,
summary: a fight gone wrong leads to an important revelation for you and Sokka
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It all had happened so fast.
One minute your group is enjoying a nice breakfast together and the next you’re fighting off Azula and her minions. They’d ambushed you, catching you in a vulnerable position and striking the moment you least expected them to. You had the advantage of numbers against them, but these girls were immensely skilled, so you didn’t have enough of an edge to completely defend yourselves against their attack.
You were assisting Katara in trying to take down Azula when you happened to catch a glance of Sokka from across the way. His back was turned to you and his focus was set on trying to dodge Ty Lee’s chi blocks, so he wasn’t able to detect the blades that were being aimed in his direction. Your eyes widened with panic as you quickly make your way towards him; you wouldn’t be fast enough to stop Mai from throwing the knives, but you’d at least be fast enough to get in their path and stop them from hitting your friend.
“Sokka, move!” You urged, shoving him out of the way and effectively knocking over Ty Lee in the process as well. You weren’t given the time to process anything else as you immediately felt the blades make contact with your skin, digging themselves deep into your back. You cried out in agony before immediately collapsing to the ground, all while Sokka watched on in horror.
“Y/n!” He screamed before scrambling to your side. The fabric of your top was beginning to turn a deep red, and you could already begin to feel the effects of blood loss take over. Your vision was hazy and your body felt cold, and yet you were still able to make out the features of his face as he stared down at you with tears in his eyes.
“Just hang on, I’m going to get you out of here!” He insisted, some of his tears landing on your face. You couldn’t find the strength to muster up a response, so instead you simply let your eyes close and allowed the cold to consume you whole.
When you regain consciousness again you find yourself in a tent. Everything hurts and your body feels like it’s on fire, and yet you can’t find the strength to move. Blurry faces hover over you and muffled voices fill your ears, but no matter how hard you try you can’t make sense of any of your surroundings.
“-more water. I need more water!”
“Why isn’t it working?!”
A sharp pulse jolts up your spine and this time you do cry out in pain, effectively startling the figures in the tent.
“Y/n!” A voice cries. Sokka’s voice.
He’s beside you in an instant, kneeling before you and taking your hand tightly in his own. You’ve never seen him like this, so distraught and terrified. You wonder what happened when you passed out.
“Try to stay awake, okay? Please stay awake,” he begs you before looking frantically to his sister. “She doesn’t look any better!”
“Sokka, I’m doing everything I can here!” His sister shouts back, equally distressed as she exerts all of her energy into healing you. Progress is there but it’s slow, and she worries that if she isn’t fast enough the damage may be permanent. Why did the blades have to hit your spine so perfectly?
“Sokka…” you murmur quietly, your eyes beginning to feel heavy yet again.
“No, no, no, y/n, look at me! Don’t go back to sleep!”
But his pleas fall on deaf ears, and you’re swept back under.
You’re not sure how much time has passed since you were last conscious, but the lamp beside you must mean that it’s grown dark outside. You feel warm, the sharp pain is gone, and all that is left behind is a sense of exhaustion from your adrenaline inducing day. You try to sit up only to immediately collapse due to the soreness of your back, but at least you’re able to move now.
“Hey, it’s okay, don’t move,” Sokka insists, alerting you of his presence beside you. You feel his palm carefully lift the back of your head towards the bowl of water he holds in his other hand, allowing you to take greedy gulps until you’re satisfied. “Katara says you shouldn’t try to get up yet or you’ll strain yourself. Your body is still adjusting.”
“What happened? How long have I been asleep?” You ask groggily.
“About twelve hours,” he replies sullenly, and it isn’t until this moment that you’re able to detect the exhaustion present on his features. “Those blades dug right through your skin and into your spine. Katara spent hours healing you; for a minute we thought you might not make it or that maybe you’d live but be paralyzed for the rest of your life. Why did you do it?”
“What?”
“Why did you do it?” Sokka says more firmly this time. “How could you do something so stupid like that?! You could’ve died!”
“It’s not stupid to risk my life for someone I love,” you correct him with a faint smile. Your admission takes him by surprise, his face immediately growing hot and his mind actually at a loss for words for once.
“You… you love me?” He asks gently, almost as if he doesn’t believe you.
“I thought it was obvious, dummy.”
“Not to me!” He cries defensively. “Why didn’t you tell me?”
“I don’t know,” you admit with a small shrug. “I guess there’s never really been a good time; there’s always another fight to win or people to save. It just didn’t feel right.”
“I guess you’re right,” he murmurs faintly. “But I’m glad you told me now, and I’m glad you’re alive. Because I can’t stand to lose another person that I love.”
You smile tiredly at his words, a new sense of understanding now being shared between you both. You love each other, and neither of you can stand to lose the other. This is real now, and you’re in it for the long haul.
He presses a kiss to your forehead then and urges you to get some more rest, and so you do. And Sokka stays planted right beside you to keep watch over you in your vulnerable state. In that moment he swears he’ll never let anything like this happen to you again.
And that’s a promise he intends to keep for a lifetime.
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twinklestarss · 3 months
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“For the next eight hours, not concentration, you can't be surprised. You have advantage on all attack rolls, ability checks, and saving throws, and other creatures have disadvantage on attack rolls against you.”-Matt
Campaign 1 Episode 101: Thar Amphala
Bonus:
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Pauldron of the Lost Legion
Wondrous item, legendary (requires attunement) ___ This pauldron is made of mourningsteel, a metal sometimes found below ancient battlegrounds. A tattered capelet bearing a crest hangs from it. You gain a +1 bonus to AC while wearing this pauldron. In addition, whenever you roll initiative and aren’t surprised, you can immediately move up to 30 feet without provoking opportunity attacks, provided your speed isn’t 0. While moving in this way, you can move through another creature’s space, regardless of its size, and such a creature’s space isn’t considered difficult terrain for you. Your appearance becomes slightly ghost-like for the duration of this movement; you can force one creature you move through in this way to make a DC 17 Constitution saving throw, taking 3d6 force damage on a failed save. While wearing the pauldron, you also have advantage on saving throws against effects from undead. The pauldron has the spirits of 10 long-lost souls trapped within its metal. While wearing it, you can use the pauldron’s following properties by calling upon the trapped souls; these properties use a spell attack bonus of +9 and spell save DC of 17. The pauldron regains the use of 1d8 + 2 spirits daily at dawn. 𝙎𝙥𝙚𝙡𝙡𝙨. You can use an action to cast either the “guardian of faith” (4 spirits) or “spirit guardians” (3 spirits) spell from the pauldron. The spells appear as a ghostly formation of stalwart soldiers or a swirling whirlwind of weaponry, respectively. 𝙍𝙚𝙩𝙖𝙡𝙞𝙖𝙩𝙚. When you take damage from another creature you can see within 5 feet of you, you can use your reaction to use 1 of the pauldron’s spirits to make a melee spell attack against the triggering creature. On a hit, the target takes 1d6 + 4 force damage, and you gain 10 temporary hit points. 𝙎𝙥𝙞𝙧𝙞𝙩 𝙎𝙬𝙖𝙧𝙢. As an action, you can use 3 or more spirits from the pauldron to create a formation of ghostly soldiers. The soldiers appear in an unoccupied space that you can see within 10 feet of you. Treat the soldiers as a Large undead swarm: they can occupy another creature’s space and vice versa... ... Continued in the comment below! ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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percentageweirdo · 10 months
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Fantasy High stats
A summary of statistics from season 1.
I have only counted d20 rolls, and only by the players as it is pretty much impossible to track Brennan's rolls. I only counted nat 20s, nat 1s and "other rolls" since the players do not consistently announce what they got on the die. I also kept track of advantage and disadvantage but I am sure some of those slipped by me unannounced.
ALL ROLLS:
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As you can see, the vast majority of rolls by the players are skill checks — just over 60%.
PERCENTAGE OF NAT 20s AND NAT 1s:
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This chart is really the star of the show! It is why I started this whole godforsaken mission in the first place.
NOTE: This chart is tracking percentage of each player's individual rolls! It is not representative of raw numbers, but instead each column is relative to that player's total d20 rolls this season.
For this one I factored in the advantage and disadvantage rolls, and any way you slice it Zac still rolls the most nat 20s by far.
What surprised me was that Ally rolls proportionally the most nat 1s. That has somehow not entered into the consciousness of the fandom at all, maybe because they roll the fewest dice so the raw number of nat 1s isn't the highest. Conversely, Emily rolls the fewest nat 1s! Murph has rolled more nat 20s than Lou, but he also rolled the most dice so he rolls proportionally fewer 20s.
ATTACK ROLLS:
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Gorgug and Fabian go toe to toe in most number of attacks made overall, and both get to make multiple attacks per turn. Riz shoots his arquebus a decent amount. Fig and Kristen barely attack, instead relying on spells that require saving throws. Adaine has some offensive spells, as well as an affinity for fisticuffs.
SKILL CHECKS:
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The players roll perception checks more often than any other kind of check, followed by insight and investigation. They don't make any nature or survival checks. As a mystery that takes place in a large town, that absolutely tracks.
ABILITY CHECKS and SAVES:
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Sometimes Brennan asks the players to make a check based on a prime ability score. Not very often though.
The saving throws the players make the most often are Dexterity and Wisdom. They don't roll any Intelligence saves.
DEATH SAVES:
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There is not a single nat 20 death save in Fantasy High season 1.
OTHER ROLLS:
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It is probable that Siobhan made 14 portent rolls — however, she only uses 13 of them. In the house party fight she rolls a d20 three times to see if she is able to use Blink. (Two succeed.) Lou and Emily each make a luck check this season, and in the finale Murph rolls to see if the police get there a total of 10 times. During the fight on the Bloodrush field Emily makes one joke roll to see how gross her spit is. And of course, Ally rolls an absolutely wild nat 20 in part 1 of the finale.
That's it for now! Follow for more Dimension 20 stats, and stay tuned for Bloodkeep.
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call-me-cheese · 2 months
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Yooooo always good to see new writers on here
Could you do some hurt/comfort with Charlie and Vaggie (specifically poly chaggie x reader, but if you don't do that, separate is fine), where the reader is in the fight at the hotel and saves Charlie from Adam (in place of Lucifer), but is seriously injured in the process and sort of lost in the chaos. Then, once the angels retreat and things are calmer, Charlie and Vaggie find reader beaten and bloody, practically on death's door, but hanging on as the two try their best to stabilize the reader
But the reader survives at the end because there needs to be a happy ending to it :(
Charlie x reader x Vaggie
A/n: I had rewatched the final episode for 4 times and I will go and cry about it. But I hope you will like it, here is 916 words(if you are interested in it).
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Your spear struck Adam's face with a slashing motion, throwing it away from Charlie. You may not have been perfect with polearms, but the time you spent with the Vaggie definitely made sense, usually without incredible strength, you could easily throw an almost 2-meter man away from your girlfriend. The adrenaline in your blood does its job, completely numbing the pain of the wounds sustained in the battle with the exorcists and allowing you to focus your attention on Charlie's defense. Adam was thrown to the side of the impact, and you turned to Charlie, checking how she was.
"How are you, Charlie? I definitely should have hurried." You turned to her, giving her a hand so she could get up.
"Thank you!" said Charlie as she walked up to you, hugging you tightly, and you gave her a gentle pat on the back to make her loosen her grip.
Somewhere in the background, Adam rises and begins to curse both you and Charlie, and you turn to him, walking slowly towards him, leaving one of your girls behind.
"How dare you, wretched accomplice of heaven, touch our ray of sunshine Charlie?!" -- your spear changes its position with lightning speed, the thin shiny blade of angel steel is very close to his body, yes you are not in the best shape, yes you see that Vaggie also needs help, but compared to Charlie, at least she is an experienced fighter and knows about the tactics of angels, so you're probably better off staying close to Charlie.
"Who are you? How many of you are gathered here? Moreover, why do you care so much about her? Okay, devils, you're going to be a piece of cake, haha!" -- Adam stood up, shaking off his clothes and spreading his wings, ready to take off, while you, seeing this, decide that you need to attack before the moment of takeoff, because there he will have an incredible advantage.
You attacked quickly, but despite this, Adama deflected almost all the blows, your imperfect technique, although easy to guess, a few cuts appeared on his mask and clothes. Suddenly, you heard Charlie trying to shout something at you, and you let Adam take off. Charlie called you in case of Lute that tried to attack you from behind to distract you from Adam, but Charlie and Vaggie teamed up and protected you.
"Thank you, darlings," you quickly thanked them and turned your attention back to Adam.
At least you tried, as Adam had already unleashed his magic on you, literally cutting the entire hotel building in half. And if Charlie has Vaggie to catch and hold her, there was no one for you in particular. That is why it was you who fell into the crack between the buildings.
You were lucky, the beams fell above you, which very successfully saved you from other debris, the adrenaline in your blood stopped working, the pain from the injuries came flooding over you and seemed several times stronger than it really was, there was no strength left to move or at least some signal, so all you could do was lie down and hope. Charlie and Vaggie will definitely find you, it can't be otherwise. Occupied with such thoughts, your brain gradually shuts down.
The next thing you feel is a cool, slightly rough hand, you instantly recognize it as a Vaggie's hand that was touching your neck in search of a pulse. Your eyes open a little and are dazzlingly bright compared to the dark silence your brain was in during the faint, contrasting so strongly that it hurts your eyes. You squint, turning away, trying to shield yourself from the light and the sounds around you.
"Honey, she's awake," says Vaggie beside you, and Charlie's shadow instantly blocks out the light, bringing relaxation to your buzzing head. So you try to open your eyes and look around without still fully regaining consciousness. Charlie hugs you, touching several open wounds, which makes you groan in pain. You want to ask about the situation, about the situation with the angels, but as soon as your lips open, all your senses come back to you, you begin to feel dust and dryness in your mouth, the surface of the ground beneath you, destroyed and not at all pleasant, dried up your blood, mixed with angelic blood and other things that fell on you during the fight and, To be honest, you start to want to feel nothing again.
"Shut up," Charlie and the Vaggie tell you at the same time. They also lift you up and transport you to a more comfortable surface at the same time. It is quite pleasant and the lack of constant tension in your body allows you to faint once again.
The next time you wake up, your body is tightly wrapped in bandages and the sensation of pervasive dust that caused incredible sensory disgust is gone. You're in the shade, lying on something soft. There is no sensation of pain either, it looks like you have been fainting for a relatively long time.
"Veggie, Veggie, come here!" -- Charlie is nowhere to be seen, but you can recognize her voice everywhere. You can also hear Vaggie's voice, but you can't make out what she said, she probably answered Charlie.
They hug you, you're sure Charlie is crying because something wet has touched your cheek. You, too, are glad that at least these two dearest people are alive.
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So as I already said I hope that you enjoyed it)
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Plane Shift: New Phyrexia Phyresis Rules 1.0
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect 2: No effect 3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures 4: No new effect 5: Phyresis can no longer be removed by greater restoration 6: No new effect 7: Phyrexian language proficiency 8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment) 9: No new effect 10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
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punksdoll · 4 months
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Hi, I got another request for Damian Priest
After Damian and Finn lost their tag team titles, finn turns on him following the Judgment Day beating him up and Rhea finding a chair, just to be interrupted by reader (who's a face) and hitting her with a DDT and pulls damians feet to save him. And they end up in a mixed tag team match against rhea and finn.
~~~𝑮𝒐𝒕 𝒚𝒐𝒖𝒓 𝒃𝒂𝒄𝒌~~~
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gif not mine like, comments, & reblogs appreciated
𝑫𝒂𝒎𝒊𝒂𝒏 𝑷𝒓𝒊𝒆𝒔𝒕 𝒙 𝒇𝒆𝒎!𝒓𝒆𝒂𝒅𝒆𝒓 ^owner of gif
𝒔𝒖𝒎𝒎𝒂𝒓𝒚: 𝑺𝒉𝒆 𝒇𝒆𝒍𝒕 𝒊𝒕 𝒃𝒆𝒇𝒐𝒓𝒆 𝒊𝒕 𝒆𝒗𝒆𝒏 𝒉𝒂𝒑𝒑𝒆𝒏𝒆𝒅
𝒂/𝒏: 𝟏/𝟑 𝒓𝒆𝒒𝒖𝒆𝒔𝒕 𝒅𝒐𝒏𝒆🤝🏼 𝟑 𝒎𝒐𝒓𝒆 𝒍𝒆𝒇𝒕, 𝒘𝒆’𝒓𝒆 𝒈𝒆𝒕𝒕𝒊𝒏𝒈 𝒕𝒉𝒆𝒓𝒆. 𝑻𝒉𝒂𝒏𝒌 𝒚𝒐𝒖 𝒇𝒐𝒓 𝒓𝒆𝒒𝒖𝒆𝒔𝒕𝒊𝒏𝒈 𝒂𝒏𝒅 𝒉𝒐𝒑𝒆 𝒚𝒐𝒖 𝒆𝒏𝒋𝒐𝒚𝒆𝒅<𝟑
𝒘𝒂𝒓𝒏𝒊𝒏𝒈𝒔: 𝒋𝒖𝒅𝒈𝒎𝒆𝒏𝒕 𝒅𝒂𝒚 𝒕𝒖𝒓𝒏𝒊𝒏𝒈 𝒐𝒏 𝒅𝒂𝒎𝒊𝒂𝒏, 𝒚/𝒏 𝒃𝒆𝒊𝒏𝒈 𝒂 𝒃𝒂𝒅𝒂𝒔𝒔 𝒂𝒏𝒅 𝒈𝒓𝒆𝒂𝒕 𝒇𝒓𝒊𝒆𝒏𝒅, 𝒉𝒐𝒓𝒓𝒊𝒃𝒍𝒆 𝒇𝒊𝒈𝒉𝒕 𝒕𝒆𝒍𝒍𝒊𝒏𝒈, 𝒇𝒍𝒖𝒇𝒇
translation: Yo soy aquí: I’m right here
not proofread
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The crowd lets out a gasp as they watched Finn send a punch to Damian following their loss between Jay Uso and Cody Rhodes. In Finn’s eyes, it was Damian who made them lose. Doesn’t matter who pinned who, doesn’t matter who was hurt, it was Damian. Finn was seeing red as his other fellow judgment day members watch him attack Damian.
“Take him down!” Finn demanded his other fellow Judgment Day members. JD and Dom immediately rush into action as Finn throws Damian into the ring and they all jump him.
Damian tried, he really did. Knowing he had a bigger advantage with him being taller, he tried using that to his advantage but due to the injuries he has before the backstab, it was proven difficult. He lays on the mat, covering as much as he can as he gets kicked down by his ex-members.
Rhea laughs and climbs into the ring with a chair, “You disappointed us Damian.” She tsked as she walks over to him, making the other three men pull away to give her some space, “Your outta here, mate.” Rhea raises the chair to hit him with it but is stunned when she is suddenly DDT.
The crowd cheers as Y/n hits Rhea with a mid air ddt, coming to Damian’s rescue. She gets back on her feet and swings a kendo stick at the three men before getting out the ring, dragging Damian out with her. She lets him put some of his weight on her as she leads him away from the ring and backstage.
•••
Y/n watches as Damian trashes the medical room in anger. She knew this backstabbing was gonna happen eventually. She had warned him countless of times but he would always brush her off or defend them. She was debating whether or not she should say a smart comment, but she deadpans as she watches him sit down, feeling the frustration rubbing off him.
“I told you so.” Y/n bluntly said without holding back. She immediately purses her lips at her bluntness, watching him glare at her, “My bad…” she clears her throat.
“Why’d you save me?” Damian suddenly asks her, looking up at her with an unreadable expression.
Y/n raises her eyebrow, “Cause you’re my friend?” She questioningly says.
“To rub it in my face right? Cause that’s what you like to do right?” Damian slowly stands up and Y/n watches as he saunters over to her.
“Yup.” Y/n answers nonchalantly.
He wants to play that game? Fine, let’s play it.
Damian’s hard expression falters a bit and he gives up on trying to play. “When did you see the signs?”
“Ever since you fucked up Finn’s opportunities.” Y/n says, walking over to him and forcing him to sit down. She goes and grabs an ice pack and lays it on his face.
“I didn’t fuck up his opportunities.” Damian glares, “I just…got there at the wrong time.” He shrugs.
“Sure you did.” Y/n shakes her head, “What are you gonna do now?” She finds herself asking.
Damian sighs and shakes his head with a shrug, “I don’t know…”
“A thank you is appreciated you know?” Y/n narrows her eyes.
Damian gives her a side glance and opens his mouth to speak only to be cut off by the medical room door being open and they look over to see Adam Pearce walk in.
“You ok?” Adam asks Damian who gives him a harsh stare, “Taking that as a no…” Adam says awkwardly. It’s an awkward silence before he looks over at y/n, “I expected a lot of things, but I sure as hell didn’t expect you to save him. Of all people.”
Y/n shrugs, “He’s my friend.” Y/n answers like it was the simplest answer of all.
“Who chose the Judgment Day, over you?” Adam raised an eyebrow.
Y/n narrows her eyes, “My option for choosing Smackdown as my roster, is raising up by 90%.”
Adam raises his hands up in surrender, “Sorry sorry sorry.” He apologizes, “Just thought you’d hold a grudge.”
“I do…which is why I mocked him.” Y/n smiles
“Yo soy aquí you know.” Damian says, annoyed.
They ignore him as Adam and Y/n get in their own convo, “What you did out there? It’s worth telling something,” Adam starts, “I want to add on to it, I just wanna see if you’re ok with that? Both of you.” Adam motions towards Damian.
“What is it?” Damian questions.
“Mixed tag team match between Finn and Rhea.”
•••
“And their opponent, Damian Priest and Y/N Y/L/N!” The announcer announces Damian and Y/n as they both walk down the ramp. Damian with revenge in his mind and fun for y/n. This match was the talk for the whole weekend for the Wwe universe. It was even trending. Everyone was excited for this match and had high expectations for it.
Damian and Y/n both get in the ring and immediately Damian and Finn go at it with each other before the match even started. Seeing this, Rhea takes her chance at y/n who immediately dodges her and starts getting at her as well.
The referee tries rushing the two woman out of the ring to start the match between the men knowing their already hungry to fight as it is.
Rhea rushes out of the ring as soon as she realizes who has the upper hand and watches as the ref yells at Y/n to get out of the ring.
“Yeah yeah yeah.” Y/n dismisses the ref before getting out and on their side, making the ref be able to start the fight completely.
The match moves on rather quick for the crowd but very slow for the superstars. The only way to stop the men from fighting was Finn always needing to tag in Rhea whenever he got tired of fighting Damian but that method never worked as Damian would always take it outside of the ring and fight him there. Y/n could feel the anger and betrayal vibrate off of Damian as he sends Finn either flying and or dropping. She’s pretty sure the whole arena could dam near feel it.
Finn tags Rhea quickly and rushes out of the ring as he starts playing cat and mouse with Damian outside of the ring while the woman fight. Y/n gets inside the ring and both her and Rhea start sending blows at each other, getting multiple reactions out of the crowd. Before Y/n even has time to send a punch, she watches with wide eyes as her arms get under Rhea’s and finds herself being positioned into a riptide.
“Riptide!” Michael Cole says through his headset as the crowd watches Rhea slam Y/n down on the mat and goes to pin her.
Finn rushes inside the ring, making Rhea rush over and stand in front of him so Damian can’t get to him. Damian sucks in a breath when he gets face to face with Rhea who laughs in his face and waves at him.
“Ha Ha!” Rhea laughs loudly in Damian’s face, “Do something Priest. Do something!” She mocks him with a smirk.
Damian stares Rhea down with a harsh glare as he glances between Rhea and Finn. Suddenly, Damian starts smirking as he raises his hand up and mockingly waves at Rhea who looks over at Finn with a raised eyebrow before she lets out a shout as she is hit with a midair ddt, again.
Finn backs up immediately as he looks at the two partners with wide eyes. Y/n slowly stands up, keeping eye contact with Finn as Damian gets out of the ring and holds his hand out.
“Good luck.” Y/n smiles before tagging Damian in. “Your gonna need it.”
Finn turns around to run towards his spot but doesn’t see Rhea and looks out the ring to see Rhea getting a beat down by y/n who makes sure she knows her place and stay there so she and Damian can catch the win. Finn slowly turn towards Damian who runs at him and slams him down on the mat as the crowd watches Finn get up only to get knocked down repeatedly.
Finn gets up and dodges the hit that’s about to get at him and sends a punch towards Damian who immediately blocks it and twirls Finn around, getting Finn’s head in between his arms as he claps and hits The Reckoning on him. Damian gets down and pins him as the crowd counts.
“1! 2! 3!” The bell rings as Y/n slides into the ring and jumps on Damian’s back. “Here is your winner, Damian Priest and Y/N Y/L/N!”
Y/n gets down from his back as the referee raises their arms up before moving away to check on Rhea and Finn.
“Thank you.” Damian leans down and whispers in y/n’s ear making her give him a smirk before nodding.
“I got your back.”
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probablygoodrpgideas · 5 months
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Boss fight that starts with some time artifact breaking.
This locks players in a time loop that sets them back when all of them die.
On the third try, they make every attack, saving throw, and skill check at advantage because they've done this all before, and they know the boss's every move
Alternatively, time wizard that has so much fun fighting the PCs that they keep resetting the timeline
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dungeon-strugglers · 1 year
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✨New item!✨ Wings of the Raven Wondrous item, legendary (requires attunement by a cleric or paladin)
This long black cloak is made from raven plumage, and is a gift from the Goddess of Death to her most devout servants.
Sentience. Wings of the Raven is a sentient lawful neutral cloak with an Intelligence of 14, a Wisdom of 16, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet, and its passive Perception is 18. The cloak communicates telepathically with its wielder and can speak, read, and understand Common, Elvish, Sylvan and Abyssal.
Personality. A fey spirit named Fin Dòmhnallan inhabits the Wings of the Raven. The cloak is protective and inquisitive. It demands that its wielder follow the Goddess of Death's will, and to always take a trinket or memento from the fallen as tribute to her.
Twilight Bond. You have a +1 bonus to AC while wearing this cloak. This bonus increases to +2 when you are in dim light or darkness. 
Death Sense. While wearing the cloak, your awareness of life and death is greatly enhanced. While you are within 30 feet of a creature that you can see, you are able to tell if it is healthy (more than half hit points), bloodied (less than half hit points), dying (zero hit points), diseased, dead, undead or neither (such as a construct). This ability cannot be deactivated while wearing this cloak, knowledge of life and death becomes your constant companion.
Corvid Comradery. While wearing this cloak you can communicate with ravens and crows, and you have advantage on Charisma checks to influence them.
Raven Form. As an action while wearing this cloak, you can use your Channel Divinity to shapechange into a giant raven. The transformation lasts until you use a bonus action to return to your normal form, or until you drop to 0 hit points or die. Your statistics are replaced with the statistics of a giant raven, but you retain your alignment, personality, languages, hit points, proficiency bonus and Constitution, Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of a giant raven. You can cast any spells that don’t require material components with a cost while in giant raven form. Your equipment merges into your new form and has no effect until you return to your normal form. You still benefit from the cloak’s magical properties while in giant raven form. The giant raven uses the statistics of a giant eagle, but it has darkvision out to 120 feet, resistance to necrotic damage, bludgeoning, piercing, and slashing damage from nonmagical attacks, and its natural attacks deal an extra 1d8 radiant or necrotic damage (your choice). This extra damage is increased to 2d8 against undead or creatures with less than half of their maximum hit points. If you reduce a creature to 0 hit points while in giant raven form, you can take a bonus action to move up to half your speed and make a melee attack. Additionally, necromantic magic is suppressed within 60 feet of your giant raven form. Undead creatures have disadvantage on saving throws and a creature attempting to cast a spell from the school of necromancy must succeed on a Wisdom saving throw against your spell save DC or the spell fails while within this area.
Those who have proven themselves dedicated to preserving the sanctity of mortality are blessed with dark insight and formidable might. The Goddess of Death calls upon her champion to hunt necromancers and their abhorrent, death-defying spawn. Where her gaze falls the land darkens under the wings of a thousand ravens and undead creatures cower in the unkind shadows. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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